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Fantasy World of Tabeaux

Lore
Here

War

God of Mortality
Roleplay Availability
Roleplay Type(s)
Welcome.
Rules?
...
Here is your map then.
World of Tabeaux
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THIS IS THE CURRENT MAP AS OF DECEMBER 10, 2022.


These are the following nations.
You might have to zoom in on the map to see the full name like for Brybsil, it is the Kingdom of Brybsil.

Pick them.

Mildonter (Empire)
Nana (Empire)
Vozarar (Empire)
Bosternia (Empire)
Shersia (Empire)
Histhergy (Empire)
Louth (Union)
Croi (Kingdom)
Sigbine (Theocracy)
Njeleria (Kingdom)
Aralia (Kingdom)
Shatreo (Kingdom)
Salia (Council)
Gortec (Union)
Brybsil (Kingdom)
Mbe (Caliphate)
Eulaitagia (Kingdom)
Rurkel (Kingdom)
Picarna (Patriarchate)
Onchene (Patriarchate)
Arnfanthor (Kingdom)
Bulanyu (Kingdom)
Comer (Kingdom)
Ronia (Republic)
Nylistosia (Kingdom)
Kytos (Kingdom)
Phais (Kingdom)
Chil (Kingdom)
Chilworthia (League)
Berley (Most Serene Republic)
Nebisia (Union)
Baldon (Kingdom)
Uxbridland (Dominion)
Abonga (Protectorate)
Bramp (Kingdom)
Nymphos (Kingdom)
Odosia (Kingdom)
Pratilar (Kingdom)
Saltashia (Theocracy)
Oryreum (Kingdom)
Kotoia (Kingdom)
Torknethia (Kingdom)
Dudge (Kingdom)
Kingia (Kindgom)
Seia (Kingdom)
Tutesteria (Dominion)
Canwich (Dominion)
Charland (Kingdom)
Stapia (Principality)
Mither (Dominion)
Seadingra (Principality)
Tinburland (Principality)
Knutscomia (Republic)
Mugia (Theocracy)
Iamosia (Principality)
Brampia (Principality)
Hobrin (Protectorate)
Aresia (Principality)
Faringlia (Principality)
Pantiroseia (Principality)
Kalaneria (Despotate)
Orming (Grand Duchy)
Totnes (Grand Duchy)
Bukia (Theocracy)
Pocia (Despotate)
Causin (Grand Duchy)
Albledon (Grand Duchy)
Bucheaplia (Grand Duchy)
Sparmia (Despotate)
Cython (Despotate)
Magramosia (Despotate)
Wungia (Grand Duchy)
Winkburgh (Grand Duchy)
Namotia (Republic)
Tutburia (Union)
Hitch (Protectorate)
Leira (Marches)
Theoposia (Despotate)
Nylosia (Despotate)
Stapland (Duchy)
Utiarm (Republic)
Newich (Duchy)
Naupia (Despotate)
Widetersia (Duchy)
Dun (Protectorate)
Midfordia (Duchy)
Theonaionia (Protectorate)
Kilkhamp (Republic)
Bol (Council)
Wincharmia (League)
Pisalion (Despotate)
Stympha (Despotate)
Bridminia (Duchy)
Clifland (Duchy)
Nebtongia (Diarchy)
Stanver (Duchy)
Ntunga (Theocracy)
Birmouth (Duchy)
Tre (Duchy)

Economy
I'm not sure how the economy will run. I guess I will give random resources to people.
Water
Food (In general like cows and pigs)
Wood
Stone

Iron
Oil (For cooking likely)
Gold
Diamond
Copper
Carbon
Tungsten
Titanium
Unobtanium (VERY RARE RESOURCE, ISN'T GIVEN TO A NATION, YOU MUST FIND IT IN MINES)
Also, you tax the people and are given money at the start of the game. Don't be in debt!
You can establish trade with other nations by trading resources and money. Trade routes can be created.

Government
You are given a government system automatically, but you can change this government system if you want.
I will add a system in which it will tell how much political power you have. There will be rebels too and stability.
If you aren't a good leader, you might be overthrown, and a new player can take your place in the circumstances available.


Military
The military system includes the following units.

Infantry (melee units in general)
Archers (ranged units in general)
Cavalry (riding/horseback units in general)
Artillery (ranged machines in general like trebuchets)
Fleet (ship units in general)


Diplomacy
Deal with other nations.
Some might be bots if no one is playing as them.
You can create alliances, and other nations can apply to join one.
Money, troops, and resources can be sent to other nations.
Declaring war requires a war goal. This takes 75 days to justify, and an hour of Earth time is equal to five days. Also, I don't why, but the year is 1461 during the Bland Era.



Names
NO NAME CHANGES TO YOUR NATION. HAHAHAHAHAHA!
But, you can refer yourself to a name you want.



START PLAYING!
 
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