Sleipnir
The Eight-Legged Norse Horse
Hey! I’m looking to start up a Weird West roleplay here. I’m looking for a Wild West game with ghosts, demons, undead creatures, and all that good stuff. I’m looking at a darker, edgier tone, but I’d love to leave room for some lighthearted stuff too! Over all, the vibe is adjacent to Shadows of Brimstone if anyone’s ever played that. Exploring the weird west, dealing with monsters, helping folks and maybe occasionally taking out a gang of zombified and skeleton outlaws. Who knows, depends on where we feel like going!
I plan for this to be more character driven, with us setting ideas and goals up then going for them. I plan on starting in a small town called Grafton which has been seeing some problems with one or more monsters, but the details are foggy still.
I’d love to see if anyone is interested in such a thing, and if so, I’m down to take any ideas we might have! I’d enjoy a collaborative setting.
Hook // world setup
You know, those of us who have been here know the West was always wild, but not like this. There were always deserts, always bears and mountain lions and flash floods— but the real monsters, those are new.
The old timers’ll tell you it was a man from out East who started it. He came out here from Maryland, they say, looking for a fortune. He hopped on the train and thought he’d find it in the mines— building mineshafts, hiring pit ponies, hiring men to work ‘em. He sought gold, he sought coal… he found it at first. But the veins dried up real fast. The money stopped coming. Well, he didn’t know how to cut his losses— and they say you can teach a poor man to be rich, but you can’t teach a rich man to be poor. And he’d do anything to keep from being poor, including making a deal with the devil himself. They say he sold his soul to him… his own, and the souls of the twelve men working in the mines that day.
When that mineshaft collapsed and Satan took those twelve men, well… Hell really did break loose. Nearly indescribably monsters started crawling out of the ground: Out of cracks in the sandstone cliffs, out of the mines, out of caves— anywhere they could get out. They’d come into town, drag folks down into the ground with them. They’d destroy fields, kill livestock, raze towns given the chance, and oh, it changed the face of the west. They brought witches and magic of all kinds with them.
Everyone manages our new world a little different. Some embraced the witchcraft. They make charms and potions and elixirs to help or harm others. Some threw their lot in with the devils and the undead, taming shambling corpses or making pacts with demons. The government opted to send the army out here, hoping to handle it that way. They stationed officers and soldiers in larger towns, and in outposts, and sometimes it helps, but sometimes it doesn’t. Some folks didn’t do anything special at all, except decided someone had best do something about the packs of skeleton outlaws and hellhounds, and it might as well be them.
That’s the west we live in now. We live in a world where rough riders accompany travelers, run supplies, and protect towns. And there’s plenty of danger to go around.
I plan for this to be more character driven, with us setting ideas and goals up then going for them. I plan on starting in a small town called Grafton which has been seeing some problems with one or more monsters, but the details are foggy still.
I’d love to see if anyone is interested in such a thing, and if so, I’m down to take any ideas we might have! I’d enjoy a collaborative setting.
Hook // world setup
You know, those of us who have been here know the West was always wild, but not like this. There were always deserts, always bears and mountain lions and flash floods— but the real monsters, those are new.
The old timers’ll tell you it was a man from out East who started it. He came out here from Maryland, they say, looking for a fortune. He hopped on the train and thought he’d find it in the mines— building mineshafts, hiring pit ponies, hiring men to work ‘em. He sought gold, he sought coal… he found it at first. But the veins dried up real fast. The money stopped coming. Well, he didn’t know how to cut his losses— and they say you can teach a poor man to be rich, but you can’t teach a rich man to be poor. And he’d do anything to keep from being poor, including making a deal with the devil himself. They say he sold his soul to him… his own, and the souls of the twelve men working in the mines that day.
When that mineshaft collapsed and Satan took those twelve men, well… Hell really did break loose. Nearly indescribably monsters started crawling out of the ground: Out of cracks in the sandstone cliffs, out of the mines, out of caves— anywhere they could get out. They’d come into town, drag folks down into the ground with them. They’d destroy fields, kill livestock, raze towns given the chance, and oh, it changed the face of the west. They brought witches and magic of all kinds with them.
Everyone manages our new world a little different. Some embraced the witchcraft. They make charms and potions and elixirs to help or harm others. Some threw their lot in with the devils and the undead, taming shambling corpses or making pacts with demons. The government opted to send the army out here, hoping to handle it that way. They stationed officers and soldiers in larger towns, and in outposts, and sometimes it helps, but sometimes it doesn’t. Some folks didn’t do anything special at all, except decided someone had best do something about the packs of skeleton outlaws and hellhounds, and it might as well be them.
That’s the west we live in now. We live in a world where rough riders accompany travelers, run supplies, and protect towns. And there’s plenty of danger to go around.