I'm back home from the hospital now, and I'm feeling a bit better than before. I'll keep us moving shortly.It's all good. Thanks for keeping us informed.
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I'm back home from the hospital now, and I'm feeling a bit better than before. I'll keep us moving shortly.It's all good. Thanks for keeping us informed.
Is my Virtuous Guardian of Flame affected by this mist?OOC Random Word just saved Psy from her botch with that success she's giving out. Just waiting on WlfSamurai for his roll.
At the moment, Jaydude is going to have an external penalty of -1 on all your die rolls and DVs, Psychie is at a -3, and Random Word has no penalty.
Hmmm. I'll give you that one. That drops Kasumi's penalty to a 0, and Moretta to just a -2.Can Kemuning's wingbeats pushing the mist back grant Kasumi and Moretta some extra dice or an extra success to help bring down the penalties?
Huh… that is… interesting.You don't need your anima going, you just need a sizable source of your element. Which is... Fire. So you need a bonfire, a brazier, a torch, etc. Just stunt one into existence on deck, or the means to create one. Or maybe use Moretta's Virtuous Guardian of Flame.
The only way to get your anima to flare is to spend motes on Charms. I don't think you can just burn motes for the sake of boosting your anima rules as written, though the ST could definitely rule that's a thing.
Well, and thinking on it now, me trying to start or find a fire source to use could also put the ship in jeopardy. I'm now wondering how useful these Charms really are...Your anima certainly does satisfy the requirement of 'a large source of your element' when it's flaring, it being a big bonfire and all. Just don't set the ship on fire.
Okay, maybe I'll go with that then. Thanks!You can say that there is a lit torch on the ship that you can reach your hands into and get your weapon and armor.
Yeah, reading it again, it's clear I can spend a level of anima to banish or retrieve it. So, you know, when you're NOT on a ship that can burn down, spend some motes on other Charms and then spend anima to retrieve them.Your anima certainly does satisfy the requirement of 'a large source of your element' when it's flaring, it being a big bonfire and all. Just don't set the ship on fire.
Whoops. Sorry. I missed that. Thank you.I specified what I did in this post. Check the mechanics section.
Are these Battlegroups, or something special? If they're Battlegroups of 6 pirates each, then they don't grant or lose initiative when struck, they just take damage straight to their HLs. You still get 1i for a successful withering attack against them.You did 4i damage to them, gaining 5i for your own initiative totals.
The ones leaping across, as opposed to the ones currently on fire.Which group were you targeting? The one on fire, or the one missing a face?
I was just running them as groups of skilled mortals, not as battle groups.Are these Battlegroups, or something special? If they're Battlegroups of 6 pirates each, then they don't grant or lose initiative when struck, they just take damage straight to their HLs. You still get 1i for a successful withering attack against them.
Ok. Just making sure.The ones leaping across, as opposed to the ones currently on fire.