Small Arms Discovered from the Robotech Expeditionary Force (R.E.F.)
H-90 Gallant (from Shadow Chronicles, page 128).
Modular Energy Weapon System
The H-90 Gallant is the standard issue energy weapon for pilots, officers and vehicles crews. It is a 10mm laser weapon that uses an ingenious modular design to fill the role of both side arm and rifle. As a side arm, the Gallant is a compact, semi-automatic weapon with the ability to deliver both Meda-Damage (M.D.D) as well as S.D.C. damage. With the rifle stock and barrel extender/flash suppressor attached, the Gallant become a long-range, precision laser rifle capable of dealing respectable damage at great distances. The Gallant enjoys great popularity among the UEEF, and has inspired a sister weapon, the H-260 Valiant Assault rifle.
The H-90 Gallant is a favored weapon in the UEEF not only because of its versatility, but for its durability. The weapon never jams, needs minimal maintenance, operates equally well in all climates (including sub-zero, humid and hot) and can even be submerged underwater for hours and still fire soaking wet.
Weight: Pistol: 2 pounds (0.9 kg). Rifle 7 pounds (3.1 kg)
Range: Pistol: 800 feet (244 m). Rifle: 1,600 feet (488 m).
S.D.C. Damage: 2D6 S.D.C. for a single shot, 5D6 S.D.C. for a three round burst; same for pistol or rifle, only range differs.
Mega-Damage: Pistol: 1D6 M.D. for a single blast, 3D6 M.D. for a three round burst.
Rifle: 2D6 MD.. for a single blast, 6D6 M.D. for a five round burst.
Rate of Fire: A single shot or burst counts as one melee attack, but a burst has a much lower bonus to strike.
Payload: Protoculture Energy Clip that provides 2500 .S.D.C. bursts, 830 single M.D. pistol shots, 415 single M.D. rifle blasts or 83 M.D. rifle bursts per PE-Clip. Note: This weapon runs on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon Itself: 40 M.D.C.
HRLC-107 "Thundercracker" Heavy Rapid-fire Laser Cannon
This special weapon came from the Broadsword's own armory. Its origins otherwise are unknown to the Wild Cards. It seems similar in operation to the rapid-fire laser cannon mounted on Cera's Mjolnir-class veritech hover tanks except these are human-portable. Anyone operating a Cyclone will have little trouble carrying and operating it, much to the woe of their foes. The Thundercracker runs on the same power supply of the Cyclone it is assigned to supplying it with nigh-infinite ammunition as long as the Cyclone is in operation.
The Thundercracker is a very solid, extremely-reliable weapon made of light M.D.C. materials. When fired, it looses long, intimidating streams of blue and white-colored lasers (the same color of most lightning bolts). An integral combat camera is mounted below the barrels recording everything the weapon is aimed at. With proper equipment and training, this information can be live-streamed to other sources.
Weight: 24 lbs. (11 kg)
Range: 2,700 feet (823 m).
Mega-Damage: Short burst - 4D6 M.D., Long burst - 8D6 M.D., Full Auto - 1D4X10+20 M.D..
S.D.C. Setting (added 4 Oct 2021): Short burst - 4d6 S.D.C., Long burst - 8d6 S.D.C., Full Auto - 1d4x10+20 S.D.C..
Special Attack - Strafe: Strafing an area causes 6D6 M.D. to up to four targets no more than 30 feet apart from one another. This takes one action to perform at a -3 to Strike each target.
Rate of Fire: Equal to the number of the user's hand to hand attacks per round.
Payload: The HRLC-160 is wirelessly-linked to the Cyclone it is assigned to. As long as the Cyclone is within 15 feet (4.6 m), the operator need not concern themselves with ammunition unless the Cyclone is shut down or destroyed. Then the Thundercracker operates on an extra-large Protoculture Energy Clip that provides 830 Short bursts, 415 Long bursts, or 104 Full Auto bursts. Extra E-clips of this design weigh 4.5 pounds (2 kg) each. Note: This weapon operates on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon: 100 M.D.C.
Note: The integral combat camera adds a +1 to Strike.
DLP-107 "The Twins" Dual Laser Pistols
This pair of special weapons came from the Broadsword's own armory. Its origins otherwise are unknown to the Wild Cards.
The Twins are lightweight, nicely-balanced, and a joy to shoot. Close inspection will reveal each has a combat camera. It fires bright green laser blasts. The Twins run on the same power supply of the Cyclone it is assigned to supplying it with nigh-infinite ammunition as long as the Cyclone is in operation.
Weight: 4.5 lbs. (2 kg)
Range: 2,000 feet (610 m).
Mega-Damage: 3D6+6 M.D. per single blast.
S.D.C. Setting (added 4 Oct 2021): 3d6+6 S.D.C..
Special Attack - Double-Up: If both pistols successfully Strike a single target in the same action, the blasts hit the same point simultaneously causing an additional 3D6+6 M.D. or S.D.C. depending on which setting is being used.
Rate of Fire: Equal to the number of the user's hand to hand attacks per round.
Payload: The DLP-107 is wirelessly-linked to the Cyclone it is assigned to. As long as the Cyclone is within 15 feet (4.6 m), the operator need not concern themselves with ammunition unless the Cyclone is shut down or destroyed. Without an assigned Cyclone, the pistols run on standard E-clips each providing 20 shots per magazine. Note: This weapon only operates on Protoculture when using the Cyclone as an energy source. When in operation, it can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon: 35 M.D.C.
Note: Integral combat cameras in each pistol also add a +1 to Strike. The excellent balancing of the pistols add another +1 to Strike.
ALRGL-107 "Centurion" Assault Laser Rifle with Grenade Launcher
(Image credit: ArtStation - Aleksander Bobrishev)
(Image credit: ArtStation - Aleksander Bobrishev)
(Image credit: ArtStation - Aleksander Bobrishev)
This special weapon came from the Broadsword's own armory. Its origins otherwise are unknown to the Wild Cards.
The Centurion is a hefty, easy-to-use rifle accurate out to about half a mile with its rapid-fire laser. The laser has 4 settings and its grenade launcher can hold 4 rounds. This allows the Centurion to tackle a number of challenges with a single weapon. It fires red bolts of laser fire that improve with accuracy after the first hit. When using its laser, the Centurion runs on the same power supply of the Cyclone it is assigned to supplying it with nigh-infinite ammunition as long as the Cyclone is in operation. The multi-optic scope doubles as a combat camera recording everything the weapon is aimed at. With proper equipment and training, this information can be live-streamed to other sources.
Weight: 9 lbs. (4 kg)
Range with laser: 2,400 feet (731 m). Range with grenade launcher: 1,300 feet (396 m).
Mega-Damage with laser: Single blast - 1D6+1 M.D., Short burst (2 shots) - 3D6+3 M.D., Long burst (3 shots) - 5D6+6 M.D.
S.D.C. Setting (added 4 Oct 2021): Single blast - 1D6+1 S.D.C.., Short burst (2 shots) - 3D6+3 S.D.C.., Long burst (3 shots) - 5D6+6 S.D.C.. (Grenades come in Mega-damage only.)
Mega-Damage with grenade launcher: Depends upon grenade type. Typically fires cobalt grenades doing 3D6 M.D. to everything within 15 feet.
Special Attack - Line-up: If the operator successfully Strikes using the Centurion's laser, the operator receives an additional +1 to Strike when using lasers. The grenade launcher receives a +2 to Strike (total) when used against that target.
Rate of Fire: Equal to the number of the user's hand to hand attacks per round whether firing the laser or grenade launcher.
Payload: The ALRGL-107 is wirelessly-linked to the Cyclone it is assigned to. As long as the Cyclone is within 15 feet (4.6 m), the operator need not concern themselves with ammunition unless the Cyclone is shut down or destroyed. Without an assigned Cyclone, the pistols run on standard E-clips each providing 30 shots per magazine. Note: This weapon only operates on Protoculture when using the Cyclone as an energy source. When in operation, it can be sensed, seen, and tracked by the Invid the second it is turned "on." The grenade launcher can hold 4 grenades at once. Reloading a grenade takes 1 action but a user trained in W.P. Heavy, W.P. or any modern weapon-related skill can reload 2 grenades in 1 action.
M.D.C. of the Weapon: 50 M.D.C.
Note: The rifle scope doubles as a combat camera. It adds telescopic (x20), passive night-vision, rangefinder, and infrared optical options and a +1 to Strike.
Spaceman Sam's Impromptu Cyclone Aegis (entered the game on 1 July 2020)
Weight: 50 lbs.
M.D.C.: 200
Bonuses or penalties: None (see below).
Please add "Spaceman Sam's Cyclone Aegis - 200/200 M.D." (or something close to it?) to your Character sheets. Oh, and don't expect that 200 M.D. to remain 200 for very long. =)
For Wild Cards who have P.S. of 19 or less, upon hefting the shields, your character will realize he or she has a -2 to Strike and Parry rolls unless you are using both hands to maneuver the shield about. Any character who has a P.S. of 12 or less cannot use the shield with one hand and even with two hands will take a -4 to Strike and Parry rolls. Those of you who have W.P. Shield get to add your bonus to parry when using it. Also, because these impromptu shields have caster wheels on the bottom, you may roll across smooth surfaces at full speed.
H-90 Gallant (from Shadow Chronicles, page 128).
Modular Energy Weapon System
The H-90 Gallant is the standard issue energy weapon for pilots, officers and vehicles crews. It is a 10mm laser weapon that uses an ingenious modular design to fill the role of both side arm and rifle. As a side arm, the Gallant is a compact, semi-automatic weapon with the ability to deliver both Meda-Damage (M.D.D) as well as S.D.C. damage. With the rifle stock and barrel extender/flash suppressor attached, the Gallant become a long-range, precision laser rifle capable of dealing respectable damage at great distances. The Gallant enjoys great popularity among the UEEF, and has inspired a sister weapon, the H-260 Valiant Assault rifle.
The H-90 Gallant is a favored weapon in the UEEF not only because of its versatility, but for its durability. The weapon never jams, needs minimal maintenance, operates equally well in all climates (including sub-zero, humid and hot) and can even be submerged underwater for hours and still fire soaking wet.
Weight: Pistol: 2 pounds (0.9 kg). Rifle 7 pounds (3.1 kg)
Range: Pistol: 800 feet (244 m). Rifle: 1,600 feet (488 m).
S.D.C. Damage: 2D6 S.D.C. for a single shot, 5D6 S.D.C. for a three round burst; same for pistol or rifle, only range differs.
Mega-Damage: Pistol: 1D6 M.D. for a single blast, 3D6 M.D. for a three round burst.
Rifle: 2D6 MD.. for a single blast, 6D6 M.D. for a five round burst.
Rate of Fire: A single shot or burst counts as one melee attack, but a burst has a much lower bonus to strike.
Payload: Protoculture Energy Clip that provides 2500 .S.D.C. bursts, 830 single M.D. pistol shots, 415 single M.D. rifle blasts or 83 M.D. rifle bursts per PE-Clip. Note: This weapon runs on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon Itself: 40 M.D.C.
* * *
HRLC-107 "Thundercracker" Heavy Rapid-fire Laser Cannon
This special weapon came from the Broadsword's own armory. Its origins otherwise are unknown to the Wild Cards. It seems similar in operation to the rapid-fire laser cannon mounted on Cera's Mjolnir-class veritech hover tanks except these are human-portable. Anyone operating a Cyclone will have little trouble carrying and operating it, much to the woe of their foes. The Thundercracker runs on the same power supply of the Cyclone it is assigned to supplying it with nigh-infinite ammunition as long as the Cyclone is in operation.
The Thundercracker is a very solid, extremely-reliable weapon made of light M.D.C. materials. When fired, it looses long, intimidating streams of blue and white-colored lasers (the same color of most lightning bolts). An integral combat camera is mounted below the barrels recording everything the weapon is aimed at. With proper equipment and training, this information can be live-streamed to other sources.
Weight: 24 lbs. (11 kg)
Range: 2,700 feet (823 m).
Mega-Damage: Short burst - 4D6 M.D., Long burst - 8D6 M.D., Full Auto - 1D4X10+20 M.D..
S.D.C. Setting (added 4 Oct 2021): Short burst - 4d6 S.D.C., Long burst - 8d6 S.D.C., Full Auto - 1d4x10+20 S.D.C..
Special Attack - Strafe: Strafing an area causes 6D6 M.D. to up to four targets no more than 30 feet apart from one another. This takes one action to perform at a -3 to Strike each target.
Rate of Fire: Equal to the number of the user's hand to hand attacks per round.
Payload: The HRLC-160 is wirelessly-linked to the Cyclone it is assigned to. As long as the Cyclone is within 15 feet (4.6 m), the operator need not concern themselves with ammunition unless the Cyclone is shut down or destroyed. Then the Thundercracker operates on an extra-large Protoculture Energy Clip that provides 830 Short bursts, 415 Long bursts, or 104 Full Auto bursts. Extra E-clips of this design weigh 4.5 pounds (2 kg) each. Note: This weapon operates on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon: 100 M.D.C.
Note: The integral combat camera adds a +1 to Strike.
* * *
DLP-107 "The Twins" Dual Laser Pistols
This pair of special weapons came from the Broadsword's own armory. Its origins otherwise are unknown to the Wild Cards.
The Twins are lightweight, nicely-balanced, and a joy to shoot. Close inspection will reveal each has a combat camera. It fires bright green laser blasts. The Twins run on the same power supply of the Cyclone it is assigned to supplying it with nigh-infinite ammunition as long as the Cyclone is in operation.
Weight: 4.5 lbs. (2 kg)
Range: 2,000 feet (610 m).
Mega-Damage: 3D6+6 M.D. per single blast.
S.D.C. Setting (added 4 Oct 2021): 3d6+6 S.D.C..
Special Attack - Double-Up: If both pistols successfully Strike a single target in the same action, the blasts hit the same point simultaneously causing an additional 3D6+6 M.D. or S.D.C. depending on which setting is being used.
Rate of Fire: Equal to the number of the user's hand to hand attacks per round.
Payload: The DLP-107 is wirelessly-linked to the Cyclone it is assigned to. As long as the Cyclone is within 15 feet (4.6 m), the operator need not concern themselves with ammunition unless the Cyclone is shut down or destroyed. Without an assigned Cyclone, the pistols run on standard E-clips each providing 20 shots per magazine. Note: This weapon only operates on Protoculture when using the Cyclone as an energy source. When in operation, it can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon: 35 M.D.C.
Note: Integral combat cameras in each pistol also add a +1 to Strike. The excellent balancing of the pistols add another +1 to Strike.
* * *
ALRGL-107 "Centurion" Assault Laser Rifle with Grenade Launcher
(Image credit: ArtStation - Aleksander Bobrishev)
(Image credit: ArtStation - Aleksander Bobrishev)
(Image credit: ArtStation - Aleksander Bobrishev)
This special weapon came from the Broadsword's own armory. Its origins otherwise are unknown to the Wild Cards.
The Centurion is a hefty, easy-to-use rifle accurate out to about half a mile with its rapid-fire laser. The laser has 4 settings and its grenade launcher can hold 4 rounds. This allows the Centurion to tackle a number of challenges with a single weapon. It fires red bolts of laser fire that improve with accuracy after the first hit. When using its laser, the Centurion runs on the same power supply of the Cyclone it is assigned to supplying it with nigh-infinite ammunition as long as the Cyclone is in operation. The multi-optic scope doubles as a combat camera recording everything the weapon is aimed at. With proper equipment and training, this information can be live-streamed to other sources.
Weight: 9 lbs. (4 kg)
Range with laser: 2,400 feet (731 m). Range with grenade launcher: 1,300 feet (396 m).
Mega-Damage with laser: Single blast - 1D6+1 M.D., Short burst (2 shots) - 3D6+3 M.D., Long burst (3 shots) - 5D6+6 M.D.
S.D.C. Setting (added 4 Oct 2021): Single blast - 1D6+1 S.D.C.., Short burst (2 shots) - 3D6+3 S.D.C.., Long burst (3 shots) - 5D6+6 S.D.C.. (Grenades come in Mega-damage only.)
Mega-Damage with grenade launcher: Depends upon grenade type. Typically fires cobalt grenades doing 3D6 M.D. to everything within 15 feet.
Special Attack - Line-up: If the operator successfully Strikes using the Centurion's laser, the operator receives an additional +1 to Strike when using lasers. The grenade launcher receives a +2 to Strike (total) when used against that target.
Rate of Fire: Equal to the number of the user's hand to hand attacks per round whether firing the laser or grenade launcher.
Payload: The ALRGL-107 is wirelessly-linked to the Cyclone it is assigned to. As long as the Cyclone is within 15 feet (4.6 m), the operator need not concern themselves with ammunition unless the Cyclone is shut down or destroyed. Without an assigned Cyclone, the pistols run on standard E-clips each providing 30 shots per magazine. Note: This weapon only operates on Protoculture when using the Cyclone as an energy source. When in operation, it can be sensed, seen, and tracked by the Invid the second it is turned "on." The grenade launcher can hold 4 grenades at once. Reloading a grenade takes 1 action but a user trained in W.P. Heavy, W.P. or any modern weapon-related skill can reload 2 grenades in 1 action.
M.D.C. of the Weapon: 50 M.D.C.
Note: The rifle scope doubles as a combat camera. It adds telescopic (x20), passive night-vision, rangefinder, and infrared optical options and a +1 to Strike.
* * *
Spaceman Sam's Impromptu Cyclone Aegis (entered the game on 1 July 2020)
Weight: 50 lbs.
M.D.C.: 200
Bonuses or penalties: None (see below).
Please add "Spaceman Sam's Cyclone Aegis - 200/200 M.D." (or something close to it?) to your Character sheets. Oh, and don't expect that 200 M.D. to remain 200 for very long. =)
For Wild Cards who have P.S. of 19 or less, upon hefting the shields, your character will realize he or she has a -2 to Strike and Parry rolls unless you are using both hands to maneuver the shield about. Any character who has a P.S. of 12 or less cannot use the shield with one hand and even with two hands will take a -4 to Strike and Parry rolls. Those of you who have W.P. Shield get to add your bonus to parry when using it. Also, because these impromptu shields have caster wheels on the bottom, you may roll across smooth surfaces at full speed.
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