• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy We Few Adventures (CS)

Main
Here
OOC
Here
Lore
Here

Ridge

I disdain all glittering gold
tIADkKg.jpg

"Now, who are you and why do you want to join me on my adventures?"
Here I need you to complete the CS Sheet. I would like this to be detailed and you MUST follow the Lore. Read, learn it. (I'm not going to test you but let your CS follow it.) Add more if you would like to and pictures would be lovely too! Coding is welcome, but no really small boxes or light text. Be creative with your writing, make it exciting!
There are certain roles that need filling but remember you can choose anything along the lines of in a crew!
Medic - Cooks - Protectors - Historians - Assistant to the Captain

Name:
Age:
Gender:
Race:
Place of Origin:
Current occupation:
Looking to be:

Appearance:
Personality:
Skills:
Magic: (if none just remove this)

History:
Relationships:

 
Last edited:
7oj22FK.jpg
You best not make me angry.“
Name: Silva Knocks
Age: Twenty-eight summers
Gender: Female
Race: Were-beast
Sexuality: Heterosexual
Place of Origin: Simota
Occupation: Captain

Personality: Silva is an ambitious girl with guts as big as the sun itself. She has never been one to allow anything in her way and has pushed hard to achieve her dreams. Yet she’s a woman suffering from grief and allows underlying anger to take hold from time to time. Even so she tries not to let it master her life. An optimistic look am life she’s a willing adventurer who wants nothing but to be free from chains of the world.

Skills:
Leadership:
Although she has still some years to come, her father taught a lot about leading people in her young age.​

Hand-to-claw combat:
Even though Sil knows how to fight fist to fist she prefers to fight in her much, furrier form. She has her most strength and power there.​
Navigating:
Her whole life she has had the idea of exploring, she learnt to read maps, move with only a compass and the way of the sun.​
RgcoVjY.jpg
History:
Silva was a young girl in an adult world. Her father was the last leader of the crew who would often leave for months on end without letter or sound. Her mother was strained from the physical and emotional support she had to give Silva and her little brother. Only her daughter was cast with the curse meaning it took a lot of time to teach Silva how to control it until one night where the control was lost and Silva became a single child. Cast aside her mother forced her father to take her away and so her father took Silva and himself far away.

For years on end he taught her everything he knew, she was a quick learner and was natural to her gifts, when he became ill she cried a new ocean for him it seemed. Granting Silva a golden medallion she bee the new leader of his crew and her story began.
 
Last edited:
Name: Armnar Hjalmond

Age: 32

Gender: Male

Race: Dwarven

Sexual Orientation: Straight

Place of Origin: Giwan

Current occupation: Armnar currently works as hired sword. He also has worked as a miner for may years.

Looking to be: Armnar is looking to serve as a protector.


Appearance: Armnar is roughly four foot, seven inches tall and has a quite muscular frame. His head is shaven and he has a long braided beard, which is naturally colored reddish-orange. His entire body is covered in blue tribal tattoos swirling around his limbs, torso, and skull.

Personality: Armnar is deceptively mean and gruff when you first meet him, but when you spend the time to get to know him he is truly a caring and protective man. Armnar will put other peoples lives and wellbeing before his own. Armnar is a deliberate, hard working individual.

Skills: Armnar is handy with a sword and most large unwieldy weapons. Armnar has trained with a longsword extensively and uses one as his weapon of choice.


History: Armnar grew up in a remote mining village in the mountains of Giwan born to a poor family that relied on their father who worked tirelessly in the mines his every breathing moment to support his family. When Armnar turned 12 he was immediately put to work alongside his father to help support his family. About 2 years after he had started to work in the mins his father grew deathly ill of a rare disease and soon after died, leaving Armnar alone to support his 3 sisters and aging mother. Armnar worked feverishly struggling to feed his family. Eventually, a private contractor came to his village searching for men to enlist as hired swords. He offered Armnar a job as a bodyguard, which Armnar took without a thought because the pay was well above what he received from his mining services. Armnar was trained to fight and was immediately thrust into a plethora of different protective services in which he excelled at. Now Armnar continues to serve as a hired sword picking up miscellaneous jobs and serving many different creatures.

Relationships: Armnar has three sisters all of which live in a small mining village Giwan with his elderly mother, living off of Armnar's salaries. Armnar is not currently in a romantic relationship.


This is a photo of Armnar:
kilted_dwarf_by_rogierb-da0ekah.jpg




(Sorry I do not know how to code on this website yet but will invest time into learning how to do so soon.)
 
578a9d2f508028749bc66c295071f49a.png

tumblr_oswxn1WTNQ1tmp0dno1_500.gif
Don't be stupid, Leah- there's no way a late night at sea can go wrong!
Reginald, literal moments before a storm
irIfg6H.jpg
Name | | Reginald Hunter

Age | | 24

Gender | | Male

Race | | Human

Sexual Orientation | | Heterosexual

Place of Origin | | The Great Shrill Sea

Current Occupation | | Reginald is currently a sailor who recently moved to Simtota, hoping to make it big.

Looking to be | | He's looking to be a protector.

Appearance | | Reginald is a rather built man, standing at 5'11" with an athletic frame. He has dark blue hair with his eyes being the same shade. Though he keeps it hidden under his jacket and shirt, as a joke Reginald apparently has an anchor tattoo on his right shoulder. His travelling clothes consist of a blue jacket over a sleeveless white shirt and a red scarf with a white anchor design, paired with trousers and boots.

m4gu8XV.jpg
Personality | | A proud man of the sea, Reginald is a rather tough but friendly guy. He's very easy-going around friends and a true sailor at heart, keeping his beliefs close to him. He can tend to be rather idealistic, head stuffed full of dreams and ambitions. He does his best to cheer up any person that gets sad around him, though he can be rather hot-headed himself when it comes to the sea or his family. It's also rather evident from his long time at sea that Reginald seems to have a weakness for beautiful women.

Skills | | "You can't be a sailor if you don't know how to sail, can't ya now?"
Swordsmanship - Reginald is a rather skilled swordsman, due to long skirmishes with pirates and bandit ships at sea. He is a peerless warrior with a cutlass, which is why he carries his mentor's cutlass around with him everywhere.

Hand-to-Hand Combat - As a man who ended up fighting in many a tavern for just a bit of added prize money- not to mention it makes for a good show to many drunk men and women, Reginald is skilled at hand-to-hand combat. You can trust him to punch anything, even monsters...just as long as he gets a reward afterwards.

Sailing - A man of the sea wouldn't be one if he couldn't sail a ship. Having been on a ship for most of his life, Reginald is a rather good sailor.

History | | "Flom Isle ain't for landlubbers, I'll give ya that!"
Reginald grew up in a rather quiet village on the island of Flom, in the Great Shrill Sea. From the start it was already evident that he was going to be tough when he grew up- overly excitable as he was, he loved rough housing with the other kids and was hardworking at an early age. Once he reached the age of 10, his father was already excited to be teaching him the ways of the sea. His father was the captain of the White Hawk, and immediately took him on as soon as he could.

Reginald was happy to be on the White Hawk- he learned many things from the sailors there, though he also picked up on a few habits. He learned how to use a cutlass and fight with his fists and feet- he learned many a card game or board game. In time, Reginald grew to be a very active and tough young man, a sailor's anchor branded firmly on his heart. By the age of 18, he was already a drinking, fighting sailor who regularly participated in tavern fights. People even started telling tales of him- the blue-haired sailor who had the guts to wrestle a giant fish and dance with blades on the decks of many a dastardly villain.

When the Shrill Sea started growing dangerous though, Reginald started to have dreams of exploring other places in the world. Imploring his father to send him to Simtota, he managed to find shelter at first with the fishermen and Simtota's own sailors...until the offer of exploration came up.


8aeaec1918744bd419da41cb7dd53b27464c2142_hq.gif

Relationships | | Reginald has a younger sister back in Flom, living with his parents. His father is Captain Carlos of the White Hawk. He is currently not in a serious relationship.

Other Info | | Font Color = Dodger Blue
Face Claim - Wave, Akame ga Kill!
 
.
.
[class=fyuriwrapper] display: flex; flex-wrap: wrap; align-items: flex-start; max-width:850px; margin:auto; border:1px solid rgba(0,0,0, 0.1); [/class] [class=fyuribox1] width: 300px; margin: 10px 5px 10px 10px; border:1px solid black; [/class] [class=fyuribox2] flex: 1; margin: 10px 10px 10px 5px; border:1px solid black; [/class] [class=fyuriimagebox] width:100%; pointer-events:none; padding-bottom:5px; [/class] [class=fyuriheader] width:calc(100% - 20px); height:35px; background:#313131; padding:10px; font-family: 'Oswald', Impact, Verdana; font-size:25px; color:#bb00ff [/class] [class=fyuriheader2] width:calc(100% - 20px); height:35px; padding:10px; font-family: 'Oswald', Impact, Verdana; font-size:30px; color:#dd232f [/class] [class=fyuricredit] max-width:850px; margin:auto; opacity:0.3; font-size:10px; [/class]

[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox]HanaRPR.jpeg[/div][div class=fyuriheader] Identification[/div]
Name: Hana 'Chems' Skram
Occupation: Medic

[div class=fyuriheader] Skills[/div]
Leader:
Strength:
Agility:
Combat:
Sailing:
[div class=fyuriimagebox]Hanaysa 2.0.png[/div][/div]
[div class=fyuribox2]
[div class=fyuriheader2] Hana 'Chems' Skram
[/div][div class=fyuriheader] General[/div]
Age: Twenety-five
Gender: Female
Race: Human
Sexual Orientation: Hetero-sexual
Place of origin: Unknown
Current Home: Tika

[div class=fyuriheader] Attributes[/div]
Personality: Kind, caring, dependable, protective, and a total extrovert. She loves taking care of the injured, until they wake up of course. She tries her best every time, usually doing more than she really should. It takes a lot of her energy, but she loves using it for others more than anything. Being so energetic, you got to have it if you're going to run extremely fast for long periods of time.
Magic: Healing. Hana has been using her power for most of her life. Up to 20 years of her own life was for learning how to use it correctly..

[div class=fyuriheader] History[/div]
Hana has lived a life of solitude and exile. Where she had originally arrived from, no one knows. Her reason for exile? It was only false accusation of murder and theft, leaving the rest of the city to run out of it. She managed to get away far enough towards the Tika region. She had learned of her power only when she had entered Tika. Currently, Hana lives in a small shack hidden among the trees, with a small secret passage a quarter mile from the nearest tribal village. Although, she has made a mark on those who happen to pass her by. Injured travelers who travel through and collapse, Hana sometimes crawls out and heals them to a point where they can at least live out their lives. Although, if they wake up, she runs off back to her home. She doesn't want to be seen unless she wants to be. Eventually, she became increasingly interested in alchemy. She later became known as 'Chems' because of her interest in alchemy. The nickname stuck, and there wasn't a single person who knew her who didn't call her that. One interest other than alchemy, learning about the people she heals before the wake up.

[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div]

Soo...Tired. I could've used my own, but I was way too tired to code.
Edit 1: Hopefully some fixing helped.
Edit 2: Ok. I added a lot more.
Edit 3: Last one. Fixed grammar and spelling errors.
Edit 4: Just kidding. Added some flair.
 
Last edited:
FikJ0xM.jpg

Name || Frances Rei Ellenhart

Age || 27

Gender || Female

Race || Human

Sexuality || Heterosexual

Place of Origin || Simtota

Occupation || Constable

Looking to be || Boatswain

Appearance || Frances is a woman of average height, standing at around 5'6" with blonde hair and dark blue eyes. She has a slim build and a fair complexion, giving her the appearance of nobility until one sees her hands; rough and wrinkled from years of diligent work. She doesn't look particularly young or old rather, she just looks her age which she doesn't seem to mind, letting it rise naturally to the surface.

She wears smart looking yet comfortable clothes, often coming out dressed in fitting slacks and shirts and nothing revealing save for her arms (unless it's winter or cold). Her clothes are just a little bit out of fashion yet casual enough for her to pass off as a gentry at least. For colors, she appears to favor warm, earthly tones. She is often seen wearing a belt that holds her sword and her dressing knife to the side.

tumblr_inline_mxejcrFAwr1s2pyq9.png

rjx4RaO.jpg

Personality || Appearing as a detached, melancholic woman, Frances generally possesses an introverted nature; rarely speaking her mind out loud. This doesn't mean she is incapable of holding a conversation however. Though she rarely initiates it, she's always glad to humour somebody even if they're only making small talk and she doesn't have a problem having company over or being in the presence of people. She tries to be a good listener most of the time, always looking at the other person's gestures and expressions for cues before speaking up. She isn't perfect when it comes to determining a person's mental or emotional state but she tries to help out nonetheless.

Having hailed from the vibrant capital of Simtota, she has been exposed to much of the human culture built around the city. Fantastical works of literature, abstract pieces of art, explorer's tales of treasure and conquest, court etiquette, the idiosyncrasies of the ruling class--she has witnessed most of these first-hand, giving her a "cultured" and intellectual appeal. Nonetheless, her ideals are rather grounded and it doesn't seem like she possesses any daring dreams or aspirations. Still, she isn't the type to turn away opportunity and the notion of going off to discover something new never ceases to charm her.

Skills || "A scrimmage? It's been a while I suppose. After I'm done checking the barrels below then."

Fencing - Frances is quite handy with a sword, having trained to use it for a good portion of her life. It was also handy during her previous job as a constable in her side of town. Although retired from the profession, she finds herself picking up the blade to practice with it whenever she has the spare time. She owns a slender bladed hand-and-half sword which she personally takes good care of.

Mechanical Knowledge - The skill her father passed on to her in preparation for an occupation she never actually took up properly. Frances is very handy with working with complex mechanical objects, ranging from a ship's rigging to the sophisticated and minute details of a clock. She possesses the knowledge necessary to maintain, repair and if given the right materials and parts, build some of these objects herself within realistic expectations.

Hunting Sense - Frances has been taught some things regarding various wild game and fish. Which species are safe to eat, which parts are edible, which flora and fungi to avoid and how to dress game in the field are all things she's knowledgeable about although she's not a proper hunter. She doesn't exactly possess the finer attention to taste a cook has however and her cooking only extends to very basic though edible meals which is part of the reason why she didn't apply for that position.


tumblr_inline_mxejcrFAwr1s2pyq9.png

3bcab16805bb4dad33d6e026113a23f43861971b_hq.gif

History || "It's nothing special. Just the tale of a young girl who opted to play with sticks and swords, chasing impossible dreams rather than listening to her father's lessons."

Frances' life had been an odd twist and turns of strange coincidences and choices. Her mother passed away shortly after she was born, leaving her father alone to raise her. He was a watchmaker who made and sold his wares to rather wealthy clients in addition to fixing various tools and trinkets on the side, providing them with a decent livelihood. He persevered to pass this on to his only daughter and was overjoyed to see her pick these skills up fast.

Oddly enough, Frances elected to study and train as a page when the right time came, using the knowledge passed on to her to earn the credentials necessary to enter a prestigious military academy much to her father’s chagrin. It was there where she learned to use the blade and various fighting techniques on top of proper etiquette and conduct, passing all these and moving on to become a squire upon reaching the right age.

She completed her training by the age of 18, finishing among the top of her class. Due to lacking the necessary finances for it, Frances was never knighted and instead served as a peacekeeping constable in her town; a position she’ll hold for seven years. It was a job that carried an equal amount of risk and reward and Frances felt at ease with the relaxed and peaceful environment in her town, allowing her small indulgences like reading and watching performances after her shifts. Sometimes, she is called to work with the larger force to cover a bigger area around the capital and some of the uncharted territory beyond. Times like these were exciting for Frances, treating it as a well-deserved break from the monotony of her daily routine.

Then suddenly, she retired. A certain event caused her to lose her grip on things so she made the decision to quit before she becomes a liability. Her superiors took it in good stride given the good service she’s provided them in that short span of time, even allowing her to keep her sword. During this time, she returned home to stay and help out at her father’s shop, working with the complicated machinery and its assembly and delivery. Her father was happy seeing her back home safe of course although he was also quick to notice that some life seems to have vanished from her upon her return. She normally went around her chores almost in a bit of a daze; a blank, empty expression plastered as she moved around the shop.

It was her father who urged her to take up the offer by an exploration team currently docked at the port, deciding that she was doing herself no good just sitting around the house assembling clocks all day. The journey would probably do her spirit good, he thought. Heeding his advice, Frances set out for the docks; to a new journey waiting beyond the seas.

Relationships || Frances' father is still alive and still working at their shop back home. At present, Frances is not in any romantic relationship.

Color || Goldenrod

Face Claim || Kiki Seiran from Akagami no Shirayukihime.
 

Tyrael Malbion
Appearance

photo.jpg

General Information

Name
Tyrael Malbion

Age
25


Gender
Male


Race
Human


Sexuality
Heterosexual


Place of Origin
Simtota


Current occupation
Lance instructor for a military school


Looking to be
A cook and protector in the crew

Personality & Skills

Personality
A carefree and happy go lucky character, Tyrael has always kept a calm and composed demeanor even when he faces an ordeal of stress. While he enjoys teaching the art of lance fighting to people, what he truly desires is to be a great cook and surpass he's father who is a famous cook in Simtota. Being an adventurous and absurdly curious person, he decided to try the life of a shipman through joining the crew as a cook and protector.

Skills
[] Lance Proficiency [] Tyrael is extremely skilled with the art of lance fighting due to his many years of fighting with the weapon.
[] Cooking [] Although Tyrael learnt cooking at an older age, he is still better than many in cooking and he considers it an art that he continues to practice.
[] Runner [] Tyrael is rather fit despite having only a lean build and has a nifty ability for sprinting fast.

History & Relationships

History
Ever since a young lad, Tyrael has been taught in the art of lance fighting by his late grandfather whom was a retired mercenary. Despite initially being against this, Tyrael's father eventually allowed his grandfather to tutor Tyrael so that Tyrael could learn how to defend himself. Eventually, Tyrael performed beyond expectations to the point where he was offered to study under another lancemaster and eventually become a qualified lance instructor in a military school at an early age of only 20.

Despite such proficiency with the lance, Tyrael soon began to realize that cooking was the art he longed for. His passion for the fine arts of cooking started when he went to a popular restaurant in Simtota and fell in love with the food. On the night itself, he begged his father to teach him cooking and since that day, Tyrael has been both cooking and lance fighting.

Relationships
Tyrael only has his father.



 
Last edited:
Name: Mayella Croftpopkins

Age: 20

Gender: Female

Race: Human

Place of Origin: Simtota

Current occupation: Mayella hails from a noble family in the city, but she has had experience as a cook and is considered one of the finest taste testers in the city.

Looking to be: Cook

Appearance:

1518034281164.png
Perhaps taking from her noble heritage, Mayella prefers to don a peculiar suit at all times to avoid being "infected by the peasantry" of the crew. She will rarely, if ever, be seen out of it.

Personality: Mayella is a snob in all sense of the word. She considers her cooking to be "too good for the crew" and prefers her "anti-peasant suit" to keep away any unwanted germs. She is said to constantly keep it fresh with herbs, and special medicinal mixture that should avoid her catching any of the plagues or even worse...the dreaded "curse' that some were-people possess. Mayella is therefore very dismissive of the captain, considering her a "half-breed" but for whatever reason or another, she chooses to stick around with the crew. For what purpose, it seems purely out of boredom. Still, expect conversations with her to be short and curt. However, talk about anything food related and she could talk to you on hours on end.

Skills:

Cooking: Mayella has some of the best tastebuds in the world, and as such she is very sensitive about taste and quality. She can often tell where an ingredient came from just by tasting it.

Marksman: With cooking comes precision and focus. Mayella is an excellent shot and give her a bow and arrow and she can easily nail a bullseye from far away.



History:

Born in a family of 10 elder siblings, Mayella was able to live a lavish and privileged life in the city but it was also a life of boredom. After all, the Croftpopkins had little need for her as they could distribute their estates to the first five. Some siblings fell off while others took over family matters in trade or government. For Mayella, she took on the practice of cooking, if only to impress a potential suitor. The suitor rejected her, and as such she was once again confined to living with her family.

She quickly realized this boredom and began to train with the cooks to become a chef. Learning the arts of spices, and ingredients, Mayella had always been a picky eater and being able to prepare her meals the way she wanted was one of the first true freedoms she had. However, her true fear of disease stemmed when she lost her favorite sibling, Horatio, to a plague that had occured in the lower districts.

Being the only one who truly visited him, she watched in horror as his skin began to rot and feared for her own pristine condition. As a result, she refused to leave outside the safety of her house without a protective suit. Designed from crude materials and what she could scavenge, she used the latest in technology to equip her suit with what was necessary. It wasn't much, and the suit merely contained a plethora of medicinal herbs stuck in old metal jugs attached to a helmet that contained a class porthole, although later on she was able to construct a crude voice box through a musical instrument's voice piece.

After a while, she soon grew bored of her life once more, realizing no one in her family cared to really try her meals and her parents pressuring her to marry already. As a result, she took the first job that would put her as far away from them as possible and also allow her to explore new realms in cooking.


Relationships: Mayella has an indifferent relationship with her family, often quoting them for their advice but rarely for their love.

Mayella's relationship with the other races and in fact other humans is based purely on class and social standing. She sees many of the werepeople, including the captain, to be sick and thus requiring extra caution when approaching. She feels most humans are also filthy, and have little regard for the dangers of the world.

And as for magic, Mayella feels such talents are wasted if they cannot produce results.
 
Name: Kitiwiskr
Age: 38
Gender Male
Race: Tikan Devil Squirrel
Place of Origin: Tika
Current occupation: Hunter
Looking to be: Cook

Appearance:
5427512483_3e66dd0ee2_b.jpg

Personality: Energetic and bloodthristy, Kitiwiskr has taken great pains to suppress his predatory instincts so he may interact with the other races without biting their faces off. He takes great joy in cooking and preparing meals as he finds it calming, and his favourite meals to prepare always involve some form of skinning and gutting. While he is a bit of a glutton who loves to stuff his mouth with meat, he can control himself quite well. He loves children, and is very tolerant of them, having raised many litters himself. Plus children were easy food. He is morbidly curious, and has a strong case of wanderlust.

Skills:
Cooking: Kitiwiskr is master chef. Cooking comes very naturally to him, but it’s his keen sense of smell is what really makes his cooking great. However, most tools are too large and heavy for him to use.
Leadership/Teamwork: While Kitiwiskr is a capable leader with good judgement, he’s also a good subordinate. He functions best in a team, and firmly believes that good teamwork and coordination is the key to success in any sitatuion.
Tracking: A basic skill which all devil squirrels learn early on, and master upon maturity, it is Kitiwiskr’s most well honed skill. Whether it’s in the jungle’s undergrowth, the bustling city streets, or a snowy plain, he can swiftly identify and track down just about anything. Only the ever shifting sands of the desert would pose any semblance of difficulty.
History: For Kitiwiskr, life in the Tika jungle was uneventful and boring. He would wake up every night to hunt tigers and jaguars with the other squirrels, skin, gut, and cook them, feed his family, rinse and repeat. There was nothing new or exciting to look forward to. Every now and then, there would squabbles with other tribes, the occasional storm, or a new addition to the family. The jungle was his world.

One morning, he was overcome by an urge to go out and explore, to discover what lied outside the world he grew up in. Bidding his friends and family farewell, he took what supplies he needed and left the tribe, and was promptly eaten by a giant bird of prey. Just kidding, though he had a few close encounters. Most creatures knew to avoid devil squirrels when they saw one. The tiny morsel just wasn’t worth the risk.

It was a long journey, but he finally left the rainforest, only to be thrust into a strange new world filled with creatures and plants he’d never seen before. The world outside the jungle was bizarre and alien, and he loved every inch of it. This newness was just what he needed. After much exploration, he happened upon Simtota, a world similar, yet ompletely different from his home. It was a forest of buildings, a maze of streets, and there was always something new each day.

After spending several years living in the city, he managed to learn the tongue and the market. He made a living by the furs, hides, bones, and meat of his prey, exploring the city in his free time. Being a hunter was not his original plan, since he always wanted to become a successful cook. Much to his dismay, most people would rather not eat food prepared by a rodent. Refusing to give up, he was always on the prowl for a job involving cooking which will accept killer squirrels of Tika.

Relationships: Kitiwiskr has several mates and dozens of children back in Tika. His parents died from injuries sustained from hunting.
 


Norwood Emberfang
Old man.jpeg Age:
72

Gender:
Male

Race:
Foln

Place of Origin:
Tika

Current occupation:
Researching possible alchemy improvements for Giwan nobles

Alchemy.jpg
Looking to be:
Historian

Appearance:
Norwood is a weathered old man. Hands callused and stained with chemicals. His face solid, yet worn like an ancient mountain top. The wrinkles and deep grey whiskers that play company gives away a few good nights in long distant taverns. In contrast his eyes burning amber, but are still sharp with knowledge and cunning. With an eye patch over one eye, signifying he was no stranger to danger. Norwood carries himself with pride and experience. Though he seems like an old mute, a body frail and grey, but a mind that still wants to chase the next rabbit it sees.

Personality:
Norwood has been around for a long, long, time. Because of that he has learned many things and lived through many things. He can have a more unique perspective on things. He is slow to anger and he tries his best to show patience, but old habits die hard. He finds to value all life as valuable, something he was taught in his tribe and something he experiences in his travels. He believes everyone should get a second chance, he believes in renewal and transformation can take place in ones soul, if you let it be stoked. Norwood with his long life finds time is to still to short. Preferring to be reflective, idealistic, see the bigger picture. Everything he dose gas a shade of eloquence, and a heft of experience.
Skills:
Alchemy - If you ever asked Norwood. If there was one thing you would like to do for the rest of your life, what would it be. He would gleefully respond, Alchemy. He knows the practice of many different formulas from all over the world. He knows what pants could kill you if combined, which portions of elements are needed to make the most effective dragons breath, the perfect timing of heat to boil wyvern venom. If a potion or experiment needs to be made he is probably your guy.

Time and Calligraphy - In this day and age time is little more then sun is up, sun is not. Or there is snow on the ground, nope now there's green grass. To the people of the Foln, they hold time right up there next to the sun itself. Important and continuious, time cares not for who you are or what you can do in the world. It will continue no matter what. The Foln being able to witness it's passage, have tried to put it's expression in more simple ways to understand. Trying to mark it's passageFoln have been keepers of time and Norwood is no exeption
Norwood also being a more scientific mind of his people and being well traveled. Keeps tale of his travles so he may share his knowlage and wisdom with others in the vast world.

Swordsmanship - Norwood has had literal lifetimes to practice his art of swordsmanship. there are few normal beings today that can match a Foln in combat. Though Norwood may not be as dedicated as some of his bothers back home, but still no less deadly.

travel.jpgHistory:
Norwood was born to his parents in the earlier days of his tribe. Like all Foln they we exceptional hunters and dedicated believers of their Sun God. Norwood was well suited Scout in his early days, learning the lands, the best hunting grounds and the most dangerous beasts. Norwood's first death was during a particularly competitive hunt. The beast was swift and many of the children were eager to prove themselves, Norwood included. They ran after the beast, in they're pursuit a branch broke supporting Norwood. He fell far breaking bones, before his neck broke at the bottom. Just as the the sun falls at night, it rises again and so did Norwood. So is The glory of their Sun.

Since the Norwood kept a history of his events. He was there when the first civilized nations found them, he was apart of the first entourage to Simtota. Norwood traveled the world form, desert to snow caped mountains. He fought wars in the sweltering woods of his tribe, or on the rock plains of rival nobles. He's died many time foolishly and honorable. He has touched many peoples lives, met many friends, and he hopes have helped bring some good to many of the places he's traveled. The only thing Norwood has tried to continue is going back to his tribe. Sometimes he can't always make it back. When he dose, he brings new knowledge of the outside world. Or maybe some new invention, from far off. Other then that he has wandered the lands, soaking up culture and wisdom like a hungry sponge. recently he helped some Giwan nobles make a new alchemy improvements that could help boost their mining operations. Now He's decided to take a brake and go on an exciting adventure.

Relationships: His father is still alive and lives back at his village. He also has friends here and there all over.
 
Name:
Abel Worth

Age:
22

Gender:
Male

Race:
Human

Place of Origin:
Limre

Current occupation:
Treasure hunter, traveler

Looking to be:
Rigger, manual labor, protector

Appearance:
1518638028511.png

Personality:
Tbw

Skills:
close combat, adaptable, capable fighter, physically fit.

History:
Born among the rolling dunes of Limre, Abel was left alone in a vast world. His mother perished shortly after his birth, and his father was never to keen on a child anyhow. This ended in his father leaving for the merchant life, and Abel left in the vast desert.
Time went on, and as it did, Abel found a new home, among a small group of drifters. People who didn't want a place to call home. they wanted to see the world, face its hardships, and find its secrets. the group had spent 10 years on the road already, and now had set their sites on the Limre desert. You can imagine the surprise when the youngest of them, a ten year old girl, brought home a scruffy looking, dirty, hungry child one day after exploring around their campsite. Abel honestly expected them to shoo him away like many other travelers had, but to his own shock, the man tending the fire waved him over and had him sit. and that was that.sure it was a bit rough at first,but this became his family
As the years went on, Abel became a rather well mannered young man. He traveled with his family, helped with any work they came across, and honestly lived a rather peaceful life. Until one day they decided they had seen enough of the Limre desert, and wished to move on. They wanted him to come along, but he chose not to. He wanted to see the world for himself, and he had a lot to catch up on. He decided to go his own way, said they would have to share stories when they met up again. He had hear about this time a crew was looking for new members...what better way to see the world than on a ship?

Relationships:
Markov- the leader of the drifters, and a form of father figure to Abel.
Siada- The general cook of the drifters, more of a mother to Abel, she was often the one who made sure the boy bathed, and helped educate him.
Crotal- the heavy laborer of the group, was often the tough love Abel got as he grew. An uncle of sorts
Deni- an older sister to Abel, the daughter to Markov and Siada
Biological father-unknown
Ridge Ridge
 
Last edited:

Users who are viewing this thread

Back
Top