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Fantasy S.I.N. [Lore]

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❛ it's only love, nobody dies ❜
Welcome to S.I.N.

How It Works
It can happen at anytime. Whatever you've done up until this point, however your life has played out, it's all over. S.I.N. took you from your shitty existence and saved you, bringing you here. Whether you manifested powers early or late in life, you've always been set apart from everyone else, and most likely S.I.N. has had it's eye on you for years. S.I.N. always gets what it wants, and so, they killed you.

Not really. S.I.N. faked your death, and you were brought to an underground government facility, where you awoke in a single bed in an unfurnished room. The more S.I.N. trusts you, the more privileges and stuff you get. For now, you're dressed in whatever you died in, though there are some clothes folded neatly at the end of your bed. Two pairs of dark grey sweatpants, two white wifebeater type tank tops, two white t-shirts, and a few undergarments. Your shoes will consist of black sneakers, down at the foot of your bed as well.

There is a man or woman in the room with you, in a chair by the door. They will explain to you what has occurred, and you are given a choice:

"Join us, or die for real."
You want to live, right? So you choose the former. You're shown out into a long hallway through an automatic door, with other automatic doors lining the walls. You are taken to the main training area, where there are ways to train both physically and by using your powers. Depending on your power, there are rooms on the opposite side that you can use. Beyond this, there are classrooms and computer labs, where you will learn the smarts side of things.

The only way in and out of this floor is through an elevator that you must have a keycard and a code to access. You will not have this access until level one.


links: ♫. Interest Check | ♫. In Character RP | ♫. Out of Character Chat | ♫. Character Sheets | ♫. Extra/Lore
 
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The Levels
Level One: In this level, you can actually live out on the street, in an apartment paid for by S.I.N., because you are trusted. You can come and go as you wish or are needed. You can ONLY take levels 2 through 5 out on assignments that have been cleared by S.I.N., or else you revoke your life.

Level Two: Harder assignments, but you will still be escorted in/out of the facility. You will receive a personalized room underground in the bunker instead of a basic one.

Level Three: Medium level assignments, will still be escorted out of the facility. You can also have a level five recruit as a trainee.

Level Four: You will get your first real assignment at this level, but you must be escorted out with a team and a team leader, either a Level One or someone higher. You can also start wearing clothes other than the ones provided for you in between missions and training. S.I.N. will acquire the clothes you wish.

Level Five: You start out at this level. Your powers are not honed, your skillsets lacking. You are given practice assignments only.
 
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People to Know

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Henry
Henry is the leader of S.I.N.. Rarely seen, but well known. He is a firm leader, and a great reader of people. He can easily tell when people are lying, it's a gift of his own. His real supernatural power is unknown to most. His presence in a room generally grabs attention. His family has been leading S.I.N. for generations, and even though he is older he is not a force to be reckoned with.

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Alex
Alex is Henry's second in command, and is usually around the compound, physically overseeing the things that Henry cannot due to him being in charge. He's a skilled physical fighter, his supernatural ability being the ability to freeze someone in place with a simple touch. He has learned to control this power due to years of being with S.I.N.. He is usually serious, rarely smiling, although he does appreciate a good pun.

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Cassandra
Cassandra is the woman that is in charge of your physical appearance when you go out on missions. Her job is to make sure you look the part of whatever role you're playing, and to teach you how to act as to not draw attention to yourself. She's got a sinister smile and a commanding presence as well. Her supernatural ability is the ability to shapeshift, usually into a cat.

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Nina
Nina's appearance might fool those just starting out. She's short and thin with a soft demeanor. She smiles and interacts with the gifteds all the time. But don't let that fool you. She teaches you how to work your supernatural ability, making you the perfect killing machine. She takes training very seriously. She has the ability to control ice and snow, which is the perfect opposite of her personality.

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Allen
Allen has frizzy, wild hair and a pretty wild personality. He also interacts with the gifteds, and his job is more technical. He's a computer genius, and teaches you all the more technical sides to your job. He knows where to draw the line between friendship and mentor, however, and is quick to let you know if you've crossed a line. His gift-- of course-- involves technology. He can manipulate computers or anything considered technology, including but not limited to controlling the computers in the compound.
 
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FAQ


1. How are the recruits monitored outside of the facility?

  • A monitoring/GPS chip implanted into the back of their neck.
2. How does my character level up?
  • You go from a level five to a four when you have mastered the training exercises. From then on out, it's competition based. Alex will let you know you've leveled.
3. How many characters can I play?
  • As many as you can control.
4.
 
The Plot


So we know that you're going to be a part of S.I.N. now that you're old life went up in smoke, probably literally. But S.I.N. isn't everything it appears. They may have saved you from a life of hell and torment, but they just threw you into another one. You wake up, live, eat, and breathe S.I.N.. It's everything you've become. No freedom, no outside until you're at least a level four, and who knows how long that will take?

There are those within S.I.N. who wish for freedom.

And there are those within S.I.N. who wish for power.

What side are you on?

At first, you may not know yourself. But as the RP progresses, you'll learn if you're part of the rebellion, wanting freedom, or if you're a part of S.I.N. itself, becoming more power hungry with every passing day.
 
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Remmy Cox
Remmy is the most dangerous level one S.I.N. has ever had. He's also the only S.I.N. recruit to ever escape. He came in, same as everyone else, a level five. He worked his way up through the ranks, excelling in all of his classes and training. He reached level one and was on the streets for about four months before he figured out how to deactivate S.I.N.'s GPS tracker in his neck. Ever since then, he's been on the run. S.I.N. doesn't want him running his mouth to anyone, because you see, Remmy was the first recruit that S.I.N. experimented on. He was born with the ability of power negation, binding someone's power with just a touch. But S.I.N. put him through numerous 'torture sessions' as he calls them, trying to figure out if they could give someone other abilities, that they weren't born with. They tried to give Remmy shapeshifting abilities, but it backfired. He now has the fangs of a snake, with the same deadly venom inside. Only now, the venom has the added bonus of negating someones powers, for a period of time. The length of time depends on how much of the venom they received, and how long they are exposed to it/how long it runs through their bodies. It will eventually cycle out, unless he released a substantial amount, in which case it could be a very long time before your powers return.
 
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