wyld shaping and artifacts

Marfen

New Member
A player of mine have big plans for his character to go into the wyld, and create manses and artifacts.


I think it is okay for him to do so, after all, he has spent quite alot of charms to get the ability to do so and all.


however, I dont think I will allow him to "just go to the wyld and create artifacts".


After my opinion, he should have a plan for how to create a specific artifact, and after having aquired the workplan, the design etc. he can use the wyld shaping tech. to create the materials required.


Now, I was just wondering how others have dealt with the wyld and artifact / manse creation.


Do you still want your players to go searching all over creation for workplans to create a daiclaive or investigate geomancies of the great manses on the Blessed Isle, to create manses in the wyld?


And how about mass production? an army of wyld created minions, wielding mortal useable artifacts...
 
Depends. Research is STILL needed to get the desired artifact, or parts you may need. Simply because some parts may NOT EXIST in Creation. Creating an army of minions is actually somewhat easy compared to other things.


Daiklaves are simple to make, relatively. Depends, you could simply make a sword and then put the finishing touches on in Creation. And so on. Geomancy would be great to study before hand to make a Manse, to know it's operation and so on.
 
Think of the all the plots this opens up!  


Not only the obvious pissed off Fay about having its' Dominion attacked, but there can be a pack of Lunars who don't agree with the Solars goals (or existence).  This could disrupt trade between Nexus and force the Guild to intervene, or a new ally could come along to aide the Solar with his troubles representing an interested party (from Thorns perhaps?)


If he starts cranking out artifacts he is going to attract lots of attention from people who want them and from thoughs who don't want to see large armies with them.  There will be several large groups constantly moving against him and he will fall into a almost permanent siege.  He can plan on using the Wyld to make all he needs, but when the Wyld starts attacking back he is going to find life very hard.


Unless you don't want to see the game take on this epic scope, you need to make the journey into the Wyld costly enough so it is not attempted very often.  


Player: I need rope.


ST: Here you go. (hands over 1 end of the rope)


Player: Is this enough?  I need lots for my Grand Master Plan of World Domination.


ST: Don't worry, I have plenty for you.  :twisted:
 
Marfen said:
Do you still want your players to go searching all over creation for workplans to create a daiclaive or investigate geomancies of the great manses on the Blessed Isle, to create manses in the wyld?
Well, the charm requires (I am working off memory here - and we all know how much that sucks - because some morron has my book - actually, I think you know him   :D ) lore 5, so he isn't some newcommer, just graduated from retard academy, he is one of the biggest scholars (that's not spelled correctly) in the second age. And he combines that with charms that allows him to alter the Wyld to his every whim - even create life. So I would say no, he does not need a blueprint for a daiklave in order to whip one up, but then again, some would say that I am biased   :P


Cheers


- Lauge Perto
 
Well, the charm requires (I am working off memory here - and we all know how much that sucks - because some morron has my book - actually, I think you know him   :D ) lore 5, so he isn't some newcommer, just graduated from retard academy, he is one of the biggest scholars (that's not spelled correctly) in the second age. And he combines that with charms that allows him to alter the Wyld to his every whim - even create life. So I would say no, he does not need a blueprint for a daiklave in order to whip one up, but then again, some would say that I am biased   :P
In Ex2, successes from Wyld Shaping are added to the relevant Craft roll to determine how well the shaping works IIRC.  If the character is willing to spend seasons in the Wyld shaping the item in the absence of Craft, he can try, but that could be really dangerous.  I think this is why characters typically would use the Wyld to create the wacky ingredients required for artifacts and then build the artifact in the safety of Creation.  Ingredients should be much faster to create than the artifact itself.
 
Quorlox said:
In Ex2, successes from Wyld Shaping are added to the relevant Craft roll to determine how well the shaping works IIRC.  If the character is willing to spend seasons in the Wyld shaping the item in the absence of Craft, he can try, but that could be really dangerous.  I think this is why characters typically would use the Wyld to create the wacky ingredients required for artifacts and then build the artifact in the safety of Creation.  Ingredients should be much faster to create than the artifact itself.
Well, I don't have my books here, neither second edition or S&S, but I remember something about the speed of item creation. Isn't it possible to dramatically decrease the time required to build something - all it takes are a huge number of successes (which you could get by using Wyld Shaping Cauldron Technique - or what ever it is called)?


I have always visualized it like that. That you go into the wyld and force it to form, for example, a daiklaive. Perhaps you take a twig from a tree and lower it into a pool of honey, and when you remove the twig from the ocean (it changed while you were at it) and let the flying chipmunks eat the honey away, there is a daiklaive beneath (or something along those lines...you get the point).
 
Well, I don't have my books here, neither second edition or S&S, but I remember something about the speed of item creation. Isn't it possible to dramatically decrease the time required to build something - all it takes are a huge number of successes (which you could get by using Wyld Shaping Cauldron Technique - or what ever it is called)?
You can speed it up, up to a factor of 10 I think, but you need a lot of successes and the Difficulty of Wyld Shaping can be quite high.  It's 1 if you're in Pure Chaos and 10 in the Bordermarchers IIRC.  Those successes are then added to a regular Craft roll which has its own Difficulty.  If you're just making a regular daiklave, the Difficulty is 2, but I don't remember the required number of successes.  Level 5 artifacts require something like 250 successes in Ex2; don't they?  Of course, I could be remembering it wrong.
 
Quorlox said:
Level 5 artifacts require something like 250 successes in Ex2; don't they?  Of course, I could be remembering it wrong.
EEH!


I mean: AARGH!


I mean: What are you doing here?


That was a lot of successes... Well, guess there is no shaping a daiklave of conquest from nothing (which, btw, seems fair). I will return when I have found the correct number of successes for a Daiklave (or when someone else have...)
 
That was a lot of successes... Well, guess there is no shaping a daiklave of conquest from nothing (which, btw, seems fair). I will return when I have found the correct number of successes for a Daiklave (or when someone else have...)
For an Artifact 2, it requires 30 successes with each roll requiring one season.  If you assume a 10x increase from Wyld Shaping, which is the fastest allowed for magical items, this reduces each roll to about 9 days.  Assuming the character is in Pure Chaos for the roll and has 20 dice, it will take about a month to complete it, assuming there are no external penalties for being in Pure Chaos and that the character isn't attacked repeatedly by things that form spontaneously.  


Combined with Craft Charms, which the Wyld Shaping Charm allows, it would be faster, but I don't know how easy or safe it would be to spend days working in Pure Chaos.  


IMO, Wyld Shaping is better used to create the rare ingredients required to create artifacts and leave the arduous process of artifact construction for Creation.
 
Quorlox said:
IMO, Wyld Shaping is better used to create the rare ingredients required to create artifacts and leave the arduous process of artifact construction for Creation.
After all this is exalted, and that means big is better - and what is bigger than traveling into the wyld to force it into shape, and then beat the rest of the wyld with the shape you just created   :D
 

Users who are viewing this thread

Back
Top