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Fandom Xenoblade X: Mysteries of Mira

Face Nemesis

BLADE Mechanic
Character Sheet Information


Name: (What is your character's name?)


Age: (What is your character's age?)


Gender: (What is your character's gender?)


Appearance: (You can use a picture, or a written description)


Voice Actor: (Optional. English voice actors preferred)


Biography: (What is your character's history? You can include information from before the Earth's destruction, the journey on the White Whale, or what they have done while on Mira)


Personality: (How does your character act? This is more of a general guideline, and you can deviate from this if the situation calls for it)


BLADE Division: (What division is your character in? Division information will be posted below)


BLADE Level: (What is your character's BLADE level? BLADE Level ranges from 1 to 10, with 10 being the highest. I would personally like to keep everyone at 8 or lower for this roleplay. Level simply shows your character's level of contribution towards BLADE's cause.)


Skell: (Must be BLADE level 4 or higher to have a Skell. You can use an actual Skell type from the game, or give yourself a custom Skell with its own unique design, as long as you give it a name. Include a picture in this case as well. All Skells at this point will be level 30.)


Class: (What is your character's class? Class information will be included below)


Weaponry: (What weapons are used by your character? These mostly relate to class, but I will allow some exceptions. You can also come up with your own weapon idea so long as it can relate to one of the weapon categories within the classes.)


Teammates/Allies/Acquaintances: (Who is on your character's main team, and who else is connected to them in some way? I don't require this right away, but this will help if you want to keep track of characters who are related to your own in some way.)


Additional information: (Is there anything else you'd like to add that I didn't include on the sheet? Put it here!)


Descriptions of important terms in the sheet


BLADE Divisions


BLADE Divisions determine your main job within BLADE. However, these aren’t restrictive, and you can often do whatever tasks you find necessary. You can also team up with people from other Divisions.


Pathfinders- Explore new territory and plant probes that NLA can use to extract Miranium or gain money through tourism.


Interceptors- Defend the city from any nearby monster threats.


Harriers- Battle powerful aliens as the city’s main offensive force.


Prospectors- Gather resources, mainly minerals (Miranium)


Reclaimers- Search for lost pieces of the White Whale to bring back to NLA


Curators- Explore newly discovered locations and find useful items to bring back to NLA


Outfitters- Help to develop new Ground Gear and Skell Gear.


Mediators- Assist in solving various problems within NLA, and help out its many citizens.


Classes


Your character's class will determine their fighting style, as well as the type of weapon they will generally use. New recruits are stuck with Drifter, although they can eventually upgrade to newer classes (Note: I'll be sticking to the final tier of classes since, as this isn't a stat-based Roleplay, the class upgrades are a little pointless)


Drifter- A jack-of-all-trades class that is typically used by new recruits in BLADE. Drifters use knives and assault rifles as their primary weapons. Upon mastery of this class, soldiers can become any of the following classes.


Duelist- A class focused on both offense and defense, with emphasis being health and power. Good for soldiers who wish to remain balanced in both regards. Duelists can use longswords and assault rifles.


Bastion Trooper- A class similar to the Duelist in terms of ability distribution, although Bastion Troopers are offered a different variety of weapons and are more focused on defense than offense, making for good tanks. Bastion Troopers can use shields and Gatling guns in battle.


Full Metal Jaguar- A class focused on speed and evasiveness, Full Metal Jaguars are soldiers who deal damage quickly, although they aren't able to take too many hits. Full Metal Jaguars use dual guns and dual blade sin battle.


Astral Crusader- Astral Crusaders focus on ranged attacks, using both melee weapons with long reach, and guns that can target foes from far away. Astral Crusaders use javelins and sniper rifles.


Mastermind- Masterminds play a support role, dealing various buffs and debuffs in battle. They can also control lesser enemies using their powerful Brainjack ability. Masterminds use knives and Rayguns in battle.


Galactic Knight- Galactic Knights also help to support allies, while also having various offensive abilities as well. Galactic Knights use Photon Sabers and Psycho-Launchers in battle.


Skells


Skells come in three main varieties: Light, Medium, and Heavy. Each affects how the Skell moves, and also how defensive it is. Light Skells move quickly in vehicle form, but aren't as defensive. Heavy Skells turn a little more slowly than Light Skells, but they can take more hits. There are nine different types of basic Skells, although I will also allow people to come up with their own Skell designs so long as they specify what weight class they're in. I've included hyperlinks on each name with a picture of the design, although colors can be changed if you'd like. Skells also come equipped with all sorts of weapons, including swords, spears, shields, guns, cannons, and more. I won't ask that you specify Skell equipment here to keep things a little more simple, but I do ask that you keep it reasonable with what you have on your Skell. No more than six different types of weapons, and they can't be lasers capable of destroying entire planets.


Light Skells:


Formula


Urban


Verus


Medium Skells:


Lailah


Inferno


Heavy Skells:


Mastema


Amdusias
 
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Name: Alyx Kamesen


Age: 19


Gender: Female


Appearance:


Voice Actor: Kate Higgins


Bio: Back on Earth, Alyx had always been a bit of a troublemaker. She didn’t get along with many people, and spent most of her time messing around. However, she did have a strong desire to help defend others. Of course, being an ordinary teenage girl, she didn’t have much of an opportunity to do so. She spent most of her time on Earth with a close friend, another girl the same age as her named Elizabeth. The two grew close, and spent a lot of time in a park near their homes. Elizabeth also wished to help others, and this common goal brought the two very close. However, this peaceful life Alyx led drew to a close once the alien threat approached. Both Alyx and Elizabeth volunteered to help learn to fight off the aliens, and became trainees in Project Exodus.


Once the first alien attack on Earth happened, Alyx and Elizabeth both boarded the White Whale and fled to safety. They were both forced to leave their families behind, but they decided to do all they could to fight in their honor. They continued training together, and eventually made it to Mira. They both joined BLADE as Interceptors, and helped to stave off any indigen threats that approached New Los Angeles. Within the first week as Interceptors, they were forced to battle a particularly powerful beast, and Elizabeth was killed by it. Alyx took it down in a fit of rage, but remained heartbroken for a long time. She met a young girl named Lin Lee Koo while taking a walk through the city, and Lin decided to accompany her and cheer her up. The two instantly hit it off, and despite only knowing each other for a short time, quickly began to view each other the way they would view a sister.


Once Alyx had recovered from her depression with the help of Lin, she went back to taking on missions as an Interceptor. She decided to carry on the dreams of Elizabeth as well, although she didn’t exactly become much more serious. She worked hard, but caused a lot of trouble, and was constantly forced to change teams often due to her odd nature. Not many BLADEs seemed to be very fond of her, but she continued to remain close to Lin. She hoped to eventually meet a team that she felt like a natural fit in, although that seemed like a bit of an impossible dream after a while.


Personality: Alyx is a natural troublemaker, and she spends about as much time messing around and causing accidents as she does working. She’s very energetic, and she almost always has a smile on her face. She can be rather friendly to the people she works with, even if they don’t seem to like her in return. However, despite usually being upbeat, she can become very upset when thinking about her life on Earth. She does try to keep this hidden, though she doesn’t always do the best job at this.


BLADE Division: Interceptors


BLADE Level: 4


Skell Type (Must be BLADE level 4 or higher to have a Skell, but they also need a license): N/A


Class: Full Metal Jaguar


Weaponry: Alyx wields two long katanas for her primary melee weapon, each of which have a red and black grip and hilt with a gray blade. For her ranged weapon, she uses two large light green blasters.


Teammates/Allies/Acquaintances:


Lin- Close friend from New Los Angeles.


Additional information: N/A
 
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Name: Annerose Raines


Age: 13


Gender: Female


Appearance:


yayoikancolle2014040919-431x700.jpg



Voice Actor: Christine Marie Cabanos


Biography:


Annerose was eleven when the White Whale escaped. Her parents killed in the battle to protect the White Whale, she was fostered by military officers once the Whale finally reached Mira. After only a single year, she joined BLADE, ultimately becoming on of the few pilots to get to test the newer Skells - like the Echo Saber


Personality:


Shy and somewhat quiet, her determination can be seen as uncharacteristic of her quieter self, but this quiet will is terrifying...because whenever Annerose settles into the cockpit, she's a different person. Her determined nature takes over, and the normally shy, quiet girls gets talky. And when she gets talky, stuff goes down.


And sometimes she has some hyper spirts.


BLADE Division: Harrier


BLADE Level: 6


Skell:


zeroImage.jpg



Type-0 High-Mobility Skell "Echo Saber"


-Echo Saber has Three Frames, called Novas. Each Nova is comprised of a special wing pack that connects directly to the suit's back and shoulders.


Basic Frame: Nova Prime

Armaments:


-High-Powered Omni-Use Assault Rifle


--Modes: Semi-Auto, Auto, Sniper


-twin laser swords, housed in the shoulder pauldrons


-Twin laser dagger, one in each leg


-Arm-Mounted combat shield


Nova Prime is the unit's main form. Excelling at guerilla warfare and long range hit and run tactics, the Omni-Use Assault Rifle is the main form of offense. Also equiped with twin beam swords and twin beam daggers, it's combat capabilities are flexible, but not to the degree as other Skells of the same type.
Second Frame: Nova Sentinel

-Laser Gatling gun


-Shoulder-mounted swarm missile launchers


-Twin laser swords


-Heavy Assault Beam Claymore Galantine


Nova Sentinel is a walking tank. The amount of pure firepower is means Sentinel is best used as a stationary cannon. Sentinel's Laser Gatling gun and swarm missiles can be detached at will to regain it's speed, allowing it to use the Beam Claymore to it's fullest.
Third Frame: Nova Chrysalis

-Twin Beam Broadswords Caliburn and Excalibur


-Twin Buster Rifle


-Twin laser SMGs


Out of all of the Forms, Chrysalis is the most...flamboyant. Equiped with special "Wings of Light" that function as weapons, Nova Chrysalis is the most powerful form that can be used, but the drawback is the sheer power consumption limits deployment by...a lot.
Class: Bastion trooper


Weaponry: She carries a gatling gun bigger than her body and uses special antigrav technology so she can carry it. And a giant photon scythe as well.


Teammates/Allies/Acquaintances:


Lin - Friend


Additional information:


Lesbian.


Name: Andrea "Andy" Evelian


Age: 23


Gender: Female


Appearance:


69618.JPG



Voice Actor: Morgan Berry


Biography:


Born in the original Los Angeles, she fought her way through gang soaked streets to join the military. She flew combat aircraft and helped cover the White Whale's escape.


Her fighter badly damaged, she now flies a refit freighter for Annerose, hauling Anne's special Zero Frames around for changing on the fly.


Personality:


Laid back, lazy, batshit insane.


BLADE Division: Outfitter


BLADE Level: 3


Skell: N/A


Class: Mastermind


Weaponry: Raygun, whip


Teammates/Allies/Acquaintances:


Annerose (Teammate)


Additional Information:


N/A
 
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Name: Kirin Lei


Age: 23


Gender: male


Appearance: Kirin is built like a eighteen year old, despite his age, at five foot eight (Imperial scale) with a low-bulk body. By no means does he look weak, but Vandam makes him look flabby in comparison. Damn Mims and their having to look like what you last looked like. Black and blond hair, for every inch it alternates the color. His eyes are black with a golden circle on the outside of the iris, they are narrow and sharp. His hair is smooth and slightly long, brushed back, his bangs are also brushed back in a similar way. He has lightly tanned skin, and wears a pair of black dress pants, a vest, white shirt, and a striped red and black tie with black combat boots thst have silver straps and silver laces. The vest is left open, collar upwards, and has a thunderbolt collar pin attached to it.


Biography: Kirin Lei spent most of his life in some sort of Mitilla group. Before the Coalition government had formed, his family was known for leading a Mitilla in the East thst had rebelled against their government for a long time, mainly as the country often took actions to feed the government first and it's people second, if at all, if you catch my drift, and even had a shot at victory until a strategic error had been made causing a large chunk of their supplies to be destroyed during an attempt to raid their base, wearing down the Mitilla supplies till they bordered on nothing aside bullets. Eventually, as a result, his father, mother, and himself were captured when the Mitilla ran out of food, and their men betrayed their locations and identitys for a few crumbs of food (he were only a few years old at the time).


His father was to be executed, until the United government came together. His father was then offered to sell himself and Kirin into working for the rest of their lives as part of the world's growing force. In exchange, they would be aloud to live and do as they wished. Little did he know what he was getting himself into. Years later, Kirin being at this point eighteen (as Death Row in any country is often long...) and his father are now gearing up in Skells to face the threat of the two enemy alien species as best they could whilst trying to escape with the White Whale. Despite Kirin's father's past, both himself and Kirin had grown into decently decorated and ranked soldiers in the army. As the ship took off, Kirin and his father did the best they could; they were test pilots for the Skells, and as such, had better understanding of that those baby's could do. Still, though, Kirin lost his suit's legs in space and was forced to return as soon as possible, however, his father never made it back, nor did his squadron... Though he always resented being sold into the army life by his father, he respected the man because he never fought for something he didn't believe in and for how much he showed he cared about Kirin and his mother as well as any of the soldiers.


Personality: he is much like his father, just another soldier in BLADE, in some senses. Calm, collected, calculating. Always ready to jump in and assist other BLADE's, but always thinking out an issue and planning. He never just acts or thinks, however, he is quick to act when he must but cautious and calculating enough to plan ahead for an issue, when he can. He is just another one of the guys, in a sense.


BLADE Division: known for never being one to stick to a division despite the lack of popularity with this action, he often switches it up as he could care less what people think. More often than not, however, Kirin is either among the Mediators, Pathfinders, Outfitters, or Reclaimers, and recently he has been sticking more to the Reclaimers out of them all. He is a strong believer in the goal of BLADE.


BLADE Level: Seven


Skell: AA0350 Verus ST "Zero" special. I will be describing it as the game lacks extra color sliders/detail options for very specific parts.


The fingers on the unit are golden in color and longer than the usual Verus, and are almost claw-like. The core paint job is a stock white with the under frame being a warm grey/black color. In the area of the joints, there are extra energy lanes dedicated to improving the overall speed of the unit over anything else. These are represented by the red lighting that is present throughout the body, but prodomiantly in the legs. The base of the feet have also been outfitted with parts to allow for the machine to climb and scale easier than most, with claw-like/cleat-like hooks on the bottom which can be deployed as needed. The foot, when in this mode, resembles a paw with claws sticking out of it.


The vent portions and lower chest peice are black but lined with a gold pannel-lining , the pannel lining over a majority of the body is a blackish grey, however, gold lining makes its appearances mostly on the head and feet of the unit. The frame's armor has odd-looking lock-like objects on it, almost akin to if the armor were to be able to be removed and changed out on the fly.


When it does become able to fly, the flight pack will have a blue glow on the lighting portion, and the body has been outfitted with a few more boosters to the rear portion and leg portion than that of standard.


Equipment wise, it uses two golden-colored B-Claws for its sidearms, for its back it has a specialty Vulcan Laser gun mounted, and a smaller pulse rifle on the other side. Aside from this, the unit has only specialty Augments set in place to force the B-Claws to be far faster and stronger than average, and the suit lacks much else, aside for one beam saber, and it's Overdrive making the B-Claws go way beyond normal performance in usage.


What this suit lacks in arms, it makes up in speed. The high-speed suit is still highly untested and in need of improvement, but it is intended as a travel-only Skell, where it succedes. However, another currently in development portion of the suit makes it far more viable.


The "Frame" of the Zero has the ability to release all of its core armoring, leaving it defenseless when like this aside from a normally inaccessable knife, however one blow would destroy it like this for sure . However, this was done for a reason, the suit has a specialty trailer it tows around, mounted to the back and rear, in it lies three sets of core armor that can be mounted instead of the base armor, each with specialty effects.

JAGER: Speed, most importantly. Extremely high-output boosters are mounted on every part of the body, the suit's armor is durable to physical attacks only as its only method of attack afterwards is charging the enemy at high speed (it can survive it's own ramming attacks but not much else, and is rather light aside from the boosters), and is meant more as an escape vehicle. The B-Claws are kept, however performance is highly lost as the set needs all the energy it can pull for manuvering. It is not the most agile skell, but nothing gets you from Cauldrous to NLA quite as quickly. It is equipped with two very weak HAWTHORN's as well Currently, no known enemy attacks can his the JAGUAR set, even with tracking missiles, however testing is incomplete on the system, and it's top speed compared to the entire enemy armory is unknown for sure. The unit is blue where white and very light, almost sky-blue where gold, the black/grey is unchanged.


SCHNEIDER: The unit looses the B-Claws and shoulder-mounted guns, however, what it looses in those, it gains in armaments, primarily in melee. The back is then outfitted with an SRM Shoulder buster sword, the G-Buster, a newer Beam Buster prototype being experimented with, though testing has proven it isn't anywhere near as effective as the standard G-Buster, one shield projector to reduce melee damage, two energy blades, and the side arms are a set of twin A-Swords, seven in total, as well as some decent boosters. It's downfall is that if it's an enemy you should fight at range, or aren't gotten in the first attacks, most of its attacks do not recharge fast enough to handle otherwise, it's very power-hungry and can force-shut down the system entirely from power drain, and it's agility takes a direct hit, meaning it will get hit a lot more than most Skells. It is an orange color, and each blade on it is colored a light blue, there are still some portions of the frame, near the cockpit mainly, thst are white or grey/black.


PANZER: a high-artillery unit, used to basically convert whatever skell it's attached to into a range-using Heavy suit, with a high-output set of various cannon's, lasers, and missiles, the unit can wipe out an enemy base in an instant. The issue is getting it to function. It can barely move, if at all, even when the set is used on a Heavy-type with movement being the goal of the machine. It just won't budge, and at that, no matter how much cooling this thing gets, it constantly overheats the cockpit, and only those with high heat tolerance can use it for more than five minutes, but ten at max, the heat becomes far too great. Another issue is that the complex targeting systems often crash the skell or drain it dry of fuel, and until he absolutely must, Kirin avoids using this suit. It is not in the base set as its too heavy to carry with the rest of the sets and must be equipped at the hangar with the specialty equipping machinery. It's also flawed in thst even with the extra machinery to help make the suit function like a Heavy type if it isn't, the joints of the machine sustain severe and rapid damage over time of usage, overuse results in permanent frame damage that ruins the skell permanently (Later on, when Super Weapons are set in, it will be gaining a Zenith Cannon as its overall weapon, two Missile binders for the arms, dual Ether guns for its spare weapons and a set of mid-output blasters for its sidearms, and until then, this suit won't make any appearances, and even then, only very rarely as so the plot demands. To move it, it requires at least one other unit to pull it to the location. Locked until at least 3/4th through the story) it is a green camouflage armor set, however the base of the body is still white (mainly around the cockpit) with only some of the grey/black visible.


Each has a very strong strength, but a very strong flaw, and any enemy paying attention can see them. Stay away from high offense melee, stay out of range of the ranged (or force it into high combat with something far faster than it) and corner and then hit the light with everything you have, because as it is, it's only currently known enemy tech that it's faster than, but we also only know so much about the enemy at the time, and the base is undergunned, so just make sure you don't let it's ferocity of attacks get you and hit it hard.


(Mind you, I embellished their power in the descriptions. They will not actually be used to wipe out whole fortresses or anything like that. Hell, I might trash this suit and upgrade later in the story if I'm aloud to, and we may never see PANZER. However, for the record, Panzer is a one-off: after using it, it won't be used again, and neither will this Skell, because if I have to use it, no doubt that it's going to be one of those times where I'll have to ruin the frame to help get victory. At that point, however, I would like to upgrade my suit. We can talk in private about it)
...For those of you who don't know me, I'm obsessed with mechs. X has been almost like my own "Kid in a candy store" moment, the only thing that would make it better in this aspect would be a sandbox mode where you can put whatever equipment wherever you want for fun...


Class: he is a Galactic Knight, however, he has usage of Dual Guns over the Psycho Launcher, if this is alright.


Additional information: I LIKE TRAINS *runs everyone over with a train*
 
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Name: Isaac


Age: Unknown


Gender: Male


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_01/Isaac.png.c7b26bf6a9fe1cf2453e3342aeb44246.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="97237" src="<fileStore.core_Attachment>/monthly_2016_01/Isaac.png.c7b26bf6a9fe1cf2453e3342aeb44246.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Voice Actor: Robbie Daymond


Biography: Woke up in Noctilum 2 days after the White Whale landed with no memory. The name Isaac was written in the collar of his jacket. He has proven to be an excellent fighter, and quickly rose in the ranks of BLADE.


Personality: Hot-headed, Arrogant, Passionate for battle


BLADE Division: Harriers


BLADE Level: 8


Skell: AS0130 Formula ST "G.L.A.D.I.U.S"

Black with Purple Highlights, Visor, and Lighting.


Wields twin laser blades, twin machine guns, and twin laser cannons.
Class: Duelist (Uses Photon Sabers and Assault Rifles)


Weaponry: Aesclades

A Beam based Photon Saber. Part of the new Anti-Skell "Monad" series of weapons.


Deals heavy damage to Mechanoids. (Mechanoid Slayer X)


Dark grey handle with a bright purple energy blade that can be turned on and off.
Velox Vis

An Ether based Assault Riffle.


Deals strong Ether Damage. (Ether Attack Up VII)


Deep grey body with purple highlights.
Teammates/Allies/Acquaintances: No specific affiliations


Additional information: N/A

 

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NeverBetter said:
[QUOTE="Midnight Phantom] Isaac

[/QUOTE]
Both Kirin and Isaac are accepted!

Xion136 said:
Annerose looks good, but I added in a Weapons section to the character sheet since I forgot to before. Add that in and she'll be set.
 
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[QUOTE="Face Nemesis]Both Kirin and Isaac are accepted!
Annerose looks good, but I added in a Weapons section to the character sheet since I forgot to before. Add that in and she'll be set.

[/QUOTE]
Added weaponry section and finished my second character.
 
Xion136 said:
Added weaponry section and finished my second character.
Alright, your characters are accepted! We only have a couple people, but I think we'll get more attention if we get posting anyway, so I'll go ahead and get an intro post up. If anyone thinks that they have friends who would be interested in joining, let them know!
 
Name: Jazz Belz


Age: 16 in appearance but 19 realistically. Again, damn Mim's.


Gender: female


Appearance: Jazz is a shorter light skined female with a smaller bust, but wider hips, and long piano player like fingers and hands. She has a lighter sky blue color in her eyes, it is not her normal eye color as its suppose to be a crimson color, but it's a cosmetic thing and the government won't pay for cosmetics. Her hair is a lighter bound blond color, almost akin to a dirty blond, but the color is mixed together, the main color of the hair is the lighter blond and the tips are a darker brown. She wears a maroon and black schoolgirl outfit as her main equipment as she is a Mediator, and what says friendly more than a young looking schoolgirl? However she mostly takes the more dangerous quests of the people, like killing Tyrants that even Harriers and Intercepters struggle with solo, mainly due to her weapon allowing her to smash a lot of enemy appendages away before they become too much of a problem. She has knee-high black leggings that the has magnetically locked to her calves so they don't fall down. Damn gravity.


Voice Actor: (Optional. English voice actors preferred) if someone wishes to supply one, I'm open to giving her one, but otherwise I have no voice for her.


Biography: Jazz... Belz...


How many problems has she caused on her lonesome? From blowing up generators to crashing a mobile artillery into someone's house. Before she was a BLADE, she was one of the freeloaders who had managed to sneak on the White Whale. After she was found, destroyed three Mim's of some of the top soldiers aboard (including Kirin) using nothing more than a metal pole and then scanned into the system to be used in a Mim, her real body was frozen cryogenically on board. A number of people took issue with this considering they didn't get such a treatment, but considering her proficient skill at melee combat, they decided she was valuable to the cause, and was needed to be kept aboard.


Afterwards, she tried every way to facilitate any role she could aboard considering their kindness all things considered, however she only proved effective in breaking things. She never felt remorse or anything about it, as she hardly really cared that she broke something unless it was expensive. However, eventually, her time came. A number of the units aboard the White Whale (not more than say, 50) began to riot, she solved the problem lickety split: by breaking everyone involved.Afterwards she helped those affected recover and get over the fact that it happened. It was only natural after they crashed and the Divisions formed that she became a Mediator, and one stuck with the hardest jobs. Fighting between lovers, people crying out over Tyrants, helping new buisness prosper through what she could collect, she became known in the Mediators as the can-do gal. She works with Kirin on the field to hopfully find her real body one day and return to it, but it's possible it was destroyed in the crash, as it wasn't kept in any special reinforced room of any kind.


Personality: Rather aloof, aside from her Skell, she barely even understands much about technology aside from weapons. She isn't unintelligent, however, in fact she is rather clever and intuitive, being able to read people's emotions and help with them as need be. She is proud of who she is and what she can do, sprite and lively. Even though her eyes are blue, or even if they were red as they were suppose to be, they show with a bright light of life and joy which is unmistakable.


BLADE Division: Mediator


BLADE Level: Despite her exelent work, considering she was a stow-away, she has a lot to prove, only recently hitting BLADE level 4


Skell: The Ambiance A similar unit to the one Kirin uses, as it, too, is a Verus, however it is equipped with experimental tech of its own. She has the E-Scythe as her base weapon for her right side, however, on her left she has a heavy "Gravity Hammer", Made with using the force of gravity to deal extra damage. The tech is rough but effective, it's a large sledgehammer-esk weapon mounted to the left shoulder, compacted tor not to be too large in size and make it easy to travel with, it extends out when used. Her sidearms are a pair of two short hammers, her back is equipped with a cannon and a railgun. Her optional equipment is a set of beam sabers and her arms are set with two beam shields. The body of this Verus was given extra boosters to compensate for the high speed loss with the hammer with extra boosters and the body's strength is increased through replacing the joints with ones of a higher end Amsduas, and improving the servos by replacing them with ones from the Mamusta, giving it enough power to swing it's high weight weapons around well enough. Unlike Kirin's, it's much more outgoing on the color scale, with dark reds, red, oranges, and yellow with green energy lines it has orchids and cherry blossom decals all over it.


Class: Duelist


Weaponry: Hammer, a hammer similar to a sledgehammer in length, swapping out for the Long Sword, keeping the Asault Rifle


Teammates/Allies/Acquaintances: Jazz is affiliated with and on the team of Kirin, after their first doght, Kirin always liked the spark of life Jazz kept to herself. She knows of H.B., and spends some days watching movies with him in his house, but their relationship is platonic.


Additional information: Hello! *click, boom*
 
Third and last unless someone persuades me to make another.


Name: Derik J. Absolon


Age: 16


Gender: male


Appearance
derik_absolon___amnesia_games_by_blacksun30-d8z4xsq.jpg



Voice Actor:


Biography: A young man with two tallents: creation, and destruction. More specifically, he was good at making anything out of metal, or destroying anything with said metal, intentional or otherwise. He was known for being among the construction crews for the White Whale and for NLA as it is now, but after three years and two months of putting things togerver, he got a little tired of it, and decided to join the ranks of BLADE. He quickly rose to his current rank, but that isn't saying much...


Personality: It's hard to describe Derik, but in summnisation: On the surface, he seems to be a constantly cool, collected, effecient killing machine, or super-effecient metalworker. Almost like he doesn't care, but it almost comes off as an act, but even so, you're never really able to tell who he is or what he is thinking. He can come off very overconfident, a lover of inserting drama into every situation, and loves to joke and proding people, especially in combat, weather it works or not to throw them off.


BLADE Division: Harrier's, often taking jobs with Jazz to get two birds killed with one stone.


BLADE Level: 2


Skell: N/A at the moment.


Class: Full Metal Jaguar


Weaponry: he uses a modified longsword and a Photon Saber as his pair equipment for melee and a pistol, which is a smaller assault rifle with a lower fire rate and ammo capacity.


Teammates/Allies/Acquaintances: Jazz, Kirin, he knows Secretary Nagi as he is also his handyman.


Additional information: The Science Show! Piano!
 
Name: (What is your character's name?) Ran Elkia


Age: (What is your character's age?) 18


Gender: (What is your character's gender?) Male


Appearance: (You can use a picture, or a written description) https://s-media-cache-ak0.pinimg.com/236x/b8/79/d6/b879d63e134cbe3c1006fd3fb2f93f9b.jpg


Voice Actor: (Optional. English voice actors preferred) None.


Biography: (What is your character's history? You can include information from before the Earth's destruction, the journey on the White Whale, or what they have done while on Mira)


Having to abandon his parents without knowing if they would survive, Ran's journey on the White Whale was an eye opening experience for him. He was forced to stand on his own by himself, unable to find anyone he previously knew. Although he never had much friends, the fact that he had no one filled his mind with loneliness. Stuck with people wouldn't hear any excuses or reasons, it forced him to develop a tolerant attitude towards others, learning how to socialize without wearing his feelings on his sleeve. Arriving at Mira, he took the oppourtunity to become an Interceptor, wanting to make up for his inability to fight in the past. In his heart, he'd still like a person to look up to and peers to call his friends.


Personality: (How does your character act? This is more of a general guideline, and you can deviate from this if the situation calls for it) Usually untrusting and skeptical towards others, he's quick to open up to people who he admires or relates to. Although he likes to act outgoing and energetic, he's actaully a bit lethargic and lazy.


BLADE Division: (What division is your character in? Division information will be posted below) Interceptor.


BLADE Level: (What is your character's BLADE level? BLADE Level ranges from 1 to 10, with 10 being the highest. I would personally like to keep everyone at 8 or lower for this roleplay. Level simply shows your character's level of contribution towards BLADE's cause.) BLADE level 4


Skell: (Must be BLADE level 4 or higher to have a Skell. You can use an actual Skell type from the game, or give yourself a custom Skell with its own unique design, as long as you give it a name. Include a picture in this case as well. All Skells at this point will be level 30.) I'M GOING FOR IT SIS http://brickpop.com/wp-content/uploads/2011/03/1300573671m_SPLASH-440x493.jpg


TR8-TR


Lazer blade and hidden cannon in the other hand. The cockpit window is durable enough to prevent breakage.


Class: (What is your character's class? Class information will be included below) Full Metal Jaguar


Weaponry: (What weapons are used by your character? These mostly relate to class, but I will allow some exceptions. You can also come up with your own weapon idea so long as it can relate to one of the weapon categories within the classes.) Two thick, silver swords with the blade shaped like saws. He also has two, dark blue pistols for ranged fighting.


Teammates/Allies/Acquaintances: (Who is on your character's main team, and who else is connected to them in some way? I don't require this right away, but this will help if you want to keep track of characters who are related to your own in some way.)


Additional information: (Is there anything else you'd like to add that I didn't include on the sheet? Put it here!)
 
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[QUOTE="Soul Evans] Ran

[/QUOTE]
Skells aren't able to fly just yet, but that detail aside, it looks good. The Star Wars references would possibly be considered a bit much... But considering that the game has a whole quest line that's a major reference to Back to the Future, I don't think it'd cause a problem. xD Just fix that flight detail and it'll be good!
 

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