THE WHEEL OF AGES HAS TURNED...
The cycles of creation see deities start close to their creation and very involved with the world, but as time goes on gods grow in power and vision and knowledge and most importantly DISTANCE from the worlds they create... eventually, they ascend into beings or forms not even known by the gods themselves, and leave a power vacuum in creation for new "pretender gods" to step into. This is an age where creatures and godlings from previous creations, dormant or imprisoned, or great people or beings throughout the world -- can vie to attain godhood in their own right -- Replacing the old Pantheon as the new gods over creation...
Maybe the protagonists are an entity imprisoned from a previous creation or dormant for ages, or suddenly or intentionally realize themselves as a "Pretender God" and must experiment or find their new powers and most importantly seek a following; for belief in the pretender is what actually gives a true godling dominion. Clashing with other pretenders perhaps or allying with them to be a part of your future pantheon.
...Now it is the start of a new era, a time for NEW gods to rise.
Choose your glorious trueform. Band with other pretender gods and attempt to rise to power and become a new pantheon. Face rival pretenders and vie with them for the faith and fear of the populace, secure elements and environments important to your domain to grow your power. Conquer Provinces and lead peoples, creatures, and worshippers to expand your power.
YOU ARE A GOD!
However, in a world of pretender gods can you rise to prominence and rule over all, banishing your rivals until the next age the wheel turns -- or are you another idol to be cast down in the struggle for dominion? FORGE YOUR DESTINY!
This Game is a detailed Nation Builder with a custom god creation process I as the game's GM with manage and keep moving forward.
This game will use the forums for keeping track of gods and important events/resource management and some events/exposition but will also have a strong real-time adventuring component on discord. There will be free-form use of dice (for combat, fate, and fortune), but no experience with dice systems is necessary to play.
STARTING MECHANICS:
Here are some elements to think about for creating a character -- though I will work with each player to design a hopefully interesting and balanced cast of characters for the game. Game will be HIGH FANTASY with nation building elements (conquering/developing realms, growing population of faithful, acquiring wealth, etc.)
The process of creating a god is very personal, and will be unique to each player... but here are some concepts in common to expect:
1. YOUR TRUEFORM - This is the type of pretender god you want to be. A great hero or wizard with nothing more to attain but godhood? A Giant Monster or Dragon? A Titan or other Giant of Divine Heritage? A Mighty Monument? All of these and more are forms you may choose as a pretender -- and each have their own special abilities and weaknesses.
3. DOMINION - This is the measurement of (holy/unholy) power you can call upon at any given time. gods need belief to survive, and the power of faith in them and the power they can call upon manifests itself as DOMINION. Gods in lands without their element/domains or believers will have weak dominion, the more followers and domain/element you govern around you the higher your dominion can become. A godlings dominion can be as low as -10 (strong faith in other gods, little in yours) to +10 (Strong belief in your god(s) little in others) -- Gods are truly mighty where their dominion is the strongest, and weakest, (even as weak as mere mortals!) where belief in them and the elements they control are distant.
4. SPHERES OF MAGIC: There are 8 spheres of magic -- Fire, Water, Earth, Air, Nature, Astral, Death and Blood. Your god will have great power in some spheres, no power in others. This will control the types of spells, summons, and powers the god may have.
5. The MAP: There will be a map divided into many provinces. You will likely start in control of a single province or need to quickly claim one, and spread your influence to more provinces, people, and places growing your dominion and power. Starting Map Images/Teaser coming soon!
The cycles of creation see deities start close to their creation and very involved with the world, but as time goes on gods grow in power and vision and knowledge and most importantly DISTANCE from the worlds they create... eventually, they ascend into beings or forms not even known by the gods themselves, and leave a power vacuum in creation for new "pretender gods" to step into. This is an age where creatures and godlings from previous creations, dormant or imprisoned, or great people or beings throughout the world -- can vie to attain godhood in their own right -- Replacing the old Pantheon as the new gods over creation...
Maybe the protagonists are an entity imprisoned from a previous creation or dormant for ages, or suddenly or intentionally realize themselves as a "Pretender God" and must experiment or find their new powers and most importantly seek a following; for belief in the pretender is what actually gives a true godling dominion. Clashing with other pretenders perhaps or allying with them to be a part of your future pantheon.
...Now it is the start of a new era, a time for NEW gods to rise.
Choose your glorious trueform. Band with other pretender gods and attempt to rise to power and become a new pantheon. Face rival pretenders and vie with them for the faith and fear of the populace, secure elements and environments important to your domain to grow your power. Conquer Provinces and lead peoples, creatures, and worshippers to expand your power.
YOU ARE A GOD!
However, in a world of pretender gods can you rise to prominence and rule over all, banishing your rivals until the next age the wheel turns -- or are you another idol to be cast down in the struggle for dominion? FORGE YOUR DESTINY!
This Game is a detailed Nation Builder with a custom god creation process I as the game's GM with manage and keep moving forward.
This game will use the forums for keeping track of gods and important events/resource management and some events/exposition but will also have a strong real-time adventuring component on discord. There will be free-form use of dice (for combat, fate, and fortune), but no experience with dice systems is necessary to play.
STARTING MECHANICS:
Here are some elements to think about for creating a character -- though I will work with each player to design a hopefully interesting and balanced cast of characters for the game. Game will be HIGH FANTASY with nation building elements (conquering/developing realms, growing population of faithful, acquiring wealth, etc.)
The process of creating a god is very personal, and will be unique to each player... but here are some concepts in common to expect:
1. YOUR TRUEFORM - This is the type of pretender god you want to be. A great hero or wizard with nothing more to attain but godhood? A Giant Monster or Dragon? A Titan or other Giant of Divine Heritage? A Mighty Monument? All of these and more are forms you may choose as a pretender -- and each have their own special abilities and weaknesses.
3. DOMINION - This is the measurement of (holy/unholy) power you can call upon at any given time. gods need belief to survive, and the power of faith in them and the power they can call upon manifests itself as DOMINION. Gods in lands without their element/domains or believers will have weak dominion, the more followers and domain/element you govern around you the higher your dominion can become. A godlings dominion can be as low as -10 (strong faith in other gods, little in yours) to +10 (Strong belief in your god(s) little in others) -- Gods are truly mighty where their dominion is the strongest, and weakest, (even as weak as mere mortals!) where belief in them and the elements they control are distant.
4. SPHERES OF MAGIC: There are 8 spheres of magic -- Fire, Water, Earth, Air, Nature, Astral, Death and Blood. Your god will have great power in some spheres, no power in others. This will control the types of spells, summons, and powers the god may have.
5. The MAP: There will be a map divided into many provinces. You will likely start in control of a single province or need to quickly claim one, and spread your influence to more provinces, people, and places growing your dominion and power. Starting Map Images/Teaser coming soon!