• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Witcher Tales: OOC

Main
Here
Characters
Here
Lore
Here
ShadowRogue ShadowRogue
Same thing, I bought the entire book series, I'm reading that book right now. So far I like it.

Iskandar Iskandar
Post the song man, I'll give it a listen

MrThe MrThe
I must say man, Griznir looks like he'd fit in more with the Antagonist of the story rather then the good guys. When you use words like "sociopath or psychopath" to describe a characters personality it makes people think he leans on the darker side of the spectrum. On top of that being a killer at 16 and riding with a group of bandits, well, that kinda labels him within the Non-good guy camp.

Well I said "Might" it's not definite that he's completely loco. Also he may be a bad guy, but if it pays he'll still do the job. The witcher is all about dark grey morality.
 
Maybe calling him a sociopath is a bit extreme. I was thinking definitely jaded, maybe a bit messed up, but he's not exactly a serial killer, he doesn't take any particular enjoyment from death, he just doesn't feel remorse.
 
I should also specify what I mean by sociopath and psychopath. People usually considered sociopaths or psychopaths have Anti Social Personality disorder. It is a mental condition characterized by extreme narcissism and lack of empathy, as well as lack of, or a weakened Conscience. Not everyone diagnosed with ASPD are serial killers, many are high ranking CEOs. In fact our Resident Bard may have a case of latent ASPD as well.
 
Just like other mental disorders Anti Social Personality Disorder can come in different levels of severity, and extenuating circumstances can worsen or lessen the condition.
 
I edited the personality for mine and added the theme song. I'm not sure about the personality, I found it difficult to describe his inner self
 
I removed the words Psychopath and Sociopath. I also would like to stress that even villainous people can do heroic things for the wrong reasons. All that matters to Griznir is that he solves the problem and gets paid. And as for outright killing people, Griznir knows that unless he can get away clean it's better to simply give them a beatdown to reach them a lesson. Too much hassle otherwise.
 
Tbh I like the idea of having a Neutral Evil/ Chaotic Evil character in the party. Would make pretty interesting interactions.
 
*goes on youtube to find a theme song, ends up on this song*

Let's just say my character, in real life, would be a total white chick like me rip.


Imma try and find a more... fantastic song? maybe? not too sure xD
 
Dionysus Dionysus Your character is a princess, she is breeding stock, not really meant to be gallivanting through the woods breaking curses etc. I mean, shouldnt she have been married off to secure the alliance with France already?
 
I don't think I replied to the GM's questions.
out of curiosity, how do you guys feel about character death? What's your thoughts on PC characters dying in a roleplay?

To maintain a solid group dynamic in the long term, which is what it sounds like you're planning to do, I'd give character death a wide berth. In fact, I wouldn't even push characters into dangerous events too frequently until they've got to know each other. A huge mistake I see in fantasy RPs is the idea that "if I keep them fighting or in danger, they'll grow as a team!" It doesn't work. It rarely ever works. What you get are characters stripped of their personalities to suit the constant combat setting, players find it stale because they can't play what they wrote in their sheets and interest tapers off because the plot gets predictable.

After pushing for players to get their sheets done in under a week, a lot of time and devotion has been put into them to make them before the deadline. Killing them (or making them killable) shouldn't be on the agenda until late game, once you've managed to find that mysterious group dynamic and it's been maintained long enough for the characters to truly care for one another, else the deaths are meaningless and only hinder the formation of these relationships.

How comfortable are you with "Dark" fantasy settings. What's your limit on just how bad things can get? Do you even have a limit?

I touched on this briefly in the first question but I'll elaborate here too because combat is just as dark as you'd think it would be. An excess of dark elements in a roleplay stifles the characters, forced them to be disgusted, distraught or depressed all of the time and gives players no room to grow and develop those bonds between other players because they're brooding over the latest tragedy they just witnessed (like, yknow, the death of someone they were working with). A setting can be dark overall but have a very reasonable amount of good elements to it! Even in the most war torn counties you find marketplaces and music. People strive to avoid misery - especially when they're surrounded by it.

The best way to get the right amount of dark in a roleplay (and this works for a lot of things, including how to RP in general) is obviously to apply a lot of logic. Get your Sonder going. Assume that every person in your RP is a complex human being - don't shunt in characters that are meant to add to the body count, don't make miserable peasant 2957 a nameless face, give everyone a story and remember that you're inflicting misery onto real people. I like my RPs to ditch the video game/adventure hero mentality and try to at least act realistically in terms of personality. I'd be way more content if, instead of walking through an empty village full of uninteractable crying NPCs, we met Sarah the stay at home mother who's trying to feed her kids, but things are hard what with the blight and all, and you have to slaughter the cows to protect the meat, and even though little jenny's cough is getting worse we'll get through it. We always have.

So tldr - don't add in dark shit for the sake of darkness. Keep it mainly average but make the dark stuff count.

Do you like to see recurring NPC's, would you like to get more involved with an NPC's story as well as our own? Or do you simply like to focus on your characters journey and the other PC's within the roleplay?

think I answered my own question there!

I can't stress the logic thing enough though, it should apply to everyone. No character is completely apathetic or completely miserable, and it really renders the RP useless if everyone is out for themselves and nobody wants to make friends. That's one of the most worrying things I've seen in the sheets so far, and I implore all of you - if your character doesn't have a reason to willingly go along with the party, and doesn't have an incentive or a personality that enables them to make friends with the rest of the cast at ANY point please try to fix it ASAP. I'm chill with characters that take a while to warm up to people, but a bunch of cold, snarky individualists will never make a group dynamic work.
 

Users who are viewing this thread

Back
Top