Addicted to Coffee
Junior Member
It seems pretty common but wondering how do you prevent it from happening?
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Yep. It's so common that I have come to accept it. In fact, I often go out of my way to state in my interest checks that I'm ghost friendly. I don't mind so much anymore when it happens because life itself happens. People get busy, tragedies occur, etc. I get it. Besides, I have ghosted before too. I think everyone probably has at least once.Ghosting can't be prevented. That's one of the numerous things that will happen in roleplay. People get busy, something unexpected happens where they're unable to get online, people don't find compatibility with partners, red flags get raised with behavior, people don't want confrontation. It's going to happen. What you can do is how you respond to it. Try not to take it personally. Continue roleplaying and looking for partners that will give you what you looking for.
Because of ghosting being so common in the RP community it's why I don't really do any extensive highly-detailed worldbuilding for RP's. I save that sort of thing for my personal writing projects.It’s inevitable. I used to be like “what the fuck?” when it happened, but now I’ve learned after having it happen so many times that you have to get used to it.
Every partner you have will one day ghost you and that’s the mindset you need to get into.
Eventually you will after months of searching if you search hard enough, find one or two gems that you can form a long and meaningful friendship and story with.
It sucks at first I get it. Hell I was called a baby for being confused about it and a little enraged, and I even wanted to quit the hobby of RPing that I so love. But ghosting is apart of it sadly.
People often believe you’re nothing but their toy sometimes. It’s like their little kids- they get bored of playing with you one day and move on to the next new “better” toy. You gotta learn how to be treated like that. It sucks but it’s totally apart of RP culture I’ve learned.
I’ll personally NEVER ghost and always be honest with my partner, but to bring it back to your original question, the sad fact is that there is no way to prevent it from happening. Ghosting WILL inevitably happen.
It’s hard to get used to but being here for almost a year I’ve learned to suck it up. I hate being that guy saying “suck it up, and get used to it!” but we have to do that as writers here.
As “doomer” as my take is, to some, you are nothing but a plaything that they use for a little while till they get bored. And legitimately, some people truly do get busy so you have to understand that. But there is no way to prevent ghosting, even if you make it known to your partner you would prefer not to be ghosted.
I hope this helps, it probably doesn’t, but I do wanna let you know I know how you’re feeling.
Exactly. I have ghosted as well more along the lines of seeing blatantly obvious red flags that would definitely say to get out now.Yep. It's so common that I have come to accept it. In fact, I often go out of my way to state in my interest checks that I'm ghost friendly. I don't mind so much anymore when it happens because life itself happens. People get busy, tragedies occur, etc. I get it. Besides, I have ghosted before too. I think everyone probably has at least once.
It’s also why I used to take like 80 partners at once. It was a weird strategy but it paid off in the end.Because of ghosting being so common in the RP community it's why I don't really do any extensive highly-detailed worldbuilding for RP's. I save that sort of thing for my personal writing projects.
I honestly often do the same since then there's a better chance of at least one sticking around. I actually have one partner on this site now that I keep going back to. I have some niche interests and so does she so it's usually easy for us to find RP plots that both of us can be equally passionate about. I think that's actually often a reason for ghosting too: one partner is super passionate about the plot, but then the other is not quite fully feeling it for whatever reason. It's hard to keep a story going when not everyone is fully invested in it.It’s also why I used to take like 80 partners at once. It was a weird strategy but it paid off in the end.
Was it exhausting to plot out a little story and world with 80 different people? Yea, but in the end I’m not happy because out of those 80 or so people (heavily exaggerating the number for effect here), I eventually found like three gems of people who I have developed a great roleplay and story with and people who continue to respond to me to this day.
So to bring it back to OP’s concerns of ghosting, this is a possible strategy but one I don’t recommend since it can become very overwhelming responding to 10 DMs at once. But eventually after a week, you get ghosted by a majority of them and one just ends up working out.
That’s probably how I’ve found the three or so great partner I RP with today haha.
Exactly. It’s almost like the principle of more trials = more accurate results. You just have to try a crap ton of times and eventually after many MANY failed attempts, you’ll find someone.I honestly often do the same since then there's a better chance of at least one sticking around. I actually have one partner on this site now that I keep going back to. I have some niche interests and so does she so it's usually easy for us to find RP plots that both of us can be equally passionate about. I think that's actually often a reason for ghosting too: one partner is super passionate about the plot, but then the other is not quite fully feeling it for whatever reason. It's hard to keep a story going when not everyone is fully invested in it.
Bingo. Happens to me too.Unfortunately there's no real way to prevent it. Even partners I thought I was cool with have ghosted me or noped out. It's either get used to it or quit im afraid.
Anyone can ghost you, even people who are super active and complain about ghosting. In my experience it’s better to treat RPs causally, as a small fun thing you do, don’t get too invested and remember it can always go poof.
I have a had One-on-One RP die recently that left me completely demotivated, that plus some personal irl problems and someone being an ass in a group RP I am in made me consider taking a break from RPs entirely. But when another One-on-One RP died I was just like, ‘Oh yeah, okay that happened’. Your attitude is super important; Do your best to not take this stuff seriously, roleplaying is meant to be fun.
Also I’d recommend to try not spend too much time planning. Get to the actual writing as soon as you can.
I agree with you mostly too, this is more of semantic disagreement/me not explaining myself well. My point when I say not to take RPs too seriously is not me saying to not put in effort (‘small fun thing’ was probably not the best word choice then), it’s me saying uh… how to explain.I would partially disagree with your advice. While it’s never good to take things “too” seriously, but I don’t think taking it seriously at a base is in opposition to having fun with it.
As a token of example, I recently went to a bar with some friends and we ended up playing darts. While I couldn’t hit a drop of water in the ocean with my aim and one of us spent considerably more time with this game than any of the others, it was still a more fun and fulfilling experience because I tried the best I could and I approached it seriously. Something where you might not accomplish a more tangible result or which might be frail is not something I think should be taken more seriously. It’s perfectly valid to have some time killing frivolous fun of course, but I don’t think roleplay is the kind of hobby that is necessarily better enjoyed by treating it like that. Even if something dies, there’s a lot of fulfillment to be found in creating something really good from your efforts. I also disagree with your comments on planning, but this was my main disagreement here.
I agree with you mostly too, this is more of semantic disagreement/me not explaining myself well. My point when I say not to take RPs too seriously is not me saying to not put in effort (‘small fun thing’ was probably not the best word choice then), it’s me saying uh… how to explain.
Okay like in the darts analogy, I don’t think you shouldn’t try your best to win, but I am trying to say you shouldn’t be upset if you lose. You shouldn’t take it seriously in that sense. You were just trying to have fun after all. Does that make sense?
I’ll stand by the planning comment.