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Fantasy Wizard Hunt CS (Scrapped/PM me if you want to restart this fourm for yourself)

OOC
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Other
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Elekta Kount

Da Warboss
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Name:
Age:
Gender:
Appearance:
Level of Skill: (not started/starter/rookie/fine/talented/master/grand master)
Field of Focus:
Background:
More About Them:
Theme: (Optional)
(Credit again to MJ ._. MJ ._. )

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Name: Ludger Fürstenberg
Age: 85
Gender: Male
Appearance:
latest

Level of Skill: Grand Master
Field of Focus: Lore of Fire
Background: Ludger Fürstenberg is one of the most renowned fire mages in all of Everfree. He’s humble begin saw him the son of a lumberjack. His talents for fire magic was discovered at a young age, when he almost burned down his own crib! Of course, fire and timber don’t exactly go well together, and the young Ludger wasn't exactly mature enough to control his powers properly, much to his delight.
So his parents sent him to a magic boarding school at a young age to prevent him from burning down their entire business, though did so out of love more than anything and would often visit. There, the young lad’s magic potential was realized, catching the eye of one of the Order of the Flame. Said individual would offer him an apprenticeship in the ways of the flames, how to better control it, and perhaps use it for more than just destructive services….of course, there definitely were opportunities to burn stuff down to the ground.
:Ludger was brought to an academy, one designed specifically to hone the skills of fire magic. There, he was trained, mentored, and graduated. Soon he found himself a full fledge wizard and member of the order. He would go out into the world, an agent of the Order of Flames. Ludger’s reputation was made, however, by his martial poweress. Weather that was on the battlefield or off of it, his power was rivaled only by grand masters in his order.
Soon, Ludger would grow to middle age and become one of the youngest Grand Masters of his order, and soon he too would take an apprentice. Ludger had two apprentices during most of his adulthood, both would grow to the level of master...though that was where their story ended, where their flames would burn out...
It was not easy for Ludger to see those flames die out...but he did not stop with his life. By now, he’d had grown old and was unmarried, some may even say to the age of retirement. But Ludger would refuse, the retirement home was not where he wanted to spend his last few days; he wanted to spent those days traveling the world, meeting people, and burning on until every last drop of life has left him.
It was here during his travels when the Crimson King took over the lands of Everfree. Ludger, through his contacts both in and out of the Order, had found out about the Crimson King...but he also found out about something….something may put an end to the Crimson King’s reign of blood and terror.
It was that something that lead the old wizard to the port city of Uoduford...
More About Them:
Possess the sword called: Sunsplitter
Theme:

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Name: Frederick Hössler
Age: 32
Gender: Male
Appearance:
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Level of Skill: Master
Field of Focus: The Celestial Order(Incompesses Weather Magic)
Background: Frederick's life didn't begin all happy and cheery, being the son of a thief father and an actress mother. His father was never home, his mother on the other hand was only slightly more present than his father, but that wasn't saying much. Because of this, he was raised by his mother’s grandparents, who saw him more as a product of his mother’s recklessness, and therefore resented his very existence. His own mother saw her son as more of a burden and a nuisance, blaming him when her career was taking a toll, even going as far as to beating him whenever things in her life went wrong.
Needless to say, Frederick’s life was unpleasant at the best of time. But things grew worse when he would receive visions during the nights, seemingly of the future. This would cause him to wake up screaming and crying, much to the annoyance to his grandparents. Such an occurrence became frequent by the day, leading to many self-proclaimed psychologists to call him mad. Seeing her chance to finally ditch this burden, Frederick's mother had plans to have her son hauled off to a asylum. But Frederick was able to foretell this, and the night before he was suppose to be hauled off, he escaped.
For a few months, he lived on the road and the streets, begging and sleeping under what ever shelter he could find with nightmareish visions being an daily occurrence. One particular day he was out begging in one the towns, when a group of children happened upon him and started harassing him, calling him names and throwing rocks at him. But Frederick was saved when a particularly well dressed man carrying a magical iron staff approached. With a tap from the bottom of his staff, the man summoned a blue gus of wind that quickly scattered the children, sending all but Frederick running down the streets. The strange man then proceeded to pick up the beaten boy, and carried him back to his own residence. Frederick was about 6 when he was rescued from the streets.
The man turned out to be a wizard, a wizard of the celestial order, who had foretold of Frederick’s gift. Turned out the visions the boy had was part of a talent he had regarding the celestial order. The man offered an apprenticeship for the boy, after feeding him of course. Frederick had no reason to turn down the offer, and soon became an apprentice wizard.
Life was considerably better under the tutelage of his new master, who became like a father he never had, thought it was still difficult. If he was not studying the various books in the library, he was out scrubbing bird poop off the telescopes on the domed observatories. Frederick took this opportunity seriously, and he was a diligent student and hard working assistant. Amongst the various aspect he learned of the celestial order, such as observing the stars or honing his magic in such things as observing possible futures, he was taught other skills, such as navigation, a bit on survival, and even sword fighting, amongst other things. By the time he was in his late teens, Frederick was quite the skilled wizard in his field, able to graduate from apprenticeship at a relatively young age.
After becoming proper wizard, he ventured out into the world to conduct his own research and to assist the government wherever he can. Years later, a larger call was put out, and a message was sent to him by his master. A large military campaign was taking place, and his master was participating in it. Frederick too decided to join, his master having taught him martial skills amongst the other things. On the campaign trail, the two served as not only valuable offensive power but also valuable in a support role, gaining valuable intelligence through their magic skills or bolstering the troops with magic.
However, during one of his visions, he saw the death of his master on the field of battle. At first he believed it was only a possibility, such a thing occurred with his powers. But time and time again he saw into the mist, he saw the same outcome. Fearing the worse, he rushed to tell his master, hoping to change it. But for whatever reason, his master only laughed, and told him that he too knew had this vision, and he was ready to embrace his fate. Frederick begged him not to participate in the next battle, but his master refused, saying it must be done to secure victory. Then for some reason Frederick’s master turn the conversation onto him. His master told him, something greater was soon to be a foot, he had foretold it, but Frederick was to have a part in this, he had foretold this also. But in order to achieve such a thing to occur, the master had to sarcrfice himself. Greater things were afoot, the master said, greater than just him. The master then unstrapped the sword dangling in a sheathe from his side, and handed it to him. The blade was called “Moon’s Edge”, a magical sword passed on for centuries from celestial wizards to apprentices. His own master had given it to him shortly after his death, and now Frederick's master was passing it on to him. For the first time in years, Frederick cried, harder then when his own mother beat him, harder when he first received visions of the future. Falling to his knees, he cried out “I don’t understand!”, repeating the phrase over and over again while he clung to his master’s robe. His own master could only hold him, tears falling as he suddenly embraced Frederick. The master told his apprentice that he may understand things, or even ever, but what he was to do today was for his tomorrow.
The dreaded battle came and went, the vision both of them saw came to fruition; Frederick’s master died during the climax of the battle, but he was able to cast a spell that was able to secure victory before he passed. The man died a hero, but it was little comfort to Frederick, who felt virtually nothing after the battle had ended. Frederick served the rest of his term, returning to his master old home after the campaign had ended to find his master’s will, which stated that Frederick was to inherit all his belongings, as his master had no children of his own or next of kin. However, his master’s former home came along with too many memories, so instead of staying he decided to move. Along with the house Frederick grew up in and all its stuff, his master also left behind a countryside observatory. Donating the facility in town to the local magician college, he moved the majority of his master's belongings to this home far in the countryside.
Frederick would go on to live there in semi-seclusion for nearly, swearing off the majority of human contact for fear of repeating what had happen with his master. Around the little observatory, he placed a spell that made the shrouded the observatory in fog, made it seemed unremarkable but not impossible to find. He lived like a hermit, devoting the majority of his time to his study and research, but kept honing his other skills such as combat and cooking. Didn't mean he never left his home, from time to time he could be seen in town picking up supplies or in the woods, though he would rarely converse socially. He’d even receive visitors, usually persistent nobles or travelers who wanted their future predicted, and would only foresee it just so they would leave. On occasion, Frederick would leave home and travel to the cities for a convention to present his research and swap ideas with fellow wizards. But he would never stay for any pleasantries, showing up simply to present his findings and then listening to the lectures of others, even asking questions and discussing such findings, but he would always leave immediately afterwards.
This went on for nearly an entire century, before he received a peculiar vision. It started one night when he saw in a vision one of the townsmen warning him about this new king, but he didn't think much of it at first. The next he went into town for supplies, the same townsmen from his vision approached him and gave him the same warning, to which Frederick said he already knew and waved him off. At the time, Frederick thought if this so-called Crimson king just wanted an artificial oath of loyalty in exchange for peace and quiet, what was so bad about it? That's what he thought, as he left the town and entered the woods, where moments later he would sit himself under a tree to meditate.
What came next was a string of visions, starting off with a group of soldier riding for what looked like he village he was in. The next one was a scene in which a group of magic looking people gathered within a city, but standing amongst them was...himself? The next one was peculiar, it was not a vision but a memory, the day before the big battle, in which he had confronted his master. The last vision he received, the moment his master died, snapped him out of his meditative trance. What did this mean? Frederick pondered that question that sleepless night. He had never had a vision like this. Was this a message? But from whom? The people in his vision? Maybe...his master? Was this the greater good his master spoke of all those years? What did it all mean!?
Frederick had so many questions but no answers. Though, he had a feeling, a bunch more of, that these people were important in some way, and they had to survive. Perhaps this was the greater good his master died for, maybe it was his charge to protect these relatively young people? He had no idea, nor did he have an invitation. But it seemed that his destiny might be tied to these people, invitation or no. That very night he packed up all he needed for travel and even research, taking his most important works and books with him as well as his , as if he expected never to return, though not enough to burden him in travel. Frederick left the safety of his home before the crack of dawn, with a direction in mind. Frederick’s vision of the future part of the port was blurred and cloudy, but he knew one thing about his immediate future: It was in that city.
More About Them:
-Moon’s Edge is a magical sword crafted centuries ago but is still in tremendous shape. Past down from celestial wizards for generations, the sword is naturally in tune with magic of the celestial order. As a result can channel celestial magic through it.
-Frederick can summon a metal staff with a blue orb on top at any given moment.
-Frederick carries on him an assortment of star mapping tools on his body, as well as some scrolls, and a spellbook chained to his belt.
Theme:
 
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Name: Siward Goodwell
Age: 18
Gender: Male
Appearance:
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Level of Skill:
Fine
Field of Focus: Martial-Ice

Background: Siward once lived a life of nobility and luxury, born the firstborn son of the prestigious House Goodwell. From a young age, he aspired to be a fighter, and to serve the people. After joining the Sealguard, an ancient order of elemental paladins, his heroic self-image was beaten out of him and replaced with the focus and dedication of a warrior. He never lost his fiery passion, however, and trained relentlessly under the Ice Paladins. He became adept with the longsword, the lance, and the ways of the warhorse, and learned to control Ice to augment his skills. Despite his amazing progress, Siward drew the ire of his masters for his refusal to give in, whatever the circumstances. He would frequently rush into any situation and take any challenge, refusing to consider his options and only stopping once he had succeeded.

Four days after his seventeenth birthday, Siward left the walls of the Sealguard citadel, destrier spurred into a breakneck gallop, in pursuit of a strange man he had claimed to see that morning. Less than a kilometer out, something spooked his horse and threw him from the saddle. His head smacked the sharp edge of a rock and he fell into a coma.

Weeks passed. Despite all odds, Siward clung to life. He eventually made a full recovery. To the shock of everyone present, the Siward that woke up was completely different than the one that had left the gates of the Sealguard such a short time ago. When asked what had happened, simply stated that he had learned how to surrender. He immediately rejected his life in the Sealguard, taking off his armor and hanging up his swordbelt. He left the citadel on foot that same day, never returning.

He now lives alone on the plains as a monk, searching for enlightenment. He still hones his Ice magic, but uses it to protect rather than to attack. In place of the sword and the lance, he uses only his fists.

More About Them: Nicknamed "Sie" by close friends and family.

Siward has sworn to never again touch a sword. He has offered no explanation for this.
 
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Name: Gwendolyn Revane (Gwen)
Age: 20
Gender: Female

Appearance:

Gwendolyn Revane.jpg

Level Of Skill: Rookie
Field of Focus: Nature Magic

Background:
Gwen had a normal and peaceful childhood. Her parents, Mark and Marissa Revane, were professors tutoring students who needed any help with different kinds of elemental magic. She used to love it when her parents showed her different incantations and spells, they used to teach her about mastering the different spells she was learning.

Her favorites were spells involving nature. It's like she could feel the energy flowing from the plants and flowers, she'd spend hours out in the forest just outside her village. Exploring the forest was where she found her best friend, Komori, a wounded bat she nursed back to health.

Everything changed when she turned 18, whispers were heard all over Everfree about a takeover happening, The Crimson Emperor. When Gwen’s parents heard about the emperors plans for Everfree, and what he was doing, they couldn’t stand for it any longer. They headed out to join the resistance, and help take back the lands. That was the last time she ever saw her parents.

For the next few years she lived, trying to get by on her own and what little she could do. The war between the Crimson Empire and the resistance was getting worse, and every day more and more people were presumed dead or missing.

She doesn’t have as much training as some others, as it takes years to master the most powerful of spells and incantations. She brings her mother’s grimoire with her everywhere, and studies it when she’s not busy.

More About Them:

Gwen wears her mother’s crystal pendant. She can use it to store some magical energy, for when she needs it most.

She also has a travelling companion, a brown bat named Komori, which when not sitting on her shoulder or in her lap, lives and sleeps in her satchel.

 
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NAME: Elodie Dubios
AGE: Nineteen
GENDER: Female
LEVEL OF SKILL: Fine
FIELD OF FOCUS: Light Magic
THEME: Lionhearted - Porter Robinson
MORE ABOUT THEM:
- Although she pretty much memorized a bunch of spells she was taught Elodie carries around with her a grimoire just in case.




Background:
Growing up Elodie was a rambunctious and very active child (she still is as a matter of fact); the complete opposite of Eden. She was born to a bar owner and a seamstress, neither of which possessing magical abilities. So imagine their surprise to find their 3 year old daughter illuminating their home in the middle of the night after she had a nightmare. They wanted to send Elodie to a magic boarding school but they just didn't have the funds for it; after a while of saving up they managed to get a magic tutor for her (and eventually Eden). Even though her magic manifested very early Elodie often did struggle with her magical practice, even with her having a tutor. There were just some things that she couldn't get. Despite this she never gave up and was determined to improve her magic, and as the years went on she did!
When word of the Crimson Emperor finally hit her home Elodie couldn't help but to feel terrified. She tended to overthink things so just hearing about the things that have happened to other people gave her a migraine from stress. She was only 17 at the time. In response she did the only thing that think of, she went into denial. Elodie blocked everything of that subject out of her mind. She refused to hear it; even after her parents moved their family somewhere else so they could hide from the Emperor's forces that were in search of magic users.
It wasn't until Eden's outburst of wanting to join a resistance group that reality finally hit her. While Eden and their parents went back and forth yelling at each other that night Elodie hid in her room wishing for it all to stop. After that the house was tense and the new information of the new Empire's reign was only made things worse. More and more went missing and/or were presumed dead. Elodie can honestly say that those two years of her life were the most tense.
The one good thing that came from all of this mess was that it opened her eyes. She finally allowed herself to see everything that was going on and she got just as angry as Eden was. So when her sister snuck into her room one night and told her of her parents' plans to send them away it took little convincing to make her say yes to Eden's idea to running away. While planning their departure Elodie managed to catch wind of a few resistance groups gathering. Not too long after the sisters found themselves traveling to find a group to help fight back against the Crimson Emperor.






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NAME: Eden Dubios
AGE: Nineteen
GENDER: Female
LEVEL OF SKILL: Fine
FIELD OF FOCUS: Illusion magic
THEME: Years of War - Porter Robinson
MORE ABOUT THEM:
- Despite her obvious feuding with her parents for the past few years Eden still cares for them and she misses them immensely.



Background:
When Eden and her sister were born they were quite the surprise. Their parents had only been expecting one child but nonetheless they were beyond excited. Despite having the same upbringing she grew up quite differently than her sister. Eden was a very quiet child. She only ever spoke unless absolutely necessary. Not because of any rule her parents set or anything but simply because she felt like it. Speaking wasn't really a top priority for her. Her magic wasn't really acknowledged until a year after her sister's was. Her inclination toward illusion magic was shown when she accidentally created an after image of herself while playing tag with her sister. Regardless of her late blooming she managed to pick up quickly as she joined in on her sister's tutoring lessons.
She was 17 when the Crimson Empire came about and it absolutely infuriated her. Eden, and just about everyone else, knew that this new Emperor had to be taken down. Once she caught word of resistance groups popping up Eden knew that she just had to join a group. Upon informing her parents of her decision they went completely ballistic. She was scolded for having such "stupid" ideas and forbade her from leaving. As much as the girl agreed with the fact that her decision was indeed a stupid one she knew it was the right thing to do. It was something she had to do! Eden tried to argue back that she needed to do this but her parents weren't having it. They ended up having a yelling match for nearly 2 hours, and of course Eden lost despite her every chance at persuasion. It left the water between the three very rough.
As time went on things began to get worse and worse for the Empire and for magic users such as herself and of course her parents got more and more worried. More deaths by the new Emperor were being reported more often and it seemed to push her parents to the edge. It was beyond obvious and Eden couldn't help but to get suspicious of them. One night she managed to eavesdrop on their conversation and found out that they were planning on sending the two girls to the Crimson Emperor in hopes for them to be exempt from all of the bloodshed. Eden was absolutely appalled. She couldn't believe it that her parents were just that naive.
Immediately after overhearing their conversation Eden went to her sister and after a while she managed to convince her that they needed to leave before their parents could get the chance to send them away. Three days later the two left their home and were making their way to the East of Everfree in hopes of finding a resistance group to join.​

 
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Name: Tachiagari

Age: 14

Gender: Gender-fluid

Appearance:

Standing at a height of, 5' tall, Tachiagari doesn't exactly have an intimidating form. His slender body lacks the muscle mass that most people of his age and gender would have. A thin build gives him a weak appearance; narrow arms and long legs emphasize his meek appearance. Fine fingers are accented by short, well-cared for fingernails. His brown skin is smooth and soft, thanks to the concoctions he sometimes whips up. Across the back of his shoulders, there is a light dusting of freckles that dot his skin. On his left knee, there is an old scar; a permanent reminder of his first vision and how it caused him to fall in the rain.

Genetics have been kind to, Tachiagari. Over the years, he has developed an androgynous face that allows him to pass as a man and a woman. A modest, shy jawline helps give shape to his soft face. Subtle, but present, Tachiagari's cheekbones sit above a pair of healthy cheeks.These cheekbones also help to construct the soft, smooth shape of his head. Similar to his shoulder, Tachiagari's face has a few light freckles that cross from his left cheekbone to his right one. Straight, thin eyebrows, white in color, are positioned over a pair of inviting eyes. Grey like clouds on a stormy day, Tachiagari's almond-shaped eyes are accented by thick, long lashes that are black. A small, thin nose serves as the center of his face with a pair of full, lips just below it. Big, shy ears hide close to, Tachiagari's head and are usually covered by his hair.

White like a sheet of paper, Tachiagari's hair sprawls down from his head and stretches down to the center of his back. The thick locks of hair are usually kept down but he does wear it in a ponytail when he's busy.

Tachiagari has a voice that one would expect to find on a singer and the skill that comes with it. His voice is an octave higher than that of most males'.

Level of Skill: Not Started

Field of Focus: Celestial Magic

Background:

Orphaned at birth, Tachiagari’s only family has been the ever-changing populace of his orphanage. Children came and went every other day, while he was always left behind. At the age of 3, Tachiagari started to have terrible visions that woke him and his roommates from their sleep. Visions of strangers who would come to the orphanage to adopt one of the many children and sometimes visions of battles that took place in unfamiliar places. After a few times of waking others from their sleep, the children told the woman in charge about what was going on. When she asked for details, Tachiagari gave her none. He had angered his roommates and some of the older children were known to be bullies. He believed that if he told the truth, he would be thrown out of the orphanage. So he lied. Tachiagari told the woman that he had bad nightmares instead of visions. She believed his tale and unfortunately, whenever people came to the orphanage, she would tell the people that he suffered from night terrors. No one would adopt him after that, they all wanted to avoid such troubles. So he gradually started to give up on the idea and by the time he was 9, Tachiagari had made the orphanage his home.

The visions continued of course and remained mysterious as always, but he now tried to remember them and sometimes attempted to make sense of them. Nothing ever came of t this though. It was around this time that, Tachiagari started to sing on the streets to try and earn some coins. Their orphanage wasn’t the worst, but he wanted pastries and sweets, stuff he would never have if he waited for it to be given to him. It took weeks sometimes for him to acquire the needed funds for even the smallest slice of cake, but he never quit. When he turned 12, Tachiagari started to dress differently than most boys. He wore his hair down more often and would sometimes put on a dress. He owned one, which he purchased from one of the theaters in a village nearby. It cost him a two months worth of his earnings, but when he put the dress on, it was entirely worth it. He had always been different from the other boys and now he had an inkling as to why. Within the orphanage, he would dress like a normal boy, but when he went to sing or whenever he was just out and about, he wore that same pink dress. When he was thirteen, the other children found out about his secret and picked on him for it. They threatened to tell the woman. In charge and rather than stay there and be neglected by more potential parents, Tachiagari ran away.

He spent a great deal of time wandering the streets and saving money. He made it by on small amounts of food and water from any stream he passed. He had quickly learned that running water was better than the water from a still, old pond. Whenever he had some extra money, Tachiagari purchased clothes. Sometimes a dress and sometimes something to protect him from the weather. A month before his 14th birthday, he started to preform with a group of traveling actors. With his singing voice and appearance, Tachiagari could play many different roles and that allowed them to put on different types of shows. He has been with the group for the past four months and although they’re not famous, he has high hopes.

More About Them: Owns a necklace with a full-moon pendant made of iron. All he has of his birth parents.
 
Name: Mervias Ricrin
Age: 24
Gender: Male
Appearance:
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Level of Skill: Talented/Rookie
Field of Focus: Aka Mahō
Background: Mervias, like many other Halflings, was born to a kind and gentle family. He didn't have much in the way of strife, he lived a quiet life and as he grew older, he began to help his mother at the local clinic, finding that he had the aptitude for healing magic, even more so than his mother. Healing others using his own magic was a beautiful thing to him. To watch a broken bone mend itself before his eyes was incredible. Peace never lasts though, at least for most. The Crimson Emperor began his conquest. Fortunately, his town was spared the fighting, from persecution. Mervias felt that while he was safe, there were many who weren't. A sense of justice filled his being and demanded that he do something to aid others. So he set off, against the wishes of his parents. His healing magic could be of use in the future.

The world away from his home was harsh. Not everyone was doing as well as his home had. Some towns had completely relied on their magic users for their livelihood. He often offered his services, but the Crimson Emperor had many servants, a magic user using his abilities for good and freely out and about caused him to be sought after. Afterall, a talented healer was always desirable, even by the Emperor himself. Unfortunately for Mervias, he held no combat skills and possessed a size much smaller than a human. He was quickly captured. He would either serve the Emperor, Die, or be imprisoned for life.

He was saved by a passing mage, a battle mage to be exact. A loud, boisterous man with a heart of gold. Slinging around destructive magic and a sword in the same movement, he struck down those who had captured him and rescued him. Though for what reason, Mervias couldn't guess. Instead he asked.

"What reason do I need to help someone in need?" the man had replied "If you've got the strength, you use it"

Those words stuck with him. He needed more than just healing magic. He needed to be able to defend himself. So he requested to be trained, to learn more powerful magic. Unfortunately, he didn't have much aptitude for most forms of combat magic, barely able to learn the simplest fireball spell. Instead, the man began to teach him of Defensive magic, shields and bindings, to entrap his opponent and allow others to deal damage. Equally, he began to learn how to fight with a weapon, a sword was too unwieldy for him and most weapons for his new Master were like great swords to a Halfling like himself. A dagger to a normal human man was as a sword to him.

It was during one of their travels that they managed to find a weapon for him to use. There was a particularly nasty necromancer using a strange polearm like weapon, short enough to be held in a single hand. The weapon itself was the sharp blade that extended along one side and while impressive, was no where near as impressive of the other side. Intricately designed with four faces like that of an Asura demon, scowling and twisted. The gem within the crown of the weapon was an enhancing gem. It increased the strength of whatever magic was passed through it.

Through hardship, they were able to obtain this weapon and slay the necromancer. In Mervias' hands, it was more like a staff than a short pole arm, but it suited his training just well. Depending on the situation, it could be used to fatally wound or to simply bludgeon, and the gem in the crown enhanced his healing magic to a certain degree, it even made his combat magic a bit stronger.

Eventually, despite their adventures together, he and his master had to separate for the time being. While he wanted to go with him, his master claimed that it was something to do alone. Instead, he pointed him towards the Port City of Uoduford, where mages were beginning to gather. He would learn more by being exposed to different types of magic.

So with a fond farewell, he headed off to meet his destiny.

More About Them:

While gifted in healing magic, to the level where he is talented, Mervias has only just stepped into the realm of combat magic and physical combat. He can defend himself well against the common bandit or against those of his level, but his combat prowess is severely limited against those of greater skill.

As it is close to his healing magic, his defensive magic has increased rapidly, enabling him to cast shields of magical energy to defend against magical and physical attacks alike.

The staff he wields augments his magical abilities, however, using the staff for too long begins to drain him quickly as the staff is not a kind tool, drinking from his energy reserves like a man lost in the desert.

The Aka Mahō are magic users specialized along specific paths. Otherwise known as Red Mages, they all learn some form of physical combat. Healing and Defensive magic are Mervias' specialties, with his chosen physical path being the use of his staff.

Theme:
 
latest

Name: Calla Wisteria

Age: 30


Gender: Female


Appearance:

She is a tall and slender woman (176cm & 67kg) with a white oval face. She’s got blue eyes and curly brown hair which is usually tied up under her pointed hat. She also has got narrow lips and crooked nose that has been broken in a duel when she was young.


Level of Skill: (master)


She manages a small witchcraft academy called Azure Minds that is located behind the wall of mountains at the western shore. Her skills are more powerful than teachers who work in her academy. The academy has been closed since the tyranny of the Crimson Emperor surfed up.


Field of Focus:


Spells;

  • Casting spells on living beings: Morphing, Illusions, curses, healing.
  • Casting spells on objects: Changing shape, Changing material, animating, adding magical effects.



Background:

It’s called the age of peace but it doesn’t mean that everything is peaceful. And so it wasn’t a happy time for Wisteria family when Calla was born. Her mother, Iris Wisteria, started working on her dream after giving birth to her; to teach all talented girls about witchcraft without considering their status and family. Regarding that the custom of Wisteria family dictated that knowledge of witchcraft is restrained to be taught only to those of Wisteria bloodline, Iris’s new activity was considered a heresy by most family members. They tried to stop her and when found her persistent decided to eliminate her from family tree but she was one of the most talented witches of the family and killing her would harm their bloodline badly so instead of killing her, they decided to kill those whom she loved to punish her. As a result of this evil plan, Iris’s husband was murdered by a curse casted by several witches so that she could find the murderer and seek revenge. Since then, Iris kept Calla close and as soon as she was able to walk started teaching her everything about magic that she knew.

When Calla had ten years old, her grandmother passed away and her mother inherited the glamorous mansion of Wisteria which wasn’t different from a castle. By that time, Iris had made strong allies and made new friends. She gathered them all in the castle and they put their powers together to cast protective charms and spell on the building and grounds to keep it safe from her enemies. The funded the Azure Mind academy there and invited all talented girls from ten to eighteen to learn witchcraft. But Calla was an exception. To protect her from probable tricks of her foes, Iris send her to learn more about life and magic away from home. Under a fake name, she joined a traveling half blood woman-dragon as a pupil. Iris had chosen that special master for her since she was the strongest body she knew and could protect her daughter perfectly.

When Calla turned 18, the Wisteria family finally found a chance to get rid of her. There was a struggle going on between witches and dark elves which was about to lead into a war. The family assigned Calla to take part in the struggle in front line that was the edge of the dark forest. She couldn’t reject the order or she’d lose the right to inherit the mansion of Wisteria, which had been turned to Azure Minds academy, from her mother. So, she left her teacher and joined the battle.

The struggles soon calmed down since love bloomed between the commander of elves and commander of witches who was the young Calla. She married the dark elf and lived at the boarders with her husband for two years until the academy was under attack.

The battle of Azure Minds was a disaster for Wisteria family. Almost everyone was killed but Calla and another few. She had lost her mother, her husband and her friends and felt like she couldn’t feel anything but grief again.

After seven months, Calla was proved to be wrong after giving birth to a girl. She looked a lot like her father so she gave her name of the flower he liked the most; Lavender. Lavender was everything she had so she protected her with everything she had and trained her strictly to make a strong witch out of her.

When the Crimson wizard stole the crown of the empire, every talented person became a target of his huntsmen so most family kept it quiet and went into hiding. Azure Minds academy had less than ten students who were helpless orphans so Calla had to practically close the academy and put up more charms to hide the castle from preying eyes. The situation remained the same until the wind brought to them news about hope in the East of Everfree…


More About Them:


Personality = She is a strict woman with noble morals who has dedicated her life to educating young and innocent girls. She might look cold and harsh toward students but it’s only for their own good. She is reasonable and understanding while being stubborn and straight forward. She’s gotten a brave heart and straight mind.
Note = This is a primary version. I’m going to add a few coding later.
 
Tarran Allen.jpgName: Tannar Allen
Age: 17
Gender: Male
Appearance: Tannar is 5’7” tall and his body is thin and wiry. His normally waist length black hair is cut ear short. He has shockingly pale skin and fathomless sapphire eyes. Though he is pale and spends a large amount of time in the sun, his skin does not tan or burn.
Level of Skill: Starter
Field of Focus: Storm Magic
Background:
Born at midnight in early spring, Tannar was always a strange child. He came into this world in a moment of inexplicable calm and under a starry sky, following the worst winter storm seen in 50 years. His blue eyes were wide open, and he smiled at everyone he saw. He grew up in a village of large families as an only child, beloved of his supposed barren mother and father.

Tannar was ever the picture of innocence tempered with obedience. His only flaw, as the villagers saw, was his uncanny ability to be everywhere he wasn't supposed to be and nowhere he was expected, all at once. He would also disappear for days only to suddenly show up with lost, estranged or injured travelers in tow. His parents were adamant that their son was blessed with great gifts and praised his accomplishments while curbing his wanderlust as best they could, especially when Tannar began taking other children as passengers on his excursions. As he grew into adolescence, Tannar began to understand his wanderlust more. He wasn't simply traveling to escape boredom; he was searching for something he couldn't quite put into words. Finally making up his mind to find the whatever it was his heart sought, Tannar bid his parents a longstanding farewell, packed his bags and headed out into the world determined to put words to what it was he sought.

On his quest for meaning, Tannar found himself lost amidst the blizzard riddled peaks of a mountain range. Seeking shelter, he stumbled into a cave and found a warm fire that seemed to repel the elements outside the caves yawning mouth. Seated near the fire was a wizened old man smoking from a pipe and studying Tarran with a critical beneath bushy white brows.

"Was wondering when you'd make it, little one. Been searching for help for centuries. Come in then. Sit; eat; rest. We've got a lot to discuss, and I'm too old to waste time."

Tannar soon learned that this grandfatherly figure with a long white beard was Zephyrus, an ancient wizard that'd been woken from his slumber by the birth of a powerful magical savant. Thanks to a bet he'd lost to a seer, centuries ago, Zephyrus had agreed to teach this savant in the ways of magic once he was born. Unfortunately, the seer had underestimated how long it would take his vision to come to fruition, and Zephyrus had been slowly weakening while waiting for his apprentice to appear. Knowing his time was coming to an end, Zephyrus had used a precious remainder of his magic to call for help. Tarran had unknowingly answered the call just as the wizard was fading, and the power awakening within Tarran wouldn't be enough to sustain him.

Still unsure if he'd found what he'd been searching for, but sympathizing with Zephyrus' plight, Tarran agreed to participate into a melding ritual that would allow the wizard to anchor himself to the world until he'd fulfilled his promise. The price of his ritual was time and knowledge, Zephyrus's time and knowledge, but would imbue Tarran with his essence and allow the young boy a portion of his arcane prowess. The ritual was a success, and Zephyrus was now bound to Tarran soul to soul. What was left of Zephyrus' physical form became a blank grimoire that represented his forgotten memories. With time, Zephyrus hoped to refill the grimoire with his forgotten knowledge as Tarran's own magical strength increased, and he would one day find the savant he sought, with this wayward wanderer's assistance.

Little did Zephyrus or Tarran know that they had both found what they sought...

More About Them:
  • Though his innate magic is storm magic, Tarran has gained the arcane insight of an apprentice through his connection with Zephyrus and can conjure basic wizard spells with some ease.
  • Via Zephyrus, Tarran is possessed of a strong transmutation spell that allows him to transform his clothes and a random rod (a tree branch, broom handle, candlestick, etc) into his wizard robes and a staff ( like the picture).
  • The first spell he unlocked from Zephyrus' grimoire was a levitation spell that allow him to ride his staff, like a witch's broom.
    Tarran can substitute riding a broom for his normal locomotive mediums. This power is limited by the duo's own magical inexperience. As it stands now, he can only maintain 3ft levitation above any surface, and his ability to travel is limited to what she can do using his own two feet. He can, however, fly over marsh and quicksand with ease. He can fly over shallow water with ease. It is slightly less draining to travel this way.
  • Tarran can often be found having verbal discussions with Zephyrus in public, which seems strange until the old wizard decides to reply in kind.

Theme:
 
Name:Lenyr
Age:
21
Gender:
Male
Appearance:
Lenyr still dresses similar to the dress of his nomadic tribe. This is shown in his simple clothing similar to a shepherd. He still carries his simple oak staff and flute which he used in the tribe although now they are used to concentrate his magic.
4ec72ae5b1556e6d9b8f47210eea4683.jpg
(like this but with no bow)
Level of Skill: fine
Field of Focus:
Control over Wind as well as a kinship with animals through the use of his flute
Background:

Lenyr belonged to a nomadictribe of goat herders. They roamed the northern mountainous regions and as such rarely came into contact with the world. Magic was always strong within the tribe and seen as a normal part of life. Their close connection to nature and the mountains meant they were able to command the wind. Through the tribes ancient history they alsolearntto communicate with animals through the use of their flutes.
Lenyr lived in the tribe for much of his early life and was content. The life was simple and rewarding. However, he always dreamed of seeing the world and felt disconnected from the rest of it. His wishes were answered soon after his sixteenth birthday when his tribe met a travelling wizard named Friedolin. He stayed with the tribe for many months and spent much time with Lenyr. He taught him how to train his magic and to use his staff as a tool forchannelling his magic as well as as a weapon. He also told Lenyr many stories of the adventures he had experienced during his lifetime. Lenyr discovered that Friedolin was a field scholar. As a scholar he was devoted to improving the worlds knowledge, but whilst his colleagues achieved this by spending their lives in libraries reading books, he achieved it by exploring the world and seekingits many legends. This sparked the curiosity and wanderlust Lenyr had always had, so it was nobody'ssurprise that when it came time for Friedolin to leave, Lenyr was chose to leave to, as his apprentice.
Together they spent many years travelling together and had many adventures. Sometimes their wandering brought them to the deepest depths of nature where Lenyr could learn to better listen to the wind. Sometimes they would travel through villages and Lenyr would learn the ways of people, their joys and their sorrows, the scoundrels and the saints. They also spent time in the cities of the world. Friedolin always seemed to have a friend in ever city who was undergoing some project or other, of which Friedolin and Lenyr were able to assist. Lenyr was able to learn the workings of many complicated machines, new forms of magic and the complexities of inner city politics.
Over the years of their travelling Lenyr learnt a lot of the world but also improved his magic. By training every morning Friedolin took Lenyr’s tribes simple use of the magic and allowed Lenyr to enhance it. He showed Lenyr how to use it in new and ingenious way but more importantly how to be creative and come up with new techniques himself.
This all changed when the Crimson wizard stole the crown. Lenyr and Friedolin spent some time learning of the Crimson Wizard and his operations and quickly realised they couldn't stand by and watch. They devoted their time now to protecting magic users from the Crimson Wizard and his enforcers. They sought out magic users and helped them find safety and hiding and attacked the caravans transporting magic prisoners to set the prisoners free. But every mission quickly became more difficult and more dangerous, and they came close to being caught many times. They tried to gain allies and form a rebellion but as the Crimson wizards influence spread every possible ally was either captured or too afraid to join them.
Then Friedolin was injured. He was struck in the side with a cursed sword, which meant the wound wouldn’t heal and he quickly became sick. Within days he was close to death. His last minutes were spent telling Lenyr to flee to the outer reaches of the Crimson Wizards reach and to find allies.
“You must find a rebellion or there is no hope.”
 

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