So! I realized tonight that we have an excellent opportunity to help out the new and returning players by summarizing the story of Robotech: Broadsword. I would like help from
Kaerri
Sherwood
Psychie
and
Captain Hesperus
so that Silanon and D. Rex can get a good grasp of what has gone on and what is going on in Robotech: Broadsword. Ol' Cap'n played for awhile and now he's back so there is a lot going on he is likely unaware of.
Our game is now over three years old, but not even a week has gone by in-game! That'sa Lotta Story!! 8D
Here's how this will work. Provide basic details in your own words. Tell the new folks what you would want to know if it was you who was first joining this game! Wouldn't it be good to know the important parts of the Wild Cards' story? Well, what are those important parts? Why are they called the Wild Cards? Just what is a Traverser? Oh, and who are Colonel Sharp and Fat Gandalf? Things like that. The stuff you would want to know. New and returning players can and should ask questions when they arise.
This entire thing can take as long as you guys want or you can cut to the chase - but the story must be caught up to present time (14 November 2019 during The Attack on Outpost #5) to get the rewards.
Oh, perhaps I should mention those. For every PC that takes part in this activity from its beginning to its end, you'll get a Bonus Action Point for your character (for a total of 6 points spread over the entire party and your Wild Card NPC buddies too). If all PCs participate in this from beginning to end, the entire party will gain extra RP (experience points)! Of course, if Real Life intrudes, it won't be held against you (because only "jerk-faces" knock people for that!). =)
Let's start with the Assembly that took place at the very beginning of Chapter One: Binary Nexus. After your characters' individual prologues ("24 Hours Ago"), the soon-to-be Wild Cards were pretty much strangers to one another with only one exception. They were (mostly) gathered together for a classified meeting out on the open tarmac where no one could hear them. This took place on Eglin ASC Base in Florida's "Panhandle." The PCs were brand-new to the base (except for Hercules who hadn't quite broken the ice there and NPC Shirley "Mack" Mackenzie who had served there with distinction). You were gathering there for a military opportunity of a rare and different kind.
Here's a few paragraphs from that opening scene to refresh that time.
So, Wild Cards, what took place at the Assembly? Who wants to be the first to begin our journey here?
Our game is now over three years old, but not even a week has gone by in-game! That'sa Lotta Story!! 8D
Here's how this will work. Provide basic details in your own words. Tell the new folks what you would want to know if it was you who was first joining this game! Wouldn't it be good to know the important parts of the Wild Cards' story? Well, what are those important parts? Why are they called the Wild Cards? Just what is a Traverser? Oh, and who are Colonel Sharp and Fat Gandalf? Things like that. The stuff you would want to know. New and returning players can and should ask questions when they arise.
This entire thing can take as long as you guys want or you can cut to the chase - but the story must be caught up to present time (14 November 2019 during The Attack on Outpost #5) to get the rewards.
Oh, perhaps I should mention those. For every PC that takes part in this activity from its beginning to its end, you'll get a Bonus Action Point for your character (for a total of 6 points spread over the entire party and your Wild Card NPC buddies too). If all PCs participate in this from beginning to end, the entire party will gain extra RP (experience points)! Of course, if Real Life intrudes, it won't be held against you (because only "jerk-faces" knock people for that!). =)
New folks, I've been using Action Points for years in both of my games because sometimes the dice are just mean. As mentioned in Shop Talk, Action Points reset every time your character levels up. This means you lose all unused Action Points and gain a new bank. Bonus Action Points have their own bank and do not expire. That means, should you run out of Action Points and still need the help, it can be there in the form of Bonus Action Points. Do you like that? =)
Let's start with the Assembly that took place at the very beginning of Chapter One: Binary Nexus. After your characters' individual prologues ("24 Hours Ago"), the soon-to-be Wild Cards were pretty much strangers to one another with only one exception. They were (mostly) gathered together for a classified meeting out on the open tarmac where no one could hear them. This took place on Eglin ASC Base in Florida's "Panhandle." The PCs were brand-new to the base (except for Hercules who hadn't quite broken the ice there and NPC Shirley "Mack" Mackenzie who had served there with distinction). You were gathering there for a military opportunity of a rare and different kind.
Here's a few paragraphs from that opening scene to refresh that time.
(From Chapter One: Binary Nexus)
As Colonel Sharp stood looking every bit his name in his medal-bedecked battle dress uniform, he looked out past his own staff to the young military soldiers who stood before him. About twenty young soldiers, dressed in their best battle dress uniforms, stood either by themselves or in small clusters like teenagers in a high school gymnasium. He saw a variety of expressions in each of their faces, from the pink-haired young woman to the gigantically-muscled tanker who stood out like a MAC II among destroids.
To Colonel Sharp, they represented the future - Earth's future. Whether they succeeded here or not, he hoped they would live on to shape humanity's future in ways that he could only dream about. He hoped they would come together and make something new that had never before happened in the history of his beloved Army.
It was the reason they were here after all.
Not two weeks ago, each of them had received, delivered in person from a high-ranking Eglin major, a formal verbal invitation by none other than the commander of Eglin ASC base, Brigadier General George Steele. The top secret invitation explained that a special opportunity was now available to the invitee in recognition for exceptionally high standards, educational achievements, and recommendations. The invitation was explicit - interested parties were to arrive here in full battle dress uniform at this precise date and time. To even be tardy was grounds for exclusion. In other words, no excuses. Either show up at or before 12:00 p.m. noon or do not bother showing up.
But the message was clear enough; this was the kind of opportunity that most hard-working ASC recruits dreamed of. Back in the 20th century, tenacious, clean-nosed pilots like those of the SR-71 Blackbird received invitations like this. If they did not show, they had no idea what they were missing out on. But if they did show and if they did qualify, it could well be a career-changing, life-changing event. The average received no such distinctions.
As Colonel Sharp stood looking every bit his name in his medal-bedecked battle dress uniform, he looked out past his own staff to the young military soldiers who stood before him. About twenty young soldiers, dressed in their best battle dress uniforms, stood either by themselves or in small clusters like teenagers in a high school gymnasium. He saw a variety of expressions in each of their faces, from the pink-haired young woman to the gigantically-muscled tanker who stood out like a MAC II among destroids.
To Colonel Sharp, they represented the future - Earth's future. Whether they succeeded here or not, he hoped they would live on to shape humanity's future in ways that he could only dream about. He hoped they would come together and make something new that had never before happened in the history of his beloved Army.
It was the reason they were here after all.
Not two weeks ago, each of them had received, delivered in person from a high-ranking Eglin major, a formal verbal invitation by none other than the commander of Eglin ASC base, Brigadier General George Steele. The top secret invitation explained that a special opportunity was now available to the invitee in recognition for exceptionally high standards, educational achievements, and recommendations. The invitation was explicit - interested parties were to arrive here in full battle dress uniform at this precise date and time. To even be tardy was grounds for exclusion. In other words, no excuses. Either show up at or before 12:00 p.m. noon or do not bother showing up.
But the message was clear enough; this was the kind of opportunity that most hard-working ASC recruits dreamed of. Back in the 20th century, tenacious, clean-nosed pilots like those of the SR-71 Blackbird received invitations like this. If they did not show, they had no idea what they were missing out on. But if they did show and if they did qualify, it could well be a career-changing, life-changing event. The average received no such distinctions.
So, Wild Cards, what took place at the Assembly? Who wants to be the first to begin our journey here?