floripher
neat internet guy
Hello!
Recently I've regained an interest in running games, but typically it doesn't go very well. If we even get enough players to start anything, I usually get overwhelmed and/or it just sort of dies from there on. I've been a part of so many successful games and I'm really not sure what I've been doing wrong!
I've been trying to implement the same things I've seen in successful games in mine but it never turns out quite right.
I do think it is partially because I have a tendency to rush into things, but other than not doing that, does anyone have any advice when it comes to 1. ) actually finding players to play your game and 2. ) being able to properly develop a world while keeping players engaged and entertained?
Recently I've regained an interest in running games, but typically it doesn't go very well. If we even get enough players to start anything, I usually get overwhelmed and/or it just sort of dies from there on. I've been a part of so many successful games and I'm really not sure what I've been doing wrong!
I've been trying to implement the same things I've seen in successful games in mine but it never turns out quite right.
I do think it is partially because I have a tendency to rush into things, but other than not doing that, does anyone have any advice when it comes to 1. ) actually finding players to play your game and 2. ) being able to properly develop a world while keeping players engaged and entertained?