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What's The Deal With Spoilers

SirBlazeALot

Seven Thousand Club
On the previous site, I used spoilers to organize a lot of stuff. When everything got moved over and converted from BBC, the spoilers in my posts got all weird. Basically,the old [/spoiler] got ignored, and every subsequent spoiler is now in the spoiler above it along with content that isn't even supposed to be in a spoiler. And it just goes on and on until eventually the spoiler is so small you have to 


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like that. I'll show you what I mean.




I can't figure out how to just delete the spoilers without deleting the content within. I figure I need to do something special to get rid of them. Anybody figure this out yet?
 
What device are you using?  The content you currently have in the spoilers looks fine to me.


This is all of the content from your spoilers.  You can copy and paste it into new spoilers if you'd like:

NameRaceAppearanceAgeSexCountry of OriginClassStatsInventory1.2.3.4.5.Role/FactionPersonalityHistoryOtherRelationshipsOkay, now this next section is to help you fill out each field. I'm gonna tell you what I'm expecting for each field. Make sure you take a look at this, it's muy importante. It's here to guide you.





 






1


NameTheir full name, any nicknames, and or special titles like...idk if they're a knight like me maybe a Sir?RaceHuman, Laguz, Manakete, Branded, or Elf? Remember that being a Laguz or a Manakete also counts as a class.AppearancePictures gotta be drawn/anime images only. Realistic face claims make my ass itch. Please add a short description that at least includes height and any changes you want us to be aware of in the picture (if any). Also include what they're wearing if it differs from their main picture.You can put images of their outfit if you want, and those are allowed to be realistic. Just. Not. Face claims. *scratch scratch*Oh! If you need some help with a faceclaim, I tend to save random images I like and I'd be more than happy to share, so just hit me up.AgeSelf explanatory, chess? Chess.SexSelf explanatory, chess? Chess. You can also put their sexuality or gender identity if you want. But you don't have to if you don't want to.Country of OriginWhere they be from? Palenia, Herranow, Fuccino, Ifrin, Aquano, Wynda, or Taros?ClassWhat class are they? Okay, it's time to refer to the class list in the Classes tab in this...bigger tab.As of right now, no one is allowed to post second class characters with the exception of whoever plays the Transporter, AKA whoever will be driving the War Carriage. However you must post their projected class upgrade as well, because there can only be one of each second class so I need to see what you plan on being.So for a Noob Class example it would look like thisSquire > Cavalier > PaladinFor 1st classes it'd be like thisCavalier > PaladinFor a non-promoting class or a Laguz of Manakete it'd be like thisWolf LaguzGet it? Cool. You're also gonna list what rank they have in each weapon discipline their class has access to. All Noob Classes must start at E. First classes can start at D for their primary weapon and E for a secondary weapon if any. Weapon level will increase at the same time for everyone, and new characters introduced will always come in at the minimum weapon level of the time. So for the same cavalier example...Cavalier > PaladinSword Rank: D Lance Rank: EThe Stones that Laguz use don't have a weapon rank, but at this point, they can only start with a regular stone, not a plus stone. You could've probably guessed this, but it must match their species. You can't give a Laguz a Dragonstone and expect it to work and you can't give a Bird Laguz a Beaststone and expect it to work.StatsThis is something you guys already thought to do, you clever clever souls. You're going to want to post your character's Relative Systems and rolling values with their equipped weapon here. It's your job to keep up with any bonuses your character has received. If you neglect to mention it here, then it'll be like they don't have it.It would be helpful to explain why the character is getting that bonus.I.E.ACC: 100% +10%(Using Sword) +15%(From Tip The Scales)Health: High -> Very High (From eating rations)Non-Primary characters are allowed to raise one relative system of their choice. Think about their future class, what system you want them to have a Super High rating in, and what would be most beneficial to them. This will also help to differentiate between characters that share the same first class. You can also give them +10% for any one roller of your choice. Just make sure you note in your stats WHY that +10% is there so we know it isn't just arbitrarily there. Stat bonuses need to be altered and they need to be explained, otherwise it'll be like they don't exist and won't be taken into account...or can potentially provide for unfair advantages. If I notice a pattern in you neglecting to mention stat changes in your character for the character's benefit, then the character will be killed off as a warning. Don't abuse the system, make sure you alter this section whenever something positive or negative affects your characters' stats. Again, this section needs to be really organized and easy to read. If you'd like the code for the accordion I've made for this section, just let me know. In my opinion, it is the easiest way to keep track of all this shit. But if you can keep your shit organized and clean another way, then I won't force you to use the accordion.Bottom line, your sheet should show your character's current stats, skills, any special attributes the unit has (Armor/Beast) and WHY the unit has those stats. Like buffs and de-buffs. Buffers and de-buffers, if you notice someone hasn't included a stat change in their sheet that you caused, remind them. If you're partnered up, keep track of any Assists and Blocks you may have in the pocket that you haven't been able to use immediately.Special Skill: Now that I think we all have a pretty good understanding of the game, I think we're ready to start incorporating special skills. It's going to be difficult, but I need you guys to reign these in in terms of power, especially since we're going to expand upon them once our classes promote. In truth, it would be best to just PM me about your ideas for these. But I'd very much like to hear your ideas and don't be afraid to ask me for help in coming up with them. I know this can be especially difficult if you haven't played any of the recent games, so please, hit me up if you're struggling to come up with a concept. Those of you that have played the games, feel free to user a skill from them. You're gonna have to hit me up for my consent either way.Inventory1.2.3.4.5.What are they carrying on their person? This would include things like their weapon and vulneraries and stuff of that nature. There is a five item limit, unless you have a Cart, in which case the limit is 10, but Cal'Vina is the only unit with this abilityIt is time to refer to the Items tab, specifically the Masterlist of all in game items for some ideas of what they'll have. The whole Weapon Rank from the class thing should make sense afterward. Remember, other items will be found in battle, so you're going to want to save some room. The weapon in your first slot will be considered to be the weapon you have equipped. As your character gains and loses items you should come back and edit this.If you don't edit your items when you've gained or lost them, it will be as if nothing was gained/lost. Make sure you keep track of how many uses your items have. Again, if I find a pattern in abuse of inventory management, I will clear out the character's inventory, and they will have nothing. I'm putting an emphasis on player responsibility in managing your characters. The Battle Summary will help you keep track of what you're doing and what you need to alter, so don't forget to put it in your post.Role/FactionDescribe briefly what group your character is in and what they do in it. Are they the Lord of Palenia? Are they a member of the Resistance orrr the Assembly? Will they start out on the side of the Tarosian military force and then defect to the resistance?Good things to think about are when and why we'll meet them, and why are they here.If they aren't a member of a Faction, they will be soon. You should change this when they are.If you notice your character serves a particularly useful purpose in battle, that can also be described here. Classes they're good against killing and classes they should watch out for, little notes for everyone and yourself when thinking about fighting would be helpful here.PersonalityThis...I'm not really reading too much into this. So just write a brief description of what they're like. It's something that I think can be revealed and discovered in the RP. Don't stress about this.HistoryThis doesn't have to be a novel, but it all has to add up in the story, everything must be consistent. That's all I'll be checking for: consistency. If you read this tab put a picture of chicken and waffles in a spoiler in the Other section.OtherAny fun facts that I missed and other stuffIf you like, you can set up a list for how many Kills and Assisted kills the character has gotten here. Just for fun.RelationshipsThis will be blank when you first create your character. You're going to use this to keep track of your support level with other characters. So you'd just put stuff likeJohn: CBeth: SFrank Ocean: A (where the album at tho?)Okay! Once you're all done, you're ready to post your character Jefe! How's that feel!? Probably pretty rad. Couple more things.The Neutral Characters tab is for Neutralized Characters...that is...dead bros. We'll be moving profiles there when characters die, because as you know, we'll be coming back to the profiles of the living to edit their inventories and stuff. No point in having to scroll through a bunch of dead guys, now is there?If you'd like to make a villain with a sheet PM me with your idea. I'm not just talking about the one-off Boss of a Chapter, though you are welcome to play those as well and you can still PM me about it. However, those characters do not require sheets. I'm talking about a character who will make multiple appearances and constantly be an antagonistic force. We'll be posting the profiles for villains in the Notes tab.If you have any further questions, don't hesitate to ask ya boi!  :D  Thanks for joining! <3The character is accepted when I write [+A C C E P T E D+] at the bottom of the sheet (shoutouts to Wabby). If the character is denied but I think you just need to make some changes, I'll like it and PM you. If I just don't think this RP is right for you, then I'll PM you and tell you why. If I just don't think the character works, I'll PM you and tell you why. Whatever I choose to do, I'll put a [-D E N I E D-] on the sheet and talk to you about it.The only reason I'm marking this RP as Detailed is because it's going to take a lot more effort on your part to learn how to play, to deal with me tweaking the system, and to post properly in battle and roll properly. Don't feel pressured to write a novel for your character sheets or your posts. 2-3 paragraphs is fine for a post. I am of the belief that the quality of a post is dependent on how a character interacts with the world around them, as well as some insight into why they're taking said action. That doesn't have to be 20 paragraphs long to be good. So breathe in, breathe out, and show me what you got.ONE MORE THING. Please post all your characters in Tabs on the same post. That way we don't have to do hella scrolling to find a bro. It's very easy to do, and if you can't figure it out, just message me. Off tops, I'm gonna say Tabs only, no accordions or whatever the fuck people use to divide things. Thanks for being a doll.




[/Tab]

[tab=Classes]


 



CLASSES

Sup, bitch. Lol jk, how's it going? The list of classes is one of those things that is based off the game, but don't fret. It's very easy to understand.

I've organized the class list by their fundamental type to make it easier to find what you're looking for. I took as many classes as I could from the games and added some of my own for awesomeness and originality.

The thing to keep in mind is the percentage bonuses and the class's relative systems. 

I'm still very iffy on promotion. I know that it won't happen until A. A grand majority of players are comfortable with and skillful with the battle mechanics when just using the simplified first classes and B. The character must experience something or develop in such a way that their class promotion makes sense. The first classes to promote will be Noob classes, and it won't take much for them to do so...but it will take a little. And by "A Little" I mean, 3 Chapters. Other than that... This is one of those things that I'm going to leave up to my own discretion. (I really am trying to get rid of the number of those things, but without experience points and with an emphasis on narrative there's no real quantifiable quality I can attribute to promotion.) I'll let you guys know when I think we're ready to start promoting to second classes.

Another thing about Noob Classes. They're going to start off very weak, but they will retain their skill "Makings of Greatness" for their entire career. It's a bit of a risk, but they can become very powerful units if you're careful. We're only allowed to have one of each Noob Class, and each player is only allowed to have one until I say otherwise. In light of the new damage system (which can be quite punishing) Noob classes will have a noob class only skill known as Second Chance. This skill has a one time use. If a noob class "dies" as a noob class, they won't actually die, they'll just have to flee the current conflict and participate in the next battle instead. I need to emphasize, Second Chance can only be used ONCE. The skill will NOT carry over to their first class after promotion, even if it hasn't been used.

When you're creating a character and trying to pick a class, take a look at the Settings/Locations, where I've listened classes that are common in certain nations.NameTheir full name, any nicknames, and or special titles like...idk if they're a knight like me maybe a Sir?RaceHuman, Laguz, Manakete, Branded, or Elf? Remember that being a Laguz or a Manakete also counts as a class.AppearancePictures gotta be drawn/anime images only. Realistic face claims make my ass itch. Please add a short description that at least includes height and any changes you want us to be aware of in the picture (if any). Also include what they're wearing if it differs from their main picture.You can put images of their outfit if you want, and those are allowed to be realistic. Just. Not. Face claims. *scratch scratch*Oh! If you need some help with a faceclaim, I tend to save random images I like and I'd be more than happy to share, so just hit me up.AgeSelf explanatory, chess? Chess.SexSelf explanatory, chess? Chess. You can also put their sexuality or gender identity if you want. But you don't have to if you don't want to.Country of OriginWhere they be from? Palenia, Herranow, Fuccino, Ifrin, Aquano, Wynda, or Taros?ClassWhat class are they? Okay, it's time to refer to the class list in the Classes tab in this...bigger tab.As of right now, no one is allowed to post second class characters with the exception of whoever plays the Transporter, AKA whoever will be driving the War Carriage. However you must post their projected class upgrade as well, because there can only be one of each second class so I need to see what you plan on being.So for a Noob Class example it would look like thisSquire > Cavalier > PaladinFor 1st classes it'd be like thisCavalier > PaladinFor a non-promoting class or a Laguz of Manakete it'd be like thisWolf LaguzGet it? Cool. You're also gonna list what rank they have in each weapon discipline their class has access to. All Noob Classes must start at E. First classes can start at D for their primary weapon and E for a secondary weapon if any. Weapon level will increase at the same time for everyone, and new characters introduced will always come in at the minimum weapon level of the time. So for the same cavalier example...Cavalier > PaladinSword Rank: D Lance Rank: EThe Stones that Laguz use don't have a weapon rank, but at this point, they can only start with a regular stone, not a plus stone. You could've probably guessed this, but it must match their species. You can't give a Laguz a Dragonstone and expect it to work and you can't give a Bird Laguz a Beaststone and expect it to work.StatsThis is something you guys already thought to do, you clever clever souls. You're going to want to post your character's Relative Systems and rolling values with their equipped weapon here. It's your job to keep up with any bonuses your character has received. If you neglect to mention it here, then it'll be like they don't have it.It would be helpful to explain why the character is getting that bonus.I.E.ACC: 100% +10%(Using Sword) +15%(From Tip The Scales)Health: High -> Very High (From eating rations)Non-Primary characters are allowed to raise one relative system of their choice. Think about their future class, what system you want them to have a Super High rating in, and what would be most beneficial to them. This will also help to differentiate between characters that share the same first class. You can also give them +10% for any one roller of your choice. Just make sure you note in your stats WHY that +10% is there so we know it isn't just arbitrarily there. Stat bonuses need to be altered and they need to be explained, otherwise it'll be like they don't exist and won't be taken into account...or can potentially provide for unfair advantages. If I notice a pattern in you neglecting to mention stat changes in your character for the character's benefit, then the character will be killed off as a warning. Don't abuse the system, make sure you alter this section whenever something positive or negative affects your characters' stats. Again, this section needs to be really organized and easy to read. If you'd like the code for the accordion I've made for this section, just let me know. In my opinion, it is the easiest way to keep track of all this shit. But if you can keep your shit organized and clean another way, then I won't force you to use the accordion.Bottom line, your sheet should show your character's current stats, skills, any special attributes the unit has (Armor/Beast) and WHY the unit has those stats. Like buffs and de-buffs. Buffers and de-buffers, if you notice someone hasn't included a stat change in their sheet that you caused, remind them. If you're partnered up, keep track of any Assists and Blocks you may have in the pocket that you haven't been able to use immediately.Special Skill: Now that I think we all have a pretty good understanding of the game, I think we're ready to start incorporating special skills. It's going to be difficult, but I need you guys to reign these in in terms of power, especially since we're going to expand upon them once our classes promote. In truth, it would be best to just PM me about your ideas for these. But I'd very much like to hear your ideas and don't be afraid to ask me for help in coming up with them. I know this can be especially difficult if you haven't played any of the recent games, so please, hit me up if you're struggling to come up with a concept. Those of you that have played the games, feel free to user a skill from them. You're gonna have to hit me up for my consent either way.Inventory1.2.3.4.5.What are they carrying on their person? This would include things like their weapon and vulneraries and stuff of that nature. There is a five item limit, unless you have a Cart, in which case the limit is 10, but Cal'Vina is the only unit with this abilityIt is time to refer to the Items tab, specifically the Masterlist of all in game items for some ideas of what they'll have. The whole Weapon Rank from the class thing should make sense afterward. Remember, other items will be found in battle, so you're going to want to save some room. The weapon in your first slot will be considered to be the weapon you have equipped. As your character gains and loses items you should come back and edit this.If you don't edit your items when you've gained or lost them, it will be as if nothing was gained/lost. Make sure you keep track of how many uses your items have. Again, if I find a pattern in abuse of inventory management, I will clear out the character's inventory, and they will have nothing. I'm putting an emphasis on player responsibility in managing your characters. The Battle Summary will help you keep track of what you're doing and what you need to alter, so don't forget to put it in your post.Role/FactionDescribe briefly what group your character is in and what they do in it. Are they the Lord of Palenia? Are they a member of the Resistance orrr the Assembly? Will they start out on the side of the Tarosian military force and then defect to the resistance?Good things to think about are when and why we'll meet them, and why are they here.If they aren't a member of a Faction, they will be soon. You should change this when they are.If you notice your character serves a particularly useful purpose in battle, that can also be described here. Classes they're good against killing and classes they should watch out for, little notes for everyone and yourself when thinking about fighting would be helpful here.PersonalityThis...I'm not really reading too much into this. So just write a brief description of what they're like. It's something that I think can be revealed and discovered in the RP. Don't stress about this.HistoryThis doesn't have to be a novel, but it all has to add up in the story, everything must be consistent. That's all I'll be checking for: consistency. If you read this tab put a picture of chicken and waffles in a spoiler in the Other section.OtherAny fun facts that I missed and other stuffIf you like, you can set up a list for how many Kills and Assisted kills the character has gotten here. Just for fun.RelationshipsThis will be blank when you first create your character. You're going to use this to keep track of your support level with other characters. So you'd just put stuff likeJohn: CBeth: SFrank Ocean: A (where the album at tho?)Okay! Once you're all done, you're ready to post your character Jefe! How's that feel!? Probably pretty rad. Couple more things.The Neutral Characters tab is for Neutralized Characters...that is...dead bros. We'll be moving profiles there when characters die, because as you know, we'll be coming back to the profiles of the living to edit their inventories and stuff. No point in having to scroll through a bunch of dead guys, now is there?If you'd like to make a villain with a sheet PM me with your idea. I'm not just talking about the one-off Boss of a Chapter, though you are welcome to play those as well and you can still PM me about it. However, those characters do not require sheets. I'm talking about a character who will make multiple appearances and constantly be an antagonistic force. We'll be posting the profiles for villains in the Notes tab.If you have any further questions, don't hesitate to ask ya boi!  :D  Thanks for joining! <3The character is accepted when I write [+A C C E P T E D+] at the bottom of the sheet (shoutouts to Wabby). If the character is denied but I think you just need to make some changes, I'll like it and PM you. If I just don't think this RP is right for you, then I'll PM you and tell you why. If I just don't think the character works, I'll PM you and tell you why. Whatever I choose to do, I'll put a [-D E N I E D-] on the sheet and talk to you about it.The only reason I'm marking this RP as Detailed is because it's going to take a lot more effort on your part to learn how to play, to deal with me tweaking the system, and to post properly in battle and roll properly. Don't feel pressured to write a novel for your character sheets or your posts. 2-3 paragraphs is fine for a post. I am of the belief that the quality of a post is dependent on how a character interacts with the world around them, as well as some insight into why they're taking said action. That doesn't have to be 20 paragraphs long to be good. So breathe in, breathe out, and show me what you got.ONE MORE THING. Please post all your characters in Tabs on the same post. That way we don't have to do hella scrolling to find a bro. It's very easy to do, and if you can't figure it out, just message me. Off tops, I'm gonna say Tabs only, no accordions or whatever the fuck people use to divide things. Thanks for being a doll.




[/tab]

[tab=Classes]


 



CLASSES

Sup, bitch. Lol jk, how's it going? The list of classes is one of those things that is based off the game, but don't fret. It's very easy to understand.

I've organized the class list by their fundamental type to make it easier to find what you're looking for. I took as many classes as I could from the games and added some of my own for awesomeness and originality.

The thing to keep in mind is the percentage bonuses and the class's relative systems. 

I'm still very iffy on promotion. I know that it won't happen until A. A grand majority of players are comfortable with and skillful with the battle mechanics when just using the simplified first classes and B. The character must experience something or develop in such a way that their class promotion makes sense. The first classes to promote will be Noob classes, and it won't take much for them to do so...but it will take a little. And by "A Little" I mean, 3 Chapters. Other than that... This is one of those things that I'm going to leave up to my own discretion. (I really am trying to get rid of the number of those things, but without experience points and with an emphasis on narrative there's no real quantifiable quality I can attribute to promotion.) I'll let you guys know when I think we're ready to start promoting to second classes.

Another thing about Noob Classes. They're going to start off very weak, but they will retain their skill "Makings of Greatness" for their entire career. It's a bit of a risk, but they can become very powerful units if you're careful. We're only allowed to have one of each Noob Class, and each player is only allowed to have one until I say otherwise. In light of the new damage system (which can be quite punishing) Noob classes will have a noob class only skill known as Second Chance. This skill has a one time use. If a noob class "dies" as a noob class, they won't actually die, they'll just have to flee the current conflict and participate in the next battle instead. I need to emphasize, Second Chance can only be used ONCE. The skill will NOT carry over to their first class after promotion, even if it hasn't been used.

When you're creating a character and trying to pick a class, take a look at the Settings/Locations, where I've listened classes that are common in


certain nations.






 


[/tab]
[tab=Classes]




 [/tab]
 
Last edited by a moderator:
What device are you using?  The content you currently have in the spoilers looks fine to me.


This is all of the content from your spoilers.  You can copy and paste it into new spoilers if you'd like:



 


That's not all the information though. At the bottom of his first post in that thread, it's spoilers within spoilers within spoilers (happened to my thread too.), which is what I believe he is talking about.
 
Last edited by a moderator:
What device are you using?  The content you currently have in the spoilers looks fine to me.


This is all of the content from your spoilers.  You can copy and paste it into new spoilers if you'd like:



 



Yeah that's just one section of the thing
 
Sorry, I must have missed those.  Basically, I would simply re-copy all of your content into the private workshop and re-do the spoilers.  There is no manual BBCoding with the new way that the coding works.  You'll just have to re-do it.
 
Sorry, I must have missed those.  Basically, I would simply re-copy all of your content into the private workshop and re-do the spoilers.  There is no manual BBCoding with the new way that the coding works.  You'll just have to re-do it.



Lovely. "Nothing will be lost" except my time and effort and also my images. Where'd I put my bleach.
 
Have you had any luck fixing it yet or nah?


Actually no, I could not figure out how to fix the broken spoilers and deleting the spoilers deleted everything within it. I had to just copy/paste the bunched up information.
 
Last edited by a moderator:
Clicking "Remove Formatting" (the "T" with the x by it) would have done just that, allowing you to reapply spoilers.


All content is present. :)
 
Clicking "Remove Formatting" (the "T" with the x by it) would have done just that, allowing you to reapply spoilers.


All content is present. :)



Wait okay can you go in detail with that? Because I've clicked the spoilers, clicked the T with the x, and nothing has happened. I highlighted the content inside and clicked it, and nothing happened. What exactly do we have to do?


And no, all content is not present, sure it is if we're just talking about words trapped in spoilers or just words in general or RPs in general, but a ton of images are gone until we hunt for them again. Unless there's a button to get those back too?
 
Highlight ALL content and it should do it. With spoilers, you also need to highlight the outside of the spoiler, that way you're getting the actual spoiler tag in there and not just the CONTENTS of the spoiler tag.


Images should be present. One known bug is that sometimes images do not display properly unless uploaded directly to the post, and another known bug is that sometimes HTML codes are displayed instead of actual formatted content in posts, but in both instances the URLs are still there.


When using a url from an outside website there is always a risk of losing that image from the site taking it down or something, too. ^^;


If you're having a different issue, it'd be great if you could make a bug report thread in Site Q&I so we can look into that. :)
 
but in both instances the URLs are still there.

Would you be able to help me find the image urls in some of my pages that got turned into HTML code if they are apparently still there? I made a thread about it and no one could help me. I searched for the code for urls and what I found was definitely not an image url. 
 
Did you find the <img src="URL HERE></img> that was mentioned in that thread? If it wasn't a url, chances are it was directly uploaded, in which case the image is still on your computer and/or in the RPN image gallery.
 
Did you find the <img src="URL HERE></img> that was mentioned in that thread? If it wasn't a url, chances are it was directly uploaded, in which case the image is still on your computer and/or in the RPN image gallery.

Yes I found the code you list. 


I NEVER EVER directly uploaded pictures from my computer or the gallery. 


The code did not show an image url... at least not a usable one. 


Would you like to see what it gets me?
 
Highlight ALL content and it should do it. With spoilers, you also need to highlight the outside of the spoiler, that way you're getting the actual spoiler tag in there and not just the CONTENTS of the spoiler tag.


Images should be present. One known bug is that sometimes images do not display properly unless uploaded directly to the post, and another known bug is that sometimes HTML codes are displayed instead of actual formatted content in posts, but in both instances the URLs are still there.


When using a url from an outside website there is always a risk of losing that image from the site taking it down or something, too. ^^;


If you're having a different issue, it'd be great if you could make a bug report thread in Site Q&I so we can look into that. :)



It's still not working. I highlighted text outside of the spoilers, both above and below, to make sure I got everything and hit Tx, and all that got changed was the text above and below the spoilers. The spoilers themselves won't budge. 


As far as the images go, take a look at this.



B L A Z E ' S

B R O S

A R C 1
 






  • ¥ Garo Cho ¥

    (Garchomp)

    ¥ Age ¥

    22

    ¥ Sex ¥

    Male

    ¥ Appearance ¥

    tumblr_ll2gpvTIs21qgj2rto1_400-1.jpg

     


    Garo is about 5'9 and somewhat thin. He has a plethora of piercings in his ear and dark blue hair with yellow streaks. He loves to look both fashionable and tough. His eyes are a deep gold. You can usually find him with an obnoxiously wide smile plastered onto his face.




    ¥ Group ¥

    Nimbasa City Musical Theater

    ¥ Relatives & Relationships ¥

    Shae Cho: Shelby is Garo's cousin. When his father's brother and sister-in-law died, Shelby came to live with Garo and his parents. They were close when they were younger, but they drifted apart as they grew older.

    Karl O'Diel: A member of Garo's old gang.

    Lyra Gryon: Garo thinks of Lyra as his closest friend in the theater and respects her the most out of everyone in the group. But he still wants to fuck her brains out.

    Espie Eon: Garo has a strong sexual attraction to Espie, and likes her sense of humor. She's a common target for suggestive jokes.

    Gabe Laidens: Garo and Gabe simply don't get along. He feels like the doctor is a salty prick and hates how he talks down to him.

    ¥ Skills ¥

    Hot-wiring cars, high stamina and durability, can eat just about anything.

    ¥ Role ¥

    Scavenger

    ¥ Weapons & Equipment ¥
     

    Chain-flail

    images

     





      Reveal hidden contents




    Silenced Uzi

    images

     



      Reveal hidden contents




    Combat Knife

    UCGH5027nw.jpg

     



      Reveal hidden contents




    Sawed-Off Shotgun

    img-thing




    ¥ Personality ¥

    Garo is a rough and tumble guy. He enjoys fighting and scuffles, be they physical or verbal. Though he can be argumentative, he is respectful and loyal to those he deems worthy of his respect and loyalty. Garo is vulgar and quick to make a dirty pun. He enjoys clowning around and keeping his spirits up. Unfortunately, he is a sore loser, and I don't mean when he's playing a game of some sort. A life lost or a failed mission is a loss, and he takes it to heart. He'll end up moping about it for days if it's a mission, but he'll mope for weeks about a lost person. Though he is crude and unrefined, he has a strong sense of honor and justice. Garo is a risk taker, and is willing to sacrifice himself to the zombies if it means saving the life of another. He often calls a situation as he sees it, and he's quick to interject his word. The ex-gangster hates being wrong and takes a while to admit when he is, but he'll come around eventually. Garo is a party animal, and can't resist drugs and alcohol. He's been smoking cigarettes often since the apocalypse began. He is very passionate about his friends, and will stop at nothing to seek revenge for the lost. Emotional, volatile, and quick to anger, you don't want him coming after you. His methods can be quite unconventional.

    ¥ History ¥

    Garo was born to a lower class family, and grew up in a world of turmoil from the jump. He quickly developed a liking for counterculture, such as rock music and motorcycles. His unstable environment eventually lead him to a life of delinquency. Garo used to be a gangster in Castelia City. His gang was called "The Teeth." He entered when he was about ten years old. He quickly climbed up the ranks, and was known as, "The homie that'll do anything." By the time he was in his late teens, he was one of the most dangerous members. His reckless and unpredictable nature eventually lead him to be caught and jailed briefly for petty thievery, and again for drunk and disorderly behavior, but never for his more heinous crimes such as armed robbery, home invasion, and murder. At twenty one, he was deemed too much of a liability for the gang, and he was to be put down before he went to prison. He'd taken the fall for a murder one of the older members committed. They thought he would snitch on members of the gang to get less time in prison.

    A going away party was thrown for him, but little did he know, his gang was planning on taking him down at the end of the night. Lucky for him, during his execution, the apocalypse began. Castelia city was hit especially bad, due to the large population. He shacked up with his gang for a half year, but eventually their disagreements lead them on their separate ways. Garo headed north, but it took him months to finally reach Nimbasa city. Along the way, he lost nearly all the men that came with him. Though some are MIA, many of them were bitten. He joined the Nimbasa City Musical Theater group just a week before a huge horde came and destroyed most of its members, including the leader of the group. Though he's not one for leadership, he's been taking the initiative to get things done around camp.

    I will alter his history based on any potential relationships :D

    ¥ Other ¥
     




 

In these situations, where would the url be located? 
 
@Anomaly


Both of the following URLs (contained within the spoiler) come from this thread: 




This is not the only thread where I have this problem. I have it in nearly every thread I ever posted anywhere. And none of the image codes lead to proper urls that can take me to the pictures that once existed on the pages. 

These are what you are trying to tell me are functional URLs... There is the <img src... code and there is something ending in .jpg. Neither will give me anything close to a picture when I try to use them to get to pictures. 


<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=https://s-media-cache-ak0.pinimg.com/564x/b9/9f/42/b99f4270fbfb5fb851dd32de24ab79da.jpg&key=d8f5072fb713b5ddfbfbc31d176d46ed9601df6f33f6977fb5683666a4bedbeb" class="ipsImage" alt="b99f4270fbfb5fb851dd32de24ab79da.jpg" />


<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://fc00.deviantart.net/fs14/i/2007/077/9/b/The_Twin_Tools_of_Death_by_biometal79.jpg&key=a1d54bceda7683bcf0ff05f9172d31b043918d606c12873d2607ad28e77aef14" class="ipsImage" alt="The_Twin_Tools_of_Death_by_biometal79.jp" />
 
It's still not working. I highlighted text outside of the spoilers, both above and below, to make sure I got everything and hit Tx, and all that got changed was the text above and below the spoilers. The spoilers themselves won't budge. 


As far as the images go, take a look at this.


In these situations, where would the url be located? 

Oof. I'll add the inability to remove formatting to spoilers to our known bugs list. Thanks for finding it! As for the image - See where it says tumblr_int2 and random numbers and letters, ending in .jpg? Right thar.

@Anomaly


Both of the following URLs (contained within the spoiler) come from this thread: 




This is not the only thread where I have this problem. I have it in nearly every thread I ever posted anywhere. And none of the image codes lead to proper urls that can take me to the pictures that once existed on the pages. 

These are what you are trying to tell me are functional URLs... There is the <img src... code and there is something ending in .jpg. Neither will give me anything close to a picture when I try to use them to get to pictures. 


<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=https://s-media-cache-ak0.pinimg.com/564x/b9/9f/42/b99f4270fbfb5fb851dd32de24ab79da.jpg&key=d8f5072fb713b5ddfbfbc31d176d46ed9601df6f33f6977fb5683666a4bedbeb" class="ipsImage" alt="b99f4270fbfb5fb851dd32de24ab79da.jpg" />


<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://fc00.deviantart.net/fs14/i/2007/077/9/b/The_Twin_Tools_of_Death_by_biometal79.jpg&key=a1d54bceda7683bcf0ff05f9172d31b043918d606c12873d2607ad28e77aef14" class="ipsImage" alt="The_Twin_Tools_of_Death_by_biometal79.jp" />

I see what you mean. As a pretty ordinary person who volunteers as a mod in my free time, I don't know what the issue is there, but I will see if someone else on the mod team knows the answer. Thanks for bringing it to my attention! For the deviantart image, at least, after where it says alt= there's an image title and an artist name. You can use that to google and recover the image; in the meantime I'll try to figure out what's up here. Wish I could be more help!
 
Oof. I'll add the inability to remove formatting to spoilers to our known bugs list. Thanks for finding it! As for the image - See where it says tumblr_int2 and random numbers and letters, ending in .jpg? Right thar.


I see what you mean. As a pretty ordinary person who volunteers as a mod in my free time, I don't know what the issue is there, but I will see if someone else on the mod team knows the answer. Thanks for bringing it to my attention! For the deviantart image, at least, after where it says alt= there's an image title and an artist name. You can use that to google and recover the image; in the meantime I'll try to figure out what's up here. Wish I could be more help!



That definitely isn't the url. Try pasting them in, you'll just get a google search at best from chrome. I don't remember where he said it, but I believe @The Dark Wizard said that any images that still looked like that after the big image move would just have to be found again. 


As for the spoilers, would this be a bug that'll be fixed in the Big Code Update, which is 3+ months away? Because if so, I may as well start getting my copy and paste on. 
 
The very loose paraphrase you read of what Dwiz stated wasn't wholly accurate.


We are working to get the code update out in a 1-2 week timeframe, but because there is so much to do and we keep finding new bugs, we really aren't sure how long it will take and would like the users to know that there is no need to put their roleplaying lives on hold while we work on this. Rest assured that we will get everything fixed as soon as we possibly can.


That said, yes, it's not something you should be waiting on; better to fix it than to leave it broken.
 
The one - two week timeframe already passed... two weeks from update - which is what we were told it would take on day 1 - was yesterday. 

Thank you for your input and for your patience.


Rest assured that we are in fact working on it. We want our users to be happy and have every tool and function we can make available to them. RPN is our baby and we love seeing it thrive, so we're not just going to throw it off to the wayside.
 
Last edited by a moderator:
The one - two week timeframe already passed... two weeks from update - which is what we were told it would take on day 1 - was yesterday. 


Thank you for your input and for your patience.


Rest assured that we are in fact working on it. We want our users to be happy and have every tool and function we can make available to them. RPN is our baby and we love seeing it thrive, so we're not just going to throw it off to the wayside.

As Anomaly said, thank you for your patience.


Rest assured that the staff and I are working extremely hard on this, if I'm not working or sleeping, I'm working on RpN, I spent several hundred hours before the update preparing for it and nothing will ever be like the final real live update because it is the one getting slammed with real people. So regardless of how many hours I spent, half the things that went wrong couldn't have been tested by me and the mods because traffic stress is a factor with servers and databases. We are the largest RP site on the internet and now that we've stabilized for the most part after the update, we are still having record posts per day compared to our own records and to other sites.


So rest assured we are working as fast as we can :). I spent several hours daily working on the site at the cost of time with my boyfriend or my own health. From now on, I just won't give any more timeframes.
 

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