Heaven's Thunder Hammer
Member
I'm just curious about the type of rule changes various ST's have made and why.  I haven't run 2E yet and already feel like I should make some tweaks. Has anyone changed how any charms work? Combat rule tweaks?
So far I've identified a few things I have or want to change.
#1. Double essence. I did this in 1E so people could have more fun with super over powered combos. My players ate it up, I was able to power up the other exalts a bit, and they could take on more powerful big bads.
#2 Artifact armor once again seems overpriced for what it does. I'm not sure how to change it and still be balanced.
#3.  Familiars still suck. For one dot spent there in character creation, I'm giving a Familiar of 5 dots.
#4 Dragon Bloods only get 1m/die for booster charms. The whole point of them having less essence than solars is for them to have a disadvantage when it comes to using charms.
edited to add the most important change (which slipped my mind interestingly enough)
#5 The solars no long suffer from the Great Curse. I absolutely 100% hate it. It's a cool idea for why they fell in the first age, but I can't stand WW's thing for forcing flaws on the players. I find the game far more fun for myself as a ST to chuck it.
Any thoughts?
So far I've identified a few things I have or want to change.
#1. Double essence. I did this in 1E so people could have more fun with super over powered combos. My players ate it up, I was able to power up the other exalts a bit, and they could take on more powerful big bads.
#2 Artifact armor once again seems overpriced for what it does. I'm not sure how to change it and still be balanced.
#3.  Familiars still suck. For one dot spent there in character creation, I'm giving a Familiar of 5 dots.
#4 Dragon Bloods only get 1m/die for booster charms. The whole point of them having less essence than solars is for them to have a disadvantage when it comes to using charms.
edited to add the most important change (which slipped my mind interestingly enough)
#5 The solars no long suffer from the Great Curse. I absolutely 100% hate it. It's a cool idea for why they fell in the first age, but I can't stand WW's thing for forcing flaws on the players. I find the game far more fun for myself as a ST to chuck it.
Any thoughts?