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BluEndings

The One Called Blu
Roleplay Type(s)
ENCHANT. ENTHRALL. ENTRAP.



Click Stars and Scroll
  • Enchant
    Omens
    Superstition is the milk of fear and contempt.

    In the days of yore, kin of old danced hand in hand with fae and whimsy. The land brimmed with bounty, and the people delight. When faraway conflict would threaten merry soil the very woods, and its denizens, served as bulwark and refuge. Extraordinary secrets and immutable promises, shared and forged to endow humble dwellings even a sliver of a chance. A chance against greed. A chance against hate. A chance forward.

    But not everyone remembered it so. Few remembered it at all.

    It was times wrought with iniquitous personage at the mercy of the unfathomable. Beasts that lumbered out from the thicket to snatch up unattended infants. Creatures with visages of fathers, mothers, and sons that lurked beneath everyone’s noses. Things that carefully wove deceit so that suspicion and contempt might spiral into murders and tragedies. Kin and neighbor, deluded by honeyed whispers. Their good-nature exploited and warped into evil scrawlings and incantations.

    Little more than nonsensical babblings these days.

    A forgotten, or even fabricated history. Stories shrugged off by the defiant youth, or extinguished by the murmurs of faraway politics. The Capital's dealings rarely landed at such a secluded place, but there were always echoes. Seeds of fear inevitably found the cracks, and its prey would cast away tradition, trust, and truth in favor of loathing.

    Evil has taken root.

    People had begun to go missing.
    Strange runes appearing on cinder block.
    Sightings of unusual creatures at the forest’s edge.

    This place has weathered many ordeals on account of the secrets it stood upon.
    But now the very same was threatening to tear it all down.
    Secrets
    Walden is a roleplay about confounding mysteries, dark secrets, and the unfathomable other.

    Players, such as yourself, will take on the role of common folk trapped in this humble, paranoid corner of the world. Your character might have lived in the town their whole life but succumbing to ever growing doubt. Maybe they were born here—their ancestors escaping at great cost—only for some unspoken providence to lure them back. Perhaps they’re an agent of the common faiths of the wider world, arriving with the aim to squash the rumored evil doings. Or maybe it was just the happenstance of an individual with no shared history. A most unfortunate stumbling.

    Regardless of your origin, it will quickly become apparent that no one is able to leave. For some this may be a relief. For most this will be cause for great disquiet. With little more than the clothes on your back and the secrets under your tongue, you must leverage any and every dark truth you unveil. Dare to learn things that cannot be unknown or dance around them in hopes to leave as the person you arrived.

    There will be action, turmoil and all that fun stuff, but understand that you’re not playing as powerful heroes. You can expect things like changelings, witches, demons, and the like. As well as people who may be willing to do whatever it takes to keep their skeletons tucked away. Violence may not be as reliable as negotiation, blackmail, and manipulation.

    So don’t expect an axe to solve all your problems.

    Not all things know death.
Code by Ambiloquous
 

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