Grey
Dialectical Hermeticist
INTERNAL COMMUNIQUE: Bureau of Inhuman Activities
DATE: June 1985
TO: [REDACTED]
FROM: [REDACTED]
RE: CODE UNREAL CITY
Rawhide has approved your unit for immediate activation with jurisdiction over the Los Angeles metropolitan area and the Arizona Exclusion Zone. Your request for a metaphysicist has also been approved (PN: They've been vetted and you're cleared for sorcery within operational limits). You are cleared to impersonate any Federal office and the requisite papers are en route. Your priority will be locating The Play before it can fall into the wrong hands, but standard operational targets remain: artists, intellectuals, and immigrants.
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The year is 1985. Los Angeles' poorer neighbourhoods are gripped by a crack epidemic, and no one has forgotten the Watts Riots. Reagan is squaring off against the USSR, and suspicions of spies are as prevalent fear of nuclear apocalypse.
But that's not the end people really need to fear.
The Bureau of Inhuman Activities has been around since the Guatemalan Crisis in the thirties, and your job has only gotten harder as Soviet spies and unaffiliated cultists alike infiltrate the USA. The Reds are known to be trying to weaponize weakly godlike entities, so sometimes the distinction is academic.
Your unit has just been activated to monitor LA, with specific orders to track down a dangerous occult book in addition to pursuing investigations on your own initiative.
Good luck, agents.
Hit me with character concepts. The BoIA is concerned with the survival of humanity at large and does not discriminate when hiring. Most hires have had contact with the occult prior to being offered the job. At least one character will be the sanctioned sorceror - if you're interested in this role, I will have very high expectations of you.
Mechanically, this game will use Chronicles of Darkness with some adjustments. Prior experience and copies of the book not necessary but helpful.
Cthulhu_Wakes Coin
DATE: June 1985
TO: [REDACTED]
FROM: [REDACTED]
RE: CODE UNREAL CITY
Rawhide has approved your unit for immediate activation with jurisdiction over the Los Angeles metropolitan area and the Arizona Exclusion Zone. Your request for a metaphysicist has also been approved (PN: They've been vetted and you're cleared for sorcery within operational limits). You are cleared to impersonate any Federal office and the requisite papers are en route. Your priority will be locating The Play before it can fall into the wrong hands, but standard operational targets remain: artists, intellectuals, and immigrants.
-----------------------------------
The year is 1985. Los Angeles' poorer neighbourhoods are gripped by a crack epidemic, and no one has forgotten the Watts Riots. Reagan is squaring off against the USSR, and suspicions of spies are as prevalent fear of nuclear apocalypse.
But that's not the end people really need to fear.
The Bureau of Inhuman Activities has been around since the Guatemalan Crisis in the thirties, and your job has only gotten harder as Soviet spies and unaffiliated cultists alike infiltrate the USA. The Reds are known to be trying to weaponize weakly godlike entities, so sometimes the distinction is academic.
Your unit has just been activated to monitor LA, with specific orders to track down a dangerous occult book in addition to pursuing investigations on your own initiative.
Good luck, agents.
Hit me with character concepts. The BoIA is concerned with the survival of humanity at large and does not discriminate when hiring. Most hires have had contact with the occult prior to being offered the job. At least one character will be the sanctioned sorceror - if you're interested in this role, I will have very high expectations of you.
Mechanically, this game will use Chronicles of Darkness with some adjustments. Prior experience and copies of the book not necessary but helpful.
Cthulhu_Wakes Coin