Neon Valkyrie
She Who Is Called I Am
Welcome, welcome, welcome! You've reached the character thread.
NOTE! I managed to find a free copy of the V20 Vampire handbook by googling "v20 vtm pdf free", and found a direct link.
DOWNLOAD AT YOUR OWN RISK!
NOTE! I managed to find a free copy of the V20 Vampire handbook by googling "v20 vtm pdf free", and found a direct link.
DOWNLOAD AT YOUR OWN RISK!
Character Creation Information Station!
Those of you familiar with VtM, or just WoD, might notice that this character sheet looks a little sparse. That's because I'm cutting a lot of the dice rolling system in hopes of streamlining play. Abilities are no more, advancement has been simplified, and rolling will be a little different than you're used to ... but please, trust me, it's all in the interest of freedom. You see, I want each of you to be the story teller. Aside from big events now and again, this system will be run by you, with a little help from me and my motly mods ... but before any of that, you'll need to breathe unlife into your character. The process is as follows:
Step One - Concept
Everything about your character flows from their concept. Their name, how old they are, what are they like, what are they afraid of? There are a few places you can start, their stats might tell you if their more intellectual, or forceful. Their clan might tell you what kind of person they were ... intellectual, power-driven, maybe a little crazy? Each clan favours a different kind of person, and the clan that appeals to you may reveal the kind of character you want to play. This is the hardest part of the process, because at this point your character could be just about anything, it's up to you to decide.
Step Two - Attributes
While deciding which type of attribute is of value to your concept, actually spending the points is where your whimsy gets covered in concrete. First prioritize the three categoeries, and assign your points accordingly (7/5/3). All attributes start with one free point.
Step Three - Abilities
This is one way in which we will break from the original system. Instead of prioritizing skill categoeries and assigning points individually, we're just going to have you pick four from the combined list. These will represent your specialities, though there will be some wiggle room based on background. If you were a car thief, and you have drive but not security, we can say you know how to break into a car. However, a career teacher from the suburbs isn't going to be popping any car doors without security.
Step Four - Advantages
Now we return to normal WoD rules. You get three points to split up among your clan disciplines, five background points, and seven dots for virtues.
Step Five - Finishing Touches
Calculate your Humanity (Conscience+Self-Control) and base Willpower (Equal to Courage). Determine the size of your blood-pool (by Generation), and assign merits and flaws. Here's where we get a little wonky because we've had to vivisect the system. We aren't using freebie or experience points, we're just using dots. You have 3 extra dots at character creation that can be used in the following ways.
DOT COSTS
FLAWS
You may have up to three flaws. but you can only earn an extra two dots. You can earn your first dot with a 1-2 point flaw. For the second dot, you'll need to total -7 in flaws, however you get there is fine. Feel free to take some just for show
Those of you familiar with VtM, or just WoD, might notice that this character sheet looks a little sparse. That's because I'm cutting a lot of the dice rolling system in hopes of streamlining play. Abilities are no more, advancement has been simplified, and rolling will be a little different than you're used to ... but please, trust me, it's all in the interest of freedom. You see, I want each of you to be the story teller. Aside from big events now and again, this system will be run by you, with a little help from me and my motly mods ... but before any of that, you'll need to breathe unlife into your character. The process is as follows:
Step One - Concept
Everything about your character flows from their concept. Their name, how old they are, what are they like, what are they afraid of? There are a few places you can start, their stats might tell you if their more intellectual, or forceful. Their clan might tell you what kind of person they were ... intellectual, power-driven, maybe a little crazy? Each clan favours a different kind of person, and the clan that appeals to you may reveal the kind of character you want to play. This is the hardest part of the process, because at this point your character could be just about anything, it's up to you to decide.
Step Two - Attributes
While deciding which type of attribute is of value to your concept, actually spending the points is where your whimsy gets covered in concrete. First prioritize the three categoeries, and assign your points accordingly (7/5/3). All attributes start with one free point.
Step Three - Abilities
This is one way in which we will break from the original system. Instead of prioritizing skill categoeries and assigning points individually, we're just going to have you pick four from the combined list. These will represent your specialities, though there will be some wiggle room based on background. If you were a car thief, and you have drive but not security, we can say you know how to break into a car. However, a career teacher from the suburbs isn't going to be popping any car doors without security.
Step Four - Advantages
Now we return to normal WoD rules. You get three points to split up among your clan disciplines, five background points, and seven dots for virtues.
Step Five - Finishing Touches
Calculate your Humanity (Conscience+Self-Control) and base Willpower (Equal to Courage). Determine the size of your blood-pool (by Generation), and assign merits and flaws. Here's where we get a little wonky because we've had to vivisect the system. We aren't using freebie or experience points, we're just using dots. You have 3 extra dots at character creation that can be used in the following ways.
DOT COSTS
1 Dot
- 1 Merit of +1 or +2
- 1 extra skill proficiency
- 1 level in a discipline or background, up to level 3
- 1 attribute point
2 Dots
- 1 Merit of +3 to +5
- 1 ability specialization (a specific niche of one of your proficient skills where you excel particularly)
- 1 level in a background, level 4 or 5
- 1 level in a clan discipline, level 4 to 6
- 1 level in a non-clan discipline, level 1 to 3
3 Dots
- 1 Merit of +6 or more
- 1 level in a discipline level 7 or above
- 1 level in a non-clan discipline, level 4 to 6
4 Dots
- 1 level in a non-clan discipline, level 7 or above
FLAWS
You may have up to three flaws. but you can only earn an extra two dots. You can earn your first dot with a 1-2 point flaw. For the second dot, you'll need to total -7 in flaws, however you get there is fine. Feel free to take some just for show
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