Kazami42
Budget Morpheus, soldier #1,128,300 reporting in.
The year is 3346, and the world has progressed back to a state akin to ancient standard. The way of life for continents changed during the previous great war 32 years ago, with Europe now becoming an economic and technological powerhouse, and Africa having further fallen into anarchy. Post-war the reintroduction of old world ways such as international waters was instituted, and a new international congress was reformed and it's headquarters based within Warsaw Poland. The European Sovereignty Alliance, Eclipse, and the old Varmandr Vestan have progressed their respective regions to new heights and thus the greatest contributors to the remnants of the global economy, while Egypt effectively runs Africa, and the fractured states run off raiding their own stockpiles.
Outside Eastern-northern Europe, South America, and a number of regions in Asia, the world is less secure. With primarily fuel resources having gone out, the previously stabilized civil warring faction within Africa have collapsed to anarchy and terrorism, while some states like the African Empire, having grown to rule most of central - bits of northern Africa had succumbed to expending more resources than they could gather with available technology, and slowly rendered a husk and allowing those with the tech to gather the resources the Empire failed to get to. The fractured states in the Americas now run off raiding each other and finding old stockpiles of fuel, and immensely find difficulty in trying to fight themselves off. Within Asia, Singapore has found issues reclaiming their economic position, replenishing a navy, mines, a crashed stock market.
Japan survives off trade with Singapore, recycling, and some deeper resource deposits. Whereas some regions in Eclipsian territories deep in the southwest depend on resources from trading with each other and Europe to remain stabilized. Some newer countries within Europe rely upon the oil pipeline constructed by the Russians, Ukrainians, and Polish. Alongside this, Illegal immigration, refugees, and overpopulation run amok primarily but not limited to throughout the African continent and old United States. Prior to the reestablishment of the International Congress, The ESA’s continental congress attempted to resolve the situation, expending further resources on overwhelmed humanitarian ops.
With terrorists blending with the population, a final executive order was enacted which split European opinion. For protection of the continent, eventually Germany, the Union of Turkey and Greece, and Russia would consider illegal vessels in the Mediterranean as warships, and if they refused to turn back they'd be destroyed. Meanwhile, a friendly Egyptian state spawned from conflict of the Turkish losing control over northeastern Africa, and they have since spread. It is now used as a defended fortification to protect Asia from hostile parties, as well as a trading post with Europe. As Europe increases mining efforts in Antarctica, some powers have become agitated by the Greeks and Turks post their final expansion at the loss of Egypt. Spain now has entered a war for small bits of northwestern Africa including Gibraltar, and Italy seemingly preparing to invade Libya for it's deeper concealed resources. It is likely, if successful, that Union land in Africa would collapse by strain.
This is the world map as it currently is. All African states, most - all USA states - central America, and all European states beyond Russia, Poland/Ukraine, and The British are unplayed and open to anyone. Some states have a current technological cap, such as some running off whatever they can make up, while others are modernized. Beyond this, no country beyond Imperial Africa (the grey.), Finland, Greece+turkey, Eastern USA, Florida, Mexico, and maybe Denmark (ask Vya.) have a specific government type. (In order, republic, Monarchy, Fascist republic, OG Democratic Republic, Republic, ???.) And more states in Europe will probably spawn over time. However, it is possible for players to try to conduct their own actions such as protests, vassaling, occupying, etc European states, or form new ones over a period of time. For a best case scenario unless moderation unanonymously accepts the idea as is for spawn, this'll take place over the course of 2 - 3 pages. It's easier though to just take an existing state or to conduct these operations in a unplayed country, and varyingly difficult for everywhere else.
For basics of what one needs to know about Europe, Poland/Ukraine invented the first practical coil guns and have the most, the smaller amounts being in Russia and the Union of G+T. Super Sweden has fusion generators, Austria-Hungary are basically literal priests of technology and make up purely their own weaponry, The Polish had Russian and modified Greenlander technologies from WoT II, and the Union has Russian gunships, gunship carriers, and genetically modified grass from a project with Russia that terraformed northern Africa back to life after being chem/thermo-nuked.
In America, all the surviving tech used by the fractured states are unmodified present day military assets, with the most in hand with the Texas Empire, northwest, and east coast. Florida is basically Battlestar Galactica-ing it with refurbishing and modifying museum pieces alongside. The rest, while capable of using even Abrams tanks, are more like mad max “make up a basic weapon like a pistol made of PVC pipes”. If there are any other questions regarding them, ask me. Finally, OOC and international congresses will be conducted in Discord, other forms of congress like for ESA states will most likely be IC, and the RP will use at least basic dice rolls of 1- 300 to 1 - 50 for mostly military actions. Alongside this, a basic bonus/buff - debuff system like in CK, HOi4 etc will be utilized, and warfare on the map is handled by pixels. For elaboration, a mechanics thread will be created after the CS page.
Our technology at least until a predetermined page is reached, is present day but with the creative opening of any existing tech in a previous WoT II, and anything that has at least a prototype working today can be used as reference for spawning with better tech. We also allow tech, within reason, of the next 33 years IRL. If you want tech a nation already has that's specifically made by them, then a CS will be accepted if they were bought in a deal. For example of logic of tech progression of WoT to enable below items, or for other above reasons, example: Vestan had robots since WoT I and Russia took some and made androids WoT III (salesman joke here.), Railguns have already existed in at least single use form since the 90s - 80s, teslapunk style tech on Tesla coils are acceptable but needs to be logical, fusion generators exist by Sweden, Egypt made and has limited exosuits and the Union has spares from their time owning the land, and radiation IC is like fallout logic but not exactly so now we have genetically augmented quick-grow food-trees and grass. (Blame Agent 141.) Write at your own pace, style, and length though I doubt anyone would find themselves in a situation where less than three lines happens for an entire post. If BBCode is used, at least be mobile assessible out of courtesy. And certain deals like trade IC can be done privately, but it needs to be put into a IC post of one or more of the parties to be legitimate. Character interactions at length over the matter are perfectly acceptable. People trying to make CSes to form a country on spawn from a player state without permission will be rejected and ignored by default.
As for the CSes, players are allowed to trade with existing countries, have a history with them, etc. Just actually bother to ask them first. And to end the thread off, we have the general system enabled. This means up to three additional people can play in the same nation created by another person. This is as long as they approve, and the players get access to military units, characters as high as admirals, diplomats and/or vice leaders if applicable, and the host/nation creator can periodically give and take assets from them. If a country collapses such as the host leaves or hasn't responded for exaggerated periods of time such as beyond a week, a general/additional player can take or temporarily command it if applicable, reform it as another country, or let it collapse but take some of it's own land to form a entirely new country. And periodical/random events will take place, which affects countries and NPCs in positive, indifferent, and negative ways. That's all for basics. CS will be made after some point after this is made. Followed by a mechanics thread, and IC. Ending with a overview thread some time after that one. IC made after three countries beyond my own (Russia), or characters for one are accepted.
Tagging OG parties in event of their interest continuing on or not. If not, players can form new countries in their land.
Space_Kaiser Dominus Regum Albion Clockwork_Magic Am Vya @fishmanlord. If I forgot anyone else still with us I apologise, and another member is literally part of the site so I'm not going to tag them, since they better things to do. If they see this, then I ask "What do we do with Singapore? Keep it or free it up to others?" Previous players that want to reclaim a country during the CS phase, granted it still exists, are also welcomed. This only applies unless someone else took it or an IC event renders it inapplicable.
Outside Eastern-northern Europe, South America, and a number of regions in Asia, the world is less secure. With primarily fuel resources having gone out, the previously stabilized civil warring faction within Africa have collapsed to anarchy and terrorism, while some states like the African Empire, having grown to rule most of central - bits of northern Africa had succumbed to expending more resources than they could gather with available technology, and slowly rendered a husk and allowing those with the tech to gather the resources the Empire failed to get to. The fractured states in the Americas now run off raiding each other and finding old stockpiles of fuel, and immensely find difficulty in trying to fight themselves off. Within Asia, Singapore has found issues reclaiming their economic position, replenishing a navy, mines, a crashed stock market.
Japan survives off trade with Singapore, recycling, and some deeper resource deposits. Whereas some regions in Eclipsian territories deep in the southwest depend on resources from trading with each other and Europe to remain stabilized. Some newer countries within Europe rely upon the oil pipeline constructed by the Russians, Ukrainians, and Polish. Alongside this, Illegal immigration, refugees, and overpopulation run amok primarily but not limited to throughout the African continent and old United States. Prior to the reestablishment of the International Congress, The ESA’s continental congress attempted to resolve the situation, expending further resources on overwhelmed humanitarian ops.
With terrorists blending with the population, a final executive order was enacted which split European opinion. For protection of the continent, eventually Germany, the Union of Turkey and Greece, and Russia would consider illegal vessels in the Mediterranean as warships, and if they refused to turn back they'd be destroyed. Meanwhile, a friendly Egyptian state spawned from conflict of the Turkish losing control over northeastern Africa, and they have since spread. It is now used as a defended fortification to protect Asia from hostile parties, as well as a trading post with Europe. As Europe increases mining efforts in Antarctica, some powers have become agitated by the Greeks and Turks post their final expansion at the loss of Egypt. Spain now has entered a war for small bits of northwestern Africa including Gibraltar, and Italy seemingly preparing to invade Libya for it's deeper concealed resources. It is likely, if successful, that Union land in Africa would collapse by strain.
This is the world map as it currently is. All African states, most - all USA states - central America, and all European states beyond Russia, Poland/Ukraine, and The British are unplayed and open to anyone. Some states have a current technological cap, such as some running off whatever they can make up, while others are modernized. Beyond this, no country beyond Imperial Africa (the grey.), Finland, Greece+turkey, Eastern USA, Florida, Mexico, and maybe Denmark (ask Vya.) have a specific government type. (In order, republic, Monarchy, Fascist republic, OG Democratic Republic, Republic, ???.) And more states in Europe will probably spawn over time. However, it is possible for players to try to conduct their own actions such as protests, vassaling, occupying, etc European states, or form new ones over a period of time. For a best case scenario unless moderation unanonymously accepts the idea as is for spawn, this'll take place over the course of 2 - 3 pages. It's easier though to just take an existing state or to conduct these operations in a unplayed country, and varyingly difficult for everywhere else.
For basics of what one needs to know about Europe, Poland/Ukraine invented the first practical coil guns and have the most, the smaller amounts being in Russia and the Union of G+T. Super Sweden has fusion generators, Austria-Hungary are basically literal priests of technology and make up purely their own weaponry, The Polish had Russian and modified Greenlander technologies from WoT II, and the Union has Russian gunships, gunship carriers, and genetically modified grass from a project with Russia that terraformed northern Africa back to life after being chem/thermo-nuked.
In America, all the surviving tech used by the fractured states are unmodified present day military assets, with the most in hand with the Texas Empire, northwest, and east coast. Florida is basically Battlestar Galactica-ing it with refurbishing and modifying museum pieces alongside. The rest, while capable of using even Abrams tanks, are more like mad max “make up a basic weapon like a pistol made of PVC pipes”. If there are any other questions regarding them, ask me. Finally, OOC and international congresses will be conducted in Discord, other forms of congress like for ESA states will most likely be IC, and the RP will use at least basic dice rolls of 1- 300 to 1 - 50 for mostly military actions. Alongside this, a basic bonus/buff - debuff system like in CK, HOi4 etc will be utilized, and warfare on the map is handled by pixels. For elaboration, a mechanics thread will be created after the CS page.
Our technology at least until a predetermined page is reached, is present day but with the creative opening of any existing tech in a previous WoT II, and anything that has at least a prototype working today can be used as reference for spawning with better tech. We also allow tech, within reason, of the next 33 years IRL. If you want tech a nation already has that's specifically made by them, then a CS will be accepted if they were bought in a deal. For example of logic of tech progression of WoT to enable below items, or for other above reasons, example: Vestan had robots since WoT I and Russia took some and made androids WoT III (salesman joke here.), Railguns have already existed in at least single use form since the 90s - 80s, teslapunk style tech on Tesla coils are acceptable but needs to be logical, fusion generators exist by Sweden, Egypt made and has limited exosuits and the Union has spares from their time owning the land, and radiation IC is like fallout logic but not exactly so now we have genetically augmented quick-grow food-trees and grass. (Blame Agent 141.) Write at your own pace, style, and length though I doubt anyone would find themselves in a situation where less than three lines happens for an entire post. If BBCode is used, at least be mobile assessible out of courtesy. And certain deals like trade IC can be done privately, but it needs to be put into a IC post of one or more of the parties to be legitimate. Character interactions at length over the matter are perfectly acceptable. People trying to make CSes to form a country on spawn from a player state without permission will be rejected and ignored by default.
As for the CSes, players are allowed to trade with existing countries, have a history with them, etc. Just actually bother to ask them first. And to end the thread off, we have the general system enabled. This means up to three additional people can play in the same nation created by another person. This is as long as they approve, and the players get access to military units, characters as high as admirals, diplomats and/or vice leaders if applicable, and the host/nation creator can periodically give and take assets from them. If a country collapses such as the host leaves or hasn't responded for exaggerated periods of time such as beyond a week, a general/additional player can take or temporarily command it if applicable, reform it as another country, or let it collapse but take some of it's own land to form a entirely new country. And periodical/random events will take place, which affects countries and NPCs in positive, indifferent, and negative ways. That's all for basics. CS will be made after some point after this is made. Followed by a mechanics thread, and IC. Ending with a overview thread some time after that one. IC made after three countries beyond my own (Russia), or characters for one are accepted.
Tagging OG parties in event of their interest continuing on or not. If not, players can form new countries in their land.
Space_Kaiser Dominus Regum Albion Clockwork_Magic Am Vya @fishmanlord. If I forgot anyone else still with us I apologise, and another member is literally part of the site so I'm not going to tag them, since they better things to do. If they see this, then I ask "What do we do with Singapore? Keep it or free it up to others?" Previous players that want to reclaim a country during the CS phase, granted it still exists, are also welcomed. This only applies unless someone else took it or an IC event renders it inapplicable.
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