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Fantasy Who's Part of my Crew Again? (CS)

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Lore
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Kylesar1

This is my loudest bork
Supporter
Magic and Technology

Magic Charges

As a result of a battle with an ancient demon, how magic works has changed entirely. Magic is effectively split into 2 categories: Spells and Ordinations, and mana has gone the way of the dodo, instead replaced with a Charges system. Instead of being able to spam potentially unlimited spells provided you have the mana, the charges system gets rid of that.

Spells are your traditional spells. Your Fireballs, Ice Spear, Rock Blast, Shield, Minor Heal, etc. These can be recharged over time (1 per certain amount of time) and one can refresh 1 spell charge by use of a basic mana potion. Traditional spells follow a star system, which is a basic system that determines how many charges your spell uses. Beginner is between 1-2 charges. Intermediate
  1. Beginner- Mostly small utility spells or basic single target spells; 1-2 Charges
  2. Intermediate- Stronger single attack spells or weak AoE spells. Strong buffs for a short time; 2-3 Charges
  3. Advanced- Spells made for groups. Everything is strong, effects are numerous or complex; 3-4 Charges
  4. Expert- Spells made for larger groups. Summoning complex creatures or weaker creatures without a time limit. Single target attacks are basically nukes. Single target buffs turn a man into a machine; 5+ Charges
  5. Legendary- Military asset level magic that can cause significant alterations to the land. A nuke in the borderline literal sense. Spells like and Sword in the Stone; 7+ Charges
Spells cannot be cast without the appropriate amount of spell charges.

Ordinations are divine spells, in a way enforcing the will of the God who granted them on the world. They are stronger than normal spells and can defy the laws of the world. They also don't have a multi-star system. But this exclusive power comes with a few restrictions:
  • They are only accessible by service to a God (Divine Favor), whether that God is Holy, Daedric, Fae, or Draconic.
  • These do NOT recharge normally. All Ordination uses are refreshed in full at the same time at midnight (unless your specific God specifies otherwise). If you use your allocated 3 charges, that is all you get until midnight strikes
  • They can be refreshed by a prayer or Tribute to the God they serve
  • They are cheaper to cast when standing on the appropriate Sanctified Grounds
  • When out, they are unable to be used without a prayer or Commune to request another charge. However, without special justification, it is nigh impossible to get more charges
  • They are subject to restrictions on use. For example, an Ordination used to promote gardening can't be used to, say, rapidly grow bamboo for the purposes of Bamboo torture on a victim
  • Growing your Ordination charges is at the direct discretion of your God. Growing stronger will not grow your charges
Ordinations fall into 2 categories: Permitted and Forbidden
  1. Permitted- These are the spells the God permits you to use without further permission. ALL of these cost a simple 1 charge
  2. Forbidden- These require permission every single time you use them and are the equivalent of Legendary Spells. Spells like Ultra-Violet Nova, Revive, and Divine Beast summoning all require permission every single time. It is a VERY easy way to get Stripped of Divine Favor if you use one of these spells without permission
    • These still have a charge cost, but are effectively a loan. If Revive costs 10 charges and you have 3 max, You will have 0 charges until you make up the remaining 7. That means 2 days getting 0 charges, then getting back only 2 at the last day. Then it's back to normal



Technology
The pinnacle of technology is dwarven innovation. Flintlock is a thing, but it is not a full replacement for swords and bows. Technology is basically light steampunk. Airships and cargo transport, but not to the level of prosthetics or body enhancements. Magitech enhances the abilities of technology by infusing it with magic, giving it an effect similar to Spellblade, but far less versatile and less able to power it up.



Rules:
  • Stay in genre. You get a LOT of creative freedom, but within reason. No Mass Effect Harvesters. I say this because it's happened before
  • Characters will be checked for anything potentially OP
  • Magic is VERY low leveled since the properties of the island all but destroyed it
  • No superficial weaknesses. If a weakness is put down, it MUST be a weakness that can be exploited or cause issues for the character
  • Everything is low leveled since you just came off this island
  • No divinity- Divinity consists of gods, demi-gods, deities, mid-level+ angels, and mid-level+ demons, and anything similar. This includes things like (grim) reapers
  • The point of this CS is to update it as you go. As new skills are learned and new gear is obtained, update it on the CS







BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes)



PERSONAL
Sexuality:
(Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)



PHYSICAL
Appearance: (Written, or a picture. If written, then at least a detailed paragraph of text)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)



FLUFF (Optional)
Hobbies
: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:


If you want it formatted exactly as above, just copy and paste this code below and then fill in your information

Code:
[B][U]BASIC INFORMATION[/U]
Name[/B]: (Their true name)
[B]Aliases[/B]: (Other names, titles, nicknames, and aliases.)
[B]Age[/B]: (Biological age. How long have you been there?)
[B]Gender[/B]: (Male, Female, Genderless, or Hermaphrodite depending on Race)
[B]Race[/B]: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
[B]Class[/B]: (Feel free to make your own, however, the basic, recommended list can be found here: [URL='http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses']Fantasy Character Classes - TV Tropes[/URL])



[B][U]PERSONAL[/U]
Sexuality:[/B] (Ships gotta sail, then sink each other.)
[B]High Concept[/B]: (Sum up your character in a sentence.)
[B]Character Alignment[/B]: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
[B]Relatives[/B]: (People that are biologically related to your character)
[B]Organizations\Affiliations[/B]: (Organizations, or people the character is affiliated with)
[B]Bio[/B]: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)



[B][U]PHYSICAL[/U]
Appearance:[/B] (Written, or a picture. If written, then at least a detailed paragraph of text)
[B]Weapons & Armor[/B]: (Anything that the character uses for protection, or attack during combat)
[B]Items & Personal Belongings[/B]: (Any other items that the character has, or belong to them)
[B]Skills & Abilities[/B]: (Not magical. Include things like bartering, or the ability to pickpocket)
[B]Spells & Magic[/B]: (Magical. Spells and magical abilities that the character has)
[B]Weaknesses[/B]: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)



[B][U]FLUFF (Optional)[/U]
Hobbies[/B]: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
[B]Quote\s[/B]: (Notable things that the character has said, that may show off their personality or speech type)
[B]Theme[/B]: (Musical theme)
[B]Other[/B]:
 
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BASIC INFORMATION
Name
: Asmund Adonis
Aliases: Captain Ass; Captain Basenji
Age: ???. He's been around for quite a long time
Gender: Male
Race: Immortal Human
Class: Warlord



PERSONAL
Sexuality:
Heterosexual
High Concept: Captain of some of the nastiest dogs on the sea
Character Alignment: Chaotic Evil
Relatives: ???
Organizations\Affiliations: Captain of the Black Sea Basenjis
Bio: TBR



PHYSICAL
Weapons & Armor: Ship Full of weaponry, but he typically keeps himself armed with a powerful Cutlass and Flintlock Pistol no matter what.
  • Bones of Nos- The Cutlass absorbs both human and animal blood and can unleash them in powerful spells
  • Semira's Hatred- A demonic flintlock pistol that can be imbued with magic and can change forms. It also absorbs blood
    • Shotgun Configuration- All 3 barrels conjoin into a powerful shotgun
    • Cannon Configuration- The Dragon's maw opens to unleash brutally powerful magic blasts, with a fairly long cooldown.
a2cb61ebae9e37cce6743744bc561076.jpg

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Items & Personal Belongings: An entire ship of items
Skills & Abilities:
  • Close Combat
  • Pickpocket
  • Stealth
Spells & Magic:
  • Water Magic
  • Support Magic
  • Daedric Magic
  • Wood Magic
Weaknesses:
  • Being surrounded by powerful Holy Magic can render his demonic weaponry useless as well as prevent him from using Dark Magic
  • Fire prevents him from using Wood Magic




FLUFF (Optional)
Hobbies:
Piano, Looting, Drinking,
Quote\s:
  • "Carry on, my dogs."
  • "Clean yourself up."
Theme:
Other:
 
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BASIC INFORMATION
Name
: Darby
Aliases: Fergie (current alias), Cuttin' Board Darbs
Age: 37
Gender: Female (AMAB)
Race: Elflin (elf/goblin)
Class: The Corsair


PERSONAL
Sexuality:
Female-leaning Bisexual
High Concept: A massive bitch or a massive dork, depending on who's telling
Character Alignment: Chaotic Neutral
Relatives: A goblin mother, and elf father she never met. Doesn't know, doesn't care.
Organizations\Affiliations:
  • Ex-Bronze Ballast Captain
  • Black Basenji Raid Captain
  • The Yawning Pinniped (her old fishing ship and crew)
Bio:
Fergie is a woman who's "spent more time wiping her ass than walking on land", as she likes to put it. Between parents who wanted nothing to do with the results of their careless romping, and the town she was dropped off at— a seaport of humans tolerant of but aloof to her presence— she was pushed away from a life on foot, finding no roots in the ground she tread over. Sailors cared little for creed and lineage when what kept a ship floating was knowing how to tie a knot or patch a hole, was what the man who took her in taught her. But he taught her little else, sending her off once she demonstrated she could catch her own dinner from a fishing line. Still a young lass barely in her teen years, Fergie found herself alone again, but this time on the open water, and with a few more tools to her belt.

The same thing that kept her fed soon brought weight to her coin purse, and she spent the following years as a fisher, selling her catches to whatever ports her dinghy took her when sailing along the coastline. Without a means to save and little use for it beyond repairing and upgrading equipment, the money left over was spent indulging herself in tavern culture. That is to say, drinking and gambling and getting kicked out of places when her brawling spirit got out of hand. For a long time it was the only socialization she had, but it led to her establishing connections with others of the trade, and eventually became a shipmate of a sizable fishing vessel, taking on larger prey for bigger pay. Finally finding a community of belonging, there was scarcely a moment where she felt like she couldn't be herself, and her life wasn't an unhappy one.

It's anyone's guess why she left that all behind in favor of joining the dreaded pirate fleet that prowled those waters, forever blotting her name on the Royal Navy's records. She claims that she had her reasons, but never gives so much as a hint as to what they were. Instead, she prefers recalling in detail how her skills sent her rapidly rising through the ranks, from Swab, to Deckhand, then Officer, and not much later Captain of one of their battleships. Gutting fish was easy enough; gutting people turned out to not be much harder. But Fergie was never one for foresight, and thus didn't foresee that the Bronze Ballasts would one day become her enemy.

Though most of their ships lay at the bottom now, and those still sailing doing so under different flags, Fergie won't be seeing the last of them yet. Just as well; she isn't finished with them, either.


PHYSICAL
Appearance:
A tall and gangly woman standing at 6'3 feet, Fergie has little in the way of mass. Her goblin litheness and elfin height makes for a rather uncanny stature, her twig-like limbs nearly disproportionate in length to her narrow torso. She's hardly frail, however, lithe muscle giving her some shape, as well as a paunch that hides her abdominals. Further intimidating are the array of deep scars from countless battles cutting across her pale green skin. Her worn long-sleeve shirt and breeches too baggy for her spindly legs hide most of the damage, but one look at her long-nailed fingers and cleft lip, and no one needs to wonder why they used to call her Cuttin' Board Darbs.

Though her slim, pointed face seems reasonably elfin in shape alone, a few features betray her goblin heritage. Wide, yellow eyes pierce under the brim of her hat, and blunt fangs of a disconcertingly similar color accompany a gap-toothed grin— or grimace. Scruffy hair tends to grow on her chin and along her jawline, but she won't let it grow into a full beard. Some rare genes made her unable to develop cartilage around her ear canals and nostrils. Instead, tapping in to the connection with nature most goblins have, symbiotic lichen grows to fill in the gaps. Leafy ears extend upwards in proud arcs just past the top of her hat. Her nose isn't nearly as long, but still comically so. Her wooden leg prosthetic is covered in this lichen, allowing her control over it as if it were a limb.

Some easily mistake her for a man, given her androgynous features and style of dress, and voice that's been described as "very commanding". She's nearly flat-chested, possesses hair in places that a human woman would be horrified of, and her black locks are usually cut to little more than spiky fuzz on the top of her head, though she sometimes lets them grow just past her ears. Her unladylike disposition doesn't help in that area either, slouching and spitting and stomping around in her oversized, knee-high boots.
She's a butch bitch, and she's damn proud of it.
Weapons & Armor:
  • Flintlock pistol and shortsword combo.
  • Blunt fangs and sharp nails
  • Rarely wears armor in favor of maximizing speed and agility, but will wear light armor if pestered enough.
Items & Personal Belongings:
  • Her trusty hat— affectionately named Lucy— a living mushroom grown to be fitted as headgear.
  • Relic: Craftsman's Boon
  • Relic: Ship in a Bottle
  • Illusion Relic: a belt that alters her appearance in the eyes of anyone loyal to the Bronze Ballasts
  • A rusty and jittery compass she found in the shore refuse of Dead Man's Isle. It doesn't seem to point north.
  • A few wooden carvings she's taken to whittling to pass the time.
Skills & Abilities:
  • Versatile Combatant - Experienced with both ranged and melee weapons. Most experienced with one-handed weapons, but can take on two-handed if needed.
  • Dual-Wielding - Can dual swords, guns, or one with the other
  • Agility - Lithe and long-limbed, a fast runner and difficult target
  • Nautical Proficiency - Advanced experience in sailing, fishing, and navigating
  • Intimidation
  • Leadership
  • Monster Hunting - Knows sea monster related lore, specifically how to take them down
  • Bilingual - English, Scots, a handful of Piscean
Spells & Magic:
  • Fungi Symbiosis- An inherited trait from the goblin side of her lineage, she can magically link with fungi and establish bonds that strengthen with time. This only works with fungi (mushrooms, lichen, etc).
    • Spatial Sense - First stage. Aware of symbiote in relation to her (direction and distance). Little to no physical contact required.
    • Environmental Sense - Second stage. Aware of environmental factors symbiote can sense (temperature, humidity, light intensity). Frequent contact required. (Lucy is in this stage)
    • Fungi Manipulation - Last stage. Physical symbiosis allows symbiote to grow on skin and fill in missing places as willed. Can feel as if her own skin, as a weak touch sense. Constant contact required. (Body lichen is in this stage)
Weaknesses:
  • Hypervigilant - Paranoid fish. Scared and pissed all the time, which leads her to lash out and break down more quickly.
  • Impulsive - Her many scars and injuries are a testament.
  • Socially Inept - Many battles can't be fought with cutlass and gun, and it freaks her out.
  • Reading Disability - She thinks she's illiterate, but someone just hasn't told her what dyslexia is yet.
  • Weak Stomach - A laundry list of food sensitivities (that she regularly ignores). Digestion-related illnesses can leave her bedridden for days.
  • Missing Leg - Despite having an effective prosthetic made of lichen, it isn't a perfect replacement to her old kicker. An easy extension of her body, but magical connection can lose sync, especially under the influence.
  • Oldest Friend - Lucy is her comfort object. Guaranteed mental breakdown if something happened to it.

FLUFF
Hobbies
:
  • Parkour
  • Improv comedy
  • Fishing
  • Whittling
  • Can play a mean concertina
Quotes:
  • "Don't warn me 'bout danger. Been waist deep in it fer's long's me memory's permittin'!"
  • "That's crazy bitch to you, bilgerat!"
  • "So ye wanna know how to be a master fisher? Eheheheheh..."
  • "[every expletive under the sun, any context]"
Theme:
Notable Relationships:
Positive-Aligned
  • Bogrum Mazoga - Highly Positive (Friend/Attracted to)
  • Sebas Deadeye - Positive (Trusts)
  • All Piscean Races - Positive (Good history with)
Neutral-Aligned
  • Black Sea Basenjis- Positive-Aligned Neutral with most members
    • Includes Avery Valencia, Ashlynn Thormdottir, Nakaos
  • Elaina Melora - Negative-Aligned Neutral (Distrusts)
  • Duradel - Negative-Aligned Neutral (Distrusts)
Negative-Aligned
  • Misanthrope - Disposition penalty to everyone
  • Asmund Adonis - Negative (Hates)
  • All Divinity - Highly Negative
  • The Commodore- Maximized Negative (Sworn Enemy)
    • Disposition penalty to all supporters/followers
 
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BASIC INFORMATION

Name
: Fergie

Aliases: Fergie the Grisly; Cuttin' Board Ferg; Crazy Bitch (a personal favorite)

Age: 37 (still quite the spring chicken, given her elfin blood)

Gender: Female

Race: Elflin (elf/goblin hybrid)

Class: The Corsair



PERSONAL

Sexuality:
Bisexual

High Concept: A fearless (or insane, depending on who you asked) sailor donning a goofy hat, on an endless quest to quench her insatiable thirst for adventure.

Character Alignment: Chaotic Neutral

Relatives:
Mother - A goblin huntress hailing from a nomadic Highland tribe.
Father - An elfin druid who left his Nordic home to share his teachings with foreigners.
Growing up in a human seaport, her contact with her other relatives was limited at best.

Organizations\Affiliations: The Wildcard; the only ship and company she can safely call her ally.

Bio: Growing up on the western coasts of Scotland, Fergie had watched the fishing and merchant vessels make to port day-in and day-out, docking to unload their wares and weighing anchor once it was time to drift off into the distant horizon. As a young lass, captivated by the sailors' tales of fantastic new lands across the ocean, she'd already decided that once she was of age, she'd be sailing off towards that horizon herself one day. And so she did.
Fast forward two decades, Fergie had became a name renown-- and infamous-- across many seas. Her descent into a life of piracy had sharpened her skills and thickened her skin, shaping her into a force to be reckoned with. Ruthless and cutthroat to her enemies, yet doggedly loyal to her allies-- that is, until they ceased to be her allies. The nature of the incident is lost to most, shrouded in rumor and tall-tales of a dreaded pirate fleet's final voyage to the bottom of the ocean, but it was then that her legacy had come to a presumable end. The sound of her name on listening ears had deafened as news of her disappearance drifted away with the tides of time.
Whatever had happened to Fergie the Grisly in the years that followed? Well, only the crew of the Wildcard could say.
If only they knew where the hell she'd taken that longboat.



PHYSICAL
Appearance: A tall and gangly woman standing at 6'3 feet, Fergie has little in the way of mass. Her goblin litheness and elfin height makes for a rather uncanny stature, her twig-like limbs nearly disproportionate in length to her narrow torso. Further intimidating are the array of deep scars from countless battles cutting across her pale green skin. Her worn long-sleeve shirt and breeches too baggy for her spindly legs hide most of the damage, but one look at her long-nailed fingers and cleft lip, and no one needs to wonder why they call her Cuttin' Board Ferg.
Though her slim, pointed face seems reasonably elfin in shape alone, a few features betray her goblin heritage. Wide, yellow eyes pierce under the brim of her hat, and blunt fangs of a disconcertingly similar color accompany a gap-toothed grin-- or grimace. Some rare genes made her unable to develop cartilage around her ears and nostrils. Instead, tapping in to the connection with nature most goblins have, symbiotic lichen grows in the shape of a long nose and pair of ears. Longer than really necessary, but hey, it's a look she prefers.
Some easily mistake her for a man, given her androgynous features and style of dress. She's nearly flat-chested, possesses hair in places that a human woman would be horrified of, and her black locks are cut to little more than spiky fuzz on the top of her head. Her unladylike disposition doesn't help in that area either, slouching and spitting and stomping around in her oversized, knee-high boots. Not that it was ever a problem to her.
(I'll probably draw a visual ref sometime soon)

Weapons & Armor: Not much in the way of armor, given her reliance on agility, and her current armament isn't one to impress.
- A waterlogged flintlock pistol.
- An old cutlass, blunt and worn with age.
- She makes heavy use of her claws and fangs, especially when unarmed.

Items & Personal Belongings:
- Her trusty hat-- affectionately named Lucy-- a living mushroom grown to be fitted as headgear.
- A rusty and jittery compass she found in the shore refuse. It doesn't seem to point north.
- A few wooden carvings she's taken to whittling to pass the time.

Skills & Abilities:
Versatile Combat - Experienced with both ranged and melee weapons, she catch switch between her pistol and cutlass with ease, and shows enough skill to prove herself more than just your average, bumbling seafaring criminal.
Agility - With her lithe form and long limbs, her arm's-reach and running speed are longer and faster, respectively. The addition of trained reflexes makes her very hard to hit, and even harder to catch.
Navigation and Weather Reading - All good sailors know how to read the stars. But Fergie has a few extra tricks up her sleeves, thanks to the tutoring of her previous crew's captain. Tools and gadgets that would make many go cross-eyed, she can point out by name, and use to discern her location in otherwise unfavorable conditions.
Intimidation - She's loud, stubborn, and stays true to her threats. Pair that with her looks, and you've got a chick who'll scare the living shit out of you.

Spells & Magic:
*Earth Magic - Beyond biology, she can connect mentally and spiritually with fungal life she chooses to bond with. Her ears, nose, and leg prosthetic are shaped not by her own hands, but are formed by simply what she envisions. The process takes time and care, as she cannot make them grow any faster than typical fungi, but the lichen she's bonded with will fill the missing parts of her body. She can feel almost as if it were her own skin, and has control over her prosthetic as if it were her own leg. Same goes for her hat, but like her ears and nose, it's merely ornamental.

Weaknesses:
Hypervigilance - Paranoia can make a person do strange and rash things, and Fergie's no exception. Something out there has her expecting an unwelcome return, and she fears the day that it does. In particularly bad episodes, she forgets herself, as well as the people who may need her.
Socially Inept - Rough looks and a rude demeanor don't make for pleasant conversation. For other rough and rude sailors, certainly, but putting her out of her social comfort zone would be awkward at best, and disastrous at worst. She's never subtle, and she never sugarcoats, making her a rather poor negotiator and a sore thumb among any polite folk she happens to stumble upon.
Semi-Illiterate - She only knows how to read some very basic English, and a mere sprinkling of other languages. This sometimes gets in the way of her navigation, if the tool at her disposal uses written readings.
Missing Leg - Despite having an effective prosthetic made of lichen, it isn't a perfect replacement to her old kicker. She can't feel it as well as her real body, and although she has total control of it, the mental connection can lose its sync and hamper her agility with sudden bouts of clumsiness. This worsens while under the influence.
*The magic-dampening effects of Bermuda Island has done likewise to her mental link. Feeling in her prosthetic is almost dead, her control of it halved, and the lichen now grows out of her control. She's been having to carve it into its proper shape during the time she's spent marooned.




FLUFF
Hobbies
: Parkour; Improv comedy; Drinking; Trying to read; Whittling (ever since she had to start carving her lichen growths)

Quote\s:
"Don't warn me 'bout danger. Been waist deep in it fer's long's me memory's permittin'!"
"That's crazy bitch to you, bilgerat!"
"WOT."
"(unintelligible screaming)"

Theme:

Other: Her birthday is October 21st

Accepted. You're free to post
 
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BASIC INFORMATION
Name
: Schebaks Dedzeiy (English Interpretation: Sebas Deadeye)
Aliases: Sebas
Age: 32
Gender: Male
Race: Human (former); Now Half-Human, Half-Triton
Class: The Pirate



PERSONAL
Sexuality:
Heterosexual
High Concept: Guess we'll blow some shit up
Character Alignment: Chaotic Good (Former); Now True Neutral
Relatives: ???
Organizations\Affiliations:
  • Black Sea Basenjis
  • The Savage Savats- The orc crew he was part of
Bio:
Schebaks Dedzeiy is a human raised by orcs in the land known as Kaer Lyon (Kie-yare Lee-yone). He was found by a beautiful orc woman as a baby and taken in to raise as her own on top of 2 more kids, another boy and a girl. Having been suckled and raised by this kind orc woman in orc society, he came up on a crossroad. The boy learned English on the side, self-taught as he liked to see humans in books and those were typically written in English.

As a human in orc society, he was weaker than ANY orc peer as well as being one of extremely few humans in an otherwise orc and goblin society. This made him an exotic commodity. Since he was smaller than an orc yet bigger than a Goblin, he found plenty of uses during adolescence and adulthood as a bit of a free lancer, doing labor jobs for Goblin households (whose houses were commonly too big for Orcs to fit) and doing support jobs for Orcish clergy. He also took work with the other few humans as a translator between orcish and English.

In love, he had to take more of a passive role. A common orcish display of affection was to pick up (bridal carry) the one you loved or flex your muscles, showing them your strength. Being strong was desirable for BOTH orc men and orc women. An immensely strong woman was usually an immensely "feminine" woman........that was, unless they had something else going for them. If one had another strength, it was also desirable, but in a warrior society, almost every orc woman was very strong and buff so he couldn't pick them up and had nothing to flex. His exotic nature made him desirable though and his varied skillset from all the different jobs he did made him strong in ways other than strength to orc woman and INCLUDING strength to goblin girls. He was stronger than even the strongest goblin male and he could still fit in a typical goblin house. He also wasn't too brutish for goblin women, which commonly caused injuries in Orc x Goblin relationships. He could easily take on a man role to a goblin woman. To an orc woman though, he was more a feminine role. While she went out to battle, he took care of the home and the kids and could cook killer meals, as well as tend to her injuries and her physical and mental stress in a way that orc males typically couldn't (as they were also hardened warriors) when she came home. He had a gentle enough touch to actually relieve her stress unlike a lot of orc males, but since he was stronger and more resilient than goblin males, they weren't too brutish or rough for him.

While he had a lot of success with both orc women and goblin women, being the perfect blend of many of the pros that outweighed the cons for them, it wasn't quite the life he wanted to live forever. He grew up having to be the compensation for the massive size and strength gap between Orcs and Goblins. While they lived in harmony and very well, and he got rich from all the work he did, it was about time to move on.

Working a dock that day, he was approached by an orc pirate crew as they needed an all-arounder. Heal injuries, cook, reach low places, etc. Goblins were just too fragile so they had relative few. He took on the job and sailing the seas with them gave him a lot of fulfillment. The leader of the shipment, impressed by his work, decided to steal him for herself to be a member of her crew. At night, she literally broke into his house and bridal-carried him out to her ship against his will. Then they set sail he became a member of her crew whether he wanted to be part of it or not. He did by the end of the night.

While there, he trained insanely hard, becoming much much more strong and much more resilient than he had before, but more readily took to the support role. Still healing and, in battle, firing his gun to take down enemy gunners before they could shoot the approaching orcs, allowing them to plunder enemy ships without that kind of fear as they already had nothing to fear in close combat (lest they were facing another orc crew). He was also with the goblins as the plunderers, as he protected them against the stronger enemies while they went about plundering and assassinating.


At 29, he parted with the crew, always having a place within the crew and the affection of the captain. Given a trinket, it was a promise to whatever crew he was on that they would never attack each other if they encountered at the seas, a standing peace treaty enforced by magic. He soon encountered Asmund Adonis, who heard of his name and recruited the man to his crew as a Basenji.

He'll go back to his orc crew soon. For now though, he has a 3rd family within the Basenjis



PHYSICAL
Weapons & Armor:
  • Leather Armor
  • Shotgun- Ole Reliable, a shotgun made to end close-range conversations
  • Shark Fin- This Cutlass is forged by a renowned blacksmith and tempered in a subzero pool of Ice-enchanted holy water. The weapon has a frighteningly sharp blade that never needs to be sharpened
  • Weighted Gloves- A pair of plain-looking black gloves with metal sown into the knuckle. Specially made for Sebas, these gloves have temperature regulation and the metal inside it increases the power of his punches while protecting his hand. These are the gloves he's always seen wearing
Items & Personal Belongings:
  • Ammo Pouch
  • Fire Bombs
  • Fire Vial
  • Smoke Vial
  • Money
  • Relic: Everquench Canteen- A canteen that holds unlimited amounts of whatever liquid is put inside it
Skills & Abilities:

  • Orcish Bilingual- Being in a crew of orcs and raised in an orc family, he learned how to speak orcish
    • Piscean Trilingual- Due to his alignment with the Goddess Marianna and her subsequent beginning to turn him Piscean, Sebas was granted with mastery of the language, speaking, writing, translating, and listening to it perfectly as if he grew up with the language
  • Crackshot- The man is very accurate with his shotgun
  • Advanced Pirate Swordfighter- With his sword, he has the technique and prowess to take on fierce combatants, up to trained knights
  • Expert Wrestler
  • Advanced Striker

Spells & Magic: Sebas has 3 magic charges max, and gets 1 back every 10 minutes
  • Aegis- Crosses his arms and projects a shield in front of him, protecting against most attacks.
  • Serrate- Sharpens his blade to the point where it pricks to even a small touch
  • Ordinations: Granted to him by Goddess Mariana, Sebas has 6 Ordination charges, 3 Holy and 3 Daedric. These don't naturally recharge, but he gets all of them back at Midnight
    • Suppress: Suppresses the Holy/Daedric power of Lostro/Orabelle
    • Command: Forces a command on Lostro/Orabelle that they WILL follow
    • Empower: Empowers Lostro/Orabelle with their corresponding power, making them stronger

Weaknesses:
  • Can't attack while using Aegis- Aegis requires him to cross his arms and ends as soon as he uncrosses them. This means he can't attack while using Aegis
  • Human- While he's only half-human right now, he is still bound to human limitations in terms of sustenance, injury, and whatnot
  • Orabelle- Orabelle is his daughter........to whom he is soul-bound. If Orabelle dies, he dies
  • Lostrogret- Lostro is effectively his adoptive daughter and her handler. He has to keep her in check, and he will sacrifice himself for her sake

FLUFF (Optional)
Hobbies
: Target Practice
Theme:
 
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BASIC INFORMATION
Name: Samuel Barber

Current Alias: Razor Blade

Age: 27 years old

Gender: Male

Race: 3/4ths human with 1/4 metal dragon. They loot human except for their eyes, which slit downward. Though he doesn’t know about the dragon.

Class: its hard to narrow down, but I wanna say a fighter



PERSONAL
Sexuality: goes for absolutely everything

High Concept: powerful quadruple amputee with magic metal limbs.

Character Alignment: true neutral

Relatives: he has 2 half sisters, 2 half brothers, a father and a dead mother. He is a widower with a Phoenix human hybrid and has a child that he has no idea where they wound up after crashing his ship.

Organizations\Affiliations: Former member of the crew “The Barbers”

Bio: Samuel Barber was raised on a pirate ship where he had many adventures. Each major adventure usually met with him losing a limb, though he was still a formidable fighter even when he was down to his last arm.

In his younger days, he feuded a lot with his brother over the love of the Phoenix hybrid. He eventually won her love around the age of 15 after he was injured in an incident with sirens where he lost a leg. Later he lost another limb (his opposite arm) during his loves explosive rebirth at 19 (he thought she died). Other leg was lost through frostbite as 22. And then his last arm was ripped from him by his grandfather Metal dragon, who then taught him about his magic. (24)

His father’s crew of children was renowned for being brutal and ruthless this followed him with many alieses, though the main one that he uses now to separate himself is Razor

PHYSICAL
Appearance:

View attachment 846771
He wears a black metal scarf, and forms his legs to look like denim jeans. He does not wear a shirt. He has a tatoo of a metal dragon on his back that seems to move, (its made of his metal and he puppeteers it)

Weapons & Armor: metal weapons, and a microscopic metal wireframe all around his body that he calls his metal layer. It absorbs physical damage, is cut proof, regulates temperature, and is bullet proof.

Items & Personal Belongings: multiple pouches of random spices and things that he stores inside his legs and arms.

Skills & Abilities: he is a really good chef and can make exquisite dishes out of basically nothing. Hes good at being friendly with people, making friends from all around.


Spells & Magic: he can create really dense or really soft metal out of thin air. Its a very basic ability, but after learning its uses for three years he has figured out all kinds of things he can do with it. He calls it his mind metal and it comes naturally to him after he learned it.
For example, he can:

Create Metal limbs to walk and grab things with.
Create weapons such as swords or metal spikes on the ground
Create metal clothing for himself and others to wear,
Other useful things.

Weaknesses:
he is majorly hearbroken after losing his one and only love throughout his life, so romance is hard for him when its intended.

He has ptsd from singing due to sirens attacking him. Because of this, he freaks out by good quality music or singing. Sea shanties don't faze him usually though if the singer is bad.

He is basically a walking lightning rod, so he has a major fear of thunderstorms and electricity.

If struck by lightning he can go into a coma and have brief amnesia when he wakes.

High pitched screeches make him lose focus and causes his metal to briefly get melty. For this reason, he hates screaming.

His metal passes through itself, so if someone has the same ability, he can get injured easily, but he can also injure them just as easily so the playing field is leveled.

FLUFF (Optional)
Hobbies: he really enjoys cooking. He likes to practice his swordplay even though he technically doesn’t need to hold the sword in his hand.

Quote\s:
“wub wub wub wub” he says as he shakes a thin metal sheet to make noise.

“I think I love you, but I may be wrong... Can you help me decide?”, he gets kissed, “I was right. I love you.”

“The kitchen is where you create masterpieces... however... your masterpiece may need some practice”

“Thats a pretty good looking barstool.”, cocks eyebrow and bites lip.

Theme: the instrumental of “my immortal” by Evanescence
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BASIC INFORMATION
Name
: Elaina Melora D'Umbra (Dah-Uhm-Brah)
Aliases: None
Age: 27
Gender: Female
Race: Human
Class: Scout; The Illusionist



PERSONAL
Sexuality:
Heterosexual
High Concept: A big freaking nerd who sees everything
Character Alignment: Lawful Neutral
Relatives: Quincy Ailis D'Umbra- Brother who works for King Richard's Intelligence Guild
Organizations\Affiliations: Black Sea Basenjis- Lead Scout
Bio:
Elaina Melora D'Umbra was born in a fairly well-to-do family. Like a lot of well off kids, she grew bored with her life. While her brother Quincy learned the way of the blade, she learned the way of the housewife, her father thinking that if she learned to fight, she would never find a respectable man. Her looks of longing out of the window watching her brother train fueled her boredom with this life

At 12 years old, she discovered her mother used to be a highly accomplished archer, so her mother took her under her wings in secret, teaching her how to use the bow and how to use magic. By day she was learning academics and wife duties, with her head deep in books. By night, she was learning how to shoot.

At 14, their secret training was discovered by her father and he worked to put a stop to it, which led to heavy fights when her mother refused to relent. Her father didn't want Elaina walking either of their paths as they both worked hard to create an easy peaceful life for them. This fell apart when the elephant in the room was that he was teaching Quincy how to fight and that double standard was why she refused to relent. In fact, this made her mother even more determined to undermine him, by moving their training to the mornings and no longer keeping it a secret.

Tensions ran high into her 15th year, but her mother was steadfast. She wouldn't stop training their daughter unless he stopped training their son. Of course she didn't WANT him to stop training their son. She just wanted consistency, which her father wasn't willing to give. At this point, Elaina was deep into learning Sensory Magic alongside Archery training.

By 16, Elaina was getting resentful of her father. It was building for the last 2 years, but it was high enough to where she stopped looking at her father as she ideally should. She gave him side-eyes and toxic looks. She withdrew from her father emotionally. By that time, she was ready to leave the house. At the age of 16, she started being propositioned for guilds due to her continuing development of Sensory Magic, which was the magic she showed the highest affinity for and abandoned most other magics for. At 16, she joined a guild and began making money of her own. Her Sensory Magic was invaluable so she made a good living and also got a TON of teachings and mentorship.

At 18, she moved out after perfecting everything her mother could teach her and got her own house with her Guild earnings. Quincy moved on to begin working with King Richard himself while she worked in that guild full time. To make herself more versatile, she got extensive academic training on top of her training from her mother.

At 22, she was propositioned by the captain of the Black Sea Basenjis to become a Scout. She surveys the land ahead of time and report back, she scan the surroundings for traps. In other words, she gets paid huge cuts from all treasures found just to be the ship's eyes and ears. A life of adventure and travel? Check. Distance from her well-meaning but oppressive father? Check. The ability to use her skills? Check. The chance to find new and more rare knowledge? Check

She found her home. While she knows she fell into the exact life her father feared she would, she knows that her mother support her at every step so long as she's doing what makes her happy. Her mother doesn't agree with the pirate life, but she knows the life of the housewife isn't what her daughter wants.

Elaina took the offer quickly under the condition that she becomes the lead scout (after proving such) and get her own room. She then sold most her stuff besides her archive of books, sold her home, abandoned the D'Umbra last name, and boarded the ship as part of the Basenji crew. When not scouting, she's studying anything and everything. Her goal relic is the Grimoire of Eternal Knowledge.



PHYSICAL

Weapons & Armor
:
  • Dagger- Standard iron dagger
  • Sniper- An extremely high caliber rifle without a scope.
Items & Personal Belongings:
  • Ship Room- When you open the door to her quarters, it's a pocket dimension. Elaina's private ship room is pretty large. The only people who can activate it to go to her actual room is herself
  • Library- A room full of books on a TON of subjects
  • Money- She keeps gold and platinum on her
  • Lockpicks

Skills & Abilities:
  • Expert Sensory Mage- excels in magic that enhances her 5 senses
  • Expert Sensory Deprivator- Excels in magic that DEPRIVES or HINDERS other's 5 senses.
  • Lockpicker
  • Linguist- She speaks multiple language fluently. English, French, Elven, Runic, and Latin
  • Beginner Extended Linguist- She knows beginner dialog in even more languages. Piscean, Orcish, German, Draconic.
  • Basic Herbologist- Allows her to create basic mana, stamina, and health potions
  • Expert Sniper- With her magic, she can shoot even fast moving targets from far away. There are very few targets she can't hit, assuming the target is within her rifle's range

Spells & Magic: Elaina is a dedicated mage. As such, she has 10 magic charges, getting 1 back every minute

Support Magic- Magic that doesn't deal direct damage and is primarily used to buff or debuff self or another
  • Sensory Magic- An extremely wide range of magic that enhances or deprives her target's 5 senses. This ensures both allies and enemy alike see what she wants them to see
  • Sense Stealing (5 Star)- Steals the target's senses to enhance her own. So long as the target remains alive, her senses are enhanced while theirs are completely nulled. The effect is psuedo-permanent (aka, until she deactivates it)
    • The enhancement is only as strong as the stolen target's condition. If she steals the poor vision of an old man, her vision won't improve much. If she steals the vision of a man who then gets his eyes gouged out, she loses the enhancement because his base sight is now lost. If he gets one eye gouged out, the enhancement in that eye will be lost.
    • Each sense can only be enhanced once. Enhancements don't stack and the second will replace the first
  • Overclock (2 Star)- Increases reflex speed and brain processing speed
  • Depressant (1 Star)- Induces a cognitive effect similar to extreme drunkenness for 60 seconds
  • Active Camouflage (2 Star)- Refracts light around the body to make her nigh invisible


Weaknesses:
  • Anti Magic- Without her magic, Elaina is all but completely useless, especially in battle
  • Frail- Compared to others, she will be destroyed physically. She can be yeeted across a room due to her small frame and she doesn't have the strength to block a sword with a sword of her own.
  • Little Physical Training- She isn't conditioned to be out physically straining herself. About the only thing she can do is RUN. It's hard to carry a lot of stuff, it's hard to carry anything heavy, it's hard to be out in the heat for prolonged periods without shade



FLUFF (Optional)
Hobbies
:
  • Studying
  • Playing multiple instruments
  • Practicing Archery
  • Creative Writing
Quote\s:
  • "I know I've read about this somewhere......."
  • "Oooooh, can I explain it?"
  • "Your speech is sandpaper to my brain. Please speak with some sense."
 
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BASIC INFORMATION
Name
: Orabelle Deadeye (Formerly Alahala)
Aliases: Ora
Age: 9
Gender: Female
Race: Triton/Siren Hybrid
Class: The Cantor



PERSONAL
Sexuality:
Ask in 9 years
High Concept: A child of water looking for a new place in the world
Character Alignment: Lawful Good
Relatives:
  • Sebas Deadeye- Made into Blood Father under Goddess Mariana
  • Birth Father (unnamed)- Deceased
Organizations\Affiliations: Black Sea Basenjis- Working under Dr. Laylah as a Medic
Bio:
Born to a Triton father and Siren mother, Orabelle lived a normal life overall despite mild cultural differences. These are mild since her parent both worship Mariana, Goddess of the Deepest Deep. Incredibly Religious household with 40 siblings, they were a VERY large family

Everything changed when their Megalo (Monarch) started to bring in Viperfish as supposedly allies, but things deteriorated FAST from there. Not much can be recalled from Orabelle, but it all culminated in the deaths of most her family over time. Given the sheer amount of death around her that comes from multiple multiple extremely large families, the deaths of her siblings was something she quickly became desensitized to.

However, she WASN'T desensitized to the deaths of her parents. In her father's final moments, he sent her with a group of landwalkers, the leader of which swore an oath to their Goddess to protect her. Now that he's a landwalker child of Mariana, she may not know him well, but she has to trust him with her very life.

She'll sing her memorial hymns and use her song to honor Mariana, her family, and to protect her protectors.

As time went on, she came to imprint on Sebas as her father and, under Goddess Mariana, she decided to take on him as her new father. This was backed up as Goddess Mariana decided to make Sebas into her biological father by mixing their blood together. Nowadays, if you ask about her heritage, she seems to have no idea about her actual heritage. Now she has an unconditional child's love for Sebas, who she sees as her actual blood father.


PHYSICAL
Appearance:
Ora is a short girl with bluish-green that turns slimy in the water but is otherwise smooth and slightly scaly as they travel down to her feet. Human-looking with fins on her face, arms, and feet. The latter 2 are also a bit more webbed than human hands and feet. Her eyes are a bright orange-yellow with vertical slits.
Weapons & Armor:
  • Alahala Stave- An heirloom passed down from her father, this stave amplifies anything that requires incantations.
Items & Personal Belongings:
  • Trace Relic- Relic that essentially gives her universal language fluency without knowing any languages besides Piscean
  • Landwalker Relic- Relic that allows her to live on land. Most useful for those who can't breathe the native air
  • Monsoon Tome- Magic tome that increases the potency of her Water and Ice magic as well as gives her access to its index of water/ice spells
Skills & Abilities:
  • Piscean- Due to being a Piscean and living her life underwater, she naturally has these abilities
    • Master Swimmer- Even the most well-trained landwalker can't compete with her swimming ability. She literally lived in water her whole life
    • Underwater Breathing
    • Underwater Dexterity- Moves quickly, has mental clarity, high dexterity,
    • Low Temperature Resistance- She is used to cold temperatures
    • Underwater Recovery- Her injuries begin to slowly heal when underwater
    • Underwater Mana- Her mana recharges faster underwater
    • Piscean Linguist- She knows quite a bit about Piscean language and culture
  • Pluviophile- When not underwater, she moves faster, gains mental clarity, and begins healing injuries in the rain. In fact, ALL benefits that she gains underwater activate in the rain as well
  • Singer- She sings with an amazing voice due to her Siren Genes, from alluring melodies to haunting arias. Magic that requires her voice in ANY capacity is made stronger
Spells & Magic: Orabelle has 4 magic charges, getting 1 back every 10 minutes
  • Water Magic- She has competence in Water Magic
  • Holy Magic- Aligned with Goddess Marianna and training with Evangeline and Dr. Laylah, Orabelle has developed Holy Magic
  • Shriek- Shrieks with a high pitched scream. When used close enough, a target can be deafened for up to a hour
  • Song of Support- She sings a song to support those around her, letting her induce any of these effects
    • Underwater Breathing
    • Increased Swimming Speed
    • Temperature Regulation
    • Increased Strength
    • Increased Speed
  • Ordination of Water- An Ordination that places a bubble of water around the affected target's area. The water begins to heat to a boil
  • Ordination of Ice- An Ordination that flash-freezes the affected area
  • Words of Power- Any spell that she casts is made stronger just by saying it. A full incantation can turn a basic spell deadly
Weaknesses:

  • Frail- She's a child. Not only that but she's weaker than even elf girls her age
  • Hot Weather- Hot weather can dehydrate her quickly if she's not in water or constantly drinking water
  • Thirst- Despite the Landwalker Relic, she requires water both frequently and in high volume
  • Landwalking Incompetence- Lower dexterity, less mana recharging, sluggishness, can't walk even moderate distances
  • Landwalker Relic- The only thing keeping her able to live on land is her Landwalker Relic
  • Trace Relic- The only thing allowing her to speak in an understandable way to anyone that lives on land is her Trace Relic. If that's taken, she can't speak understandably



FLUFF (Optional)
Hobbies
: Singing and swimming
Quote\s:
  • "Can I go to sleep now?"
  • "Landwalkers are weird......."
  • "What is this called?"
 
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Ashlynn "Goldilocks" Thormdottir

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BASIC INFORMATION
Name
: Ashlynn "Goldilocks" Thormdottir
Aliases: Ash; Goldilocks
Age: 27
Gender: Female
Race: Human
Class: The Barbarian; The Cavalier



PERSONAL
Sexuality:
Male-leaning Bisexual
High Concept: "Axes in skulls solve most of these issues. Right, Baby Bear?"
Character Alignment: Chaotic Neutral
Relatives: TBR
Organizations\Affiliations: Black Sea Basenjis- Sea/Land/Air Raid soldier
Bio:
Like most young Viking girls, Ashlynn began learning from a young age how to be effective at housework, learning the ins and outs of the usually rigorous activity that goes on around the house. Taking care of her siblings, learning to cook and clean, lifting and arranging things where and how they needed to be. Near her teen years, like most Viking girls, she began to learn to fight from there. Survival skills, knife combat, winter temperance, foraging, horse riding, tree climbing. She was given a hatchet and, along with her class of other combat beginner girls, were taught to how defend the homestead and how to scout for habitable locations. Where the teenage boys were completing their formal combat training, the girls were in the middle of theirs (having started much later)

It wasn't until her later teen years where Ash completed her combat training. She had to balance that with her wife training and academic training. It was there she managed to show herself as very highly proficient at all of them, making her a complete package. While she was expected to use her combat skills for the self-defense of her kids and home, she was simply too good to ignore, her abilities able to beat some of the more notable boys in combat, and take on some of the best before their strength differences and experience ultimately making her fall short.

So she was one of few that were able to go beyond that of a normal warrior. Maybe it was her genes, maybe it was the single-minded hard work she put in. Maybe both, but she was placed with some of the boys in their advanced combat classes. While she wasn't the first and definitely wouldn't be the last, this lit a fire in her loins to keep going.

By the time she blossomed into adulthood, she had already been in a few skirmishes with rival tribes and it was noted how she took up her fallen raid leader's glorious axe and used it to bring home the fractured skull of the one who killed him. It was this feat that allowed her to appeal to the Council to put her on the Champion's Path. So they sent her into the wilderness for 30 days in the winter with only an abandoned completely cabin for shelter, the clothes on her back, and a knife for combat, with the goal to come back with a revelation as to her path in life.

It was hard, but she managed to survive the 30 days with the revelation as requested. Her spirit animal? A bear. The message was carved in magic in the skull of a bear she slay with only that knife. The council set her up with a task. Out into the woods again. Slay a bear trying to slay a cub, then bring the cub back. This time, she was allowed to take what she wanted in her bag, but no food.

After accomplishing the task, she brought back the cub to the Council. The cub was scarified by Ash's own hand, its bones grinded into a broth and its meat eaten, the blood in its body used to create the Warrior's Ritual Circle. From there, Ash officially became a dedicated warrior and married shortly after

Tragedy struck not too long after. After the loss of her husband in battle as well as the loss of their unborn child not too long after, Ash decided to set off on her own. Carrying the axe once wielded by her late husband and shield she was given when she completed her trials, she set out with no real plan of what to do. Driven by grief, Ash just knew she had to leave her homeland



PHYSICAL
Weapons & Armor
:
  • Dresses for the weather, but typically lighter armor
  • Sickles
  • Axe- A precious battleaxe once wielded by her husband
  • Shield- A light yet sturdy shield that she was awarded when she became a dedicated warrior
Items & Personal Belongings:
  • Satchet of gold
  • Lockpicks
  • Darts
  • Fire Vials- Throw on someone to set them ablaze
Skills & Abilities:
  • Lockpicking
  • Barter
  • Advanced unarmed combat
  • Advanced axe combatant
  • Advanced sword and shield combatant
  • Expert dagger (and sickle) combatant
  • High Agility
  • Advanced Viking cook- Well-versed over a stove or cooking spit for anything that's not a dessert
  • Expert housewife- Training from a child allows her to be an amazing housewife to anyone lucky enough to have her as a wife
  • Linguist- Fluent in Old Norse dialects alongside English
  • Vet- As someone in charge of a bear, she is well-versed in how to take care of animals
Spells & Magic:
  • Summon Familiar- Allows her to bring Mama Bear into and out of this realm of existence at her will
    • Familiar Speak- Allows her to speak to her familiar and interpret Mama Bear's communication as words
  • Familiar Sync- Ash is at one with Mama Bear. All effects that affect her positively also affect Mama Bear to the same effect. Potions, spells, draughts
  • Familiar Commands- All of Ash's magic has to do with making magic commands to Mama Bear
Weaknesses:
  • Little Ranged Combat- Years of slacking on archery has led to her relying primarily on melee. She can still throw stuff though
  • Lightly Armored- Rarely does Ash wear heavy armor. She'd wear cold weather armor, but rarely anything that hinders her movement



FLUFF (Optional)
Hobbies
:
  • Axe and sickle sharpening
  • Fetch with her familiar
  • Cooking
  • Training
  • Wood whittling

Quote\s:
  • "Axes out!"
  • "Axes in skulls, people! Axes in skulls."
  • "Maul 'em, Mama Bear!"
  • "The claw, the axe, the sickle. Pick one."
Theme:
Other:
 

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BASIC INFORMATION

Name
: Bogrum Mazoga
Aliases: N/A
Age: 36
Gender: Male
Race: Orc
Class: Skirmisher


PERSONAL

Sexuality:
Heterosexual
High Concept: The only thing impolite about him is the axe coming down to cleave your skull.
Character Alignment: Neutral Good
Relatives: An extended family hailing from a long line of warriors.
Organizations\Affiliations:
  • The Scorchclaw Tribe
  • Black Basenji Co-Raid Captain
Bio:
As all children born in the Scorchclaw Tribe, Bogrum was raised with a weapon's handle in hand. By word of his mother, that first weapon was of an axe, cradled awkwardly in a baby's grip mere hours after his birth. He remembered her for her silly tall tales, told to hype up her children's future legacy for when they fought their battles in the tribe's honor, so he doubted its validity. But what was true was that he'd help cut wood for his family, materials for constructing armor, weapons, fortifications, and the occasional bonfire. As child grew into teen, simple woodcutting developed into a growing knowledge of the trade, and piqued a curiosity that urged him to build contraptions of his own design.

Fancy little baubles garnered little more than passing entertainment. Working as an engineer for his tribe's war machines, however, was something he holds pride in to this day. His work was valued by his leaders, keeping equipment repaired and battle-ready, as well as playing a part in wartime innovation and bringing about developments in technology that kept his tribe ahead of their rivals. He had found his place in the tribe, and brought his family honor.

But much of his family wouldn't be around long enough to celebrate him excelling at his career. A few bitter battles with their greatest rival shaved off many of their fighters, immediate family included. The closest and most trusted of those had met their fate in glorious battle with the enemy. But tales of might and sacrifice didn't bring back his loved ones, and as time passed, his own tribe felt less and less like home. Building catapults brought misery, recreational tinkering becoming aimless and void of feeling. If he wanted to feel anything again, he knew he had to leave the place that had only become a shadow of its former self.

Finding a place that captured even a fragment of the home he once had has proven a challenge, and sent him traveling far and wide. But one thing he has found is that the world beyond his homeland has a lot to offer.


PHYSICAL

Appearance:
An absolute brick shithouse of a man, Bogrum stands at a towering 6'9 feet, and with a rivaling width, broad-shouldered and square-shaped. Malnutrition from his time spent locked away in the underwater pockets have left him more frail, but at his peak he's pounds and pounds of toned muscle. The build of a warrior is inherited, but his stance and gait suggest years of life in an army, standing rigid and poised regardless of the rank of his company. An assortment of scars carved into his forest green skin display past skirmishes, though the marks and callouses on his hands hint at where most of his time has been spent. His voice is deep, but rarely gruff, spoken in softer tones to file down the edges of his intimidating stature.

Though not particular about his dress preferences, whatever he wears is sure to be free of wrinkles and mended where any blade tore through, though still stained from battle and working away at a craftsman's table. Usually he wears sleeveless shirts, or anything that displays the Scorchclaw tattoo on his arm. His dark hair is kept trimmed at a short mohawk, facial hair shaved away entirely, and his long, curving tusks often show a hint of polish. In short, he tries his best to look presentable, despite the strenuous work and limited supplies his lifestyle usually saddles him with.
Weapons & Armor:
  • Two-Handed Axe - He's strong enough to wield it with one
  • Medium Armor - Leather with iron plating; shoulder, arm, and knee pads with deadly spikes
Items & Personal Belongings:
  • Money
  • Crafting tools
  • Stoneroses Badge - Given by Arnold Asella for his effort alongside the Stoneroses in defending Toron
Skills & Abilities:
  • Melee Combatant - Most skilled with one-handed blunt weapons
  • Tank - High pain tolerance and endurance
  • Negotiator - Knows how to mediate between groups and quell hostilities
  • Tinkerer - Has an eye for craftsmanship and can create tools, weapons, and armor out of junk
  • Tactical - Has fought his fair share of battles, understands a lot of the ins and outs
  • Multilingual - Orcish, English, and beginner level in some human and goblin languages
Spells & Magic: N/A
Weaknesses:
  • Physically Unwell - Months spent in the underwater pockets has left him malnourished and below his peak; recovery will be a slow process
  • Conflict Wary - Will sooner try to dispel a fight than instigate one. Exceptions are made, but being among pirates doesn't stop him from trying to keep things peaceable, sometimes with a frustrating stubbornness
  • Grieving - Pain from loss in the past distracts from making the best decisions
  • Motion Sickness - Adapting to life at sea was hard enough; air travel or a bad storm can send him out of commission if he's not careful


FLUFF

Hobbies
:
  • Crafting
  • Pestering Fergie
  • Chatting people up
  • Questioning his life decisions
Quotes:
  • "Please let's not fight over the loot this time..."
  • "Fergie, stop trying to instigate. These people actually know how to use guns."
  • "Unless you want to get acquainted with my axe, I suggest you go have a nice day."
Notable Relationships:
Positive-Aligned
  • Fergie - Highly Positive (Best Friend; Protective)
  • Black Sea Basenjis - Highly Positive
    • Includes Sebas Deadeye, Nakaos (Attracted to), Avery Valencia, Ashlynn Thormdottir
  • The Stoneroses - Positive
    • Includes Arnold Asella
Neutral-Aligned
  • Elaina Melora - True Neutral
  • Asmund Adonis - Negative-Aligned (Distrusts)
Negative-Aligned
  • Who could this gentle man hate? I dunno, Hemhart?
 
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Avery.jpg

BASIC INFORMATION
Name
: Avery Valencia
Aliases:
Age: 23
Gender: Androgynous Male- Often mistaken as female since he does crossdress and passes extremely well
Race: Felidae- The feline side of Beastkin
Class: The Thief



PERSONAL
Sexuality:
Gay
High Concept: A cute catboy who will put a fist and a bullet in your face at the same damn time
Character Alignment: True Neutral- He will follow his friends to the ends of the earth, be they good or evil
Relatives: N/A
Organizations\Affiliations:
  • Black Sea Basenjis- serving between roles as a rifleman or soldier
  • The 20 Thieves- A play on Ali Baba and the 40 Thieves, to refer to this group of underage impoverished children in an organized thievery group for survival
Bio: Avery was born into poverty, a young boy needing to survive on the streets of the city in the boon of industrialization. Child labor in factories, petty thievery, prostitution, dumpster diving. Avery had to do it all as he was homeless from the time he was able to walk. His fortune started to change when he stumbled into a group called the 20 Thieves, a group of equally down bad children led by a 15 year old girl. Under her leadership, they organized a petty sheltered life with food and money from organized heists on everything from bread vendors to aristocratic mansions.

He was discovered by the Basenjis when he picked the wrong target and almost ended up dead, but to be saved by a member. That member took Avery in and thus began his cultivation into the Black Sea Basenjis. However, things started to turn for the worst again. Being less than masculine overall and a history as a thief, Avery had a hard time fitting in. Sometimes beaten and having his cut of the gold robbed, it wasn't long until Avery soon had to go back to prostitution aboard the ship, using crossdressing at times to seduce frustrated pirates in order to keep from eating the downright gruel that came from eating free.

This swung back again when this situation was found out by Sebas Deadeye, who pulled him out of that and put an end to such what was just a repetition of his life thus far. It was through their interactions and Sebas taking him under his wing alongside Ashlynn that Avery soon learned some advanced fighting techniques, including Judo, Striking from Ashlynn and wrestling, boxing, and how to shoot from Sebas. He has since been noticed and taken under the tail of the strongest fighter on the ship, the werewolf Damon, and has learned a TON of fighting styles as well as begun learning the art of assassination..........and absolutely excelling at it. Under Damond, Avery became an exceptional monster hunter. While he's still closed off to the ship, he's clingy and flirtatious to Sebas, and open to anyone Sebas deems a friend.

Don't let his comical flirtation with Sebas or his crossdressing fool you, he can kill you in an instant and care about your blood on his clothes than your life

Avery is an infiltrator through and through, a flanker who can cause chaos and an assassin who will end you if you turn your back to him.



PHYSICAL

Weapons & Armor
:
  • The Silencer- A monochrome black bowie knife made for him
  • The Suppressor- A gun made for him. It is a monochrome black revolver that takes shotgun shells. This gun makes NO sound when fired
  • Defense Magic Enhanced Clothing- Avery doesn't wear armor. Rather his normal clothing are enchanted with defense magic to mitigate damage
  • Cat Claws- As a cat beastman, Avery can use his claws as weapons.
  • Shivarath- A relic in the form of a blood red butterfly knife
Relic: Shivarath the Blood Moth
"Soak my wings in their blood. Make me feel alive again."
Owned by
: Avery Valencia
99756c336eb2db9e9474a88fe031bcdc.jpg


Description: Shivarath the Blood Moth was an infamous 6 star Daedra who took on the form of a massive vampiric moth. Driven mad by a lust for blood, Shivarath ended up too big for his own good. After killing thousands of earthen denizens, he was eventually brought down and killed in a crusade. This little unassuming knife was forged with scales from Shivarath's body and bathed in Daedra blood, implanting the spirit of the moth's madness into the knife

The knife, Daedric-tinged, speaks to its owner and makes them lust for fresh blood. When his name is invoked and the knife is thrown into the air, it turns into a small version of Shivarath, a moth with a blade for a face. The knife flits around and is connected to the mind of its owner, diving at a very high speed for its owner. Then it starts draining blood from the target, becoming self-sustaining

Should the knife deem its owner unfit, the knife will either kill its owner or simply fly away

Strengths:
  • Semi-Autonomous, letting it attack without word from its owner
  • Heals the owner with the blood that it drains
  • Doesn't take magic to command
Weaknesses:
  • If "smited", this knife ceases to function, becoming a normal knife permanently
  • Increases bloodlust of its owner
  • Decreases berserk/bloodlust/madness threshold, making it more likely that the owner "snaps" if they have one of these traits/skills
  • Slowly drives the user mad
  • Knife falls useless in an anti-magic zone
  • Connected to the mind of its owner, meaning that a frantic mind will make a frantic knife


Items & Personal Belongings:
  • Money
  • Night Vial- A vial of dark magic that, when thrown, suppresses all 5 senses of anyone who breathes it in for 60 seconds after final exposure
  • Shock Powder- A vial of powder that, when released, causes temporary paralysis for 60 seconds after final exposure
  • Smoke Bomb
  • Caltrops
  • Vials of Poison
  • Flashbang- Grenade that detonates and unleashes a strong bright blinding light. Made to blind those in range
  • Gas Mask- Prevents the effects of his own gas. Has built-in shades to prevent the effects of his flashbang
  • Relic: Flurry Ring- A ring that allows him to perform a reflex a bunch of times in the span of a second
  • Relic: Shadow Sheath- A sheath that allow the user to instantly sheathe and unsheathe the weapons inside of them, regardless of if the user is touching the weapons
    • The Silencer Knife and the Suppressor Revolver are both in this sheath


Skills & Abilities:
  • Expert Judo
  • Expert Striker
  • Advanced Lockpick
  • Master Pickpocket
  • Nimble/Agile
  • Master Climber
  • Enhanced Stealth Abilities- Dead Silent footsteps
  • Cat Physiology- His blood has given him a host of skills. The most notable of those skills are night vision, cat-speak, and claw retraction

Spells & Magic:
  • Transform- He can go in between his cat form and his human form, and stages in between (which he uses to keep his cat tail and cat ears). He retains his human strength in cat form
  • Shadow Sheathe- Avery can teleport his equipment directly to and from their respective sheaths
Weaknesses:
  • No Range- A shotgun revolver and a knife are his options. He can extend the range with a slug round, but that's about it
  • No armor- Yes his clothes have defensive magic in it, but that isn't a real substitute for armor
  • No shield
  • In cat form, he has no access to his weaponry



FLUFF (Optional)
Hobbies
: Teasing Sebas, Eating sweets, Personal Grooming
Quote\s: "C'mon, Sebas! Let's kick some ass. Then, you can.........." "A fist or a bullet? Your choice." "You smell like wet dog, and I'm tired of you acting like it." "I need more shampoo!"
Other: Has an overwhelmingly massive crush on Sebas and is always around him, which has fueled rumors that they've done something together
 
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BASIC INFORMATION
Name
: Chilbert Zealice
Aliases: Chilby (Prefers to be called this)
Age: 21
Gender: Male
Race: Chiloonie - Chiloonie are a group of Penguin like creatures that can live in either colder areas or hotter areas. They don't need ice or cold to survive but their bodies are immune to the cold, they however can overheat if too hot. Each Chiloonie has a feather growing out of its head and it is dyed a certain color depending on which Clan they reside in.

Chiloonie's are split up into different Clans:
The Zealice Clan which Chilby is a part of reside in warmer areas, they tend to favor salt water as well and have special transparent eyelids that block the salt water from affecting their eyes. They are peaceful unless provoked. most of these Chiloonie's are blue in coloration. They have coattails that are actually flaps of fur that grow as they age and stop at maturity, a longer tailcoat means a more desirable mate. They have puffs of fur around their necks that act as flotation devices as they enjoy floating at the top of water rather than exploring its depths. The Zealice feather is purple.

There is then the Arctice Clan, these Chiloonie's live in snowstorms and prefer that over clear weather, they tend to try to get their bodies to extreme cold temps as that's how they feel most comfortable. The Arctice clan are more secluded and don't interact with anyone outside of their Clan, they are proud and full of themselves. They are very in tune with each other, they are constantly huddled up in large groups whether it be to converse, find a mate, feast or whatever it may be. The only time they find much solitude is when they sleep. They tend to live in ice block igloos they've made. Their feather is turquoise

There is the Africe Clan, these Chiloonie's are more traditional and have many festivities and rituals they perform, they are very superstitious. Their feather is orange

Finally there is the Galapice Clan, these Chiloonie's are predatory, they will sometimes play with their food in violent ways after killing their prey. They are oft misunderstood as violent but in reality they are just more primitive and haven't been exposed to other ways of life. Their feather is Yellow

Both the Africe and Zealice Clans have the gift of flight, Africe don't use it much but the Zealice often like to fly out to find suitable islands but inhabitance out at sea.

All Chiloonie's have innate ice magic inside them, though they mainly use it for building homes, repairing things, freezing up wounds and such.
Class: Ice Mage (focuses on both offense and defense)



PERSONAL
Sexuality:
Bisexual, though leans towards females as he would like to have children one day
High Concept: "One day I'll have my own adventures, and make memories that can't melt unlike my ice"
Character Alignment: Teetering on the line of Lawful and Neutral Good
Relatives: Chileena (Sister), Childezin and Chilusa Zealice (Parents) Chilbice (Uncle)
Organizations\Affiliations: Zealice Clan formerly, currently solo
Bio: Chilbert was a mild mannered Chiloonie, he did as he was told and followed the laws of his Clan, rather the unspoken laws, more traditions really. He never had a problem with anything until he one day wandered too far, he was always curious. The Clan Leader made him aware it was forbidden to go too far alone as the Clan needs to stick together but Chilby didn't care. He spent years working on his flying, swimming and ice magic abilities and one day, when the Clan were feasting together, he jumped into the salt water ocean and swam as far down and as far out as he could. Most Zealice penguins couldn't go very deep and feared doing so. The Clan searched far and wide but couldn't find Chilby. He'd made his way to a port town where he became a handyman of sorts, making tools of ice with his abilities to do certain jobs. He eventually found his way onto a series of airships as head repairman, keeping his head low and nose out of trouble to get to where he was, but he longed for adventure. To prove he was more than just another cog in a machine.

PHYSICALi111mage.png
Appearance: Blue and white in coloration, purple dyed feather that grows from his head. Light Blue feet. Inner 'flipper finger' that acts as a thumb. 3 foot 2
Weapons & Armor: Doesn't carry any weapons as he can make them.
Items & Personal Belongings: Satchel, Clan Symbol (like a coat of arms, every Chiloonie gets one), an icepick, flask and leather canteen
Skills & Abilities: Can fly, swim and eat a large number of fish, doesn't have a peristalsis so he can swallow things very easily and hide them, also able to gag up whatever is in his stomach, mainly for feeding children but could be of use elsewhere. secondary eyelids can block out dust, snow, water or debris, slip slide-y belly, innate passive ability to always know which way south is due to being an avian.
Spells & Magic: Ice Magic, not fully adept but fairly confident in his abilities, mainly uses it to make ice tools for handyman jobs, the ice is sturdy and not too easily broken unless he chooses that property. He could in reality shoot ice blasts or make defensive structures, though these things are weak to flames, heat or bullets.
Weaknesses: Regret from leaving his Family, not so much his Clan though. Slower walking pace than most as he waddles. High metabolism, gets hungry quite often. has the compulsion to stare at shiny objects and a very big compulsion to take smooth round objects and keep them in his satchel. Too much heat can exhaust and weigh him down. has flippers so anything requiring fingers specifically would be hard for him.



FLUFF (Optional)
Hobbies
: Whistling, Knitting, Dancing
Quote\s: "I can fix it but I better get started since the suns bouta come up"
Theme: TBD
Other:
 
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BASIC INFORMATION
Name
: Chilbert Zealice
Aliases: Chilby (Prefers to be called this)
Age: 21
Gender: Male
Race: Chiloonie - Chiloonie are a group of Penguin like creatures that can live in either colder areas or hotter areas. They don't need ice or cold to survive but their bodies are immune to the cold, they however can overheat if too hot. Each Chiloonie has a feather growing out of its head and it is dyed a certain color depending on which Clan they reside in.

Chiloonie's are split up into different Clans:
The Zealice Clan which Chilby is a part of reside in warmer areas, they tend to favor salt water as well and have special transparent eyelids that block the salt water from affecting their eyes. They are peaceful unless provoked. most of these Chiloonie's are blue in coloration. They have coattails that are actually flaps of fur that grow as they age and stop at maturity, a longer tailcoat means a more desirable mate. They have puffs of fur around their necks that act as flotation devices as they enjoy floating at the top of water rather than exploring its depths. The Zealice feather is purple.

There is then the Arctice Clan, these Chiloonie's live in snowstorms and prefer that over clear weather, they tend to try to get their bodies to extreme cold temps as that's how they feel most comfortable. The Arctice clan are more secluded and don't interact with anyone outside of their Clan, they are proud and full of themselves. They are very in tune with each other, they are constantly huddled up in large groups whether it be to converse, find a mate, feast or whatever it may be. The only time they find much solitude is when they sleep. They tend to live in ice block igloos they've made. Their feather is turquoise

There is the Africe Clan, these Chiloonie's are more traditional and have many festivities and rituals they perform, they are very superstitious. Their feather is orange

Finally there is the Galapice Clan, these Chiloonie's are predatory, they will sometimes play with their food in violent ways after killing their prey. They are oft misunderstood as violent but in reality they are just more primitive and haven't been exposed to other ways of life. Their feather is Yellow

Both the Africe and Zealice Clans have the gift of flight, Africe don't use it much but the Zealice often like to fly out to find suitable islands but inhabitance out at sea.

All Chiloonie's have innate ice magic inside them, though they mainly use it for building homes, repairing things, freezing up wounds and such.
Class: Ice Mage (focuses on both offense and defense)



PERSONAL
Sexuality:
Bisexual, though leans towards females as he would like to have children one day
High Concept: "One day I'll have my own adventures, and make memories that can't melt unlike my ice"
Character Alignment: Teetering on the line of Lawful and Neutral Good
Relatives: Chileena (Sister), Childezin and Chilusa Zealice (Parents) Chilbice (Uncle)
Organizations\Affiliations: Zealice Clan formerly, currently solo
Bio: Chilbert was a mild mannered Chiloonie, he did as he was told and followed the laws of his Clan, rather the unspoken laws, more traditions really. He never had a problem with anything until he one day wandered too far, he was always curious. The Clan Leader made him aware it was forbidden to go too far alone as the Clan needs to stick together but Chilby didn't care. He spent years working on his flying, swimming and ice magic abilities and one day, when the Clan were feasting together, he jumped into the salt water ocean and swam as far down and as far out as he could. Most Zealice penguins couldn't go very deep and feared doing so. The Clan searched far and wide but couldn't find Chilby. He'd made his way to a port town where he became a handyman of sorts, making tools of ice with his abilities to do certain jobs. He eventually found his way onto a series of airships as head repairman, keeping his head low and nose out of trouble to get to where he was, but he longed for adventure. To prove he was more than just another cog in a machine.

PHYSICALView attachment 1036203
Appearance: Blue and white in coloration, purple dyed feather that grows from his head. Light Blue feet. Inner 'flipper finger' that acts as a thumb. 3 foot 2
Weapons & Armor: Doesn't carry any weapons as he can make them.
Items & Personal Belongings: Satchel, Clan Symbol (like a coat of arms, every Chiloonie gets one), an icepick, flask and leather canteen
Skills & Abilities: Can fly, swim and eat a large number of fish, doesn't have a peristalsis so he can swallow things very easily and hide them, also able to gag up whatever is in his stomach, mainly for feeding children but could be of use elsewhere. secondary eyelids can block out dust, snow, water or debris
Spells & Magic: Ice Magic, not fully adept but fairly confident in his abilities, mainly uses it to make ice tools for handyman jobs, the ice is sturdy and not too easily broken unless he chooses that property. He could in reality shoot ice blasts or make defensive structures, though these things are weak to flames, heat or bullets.
Weaknesses: Regret from leaving his Family, not so much his Clan though. Slower walking pace than most as he waddles. High metabolism, gets hungry quite often. has the compulsion to stare at shiny objects and a very big compulsion to take smooth round objects and keep them in his satchel. Too much heat can exhaust and weigh him down. has flippers so anything requiring fingers specifically would be hard for him.



FLUFF (Optional)
Hobbies
: Whistling, Knitting, Dancing
Quote\s: "I can fix it but I better get started since the suns bouta come up"
Theme: TBD
Other:
Accepted. I'll give you a good scenario to enter your character into the RP with in a bit
 
dragon_rider_by_mushstone-d4hc0hz.jpg


Demestral is a mischievous prankster of a woman, and the leader of the Rider Squad in the Black Sea Basenjis. While she can definitely fight with a spear and can do well at long range, she prefers to support her beast and other beasts with her superior animal support magic. She is MUCH stronger from the back of her beast than on foot, but her technique with a spear is never to be underestimated. She has had over 200 years of training afterall

Her pixie wings are butterfly wings, which allows her to fly at higher altitudes than most. Despite this, Demestral tends to keep her wings folded (aka unsummoned)

While Demi is a wholesome go-lucky girl overall, she is no cupcake. She has a body count and blood-stained hands. Having trained in the spear for over 200 years, she has mastered multiple fighting styles with both it and the lance. She will also command her Wyvern, Quincy, to simply eat you to which he has eaten PLENTY of people. She does not follow the bounds of human morality.

Demestral's faith lies with the Dragons of Avalon, and she serves them with every fiber of her being. The easiest way to get on her bad side is to insult her Wyvern or to insult the Dragons of Avalon. Quincy is her faithful partner and the Dragons of Avalon are, in human terms, her gods. Insult them at your own risk. Mess with her Wyvern as your own risk.


BASIC INFORMATION
Name
: Demestral Asella
Aliases: Demi
Age: 257
Gender: Female
Race: Pixie
Class: The Cavalier


PERSONAL
Sexuality:
Bisexual
High Concept: A happy-go-lucky Wyvern Rider aiming to become a full-fledged Dragon Rider
Character Alignment: Lawful Good
Relatives:
  • Arnold Asella- Her birth father, yet no longer her biological father. This was due to him renouncing his Fae Heritage, causing his Fae Blood to be stripped, turning him into a human.
  • Lucille Asella- Her mother

Organizations\Affiliations:
  • The Stoneroses- Guild in the now lost Kingdom, the Kraiven Empire
  • The Black Sea Basenjis- Leader of the
  • The Asella Aristocracy- A now collapsed aristocracy of her family name due to her father renouncing his Fae blood to pursue human glory
  • The Dragons of Avalon- Known in Avalon as the "Circle of Royals", the Dragons of Avalon are a group of 13 of the most powerful Dragons in Avalon, where #1 serves as king of the draconic territories. These Dragons are who bestowed onto her Draconic Divine Favor, allowing her to tame and ride Draconic Beasts. She serves the Dragons of Avalon as her faith
Bio
Demestral always had a love of dragons since the first time she ever laid eyes on one flying overhead. Her room would be decorated with all things dragons. Plushes, paintings, her personal bookshelf full of books either about dragons or featuring dragons, dragon pajamas, tiny dragons stitched into her bed canopy. It actually This love was so great that in her first pilgrimage to Avalon with her parents, aged 7, she was invited by the Circle of Royals by name to appear in front of them with her parents in time for an annual Draconic Festival. Seeing the literal 13 Royals all gathered here and she could meet them in person? Demi was so excited yet so scared that she could die of either.

Demi wasn't about to decline this invitation, and so they accepted. Given the choice between 13 young squire dragons, Demi had to choose 4 and so she did. One taking each of them and then a remaining one flying caboose, they all went to Draconic Territory, the capital city of Gloesseau (Glow-Sow). It was an absolutely MASSIVE city full of Draconic people, beautiful to behold. It was flying on that young squire dragon for the first time that solidified that being a Dragon Rider was what Demi wanted to do in life.

Taken to the court, Demi got to behold in person the beauty and majesty of the 13 Royals, and see the immense difference in size from a 7 year old pixie girl to these probably ancient-aged dragons of varying colors, scales, and powers. From the ones with wings, a flap of those wings could send the child flying out of the whole city. One glare from the Dragon of Stone, a Drake, would petrify her for eternity. The Dragon of Skies was a Quetzal and so incredibly long that it would be impossible for Demi to see her entire image so she (the Dragon of Skies) has to use a spell to shorten her length when appearing in the court. The Dragon of Nature was a 7 headed Hydra, each head capable of a different element and with different personalities. The Dragon of the Sea was one of the most beautiful of the 13 Royals. THE most beautiful one was the #1, the Dragon of the Fae who had some of the most beautiful wings she'd ever seen and whose presence was as serene and playful as most fairy dragons, but who gave off a power, age, and wisdom that made her worthy of being the Dragon Supreme. Beloved by the Fae, she was the one who united Avalon.

Each of these in the 13 Royals were looking upon Demi with favor for her almost heart-stopping awe of them as well as. Very friendly and they were more than happy to fill her ears with what it was like being in the Draconic Territory and about their world as one of the 13 Royals. Demi was in Draconic heaven.

Finally, the 13 Royals looked at her and her parents. "Demestral, you caught our eye with your dedication to the Draconic, and you have filled us with endless amusement and mirth with your childish wonder," said the Dragon Supreme, "How would you like to utilize the power of the Draconic to become a Dragon Tamer or Dragon Rider?"
Demestral couldn't say yes fast enough.
"Listen, young one. When a Fae looks to harness Our power, it is a marriage of sorts between the Draconic and the Fae. We are different beings of different beliefs and different convictions. One must learn all they can and fully embrace the Draconic without losing yourself as a Fae. Understand?"
"I understand!" she yelled out.
"You will understand in the future, dear Demestral," The Dragon Supreme responded, "We will bestow onto you our Divine Favor, and we will assign you a young Squire to ride. But you won't just ride. You will learn our language, our culture, our customs, and you will follow our ways while remaining in good standing."
"I will learn all I can to become worthy of being a Dragon Rider!" Demi yelled out without hesitation.
"I know you will, child. I know you will." With that, the Dragon Supreme looked to the skies. "ATTENTION IN THE COURT!"
Every Dragon rose, and from there the Dragon Supreme made a Royal Decree. "This young pixie has shown incredible curiosity, wonder, and promise in learning Our ways. As the Dragon of the Fae and Dragon Supreme of the Circle of Royals, it is in my name Elewynn that I bestow onto Demestral Asella my blessing to become a Dragon Tamer or Dragon Rider."
"HERE HERE!"
"Unlike other pantheons, we have no will to enforce. We ask only that you follow the rules laid out to you by the Lordship in charge of you and never grow complacent. Demestral, rise!"
The young girl did so, standing at a rigid attention
"Do you promise to uphold our ways?"
"I DO!"
"Do you promise to put the life of your partner over your own, as your partner will yours above theirs?"
"I DO!"
"Do you promise to continuously learn and improve in your skills and Rider education?"
"I DO!"
Someone brought out a chalice full of a liquid, which was placed between Elewynn and Demi. "Then.........My blessing is yours." The dragon unleashed a peculiar breath attack into the chalice. "Take. Drink all of it." The liquid was multi-colored as if a rainbow liquid, marbled where the colors were swirling but not fusing

Demi was trained already in the basics of noble mannerisms and she had been calling on it the entire time whenever her parents felt she was being maybe too forward with literal god-level beings in the midst of her child awe. It was what carried her through this formal undertaking happening. She walked towards the chalice, decisive and putting on a front to amask the nervous nausea permeating in her belly. She knelt down, grasped the chalice gently and then stood up. She was having to improv at this point as "the proper way to pick up a chalice from the floor in a ceremony" was never a lesson given to her. But she remembered the basics of ceremonies regarding a chalice. Both hands, cupped gently. Never drink with one hand as it could come off as arrogance. She began drinking the liquid and her vision became flooded of.........well she didn't know, it was moving too fast. It helped that the liquid was immensely good but she was told to drink and drinking the liquid kept her still and reassured her that she was not moving around the Court. By the time she made it to the end of the chalice with her flooded vision, her vision went black and an insignia began to form in her vision. It eventually formed into a dragon outline. Soon, slowly but surely her vision faded back into existence.
"Can you see again, child?"
"Yes I can. Er- yes, my Lord," Demi said and knelt down again to place the chalice back on the ground, then cross her left arm across her chest. "I am thankful to not only have been in the presence of the 13 Royals," Demi said, voice cracking with emotion, "But that they have bestowed onto me patience for any blunders caused by my inexperience, and then their blessing and favor. This will forever be the greatest day in my life."
Elewynn bellowed out a jolly laugh to the skies. "In our customs, you have made many blunders, child, but we have all been among the Fae and recognize their customs and courtesies," she roared, "From here, learn Ours AND those of the Fae, so that should you appear in front of the Court of the Fae OR the Court of ANY of the 13 Royals, that you may operate in sensitivity to whatever customs you need to call on."
"Yes, my Lord," Demi said, still knelt, "While I will never forsake my own heritage, I will serve the Dragons of Avalon with as much of my being as I can give up to that point."
Another bellow. AAAAHAHAHAH! Well said, my dear," Elewynn said, sensing that Demi was beating herself up for that earlier verbal blunder, "Now! Relax and we will celebrate another marriage between our people!"

Demestral was long on her journey now to find a suitable Dragon Egg. Having been at her wit's end in Toron, it reached a breaking point when she was frustrated after a bad day and then, when she went to open her door, the doorknob burned her hand. It was made of iron, and pure iron burned the Fae. Her father, now stripped of his Fae blood, was indulging in the things humans liked and apparently iron doorknobs were all the rage with nobles. What that meant was that he was so big on trying to fit in, the very entrance to their home was now toxic to his daughter. If she ever forgot to wear gloves, she would face strong burns...........when trying to enter her home. On top of that, Toron was a city that was industrializing, so there was a lot of billowing smoke. No trees, smoky skies, iron everywhere. It made her physically sick to be in Toron.
She had to get out

That night, she packed her bags, left a note and then flew away on Quincy who could easily carry her luggage. They flew FAR and the journey took WEEKS but finally Demi landed where she felt satisfied. In a forest clearing in an unknown land, this was where she took up residence. How far away from home was she? Well, 2 weeks of flying 6 hours a day (Including breaks, which makes it 8 hours; 84 hours of distance total if flying without break) kind of far. She got notification that the Kraiven Empire had fallen MONTHS after the capital city disappeared without a trace. Now, cut off from all of them, Demi was wracked with survivor's guilt and feeling like a traitor for leaving. She full blown had to go find her mother in a Seaside Fae Town called Meradock which was her mother's hometown, and it took her mother's support and Quincy's support to pull her out of a mounting depression. Demi also pulled Lucille out of a mounting depression. She never stopped loving Arnold, Demi's father. He just quite literally biologically stopped being the man she married. She married a Pixie. She couldn't take suddenly being married to a human literally overnight.

From there, Demi was at the dock swimming with some of the local water sprites when she was propositioned to join a pirate crew called the Black Sea Basenjis, with the promise of faraway travel.




PHYSICAL
Appearance:
Pictured, but there a few identifying features. Her pixie wings are translucent butterfly wing. Her wings gradient from a deep red at the tip, to the color of her natural ginger hair by the time it reaches the base.

Weapons & Armor:
  • Leather Armor
  • Switch Spear- A lightweight and speedy spear that can transform to and from a heavier more destructive lance form just by injecting a bit of magic. There is no cooldown for transforming it, which means that Demi is able to change her fighting style on the fly from speedy to strong.

Items & Personal Belongings:
  • Money: Lots of it due to her hustle as an airborne ferryman
  • Camping Gear: Demi carries quite a few provisions and has the ability to, on a whim, campout for a week before having to hunt for herself
  • Potions: She has quite a few potions on her, from Stamina potions to keep Quincy flying longer to Berserk potions to turn Quincy into a powerhouse

Skills & Abilities:
  • Multilingual: She can speak Fae, Draconic, and Common (aka English)
  • Expert Cavalier: Not only from the back of the dragon, but from the back of ANY mount, Demi tends to fight a lot better
  • Master Equestrian: She has mastered riding a horse and fighting from horseback
  • Master Spearman: After 200 years, Demi has mastered multiple fighting styles with the spear
  • Master Lanceman: After 200 years, Demi has mastered the lance
  • Master Bowman: After 200 years, Demi has mastered the bow. This is especially important since she is unable/unwilling to use guns given the iron nature of them, which is toxic to her.
  • Master Veterinarian: When it comes to the care of animals in general, Demi is one of the best of the best in the Basenjis
  • Animal Linguist: She can communicate with most wild animals
Spells & Magic:
  • Fae Magic: Fae Magic is another realm of magic entirely that most won't be able to tap into unless they have Fae Blood. It is a weird one that is more tricky and deceptive, playing into their more mischievous nature as opposed to its opposite, Draconic Magic, which is usually more direct, powerful and destructive, yet inaccurate
  • Animal Support Magic: Any magic that supports animals, she is able to use to a high degree. This includes adding speed, power, and even healing them
  • Forbidden Spell- Ultra Violet Nova: A legendarily powerful fire spell that not only requires unlocking Quincy's potential with permission from the Dragons of Avalon, but also a MASSIVE mana expenditure.
    • This spell requires justification to use
  • Summon Animal: Demi can summon an animal to her will so long as it's not Draconic or Fae
    • Lattice is an exception to this rule, since she is cursed to be Demi's slave


Weaknesses:
  • Iron: Iron burns her horribly. She must wear gloves if she is to touch iron. This makes iron something she finds it hard to heal from
  • Silver: Silver has the same effects to her as Iron does
  • Cream: Cream intoxicates pixies, so eating something cream-laden enough like cake has the same effect as alcohol
    • Demestral has a massive sweet tooth
  • Quincy: Her Wyvern. There is nothing she loves on this earth more than her partner. She will die for him. If you can somehow endanger the Wyvern, Demi would single-mindedly go to prevent his death




FLUFF (Optional)
Hobbies
: Flying, studying, drawing
Quote\s: "Come, Quincy! Let's fly!"
Theme:
Other: Relationship Alignments

  • Positive
    • Quincy- MAXIMIZED love, her beloved companion who she loves most on this planet
    • Lattice Stoneburn- MAXIMIZED love, her beloved maid and voice of reason who she loves the most in conflict with Quincy
    • Arnold Asella- VERY HIGH love, her beloved father
    • Sebas Deadeye- HIGH respect, her benefactor and enabler to defend her homeland
    • Vespera Marine Seyres- HIGH love, her best friend
    • Nancy Noi- Loves; Fascinated by; Views as a cupcake worth protecting
    • Ashlynn Thormdottir- The mortal she respects most on this planet
    • Fergie- Respects for her ability to keep her word through thick and thin
    • Bogrum- Respects for his generally more careful nature
  • Neutral
    • Black Sea Basenjis- Positive-Neutral; she really loves this crew as a whole, but would burn it down with no regret if the Dragon Supreme ordered her to
  • Negative
    • Captain Asmund Adonis- MAXIMIZED hatred, for messing with the memories of her and Quincy
Quincy
  • Positive
    • Demestral Asella- MAXIMIZED love, his companion and person he loves most on this planet
  • Neutral
    • Lattice Stoneburn- True Neutral, a woman he doesn't hate due to her circumstance, but due to her curse he can't bring himself to LIKE
  • Negative
    • Captain Asmund Adonis- MAXIMIZED hatred for messing with his and Demi's memories
      • Would eat if not for Demi's word
 
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BASIC INFORMATION
Name
: Lostrogret Whitcoat Deadeye
Aliases: Lostro
Age: 10
Gender: Female
Race: Gorgon/Dwarf, touched with Triton blood per Goddess Mariana
Class: Psychic/Mystic



PERSONAL
Sexuality:
She's 10
High Concept: A child traumatized by Demonic Oppression
Character Alignment: Chaotic Good
Relatives:
  • Sebas Deadeye- Her Ordained Biological Father
  • Orabelle- Her Ordained Biological Sister
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Bio:
Lostrogret Whitcoat's life is as mysterious as it is short. All that's known about her parents is that her mother is a Gorgon and her father a dwarf. It is unknown how they met and why Lostrogret ended up in the Basenjis. It's been spectated that Sebas took Lostro under his wing after the death of her father and fleeing of her mother, and he served as her father ever since, with Ash serving as the Auntie role

Lostro is a girl of immense magic potential, very very high amounts for not only her small body but being of a race that doesn't deal in magic all that well (dwarf). This meant that Lostro is extremely unstable with her power and strong emotions can lead to magic leakage and simple tantrums could turn deadly. Meeting someone she really didn't like could lead to her accidentally turning them to stone. It took Sebas teaching her to talk to herself about her emotions that helped her regulate herself. While most would find it weird, as a gorgon with Snakes for hair, her "talking to herself" is her talking to and listening to the snakes which regulated her emotions very well

At 10, Lostro was kidnapped by a rival pirate group, assaulted and then killed. Adonis had her brought back to life, but it implanted the demon Mozreliun in her body, which threw her powers even more out of whack. This led to anyone looking in her general direction turning to stone, unless they wore shades. Lostro ended up having to be isolated in a room that was basically a vault and her not being able to come out without the entire ship being warned. Isolated from everyone, Lostro herself had no idea what was going on with herself, because Mozreliun presented himself as a companion, easy to do when you have a child talking to 8 snakes within her own brain

The biggest issue with Mozreliun's plan was Sebas, whom Lostro loved dearly. No matter how under the demon's control Lostro became, such control shattered whenever she laid eyes on her father figure. Being literally the only one willing to talk to her or visit her, she looked to Sebas for any sense of normalcy. However, even Sebas eventually had to pull back in the face of how many of the crew her out of whack powers were killing against her will. Being perceived as being abandoned by even her father figure as punishment, Lostro fell even harder under Mozreliun's control, but any of the even sparse times she saw Sebas shattered the control even harder, a vicious cycle making an unstable child even more unstable

Nowadays, even after the crew has exorcised and killed the demon, and Lostro PROPERLY brought back to life, now the child has to readjust to her life, with vague memories of things that happened and no real clue on who Mozreliun was exactly
Notable Relationships
  • Positive
    • Sebas Deadeye: Unconditionally loves
    • Orabelle Deadeye: Loves as a sibling
    • Fergie: Likes
    • Duradel: Views as a plaything
    • Lattice Stoneburn: Views as a pet
    • Ashlynn Thormdottir: Views as an Aunt
    • Avery Valencia: Views as an Uncle; Adores his cat form
  • Neutral
    • Mariana, Goddess of the Deepest Deep: Mostly confused about her
    • Bogrum: Leans more towards Fergie in personality
  • Negative
    • N/A



PHYSICAL
Appearance:
Pictured
Weapons & Armor:
  • Magic-Resistant Clothes: Most of her clothing is enchanted with defensive magic. It is otherwise normal children's clothes

Items & Personal Belongings:
  • Mariana's Abysmal Text: The Secrets in the Abyss. It's what Lostro must study, while Orabelle must study The Holy Text from the Trench
Skills & Abilities:
  • Extremely Fast Learner- Each snake that makes up her hair has a mind of its own and feeds back information to Lostro. This means that, with 8 snakes and then Lostro herself, she can literally read and retain the information of 9 books at once. This also makes Lostro incredibly adaptive in battle, as she's thinking 9 times at once

Spells & Magic:
  • Mystic Magic (Neutral)- Magic having to do with psychic, telekinesis, and Psionics
  • Daedric Magic- Lostro has the Goddess's Daedric Divine Favor. This means she has access to Daedric Magic.
  • Petrifying Glare- Lostro has control over her ability to turn people to stone. Since she's a child, the effect is temporary. If she HATES you, it'll kill you. 1 Charge
  • Curse Maker- Lostro LOVES curses and has an extensive repertoire of them as well as how to use them, knowledge bolstered by her stint as Mozreliun's vessel
Weaknesses:
  • Abandonment Issues- Lostro fears being isolated from the crew again
  • Lonely- The crew is frightened of Lostro even though Mozreliun is long exorcised
  • Holy Magic- As someone with Daedric Divine Favor, Lostro is weak to Holy Magic
  • Twisted- Lostro has a twisted sense of morality due to her time under Mozreliun as well as growing up on a pirate ship. She's genuinely good, but her sense of right and wrong is warped so she needs to be taught.
  • Sensory Overload- With 9 brains thinking at once, enough pressure will cause her to overload, making her vulnerable
  • Cold/Ice- Cold environments can send her snake hair into sleep, dulling her ability to think and adapt
  • Trance- Daedric Magic puts Lostro in a trance similar to how she was under Mozreliun. It makes her Daedric Magic highly unstable
  • Sebas- As the person she loves most in the world, hurting Sebas is a surefire way to cause a meltdown




FLUFF (Optional)
Hobbies
: Playing with reptiles, reading, practicing curses
Quote\s: "What do you guys think?" "Can I see how your curse works?" "I don't really know the Goddess........"
Theme: (Musical theme)
Other:
 
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BASIC INFORMATION
Name:
Laszlo Fairbanks
Aliases: The Night Angler, Coffin Joe, Laszlo the Black, Deadeye Fairbanks, The Infernal Fiddler
Age: 308
Gender: Male (he/him)
Race: Vampyre
Class: Swashbuckling Rogue




PERSONAL
Sexuality:
Pansexual
High Concept: At day, he rests upon the sea, but at night, Laszlo tends to his seeds of chaos that he sews deep within the garden of society. A vampire legend of old that's far too real for comfort
Character Alignment: Chaotic Evil
Relatives: No blood relatives still walk the earth.
Organizations\Affiliations: None. Laszlo is a free agent of chaos and destruction.
Bio: Laszlo Fairbanks is the last person who should have been given the vampyric blessing of immortality. Perhaps it was because he was born into a family of nobility and privilege, or maybe it was the fault of a near-death experience while still a child. Either way, when he was still in his adolescence, young Laszlo developed tastes for both violence and brutality. He reveled in the chaos of war when he was old enough to fight, and settled into the life of a bitterly cruel nobleman after marrying another woman of high stature. That was, of course, until he met Maximillian. Max was a vampyre who regularly patrolled Laszlo's domain, choosing prey who he imagined wouldn't be missed. After being caught by the Lord's guards, the creature of the night offered something in return for his freedom: the kiss of un-death. Vampyrism. The stories differ from that point on, however. Stories tell how after he was given dark embrace, his servants and maids were alerted to a trail of smoke coming from the bedchambers of the nobleman and noblewoman. Opening the door, they found Lord Laszlo Fairbanks, naked and covered in blood and viscera, dancing and playing his fiddle as the room around them burned. With every manic hop and sway, the vampire played jovially, all while deftly avoiding the corpses of his wife and child with his feet. Naturally horrified, his castle and lands were deserted as they were presented this story, and Laszlo's name went into infamy.


From that day forth, and with a clean slate to rewrite both his life and his legacy, Laszlo left for a life of violence and death on the sea. Spending most of his noble money, he purchased a ship, and forced his crew to drink his blood, turning them into his ever-loyal ghouls. On his vessel, the Nosferatu Madre, he became a scourge of the waters; a legend told by drunken sailors to keep night watchmen alert. If you're ever to see a casket floating upon the open waters of the sea, be wary. For inside, might lurk “Coffin Joe”, an omen of certain doom for those whose greed gets the best of them. Just be wary, for on nights where the wind is low, and the water is still, you may hear the Infernal Fiddler playing his violin, practicing for his eventual doomed audience.


PHYSICAL
Appearance
:
5ec1e35b-8fd2-44da-96a1-aa3c67ac562d.jpeg

Weapons & Armor:
Simple black leather clothes. Strong enough to withstand multiple cuts before needing mending
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A highly dangerous percussion rifle with a revolving cylinder capable of holding ten rounds. Incredibly ornate and bespoke, this extremely powerful weapon can be used in both long and short ranged combat, doubling as both a firearm and a club.
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A double-barreled flintlock capable of firing magically-embued rounds, alchemical rounds, and a grappling hook. This is Laszlo's primary magical focus, and can only cast incredible powerful spells with it. It rests in a hip holster
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Two ornately carved and engraved flintlock pistols. Mostly for show, these two mundane handguns are Laszlo's last resort. They hang strapped to his bandolier that runs across his chest.
lot1316.jpg
Items & Belongings:
  • A collapsible deep sea fishing rod, complete with a bag of hooks, lines, lures and bait.
  • An immaculately carved five-string violin, made of fine grain cherrywood and accents of ebony.
  • Three leatherbound books: The Anatomies of Sentient Beings, Violin Concertos - Vol. VII, and Fish! - A Bestiary of Fish and Aquatic Mammals
  • A buoyant, black casket with gold accents and engraving, waterproof and capable of being locked from the inside
Skills & Abilities:
  • Crackshot: Even before his transformation into a hunter of the night, Laszlo's “deadeye” aim was infamous throughout the land. Able to shoot the wings off a housefly, Laszlo is the most deadly with a gun in his hands.
  • Master Angler: One of Laszlo's few non-violent hobbies, the vampyre is incredibly fond of the art of catching fish. He is skilled at fishing and the art of angling his wire.
  • Vampyric Essence: Due to having become a true Nosferatu and losing his humanity, Laszlo has gained many powers alongside his new weaknesses. Supernatural speed, supernatural strength, and enhanced regeneration allow him to move faster than seems physically possible. He can also regenerate mana and health through drinking blood and cerebrospinal fluid.
Spells and Magic:
  • Shadow Sculpt (☆): Laszlo can manipulate and shape his or any other non-animate object's shadow, using it to either look more intimidating, or to conceal himself.
  • Darklimb (☆): Laszlo can create usable limbs from his shadows, and grow them from his body.
  • Ashes to Ashes (☆): After draining a body of its blood, Laszlo can expend mana to disintegrate the corpse.
  • Shadow Create (☆☆): Laszlo can summon forth shadows from his own body, creating a pool of darkness without a light source.
  • Withering Touch: (☆☆): By focusing his energy, Laszlo can cause metal to rust, plants to wither and decay, and animals to rot. An extension of Ashes to Ashes.
  • Fade To Black: (☆☆): By expending mana, Laszlo can use shadows as portals, and can travel through them within a 60 m. radius.
  • Double Vision (☆☆☆): The only three star spell Laszlo can cast without the use of his focus, Laszlo can expend a large amount of his mana to create a perfect double of himself out of his shadow.
  • Clutch (☆☆☆): Laszlo fires a ball of pure darkness from his pistol, blinding whomever it hits, and leaving a shadow wherever the bullet stops.
  • Parabola (☆☆☆): Laszlo fires a lead ball wrapped in shadow from his pistol, allowing him to change the trajectory of the shot at will. The range of his control of the bullet is up to 175 m.
  • Evenflow: (☆☆☆): Laszlo fires an incredibly powerful gust of wind that lasts up to ten seconds.
  • Crow Killer (☆☆☆☆) Laszlo fires a ball coated in his vampyric blood, and whither rot and away whatever the ball touches, slowly creeping across its surface until consumed.
  • Curtain Call (☆☆☆☆+): Laszlo fires a ball of vampyric blood fused with pure shadow energy. Once inside of someone, the shadow energy reacts to the blood, and rapidly shifts shape, mulching the insides of the being until rendered to a liquid.
((More to come, tee hee))

Weaknesses:
  • Sunlight: Although not completely lethal, contact with direct sunlight seriously damages Laszlo, sizzling and burning his skin without any proper protection.
  • Reflections: Since Laszlo became a vampyre, he has lost his reflection completely, unable to see himself within any reflective surface. This has proven to have done a lot of damage to his psyche, and often can't dress himself completely properly.
  • Fire: Similar to sunlight, though significantly more dangerous, Laszlo has the same level of flammability as a box of matches soaked in kerosene. Unless immediately extinguished, Laszlo will burn like the depths of hell.
  • Holy Magic: Whether it's because of his undead nature or just his rotten, evil soul, Laszlo has a heavy aversion to holy magic and the power of true faith.
  • Bright Lights: Powerful lighting withers and extinguishes shadows. Lighting directly overhead may prevent the formation of shadows
  • Total Darkness: Without some form of light, there are no shadows. In places of complete darkness with no light sources, shadow-related magic has the same weaknesses as in too much light
  • Sitis Sanguinis: Passive health regeneration costs mana. Laszlo cannot regenerate if he runs out of mana. This requires him to keep a steady supply of blood to drink
  • Hunger of the Damned: Creatures of the night cannot eat or drink mundane food, and henceforth, mana and health potions do not work on vampyres. Balancing limitation since vampyres regenerate both health and mana by drinking blood


FLUFF (Optional)
Hobbies:

  • Reading: From his noble upbringing and many royal tutors, Laszlo has gained a love for the literary word. He doesn't usually keep his books, unless they serve a use from them, or if they're particularly fascinating.
  • Hunting Mortals: Nothing is more exhilarating than the thrill of the hunt. Once Laszlo has prey in his sights, he finds joy in toying with and stalking his eventual meal.
  • Fishing: One of the few things that brings Laszlo joy in both life and un-death. The art of catching fish is one that Laszlo is quite skilled at, and endeavors to one day catch every fish.
  • Violin: Ever since he was a young boy, Laszlo yearned to play his violin on the stage. Although not quite as good at the instrument as he would have wanted in life, decades alone at the bottom of a ship gave him all the time he needed to transform into a master fiddler.
Quote\s:
  • ”No stars above to guide me, no sunrise shall I see again. Cast adrift on a sea of ‘sangre’, I shall exact my pound of flesh in the end.”
  • ”Humans taste so much better when they're petrified with fear~”
  • ”The Devil is real. And I am him.”
Theme:

Other:
The foreboding tune of Coffin Joe
 
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BASIC INFORMATION
Name
: Nancy Noi; Stars Under Stars
Aliases: Nervous Nancy; Fish
Age: 233; 33 (biologically)
Gender: Male
Race: Lungborne Locathah
Class
: Alchemist


PERSONAL
Sexuality:
Pansexual, Polyamourous
High Concept: The ultimate have-not
Character Alignment: Lawful Neutral
Relatives:
  • Nelson "Nellie" Noi - Fraternal Sister, Elementalist Mage
Organizations\Affiliations:
  • The Kingdom of Orivae - Exiled
  • Goddess Mariana - Exiled
Bio:
A fish out of water in more ways than one, Nancy left his home in a remote Locathah colony to pursue his own purpose. He fled an abusive family, stumbling into the arms of downtrodden guild in a far away kingdom willing to give him a chance. From there, he built himself from the ground up, finding success, stability, and a happiness he never would have dreamed of. Those ten years of honing his craft, growing friendships, and healing from his past of neglect, are among his most treasured.

But tragedy befalling Kraiven marked the end of those good times, brought to ruin by an opposing army before being plunged into the Void Sea to salvage what remained. In a timeless realm where natural aging stilled, the city was rebuilt, souls pulled from the Void to resurrect who they could. But the scar of war never faded, severance from the mortal and divine planes isolating the Empire's remnants.

"Isolating" certainly was the word for Nancy. Despite being shed of a mortal existence, free to pursue his career and seek out his friends endlessly, depression settled in. Severance from his beloved Goddess was one of his biggest woes, as well as a lingering survivor's guilt from his mentor perishing during the invasion. Why should so many great people with promising futures die, while a mediocre alchemist like himself live? Such were his thoughts, which was why he kept them to himself. No one was okay after what had happened, and he wouldn't burden anyone with struggles that he felt were minuscule in the face of those who lost entire families. It wasn't unusual for Nancy to hide away in his lab, studying and crafting concoctions, so not many questioned when he hid for longer and longer.


Ripped from the Null Realm

Two centuries passed before the land of Kraiven was pulled back to Earth by a fleet of pirates, who then forced them to partake in a battle against an ancient demon. To aid in Toron's protection, his Goddess bestowed him Favor, which he used to repel the demon's forces and protect his fellow civilians. While the pirates were successful in smiting the demon, the city of Toron was again in ruins, abandoned by their cowardly king for a second time.
Enraged by this, the Goddess bestowed Favor and Daedric Empowerment on his sister Nellie with the order to destroy the castle and all who hid away inside, as well as to dote on the second of Her last remaining Lungborne. Nellie, having little knowledge of the Divine or Divine powers, was unable to control her new abilities, nearly destroying what remained of the city. An assassination was to be carried out to prevent it, thwarted by Nancy when he drained her Empowerment, almost resulting in his own death. The only way to save him was to inflict him with Anti-Magic, purging him of mana and making him Null.

Despite saving his sister, the act of absorbing her power broke Divinity Law by preventing her from carrying out the Goddess's Will. Spared from a much more terrible fate, Nancy now serves punishment in the form of exile from all of Her domains until he can cure his Nullification.
(Sentence and Trial Information)

In his eagerness to sacrifice the one thing that didn't matter to him, Nancy had lost everything that did. His Goddess, Divine Favor, his home, his sister, his found family, and what remaining peace he had. Now, he's faced with a task as daunting as curing an incurable condition. Living among grueling pirates in a hazardous life, both sparing no sympathy for such a sad soul, Nancy must find value in himself to survive.


PHYSICAL
Appearance:
(if I don't get a picture ref out by the end of this season, i'll scream)

Nancy overall is pretty sizable compared to his humanoid peers. Standing upright at 6'5, which brings him around 12'10 in length total including the tail, he already towers over most races aboard the ship. His weight tends to fluctuate due to stress and other factors, but generally he's around 430 lbs (slightly overweight). The size alone and the unblinking stare can be found intimidating, but his meek, anxious composure erases that quickly to anyone who doesn't have a fish phobia.

Chubby with a round face and a fat tail, "shaped like a friend" describes him aptly. Yes, he gives amazing hugs, if you don't mind the cooler body heat (just ask first please). His eyes are a soulful dark grey, his scales reticulated and with a marbled blue-grey pattern. The scales thin out around the fins, barbels, and underbelly, hinting at cream, pinkish skin. Dark, jagged ice burn scars etch across his palms and forearms, a reminder of the event that led to his circumstances.

Of course, most of this is wrapped up in alchemist's robes, with a hood that protects him as much from the sun as from side-eyes from passers by. Along with this wardrobe is a belt for his travel bags, simple foot wrappings or boots depending on the occasion, and a necklace with an amethyst crystal set in the center.

Weapons & Armor:
  • Enchanted Mage Robes + Hood - Protects more against the elements than physical blows, but offers some defense
  • Poisoned Shiv - Induces temporary paralysis
  • Crushing Bite - His jaw and teeth are designed to break crustacean shells. Bones won't be much better off, let alone flesh
Items & Personal Belongings:
  • Coin of the Trench - A mark of Favor by the Goddess, usually kept hidden as it's contraband for an Exiled to carry. A potent Daedric repellent when exposed, and can be used to give a second life to anyone not Daedric or Null
  • Trace Relic - Only functions as a comm crystal; highly sentimental
  • Enchanted Notebook - A parchment notebook that replicates anything written onto an identical notebook. Allows Nancy to record his research without risk of losing it while out in the field.
  • Satchel - Some travel money, and many of his own scales
  • Travel Pack - Full of alchemy equipment, reagents, and a few books
Skills & Abilities:
  • Amphibious - Fully functional above and under water (only freshwater)
    • Interchangeable Lungs and Gills
    • Mucus Membrane - Protects his skin against the elements and keeps him from dehydrating
  • Natural Swimmer
  • Heightened Senses - All senses aside from sight are stronger than the average humanoid. Comes with the drawback of frequent overstimulation, more common now that they have to compensate for his lack of mana sense.
  • Cold Resistant
  • Master Florist/Mycologist - Knows nearly all plants and fungi by name and use
  • Intermediate Homemaking - Cooking, cleaning, and tailoring
  • Sleight of Hand - His mentor trained him in more than just alchemy
Spells & Magic:
  • Anti-Magic- Completely void of mana. Can't use or be effected by magic, save for marginal damage by attack spells.
    • Communing with the Divine is impossible on both ends; invisible to the gods, and prayers are mute
    • Resistant to Damage Spells
    • Immune to Healing Spells/Buffs
    • Can't sense or be sensed with magic
  • Master Alchemist- 200 years of experience, but with 200-year-old knowledge. Outdated information honed to perfection.
Weaknesses:
  • Noncombatant - Little combat experience/knowledge outside of self-defense; clumsy, with low pain tolerance
  • Heat/Drought Sensitive
  • Salt - Saltwater burns his gills. Breathing it for long lengths will dehydrate him to death, and foods with high salt content will make him ill
  • Shell-shocked - After his whole world turning upside down, Nancy is reeling from it all. PTSD, with frequent relapses into anxiety/depression
  • Nullification - Severed from his Goddess and immune to benign magic, his prayers will never be answered and all physical/emotional trauma can only be healed naturally. As much a curse as a boon
  • Self-Loathing - Unable to make peace with his mistakes. Prone to self-flagellation, and presents a danger to himself during emotional spirals


FLUFF
Hobbies
:
  • Researching/Reading
  • Gardening
  • Self-medicating (don't ask)
Quotes:
  • "..."
Theme:

Notable Relationships:
Positive-Aligned
  • Nellie Noi - Maximized Positive (Sibling; Adores)
  • Vespera Marine Seyres - Maximized Positive (Best Friend; Enamored with)
  • Zeltzin Shirazi (Deceased) - Maximized Positive (Former Mentor)
  • Vladimir Hochmut - Highly Positive (Friend; Trusts)
  • The Stoneroses - Highly Positive with most members
    • Includes Arnold Asella, Efilisa Oterah, Demestral Asella

Neutral-Aligned
  • Black Sea Basenjis - Positive-Aligned with most members
    • Includes Jack the Shotgunner
  • Mariana, Goddess of the Deepest Deeps - True Neutral (It's complicated)
    • Adores her, but is irreparably traumatized by her actions
  • Steven the Deacon - Negative-Aligned (Wary of)
  • All Holy Gods - Negative-Aligned (Distrusts)
    • Extends to Angels

Negative-Aligned
  • Elaina Melora - Highly Negative (Hates)
    • Keeps things peaceable, but wouldn't care if she dropped dead
 
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Balloch



Testu.jpg


BASIC INFORMATION
Age
: 87
Gender: Male
Race: Testu- Turtle-man; Since he's Reptilian, he is favored for Draconian if he were to ever achieve Divine Favor
Class: The Skirmisher



PERSONAL
Sexuality:
Heterosexual, preferring only Reptilian races
High Concept: Testu man drifting where the waves takes him. Just not under the waves
Character Alignment: True Neutral
Relatives: TBD
Organizations\Affiliations: Black Sea Basenjis- Foot Soldier
Bio: Balloch was born in a clutch with 6 siblings. As a hatchling, Balloch and his siblings were trained in the way of what was deemed "patient aggression." Be patient. Bide your time and survive......... until it's time to unleash the storm. That makes him excellent at survival skills, easily able to adapt. They also learned an ancient Draconian witchcraft of Sigil-Scribing, which involves announcing and drawing into the world what you want to happen. Dragons are too powerful to be denied, afterall. Balloch's family became highly skilled in Sigil-Scribing, using it to etch out their legacy across continents.

However, Balloch found himself a fugitive. Taking the blame for his little brother's crime of attacking a noble despite it truthfully being done in self defense, Balloch turned around and killed that noble. He's been on the run since, taking on a bunch of different monikers over the decades in a bunch of different crews. Even though the heat has long since died down, Balloch has not tired of being a land Testu sailing the seas


PHYSICAL
Appearance:
Shown above, though he has some Sigils engraved into his shell
Weapons & Armor:
  • Natural Skin- Balloch has hard skin, which can shrug off most cuts. He has to be stabbed or hit with blunt force
  • Indestructible Shell- A shell blessed by the Gods, stolen off a dead Testu with Holy Divine Favor. It will never break nor be pierced.
  • Normal Cloth- His hardened skin and indestructible shell means he can wear normal cloth. However, these clothes are enchanted with warming runes to help mitigate the effects of the cold
Items & Personal Belongings:
Skills & Abilities:
  • Strong: Balloch is extremely strong, like most Lizardman warriors
  • Sigil-scribing: Balloch is skilled in drawing out sigils, which induces an effect with the item the rune is drawn on. The effect depends on what he wants it to do. However,
Spells & Magic: Balloch has 2 magic charges that recharge at a rate of 1 per 60 seconds
  • Activate Sigil (1 Star)- Balloch draws Sigils on various items he carries and primes them with his blood. He expends 1 Magic Charge to activate a Sigil
    • For example, he draws a Detonate rune on a barrel of water, then primes it with his blood. Later, he can activate it to explode the barrel and release the water.
  • Flame Sac- Balloch has a flame sac in his body, which allows him to breathe fire or spit fire balls. His Flame Sac allows for up to 10 seconds for Flame Breath or 3 Fire balls before needing to recharge
These are the names and images of common Sigils he tends to use. They cost no magic to make. Only a drop of his blood to "prime" them, which binds them to him (making him the only one who can activate them). The magic comes from activating the sigil

"Fhmbco eymlshotlr fe eton e (Become the shell of my front)"
Become the Shell of my Front (White).jpg
Codename: Front Shell
Description: When Activated, for 30 seconds, Balloch's shell and underbelly swaps their current protective ability, effectively making his shell guard his front instead of his back
Location: Engraved into Balloch's Shell


"Odaery Tdtsdn Etnaoe (Detonate and Destroy)."
Detonate and Destroy.jpg

Codename: Detonate
Description: Unleashes a dynamite-level explosion on the item it is inscribed onto
Location: Typically scribed onto things he wants to explode, including the pouches he keeps on his belt

Weaknesses:
  • Activate Sigil depends on what sigils he has pre-made. If he has no Sigils to activate, this spell is literally useless
  • Flame Breath burns an immense amount of calories, meaning it causes him to eat a lot
  • Balloch can only read Draconian
  • Cold can send Balloch into Hibernation
  • Sigils created hastily or under pressure tend to not work, or can misfire. This means he cannot create them in the midst of a battle
  • Any damage to a Sigil can render it useless
  • Balloch is a land Testu. His shell is heavy. As such, he cannot swim without shedding his shell
  • Even so, Balloch can't swim well



FLUFF (Optional)
Hobbies
: Shell polishing
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
 
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