Riddle78
Four Thousand Club
Much of the info can be found here: >LINK<
Read the info in full,and make sure you can remember the important bits! If you have questions,refer to that thread first! I have no patience for questions that can be answered with RTFM!
Also,this RP takes place in a time of war. Violence will happen,and it will happen in extreme volumes. Your characters will get injured,maybe even killed under certain extreme circumstances. However,this RP will also feature epic moments in equal measure. Sorta hard to not have epic moments if you're riding Dragons and Wyverns to war.
Major Settlements
-Bale,the Royal Seat of Lordos: This castle contains a bustling metropolis,built into a mountain overlooking a harbor on Lordos' northern coast,with fields as far as the eye can see in every direction. The castle is noted to be the most heavily defended fortress in the kingdom,with a huge garrison,and trebuchets,ballistae and skyguards set up along the walls and towers in excessive volume. The city,within the castle's walls,is built on the hill leading up to the mountain of the inner castle and keep,meaning invaders will have an uphill battle at all times.
-Brina Hawk,the Traitorous Seat: The seat of Grant the Brother,a massive city consisting of much of Lordos' metalworks and industry,with homes for the workers,situated against the Barrier Mountains to the South of the kingdom. Grant has since carved a fortress from the mountains behind the city,and erected a massive wall,riddled with hidden passageways and traps around the city,with a garrison and defenses comparable to Bale. With mountains to the South and West,and dense marshland to the East,the only viable approach for Adrian's loyalist forces is the North,which is heavily trapped and defended,and even still,this region is fraught with peril,as it draws close to the marshes and volatile Mount Calamity.
-Hearth,the Fortress-Village: This small village is built above the pass between Grant's territory to the South and Adrian's territory to the North. With woods to the North and South,and mountains to the East and West,it serves as the only real route between the regions on the Western side of the kingdom,and the most direct route between Bale and Brina Hawk,and therefore has quickyl become the frontline of the war,due to the settlement's strategic significance. Adrian's forces hold the town,and have hastily fortified it,but they're constantly assaulted.
-Skybird Trill,the City of Wealth: A sprawling city,serving is the commercial center of Lordos,and is a single day's ride from Brina Hawk. First stop for foreign trade caravans,it serves as the front door to the kingdom. With marshes and mountains to the East,and the pass to the neighboring kingdom of Sieghalten,the only approach is to the North,where there are two roads; one leading to Hearth,the other through the Calamity Mountain Range.
-Belen's Gap,the Indomitable Village: Belen's Gap is a small town in Lordos' Eastern reaches,on the cliffs overlooking the Boundless Sea. With no fortifications,Belen's Gap would seem to be a very appealing target for Grant's forces,as the settlement is surrounded by fields or the Boundless Sea. However,time and again,the unassuming village has stood against assault after assault,due to astounding tactics and heavy use of Plains Drakes,otherwise used as beasts of labor and burden for the settlement. Belen's Gap is able to control the road to Bale,thanks to the commander of the defending forces and the Plains Drakes.
-Hellena Prison,the City of Chains: Controlled by Grant's forces,Hellena is what the name implies: Hell in a prison. Hellena can be best described as a "Reverse castle",with a mighty fortress surrounding the one side of the settlement facing land. Built where the Barrier Mountains meets the Boundless Sea,the prisoners within have nowhere to go,as the mountains are patrolled by kill teams,and the plunge to the sea below is lethal. This is where Grant sends all PoW's and criminals,to be used as labor for the war,or suicide troops.
There are countless other settlements throughout Lordos,these are simply the major ones.
Lordos is a geographical oddity: The only coast viable for launching from is the Northern coast,while the Eastern coast is dominated by treacherous cliffs,making port development unattractive,and mountains to the South,with ocean immediately behind,also making ports uninviting,and a dense mountain range to the West with a single pass leading to a neighboring kingdom. The center of the Lordos is dominated by a large mountain range,with Mount Calamity,a volcano,near the Southwest end of the range,with marshland to the south of the range,and dense forest all around. The mountains are riddled with caves,as well,which are home to the savage Orcs.
Orcs are a species of humanoids who live in the caves of Lordos. They are intelligent,as evidenced by their weapons and armour,and their apparent trade of Basilisk husbandry. They strike at the surrounding countryside,and cannot be reasoned with,for the most part. All attempts to rout them from the mountains resulted in calamitous failures. Orcs average eight feet tall,and are covered in a layer of shaggy brown and blond fur. They speak an unknown language,and appear to worship the Dragons.
We will be a band of unaffiliated sellswords,attempting to remain neutral in the conflict up until this point. Who we side with is up to you. And in times of war,no one stays neutral forever.
Now,for the character skeleton!
Name: Given name,and a sobriquet. The sobriquet is a name given to you for your greatest or most memorable accomplishment (see Nord names from The Elder Scrolls),or,if you haven't earned one yet,have their sobriquet as "of <Town of birth>"
Gender: Male or female?
Age: Minimum age of 20. And remember,with age comes experience. No 20 year old veterans!
Mount: It can be something as mundane as a horse or an ass,or you can have a Drake. Drakes are very diverse,and evolve to suit their environment. Desert Drakes spit sand to sandblast flesh from bone,Marsh Drakes can spit septic fluids,and Plains Drakes are big and tough. There are other species,so go for it!
Appearance: Use spoilers to hide your appearance! This reduces visual clutter on the page! Images of any sort will work,as will descriptions. If you use a description,make sure others can construct a detailed mental image from it! If you're a Firemind,make sure your mutations are relative to the magic you primarily wield,and how long you were practicing magic. No fire mages who were practicing for fifty years and only have a higher body temperature to show for it!
Weapon of Choice: One or two weapons,which will be on your person. This can also include magic.
Skills: Why are you part of this mercenary group? Why would they take you with them,and not Joe Average?
Gear: Anything that isn't your weapon(s) of choice. Include weapons,armour,tools,and other things that can be handy.
Background: From childhood to joining the mercenary company to now. At least two paragraphs,please. That much is sinfully simple,considering that it's a character background.
Read the info in full,and make sure you can remember the important bits! If you have questions,refer to that thread first! I have no patience for questions that can be answered with RTFM!
Also,this RP takes place in a time of war. Violence will happen,and it will happen in extreme volumes. Your characters will get injured,maybe even killed under certain extreme circumstances. However,this RP will also feature epic moments in equal measure. Sorta hard to not have epic moments if you're riding Dragons and Wyverns to war.
Major Settlements
-Bale,the Royal Seat of Lordos: This castle contains a bustling metropolis,built into a mountain overlooking a harbor on Lordos' northern coast,with fields as far as the eye can see in every direction. The castle is noted to be the most heavily defended fortress in the kingdom,with a huge garrison,and trebuchets,ballistae and skyguards set up along the walls and towers in excessive volume. The city,within the castle's walls,is built on the hill leading up to the mountain of the inner castle and keep,meaning invaders will have an uphill battle at all times.
-Brina Hawk,the Traitorous Seat: The seat of Grant the Brother,a massive city consisting of much of Lordos' metalworks and industry,with homes for the workers,situated against the Barrier Mountains to the South of the kingdom. Grant has since carved a fortress from the mountains behind the city,and erected a massive wall,riddled with hidden passageways and traps around the city,with a garrison and defenses comparable to Bale. With mountains to the South and West,and dense marshland to the East,the only viable approach for Adrian's loyalist forces is the North,which is heavily trapped and defended,and even still,this region is fraught with peril,as it draws close to the marshes and volatile Mount Calamity.
-Hearth,the Fortress-Village: This small village is built above the pass between Grant's territory to the South and Adrian's territory to the North. With woods to the North and South,and mountains to the East and West,it serves as the only real route between the regions on the Western side of the kingdom,and the most direct route between Bale and Brina Hawk,and therefore has quickyl become the frontline of the war,due to the settlement's strategic significance. Adrian's forces hold the town,and have hastily fortified it,but they're constantly assaulted.
-Skybird Trill,the City of Wealth: A sprawling city,serving is the commercial center of Lordos,and is a single day's ride from Brina Hawk. First stop for foreign trade caravans,it serves as the front door to the kingdom. With marshes and mountains to the East,and the pass to the neighboring kingdom of Sieghalten,the only approach is to the North,where there are two roads; one leading to Hearth,the other through the Calamity Mountain Range.
-Belen's Gap,the Indomitable Village: Belen's Gap is a small town in Lordos' Eastern reaches,on the cliffs overlooking the Boundless Sea. With no fortifications,Belen's Gap would seem to be a very appealing target for Grant's forces,as the settlement is surrounded by fields or the Boundless Sea. However,time and again,the unassuming village has stood against assault after assault,due to astounding tactics and heavy use of Plains Drakes,otherwise used as beasts of labor and burden for the settlement. Belen's Gap is able to control the road to Bale,thanks to the commander of the defending forces and the Plains Drakes.
-Hellena Prison,the City of Chains: Controlled by Grant's forces,Hellena is what the name implies: Hell in a prison. Hellena can be best described as a "Reverse castle",with a mighty fortress surrounding the one side of the settlement facing land. Built where the Barrier Mountains meets the Boundless Sea,the prisoners within have nowhere to go,as the mountains are patrolled by kill teams,and the plunge to the sea below is lethal. This is where Grant sends all PoW's and criminals,to be used as labor for the war,or suicide troops.
There are countless other settlements throughout Lordos,these are simply the major ones.
Lordos is a geographical oddity: The only coast viable for launching from is the Northern coast,while the Eastern coast is dominated by treacherous cliffs,making port development unattractive,and mountains to the South,with ocean immediately behind,also making ports uninviting,and a dense mountain range to the West with a single pass leading to a neighboring kingdom. The center of the Lordos is dominated by a large mountain range,with Mount Calamity,a volcano,near the Southwest end of the range,with marshland to the south of the range,and dense forest all around. The mountains are riddled with caves,as well,which are home to the savage Orcs.
Orcs are a species of humanoids who live in the caves of Lordos. They are intelligent,as evidenced by their weapons and armour,and their apparent trade of Basilisk husbandry. They strike at the surrounding countryside,and cannot be reasoned with,for the most part. All attempts to rout them from the mountains resulted in calamitous failures. Orcs average eight feet tall,and are covered in a layer of shaggy brown and blond fur. They speak an unknown language,and appear to worship the Dragons.
We will be a band of unaffiliated sellswords,attempting to remain neutral in the conflict up until this point. Who we side with is up to you. And in times of war,no one stays neutral forever.
Now,for the character skeleton!
Name: Given name,and a sobriquet. The sobriquet is a name given to you for your greatest or most memorable accomplishment (see Nord names from The Elder Scrolls),or,if you haven't earned one yet,have their sobriquet as "of <Town of birth>"
Gender: Male or female?
Age: Minimum age of 20. And remember,with age comes experience. No 20 year old veterans!
Mount: It can be something as mundane as a horse or an ass,or you can have a Drake. Drakes are very diverse,and evolve to suit their environment. Desert Drakes spit sand to sandblast flesh from bone,Marsh Drakes can spit septic fluids,and Plains Drakes are big and tough. There are other species,so go for it!
Appearance: Use spoilers to hide your appearance! This reduces visual clutter on the page! Images of any sort will work,as will descriptions. If you use a description,make sure others can construct a detailed mental image from it! If you're a Firemind,make sure your mutations are relative to the magic you primarily wield,and how long you were practicing magic. No fire mages who were practicing for fifty years and only have a higher body temperature to show for it!
Weapon of Choice: One or two weapons,which will be on your person. This can also include magic.
Skills: Why are you part of this mercenary group? Why would they take you with them,and not Joe Average?
Gear: Anything that isn't your weapon(s) of choice. Include weapons,armour,tools,and other things that can be handy.
Background: From childhood to joining the mercenary company to now. At least two paragraphs,please. That much is sinfully simple,considering that it's a character background.