NUSKI
new-skee
My Explanation
I must admit, creating roleplays can be quite fun and enjoyable, especially done with other people. My problem isn't that it takes a lot of work (or well it should). I find that when you are the GM of the roleplay, it isn't as fun. Why is that you ask?
Think about it; when you are the creator of the roleplay, you know exactly what's going to happen. There isn't any surprise or excitement, at least that is how I view it. You control everything so your character knows exactly what to do. Sure, you can act like you had no idea of this and your character is having some trouble, for example.. fighting a water serpent or giant. The fact is, YOU are the one that's controlling the mob/opponent. Imagine if your character was the one that was fighting these beasts. The conversation would mostly likely be a one-on-one chat with yourself. Even if other players are contributing to the attack, you would most likely have the longer post since you are controlling not only your character but the opponent. Plus, you could have more than one character.
If I were to create a roleplay, I would do it with others and assign each a part of the story without telling me. Or they could, I doubt it would matter. Or I would make it a DICE roleplay so the power of my attacks and defense would be surprising. Of course, this only applies to roleplays with combat- specifically Fantasy, Futuristic, Fandom[?], and DICE[?].
That's all I wanted to say for now. Let me know what you think.
-Brook