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Fandom Warhammer 40k: The Hexacole Conflict CS

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Rusty of Shackleford

Ten Thousand Club
Name:

Appearance:

Race:

Faction:

Rank:

Equipment:

Personality:

Background:

Faction CS:

Faction Name:

Faction Race:

Faction: Emblem: (If any)

Faction Motto: (If any)

Faction Appearance: (Overall)

Faction History:
 
Name: Markus "Scars" Lacius

Appearance:
820fca896069511af1dd5db2c1f84ad3.jpg

Race: Human

Faction: 203rd Cadian Regiment

Rank: Captain

Equipment:
M36 Kantrael Lasgun with Bayonet

Kantrael MG Defender Pattern Service Laspistol

Standard Issue Flak Armor

Pack of Iho Sticks

Basic War Gear

Munitorium Power Sword

Personality:
As a Cadian, Markus was, and always will be, a natural soldier. He is exceptionally disciplined, never wavering in his duties, and always carrying out his orders, even if he doesn't like them. Unlike many officers, Markus is a very practical man. He knows he's only human, so he doesn't run out into the open, commanding his enemy to charge the Orks instead of utilizing their superior firepower to their advantage. He'd prefer whatever enemy is put there prefer out there, and not in his face. Unless their Tau, of course. In which he'll charge them with a bayonet.

Background:
Markus was born on, well, Cadia. His family was of course renowned soldiers, his bloodline running all the way back to the Horus Heresy. He excelled in his training, being both a skilled leader and born soldier. He was especially close to a big, lazy guy named Alexander, though everyone just called him "Slouch," due to his constantly slouched posture. The two graduated quickly, and we're assigned to the 203rd Cadian Regiment, being shipped off to the latest Crusade. While Slouch was a born Flamer Trooper, Markus was a leader, and led numerous successful operations during his time in the Crusade. During an especially brutal battle where he and 5000 other Guardsman had to hold out against an overwhelming force of Chaos cultists, Marines, and daemons, Markus caught an explosion point-blank. His face was embedded with almost a dozen pieces of shrapnel,mand they had to use a powerful magnet to pull them all out. After recovering, and the Crusade ended, his face had several new scars, earning him his new nickname, "Scars." As soon as the Regiment had recovered and renewed themselves with fresh White Shields and supplies, they went off to aid Hexacole, who had been holding out pretty well by now. Markus had been promoted to Captain by now, but insists on fighting right there with his men, as it helps him assess the situation better, and he also deeply cares for those under him. Plus, Slouch would call him a pussy if he didn't.
 
WIP
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Name: Erwah “The Krimson Blitz” Wahmol
Age: I’z been blitzing fer a long time lad
Gender: I’z nevea need no Genda
Sexual Orientation: You wot mate?
Species: ORK GOEZ FASTEST!
Homeworld: Unknown
Faction/Allegiance: Da Blitzer Bunch, Kult of Speed
Class: Speedfreak Mega Warboss
Occupation: Mega Warboss of Da Blitza Boss
Personality: (WIP)Shrud, kunning, and just downright unsettling is something most ork would describe about Atoz. It is his surprising composure in the face of danger that can make those orks unfamiliar with Atoz be uncomfortable. The way he talks is slimy and unorky, like he is being some sort of gentleman. The way he plans out “formations” and “tactics” make many orks feel that he isn’t an ork at all. But ever Blitzer knows that The Krimson Blitz has a side of him that can rival even the wildest of orks: it’s his need for speed. The blitzers call him the Krimson Blitz for a reason, evertime he drives or even just talking about driving one can see the animalistic nature of the ork in his good eye. That yearning to go full turbo is waiting to be unleashed, even if he is not shouting at the top of his lungs. But don’t be fooled, when going at top speed one can hear a loud roar of “WAAAGH!” from inside the lead kar, and every blitzer knows it comes from the one and only Krimson Blitz.
Primary Motivations: Blowing stuff up, going faster, doing all this without blowing himself up, an' lotz of lotz of loot
History: (WIP)
Equipment and Resources: Carries around a sawed off twin-linked blunderbuss and a large red axe choppa at all times, a kustom 'eavy slugga, as well as a large kustom shoota, plus a pair of crude binoculars. Erwah also has access to a variety of other ork weapons, such as a power claw.
blitzkrieg-222-assault-vehicle.jpg
But painted in red camouflage. With two ‘eavy gunz mounted forward as well as a rokkit gun mounted on the roof, as well as smoke launchers and mine layers on the back. The “Kammand kar”, as it’s known, comes with lotz of horzepowerz and a lot of ‘eavy handheld weapons and explosives in its compartments.
Quirks: Enjoys a good cigar paired up with a nice fungus brew(which he gets from a flask from time to time). Likes to look at everything through his binoculars.
Other: Has a mekboy partner who can switch with him between driving and manning the roof mounted rokkits. The mekboy can also repair the kar. Atoz is also Sle’yp’ead’s head tactical adviser.
______________________________________________________________________________________________________________________________________________________________________________________________
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Army Name: Da Blitzer Bunch
Army Allegiance: Themselves
Army Specialty: Da Blitzer Bunch are known for their shooty and Blitz tactics; fast pace shock action not just from the ground but also from the skies while churning out a lot of suppression fire. They also are pretty good about sneakin about, and can fight gurellia warfare if they have to. They prefer getting stuck in fast and then getting out faster to avoid the enemy getting a chance to krump them.
Clan (Ork only): Da Blitzer Bunch are made up of orks from all sorts of tribes; The majority of the ground forces are made of Blood Axes, with many of the shooty and bulding elements made of mostly Deathskulls orks while the mechanised elements are comprised of mostly Evil Suns Orks. Most of the orks are associated with the Kult of Speed
Heraldry: A sleeping ork skull with two crossed rokkets in the background.
Livery: Most of the orks wear red and/or yellow camouflage but wear blue face paint for luck. Some of the Nobz and Kammandos can be seen sometimes sporting a beret.
Other: Nearly half of the tribe are stormboyz, the rest are either lootaz, flashgitz, Kommandos, or Nobz(most of their non stormboyz stomping capacity comes from the larger nobz and kammandos). The tribe also has a great number of aircrafts and gunships, the meks have also invented a new aircraft called the crash-glida; a glider that is used to rapidly transport orks by crashing into the enemy formations before the lootaz, flashgitz, Kommandos, and Nobz pour out of the ship to dakka the enemy at point-blank-range and to get stuck in fast. The stormboyz within the tribe are the most elite formation, often the first into the fight, covering retreats, and even coming low to grab none stormboyz so that they could all get away. The tribe has a lot of bikes, trukks, and looted wagons as well as a small pool of 'veay armoured vehicles with big dakka. The Blitzer Bunch likes to loot and take from the Tau, most of the Blitzer Bunch's dakka is far superior than the other orks, and are able to attach most of the looted Tau weapons for battlesuits on to their Killa Kans. The mek boys of the Klan also took insperiation from the Tau battlsuit, as they are begining to attach rokkit thrusters onto their Killa Kanz. However, most these are experimental and the Kan could only hover for a very short period of time before smashing back down to the ground.​
 
Faction Name: 203rd Cadian Regiment

Faction Race: Human

Faction: Emblem:
814e1b3584f30fcf8773403d23838a82.jpg

Faction Motto: (If any)
"Never bend, never break."

Faction Appearance: (Overall)
1829e81370846330d097249e5ef2f897.jpg

Faction History:
The 203rd are like any other Cadian Regiment. Created and trained on Cadia, it's faced pretty much every threat humanity has ever fought. Cultists, Chaos Marines, daemons, Orks, Tau, you name it, they've fought it. They're known for their extreme discipline and bravery, with some Regiments even repeating the Regiments motto as a battle cry.
 

ScoutHFowler .jpg
sct.jpeg

Name: Trigus Krasus
Age: 22 (the lore is real shoddy on scout ages so I just guesstimated)
Gender: male
Sexual Orientation: heterosexual
Species: SPESS MEHREEN
Homeworld: Tyrant
Faction/Allegiance: The emperor of mankind/Hell hounds marine chapter.
Class: Scout marine
Occupation: imperial space marine
Personality: Trygus is like most other space marine scouts in the astartes, eager to prove themselves worthy of their chapter name and to earn glory for the emperor. But where he differed along with the rest of his chapter is his capacity for independent thought and action. His chapter encourages thinking amongst themselves and to be independent on the battlefield. This independence has led to him developing a sense of dark humor and sarcasm. His chapter is known for their directness and laconic style of speaking, this and their (relative) freedom of thought make them almost resent authority figures who mince words and do not act upon them. But when in combat he seems to come alive with a demented grin in thick of a melee, streams of foul curses being shouted all the while, Trygus will often say he is like his sniper rifle, either reserved and quiet, or loud and powerful.
Primary Motivations: Killing the enemies of the imperium.
History: Trygus lived the life of vagrant most of his late childhood years, parents dying when he was five terran years of age in an industrial accident, with no other family to speak of, he lived on the streets of the half civilized half death world of tyrant. While.he eked out an existence he grew smart, other orphaned who were forced to steal and turn to crime to get by often got caught, Trygus watched and learned from their mistakes, noting where the others plans failed or what they Didn't anticipate. after his twelfth birthday in terran years he began venturing out into Tyrants extremely hostile wilderness. He came back every time, even managing to kill some of the hyper aggressive fauna. One day a chaplain landed on the surface of Tyrant where Trygus happened to be, drove a of boys clamored at the chance to become part of the astartes, so the chaplain devised a way to pick out the candidates. He had the boys fight in a large group, to see who would survive. The weakest and smallest in the bunch were singled out first, them being easy targets, but the smarter small children blended in with the chaos, moving unseen. The strongest boys went down first, not having planned ahead most were either stormed by a flood of other boys or to exhausted to continue. Trygus had been one of the few who were big, strong, AND intelligent. Fighting the others like him toward the end of the mosh. The chaplain had found what he was looked for in the boys who used a combination of strategy and outright violence to win and the took the boys who impregnated him, Trygus being one of them. After going through the grueling training and process of becoming a neophyte he graduated to joining the tenth company of his chapter. He was sent into relatively small conflicts, but he would soon get a taste of his first major campaign when his squad was called to help in the fight for Hexacole.

Equipment and Resources: Uses an M40/A1 astartes sniper rifle along with a unique chapter designed combat knife(Huge serrated bowie) and silenced bolt pistol. Because of his chapters philosophy on combat, every member knows how to operate specialist weapons like heavy boaters, jetpacks, and apothecary tools, meaning he can grab what's suits his needs for the mission. Standard scout power armor with stealth in mind with the design, like many scouts he has forgone the long sleeve tunic and keeps his arms bare.
Quirks: whenever he has time to himself or is provide surveillance over an area in combat he will often think about things that would never cross a marines mind from another chapter, mainly about women. Due to his young age most of the battle brothers in his chapter refer to him as" young brother"




 
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Faction Name:
The Hell Hounds

Faction Race:
Space marine

Faction Emblem:
Screenshot_20180826-211743_Google.jpg


Faction Motto:
"The gates of fire beckon!!!"

(High gothic motto)
"Portis ignem vocant."

Faction Appearance (overall):
spacemarine.jpg


Faction History: The hell hounds are one of the newest chapters implemented in the imperium, one great shame of the hounds is that they do not know their parent chapter and primarch, a sore subject for most of the marines in the chapter. They're fighting style is quite unorthodox as in they start many isolated conflicts in order to confuse their enemy until amassing for a final devastating assault after taking out individual parts of a force with surgical precision. The new chapters is eager to prove itself in a major campus and add glory to its name. The hounds are a fringe chapter as they blatantly disregard some of the suggestions in the codex astartes, taking recruits from older demographics of 14 to 16, even taking from newly turned adults. This has earned them the ire of many strict codex adhering chapters like the ultramarines and their successors.

The main colors of the hell hounds are burnt orange, slate grey, and blood red.

Faction Tactics: The hell hounds use their marines in stratagems that are ment to mislead and confuse the enemy, attacking where least and most expected at the same time, attempting to create a whirlwind of confusion before individual squads link together for a final crushing result. Usually enemies won't know who, what, and where they ate fighting until it's too late to retaliate against the hell hounds.​

The hell hounds, being one of the newest chapters in the astartes are barely a full strength chapter, that being said their tactics are meant to preserve battle brothers so they might be able to fight again and pass their knowledge on to younger brothers. As a precaution all marines in the hellhounds are given basic training in all specialist weapons and loadouts as well as their main specialization, so if need arises they can fill the role another brother or equip the wargear of a fallen or incapacitated marine.​





 
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Faction Name:
The Hell Hounds

Faction Race:
Space marine

Faction Emblem:
View attachment 478972


Faction Motto:
"Drag them to the depths of hell, in the name of the emporer!"

Faction Appearance (overall):
View attachment 478969


Faction History: The hell hounds are one of the newest chapters implemented in the imperium by archmagos Belisarius Cawl, one great shame of the hounds is that they do not know their parent chapter and primarch, a sore subject for most of the marines in the chapter. They're fighting style is quite unorthodox as in they start many isolated conflicts in order to confuse their enemy until amassing for a final devastating assault after taking out individual parts of a force with surgical precision. The new chapters is eager to prove itself in a major campus and add glory to its name.


Accepted!
 
Faction Name:
Kabal of the Unending Lament

Faction Race:
Why, merely the progenitors of the greatest race in the galaxy! The true kin of the aeldari, the Commorites.

Faction Emblem:
de_torture_2_by_aexdos-dc4inwj.png


Faction Motto: (If any)
"Death is ephemeral, suffering is eternal."

Faction Appearance: (Overall)
dark_eldar__i__ll_burn_it_all_by_beckjann-d49u7cy.jpg


The colors of the Kabal are a main color of red, with a slight accent of gold. This is to represent the endless curtain of blood that streams down the pits from the amassed amount of slaves the Kabal has collected. It is famed that the Archon bathes in it, and that's where he finds his ambition and inner power.

Oh, how Zavaxas love his blood.

Faction History:
The Kabal of the Unending Lament is known for being one of the only factions in Commorragh to release their prisoners! This is just as deceptive as it sounds, as those who enter the hook-pits of this kabal never leave the same, if they ever do, as prisoner release is rare and infrequent. Aside from being one of the most benevolent Kabals, they employ a special use of torture on their slaves, wherein they stick them on an array of hooks and spikes on a wall, with all sorts of extra barbs laced with nerve enhancing drugs that can keep their victims awake for weeks on end, a font of well aged suffering after a mere month or two on the wall. Since victims feel agony as if it were the first time they were mounted on their post, this has attracted Haemonculus Covens to the Kabal, aiding in bringing back important Kabal members, and slaves who aren't quite broken yet. Slaves who have enough willpower to pull themselves off these racks are given freedom, and are promptly thrown into a webway portal out of commorragh. Whether this portal leads out to a deathworld, underhive, or the vacuum of space is anyone's guess.

The Kabal has taken it's sights to Hexacole on the account that not only their lesser cousins might be arriving, but the sheer amount of rivaling factions that are warring for this one planet. Archon Zavaxas has taken to it himself to personally reap from the battlefields fresh slaves for his hungering Coven clients, as clearly, it's simply too easy to pluck the weak, wounded, and isolated from the wreckages of battlefields to the unending torture of the hook pits.

Faction Tactics:
Like most Kabals, the Unending Lament specializes in lightning fast attacks that end as fast as they happen, employing most of their infantry with splinter cannons and rifles to ensure that their targets survive long enough to be thrown into the pits, or for the highest bidders on choice targets (space marines, orks, etc.), the Crucibael. More farsighted members bring darklances to bear for more heavily armored targets, such as tanks or armored patrol vehicles to get to the squishy morsels inside.

More often than not, they accomplish this with the use of massed raiders to overwhelm the enemy not only in numbers, but in sheer firepower coming from the crafts themselves, each spewing impeccably accurate blasts of armor rending poison, and reality shredding blasts of antimatter. They also do take use of their mercenaries, able to work in the cover of darkness with creatures of literal shadow, mandrakes. Battlefields are doused in shadow from the amount of raiders to blot out the sky, allowing for mandrakes to appear from nowhere to steal away victims into their realm for future payment.​
 
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Faction Name:
Kabal of the Unending Lament

Faction Race:
Why, merely the progenitors of the greatest race in the galaxy! The true kin of the aeldari, the Commorites.

Faction Emblem:
de_torture_2_by_aexdos-dc4inwj.png


Faction Motto: (If any)
"Death is ephemeral, suffering is eternal."

Faction Appearance: (Overall)
dark_eldar__i__ll_burn_it_all_by_beckjann-d49u7cy.jpg


The colors of the Kabal are a main color of red, with a slight accent of gold. This is to represent the endless curtain of blood that streams down the pits from the amassed amount of slaves the Kabal has collected. It is famed that the Archon bathes in it, and that's where he finds his ambition and inner power.

Oh, how Zavaxas love his blood.

Faction History:
The Kabal of the Unending Lament is known for being one of the only factions in Commorragh to release their prisoners! This is just as deceptive as it sounds, as those who enter the hook-pits of this kabal never leave the same, if they ever do, as prisoner release is rare and infrequent. Aside from being one of the most benevolent Kabals, they employ a special use of torture on their slaves, wherein they stick them on an array of hooks and spikes on a wall, with all sorts of extra barbs laced with nerve enhancing drugs that can keep their victims awake for weeks on end, a font of well aged suffering after a mere month or two on the wall. Since victims feel agony as if it were the first time they were mounted on their post, this has attracted Haemonculus Covens to the Kabal, aiding in bringing back important Kabal members, and slaves who aren't quite broken yet. Slaves who have enough willpower to pull themselves off these racks are given freedom, and are promptly thrown into a webway portal out of commorragh. Whether this portal lead out to a deathworld, underhive, or the vacuum of space is anyone's guess.

The Kabal has taken it's sights to Hexacole on the account that not only their lesser cousins might be arriving, but the sheer amount of rivaling factions that are warring for this one planet. Archon Zavaxas has taken to it himself to personally reap from the battlefields fresh slaves for his hungering Coven clients, as clearly, it's simply too easy to pluck the weak, wounded, and isolated from the wreckages of battlefields to the unending torture of the hook pits.

Faction Tactics:
Like most Kabals, the Unending Lament specializes in lightning fast attacks that end as fast as they happen, employing most fo their infantry with splinter cannons and rifles to ensure that their targets survive long enough to be thrown into the pits, or for the highest bidders on choice targets (space marines, orks, etc.), the Crucibael. More farsighted members bring darklances to bear for more heavily armored targets, such as tanks or armored patrol vehicles to get to the squishy morsels inside.

More often than not, they accomplish this with the use of massed raiders to overwhelm the enemy not only in numbers, but in sheer firepower coming from the crafts themselves, each spewing impeccably accurate blasts of armor rending poison, and reality shredding blasts of antimatter. They also do take use of their mercenaries, able to work in the cover of darkness with creatures of literal shadow, mandrakes. Battlefields are doused in shadow from the amount of raiders to blot out the sky, allowing for mandrakes to appear from nowhere to steal away victims into their realm for future payment.​
Accepted, you weird sadist, you.
 
Name: Iseros the canoptek queen

Appearance:
xun_bakyr__the_mother_of_oblivion_by_flasherexe-d8l1t95.jpg


Race: necron

Faction: the Mynark dynasty

Rank: Phaerakh

Equipment:
Nano-Scarab cloak: An altered form of the casket that takes the form of her red shroud.
mindshackle scarabs
Sempiternal Weave
The scarab staff: A modified Staff of light that has an additional feature built in a field generator that allows broken Canoptek machines to activate their living metal and reanimate and repair like the warriors and vehicles.
Tachyon Arrow

Personality:

Background: Iseros was one of the many overlords competing for the title of Phaeron of the Mephrit dynasty, it goes without saying she lost. Iseros Declared herself Phaerakh after awakening her tomb world and managing several victories, however others soon allied against her and in short order put down what they saw as an upstart. The other overlords took most of her armies and reprogrammed them, but Iseros was not without a few loyal allies a four of crypteks. These few were able to gather up a vast amount of canoptek machines and a few ships allowing the once self proclaimed Phaerakh to escape complete humiliation. Now Iseros and her court travel from world to world to take what they can often stealing more canoptek machines and often testing what ever her rather twisted advisors have invinted or even picking up supplies for thier experiments.

Faction CS:

Faction Name: the Mynark dynasty

Faction Race: necrons

Faction: Emblem: this but orange
latest


Faction Motto: (If any)

Faction Appearance: base armor is silver vehicle and canoptek armor is black the energy is orange.

Faction History: see character history.

name: Mekeptah the swarm host
class: Cryptek - minor disapline
gender: male
notes Mekeptah is the current favorite of Iseros because he has master canoptek technology which her dynasty runs on. While a cryptek like this might seemingly be valued by all dynasties his, desire to improve and test his latest toys wears down most lords. He is also a fan of altering his body to include more canoptek technology including a swarm hive capable of rapidly creating swarms of scarabs. When fighting he will use a miniaturized particle beamer and his swarms.

Name: Sahunu the bloody
Class: cryptek - Harbinger of Despair (Psychomancer)
Gender: female
Notes Sahunu being a Harbinger of Despair would normally be one of the most sought after of cryptek disciplines but Sahunu has developed an interest in the flayed ones. Sahunu believes she can device a cure to the virus that afflicted them and she might just be immune as despite spending a lot of time with them she has yet to devolve into one. Given the normally contagious nature of the flayer virus Sahunu has been rather rejected from other courts and even Iseros keeps her at a distance. When in combat Sahunu will unleash a nightmare shroud causing all but the most stalwart enemies to flee. She also has modified her form to include the flayer claws which like the flayed ones she studies, she uses to skin enemies and wear their flesh. She also has a special group of flayed ones she can summon forth.

Name: Arakhet the returner
class: cryptek- Harbinger of Eternity (Chronomancer)
Gender: male
Notes Arakhet is actually fairly normal and would be employable if not for his new obsession of returning the necrons to flesh, but not just any flesh, perfect bodies. So he will often make demands of payment in the form of very specific captives, namely Eldar of all stripes and humans or rather blank humans. Arakhet has a desire to create warp immune immortal bodies using the genetics of these two races and thus has conducted many splicing experiments. these have all failed and after attacking certain humans ships he has created an elite retinue of Pariahs, human blanks turned into half necron abominations. Arakhet uses an Aeonstave staff and Chronometron allowing him to alter the flow of time for his Pariahs to do the actual fighting.

Name: Arkahan the black
Gender: female
Class: cryptek-Technomandrite
Notes: Arkahan hails from the most advanced brotherhoods of crypteks and has dedicated herself to cleansing the galaxy of the warp. To achieve this she is a master of energy and Blackstone. This mysterious mineral can completely nullify the warp and Arkahan has made herself a second black skin of the stuff rendering her immune to warp nonsense. Her single minded drive to eliminate the warp and her heavy alterations make her something of an outcast. In combat Akahan wields a Voltaic Staff and gloom prison further nullifying the warp and is addtended by 10 Blackstone skinned immortals with tesla carbine guns.
 
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Name: Iseros the canoptek queen

Appearance:
xun_bakyr__the_mother_of_oblivion_by_flasherexe-d8l1t95.jpg


Race: necron

Faction: the Mynark dynasty

Rank: Phaerakh

Equipment:
Nano-Scarab cloak: An altered form of the casket that takes the form of her red shroud.
mindshackle scarabs
Sempiternal Weave
The scarab staff: A modified Staff of light that has an additional feature built in a field generator that allows broken Canoptek machines to activate their living metal and reanimate and repair like the warriors and vehicles.
Tachyon Arrow

Personality:

Background: Iseros was one of the many overlords competing for the title of Phaeron of the Mephrit dynasty, it goes without saying she lost. Iseros Declared herself Phaerakh after awakening her tomb world and managing several victories, however others soon allied against her and in short order put down what they saw as an upstart. The other overlords took most of her armies and reprogrammed them, but Iseros was not without a few loyal allies a four of crypteks. These few were able to gather up a vast amount of canoptek machines and a few ships allowing the once self proclaimed Phaerakh to escape complete humiliation. Now Iseros and her court travel from world to world to take what they can often stealing more canoptek machines and often testing what ever her rather twisted advisors have invinted or even picking up supplies for thier experiments.

Faction CS:

Faction Name: the Mynark dynasty

Faction Race: necrons

Faction: Emblem: this but orange
latest


Faction Motto: (If any)

Faction Appearance: base armor is silver vehicle and canoptek armor is black the energy is orange.

Faction History: see character history.
Accepted!
 
Knight Commander Zuriel Drakus

Appearance:
77808e890b4bd2c00116336a0f93c52b.jpg


Race: Human/Imperial

Faction: Imperium of Man

Chapter: Sanguine Templars

Rank: Knight Commander (Captain)

Age: 387

Equipment:
Artificer Power Armor
Glaive Encarmine
Infernus pistol
Winged jump pack
Rosarius

Personality:
"We fight to preserve the spirit of Mankind, for without it the Imperium is lost."
Zuriel Drakus is a pillar of spiritual strength, even amongst the already fervently zealous ranks of the Sanguine Templars. As a child on the feudal world of Angel's Rest, Zuriel worshiped the Emperor and venerated the Great Angel, and that faith has followed him throughout his career as an Astartes. His faith has seen him through a multitude of hardships that would have broken someone lesser, and has inspired his brother to great feats of valor. Unlike most Astartes however, Zuriel has a kindly spirit, treating even mortals as people worthy of his time. His demeanor is often relaxed, putting those around him at ease. When faced with a threat to the realm of the God-Emperor and his subjects however he will become a vicious Angel of Death, just as the Emperor intended.

Background: Centuries ago Zuriel Drakus was born on the harsh, brutal feudal world of Angel's Rest. A planet infested with vicious mutants, the humans of this planet constantly struggled to survive, and thus provided excellent recruits to their galactic rulers in the Sanguine Templars. It was here that Zuriel gained the attention of a Templar chaplain after killing a mutant as a mere child. Immediately he was taken to undergo the Blood Trials, struggling alongside a group of young children to survive the harsh environ of a world remarkably similar to Baal. It was only through Zuriel's strength of will that the small group survived their trek to the arena where they killed a multitude of other initiates. Since being fully inducted into the Sanguine Templars, Zuriel has fought the enemies of the Imperium on a great plethora of fronts. He fought in the wars for Armageddon as an Assault Marine, helped his parent Chapter in the Blood Angels kill Ka'Bandha alongside the Sanguinor himself.

After a century of serving Zuriel was made a Chaplain of the Sanguine Templars, having been recognized as a spiritual leader. It was during this time that he accomplished some of his greatest feats, particular in a massive sector wide war against the hated Word Bearers, perhaps the greatest enemy of the Chapter. It was a vicious and bloody war that lasted years, that saw the loss of the Knight Commander of the Second Company, and ended when Zuriel and the Black Knights (Sanguinary Guard) executed the warlord of the Chaos warband. After this campaign

Faction CS:

Faction Name: Sanguine Templars
d840b82df5008d36f0c2afc6eaf62b88.jpg


Faction Race: Adeptes Astartes/Human

Emblem:
GizBapT.png


Faction Motto: "By our Blood, His Will is done!"

Faction Appearance:
sDOAMAj.jpg


Faction History: The Sanguine Templars takes great pride in the fact that they are one of the oldest Chapters in Imperial history, directly descended from the Blood Angels themselves. However this chapter viewed the division of the Legions as a great betrayal by Roboute Guillimann, as it nearly destroyed by the act, saved only by Azkaellon. Because of this the Sanguine Templars blatantly disregards the Codex Astartes, rumored to have between 12 to 16 Chapters rather than 10, and thousands of active Astartes. Typically this would be viewed by suspicion and may even be investigated by the Inquisition. The Chapter has been spared this only because of their incessant crusades against the Ruinous Powers, and the fact that they have become a Chapter regularly called upon by both the Ordo Hereticus and even the Ordo Malleus. While they are by no means friends or allies, the Inquisition views the Chapter as useful enough to allow them their non-adherence.​

The Sanguine Templars are also one of the only Chapters aside from Ultramarines to form their own kingdom within the Imperium. While nowhere near as massve, Angeli Regnum is quite large, constantly expanded by the unending crusades of the Chapter.​

The Sanguine Templars view themselves as the guardians of the spirit of Mankind, and it is for this reason they fight so fervently against the agents of Chaos, and why they despise the Word Bearers above all.

Crimson Council:
Viceroy (Chaplain) Androcles - One of the few Astartes to near Zuriel in age and spiritual strength, Androcles has been entrusted by Zuriel to watch over his brothers spiritual well being. As expected Androcles can always be found on the front line, inspiring his brethren to greater feats of valor. He is also here to shepherd those who will inevitably be lost to the Black Rage to a noble death in a Death Company.

Sanguinary Priest Jericho - Having saved the lives of countless Astartes, Brother Jericho is Zuriel's most trusted Sanguinary Priest. Not only is he a medical expert, but another beacon of faith, guiding his kin in the way of mastering the Red Thirst, ensuring none lose themselves to blood lust. With the Viceroy's often having to watch for the Black Rage, it is important the Sanguinary Priests watch over their kins spiritual needs as well.

Azrael, Champion of the Seraphim - Lauded veteran of the Second Company, Azrael is an esteemed warrior and masterful swordsman. No enemy of the Imperium has stood before him and lived to tell the tale.

Epistolary Illiad - Expert on matters of the Immaterium, despite being a psyker Illiad is greatly trusted by the Second Company, and Zuriel often seeks his council when he needs a voice of reason.

Knight Commander Donovan - Knight Commander of the 3rd Company, Donovan once fought alongside Zuriel as an Neophyte. Now he serves beneath him in this campaign as his second.​
 
Last edited:
Knight Commander Zuriel Drakus

Appearance:
77808e890b4bd2c00116336a0f93c52b.jpg


Race: Human/Imperial

Faction: Imperium of Man

Chapter: Sanguine Templars

Rank: Knight Commander (Captain)

Age: 387

Equipment:
Artificer Power Armor
Glaive Encarmine
Infernus pistol
Winged jump pack
Rosarius

Personality:
"We fight to preserve the spirit of Mankind, for without it the Imperium is lost."
Zuriel Drakus is a pillar of spiritual strength, even amongst the already fervently zealous ranks of the Sanguine Templars. As a child on the feudal world of Angel's Rest, Zuriel worshiped the Emperor and venerated the Great Angel, and that faith has followed him throughout his career as an Astartes. His faith has seen him through a multitude of hardships that would have broken someone lesser, and has inspired his brother to great feats of valor. Unlike most Astartes however, Zuriel has a kindly spirit, treating even mortals as people worthy of his time. His demeanor is often relaxed, putting those around him at ease. When faced with a threat to the realm of the God-Emperor and his subjects however he will become a vicious Angel of Death, just as the Emperor intended.

Background: Centuries ago Zuriel Drakus was born on the harsh, brutal feudal world of Angel's Rest. A planet infested with vicious mutants, the humans of this planet constantly struggled to survive, and thus provided excellent recruits to their galactic rulers in the Sanguine Templars. It was here that Zuriel gained the attention of a Templar chaplain after killing a mutant as a mere child. Immediately he was taken to undergo the Blood Trials, struggling alongside a group of young children to survive the harsh environ of a world remarkably similar to Baal. It was only through Zuriel's strength of will that the small group survived their trek to the arena where they killed a multitude of other initiates. Since being fully inducted into the Sanguine Templars, Zuriel has fought the enemies of the Imperium on a great plethora of fronts. He fought in the wars for Armageddon as an Assault Marine, helped his parent Chapter in the Blood Angels kill Ka'Bandha alongside the Sanguinor himself.

After a century of serving Zuriel was made a Chaplain of the Sanguine Templars, having been recognized as a spiritual leader. It was during this time that he accomplished some of his greatest feats, particular in a massive sector wide war against the hated Word Bearers, perhaps the greatest enemy of the Chapter. It was a vicious and bloody war that lasted years, that saw the loss of the Knight Commander of the Second Company, and ended when Zuriel and the Black Knights (Sanguinary Guard) executed the warlord of the Chaos warband. After this campaign

Faction CS:

Faction Name: Sanguine Templars
d840b82df5008d36f0c2afc6eaf62b88.jpg


Faction Race: Adeptes Astartes/Human

Emblem:
GizBapT.png


Faction Motto: "By our Blood, His Will is done!"

Faction Appearance:
sDOAMAj.jpg


Faction History: The Sanguine Templars takes great pride in the fact that they are one of the oldest Chapters in Imperial history, directly descended from the Blood Angels themselves. However this chapter viewed the division of the Legions as a great betrayal by Roboute Guillimann, as it nearly destroyed by the act, saved only by Azkaellon. Because of this the Sanguine Templars blatantly disregards the Codex Astartes, rumored to have between 12 to 16 Chapters rather than 10, and thousands of active Astartes. Typically this would be viewed by suspicion and may even be investigated by the Inquisition. The Chapter has been spared this only because of their incessant crusades against the Ruinous Powers, and the fact that they have become a Chapter regularly called upon by both the Ordo Hereticus and even the Ordo Malleus. While they are by no means friends or allies, the Inquisition views the Chapter as useful enough to allow them their non-adherence.​

The Sanguine Templars are also one of the only Chapters aside from Ultramarines to form their own kingdom within the Imperium. While nowhere near as massve, Angeli Regnum is quite large, constantly expanded by the unending crusades of the Chapter.​

The Sanguine Templars view themselves as the guardians of the spirit of Mankind, and it is for this reason they fight so fervently against the agents of Chaos, and why they despise the Word Bearers above all.​
Knight Commander Zuriel Drakus

Appearance:
77808e890b4bd2c00116336a0f93c52b.jpg


Race: Human/Imperial

Faction: Imperium of Man

Chapter: Sanguine Templars

Rank: Knight Commander (Captain)

Age: 387

Equipment:
Artificer Power Armor
Glaive Encarmine
Infernus pistol
Winged jump pack
Rosarius

Personality:
"We fight to preserve the spirit of Mankind, for without it the Imperium is lost."
Zuriel Drakus is a pillar of spiritual strength, even amongst the already fervently zealous ranks of the Sanguine Templars. As a child on the feudal world of Angel's Rest, Zuriel worshiped the Emperor and venerated the Great Angel, and that faith has followed him throughout his career as an Astartes. His faith has seen him through a multitude of hardships that would have broken someone lesser, and has inspired his brother to great feats of valor. Unlike most Astartes however, Zuriel has a kindly spirit, treating even mortals as people worthy of his time. His demeanor is often relaxed, putting those around him at ease. When faced with a threat to the realm of the God-Emperor and his subjects however he will become a vicious Angel of Death, just as the Emperor intended.

Background: Centuries ago Zuriel Drakus was born on the harsh, brutal feudal world of Angel's Rest. A planet infested with vicious mutants, the humans of this planet constantly struggled to survive, and thus provided excellent recruits to their galactic rulers in the Sanguine Templars. It was here that Zuriel gained the attention of a Templar chaplain after killing a mutant as a mere child. Immediately he was taken to undergo the Blood Trials, struggling alongside a group of young children to survive the harsh environ of a world remarkably similar to Baal. It was only through Zuriel's strength of will that the small group survived their trek to the arena where they killed a multitude of other initiates. Since being fully inducted into the Sanguine Templars, Zuriel has fought the enemies of the Imperium on a great plethora of fronts. He fought in the wars for Armageddon as an Assault Marine, helped his parent Chapter in the Blood Angels kill Ka'Bandha alongside the Sanguinor himself.

After a century of serving Zuriel was made a Chaplain of the Sanguine Templars, having been recognized as a spiritual leader. It was during this time that he accomplished some of his greatest feats, particular in a massive sector wide war against the hated Word Bearers, perhaps the greatest enemy of the Chapter. It was a vicious and bloody war that lasted years, that saw the loss of the Knight Commander of the Second Company, and ended when Zuriel and the Black Knights (Sanguinary Guard) executed the warlord of the Chaos warband. After this campaign

Faction CS:

Faction Name: Sanguine Templars
d840b82df5008d36f0c2afc6eaf62b88.jpg


Faction Race: Adeptes Astartes/Human

Emblem:
GizBapT.png


Faction Motto: "By our Blood, His Will is done!"

Faction Appearance:
sDOAMAj.jpg


Faction History: The Sanguine Templars takes great pride in the fact that they are one of the oldest Chapters in Imperial history, directly descended from the Blood Angels themselves. However this chapter viewed the division of the Legions as a great betrayal by Roboute Guillimann, as it nearly destroyed by the act, saved only by Azkaellon. Because of this the Sanguine Templars blatantly disregards the Codex Astartes, rumored to have between 12 to 16 Chapters rather than 10, and thousands of active Astartes. Typically this would be viewed by suspicion and may even be investigated by the Inquisition. The Chapter has been spared this only because of their incessant crusades against the Ruinous Powers, and the fact that they have become a Chapter regularly called upon by both the Ordo Hereticus and even the Ordo Malleus. While they are by no means friends or allies, the Inquisition views the Chapter as useful enough to allow them their non-adherence.​

The Sanguine Templars are also one of the only Chapters aside from Ultramarines to form their own kingdom within the Imperium. While nowhere near as massve, Angeli Regnum is quite large, constantly expanded by the unending crusades of the Chapter.​

The Sanguine Templars view themselves as the guardians of the spirit of Mankind, and it is for this reason they fight so fervently against the agents of Chaos, and why they despise the Word Bearers above all.​
Accepted!
 
Name: Lucius Picus

Appearance:
87a4c6dc13bba4e5f491a9f216208a9a (1).jpg

Race:
Astartes

Faction:
The Red Templars Space Marine Chapter, the Imperium of Man

Rank:
Librarian-Captain (Equivalent of a Company Captain in any other Chapter)

Equipment:
Blessed Bolter, with the Chapter's motto engraved on the side

Blessed Force Sword named "Crusader." A heirloom passed down from one Librarian-Captain of the 3rd Company to tbe next.

Astartes Power Armor

Bolter Pistol

Personality:
Like most Astartes, Lucius is a disciplined, hardened warrior of the Imperium. He's seen every beast and abomination that the Imperium has faced in the last 10 millennia, and has faced it all with diginity and courage. His loyalty is to his Chapter and to humanity, and he will do his duty without hesitation. He is quite soft-spoken, caring deeply for all humans he finds. Despite this, he is a fury on the battlefield, shouting orders over Bolter fire and leading his Battle-Brothers to victory.

Background:
Lucius was born on the Death World of Baelin, the recruiting world for the Red Templars. Baelin is a planet corrupted by Chaos, with many of it's inhabitants either dying or, even worse, falling to Chaos. The Red Templars choose from this planet due to it's candidates already having a high resistance to Chaos, something needed for their psyker focused Chapter. Lucius was chosen by the then Librarian-Captain Sigmus Areus, who saw great potential in the young boy. Lucius had survived his entire village being sacked by Chaos cultists, with daemons roaming the ruins for days, while Lucius seemed to be unaffected. Broken, yes. But not shattered. He jumped at the opportunity to avenge his family, his sheer will power and spirit making him a prodigy. He excelled in thr trials, which consisted of having to go up against psykers from both the Astra Militarum and the Chapter itself. Lucius succeeded, and after being given his geneseed, along with the brainwashing, he became a scout for the next several years. He soon became a full-blown Astartes, serving in several campaigns, in which he was promoted to Librarian-Captain. He is now called the Hexacole under orders from his old mentor, Sigmus. These two seek to find the artifact located on the planet, and destroy it, before Chaos gets it's hands on it.


Faction CS:

Faction Name: The Red Templars Chapter

Faction Race: Astartes

Faction: Emblem:
1536268190494324088047.png

Faction Motto: (If any)
"Only in death will our duty end."

Faction Appearance: (Overall)
spacemarine (1).jpg

Faction History:
Much of the Chapter's history is a mystery, due to many of their records being destroyed during an attack by Chaos on their stronghold, located on the planet of Manius. They have only a faint idea of who their parent chapter and Primarch was, and are still recovering much of their post lore. But the oral and hierarchical traditions remain strong, and are strongly adhered to. As with all Chapters, the Red Templars have a unique genetic quirk, that being that the geneseed has a high sensitivity to the Warp, making all but a miniscule few powerful psykers. Because of this, they have a structure based around Librarians. An Aspirant is called an Acolyte, and is taught both combat and various subjects, from history to tactics to the Warp and psykers. A Scout is known as a Scholar, and is tasked with aiding Astartes in gathering knowledge about the Chapter. A true Astartes is known as, well, a Librarian, and spends any time not fighting, training, or resting aiding in the research of their Chapter. So on and so forth. The highest possible rank is yhe Lord Librarian, and he command's the entire Chapter. The Red Templars adhere to the Codex Astartes, though due to their unique makeup, they do have to make some exceptions.
 
Name: Piotr Vidixx

Appearance:
1536293459331.jpeg

Race: Human, Space Marine to be exact

Faction: Deathwatch

Rank: Tactical Marine

Equipment: Piotr carries a standard Godwyn pattern Bolter, but also carries a Stalker pattern Bolter for long range combat, as well as a combat knife and two frag grenades.

Personality: Piotr is a calculated Astartes. He has no problems fighting from afar with his Stalker pattern Bolter if he cannot fight with his Godwyn pattern Bolter-in fact, he prefers fighting from long range. He knows which enemies to strike down with the combat knife or to stay back from firing either bolter, and fellow Deathwatch marines have reported that Piotr's voice never rose above a conversational tone. Piotr has also been noted to single out followers of Nurgle, a crack in Piotr's stoic demeanor.
Outside of combat, Piotr is commonly seen tending to and resupplying his weapons. If not performing said actions, Piotr is far from mute but asking about his past will get you a stubborn head shake and a no.
Finally, in Deathwatch missions involving civilians, Piotr has been noted to task himself to attempt to direct civilians away from the mission zone.

Background: Piotr's backstory, as one would expect from a Blackshield, is unknown to almost all of the Deathwatch, but there have been definite clues gathered about his past-namely, Piotr despises followers of Nurgle with a passion, as evidenced from Piotr singling out anything to do with Nurgle, and the fact that Piotr demonstrates knowledge about defending a static point.
After arrival, Piotr proved himself to the Deathwatch as an expert in urban combat and with the Stalker Bolter, able to fell enemies ranging from Eldar Exarches to Chaos Champions. His fellow Deathwatch comrades can attest to this-ask one, and they'll tell you of the time Piotr broke the ranks of Dark Eldar invading a Hive City when he assassinated the leader of the Dark Eldar raiding party from afar with his Stalker bolter. When one of the raiding party attempted to fill in for the leader's role, not a word escaped his lips as Piotr turned his attention on this would-be leader. The raiding party, now in a panic, attempted to flee, leaving the rest of the Kill Team free to slay the stragglers.
That wouldn't be the last time Piotr's skill with the Stalker paid off. On another mission, Piotr's Kill Team was deployed to assassinate the commander of a Imperial Guard regiment that fell to chaos. Piotr slew the fallen commander with only a single shot, and the Kill Team left without firing anything else as the corrupted regiment now fought one another.
While Piotr has shown himself to be proficient with the Godwyn Bolter, combat knife, and the frag grenades, it is the Stalker Bolter that Piotr is best at, as his fellow marines can attest to.
When the Death Watch decided to investigate Hexacole, Piotr was assigned to head there. Only time will tell if the Blackshield will live or die.
(Oof really messed up the bio huh)
(Consider the bio a wip for now)
 
Last edited:
Name: Piotr Vidixx

Appearance:

Race: Human, Space Marine to be exact

Faction: Deathwatch

Rank: Tactical Marine

Equipment: Piotr carries a standard Godwyn pattern Bolter, but also carries a Stalker pattern Bolter for long range combat, as well as a combat knife and two frag grenades.

Personality: Piotr is a calculated Astartes. He has no problems fighting from afar with his Stalker pattern Bolter if he cannot fight with his Godwyn pattern Bolter-in fact, he prefers fighting from long range. He knows which enemies to strike down with the combat knife or to stay back from firing either bolter, and fellow Deathwatch marines have reported that Piotr's voice never rose above a conversational tone. Piotr has also been noted to single out followers of Nurgle, a crack in Piotr's stoic demeanor.
Outside of combat, Piotr is commonly seen tending to and resupplying his weapons. If not performing said actions, Piotr is far from mute but asking about his past will get you a stubborn head shake and a no.
Finally, in Deathwatch missions involving civilians, Piotr has been noted to task himself to attempt to direct civilians away from the mission zone.

Background: Piotr's backstory, as one would expect from a Blackshield, is unknown to almost all of the Deathwatch, but there have been definite clues gathered about his past-namely, Piotr despises followers of Nurgle with a passion, as evidenced from Piotr singling out anything to do with Nurgle, and the fact that Piotr demonstrates knowledge about defending a static point.
After arrival, Piotr proved himself to the Deathwatch as an expert with the Stalker Bolter, able to fell enemies ranging from Eldar Exarches to Chaos Champions. While Piotr has shown himself to be proficient with the Godwyn Bolter, combat knife, and the frag grenades, it is the Stalker Bolter that Piotr is best at, as his fellow marines can attest to.
When the Death Watch decided to investigate Hexacole, Piotr was assigned to head there. Only time will tell if the Blackshield will live or die.
(Oof really messed up the bio huh)
(Consider the bio a wip for now)
Accepted!
 
[WIP]

Name: Silane

Appearance:
05a8cf4af65d58b588bdf31249cb9272 (1).jpg

Race: Human

Faction: Order of the Bloody Rose (Temporary)

Rank: battle sister

Equipment:
Sororitas Power Armour
Mk.IIIa "Heretic" Pattern Flamer
Phospher Grenades
MK III 'Sunfury' Plasma Pistol

Personality: Silane is slightly on the Nieve side. While she may be in the Adapta Sororitas. She is still just a teenager and hasn't seen the Horrors of the Galaxy until very recently.
While two of her instructors believed she would go far in the Order due to her potential tactical and Strategic planning. Her third Instructor honestly believed she didn't belong in the Sororitas because of how much Innocence Silane seemed to have retained over the years at the Schola.

Background:

Faction CS:

Faction Name: Order of the Bloody Rose

Faction Race: Human

Faction: Emblem: (If any)
SB_-_Banner5.jpg


Faction Motto: (If any)

Faction Appearance: Blood red armour, black cloaks with white linings and black weapons

Faction History: Order of the Bloody Rose
 
[WIP]

Name: Silane

Appearance:
View attachment 480053

Race: Human

Faction: Order of the Bloody Rose (Temporary)

Rank: battle sister

Equipment:
Sororitas Power Armour
Mk.IIIa "Heretic" Pattern Flamer
Phospher Grenades
MK III 'Sunfury' Plasma Pistol

Personality: Silane is slightly on the Nieve side. While she may be in the Adapta Sororitas. She is still just a teenager and hasn't seen the Horrors of the Galaxy until very recently.
While two of her instructors believed she would go far in the Order due to her potential tactical and Strategic planning. Her third Instructor honestly believed she didn't belong in the Sororitas because of how much Innocence Silane seemed to have retained over the years at the Schola.

Background:

Faction CS:

Faction Name: Order of the Bloody Rose

Faction Race: Human

Faction: Emblem: (If any)
SB_-_Banner5.jpg


Faction Motto: (If any)

Faction Appearance: Blood red armour, black cloaks with white linings and black weapons

Faction History: Order of the Bloody Rose
Accepted!
 
Faction CS: (lots of credit to wiki for this)

Faction Name: The Deathwatch

Faction Race: Adeptus Astartes

Faction: Emblem:
latest


Faction Motto: "Suffer not the alien to live!"

Faction Appearance: Think Space Marines. Now paint their armor black, leaving only one pauldron bearing the logo of the chapter the marine originally fought for. You have the Deathwatch.

Faction History: Deathwatch (Link to wiki page)
 
Archon Zavaxas

Dark_eldar_incubi_slaanesh_hunter_by_beckjann-d5kb5bn.jpg
Race:
The suffix 'Dark' is only for those who don't understand true power. We are simply the Aeldari, but to you, worm, you will remember us as the Drukhari.

Faction:
They are but one in the same, no?

Rank:
Archon, the highest ranking member of a Kabal. I created the Unending Lament with my own two hands, I will be recognized for it.

Equipment:
On my person, I always have:
Neuroreactive Mesh Plating (A lightweight piece of material, shrugs off most civilian arms. Dexterity however, is how the Archon and his kin survive gunfire, by dodging.)
Huskblade (Classified as a 'power weapon' by mon'keigh, the huskblade sucks all the moisture out of it's victims in a fraction of a second, leaving them nothing but shrivelled husks.)
Blast Pistol (A pocket sized pistol that shoots antimatter. It's about as deadly as the thing they harvest antimatter from, black holes.)
Shadowfield (A nigh impenetrable shield of shadow miasma that protects the warrior within, dissipating any projectile that would come to harm it's wielder. However the shadowfield is an unstable creation that -to most beings, besides the craftsmen that create them- appear to be magical and once it is pierced, it's instability makes it unusable without significant amounts of time spent tinkering for it to work again. Many shadowfield projectors come in a different shapes and sizes. Zavaxas' projector is a symbol of his kabal on the breast of his armor, the symbol having been perfectly created of black crystal that sucks the light from nearby it's wearer.)
Knife (Just an average aeldari shiv. It is no bigger than the hand that wields it, but he always has it.)

Personality:
A work in progress.

Background:
"Ah! An oral history? I suppose. Breya! Bring me one of those scribe-slaves! I need this to be recorded! It's not often that greatness is gifted to the mind of a peon." A human slave enters the throne room, the sound of feet slapping against the stone tile of the chamber. The slave was bound with a device that hung off his chest. It could have been simply brought in and set down, but Zavaxas was prideful in his pain-mongering.

"It all started from a vat in high Commorragh. I was created, as many of my kin are. I was naught but an 'apprentice' to a craftsman for the Obsidian Rose. He was... Brutal. Any imperfection was something of a price to pay, whether it be excess blood, marrs on the barrel or an unbalanced grip by the most minuscule feeling he might've had. I paid at first with lashes, then fingers, then time spent charging the regenisist chambers. I got better at that craft that was given to me, most don't get the guaranteed protection of a kabal so early in life.

So, I killed him. I grew tired of the punishment, and robbed the craftsman of his life. I fled to the Hellion gangs of low Commorragh, where I learned to lead. I stole my first skyboard from a dying man, eaten by the starving. Slowly, I amassed a gathering, through my puritanical leadership of course, and I found myself with my own gang. But I wanted more. I always wanted more. I wanted to strike back at the Obsidian Rose, and so I founded my own Kabal, the Unending Lament, and soon, I found that having allies, however temporary they may be, was more useful than making enemies for petty things. Now, I am powerful, rich! I even have assassins attempt on my life time and time again! Oh how I relish the punishment I give to those desperate bastards! Of course, that was a brief history, the mon'keigh of your realm most likely can't hold their attention any longer than this, isn't that right?" He blasted the cowering man's head clean off, without a second thought. Weakness wasn't tolerated by the Archon. "Where's his origin? What scum-planet did he come from? Answer me underling." "Hive World Hexacole, Lord Zavaxas." "Perfect. I will let them know my story, and even grant them the privilege of becoming a part of it! Oh, how they'll love their part! Groveling slaves to my infinite grandeur!"
 
Archon Zavaxas

Dark_eldar_incubi_slaanesh_hunter_by_beckjann-d5kb5bn.jpg
Race:
The suffix 'Dark' is only for those who don't understand true power. We are simply the Aeldari, but to you, worm, you will remember us as the Drukhari.

Faction:
They are but one in the same, no?

Rank:
Archon, the highest ranking member of a Kabal. I created the Unending Lament with my own two hands, I will be recognized for it.

Equipment:
On my person, I always have:
Neuroreactive Mesh Plating (A lightweight piece of material, shrugs off most civilian arms. Dexterity however, is how the Archon and his kin survive gunfire, by dodging.)
Huskblade (Classified as a 'power weapon' by mon'keigh, the huskblade sucks all the moisture out of it's victims in a fraction of a second, leaving them nothing but shrivelled husks.)
Blast Pistol (A pocket sized pistol that shoots antimatter. It's about as deadly as the thing they harvest antimatter from, black holes.)
Shadowfield (A nigh impenetrable shield of shadow miasma that protects the warrior within, dissipating any projectile that would come to harm it's wielder. However the shadowfield is an unstable creation that -to most beings, besides the craftsmen that create them- appear to be magical and once it is pierced, it's instability makes it unusable without significant amounts of time spent tinkering for it to work again. Many shadowfield projectors come in a different shapes and sizes. Zavaxas' projector is a symbol of his kabal on the breast of his armor, the symbol having been perfectly created of black crystal that sucks the light from nearby it's wearer.)
Knife (Just an average aeldari shiv. It is no bigger than the hand that wields it, but he always has it.)

Personality:
A work in progress.

Background:
"Ah! An oral history? I suppose. Breya! Bring me one of those scribe-slaves! I need this to be recorded! It's not often that greatness is gifted to the mind of a peon." A human slave enters the throne room, the sound of feet slapping against the stone tile of the chamber. The slave was bound with a device that hung off his chest. It could have been simply brought in and set down, but Zavaxas was prideful in his pain-mongering.

"It all started from a vat in high Commorragh. I was created, as many of my kin are. I was naught but an 'apprentice' to a craftsman for the Obsidian Rose. He was... Brutal. Any imperfection was something of a price to pay, whether it be excess blood, marrs on the barrel or an unbalanced grip by the most minuscule feeling he might've had. I paid at first with lashes, then fingers, then time spent charging the regenisist chambers. I got better at that craft that was given to me, most don't get the guaranteed protection of a kabal so early in life.

So, I killed him. I grew tired of the punishment, and robbed the craftsman of his life. I fled to the Hellion gangs of low Commorragh, where I learned to lead. I stole my first skyboard from a dying man, eaten by the starving. Slowly, I amassed a gathering, through my puritanical leadership of course, and I found myself with my own gang. But I wanted more. I always wanted more. I wanted to strike back at the Obsidian Rose, and so I founded my own Kabal, the Unending Lament, and soon, I found that having allies, however temporary they may be, was more useful than making enemies for petty things. Now, I am powerful, rich! I even have assassins attempt on my life time and time again! Oh how I relish the punishment I give to those desperate bastards! Of course, that was a brief history, the mon'keigh of your realm most likely can't hold their attention any longer than this, isn't that right?" He blasted the cowering man's head clean off, without a second thought. Weakness wasn't tolerated by the Archon. "Where's his origin? What scum-planet did he come from? Answer me underling." "Hive World Hexacole, Lord Zavaxas." "Perfect. I will let them know my story, and even grant them the privilege of becoming a part of it! Oh, how they'll love their part! Groveling slaves to my infinite grandeur!"
Accepted!
 
(wip)

Name:
Thirty Third of Her Name, Grand Knight of House DeBellemare, Lady Aethelgyth DeBellemare, First of the Line of Succession, Blessed of the Omnissiah & Betrothed to the great Cog

Appearance:

Adorned in the finest fabrics and awash in priceless scented oils, Aethelgyth is a Highborn through and through. A Noble, but obviously a Noble from a world that could easily be described as a backwater nowhere. Her garb made by candlelight by artisans, makeup harvested by slaves and crushed to powder by blind prisoners. Each piece of her attire made through pure human effort.

Blonde of Hair and blue of Eye, the Heirs of DeBellemare cannot hide. Like all of the members of her house, DeBellemare cultivate through selective breeding and basic genetic manipulation a look of perfection reserved for the Nobles only.

A Veteran of many many battles since her Right of Becoming, no pilot remains unscarred and Aethelgyth is no exception. Apart from the dozens of augments cleverly hidden by hair, clothing, and makeup, she has multiple scars from her time in and out of combat. The most notable of which being the loss of an eye from an arquebus black powder weapon as she emerged from her cockpit. A failed attempt at assassination that was repaid by the destruction of a minor house.

Other than that, her physical being is that of a well bred, healthy young adult of thirty years in age.

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Race: Human

Faction: Imperial Knight

Rank: Knight Pilot of the Throne Mechanicum

Equipment:

Questoris Knight Styrix
“The Undying Grudge of the DeBellemare”

The ancient machine dubbed the Grudge has seen countless pilots come and go before coming under control of Aethelgyth. Each one of these countless past souls having imprinted upon the Throne Mechanicum an unceasing ferocity directed upon any who stand against the House DeBellemare. Such devotion is matched only to the endless gratitude towards the Great Machine God, The Omnissiah, the Holy Cog.

An ancient gift to secure the loyalty of House DeBellemare upon the fractured Agri-world of Gottlenheim, only the Visiting off Worlders known as the Sacristans know the true full history of the war machine now known colloquially as the Grudge. But what is known is that the vessel and the means to operate it came at a dire time for the House. That the gift from beyond the stars allowed the nearly destroyed House to reclaim their lands and yoke the rest of Gottlenheim under their control with a grateful tithe sent to the Heralds of the Machine God.

So became the Angelic warden of the planet and the House. One of the few gifts granted from above. A Knight Styrix to stand fast and hold House DeBellemare for time undying.
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Personality:

As with most pilots, during the right of becoming, personality traits become exaggerated and more in line with the personas logged in the Throne Mechanicum. Combined with the background Aethelgyth experienced in her life, she now has a very firm doctrine to how she lives and behaves.

The DeBellemare Family was once nearly destroyed through their old ways. Granting mercy to foes, forbidding slavery, allowing markets to govern themselves. Now they know better.

The DeBellemare are the true rightful rulers of Gottlenheim and have been granted divine right to rule by beings that are objectively there. Their might makes right and Atheylgyth will uphold this mantra tooth and nail.

Despite her well groomed appearance, she is a merciless killer in and out of the Throne. With as much indifference one would have swatting a fly, she’d kill an insolent or rebellious slave. Having been raised in an ancient setting, she’s still quite aware of her position and her Cog given duty to the point of what could be called by obsession.

Unshakeable faith in her purpose fuels her confidence which provides Aethelgyth a freedom to experience new things without fear or apprehension as nothing comes close to shaking her free from bred in beliefs.

Background:

House DeBellemare is old, extremely old. So old that a child being the 33rd of her name is considered a relatively small honorific. But it was despite this that Aethelgyth was decided upon to become the recipient of Knight status.

The fifth of eight siblings, three of her elder siblings were deemed unsuitable for the role of Knight, one was already a Knight and one had been slain as a child. Her elder brother, Brutus, was the heir to the Grudge. It was in her tenth year that on quest, he was slain in combat under mysterious circumstance and His body and Knight were intact. This would become one of the newest propaganda points for the House and Brutus would be forever a mysterious slight to their house.

It was then determined that Aethelgyth would be next in line and it was this day that she then learned of her purpose in life. She was and would forever be a Knight and she would use her purpose in life to defend her home & avenge her brother.

A decade passes and it is now her turn to leave Gottlenheim on her own quest. The primary goal of this was to bring her brothers killer in on a pike mounted atop her Knight.

Faction CS:

Imperial Knight House DeBellemare

Faction Name: Imperial Knights

Faction Race: Human

Faction Emblem:
Trio of White Swords facing downward on a field of red atop Grey

Faction Motto:
Nemo Me Impune Lacessit
(None injure me with Impunity)

Faction Appearance:
A score of Elite Nobles and their immediate Family within the House attended to by vast numbers of minor Nobles, Servants, and slaves kept in check through the Feudal power of the Imperial Knights themselves. No more than Five of their machines leave on quest at a time, the rest of them dedicated to maintaining order on their home planet.

Faction History:
 
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Name: Mord Oricor

Appearance: Enormous and bulking, one of the few Prime Contemptors left from the rage of the Horus Heresy. It is very mobile with a simpler design, based on close combat.
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Race: Human in nature, mechanical currently.

Faction: Once traitor legions, now unalligned.

Rank: No rank upheld, for time has eroded the structure that once was.

Equipment: Massive and bulking, the Contemptor that is Mord Oricor was designated for close combat with the ravenous World Eaters that served the God Emperor of Mankind. He has been gifted two power claws, stained in the blood of summoned demons and the blood of Ultra Marines, eternally marking the shameful warrior. An ornament rests across the chest of the Contemptor, the insignia of the World Eaters before their change to the red hue that is their chapter today.

Personality: Melancholic and curious, Mord Oricor is a seeker of freedom and wallows over the acts he committed in the Horus Heresy. He is open to new ideas, and possibly perhaps even redemption. But he is very anxious about his ability to have free thinking, do what he wishes, and protect what he feels should be protected. He is kind in nature, but to pester him and antagonize him will quickly rouse anger and a rage that is only matched by the maddening Khornzerkers.

Background: Born on Terra as one of the original Legion warriors, he was quickly swept down in the battles that followed. One of the first to be given a Contemptor suit, Mord served as a front line shock trooper and was incredibly lucky to have no suffered any enormous injuries to his animate sarcophagus. He participated in the Istvan III Atrocity, serving his Primarch with brutal charge. However, after the first Atrocity he and a group of World Eaters were left on the planet where the portal artifact was held. Here, he found more than just blood and brutality being his passion. To help the dying and pained, was a new passion that he started to recognize was in its core human. Unlike the other World Eaters, he left on his own to help the dying and injured, a horrible mechanical beast moving building and ruin in order to create homes or retrieve those buried under them. However when one day he was tracked by his fellow World Eaters, the contemptor with little warning, was heeded into a deep slumber. How he had been, he did not know. Now with fate promising a new awakening, the Contemptor has been trapped under the recesses of the rebuilt city, and awaits to be once more brought into the world, where he will either be malevolent or benevolent. He sits between two metal slabs, within one of the abandoned warehouses that have been long forgotten and is neighboring only to the most wretched of scum that may be hiding there.
 
Name: Mord Oricor

Appearance: Enormous and bulking, one of the few Prime Contemptors left from the rage of the Horus Heresy. It is very mobile with a simpler design, based on close combat.
View attachment 483343

Race: Human in nature, mechanical currently.

Faction: Once traitor legions, now unalligned.

Rank: No rank upheld, for time has eroded the structure that once was.

Equipment: Massive and bulking, the Contemptor that is Mord Oricor was designated for close combat with the ravenous World Eaters that served the God Emperor of Mankind. He has been gifted two power claws, stained in the blood of summoned demons and the blood of Ultra Marines, eternally marking the shameful warrior. An ornament rests across the chest of the Contemptor, the insignia of the World Eaters before their change to the red hue that is their chapter today.

Personality: Melancholic and curious, Mord Oricor is a seeker of freedom and wallows over the acts he committed in the Horus Heresy. He is open to new ideas, and possibly perhaps even redemption. But he is very anxious about his ability to have free thinking, do what he wishes, and protect what he feels should be protected. He is kind in nature, but to pester him and antagonize him will quickly rouse anger and a rage that is only matched by the maddening Khornzerkers.

Background: Born on Terra as one of the original Legion warriors, he was quickly swept down in the battles that followed. One of the first to be given a Contemptor suit, Mord served as a front line shock trooper and was incredibly lucky to have no suffered any enormous injuries to his animate sarcophagus. He participated in the Istvan III Atrocity, serving his Primarch with brutal charge. However, after the first Atrocity he and a group of World Eaters were left on the planet where the portal artifact was held. Here, he found more than just blood and brutality being his passion. To help the dying and pained, was a new passion that he started to recognize was in its core human. Unlike the other World Eaters, he left on his own to help the dying and injured, a horrible mechanical beast moving building and ruin in order to create homes or retrieve those buried under them. However when one day he was tracked by his fellow World Eaters, the contemptor with little warning, was heeded into a deep slumber. How he had been, he did not know. Now with fate promising a new awakening, the Contemptor has been trapped under the recesses of the rebuilt city, and awaits to be once more brought into the world, where he will either be malevolent or benevolent. He sits between two metal slabs, within one of the abandoned warehouses that have been long forgotten and is neighboring only to the most wretched of scum that may be hiding there.
Accepted!
 

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