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Where The Roads Converge To End

Grey

Dialectical Hermeticist
This game will not begin before April.


Selections will be made with even greater discernment than Fallen World.


There will be between 3 and 5 players.





I shouldn't be here.


I shouldn't be anywhere.



When I hauled myself from the womb of the earth, I knew it. I had no words, no concepts, but being, mere existence... it was beautiful, and agonizing, and I knew the soil from which I crawled was barren and that was somehow my fault.



There was no one to greet me. Only a note, tear-stained and hastily written. I couldn't read it. Not then.



For months, I sought companionship only to be shunned by you... you who made me ache to look upon, and in my childish anger, I lashed out. The earth blighted at my footfalls. The others followed the trail of the dead to find me. I think, before they knew what my maker had done, they planned to kill me.



Sometimes I think that would have been kinder, but I don't blame them. I hadn't even had a chance to fail, yet. And I have failed. Many times. This is a hard pilgrimage through Saturnine night, and in trying to understand the strange alchemies which animate me... mistakes were made. More like me were made.



I don't have time to regret it. The New Dawn is so near I can taste it.



I will be like you - human.






A game of horror, humanism, philosophy, and alchemy.


Promethean: The Created.





You are a corpse animated by Divine Fire. Your very presence sickens the earth and drives people to madness. You are gripped by Torment, pursued by Pandorans, directed by Qashmaillim, and ever at risk of falling to Flux. You manipulate yourself, and the world around you, through alchemical Transmutations, and seek to transmute yourself from the lead of Promethean existence to the gold of humanity.


But the Great Work lies at the end of a long pilgrimage. Can you endure the decades necessary to study the Refinements, to understand what it means to be human, and finally claim a New Dawn for yourself?


Prior experience unnecessary but useful. Familiarity with the material ambiguously beneficial.


Character concepts should be a sketch personality, nothing else - your character isn't quite tabula rasa, in the beginning, but they need time to take shape.
 
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