Guppy Franz
Guppy was here!
*Note! Before you make a decision on races, I have put the playable races and brief descriptions of them in the right tablet labeled races above.
Name: (Pretty simple)
Appearance: (A simple image or description will be fine.)
Age: (18 and above thank you!)
Race: (Now for race, full-blooded Giants and Ogres will be off limits since both are massive in size.)
Gender: (Another simple one)
Height: (Limit will be 8 or 9 ft)
Weight: (Pretty basic)
Backstory: (Here you will explain how your character came to enlist into the Eswen army and what their drive is.)
Magical Abilities: (If your character has magical abilities then this will be where they are listed.)
Weapons and armor: (So here our characters will be starting with the basics of gear. Leather padded armor and iron helmet along with a rucksack, but you can choose your weapon type freely, just note that if you have a ranged weapon you should at least have a single melee weapon as well.)
Inventory: (So here your rucksack will come into play, acting as your own personal inventory space. From personal objects to essential tools for the field, this is where it will be kept and tracked.
Talents: (What are your character's strongest traits? Are they strong warriors? Magically blessed mages? Expert hunters with keen senses? A genius inventor? There must be at least three or four traits.)
Weaknesses: (What are your character's flaws? Are they cowardly? Are they short tempered? Devious in nature? Possibly a drunk carrying heavy baggage? There must be at least three or four flaws.)
Hobbies: (What does your character like to do with their free time off the battlefield? Sing, cook, write, draw, ect.)
Extra: (Whatever it is you think should be added if not added yet.)
1. Humanity: The sole rulers of the West, humans are the most basic of races and second most populated of the Melveir and most populated within Eswen. Diverse in many fields humanity has secured the West with an iron grip, relying on drilled tactics and thorough training of its troops. Another strength humanity processes are their heavily armored cavalry and their Paladin forces, blessed by the church and given holy magic. Besides the extensive military drills and unique units, Humanity has shown great courage and stubborn defiance against their enemies, forever at the ready to stand against the looming dangers that threaten their lands.
For centuries humanity has been stuck within an endless loop of war between not only themselves but the world around them. Few souls have made attempts to end this loop but had failed, their deeds and goals either fading through time or passed down as stories and tales of fallen martyrs. Many fight for freedom, wealth, faith, fame, or justice. But even though they lack the brutal strength of the Orcs, the immense magical powers of the Fae, or the ingenious ingenuity of the Dwarves, Humanity has always risen to challenge and has survived for centuries through pure determination or courage.
2. Dark Elves: Quick and agile, the Dark Elves are masters of manipulation and stealth, but are still a deadly presence on the battlefield. Experts in skirmish fighting, Dark Elves can maneuver their forces for lethal hit-and-run attacks. Like the Elves and Fae, Dark Elves find a steady magical source from the forest, just simply being surrounded by a woodland environment their agility and fighting power increase tenfold.
Ruled by a long-lasting matriarchy, the Dark Elves believe themselves the most superior race of Melveir, forever waging a war against the savage animals that stole their lands. Large cities and fortresses exist on both the surface and underground, great caverns spreading throughout their territory and giving them access to neighboring nations. They are a proud race with a nearly unbreakable sense of duty and honor for their race's dignity.
3. Elves: Masters of the bow and sword, the Elves are skilled warriors with centuries of experience under their belt. Though they have the ability of high-level magics, the Elves rely on their Fae allies in that field. Though their armies are feared in significant battles, the Elven race population has been on the decline thanks to centuries of unending conflicts against both the Undead and Dark Elves, resulting in their armies being spread thin and condensed in numbers.
Like their counterparts, the Dark Elves, the Elven race are a proud and dignified people, determined to protect their home and culture. They do not have a kind view of the other races other than the Fae, but they do not wish them ill will. The Elven armies will not march outside of their territory and remain within the east. However, over the years groups of Elven settlers have traveled to the West, answering the call for unity from Eswen. Because of this trade between Eswen and the eastern nations has begun to slowly grow, improving relationships between the races.
4. Fae: Though the Fae are not meant for frontline combat, they make up for this flaw with pure magical talent. Born through the seemingly endless amount of magic from the world, Fae can cast immense spells of all categories ranging from summoning large thunderstorms that strike lightening down on their foes, towering shields to protect from attacks, and saintly healing powers that can bring many from the brink of death in a moments notice. The possibilities for their powers seem endless, but like many other creatures the more they grow, the stronger their powers become.
Fae can be a diverse race, all having their unique appearance can also lead them to have their personalities. At times Fae can be mischievous, playing light-hearted tricks on passing travelers or playing through the forest. Because of their natural sense to protect and preserve life, Fae can be kind-hearted beings.
5. Dwarves: Crushers of stone and Fathers of black powder, the Dwarves are a race of engineering and solid defense. Using both their might and creative machines of war, the Dwarves are always the loudest force on the field. With finely crafted armor and weapons the Dwarves are a solid frontline force, able to hold the line against hordes of enemies for a long time. Along with their mighty fighting force, the Dwarves have a plethora of war machines and weapons. Examples of these achievements in engineering are their fleets of airships carried by hot air balloons, the mighty cannons, the devastating rifles, and steam-powered chariots that run down droves of their enemies.
Prideful and efficient, Dwarves are a hearty race that has become master craftsmen and unique inventors. With their great kingdoms built into the very mountains themselves, the Dwarves have an almost endless source of raw materials, ranging from metals, gold, diamonds, and stone itself. With these materials, the Dwarves construct stronger buildings and defenses while their brightest minds create inventive designs. From machines that mine deeper and faster into the mountains to weapons that spew flames and metal.
6. Beastmen: Strong and wise, the tribes of the Beastmen have always been home to Melveir’s most talented warriors. Techniques of the way of fighting are passed down from generation to generation to hone and master. With iron-like honor and unwavering spirits, the Beastmen are counted as one of the more noble of races. Their strongest fighters are those of the Centaur and the Minotaur lineages.
One of the original inhabitants of Melveir, the Beastmen tribes have existed since the Elves and Dark Elves waged war against one another before the other races began to slip into Melveir. Once a nomadic people the tribes would finally settle within the north, living in the many vast valleys that ran through the mountains of the Dwarves. Relations between the two races once were a neutral peace, the Dwarves digging the mountains while the Beastmen lived quietly in the valleys below. However, as the Dwarves began to grow and build, the leftover waste and minerals would be dumped from the mountains, polluting the land, rivers, and air of the valleys below. From there the Beastmen would bump heads with the Dwarves until eventually, it would lead to many years of bloody and spiteful conflict between the two. Small clashes and disputes still occur to this day, but both sides have attempted to tend to their own business.
7. Orcs: The most populated race of the Melveir and the south, Orcs are a brute fighting force. They lack magical and ranged abilities compared to other races, but make up for it with their brutal strength and natural beast-taming skills. With their large numbers, Orcs can be a relentless force, fighting in mass waves with little strategy behind their methods of battle.
The origins of the Orcs are unknown, the first tribes migrated from foreign lands to the southern deserts and wastelands of Melveir many centuries ago. As time went on the tribes grew and separated, resulting in hundreds of different tribes, making the need for resources dire for all in the south and leading to constant warring against one another. The stronger tribes near the edge of the wastelands and deserts raid northward, attacking human, Elven, and Fae nations.
8. Xin: Skilled users in fire-based magic and talented masters of the blades and bows, the Xin are a talented force on the field, even though they are a peaceful race. Most if not all Xin are highly skilled warriors in multiple arts of combat ranging from melee all the way to ranged weaponry. Because of their natural ability to conjure flames from the palms of their hands or anywhere on their bodies, they tend to enhance their combat and weapons with their own flames They lack the understanding of more modern technology and weapons, becoming a great weakness to them against the more tech advanced races. Another natural weakness will be ice magics or elements, taking as much caution as they can to avoid such things.
It is unclear as to how long the Xin have existed due to their secluded nature. Though it is rare, from time to time the Xin do interact with other races, it is to perform trading such as medicine that they may be unable to produce on their own or food that they may not be able to grow in their territory. Because of their seclusion from other races, it is rare to find Xin fighting an individual from any other race unless it is out of self-defense. They tend to distrust the other races, believing they are too self-destructive or dangerous to rely on as allies.
9. Undead: The Undead realms to the east are a mysterious and deadly foe, some would even say they are a plague to Melveir. Masters in the dark arts and armies of unknown thousands of cursed monsters, the Undead Litches and Vampire counts have brought decay and ruin wherever they have walked. Through unknown means the Undead forces have threatened all races, popping up in the west and north to infect the mortal races with their corruption while continuing to pick away at the Elven and Fae defenses.
Through eternal life gained through dark means, Undead Litches strive for more power, to become themselves a god, or to serve their dark lords as faithful pawns. Unlike Litches however, the Vampire Counts seek to mold the world in their image and succeed in their own goals. Even though these two dark forces have different ends or goals, they tend to work closely together since their wants and needs tend to align with one another.