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Fandom World Submersion: Characters

Name: Mizelia

Universe (If the series has multiple continuities, specify which one): Star Wars (Jedi Academy, 360 ABY)

Gender: Female

Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil): Neutral Good, but leaning towards Chaotic Neutral

Race: Twi'lek

Age: 19

Appearance (Post a picture)
upload_2017-3-5_12-37-33.png

Powers (If they are extremely powerful, please nerf them):

Mizelia has some experience with telekinesis, Force Jump, Force sense, Curato (Salva) and Tapas. She also knows Force Speed, but has not a lot of experience.

Skills:

Mizelia only knows partly Form I, but it doesn't stop her from fighting. Having a rather aggressive combat style in comparison to some of her friends.

She has some experience with blasters, but tends to shoot like she has a happy trigger finger when using one. She does have some experience in identifying several ranged weapons from her time.

Weapons/Items:

Mizelia has a training saber from which the restriction part is removed by her mentor. It has a green colored blade.

Grail (If they have one. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.

Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.): 360 ABY

Backstory (You may copy and paste from a wiki):


Mizelia was born on the planet Coruscant around 340 ABY. She was found Force sensitive a week after her birth, but was allowed to stay with her parents. Their home was a few blocks away from the then abandoned Jedi Temple on Coruscant. At school, Mizelia was known as a optimistic, curious and friendly girl, though also known for struggling at learning by reading. She was also known of learning really well from other’s example. She is known by her parents also as a good woodcarver, as she does that a lot at home. Outside, she sells those woodcarvings due to a lack of room and she won’t be able to woodcarve if she doesn’t get money for wood. One day while she was selling woodcarvings, she was confronted by her parents and a Jedi. Her parents told her to go with the Jedi, she did doubt for a moment, but her parents managed to convince her and she went with the Jedi. She went with the Jedi towards Rannon as a Hopeful. However, a few days after her department from Coruscant. The Sith struck at the temple of Coruscant, killing over 456 000 civilians and several Jedi including one of the Councilors of the praxeum at Rannon. Mizelia does still not know what happened to her parents. Around 351 ABY, she became an Initiate and learned from Jedi Master Dithaal meditation. Over a time of 9-10 years, she tried to be at as many classes and trips as she could, learning quite some things from the Jedi. During one trip she went with a group towards the temple ruins on Arkania, a temple which was the location of a battle around 337 ABY during which the Imperium attacked the enclave to prevent the Jedi of creating a cure for a plague that was specifically made to kill Force users. Here she experienced a Force memory of a Jedi being choked and thrown off a bridge into a cliff as well as the sounds of blaster fire and lightsabers from that attack. As well as a trip to Dantooine, learning about lightsaber crystals. During her time in the Jedi temple, she made new friends such as a Wookie called Rhuacca, a Miraluka named Zakarie and a human named Aiden.

She was later taken by Jedi Knight Kadvarr Tirladdik as Padawan.

During her time as Kadvarr's Padawan, Mizelia went back with her mentor to Coruscant where she finally after nine years met her parents again.
 
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Name: Veronica

Universe (If the series has multiple continuities, specify which one): Fallout 4

Gender: Female

Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil): Neutral Good, leaning towards Chaotic Good

Race (Their species): Human

Age: 230

Appearance (Post a picture)
upload_2017-3-5_12-40-17.png

upload_2017-3-5_12-40-36.png

Powers (If they are extremely powerful, please nerf them):

None


Skills:

Veronica is a good marksman and knows well how to survive in the Commonwealth. She is also one of the very people in the world who knows how life was before 'the bombs fell'.


Weapons/Items:

Veronica uses T-60 Power Armor with the paint job of the Brotherhood of Steel.

As weapons she uses the Righteous Authority (a laser rifle), Kellog's pistol (a .44 caliber revolver), a ripper and a double-barreled shotgun. She also carries a pip-boy, ammo for her weapons, fusion cores and medical supplies like stimpacks, rad-x, med-x, and radaway


Grail (If they have one. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.

Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.):
A few months after the destruction of the Prydwen

Backstory (You may copy and paste from a wiki):


Much of Veronica's past is not known.

At sometime in 2077 she married Nate and had a child, Shaun. She earned a law degree at Suffold County school of law planned to get a job with her degree following Shaun's birth.

On the 23rd of October, 2077 they got visited by a Vault-Tec representative when Nate was preparing to go to the Veteran's hall in Concord. Shortly after, the Great War started and Veronica fled with her family to Vault 111 were she was unknowingly put in cryo stasis.

During this time, her husband was taken out of cryo by mysterious people who wanted her son. Nate refused and was killed, Vernoica was left behind in stasis.

In 2277 she escaped cryo stasis due to a failure. She then sworn to kill her husband's killer and found her way out of the vault. Outside she went back to Sactuary Hills were she found Codsworth again. She then went to Concord to find out what happened where she found a group of the minutemen trapped by raiders. She helped the minutemen to escape the raiders and went her way to Daimond City.

In Daimond City, she searched with help of Nick Valintine for Shaun. After searching for quite a time, she found the killer of her husband, Kellog who worked for the Institute. She killed him with help of Nick.

In Goodneighbor she found out with help of the Memory Den what the entramce of the Institute was. Though during her time to find supplies, she found a group of the Brotherhood of Steel which she helped. She later went in a mission with Paladin Danse were they found synths during that mission.

After helping the group, she went with Danse to the Prydwen and was given the rank of Knight and a suit of T-60 powerarmor.

With help of Paladin Danse, she went into the Glowing Sea to find Virgil, a former Institute scientist who helped her with getting into the Institute. After tracking down a Courser and taking its chip. She build with help of the Brotherhood a teleporter with the schematics of Virgil.

She went alone into the Institute were she found Shan, but shockingly not anymore the infant she knew him as. He was at that moment the director of the Institute. When she heard his side, she was even more angry at the Institute. But her son did convince her to give the Institute a chance.

She helped with the capture of an escaped Synth. Though intending to kill it, the courser she was with was quicker and got it away before she could aim.

She later helped the Brotherhood by giving info about the Institute's plans and convinced a former scientist of the Brotherhood to return. However, Shaun found this out. Veronica had to choose later between the Brotherhood with her mentor Danse and the Institute with her son. She choosed the Institute, a choice she regretted.

After helping the Institute with power and the elimination of the Railroad HQ, she helped with the assault on the Prydwen were she had to fight and kill her former mentor.

The Institute hacked Liberty Prime, a secret project of the Brotherhood to restore and made it shoot the Prydwen down. Liberty Prime was destroyed by the crashing Prydwen.

Later, Shaun died of cancer.
 
Name: John Marston


Universe (If the series has multiple continuities, specify which one): Red Dead Redemption


Gender: Male


Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil): True Neutral (leaning towards Chaotic Neutral)


Race (Their species): Human


Age (type unknown if unconfirmed): 37-38


Appearance (Post a picture)
latest


Height (if confirmed): 1.78 meters


Weight (if confirmed)


Powers (If they are extremely powerful, please nerf them)
None

Skills
Despite Marston's apparent reformation, he remains a masterful and experienced gunman, marksman, rider and hunter. Marston is a rugged survivalist and knows life as a fight for survival; he adheres to the old-fashioned West in a world rapidly experiencing the advancements of modernized American lifestyle.


Weapons/Items

Mauser C96 Pistol

Volcanic Pistol

Evans Repeating Rifle

Colt Model 1883 Hammerless Shotgun

A hunting knife

Lasso


Grail (If it is in their possession. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.


Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.):
During the last mission as John Marston, before he is shot


Backstory (You may copy and paste from a wiki):
John Marston was born in 1873. His father was an illiterate Scottish immigrant who was born on the boat into New York, while his mother was a prostitute who passed away during John's birth. John's father was blinded in both eyes during a bar fight south of Chicago. His father loved to talk about Scotland and hated the English for what they did to his great-grandparents, who he never met.


In 1881, John's father supposedly died in a bar fight; John was only eight years old at the time and was sent to an orphanage where he lived his teenage years. Although the circumstances are unclear, he managed to escape the orphanage and fell into Dutch van der Linde's gang; this is where John met his future wife, Abigail. Dutch became a father figure to John, teaching him how to shoot, hunt, gather, read, and how to survive in the world.


John Marston was an outlaw gang member and gunslinger. He ran with Dutch van der Linde, Bill Williamson and Javier Escuella, committing robberies, raids, murders, kidnappings, and other crimes across the frontier. According to Marston, the gang stole and fought for a reason. In stealing from the rich, they in turn gave to the poor. They wanted to elicit change in the people of the West, although this might just be his own justification for their actions.


In 1906, after being shot in a failed robbery and left to die by his comrades in arms, Marston sought to retire from outlaw lifestyle. Putting his history behind him, he left his old life along with his wife Abigail, their young son Jack and his deceased daughter, and began a ranch in Beecher's Hope. Between his gang days and 1911, Marston's daughter died from an unknown cause.


The old American West is being tamed by encroaching technological advances such as railroads, telegram offices and stronger law enforcement. The federal government creates the Bureau of Investigation to aid in the process and puts Edgar Ross in charge of the western region. One of the Bureau's major goals is to rid the region of all of the savage gangs running wild and unchallenged, especially that of Bill Williamson and Dutch van der Linde. Ross decides to use an ex-associate of Williamson's to hunt him down: former outlaw John Marston. By kidnapping John's wife and son, Ross forces him to comply. Thus, John is forced to roam the frontier once again to save his family, and to get his slice of the American dream.


After leaving the region to get his details on his large task, John arrives by the Blackwater ferry "Morningstar" and is escorted by Edgar Ross and Archer Fordham through the town of Blackwater, then sent off by train to Armadillo. Once there, John is led by a middle aged guide named Jake to the walls of Fort Mercer, the main hideout of the Williamson gang. In confronting his old friend, Marston tries to reason with Williamson in giving up peacefully, but this only results in a rifle bullet in his lower right torso from one of Bill's outlaws.


After suffering through the night and eventually passing out on the side of the road, Bonnie MacFarlane and her ranch hand Amos find John and take him to Nathaniel Johnston's doctor office in Armadillo. After treating his wounds, Bonnie provides John with lodging, food and drink, on condition he helps her around the ranch.


John works off his debt of $15 and his life to Bonnie, and her father Drew MacFarlane by doing various ranch jobs such as night watching, cattle herding and horse taming. However, Williamson finds out that John has survived and is staying at the MacFarlane Ranch, and orders his gang to set the barn on fire. John bravely rescues the trapped horses and Bonnie promises to give John some cattle when he settles on his ranch again.


After helping US Marshal Leigh Johnson clean up Armadillo and the surrounding country side of some outlaws, John and the Marshal begin to plan an assault on the fort. To gather a posse, John works with snake oil salesman Nigel West Dickens, dysfunctional and cowardly alcoholic Irish, and psychotic treasure hunter Seth Briars. However, their plans of assault are temporarily delayed when they save Bonnie from some of Williamson's men from beatings and death. After heroically saving Bonnie, John and his allies carry out a full-blown assault on Fort Mercer, using a "Trojan Horse" strategy by sneaking John and a gatling gun inside the fort with Dickens' sales wagon for hiding. West Dickens gives them a flamboyant lecture about what was inside his "miracle" wagon. John then pops out and kills most of the outlaws while assaulting the fort. However, after the battle, the crew discovers that Williamson had fled the previous morning and went into hiding in the Mexican province of Nuevo Paraiso with Javier Escuella.


Irish escorts John south of the border to the Mexican province, Nuevo Paraiso, where he meets the region's corrupt and evil provisional governor named Colonel Allende and his ruthless subordinate right-hand man Captain De Santa. He is forced to work for them to gain information on Williamson and Escuella. At the same time, John runs into the aging famed gunslinger Landon Ricketts who teaches him new gun fighting skills, and commits raids on the Mexican Army. Marston also aids Abraham Reyes and Luisa Fortuna- two lover revolutionaries working to overthrow Allende and their president,General Sanchez, with numerous revolutionary attacks. He attempts to extract any information possible from both Allende and Reyes regarding the whereabouts of Williamson and Escuella.


Allende and the Mexican law enforcement however, aware of John's loyalties, betray John, and has his men attempt to kill him. However, Reyes and his rebels arrive in time and rescue John before he is executed. John then sides with Reyes and joins the revolution. After killing Captain de Santa and participating in an attack on El Presidio, Marston and the rebels lead a full blown attack on Allende's villa. Unfortunately, Luisa is gunned down by Allende's men. John and Reyes successfully manage to kill Allende and Williamson, who was seeking shelter and protection from the Mexican Army. Reyes and his rebels take over the villa and plan on marching to Mexico's capital, fighting for revolution. John heads back to Blackwater in America to meet with Edgar Ross again.


Though his business with Williamson and Escuella were over, Ross tells him that he still needs to kill Dutch van der Linde, former leader of John's old gang, or he will continue keep his family in captivity. John, along with Ross, Archer Fordham and other Bureau Agents meet in several fights across West Elizabeth against Van Der Linde and his gang of Natives, but he escapes capture or death every time. Marston also works with incompetent Yale Professor Harold MacDougal and Native-American informant Nastas in tracking Dutch down. Eventually, John and the Bureau join the US Army in ambushing Dutch's hideout. He confronts Dutch himself, who warns John that the government will always find a new "monster" to justify their pay. Rather than dying or being taken captive by John's hand, Dutch chooses to commit suicide by falling from a cliff.


After the raid, John is released by the government and finally reunites with his family at their ranch in Beecher's Hope. He settles down with his wife Abigail and sixteen year old son Jack, along with old family-friend Uncle, and attempts to return to a crime-free life as a farmer and rancher with his family.


However, as per Dutch's warning, Edgar double-crosses John. He, along with the Bureau and US Army, launches an attack on the Marston ranch. Uncle is killed during the gunfight, while John and son continue holding off the attack. John tells Abigail and Jack to run while he stays behind in the barn to defend them. Knowing that the chances of survival for John were slim, Abigail and John seal their love with a passionate kiss before riding off. But in reality, he realizes that the only way to save his family from the government's crosshairs is to lay down his life so they can be free.
 
Name: Josef "Vert" Wheeler


Universe: Hot Wheels: World Race/Acceleracers


Gender: Male


Alignment: Neutral Good


Race: Human


Age: 18


Appearance:
latest



Powers: N/A


Skills: Skilled in strategic planning and combat, he is able to focus even under extreme mental or physical distress, channeling energy caused by stress to his benefit rather than hindering him. He is extremely skilled in driving, seeing as how he won the World Race and was able to go through every Racing Realm one after another without crashing, while also keeping up with Gelorum during the Ultimate Race. He is experienced in driving in wildly different environments.


Weapons/Items:
latest

Currently, his car is Reverb. Like all Teku cars, Reverb has jump jets located on the bottom of the car, and a grappling hook hidden behind the front of the car. After stealing a wheel from a drone's car, all of the drivers' cars were equipped with a reverse engineered tire based off the drone wheel, including Reverb. These tires allow the drivers to change their wheels without having to stop, and gives them various wheel types to choose from, such as offroad tires, armoured tires, spiked tires, etc. The front of the car has stability inlets and outlets.The vents on the hood outlets the intercooler to cool the 1100HP beryllium ram air twin turbocharged 72 valve 7 liter DOHC performance cam V10 with headers mid mounted engine on an carbon fiber 7 speed transmission. The carbon fiber body has air outlets near the ram air intake for the transmission. On the side there are air intakes for the 8 cylinder all carbon fiber caliper cross drilled and slotted 18" antilock brakes.18" front/20" rear wheels. The cockpit has a G force computer and stereo with a subwoofer and two speakers. Bucket seats with 5 point harness short shifter,interior neon,underglow neon, and scissor doors. The car has carbon fibre wheels and double wishbone suspension. It is the fastest car in Acceleracers.

All the cars, including Reverb, were equipped with Nitrox 2, courtesy of Dr. Tezla. Nitrox 2 is essentially nitrous on steroids. When activated (usually with a button in the cockpit of the car), the car will leave a trail of fire from its back wheels and the front end will go up, causing a brief wheelie. Naturally, the car will get a burst of speed.


Grail: The Wheel of Power


Time of Gate awakening: At the end of 'The Ultimate Race,' when he drives back through the portal to escape the explosion.


Backstory: Vert was a teen surfer in an unnamed city on the coast of California, when he was given an invitation by a man known simply as Dr. Tezla. This invitation was to the World Race, a test to prove who was the "greatest driver in the world." Vert, always looking to prove himself, signed on immediately and was assigned as the leader of the Wave Ripper team. Dr. Tezla revealed that the World Race would not take place in our world, but across several parallel dimensions. Slowly, more and more drivers joined the Race, causing the five teams to grow larger. After many races, it was revealed that the true nature of the World Race was not to prove who was the best driver in the world, but to find an artifact called the Wheel of Power. After many more races, Vert won the Race, obtaining the Wheel of Power. Tezla stated that the reason he wanted to get the Wheel was to provide an alternate power source for the people of our world. However, Tezla admits that the Wheel is too powerful, and asks the drivers to take it back into the parallel world. But Gelorum, a villain who appeared earlier in the movie, arrives at Tezla's lab with an army of drones, demanding the Wheel. The drivers fight them off, and Vert races back into the alternate realm, placing the Wheel in its rightful spot. With the drones gone and the Wheel safe, the drivers ride off into the distance. Two years later, Vert- now eighteen years old- is rolling with a gang of street racers called the Teku, along with other World Race drivers. The gang is rivals with another racing gang, the Metal Maniacs, also made up of other World Race drivers along with some new faces. One night, the leaders of the two gangs, Nolo Passaro and Tork Maddox, are racing along a mountainside. In the middle of the race, the drivers are stopped by Tezla's robotic partner and companion, Gig. Gig tells them that the racing drones from before have taken complete control of the parallel dimension that the Wheel was housed in, and are using it as their headquarters. They also have control over the Wheel. Tezla requests their help again, and the drivers gear up to head into the dimension, now called Racing Realms. Vert, having won the World Race, is overconfident and believes he is the best driver. This leads to him failing miserably the first few races, having each he car he drives eventually get destroyed in the Realms. After his failure in the Water Realm- where he was the closest to the finish, but crashed because he got too cocky- Vert realizes he wasn't as good as he thought, and flees the driver's headquarters to do some soul-searching. He returns after coming to terms with the fact that he really wasn't the best, but he is determined to help his friends either way. During the next race, Mark Wylde, one of the Metal Maniacs, is captured by the drones and taken to their headquarters. Kurt Wylde, Mark's older brother, bands the two gangs together to save Mark, finally uniting the drivers into a single team and extinguishing any hostility between the teams. The teams make a plan to infiltrate the drone's base, but Vert decides to stay behind, believing he would be no help. While the other drivers are gone, the drones attack the drivers' base, and Gelorum takes the AcceleChargers that the drivers won after each race. Now, with all the AcceleChargers in her possession, Gelorum creates a path to the Acceleron home world (The Accelerons are a precursor race, and in the movies are implied to have been the ones to bestow the humans with the gift of speed. They are also the creators of the Racing Drones, but they abandoned the drones, causing Gelorum to want nothing more than vengeance against the Accelerons. Yes, Gelorum is a drone.). Gelorum begins driving down the path to the Acceleron world, while Vert sneaks past the drones to his newest car, Reverb. He hits the ignition and speeds off, chasing after Gelorum and starting what would become the Ultimate Race. Vert realizes that the path is actually a race through every Realm, meant to put a driver's skills to the ultimate test. Gelorum ultimately wins the races, with Vert finishing just behind her. An Acceleron appears before the two, and Gelorum demands to become an Acceleron. However, the Acceleron states that because Gelorum finished the race with the help of the AcceleChargers, she was unworthy of becoming an Acceleron. Vert, on the other hand, finished the race using only his skills, and deserved to be granted the title of Acceleron. Gelorum, enraged, morphs into a more robotic form and attempts to attack Vert, but is knocked off the track by the Acceleron. After inviting Vert to join him in the Acceleron world, Vert ultimately turns the offer down, deciding to return and help his friends. Vert returns to the drivers' base and helps fight off the drones when the other drivers come back from the drone headquarters. Tezla, realizing there are too many of them, attempts to blow up the facility along with the drones, but Gig stops him, saying he will set off the explosion, as Tezla would not be able to escape in time. The other drivers get out safely, and Vert, realizing he would not be able to get out normally fast enough, decides to head back through the portal. Gig detonates the bomb just as Vert hits the portal, destroying himself, the drivers' base, and any drones still left inside. Vert escapes via the portal, and finds himself in the Silencerz headquarters (the Silencerz were a faction that were also trying to stop the drones. The drivers raced against the Silencerz in some of the realms.). One of the Silencerz walks toward him, and removes their helmet, revealing himself to be Vert's father. The movie ends on this cliffhanger.
 
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Postal Dude Jr.


Universe: Postal 2


Gender: Male


Alignment: Chaotic Neutral


Race: Human


Age: 27


Personality: The Postal Dude is an easy-going and calm guy, but like everyone else he has his limits and when pushed to his limits, he let out his inner sociopath and quickly transforms into a cynical man without a single qualms relating to murder, The Postal Dude has very few friends and of those friends there are only three people he will acknowledge of being friends with those being Uncle Dave, Champ, and Vince Desi.


Appearance:
postal_dude_and_champ_by_rubenlopezxp-d95vxpm.jpg



Height: Unknown Presumed to be about 6'0


Powers (If they are extremely powerful, please nerf them)


Skills: he has some mild telekinetic abilities, able to lift, collect and throw small objects with mere thought, although there is a limit to what he can lift, usually no larger than a table, and he can only use it for so long before depleting it and needing to wait before using this ability again. The Postal Dude shows a surprising familiarity with both firearms and melee weapons, able to make use of several deadly weapons with adequate skill and accuracy. He also excels at using the environment to his advantage, knowing just what can be used as an improvised weapon! excellent firearm skills and a surprising amount of feats under his belt include. Surviving an atomic blast, surviving a self-inflicted shot to the head, surviving a zombie apocalypse, single-handedly destroying a terrorist compound.


Weapons/Items: Bullet Proof Vest, Scissors, Scythe, Brass Knuckles, Sawed-Off Shotgun, Catnip, Dog Biscuits, Revolver, Lighter, Aerosol Can, Shovel, Boomerang Machete, Nightstick


Grail: None


Time of Gate awakening: After Nuking Paradise for the first time


Backstory: Postal is a guy who seems to have a knack to be at the right place at the wrong time, It is assumed that he might have had a pretty miserable childhood. While his mother is never mentioned, it can be assumed that she wasn't much of a saint, seeing as it's a common theory that Postal was raised by Uncle Dave, On the other side of the coin, there is more information regarding his father, however, is known as Postal Dude Sr, he was a notorious spree killer who singlehandedly slaughtered an entire town. He died in prison and was buried in Paradise Cemetary.

Note: his dog Champ is with him
 
Name: Bulvarr Bearclaw


Universe (If the series has multiple continuities, specify which one): Skyrim


Gender: Male


Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil): Neutral Good


Race (Their species)


Age (type unknown if unconfirmed): 42


Appearance (Post a picture):
dragonborn_by_lordhayabusa357-d7arv7z.png


Powers (If they are extremely powerful, please nerf them):


Bulvarr is the Last Dragonborn, and has the power of the Thu'um under his control.


The Shouts (Thu'ums) he knows are:


Animal Allegiance


Aura Whisper


Battle Furry


Become Ethereal


Bend Will ( for the sake of not being OP, I will limit this power to NPCs only)


Call Dragon


Call of Valor


Clear Skies


Cylcone


Disarm


Dragon Aspect


Dragonrend


Elemantary Fury


Frost Breath


Fire Breath


Ice Form


Kyne's Peace


Storm Call


Summon Durnevhiin


Throw Voice


Unrelenting Force


Whirlwind Sprint


Skills:


Bulvarr is very skilled in combat with a sword (and shield) as well as with bows and arrows. His skills with magic are somewhat novice level.


Weapons/Items:


As for weapons, Bulvarr uses a steel sword and a banded iron shield. He also carries Ariel's Bow with steel arrows and sunhallowed elven arrows. This bow is deadly against the undead (in-game doing tripple damage to undead).


He also carries an amulet of Talos. He also carries some health potions, magicka potions, stamina potions as well as several bottles of Nord Mead.


Grail (If they have one. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.: None


Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.):


Some time after the Dragonborn DLC.


Backstory (You may copy and paste from a wiki):


Bulvarr was originally from Skyrim, he participated during the Great War against the Aldemari Dominion. After the war, he was still on duty at Cyrodille. However, when he heard about the Civil War in his country, he asked to transfered to Skyrim, only to be refused. After a long time of planning he deserted and traveled on his own to Skyrim, but making a long journey to the other side of Skyrim in order to avoid border guards. However, he was caught at the border and transported for execution with the Stormcloaks. Before he was executed, the town of Helgen was attacked by a dragon. Bulvarr managed to escape with help of Ralof. He went with Ralof to Riverwood, then went to Whiterun to warn the Jarl about the dragon. After warning the Jarl, Bulvarr was sent to Bleak Falls Barrow to find an ancient dragonstone. Bulvarr took the dragonstone and found a strange power there, but unaware of it. After bringing the dragonstone to Whiterun, Bulvarr helped the Whiterun guards to kill a dragon that attacked a watchtower nearby. After killing the dragon, he found out about his hidden powers and went back to Whiterun. Here he was granted the title of Thane and went to the Greybeard to learn about the Voice. His final trial was to retrieve the Horn of Jurgen Windcaller. However, it wasn't there, in stead a letter leading to Riverwood. He took the horn and brought it to the Greybeards. After he returned to Riverwood to talk. He went with the owner of the Giant Inn to a dragon burial to stop the resurrection of a dragon. Unfortunately, the dragon was resurrected, but they managed to kill it. After, Bulvarr had to infiltrate the Dominion's Embassy in Skyrim. Here found out that one of the Blades was still alive and Bulvarr went to Riften to find this man. After finding the Blade member, the three went to Skyhaven Temple to find Alduin's Wall. Later he learned from the three heroes who fought Alduin how to defeat Alduin. Bulvarr slayed Alduin with help of the three heroes.


Several months later, Bulvarr received a message from someone who claimed to be part of the 'Dawnguard', a group of vampire hunters that was rebuilding its ranks against an increased amount of vampire attacks across Skyrim. Bulvarr agreed to join and traveled to Fort Dawnguard. After receiving his mission, he heads out to Dimhollow Crypt where he finds a vampire named Serana who is in possession of an Elder Scroll. Bulvarr and Serana travel to Serana's home, when inside they were greeted by Serana's father, Lord Harkun. Harkun offers as reward to become one of them, but Bulvarr refused and Harkun banishes him from Castle Volkihar. Bulvarr returns to Fort Dawnguard to report his findings. After a debate, he starts to search for a few potential recruits for the Dawnguard and bring them to Fort Dawnguard.


When Bulvarr returns, Isran, the leader of the Dawnguard, asks Bulvarr to come to him. To his surprise, he found Serana in Fort Dawnguard. Serana came to warn them about her father's plans. And after quite a debate, he and Serana went on search to find a Moth Priest to be able to read an Elder Scroll. After days of searching, they finally found a clue and found the carriage of the priest. Unfortunately, the vampires were faster and took the priest to a cave. Bulvarr found the priest and cleared the cave with Serana and brought the priest to Fort Dawnguard. The priest reads the Elder Scroll Serana had and saw a vision of Ariel's Bow.


Bulvarr's next objective is to find three Elders Scrolls, one that he already had to fight Alduin and one other from Serana. Bulvarr needed one more scroll. Serana did know who might had the scroll, but she didn't know where. Her mother had most likely the scroll, but she was gone. After searching for clues near Castle Volkihar, they find a way to Serana's mother and after helping her and beating a dragon called Durnevhiir, they get the Scroll and are ready for the next step. When they return they find out that the priest that had helped them, had become blind by reading the Elder Scroll. However, he did give Bulvarr instruction how to read an Elder Scroll without suffering the same blindness as the priest. After doing the Ritual of the Ancestor Moth, Bulvarr reads the Elder Scrolls and locates the location of Ariel's Bow. Bulvarr travels with Serana to the location of the bow.


When arriving, Bulvarr meets one of the last living snow elves. After some talking, the elf agrees to help Bulvarr finding the bow. On the condition that Bulvarr helps him killing his brother, who the elf believed to be corrupted by the falmer. Falmer are creatures that were once snow elves, but at some way turned into Falmers. After finding his way through the Inner Sanctum and the Forgotten Vale, they finally arrive at their destination were they fight and kill the snow elf's brother, who turned out to be a vampire. Bulvarr retrieves the Bow and goes back to Fort Dawnguard. It was time for the final attack. Bulvarr joins the Dawnguard force to attack Castle Volkihar and succesfully kills Harkun.


Bulvarr's actions weren't unnoticed and several people of a cult confronted and attacked him at the village of Riverwood, but they were easily cut down by Bulvarr and the Riverwood guards. After finding where the cultists came from, Bulvarr traveled to Solstheim alone. Bulvarr tries to investigate as soon as he can about the cultists and who attacked him. He finds a shrine which is being 'rebuild' by different people, from Raven Rock guards to Skaals and even outlaw. However, there was one Skaal not in some kind of trance, a woman called Frea. Bulvarr and Frea enters the temple of Miraak and finds at the end a Black Book. When reading it, Bulvarr came into Mora's realm, Apocrypha, where he met the man who had sent cultists after him. The First Dragonborn, Miraak. Unfortunately, Miraak attack Bulvarr before he could do anything. After a talk with Miraak, Bulvarr is send back to the Temple of Miraak after which he tried to find a way to stop Miraak. After cutting him off from his workforce, Bulvarr finds his way back and confronts Miraak. After a heated battle, Miraak is defeated. But to Bulvarr's disappointment, he did not kill Miraak. Miraak was killed by Mora for betraying the Daedric Prince of Knowledge and Secrets.
 
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- Prince Arcann after the batte of Zirulast, 3637 BBY -

Name: Prince Arcann


Universe: Star Wars: Old Republic


Gender: Male


Alingment: Lawful Evil


Race: Human


Age: Unknown but possibly in mid-20's


Height: Unknown


Weight: Unknown


Powers: Yellow force lightning, powerful yellow force pushes (Telekenisis), and Force sense


Skills:​
Arcann was a naturally strong Force user and a highly skilled duelist, being able to defeat both Sith Lords and Jedi Knights. He utilized a yellow bladed lightsaber in combat. He can use yellow Force lightning and powerful yellow Force pushes, which shows a great proficiency of telekinesis. Arcann had skill in politics due to that his father, Emperor Valkorion, had influence him into the politics. He also had a degree of talent as a military commander.


Weapons/Items:
Yellow-bladed lightsaber, cybernetic equipments


Grail: Yellow-bladed lightsaber


Time of Gate awakening: Before he and his twin brother Thexan could enter the Eternal Throne room to show the lightsabers of the fallen Jedi and Sith as trophies to their father, Emperor Valkorion.


Backstory (You may copy and paste from a wiki):
Arcann and his twin brother Thexan were the sons of Valkorion, the "Immortal Emperor" of the Eternal Empire, and Senya Tirall, of the Knights of Zakuul. As children, Arcann and Thexan would often swap clothes to confuse their servants. They were trained from childhood to be warriors, but Arcann gradually became resentful of their father's apparent lack of interest or affection towards them, his resentment growing as the years passed, despite Thexan's attempts to placate him. Senya loved the twins but they didn't return her affections. Eventually, when their sister Vaylin was born and displayed unstable powers, Valkorion simply locked her mind to contain her powers. When Senya attempted to leave Valkorion and take her children, Arcann and his siblings simply laughed, calling her weak. Senya was then forced to leave them alone, as her children were more powerful than her.
When the twins reached adulthood, they requested their father's permission to lead an attack to test the strength of the galactic powers of the greater galaxy. Valkorion approved their venture, but decreed that only Thexan would lead the Eternal Fleet. Arcann disobeyed and joined his brother anyway. Even as they led the Empire's armies in driving back the Galactic Republic and the Sith Empire. Arcann lost his arm and received heavy scarring to his face during an attack on the Sith world of Korriban, and gained a cybernetic arm and mask covering the left half of his face.

At some point during the conquest, Arcann and Thexan led an assault such as Balmorra and Zirulast.
 
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Name: Ruby Rose

Universe (If the series has multiple continuities, specify which one):RWBY

Gender: female

Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil) : Lawful good

Race (Their species): human

Age (type unknown if unconfirmed): 16

Appearance (Post a picture): image.png

Height (if confirmed): 5’2

Weight (if confirmed): unconfirmed

Powers : extreme speed, aura that she can use to heal herself but may run out of, and her silver eyes which she doesn't quite have the hang of using and has only used it once.

Skills: stealth, sniping, wielding a scythe

Weapons/Items: Crescent Rose - Ruby is a self admitted dork when it comes to weapons, which shows in her complex design and craftsmanship of Crescent Rose, her High-Caliber Sniper-Scythe which she designed herself at Signal, as well as her eye for detail when observing other peoples weapons and tools.
This weapon can transform between a scythe and a sniper rifle, and can fire Dust rounds in either form with massive force, as demonstrated in the "Red" Trailer when she used a Gravity Dust magazine. Rather than compensate for it, Ruby harnesses the recoil to enhance her mobility in combat, firing shots to propel herself short distances, simultaneously attacking and evading opponent.
It is also capable of using fire and lightning Dust.

Grail: N/A

Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.) : right after volume four.

Backstory (You may copy and paste from a wiki): http://rwby.wikia.com/wiki/Ruby_Rose/History
 
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- Vaylin after declaring herself as the Empress of Zakuul in the Eternal Fleet, 3631 BBY -

Name: Empress Vaylin


Universe: Star Wars: Knights of Eternal Throne


Gender: Female


Alingment: Lawful Evil


Race: Human


Age: Unknown


Height: Unknown


Weight: Unknown


Powers:
Yellow force lightning
Yellow force push/Telekenisis
Force sense


Skills: Empress Vaylin is one of the very powerful Force users to ever born on this galaxy, she is very strong than their twin brothers; Arcann and Thexan who are also powerful men. Vaylin is vigilant which means she is aware from her surroundings and she is agile.


Weapons/Items: Yellow-bladed lightsaber


Grail (If it is in their possession. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.


Time of Gate awakening: After the Ord Mantell massacre ordered by Empress Vaylin to kill all the members of the splinter group in the Knights of Zakuul led by General Senya Tirall, her mother.


Backstory:​
Incredibly powerful even as a child, Vaylin was a Force-user like her brothers Thexan and Arcann; when her mother saw that her young daughter was losing control and her morality as a child, she went to Valkorion for help, but Valkorion's "solution" was to mentally lock away Vaylin's powers, further damaging her personality. Vaylin and her brothers refused to leave their father with Tirall when she tried to take them with her. To lock away her powers, Vaylin was imprisoned at an asylum on Nathema, and experimented on by a group of Anomid scientists, who tried to find a way to control her. Eventually the scientists succeeded restraining her powers, as well as implanting a mental suggestion that renders her temporarily powerless when someone speaks the words "Kneel before the Dragon of Zakuul" in her presence,

During the Galactic War, the Emperor was weakened after his defeat on Dromund Kaas and went into slumber, Vaylin was freed of her father's control and regained her full powers. Eventually, following her father's supposed death, in which Arcann ascended to the throne, blaming the Outlander for his death, Vaylin attained the position of High Justice, and essentially functioned as the second-in-command of the Eternal Empire.

In 3631 BBY, the Battle of Odessen weaken the Eternal Empire which lost most of its territories in the galaxy from the Alliance and which forced Emperor Arcann to fled in Zakuul however Vaylin, the last royal member who is still living in Zakuul, declared herself as the new Empress of Zakuul. She vows to reclaim the lost territories from the Alliance and eradicate them in the galaxy once and for all.
 
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Name: Indominus Rex


Universe: Jurassic World


Gender: Female


Alingment: Neutral Evil


Race: Hybrid Dinosaur
Giganotosaurus + Majungasaurus + Carnotaurus + Rugops + Therizinosaurus + Tyrannosaurus rex + Velociraptor + Cuttlefish + Tree frog + Pit viper + Unspecified number of modern animals


Age: Adolescent


Appearance:
indominus_rex_by_tapwing-d8vvani.jpg

Jurassic_world_indominus_rex_by_manusaurio-d8eojdj.jpg


Personality: Though she was initially believed to be only driven by instinct (the trailers of the film stated that she won't hesitate to kill anything that moves), the Indominus rex's actions proved that unlike regular carnivorous dinosaurs, she was driven by sheer hatred and pure sadistic pleasure. Her intelligence being that of a human which meant she killed for sport and was capable of solving problems.


Height: 40 ft


Weight: Unknown


Powers:
  • Enhanced Strength: She had shown her strength in the film, being able to break down the large glass cage for the flying reptiles and able to crush the gyrospheres with her powerful jaw strength, though she did this by using the Anklyosauruses. She was even shown to be able take on Rexy, overpowering the T. rex and probably would have killed her if Blue had not intervened.
  • Enhanced Speed: She was said to be able to run 30 mph in her enclosure, but she can run much faster outside of her cage. Not only did she possessed great speed, but she also had amazing acrobatic skills, as she had great gripping clawed hands, able to use her tail as a whip, and great counter balance to make quick turns.
  • Enhanced Intelligence: Her intelligence was super high as she made claw marks on the wall to make Owen and the others think she had escaped, but it was all a trap for the humans to get in the cage, knowing they will come to inspect it. She was shown to be able to remember the tracker that was used on her, so she made her own plan to use it against the humans, as she knew exactly where they were when they created her in her skin.
  • Unlimited Dinosaur Control: The I. rex was able to command the pterosaurs to attack Masrani's helicopter. She was even able to convince the trained Velociraptors to be on her side to attack the humans, as she was the alpha for having Velociraptor DNA.
  • Enhanced Durability: She has a great durable body to take many attacks from her enemies such as guns, the velociraptors' attacks, and Rexy's strength. She even took an attack from Ankylosaurus. She did not show too much pain as she shows off her high stamina, being able to fight for long periods of time or long distances to chase her prey. However, when the Mosasaurus attacked on her neck, the Indominus screeches in pain as she gets dragged to her watery death.
  • Camouflage and Body Temperature Control: Having the special power of camouflage to be able to blend in her surroundings that was very powerful to hide from trackers as even shown to turn colors from the DNA of cuttlefish. She was also given the DNA tree dart frog, which allowed her to suppress her heat signature enough to hide from heat-sensitive cameras.



Skills: N/A


Weapons/Items: Teeth and Claws


Grail: Fossilized Amber


Time of Gate awakening: After breaking out of her Paddock and clawing her tracker out


Backstory:
Two I. rex were meant to be kept in their own paddock that had walls with a height of 12 meters (40 feet). This was also planned in case one of them died. However, the older Indominus cannibalized her own sibling and would also attack the workers of her paddock as well. Three weeks before their paddock was open to the public, Simon Masrani visited the paddock. He not been able to do so for many months due to him being needed for several meeting and events. At the time of his visit, the lone Indominus was not fully grown and was only 12.2 meters (40 ft). Simon told Claire Dearing to consult Owen Grady to see if he was interested in taking a job requiring him to inspect the Indominus rex Paddock for any vulnerabilities after seeing her attempt of breaking the glass in the observation deck.
That same day, the Indominus later managed to avoid her temperature being picked up by the thermal cameras thanks to the frog DNA in her species and left claw marks on the walls to make them think she was able to climb over the enclosure's wall. When Owen Grady, paddock supervisor Nick and worker Ellis came in to investigate the damaged paddock, the hybrid ambushed them as soon as they got word that she was still in the paddock, making a quick meal out of Ellis in the process. As they fled, she managed to break through the door as it was not fully shut. Free at last, the I. rex managed to detect and eat Nick, but Owen evaded her by hiding under a nearby crane outside of her paddock and then cut the crane's fuel tank, masking his scent. The Indominus rex then headed off toward the Jurassic World park, attracted by the thermal signatures of the visitors there. Her escape was not reported to Jurassic World visitors because Simon Masrani thought the Asset Containment Unit would capture her by following her tracker implant. The I. rex traveled south of her paddock having detected the thermal signatures of the visitors in Main Street. She managed to claw out her tracker, along with some flesh still attached to it, and ambushed the team as soon as they arrived, killing most of the troopers, including Katashi Hamada, Craig, and other members of the team, convincing Owen that the island needed to be evacuated.
 
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upload_2017-3-5_17-22-39.png
images
(under the helmet)
latest
upload_2017-3-5_17-24-8.jpeg

Name: David Stone, but his alias is Stygian (because of his armour and mount).


Gender: Male.


Race: Human, but humans in the Monster Hunter world are basically superhumans.


Age: 23.


Height (if confirmed): 178cm.


Weight (if confirmed): 83kg.


Universe: Monster Hunter, specifically Monster Hunter 4 Ultimate.


Alignment: Chaotic good, but does show signs of being chaotic neutral.


Powers: As per normal for MH humans, he is super strong (able to combat roll in full armour and wield a weapon about as big as he is and with enough recoil to probably tear an arm off). He is so strong that he can jump like a normal person in his armour and even climb quickly up walls. He is also immune to fall damage, and is tough enough to withstand blows from monstrously huge monsters and even monsters that cause calamity in the world.


Skills: Fighting with his weapon and tracking creatures. He can also craft useful items on the run should he need to.


Weapons/Items: His main weapon is a gunlance and shield (a gunlance is a large device that is designed in a way that he can blast explosions out of the end. It is also designed similarly to a lance) called a ‘Red Tigrex Gunlance’ that can apply a ‘blastblight’ effect to a person. In short, when he uses the ‘lance’ part of his gunlance he applies a red liquid that is highly explosive. He can use his ‘gun’ part of his gunlance to explode it, or wait a short portion of time for the liquid to become unstable enough to explode on its own. He also wears armour called Zinogre Z that gives him amazing protection against physical damage and resistance against fire, ice and dark magic. However, it is weak to water and electricity. However, despite all of this, he is pretty slow moving and can only really move is quick bursts without sheathing his weapon.


He has also managed to tame a Stygian Zinogre, a powerful beast that can summon red lightning at will. He used the Zinogre as a mount to get him from place to place.

Grail/ Time of Gate awakening: The grail was a creature known as the Shagaru Magala, a strange and powerful creature that was thought to bring calamity to the world. After Stygian and his friend defeated it, he skinned it, like usual, and decided to create a pendant out of its hide as a trophy and a warning to all that may cross him. Unbeknownst to him, the final breathe of the Magala caused a ripple in space-time that eventually opened into a Gate.

Backstory: When David was a wee lad, his dad was a well-known Hunter that had taken down many creatures, big and small. However, when one day he didn’t come back home David swore to himself to become the best hunter ever in his father’s name. He wielded his spare gunlance, heavy in his child arms, and started training with it. Eventually, he earned his name as a simple Hunter, wielding heavy gunlances that packed a punch. One day, the Guild recruited him to fight alongside another Hunter to destroy a vile enemy – the Gore Magala. After a long and arduous battle, defeating the Gore Magala, the two Hunters stuck together and soon earned a name for themselves. Along the way, David managed to tame a Stygian Zinogre by nearly killing it when he was hunting them for resources. After some time together, the Stygian Zinogre, nicknamed Avaritia (after the gunlance he was creating at the time) and David bonded becoming fearsome fighters together earning them the nickname of Stygian. After some time, however, Shagaru Magala showed, and the two hunters were commissioned to fight it…

@Baku (hows this? will this do?)
 
Name: Rick Taylor
(Terror Mask)

Universe: Splatterhouse

Gender: Both are Male

Alignment: Lawful Good & Chaotic Neutral

Race: Human (Aztec Spirit/Deity)

Personality: since his early childhood, Rick has been very afraid of the universe around him. due to having had the instinctual knowledge of the corrupted, who would attempt to coax him into Darkness, this fear lasted well until he met a girl named Jennifer Willis, and in her presences, this fear of his seemingly vanished, and he slowly stopped being afraid of the universe, thanks to Jenny. Which is why Rick truly and deeply loves Jennifer, as he would do anything for her. He even vowed to never hurt or disappoint Jennifer ever again after a drunken affair. Rick enjoys listening to heavy metal, rock, and Death-Metal music, and has a long extensive list of bands that he likes. He is also quite intelligent when it comes to subjects revolving around ancient Cultures, such as the Mayan and Aztec.


Early on in his journey, Rick was originally horrified by the fact that he has to kill creatures that were once his friends, and disgusted by the Terror Mask's bloodlust. As the game continues, however, he starts to enjoy killing creatures and loves the powers the Mask has given him. Despite that, he still retains his love for Jenny and only continues fighting for her.


The spirit within the Terror Mask is rude and violent, often reveling in the carnage Rick causes and insulting him when Rick fails at something. It serves as a source of information for Rick, giving commentary about creatures and locations it knows about and motivates him through insults. "Come on. Shithead they don't need to know all this crap. Just finish this little sheet so I can start. as you say "reveal" Violence"

Age: Late Teens

Appearance:
latest

latest

Height: 6'7


Weight (if confirmed)


Powers: Rick, being a normal human being, isn't very strong. He also seems to have some sort of psychic power, as he could sense the Corrupted's powers as a child. But, when wearing the Terror Mask, his body is transformed into a hulking version of himself thus gaining massive amounts of superhuman strength. As seen, Rick has the strength to literally rip enemies apart, smash them into a puddle of blood (with a 2x4), and throw them long distances.


Rick also gains the ability to heal very serious and normally fatal wounds in a short matter of time, such as gashes so deep they reveal internal organs and bones. Rick can also regenerate missing limbs such as an arm or a leg. Rick's powers can also be increased because when he kills a lot of enemies his body will be covered in blood which increases the Mask's power thus increasing Rick's power. With enough blood, Rick will be able to transform into an even more monstrous form than the already hulking form he has with the mask while having the mask take over.

Weapons/Items: Engagement Ring, Terror Mask, Chainsaw


Grail: N/A


Time of Gate awakening: Explained in Backstory


Backstory: In his childhood, Rick Taylor has always sensed The Corrupted's power. They made Rick terrified of the world around him, possibly even damaging his mind. When he met and fell in love with Jennifer Willis, his fears went away. Some people have said that his girlfriend, Jennifer, is too good for him. Rick once, while intoxicated, had an affair with another girl. After that, Rick vowed to never disappoint or hurt Jennifer ever again.


He went with Jennifer to West Mansion, because afterward they had a date where he was going to ask her to marry him, and he also wanted to protect her just in case anything were to happen. Unexpectedly something does happen, Dr. West kidnaps Jennifer and has his monsters kill Rick, who is then thrown at the coffin the Terror Mask was in, causing it to fall to the ground. Left for dead, the Terror Mask awakens and offers his powers to Rick in order to save himself and Jennifer, which Rick accepts. The Mask violently transforms Rick into a more muscular form of himself. Several of Dr. West's creatures enter the area where Rick is. The Mask tries to take Rick over and furthers the transformation into a more powerful form.


After slaughtering the creatures, Rick screams in pain. Seeing as Rick was not ready for the full transformation, the Terror Mask pulls it back a little. Rick and the Terror Mask travel through West Mansion to save Jen but are continuously stopped by West's monsters. While searching through the West Mansion, Rick finds an old porcelain doll that he believes to be harmless. The doll, however, was suddenly possessed by an evil spirit and forms a much larger body for itself.

Rick fights the doll while falling into the lower levels of the West Mansion. The doll tries to crush Rick under its foot, but the Terror Mask transforms Rick into the berserker form that he was in earlier. In this form, Rick throws the doll's larger body onto the floor, destroys the chest of the larger body and tears the old porcelain doll's head off.

This kills the spirit inside the doll. Once reaching the end of West Mansion, they follow Dr. West into a portal leading them to New York City, thirteen months into the future where humans are now extinct because Rick failed to save Jennifer allowing The Corrupted to enter Earth and kill everyone while bizarre creatures run wild. Eventually, after running through collapsing buildings, fighting hordes of creatures in the Meat Factory, and mercilessly killing the Biggy Man, they find another portal
 
inFamousCheese inFamousCheese , may i ask what the top speed of this 'Reverb' is?
The top speed is never explicitly stated for any of the cars, but Reverb is seen going through several loops in quick succession without stopping, and driving down vertical tracks without falling off. I only put in the "fastest car in Acceleracers" thing because that was in the wiki. Since there's no evidence for it being the fastest in the actual movies, I assume they based that claim on the engine specs.
 
Name: Halzarth Hadrada


Universe: Skyrim


Gender: Male


Alingment: Lawful Good


Race: Nord (Essentially human)


Age: 35


Appearance http:/:/vignette2.wikia.nocookie.net/elderscrolls/images/a/a8/Skyrim_nord_faces.jpg/revision/latest?cb=20130809011610
Top center on this picture, but his hair is lighter.
https:/:/staticdelivery.nexusmods.com/mods/110/images/31796-5-1362695865.jpg
(His armor


Height (if confirmed)
6' 2"

Weight (if confirmed)
170 lbs

Powers (If they are extremely powerful, please nerf them)
Thuum:
Halzarth is a dragonborn, he therefore has access to the legendary Dragon Shouts, he knows the following
Battle Fury
Disarm (I wont use this on PCs randomly)
Dragonrend
Fire Breath
Frost Breath
Ice Form
Slow Time
Throw Voice
Unrelenting Force (To save you from looking it up if you dont know, this one is fus ro dah)
Whirlwind sprint

Skills
Skilled swordsman
Skilled archer
Decent strategist
Solid tactician
Magic:
Halzarth does use magic, but in very small amounts, the only two spells you'll really ever see him use is a basic fire spell and basic healing magic.
Werewolf form:
Halzarth is a Harbinger of the Companions. As such, he iis able to transform into a werewolf. This makes him stronger, but, without eating sentient beings, he can only mantain this form for a brief period of time. In addition, Halzarth can be overcome by insatiable bloodlust in this form, so he saves it for a last resort, usually fighting to near death before deciding to transform.

Weapons/Items
A skyforge steel greatsword. http://vignette3.wikia.nocookie.net...word_SK.png/revision/latest?cb=20121012192809
An orcish bow http://vignette1.wikia.nocookie.net...hBow_SK.png/revision/latest?cb=20121013014635
Skyforge steel armor with an iron helmet (above)
A skyforge Steel Mace
A skyforge Steel Shield
The blade of woe (See backstory)
The wabbajack
Grail: His helmet

Time of Gate awakening: Shortly after the destruction of the Dark Brotherhood.


Backstory (You may copy and paste from a wiki):
Halzarth was born into a family of lesser nobility in northern Skyrim not far from the capital of Solitude. His childhood was one of luxury, and he was tutored and trained by the best teachers money could buy. As he reached young adulthood, he set out and took up arms with a band of mercenaries. Together he fought in many battles and proved himself a capable warrior. They fought in several wars around Tamriel over the years, including the Great War and several local wars against the Empire. When Halzarth, who had risen to become captain of his company, heard that revolution had broken out at home, he ordered the company back as fast as he could. However, on the way, they were caught in a strange magical form which lead to the "Seperation Event"
As mentioned during Halzarth's return voyage his fleet was caught in a strange storm. Most of the fleet was lost, but Halzarth's ship underwent a strange magical pulse and Halzarth was shattered across the multiverse. Different versions of him were sent around, however, only 2 have a current known location. There's the real Halzarth, who stayed in the Elder Scrolls with no real idea of what had just happened, for one. Only one of his clones has a currently known destination. One version of Halzarth landed in an alternate version of 8th century Europe. This Halzarth had himself crowned King of Norway. This Alternate history timeline has many different versions, and in each one Halzarth's reign is one of varying degrees of success. In the least successful one, he was only able to conquer Denmark before he became bogged down in a political quagmire that only his son and heir Olaf Hadrada would break. In most versions he at least ended up conquering all of Scandinavia and in the best versions he built an empire that ruled Scandinavia, Great Britain, much of Northern Europe, and parts of Russia leading Norway to be a prominent world power. His dynasty continues at least until the 11th century.
nonetheless, Halzarth and his men eventually found their way to the mainland. They knew the Empire would be watching the borders, so they decided to split up and cross the border in different places. Halzarth by sheer luck ran into some Stormcloaks and crossed with them, only to be apprehended at the border. Halzarth was sentenced to death, but he was spared when the dragon Alduin, thought dead for centuries, returned and attacked. Helgen was destroyed, and Halzarth escaped the carnage with the help of a Stormcloak named Ralof. He hid in the town of Riverwood before going to the city of Whiterun to consult the Jarl. Jarl Balgruuf the Greater heard Halzarth and had him sent to support a watchtower in danger. To Halzarth's awe, after the dragon fell, it was absorbed into his body, which was the moment at which it became clear he was the Dragonborn.
It was on his way back from this to inform the Jarl that Halzarth first encountered the Companions fighting off a giant. Halzarth assisted them and was welcomed back to their Whiterun base to try out, a test he passed with flying colors. He would continue to to odd jobs for them until eventually he was promoted to Harbinger and he underwent a sacred ritual giving himself his werewolf ability. Eventually, Halzarth would, after completing every mission they sent his way, become the Leader of the Companions.
Upon his return to Balgruuf, who learned of his immense power, Halzarth was given the title of Thane. Balgruuf informed him to seek instruction by the Greybeards. This he did, and his quest to become the Dragonborn had begun. He would also complete several daring quests for the Greybeards, defeating several dragons of note before finally seeking out and defeating Alduin with the help of several ancient heroes of legend.
After he met the Greybeards, Halzarth continued to Windhelm where he presented himself to Ulfric Stormcloak, who enlisted him into the Stormcloak Rebellion. Halzarth would loyally serve Ulfric and his cause. First, he was a scout, reporting on enemy positions, then, he led several attacks on small enemy outposts and forts, in several cases he went in and captured forts single handedly, shooting the guards he could see, then, using misdirection, infiltrate the fort and kill every surprised Imperial soldier with his sword. Halzarth was sent personally by Ulfric to present Jarl Balgruuf with an option to Join the Stormcloaks or go to war. Halzarth somewhat hesitantly walked into Dragonsreach and presented Balgruuf with the axe. After he did this, he tried personally to convince Balgruuf that Ulfric's way was the greater, but he refused to listen. Halzarth sadly resigned his position as Thane and brought the news of Balgruuf's betrayal of his country to Ulfric. Halzarth marched with the army to a camp outside Whiterun, and he subsequently led the attack with Galmar Stone Fist, personally facing Balgruuf and bringing him to his knees in an effort to force his surrender. Balgruuf relented and his army was routed from the city, leaving Whiterun in Stormcloak hands. Vignar Gray Mane was installed as Jarl, and he reinstated Halzarth's Thaneship.
Halzarth continued to be of service for the Stormcloaks, partaking in every major battle of the war, and being one of the first in to the fray as the holds began to fall to Stormcloak might. After several months, the Stormcloaks were in sight of Solitude, the last Imperial city in the country. Halzarth led the charge, hacking his way through countless Imperial soldiers before eventually reaching the Imperial commander in the country. Having brought him to his knees. Halzarth refused to deliver the death blow, acknowleding Ulfric's personal vendetta and allowing him to end Tullius.
With Skyrim back in Stormcloak hands, Halzarth had more time to focus on keeping Skyrim safe. Following a lead, he assisted a young boy by performing a murder that he had hoped the Dark Brotherhood would commit. After this Halzarth was abducted in his sleep by Astrid, one of the assassins, to complete initiation to join the Brotherhood. Astrid wanted him to kill one of three prisoners she had provided. Instead, Halzarth, realizing simply stabbing her probably wouldn't work, took his werewolf form and quickly ended Astrid's life. Halzarth kept down his red thirst, and quickly reverted back to his normal self, freeing the hostages and looting Astrid's body. He took her special dagger, the Blade of Woe, as he recognized it as a potentially useful weapon. He also found a map, which, when he took it to a local authority, was descrambled and led to the Dark Brotherhood's lair. Seizing this opportunity to end a group that had caused Skyrim's people nothing but pain, Halzarth entered the cave at night. Most of the Brotherhood members were caught off guard and killed quickly. Some put up more of a fight. However, by Dawn the cave was deserted and burning, with the Dark Brotherhood being no more. This is the point at which we find Halzarth resuming his adventures.
 
Name Vadcus Holgoring



Universe Star Wars


Gender Male


Alingment: Lawful Good


Race Human (Force sensitive)


Age 17


Appearance None. Vadcus has brown eyes, short brown hair, a muscular build, and he stands at 6' 3"


Height 6' 3"


Weight 125 pounds


Powers (If they are extremely powerful, please nerf them)
The Force:
He's a jedi. Therefore he can use the force.
He specializes in:
Force telekinesis
Force Augmentation, and
Tutuminis


Skills
Lightsaber combat:
Vadcus specializes in lightsaber combat. His fighting style is a mix of forms III and V, however he is known to use elements of every other form except IV, or Ataru, not because he doesnt know how, but because he feels like it doesnt blend well. One of his specialized styles is one meant for dueling which mixes primarily forms III and II.
Strategist and Tactician
Charismatic
Skilled diplomat


Weapons/Items
His lightsaber looks like this: https://pbs.twimg.com/media/CLLJzX2VEAAXzG2.jpg
He carries 2 communicators (One wrist mounted, one holocommunicator in his pocket)
He also carries credits and other essentials
His Starfighter, it's essentially this http://images1.wikia.nocookie.net/__cb20080423161806/starwars/images/c/c7/Jsf_negvv.jpg
EXCEPT the white is black, and the purple is a dark green.
His astromech droid, named R5-V9, looks like this http://s1135.photobucket.com/user/Halomite/media/11W_Carded_R7D4.jpg.html
Only he has an extended neck

Grail: The Lightsaber

Time of Gate awakening 21 BBY, 2 years before Order 66

Backstory: Vadcus was born on Alderaan, to a middle-class family living in one of the planet's large cities. At a young age, he was found to be force sensitive and was taken in by the Jedi. At the Jedi Temple, he spent his childhood as a youngling, learning from the Jedi masters in the basic ways of the Order. As he reached his early teenage years, he became a powerful youngling. In the sparring arena, he held his own with several powerful jedi of his age including a young Anakin Skywalker. Eventually, he was picked as a padawan by Ki-Adi-Mundi. Together they served the republic on a variety of missions. Vadcus would also work with several other influential Jedi during this time, and he was certainly noticed. When the Clone Wars began, Vadcus was there, fighting on the sands of Geonosis, and was among one of the few to survive. He spent the first year of the Clone Wars on an undercover assignment*
In some versions of my story this planet has been Earth but that is generally no longer used by me.
, but, his cover was blown and, when the CIS attacked, Republic forces came to rescue him, including his new command, the 303rd Battalion. The 303rd was originally under Jedi Master Ima Gun Di, but was wiped out during the Battle of Ryloth. It was reformed and placed under Vadcus. Together, Vadcus and his clones fought in several engagements, including the battle of Felucia. Eventually, they were deployed to fight in the Siege of Holan. Holan is an mid rim planet, but it is located at a key hyperspace crossroads, so a costly battle of attrition ensued as Republic and Seperatists forces vied for control. Vadcus' detachment linked up with a group of local rebels, and they are working in cohesion to kick CIS forces off the planet. This is where we currently find Vadcus.
 
Name: Marta Lualdi




Universe (If the series has multiple continuities, specify which one): Tales of Symphonia: Dawn of the New World [Bad End AU]




Gender: Female




Alingment: Probably either Chaotic Good or Chaotic Neutral? It's debatable.




Race: Human




Age: 16




Appearance:
latest






Height: 5'0




Weight: 95 lbs




Powers: Mainly Artes. She also has the ability to heal. In this setting she still has Ratatosks core, she was taken immediately before the core was removed from her.




Skills: An adept fighter, she moves skillfully with her weapon (called a spinner, it is a rounded blade on her wrist.) and slashes relentlessly at foes. She can gracefully deal out leaps, kicks and spins against her enemies. The female also has access to chi. She can also heal while dealing damage with her strongest of attacks, but it is very difficult to set off and is typically only used as a last resort by her. It leaves her very drained.




Weapons/Items: A spinner blade, it is saw-like. She also often carries healing items - "Gels" in her world- on her person often.




Grail: Ratatosk's core.




Time of Gate awakening: Emil had just killed himself in front of her and the other's eyes- when suddenly a gate opened and she was whisked away into this world. Surprisingly, the others were apparently left behind. She's sure they're shocked, but the main worry of her's is that she'll never see her loved one again. ...She never got to say goodbye...




Backstory (You may copy and paste from a wiki):

On the left side of her forehead lies Ratatosk's core, in which Ratatosk is imprisoned in a dormant state. Emil became her guardian knight, a Knight of Ratatosk, in order to protect her and Ratatosk's core. Marta falls in love with both Emil and "Ratatosk Mode" Emil. As the game progresses, she begins to love Emil for who he actually is, instead of the fantasy she created in his image. Marta also gets very jealous when Emil tries to get along with other girls, stating that she shall not give up on getting Emil's heart. Being the romantic that she is, Marta will fully support anyone's attempts at a relationship as long as it is not directed toward her or Emil.




Marta's family is first described when the trio meets Colette Brunel, the last Chosen of Regeneration and the main heroine from the original game, Tales of Symphonia. According to Marta, her mother was killed during the Giant Kharlan Tree's rampage in the original game. Marta blames Colette, believing Colette ran away from her duty to regenerate the world while being unaware of the events that led to the disaster. Marta claims that if Colette had not been such a coward, her mother would still be alive. Their relationship gets better when Marta discovers the truth about Colette and the rampage of the Giant Kharlan Tree. Later on in the story, Marta's father is revealed to be Brute Lualdi, the leader of the Vanguard. Marta also states that she is the only child in their family.
 
Name:
Pincess Vaylin

Universe:

Star Wars

Gender:

Female

Alignment:

Chaotic Evil

Race:

Human

Age:

Unknown

Appearance:
High_Justice_Vaylin.png


Powers:
-Force Lightning
-Force Push
-Force Pull
-Telekinesis
-Force Sense
-Force Choke

Skills:

Aware, strong, and agile.

Weapons/Items:

Yellow lightsaber

Time of Gate awakening:

Before Darth Marr and the Outlander was captured

Backstory:

Incredibly powerful even as a child, Vaylin was a Force-user like her brothers Thexan and Arcann; when her mother saw that her young daughter was losing control and her morality as a child, she went to Valkorion for help, but Valkorion's "solution" was to mentally lock away Vaylin's powers, further damaging her personality. Vaylin and her brothers refused to leave their father with Tirall when she tried to take them with her. To lock away her powers, Vaylin was imprisoned at an asylum on Nathema, and experimented on by a group of Anomid scientists, who tried to find a way to control her. Eventually the scientists succeeded restraining her powers, as well as implanting a mental suggestion that renders her temporarily powerless when someone speaks the words "Kneel before the Dragon of Zakuul" in her presence.​
 
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Jotaro Kujo

Universe: JoJo's Bizarre Adventure Part 4: Diamond is Unbreakable


Gender: Male


Alignment: Neutral Good


Race: Human


Age: 28


Appearance:


upload_2017-3-5_21-58-43.png



Height:195 cm


Weight: 82 kg


Powers:


Stand:

Stands are defined as personifications of "life energy" whose abilities are given visual form. A stand can also represent the manifestation of an individual's innate "fighting spirit" and represents, to an extent, the individual's psyche. Stands often hover behind and above the user while usually being invisible to non-Stand users. Most Stand users can access the "senses" of their Stands, seeing and hearing whatever their Stands can. To people without the power of a Stand, who normally can't see them, the activities of Stands are comparable to ghostly and poltergeist activity, and ESP.


Most Stands follow a set of guidelines unless their abilities or a sense of will states otherwise:

  • A Stand protects its user, like a guardian, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.
  • A person can only have one Stand.
  • Stands can be inherited.
  • A Stand is part of its user, and damage is usually reflected between the two. Usually, if a Stand's leg is cut off, its user will lose their leg as well. Certain aspects of some Stands are immune to this effect. Stands may only be seen by Stand users; the exception of Stands bound to physical objects.
  • A Stand can only be directly damaged by another Stand.
  • Stands are usually bound to their user's body, but exceptions abound.
  • When a Stand user dies, their Stand typically disappears with them, either slowly fading during a slow death, or visually crumbling and breaking away during a sudden death; however exceptions do exist.
  • When a Stand is defeated, their user is either knocked unconscious or killed, depending on the level of injury.


Star Platinum: The World (Stand):



upload_2017-3-5_21-58-19.png




Stand Stats (In the event they're needed):


Destructive Power: A


Speed: A


Range: C (Cannot go any further than 2 meters from Jotaro)


Durability: A


Precision: A


Developmental Potential: A





Stand Abilities:

  • Super Strength: Star Platinum possesses immense strewngth, being able to throw a Jeep carrying four men and a girl out of the path of an 18-wheeler with one hand, later pulling the same Jeep out of a canyon with only on car as a counter-weight, and destroy large artificial diamonds within seconds.
  • Super Speed: Star Platinum boasts phenomenal speed, it was able to intercept a bullet fired from point-blank range and is stated to exceed the speed of light.
  • Self-Preservation: Star Platinum possesses the awareness and reaction speed to protect Jotaro in many instances that he himself seems unaware; halting a bullet he experimentally shoots at his own head; protecting him while frozen in Stopped Time; reviving him from near death by directly pumping his heart.
  • Precision: Star Platinum is incredibly precise; able by hand to surgically remove an object embedded in a person's skulls without ill effect and catch a bullet between his thumb and forefinger in midair.
  • Enhanced Eyesight: Star Platinum utilizes eagle-like eyesight throughout Stardust Crusaders (Part 3). At some point, Jotaro, with Star Platinum's eyes, could see across a desert for four kilometers, as well as identify meaningful details, such as a specific type of fly in high-resolution images. It can also follow a card shuffle performed by a professional gambler, subsequently recounting the entire new order of the deck.
  • Star Finger: Star Platinum can suddenly and forcefully extend his middle and index fingers to a length of one or two meters, allowing it to perform sneak attacks and stab opponents from afar.
  • Time Stop: Star Platinum is able to stop time, with an absolute limit of five seconds. Jotaro describes the execution of this ability as exhausting, and he requires a varying length of rest before he may freeze time again. Out of disuse, the length of time Jotaro can maintain Time Stop is diminished to one to two seconds. With extensive use, it is possible for Jotaro to restore the limit of Time Stop to five seconds.




Skills:


Intelligence: Jotaro is remarkably calm under pressure, and aware of his environment and capabilities; combining to make him a very reliable fighter.


Knowledge: It is implied that Jotaro has accumulated a considerable amount of varied knowledge. At the beginning of Part 3, in order to understand his Stand, he had collected a number of books on the theme of the paranormal. In Part 4, it is revealed that he specialized in marine biology.


Toughness: Jotaro is naturally confident and intolerant to suggestions that he should defer in any way; backed up by his owns strength, as well as that of his Stand.


Trick: Jotaro is apparently able to hold up to five lit cigarettes in his mouth, lit side inwards, and drink juice without putting them out.




Grail:


The Arrow

  • An arrow made with the metal from a meteorite that crashed into the Earth approximately 50,000 years ago. The arrows allowed the wielder to unlock Stand abilities in those who had the potential to awaken one, essentially acting as the aforementioned trigger.



Time of Gate awakening: Jotaro awoke a Gate using the arrow when retrieving the arrow from Akira Otoishi's house.


Backstory:

http:/:/jojo.wikia.com/wiki/Jotaro_Kujo/History






Trish Una (In Guido Mista's body)

Universe: JoJo's Bizarre Adventure Part 5: Vento Aureo


Gender: Female


Alignment: Chaotic Good


Race: Human


Age: 15


Appearance:



Spoiler


upload_2017-3-5_21-57-37.png


Height: 163 cm


Weight Unconfirmed


Powers:

Stand:


Spice Girl (Stand)



Spoiler



upload_2017-3-5_21-57-3.png


Stand Stats:


Destructive Power: A


Speed: A


Range: C


Durability: B


Precision: D


Developmental Potential: C


Stand Abilities:

  • Softening: Spice girl is able to soften any material. Any object that is softened is indestructible to anything aside from the Stand (Spice Girl) itself. Said objects gain consistency and elasticity akin to rubber or putty, unable to even be punctured by any force including sharp objects. This can provide a cushion for a softer landing, or create a backlash when the object returns to normal (like a catapult when it is pulled and released). She can even soften moving objects like bullets, temporarily dulling their kinetic energy as well while not removing it outright.
  • Super Strength: Spice Girl has considerable strength. While moving slower than a clock's second hand, she was able to use a pipe to stab and section another Stand into pieces in an attempt to destroy it. When used against objects that have been softened, they will break cleanly. Another example can be seen when Spice Girl breaks off the front of a plane by rapidly punching the walls and roof of the cabin.






Skills:

Trish has been shown once to be adept at self-defense, easily reversing someone's knife back onto him when he threatened her, stabbing his cheek.




Weapons/Items: Revolver


Grail: An arrow, the same kind as Jotaro's only with a beetle design on the arrowhead whereas the other simply had a hole.


Time of Gate awakening: During the time that a gate opened near her, Trish would be battling Diavolo whilst also attempting to retrieve the arrow. Also at this time, because of the effects of an enemy stand, her soul would have traded places with her comrade, Guido Mista meaning she currently occupies his body.


Guido Mista



upload_2017-3-5_21-56-37.png

Backstory:

Trish was living a normal life before she found out who her father was. From then on, she was on the run to meet her father, Diavolo.


Trish is introduced as the boss' daughter that is put under the eye of Polpo's replacement capo, Bruno Bucciarati and his gang members Narancia Ghirga, Pannacotta Fugo, Guido Mista, Leone Abbacchio, and Giorno Giovanna. Because of the mission, she found herself being pursued by fellow Passione members and assassins. When she finally got to meet her father, she realized that he actually wanted to kill her, so all his ties with the past would be erased, including the people related to him.


She awakens her Stand powers on the plane to Sardinia when she was being attacked by Notorious B.I.G. and makes use of her power to retrieve the ladybug that Giorno transformed into his hand in order to restore his Stand's abilities. With her help, the group is able to crash land safely through the plane's cabin and force Notorious B.I.G. to crash into the sea. From there on she fights Diavolo with Buccerati and the rest of the gang and ends up switching bodies with Guido Mista due to the ability of Silver Chariot Requiem. After that they beat Diavolo and everything's just peaches and cream from that point on.


[/SPOILER]





Diavolo (Sharing Guido Mista's body with Trish)



upload_2017-3-5_21-56-18.png





Universe: JoJo's Bizarre Adventure Part 5: Vento Aureo


Gender: Male


Alingment: Neutral Evil


Race: Human


Age: 33


Height: Unconfirmed


Weight Unconfirmed


Powers:


Transformation:


Despite being human, Diavolo and Doppio (Whom shares a body with Diavolo) share many minor abilities in changing their physical appearance. Basically, Doppio and Diavolo were capable of changing their appearance including their height, weight, muscle mass, hair color, hair length, eye color and shape as well as the sound of their voice back and forth between the two. According to Diavolo, it takes him roughly 10 seconds to completely take over Doppio's (or in this case, Trish's/Guido's body, but the transformation back to Doppio (Trish/Guido) is instant.


While Trish is in control, Diavolo has quite a few abilities, border-lining omniscience. He was able to tell that a taxi driver didn't see a picture that Doppio was carrying, and was later able to notice a lurking enemy. He is also attuned to souls while not in control, such as being able to tell the near dying Bucciarati's state and being able to disguise Doppio as Trish.


Stand


King Crimson (Stand)




upload_2017-3-5_21-55-47.png




Stand Stats:


Destructive Power: A


Speed: A


Range: E


Durability: E


Precision: ?


Developmental Potential: ?


Erasing Time:


King Crimson's signature ability is to erase a given time frame lasting up to 10 seconds, starting from the instant the ability is activated. "During "this erased time frame, most people carry on their activities unconsciously, and phenomenon's like flying bullets continue normally. However, because the timeframe in which these actions would have happened is erased, the events do not exist per se and don't have lasting consequences. People won't remember anything that happened within the erased time nor will the phenomenon's cause other events (as such flying bullets will appear to have passed through people without actually hurting them). When time appears again, people will suddenly find themselves in the situations they are supposed to be as if nothing unusual happened during the erased time frame.


On the other hand, Diavolo remains fully conscious during the erased time and only he can readjust his actions. Diavolo sees the erased time as a void filled with juxtapositions of what would have happened during this period in a fashion akin to Nude Descending a Staircase (a painting), allowing him to think out the next best action (for instance, when Bruno Bucciarati tried to punch Diavolo during the erased time, Diavolo saw Bruno's superimposed positions during his punch).


While Diavolo can interact with himself (demonstrated when he cuts his own hands during erased time) and can interact with objects not currently or gated to be affected by other phenomena (cleaning up his temporary work station at a hotel within the erased time), it is worth noting that King Crimson cannot interact with the whole physical realm while it was stopped. What he sees are just projections of people, and not themselves.


King Crimson's ability duration is dependant on Diavolo's stamina, as during the battle with Risotto Nero, he admitted that the iron-deficient and tired state he was currently in was preventing him from erasing time for more than an instant; as such he tries to make his fights short.


Herculean Strength:


King Crimson is a colossally powerful Stand able to punch through people's bodies or cleave them in a chop with significant ease. Unlike other melee-attacking Stands, it only uses single attacks that are almost always fatal rather than painful barrages. Examples include completely obliterating a fortune teller's upper body in a single punch and throwing a pair of scissors with such strength that they sever someone's right foot, among other occasions where it effortlessly severed and rived body parts (especially limbs).


Epitaph:


Prediction: From up to ten seconds, Epitaph gives Diavolo the ability to see into the future by creating images on the inside of their bangs. The image produced includes the general area as the main focus, allowing him to see what happens around them as well as directly at him. The prediction of the next ten seconds, according to Diavolo, cannot but avoided but can have steps taken to steer it in a new direction - such as when Diavolo realized a pair of scissors would form inside his throat, he easily tore them out in order to save himself. The sub-Stand is entirely defense and reaction-based, and it can be assumed that it's how Diavolo uses it to predict how his opponents move and thus how to attack them accordingly. Does not seem to be affected by Diavolo's stamina.






Grail: Technically the arrow in Trish's possession


Time of Gate awakening: During the time the gate was opened, Diavolo's soul was stuck inside Guido Mista's body which currently was holding his daughter Trish's soul. This means both he and his daughter are sharing the same body, however it's neither of theirs bodies.


Backstory: http://jojo.wikia.com/wiki/Diavolo/History
 

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