Magic and Technology
Magic Charges
As a result of a battle with an ancient demon, how magic works has changed entirely. Magic is effectively split into 2 categories: Spells and Ordinations, and mana has gone the way of the dodo, instead replaced with a Charges system. Instead of being able to spam potentially unlimited spells provided you have the mana, the charges system gets rid of that.
Spells are your traditional spells. Your Fireballs, Ice Spear, Rock Blast, Shield, Minor Heal, etc. These can be recharged over time (1 per certain amount of time) and one can refresh 1 spell charge by use of a basic mana potion. Traditional spells follow a star system, which is a basic system that determines how many charges your spell uses. Beginner is between 1-2 charges. Intermediate
- Beginner- Mostly small utility spells or basic single target spells; 1-2 Charges
- Intermediate- Stronger single attack spells or weak AoE spells. Strong buffs for a short time; 2-3 Charges
- Advanced- Spells made for groups. Everything is strong, effects are numerous or complex; 3-4 Charges
- Expert- Spells made for larger groups. Summoning complex creatures or weaker creatures without a time limit. Single target attacks are basically nukes. Single target buffs turn a man into a machine; 5+ Charges
- Legendary- Military asset level magic that can cause significant alterations to the land. A nuke in the borderline literal sense. Spells like and Sword in the Stone; 7+ Charges
Ordinations are divine spells, in a way enforcing the will of the God who granted them on the world. They are stronger than normal spells and can defy the laws of the world. They also don't have a multi-star system. But this exclusive power comes with a few restrictions:
- They are only accessible by service to a God (Divine Favor), whether that God is Holy, Daedric, Fae, or Draconic.
- These do NOT recharge normally. All Ordination uses are refreshed in full at the same time at midnight (unless your specific God specifies otherwise). If you use your allocated 3 charges, that is all you get until midnight strikes
- They can be refreshed by a prayer or Tribute to the God they serve
- They are cheaper to cast when standing on the appropriate Sanctified Grounds
- When out, they are unable to be used without a prayer or Commune to request another charge. However, without special justification, it is nigh impossible to get more charges
- They are subject to restrictions on use. For example, an Ordination used to promote gardening can't be used to, say, rapidly grow bamboo for the purposes of Bamboo torture on a victim
- Growing your Ordination charges is at the direct discretion of your God. Growing stronger will not grow your charges
- Permitted- These are the spells the God permits you to use without further permission. ALL of these cost a simple 1 charge
- Forbidden- These require permission every single time you use them and are the equivalent of Legendary Spells. Spells like Ultra-Violet Nova, Revive, and Divine Beast summoning all require permission every single time. It is a VERY easy way to get Stripped of Divine Favor if you use one of these spells without permission
- These still have a charge cost, but are effectively a loan. If Revive costs 10 charges and you have 3 max, You will have 0 charges until you make up the remaining 7. That means 2 days getting 0 charges, then getting back only 2 at the last day. Then it's back to normal
Technology
The pinnacle of technology is dwarven innovation. Flintlock is a thing, but it is not a full replacement for swords and bows. Technology is basically light steampunk. Airships and cargo transport, but not to the level of prosthetics or body enhancements. Magitech enhances the abilities of technology by infusing it with magic, giving it an effect similar to Spellblade, but far less versatile and less able to power it up.Rules:
- Stay in genre. You get a LOT of creative freedom, but within reason. No Mass Effect Harvesters. I say this because it's happened before
- Characters will be checked for anything potentially OP
- Magic is VERY low leveled since the properties of the island all but destroyed it
- No superficial weaknesses. If a weakness is put down, it MUST be a weakness that can be exploited or cause issues for the character
- Everything is low leveled since you just came off this island
- No divinity- Divinity consists of gods, demi-gods, deities, mid-level+ angels, and mid-level+ demons, and anything similar. This includes things like (grim) reapers
- The point of this CS is to update it as you go. As new skills are learned and new gear is obtained, update it on the CS
BASIC INFORMATION
Name: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes)
PERSONAL
Sexuality: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)
PHYSICAL
Appearance: (Written, or a picture. If written, then at least a detailed paragraph of text)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)
FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
If you want it formatted exactly as above, just copy and paste this code below and then fill in your information
Code:
[B][U]BASIC INFORMATION[/U]
Name[/B]: (Their true name)
[B]Aliases[/B]: (Other names, titles, nicknames, and aliases.)
[B]Age[/B]: (Biological age. How long have you been there?)
[B]Gender[/B]: (Male, Female, Genderless, or Hermaphrodite depending on Race)
[B]Race[/B]: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
[B]Class[/B]: (Feel free to make your own, however, the basic, recommended list can be found here: [URL='http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses']Fantasy Character Classes - TV Tropes[/URL])
[B][U]PERSONAL[/U]
Sexuality:[/B] (Ships gotta sail, then sink each other.)
[B]High Concept[/B]: (Sum up your character in a sentence.)
[B]Character Alignment[/B]: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
[B]Relatives[/B]: (People that are biologically related to your character)
[B]Organizations\Affiliations[/B]: (Organizations, or people the character is affiliated with)
[B]Bio[/B]: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)
[B][U]PHYSICAL[/U]
Appearance:[/B] (Written, or a picture. If written, then at least a detailed paragraph of text)
[B]Weapons & Armor[/B]: (Anything that the character uses for protection, or attack during combat)
[B]Items & Personal Belongings[/B]: (Any other items that the character has, or belong to them)
[B]Skills & Abilities[/B]: (Not magical. Include things like bartering, or the ability to pickpocket)
[B]Spells & Magic[/B]: (Magical. Spells and magical abilities that the character has)
[B]Weaknesses[/B]: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)
[B][U]FLUFF (Optional)[/U]
Hobbies[/B]: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
[B]Quote\s[/B]: (Notable things that the character has said, that may show off their personality or speech type)
[B]Theme[/B]: (Musical theme)
[B]Other[/B]:
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