• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Wait! Let me get this straight! You're the guys who are going to save the multiverse? (Cup of Multiverse CS)

Main
Here
OOC
Here

BackSet

The Great Thief Yatagarasu!
Roleplay Availability
Roleplay Type(s)
My Interest Check
Name:
Nicknames:
Home Franchise:
Home World:
Species:
Gender:
Age:
Occupation:

Powers/abilities:
Skills/Talents:
Items:

Appearance:
Personality: (paragraph)
Backstory: (paragraph)
Relationships:

Favorites: (optional)
Quote(s): (optional)
Theme Song: (optional)
Other:
 
Name: Kirby
Nicknames: The Super Tuff Pink Puff, Pinky, Kirbs, Orb, Friend
Home Franchise: Kirby
Home World: Popstar
Species: Um… beats me.
Gender: Male
Age: Unknown
Occupation: Dreamland’s Hero

Powers/abilities:

Inhalation: Kirby can inhale and swallow almost anything.

Star Spit: Kirby can also spit back out what he inhales as stars that can do damage to enemies.

Power Copying: Some of the enemies Kirby swallows can give him different powers, called copy abilities. A full list of all known copy abilities can be found here.

Floating: Kirby can inhale air and puff out like a balloon to float.

Skills/Talents:

Adaptability: Kirby has been known to adapt to the situation at hand, being very good at figuring out how to use new copy abilities.

Technological Knowhow: Kirby can seemingly master almost any tech he comes across.

Friendship: While not technically a skill, Kirby is very good at making friends.

Fluent in Japanese: Kirby is fluent in Japanese (even though there’s no Japan where he comes from).

Warpstar Riding: he can ride a warpstar like a pro.

Items:

Stored Ability: Sword: Kirby’s go to copy ability, he has it stored away so he can use it any time.

Warpstar: a flying vehicle that he can ride.

Appearance:959934B5-600D-4055-9FBC-9C2C2397D723.png
Personality: Kirby has a huge heart and is always willing to help people out. He is not one to back down in the face of danger. If he sees something bad he puts a stop to it. He can also be a bit sarcastic sometimes which seems to contrast the previous points but really doesn’t.
Backstory: Kirby was raised by forest animals in Green Greens. When he was very young he beat up King Dedede for stealing all the food in dreamland, causing a famine. He also built a house for himself. Since then he’s defeated countless nightmare monsters. This is just an average day for him, really.
Relationships:

Rick the Hamster, Kine the Fish, Coo the Owl, Nago the Cat, Pitch the Bird, and Chuchu the Octopus: adopted parental figures.

King Dedede: Rival

Meta Knight: Mentor

Bandana Waddle Dee: Best friend

Adeline and Ribbon: Also friends

Gooey: Another friend

Favorites: Eating, Sleeping, warpstar riding, helping people
Quote(s):

“Hiiiiii!”

“I’ll show you who’s the obstacle!”

“Me and my friends will stop you!”

“Oh Nova this is so good!”

“Magolor! The hell…”

“First Magolor and now Marx! I killed both of you how are you still alive!”

Theme Song:
Other:
 
Alright let's do this
Name: A2
Nicknames: number 2
Home Franchise: Nier Automata
Home World: Earth
Species: Android
Gender: Female
Age: unknown
Occupation: Soldier(former)

Powers/Abilities: A2 is an attacker type android
Taunt - damage boost to both A2 and the enemy.
Dashing Boost - it will do damage and knock away enemies while in Berserk mode. It does not provide a damage boost while in normal mode.
Berserk - A2 has the ability to go in Berserk Mode, in which her damage output is amplified, but at the cost of taking more damage and has her health drained rapidly.

Skills/Talents:
A2 is a more Melee orientated fighter and lacks ranged capabilities but is an adept swordswoman
Items:
engine blade
Engine-blade.jpg
Cruel Arrogance
Cruel_Arrogance.png
Pod 042 with the Wire modification
Wire.png
Appearance:
YoRHa_No.2A.png
Personality:
A2 is initially depicted as mysterious and taciturn. However, it is eventually shown through her interactions with Pod 042 that she possesses an aggressive and fiery personality. She has a propensity towards reckless behavior as she will dive head-long into dangerous situations without consideration for strategic evaluations or her own personal safety. When speaking to others, she tends to be blunt, impatient and foul-mouthed. After the death of her squadron, her hatred for Machines and desire for their destruction becomes encompassing and defines the rest of her continued existence. However, her self-imposed mission of vengeance also serves as a means to distract her from her inner turmoil and regret as she privately longs to be with her dead comrades.

Backstory:
Three years prior to the events of NieR: Automata, she was a member of the first YoRHa squadron deployed to Earth as part of the Pearl Harbor Mission during the early years of the 14th Machine War. Her alias at the time was No2.Her squad was wiped out by machine lifeforms at the time which fuelled her already programmed hate for machines

Relationships:
9S-Despite his multiple attacks on her life, she still empathises with him and is reluctant to finally kill him
Anemone-anemone was A2's former comrade in YoRHa's deployment in Hawaii
Commander-A2 deserted YoRHa and holds a deep hatred for the commander and all of YoRHa
Favourites:
Quote(s):
Theme Song:
Other:​
 
Alright let's do this
Name: A2
Nicknames: number 2
Home Franchise: Nier Automata
Home World: Earth
Species: Android
Gender: Female
Age: unknown
Occupation: Soldier(former)

Powers/Abilities: A2 is an attacker type android
Taunt - damage boost to both A2 and the enemy.
Dashing Boost - it will do damage and knock away enemies while in Berserk mode. It does not provide a damage boost while in normal mode.
Berserk - A2 has the ability to go in Berserk Mode, in which her damage output is amplified, but at the cost of taking more damage and has her health drained rapidly.

Skills/Talents:
A2 is a more Melee orientated fighter and lacks ranged capabilities but is an adept swordswoman
Items:
engine blade
View attachment 470591
Cruel Arrogance
View attachment 470592
Pod 042 with the Wire modification
View attachment 470593
Appearance:
View attachment 470594
Personality:
A2 is initially depicted as mysterious and taciturn. However, it is eventually shown through her interactions with Pod 042 that she possesses an aggressive and fiery personality. She has a propensity towards reckless behavior as she will dive head-long into dangerous situations without consideration for strategic evaluations or her own personal safety. When speaking to others, she tends to be blunt, impatient and foul-mouthed. After the death of her squadron, her hatred for Machines and desire for their destruction becomes encompassing and defines the rest of her continued existence. However, her self-imposed mission of vengeance also serves as a means to distract her from her inner turmoil and regret as she privately longs to be with her dead comrades.

Backstory:
Three years prior to the events of NieR: Automata, she was a member of the first YoRHa squadron deployed to Earth as part of the Pearl Harbor Mission during the early years of the 14th Machine War. Her alias at the time was No2.Her squad was wiped out by machine lifeforms at the time which fuelled her already programmed hate for machines

Relationships:
9S-Despite his multiple attacks on her life, she still empathises with him and is reluctant to finally kill him
Anemone-anemone was A2's former comrade in YoRHa's deployment in Hawaii
Commander-A2 deserted YoRHa and holds a deep hatred for the commander and all of YoRHa
Favourites:
Quote(s):
Theme Song:
Other:​
Approved.
 
Name: Princess Sunny
Nicknames: None
Home Franchise: Wings of fire
Home World: Pyrriha
Species: Sandwing/Nightwing/Icewing
Gender: Female
Age: 7 years
Occupation: Sandwing Princess, Teacher at Jade Mountain Academy, Dragonet of Destiny

Powers/abilities:
Fire Breath
Skills/Talents:
Cheering people up
Items:
Dreamvisitor: A blue star-shaped sapphire that allows sunny to go into the dreams of any dragon (and other creatures for simplicity's sake)
Obsidian Mirror: A mirror that can be used to spy on dragons (and other creatures for simplicity's sake)

Appearance:
350
Personality: Sunny is very kind and cheerful. She can rarely ever find it in her heart to hate other dragons, even if they have done terrible things to her. Sunny will always chose talking things out over fight, but that doesn't mean she is a pacifist of any kind. Sunny will fight surprisingly fiercely for her small size and generally friendly attitude. Sunny hates being seen as weak or ditsy.
Backstory: Was a dragonet of destiny who was trapped under a mountain by her guardians for several years until they broke out and went on this giant adventure across of all of Pyrriha. Eventually she found out that her mother was the leader of the outclaws and she helped end the great sandwing war by using the eye of onyx to show that her mother was the worthy queen of the sandwings. She then went on the be a teacher at jade academy and had to survive yet another horrible near world ending catastrophe. Now she is coming to help save the multiverse cause all her friends were to busy panicking.
Relationships:
Queen Thorn: Mother
Stonemover: Father
Queen Glory: Adopted Sister
Princess Tsunami: Adopted sister
Starflight: Adopted Brother
Clay: Adopted Brother

Favorites: Sunlight
Quote(s): (optional)
Theme Song: (optional)
Other:
 
Name: Princess Sunny
Nicknames: None
Home Franchise: Wings of fire
Home World: Pyrriha
Species: Sandwing/Nightwing/Icewing
Gender: Female
Age: 7 years
Occupation: Sandwing Princess, Teacher at Jade Mountain Academy, Dragonet of Destiny

Powers/abilities:
Fire Breath
Skills/Talents:
Cheering people up
Items:
Dreamvisitor: A blue star-shaped sapphire that allows sunny to go into the dreams of any dragon (and other creatures for simplicity's sake)
Obsidian Mirror: A mirror that can be used to spy on dragons (and other creatures for simplicity's sake)

Appearance:
350
Personality: Sunny is very kind and cheerful. She can rarely ever find it in her heart to hate other dragons, even if they have done terrible things to her. Sunny will always chose talking things out over fight, but that doesn't mean she is a pacifist of any kind. Sunny will fight surprisingly fiercely for her small size and generally friendly attitude. Sunny hates being seen as weak or ditsy.
Backstory: Was a dragonet of destiny who was trapped under a mountain by her guardians for several years until they broke out and went on this giant adventure across of all of Pyrriha. Eventually she found out that her mother was the leader of the outclaws and she helped end the great sandwing war by using the eye of onyx to show that her mother was the worthy queen of the sandwings. She then went on the be a teacher at jade academy and had to survive yet another horrible near world ending catastrophe. Now she is coming to help save the multiverse cause all her friends were to busy panicking.
Relationships:
Queen Thorn: Mother
Stonemover: Father
Queen Glory: Adopted Sister
Princess Tsunami: Adopted sister
Starflight: Adopted Brother
Clay: Adopted Brother

Favorites: Sunlight
Quote(s): (optional)
Theme Song: (optional)
Other:
Approved.
 
Name: Phosphophyllite
Nicknames: Phos, Three-and-a-half, Pospopilizliz
Home Franchise: Houseki no Kuni
Home World: Earth
Species: Gem
Gender: Genderless (They // Them)
Age: 403 Years Old
Occupation: Scholar (Former) // Icebreaker (Former) // Fighter (Current)

Powers/Abilities:
• Momentum - Their legs, made of a layered black and white chalcedony, grant them a mobility far above even the fastest of their kind.
• Metamorphosis - Their arms, substituted for gold and platinum alloy, can shift form and become semi-fluid at will.
• Inspection - Their head, swapped out for that of Lapis Lazuli, allows for them to observe their surroundings in great detail.
• Luminescence - Their left eye, replaced with a synthetic pearl, emits a strong light that pierces through any darkness.

Skills/Talents:
• Combat - They are highly adept at performing in the battlefield, having had plenty years of armed conflict, though their skills in weaponry are only limited to sword fighting.
• Intelligence - They possess a high level of intelligence, keen observation and great deductive reasoning that stem from much of their past experiences.

Items:
• Lunar Sword - A sword they had gained from Prince Aechmea, capable of slicing through even diamond-level toughness.

Appearance:
65fa930049651452aded4ba5289733fd.png
Personality:
Phosphophyllite is unique in being the only Gem to exhibit vast personality changes over time. Phos was initially clumsy, spoiled, and had a flexible way of thinking. They talked big about themself, but were actually aware that they were useless. Prior to their many changes, they hid their frustrations by acting naggy and spoiled. They were the only Gem who talked back at Adamant. Despite their overall lack of ability, they were eager to fight because they loved Kongo-sensei and wanted to help him just as all the other Gems do. Even though Phos desired to join the battle, the first job they got after 300 years of unemployment was being a scholar and making a natural history encyclopedia. Phos disliked this job from the beginning and had a very difficult time completing it even with the aid of other Gems. They didn’t like hard work but were willing to do it in order to be useful. Phos had a habit of saying, "I'll do better next time!", although they didn’t always accomplish that.

Phosphophyllite tends to do reckless things, and has on many occasions disobeyed Adamant, more so as time went on. An example of this is when she followed Ventriscous into the ocean. Because of the way the Gems view life, Phos accepted Ventriscous’ reason for her betrayal even though they could have been captured by the Lunarians.

Phos' personality began to change after Antarcticite's abduction, which was also around the same time Phos lost their original arms and had them replaced with a gold-platinum alloy. They were traumatized and began to hallucinate and have nightmares about the event. Their new arms gave them strength and great ability though, especially in combat where Phos became easily able to defend and attack the Moon People. This new-found strength caused them to become more confident, humble, and mellow. But they also became melancholic and solemn, no longer possessing the happy, energetic, and carefree attitude they had before.

After the incident with Shiro, Phos overheard Adamant talking with the Lunarians and began to distrust and question him. After their original head was taken by the Lunarians and replaced with Lapis Lazuli they become more level-headed, cautious, observant, and manipulative, just as Lapis had been. They now focus more on their own goals and the safety of the others Gems over their concern for Adamant.

Backstory:
Phosphophyllite is introduced as a Gem who wishes to be a fighter but is too weak and brittle, as well as untalented in any other areas. Adamant summons them as he finally found a job suitable for them: the creation of a natural history encyclopedia. They have no idea how to go about this and ask the other Gems for advice. Eventually, they are pointed towards Cinnabar, a Gem who stays outside and patrols the beach at night, avoiding the other Gems because of the poison that their body secretes. Phos searches for Cinnabar all day but does not manage to find them.

Resting on a hill, Phos is suddenly attacked by the Moon People but Cinnabar appears and drives them off. Both Gems become damaged during the incidence and the resident doctor Rutile repairs them both. Phos learns that the hill where they were attacked is a dangerous place where Heliodor was recently captured. They go back and meet Cinnabar again, learning that the other Gem stays on that hill because they don't want to bother anyone anymore and wish to be taken to the Moon. Troubled by this, Phosphophyllite makes a one-sided promise to help Cinnabar find a fun job that they will enjoy more.
Phos continues to have trouble working on the encyclopedia. They are recommended to speak with Diamond, who is apparently experimenting with a new technique to fight against the Moon People. Phos goes out to meet them and Diamond recommends that to becomes stronger, they should change and do things they normally wouldn't do. Just then, a sunspot appears and the Moon People attack. Diamond shows off their technique: using their sword to deflect the Moon People's arrows back at them. Unfortunately, this technique is taxing on Diamond and causes their arm to break. Diamond's partner, Bort arrives to the scene and easily defeats the Moon People before chastising Diamond for their recklessness. Another sunspots immediately appears but ignores the group and heads directly towards the school where Kongo-sensei is in meditation and thus unable to fight them.

The group rushes back to the school and Bort again easily defeats the Moon People, but not before they drop a large shell onto the school ground. A snail emerges from the shell and swallows Phos, digesting and melting them. All attempts to fight the snail end up with the Gem's swords or bodies being melted, but they finally manage to push the snail into the school's salt-water pond, causing it to shrink. It has now become a tiny slug while its large shell sinks to the bottom of the pond. The Gems search for Phos but cannot find them. Diamond sees the slug respond to their calls and believe Phos has been transformed into the slug. They seek help from the other Gems for a way to turn Phos back but are unsuccessful. Finally, Diamond meets Cinnabar, who expresses doubt at the idea and believes the slug is just an ordinary slug. They also explain that those types of creatures eat rocks and minerals to form their shells. Diamond realizes that Phos has been incorporated into the snail's shell and gathers the other Gems to pull the shell out of the pond and extract their fragments from it. After being successfully put back together, Phosphophyllite learns that they are able to understand and communicate with the slug, who calls itself Ventricosus, the ruler of the Admirabilis.

In order to help Phos' problems, Ventricosus suggests they go to the ocean. Adamant forbids it, but they manage to steal supplies and sneak away on their own. After venturing far underwater, Ventricosus returns to her true form as a humanoid. While traveling deeper into the ocean, she explains to Phos the legend regarding her people, the Gems, and the Lunarians. Ventricosus also tells Phos that her people were captured and are being held by the Moon People. With the day is about to end and the both of them far from the land, Ventricosus reveals that this was a trap, she made a deal with the Moon People to offer them one of the Gems in return for the release of her younger brother, Aculeatus.

The Lunarians appear above the ocean's surface and capture Phos, breaking off their legs. During negotiations between Ventricosus and the Lunarians, Aculeatus awakens and manages to regain their original humanoid form, defeating the Lunarians. Feeling guilty, Ventricosus changes her mind about using Phos as a sacrifice to get back the rest of their kin. The two Admirabilis return to the sea after they leave Phos on the shore of the land, giving them two of the spines from Aculeatus' agate shell as replacement for their legs.
While Phos was lost at sea, the Gems were frantically searching for them, even spending most of the dusk underwater to find them. Phos washes up on the shore in the cove where Cinnabar stays. The latter brings Phos back to the school where the other Gems find them. Angered, Adamant scolds Phos and relieves them from their job with the encyclopedia.

Phosphophyllite has their legs replaced by new ones made from Aculeatus' agate spines. At first, they were unable to use them as their inclusions needed to adjust to the new material, but very shortly afterwards, they find that they can run at an incredible speed, whizzing past the other Gems before they even notice Phos. Unfortunately, Phos cannot control their legs or stop where they want. Yellow Diamond, currently the eldest among the Gems and also the fastest, manages to catch Phos. Adamant theorizes that Phosphophyllite's inclusions actually had a lot of potential, but due to Phos' fragile structure, they were unable to use their full potential. By attaching the stronger agate legs, the inclusions suddenly had an outlet for their power. Phos, excited at their newfound strength, once again requests that they be allowed to fight. Adamant asks Obsidian for the lightest blade, which he takes and holds out to Phos. The Gem takes the blade and immediately falls as it is still too heavy for them. Adamant suggests that Phos partner up with Amethyst since they are experts at swordplay. He also asks Phos for a report of the events during their trek in the ocean. Phos, having lost their original legs and thus a third of their body, has also lost a lot of memories with that part. They cannot recall much, but manage to utter the word "human", which causes Adamant to become shocked for unknown reasons. He dismisses the Gems.

Phos trains with the Amethyst twins for a while before a sunspot appears. Showing off to Phos, the twins become careless while fighting the Lunarians, the sunspot is revealed to be the new type with a weapon made using gem parts. The Amethyst twins are shattered while Phos watches, paralyzed with fear. Bort rushes to the scene and defeats the Lunarians, saving the twins. Later, after the twins are reassembled, Phos apologizes to them for not being able to react, but they apologize back for their carelessness.
Winter arrives and the Gems prepare for hibernation since they cannot function well with the lack of sunlight. Phos questions the need to hibernate since they do not feel sleepy, even though previously they were always the first to sleep and the last to wake. As most of the Gems enter hibernation, Antarcticite awakens to take up winter duty with Adamant. Phos, who could not sleep, joins them and is allowed to partner up with a reluctant Antarc.

In meeting Antarcticite, Phos reveal that they felt frustration in their last involvement in battle. The fact that Phos couldn't do anything, and that none of the other Gems scolded them, made them want to work harder. They join Antarc in winter duties, keeping the other Gems peacefully asleep and cutting ice floes whose loud noise would disturb the Gems. As expected, Phos is still poor at doing these jobs. Antarc tells them that their weakness is that they don't try to do things they cannot do, in other words they don't try to go beyond their own limits.

While cutting ice floes, Phos hears voices coming from them. Antarc and Adamant both reassure them that that is normal and that the ice floes contain inclusions much like the Gems do, though Adamant tells Phos that the ice floes simply repeat back what is already in their own minds. At one point, Phos hears the ice floe encourage them to lose their arms in order to gain strength the same way they lost their legs. Phos rejects these thoughts, but the voices jolt them when they mention Cinnabar. Phos slips and falls into the water. Antarc pulls them out and is shocked to find that their arms have been broken off. Antarc jumps into the water but cannot find the arms at all, they have disappeared completely.

They both report back to Adamant, who is also visibly disturbed. He comforts Antarc, who blames this on themselves and suggests they go to the Beach of Beginnings, where Gems are born. Antarc puts a gold and platinum alloy onto Phos as substitute for their arms, even though it is too heavy. While their inclusions adapt to the alloy, they start doing strange things, like trapping Phos inside a metal cube. During this time, a sunspot appears and Antarc fights the Lunarians. This sunspot is another new type, containing grenade-like exploding gems. Adamant is also simultaneously attacked and trapped by the Lunarians back at the school. Antarc manages to defeat the new type and goes to free Phos from their cube. In the midst of doing so, Antarc is shot by an arrow and shatters; another sunspot had appeared. Phos watches helplessly as the Lunarians collect the pieces of Antarc and leaves. They beg their gold arm to obey their commands and fight, but even then they are unable to stop the Lunarians. Adamant arrives at the scene to find a broken Phosphophyllite, both of them grieving at the loss of Antarcticite.
After the loss of Antarcticite, Phos take up winter duties completely. They cut their hair short as tribute to Antarc, as well as adopting a more serious personality. Their new gold arms give them incredible abilities and they are able to deal with the Lunarians with ease. As winter ends and the Gems wake up, all of them become fascinated with Phos' new arms and abilities. Bort senses Phos' potential and has them to partner up in order to point out the flaws in Phos' fighting technique. Diamond is initially shocked at losing Bort as a partner but accepts this change.

The first Sunspot they encounter is a double Sunspot from which Shiro emerges. Neither Bort nor Phos are able to defeat it so they lure it to the school in the hopes that Adamant will do so. They lose track of it inside the school and search for it with the help of Alexandrite. Shiro finds and battles Diamond, who manages to split it in half but sustains heavy damage and becomes incapacitated. The split parts of Shiro reforms into smaller copies, which Alexandrite cuts down into even more copies, but these are revealed to be small, harmless puppies. The Gems spend the rest of the day gathering all the puppies together only to have it reform into the full-sized Shiro. Adamant comes out and meets Shiro, who becomes docile and obeys him. Phos accidentally hears Adamant call it by its name and starts to doubt him. They have a sudden unthinkable realization that Adamant may be connected to the Lunariand. They meet Cinnabar to discuss this, but the latter informs them that all the other Gems are already aware of that, but chooses to believe in Adamant no matter what. Phos returns to the school to find Adamant and the other Gems sleeping besides Shiro. The large Lunar Creature gives Adamant a final embrace before disappearing.

Phos decides to find out the truth about Adamant's relation with the Lunarians, and aims to do so by talking with the Lunarians directly. While waiting for the next Sunspot, they help Rutile find gems for Padparadscha, who was born with holes in their body so they spend most of the time unconscious. After successfully reawakening Padparadscha, Phos is able to talk with them for a bit before they fall back unconscious. The older Gem advises Phos to be more discreet about the harsh truth, as it could hurt the person who the truth is intended to be hidden from.
Phos learns all they can about Lunarians from Alexandrite, who is the local consultant and always studies them. When the next sunspot appears, Phos catches one of the Lunarian sundries and encloses both of them with their alloy. Phos attempts to talk with the sundry, but it only manages to make a few vague noises before the Amethyst twins dispatch all the Lunarians. Phos decides to search the library for information as well as previous battle journals regarding the Lunarians. There, they meet Ghost Quartz, whose previous partner Lapis Lazuli was also interested in the Lunarians but ended getting captured by them.

Some time afterwards, three Sunspots appear at the same time, a very rare occurrence. Phos, Adamant, and Ghost Quartz deal with one of them and in their recklessness, Ghost almost gets taken by the Lunarians. Adamant dispatches the Lunarians, but Phos notices that he breaks off pieces of his own body to do so, and has always done so everytime he fights the Lunarians. He tells Phos to keep it a secret. Ghost decides to partner with Phos, and during another Lunarian attack, they end up sacrificing themselves to save Phos. But Ghost contained two personalities, and only the outer one was taken while the inner one is now in full control. This personality is later named Cairngorm, and becomes Phos' new partner.

Cairngorm is initially harsh on Phos as they blame the latter for the loss of Ghost. But during patrol, Phos suffers some sort of breakdown and mistakens Cairngorm for Antarcticite. They try to protect Cairngorm by trapping them in a cage made from their alloy and dragging them off. Hemimorphite, Tourmaline, and Neptunite see them and try to free Cairngorm. Phos' breakdown worsens and their gold alloy starts to crush the rest of their body, breaking it into smaller and smaller pieces. Jade and Rutile arrives and the former knocks Phos down to prevent the alloy from crushing the shards to dust. After Phos is revived, the Gems express concern for them since their composite body structure is unprecedented. Cairngorm acts less harshly towards Phos, but is still rather strict and critical of them.

Phos, Cairngorm, Sphene, and Peridot are caught in a fight with a new type of Sunspot consisting of a game board with small pieces that can break and pick off shards from the Gems little by little. They have incredible trouble dealing with this until Tourmaline and Bort come to the rescue. Phos manages to retrieve the board and pieces, which have seemingly become motionless, and reports it to Adamant. After the Gems leave, Adamant expresses familiarity with the board, which promptly vanishes in the same way Shiro did.

During the next fight with the Lunarians, Phos loses their head, leaving their body lifeless. Cairngorm offers Lapis Lazuli's head as a replacement, troubled by the idea but wishing to make good on their promise with Ghost to look after Phos. When Adamant is reluctant to accept the plan, Cairngorm offers their own head instead and starts to break it off before Adamant stops them and finally relents. Rutile attaches Lapis' head to Phos' body and the Gems await the results.
A hundred and two years later, Phosphophyllite finally reawakens. They are surprised by their new head, but accepts it easily and think they have become very cute. That night, Phos has a dream in which they meet Lapis Lazuli. The latter explains how the Gem's inclusions can be used to store memories and that Lapis knew of the possibility that their head may be attached to someone else, so they stored their own persona in it. Lapis explains that Phos also has a strong connection to their own inclusions, which allows their own personality to persist despite the changes done to their body. They hint at a way to find the truth about Adamant but Phos cannot quite figure it out. Upon reawakening, Phos finds that they now have the ability to think and observe things in great detail, presumably much like Lapis did.

Phos is at a loss about how to proceed learning the truth. They attempt to remember what happened to them during their journey into the ocean but neither they nor the other Gems can remember, nor will Adamant reveal any information about it either. During another Lunarian attack, arrows pierce and cut off some of Phos' long hair. While searching for them, the Gems find Variegatus, the current ruler of the Admirabilis and successor to Ventricosus. Though clumsy and airheaded, Variegatus eventually helps Phos remember the legend about humans. She also says that she wants to go to the Moon to rescue the rest of her people, allowing Phos to realize that they must do the same to find the truth.

With the help of Cairngorm, during the next Sunspot, Phos manages to trick the Lunarians into believing that they have captured the Gem. Phos is taken to the Moon and at first causes a rampage when they learn the Lunarians are able to talk and act normally just like the Gems do. Phos is easily defeated by Prince Aechmea, the leader of the Lunarians, who then gives them a tour of the Moon as well as reveal information about their history. He reveals that the Lunarians are the unpurified souls of humans who are trapped in this existence. He also reveals that Adamant was a prayer machine made to purify them and thus allow them to pass on, but Adamant broke down a long time ago and stopped doing his job. That is why the Lunarians kidnap the Gems he so cherished in order to persuade him to go back to work. Phos agrees to cooperate with Aechmea and betray Adamant in return for the Lunarians ceasing their attacks on the Gems. Aechmea replaces Phos' left eye with a pearl one that the Lunarians can use to track their actions. They are returned to the Land and given a month to convince the other Gems to leave Adamant.

Phos successfully captures the interest of a few Gems with their stories, but others are suspicious. A month later, Phos returns to the Moon with nearly half the Gems, leaving the remaining ones distraught to the point of shattering. On the Moon, Phos reveals to the others the truth about abducted Gems being crushed to powder and spread over the Moon's surface, causing some of them to shatter from emotional distress. They also speak with Padparadscha, who was taken along and fixed by the Lunarians, though the older Gem expresses their distrust of the situation. Phos asks Aechmea if the crushed Gems can be restored, to which he replies that he will try but it is not certain if they'll succeed, and that it may take the entirety of their lives to do so.

Relationships:
• Adamant - Teacher // Father-Figure
• Antarcticite - Icebreaker // Older Sibling
• Cinnabar - Fighter // Older Sibling
• Twin Amethysts - Fighters // Older Siblings
• Ghost Quartz - Librarian // Older Sibling
• Rutile - Doctor // Older Sibling
• Cairngorm - Fighter // Older Sibling
• Lapis Lazuli - Librarian // Older Sibling
• Morganites - Fighters // Older/Younger Sibling
• Goshenites - Fighters // Older/Younger Sibling
• Red Beryl - Tailor // Older Sibling
• Benitoite - Fighter // Older Sibling
• Jade - Spokesperson // Older Sibling
• Diamond - Fighter // Older Sibling
• Bort - Fighter // Older Sibling
• Euclase - Secretary // Older Sibling
• Neptunite - Fighter // Older Sibling
• Yellow Diamond - Fighter // Older Sibling
• Zircon - Fighter // Older Sibling
• Obsidian - Blacksmith // Older Sibling
• Alexandrite - Consultant // Older Sibling
• Padparadscha - Fighter // Older Sibling
• Watermelon Tourmaline - Fighter // Older Sibling
• Sphene - Artisan // Older Sibling
• Hemimorphite - Fighter // Older Sibling
• Peridot - Papermaker // Older Sibling
• Ventricosus - King // Ally
• Aculeatus - Prince // Ally
• Variegatus - King // Ally
• Prince Aechmea - Prince // Tentative Ally

Favorites:
• The Gems
• Sunlight

Quote(s):
"I'll do better next time!"
"No way! I want something cooler."
"Just don't say you're going to the moon, okay?!"


Theme Song:

Other:​
 
Name: Phosphophyllite
Nicknames: Phos, Three-and-a-half, Pospopilizliz
Home Franchise: Houseki no Kuni
Home World: Earth
Species: Gem
Gender: Genderless (They // Them)
Age: 403 Years Old
Occupation: Scholar (Former) // Icebreaker (Former) // Fighter (Current)

Powers/Abilities:
• Momentum - Their legs, made of a layered black and white chalcedony, grant them a mobility far above even the fastest of their kind.
• Metamorphosis - Their arms, substituted for gold and platinum alloy, can shift form and become semi-fluid at will.
• Inspection - Their head, swapped out for that of Lapis Lazuli, allows for them to observe their surroundings in great detail.
• Luminescence - Their left eye, replaced with a synthetic pearl, emits a strong light that pierces through any darkness.

Skills/Talents:
• Combat - They are highly adept at performing in the battlefield, having had plenty years of armed conflict, though their skills in weaponry are only limited to sword fighting.
• Intelligence - They possess a high level of intelligence, keen observation and great deductive reasoning that stem from much of their past experiences.

Items:
• Lunar Sword - A sword they had gained from Prince Aechmea, capable of slicing through even diamond-level toughness.

Appearance:
View attachment 470664
Personality:
Phosphophyllite is unique in being the only Gem to exhibit vast personality changes over time. Phos was initially clumsy, spoiled, and had a flexible way of thinking. They talked big about themself, but were actually aware that they were useless. Prior to their many changes, they hid their frustrations by acting naggy and spoiled. They were the only Gem who talked back at Adamant. Despite their overall lack of ability, they were eager to fight because they loved Kongo-sensei and wanted to help him just as all the other Gems do. Even though Phos desired to join the battle, the first job they got after 300 years of unemployment was being a scholar and making a natural history encyclopedia. Phos disliked this job from the beginning and had a very difficult time completing it even with the aid of other Gems. They didn’t like hard work but were willing to do it in order to be useful. Phos had a habit of saying, "I'll do better next time!", although they didn’t always accomplish that.

Phosphophyllite tends to do reckless things, and has on many occasions disobeyed Adamant, more so as time went on. An example of this is when she followed Ventriscous into the ocean. Because of the way the Gems view life, Phos accepted Ventriscous’ reason for her betrayal even though they could have been captured by the Lunarians.

Phos' personality began to change after Antarcticite's abduction, which was also around the same time Phos lost their original arms and had them replaced with a gold-platinum alloy. They were traumatized and began to hallucinate and have nightmares about the event. Their new arms gave them strength and great ability though, especially in combat where Phos became easily able to defend and attack the Moon People. This new-found strength caused them to become more confident, humble, and mellow. But they also became melancholic and solemn, no longer possessing the happy, energetic, and carefree attitude they had before.

After the incident with Shiro, Phos overheard Adamant talking with the Lunarians and began to distrust and question him. After their original head was taken by the Lunarians and replaced with Lapis Lazuli they become more level-headed, cautious, observant, and manipulative, just as Lapis had been. They now focus more on their own goals and the safety of the others Gems over their concern for Adamant.

Backstory:
Phosphophyllite is introduced as a Gem who wishes to be a fighter but is too weak and brittle, as well as untalented in any other areas. Adamant summons them as he finally found a job suitable for them: the creation of a natural history encyclopedia. They have no idea how to go about this and ask the other Gems for advice. Eventually, they are pointed towards Cinnabar, a Gem who stays outside and patrols the beach at night, avoiding the other Gems because of the poison that their body secretes. Phos searches for Cinnabar all day but does not manage to find them.

Resting on a hill, Phos is suddenly attacked by the Moon People but Cinnabar appears and drives them off. Both Gems become damaged during the incidence and the resident doctor Rutile repairs them both. Phos learns that the hill where they were attacked is a dangerous place where Heliodor was recently captured. They go back and meet Cinnabar again, learning that the other Gem stays on that hill because they don't want to bother anyone anymore and wish to be taken to the Moon. Troubled by this, Phosphophyllite makes a one-sided promise to help Cinnabar find a fun job that they will enjoy more.
Phos continues to have trouble working on the encyclopedia. They are recommended to speak with Diamond, who is apparently experimenting with a new technique to fight against the Moon People. Phos goes out to meet them and Diamond recommends that to becomes stronger, they should change and do things they normally wouldn't do. Just then, a sunspot appears and the Moon People attack. Diamond shows off their technique: using their sword to deflect the Moon People's arrows back at them. Unfortunately, this technique is taxing on Diamond and causes their arm to break. Diamond's partner, Bort arrives to the scene and easily defeats the Moon People before chastising Diamond for their recklessness. Another sunspots immediately appears but ignores the group and heads directly towards the school where Kongo-sensei is in meditation and thus unable to fight them.

The group rushes back to the school and Bort again easily defeats the Moon People, but not before they drop a large shell onto the school ground. A snail emerges from the shell and swallows Phos, digesting and melting them. All attempts to fight the snail end up with the Gem's swords or bodies being melted, but they finally manage to push the snail into the school's salt-water pond, causing it to shrink. It has now become a tiny slug while its large shell sinks to the bottom of the pond. The Gems search for Phos but cannot find them. Diamond sees the slug respond to their calls and believe Phos has been transformed into the slug. They seek help from the other Gems for a way to turn Phos back but are unsuccessful. Finally, Diamond meets Cinnabar, who expresses doubt at the idea and believes the slug is just an ordinary slug. They also explain that those types of creatures eat rocks and minerals to form their shells. Diamond realizes that Phos has been incorporated into the snail's shell and gathers the other Gems to pull the shell out of the pond and extract their fragments from it. After being successfully put back together, Phosphophyllite learns that they are able to understand and communicate with the slug, who calls itself Ventricosus, the ruler of the Admirabilis.

In order to help Phos' problems, Ventricosus suggests they go to the ocean. Adamant forbids it, but they manage to steal supplies and sneak away on their own. After venturing far underwater, Ventricosus returns to her true form as a humanoid. While traveling deeper into the ocean, she explains to Phos the legend regarding her people, the Gems, and the Lunarians. Ventricosus also tells Phos that her people were captured and are being held by the Moon People. With the day is about to end and the both of them far from the land, Ventricosus reveals that this was a trap, she made a deal with the Moon People to offer them one of the Gems in return for the release of her younger brother, Aculeatus.

The Lunarians appear above the ocean's surface and capture Phos, breaking off their legs. During negotiations between Ventricosus and the Lunarians, Aculeatus awakens and manages to regain their original humanoid form, defeating the Lunarians. Feeling guilty, Ventricosus changes her mind about using Phos as a sacrifice to get back the rest of their kin. The two Admirabilis return to the sea after they leave Phos on the shore of the land, giving them two of the spines from Aculeatus' agate shell as replacement for their legs.
While Phos was lost at sea, the Gems were frantically searching for them, even spending most of the dusk underwater to find them. Phos washes up on the shore in the cove where Cinnabar stays. The latter brings Phos back to the school where the other Gems find them. Angered, Adamant scolds Phos and relieves them from their job with the encyclopedia.

Phosphophyllite has their legs replaced by new ones made from Aculeatus' agate spines. At first, they were unable to use them as their inclusions needed to adjust to the new material, but very shortly afterwards, they find that they can run at an incredible speed, whizzing past the other Gems before they even notice Phos. Unfortunately, Phos cannot control their legs or stop where they want. Yellow Diamond, currently the eldest among the Gems and also the fastest, manages to catch Phos. Adamant theorizes that Phosphophyllite's inclusions actually had a lot of potential, but due to Phos' fragile structure, they were unable to use their full potential. By attaching the stronger agate legs, the inclusions suddenly had an outlet for their power. Phos, excited at their newfound strength, once again requests that they be allowed to fight. Adamant asks Obsidian for the lightest blade, which he takes and holds out to Phos. The Gem takes the blade and immediately falls as it is still too heavy for them. Adamant suggests that Phos partner up with Amethyst since they are experts at swordplay. He also asks Phos for a report of the events during their trek in the ocean. Phos, having lost their original legs and thus a third of their body, has also lost a lot of memories with that part. They cannot recall much, but manage to utter the word "human", which causes Adamant to become shocked for unknown reasons. He dismisses the Gems.

Phos trains with the Amethyst twins for a while before a sunspot appears. Showing off to Phos, the twins become careless while fighting the Lunarians, the sunspot is revealed to be the new type with a weapon made using gem parts. The Amethyst twins are shattered while Phos watches, paralyzed with fear. Bort rushes to the scene and defeats the Lunarians, saving the twins. Later, after the twins are reassembled, Phos apologizes to them for not being able to react, but they apologize back for their carelessness.
Winter arrives and the Gems prepare for hibernation since they cannot function well with the lack of sunlight. Phos questions the need to hibernate since they do not feel sleepy, even though previously they were always the first to sleep and the last to wake. As most of the Gems enter hibernation, Antarcticite awakens to take up winter duty with Adamant. Phos, who could not sleep, joins them and is allowed to partner up with a reluctant Antarc.

In meeting Antarcticite, Phos reveal that they felt frustration in their last involvement in battle. The fact that Phos couldn't do anything, and that none of the other Gems scolded them, made them want to work harder. They join Antarc in winter duties, keeping the other Gems peacefully asleep and cutting ice floes whose loud noise would disturb the Gems. As expected, Phos is still poor at doing these jobs. Antarc tells them that their weakness is that they don't try to do things they cannot do, in other words they don't try to go beyond their own limits.

While cutting ice floes, Phos hears voices coming from them. Antarc and Adamant both reassure them that that is normal and that the ice floes contain inclusions much like the Gems do, though Adamant tells Phos that the ice floes simply repeat back what is already in their own minds. At one point, Phos hears the ice floe encourage them to lose their arms in order to gain strength the same way they lost their legs. Phos rejects these thoughts, but the voices jolt them when they mention Cinnabar. Phos slips and falls into the water. Antarc pulls them out and is shocked to find that their arms have been broken off. Antarc jumps into the water but cannot find the arms at all, they have disappeared completely.

They both report back to Adamant, who is also visibly disturbed. He comforts Antarc, who blames this on themselves and suggests they go to the Beach of Beginnings, where Gems are born. Antarc puts a gold and platinum alloy onto Phos as substitute for their arms, even though it is too heavy. While their inclusions adapt to the alloy, they start doing strange things, like trapping Phos inside a metal cube. During this time, a sunspot appears and Antarc fights the Lunarians. This sunspot is another new type, containing grenade-like exploding gems. Adamant is also simultaneously attacked and trapped by the Lunarians back at the school. Antarc manages to defeat the new type and goes to free Phos from their cube. In the midst of doing so, Antarc is shot by an arrow and shatters; another sunspot had appeared. Phos watches helplessly as the Lunarians collect the pieces of Antarc and leaves. They beg their gold arm to obey their commands and fight, but even then they are unable to stop the Lunarians. Adamant arrives at the scene to find a broken Phosphophyllite, both of them grieving at the loss of Antarcticite.
After the loss of Antarcticite, Phos take up winter duties completely. They cut their hair short as tribute to Antarc, as well as adopting a more serious personality. Their new gold arms give them incredible abilities and they are able to deal with the Lunarians with ease. As winter ends and the Gems wake up, all of them become fascinated with Phos' new arms and abilities. Bort senses Phos' potential and has them to partner up in order to point out the flaws in Phos' fighting technique. Diamond is initially shocked at losing Bort as a partner but accepts this change.

The first Sunspot they encounter is a double Sunspot from which Shiro emerges. Neither Bort nor Phos are able to defeat it so they lure it to the school in the hopes that Adamant will do so. They lose track of it inside the school and search for it with the help of Alexandrite. Shiro finds and battles Diamond, who manages to split it in half but sustains heavy damage and becomes incapacitated. The split parts of Shiro reforms into smaller copies, which Alexandrite cuts down into even more copies, but these are revealed to be small, harmless puppies. The Gems spend the rest of the day gathering all the puppies together only to have it reform into the full-sized Shiro. Adamant comes out and meets Shiro, who becomes docile and obeys him. Phos accidentally hears Adamant call it by its name and starts to doubt him. They have a sudden unthinkable realization that Adamant may be connected to the Lunariand. They meet Cinnabar to discuss this, but the latter informs them that all the other Gems are already aware of that, but chooses to believe in Adamant no matter what. Phos returns to the school to find Adamant and the other Gems sleeping besides Shiro. The large Lunar Creature gives Adamant a final embrace before disappearing.

Phos decides to find out the truth about Adamant's relation with the Lunarians, and aims to do so by talking with the Lunarians directly. While waiting for the next Sunspot, they help Rutile find gems for Padparadscha, who was born with holes in their body so they spend most of the time unconscious. After successfully reawakening Padparadscha, Phos is able to talk with them for a bit before they fall back unconscious. The older Gem advises Phos to be more discreet about the harsh truth, as it could hurt the person who the truth is intended to be hidden from.
Phos learns all they can about Lunarians from Alexandrite, who is the local consultant and always studies them. When the next sunspot appears, Phos catches one of the Lunarian sundries and encloses both of them with their alloy. Phos attempts to talk with the sundry, but it only manages to make a few vague noises before the Amethyst twins dispatch all the Lunarians. Phos decides to search the library for information as well as previous battle journals regarding the Lunarians. There, they meet Ghost Quartz, whose previous partner Lapis Lazuli was also interested in the Lunarians but ended getting captured by them.

Some time afterwards, three Sunspots appear at the same time, a very rare occurrence. Phos, Adamant, and Ghost Quartz deal with one of them and in their recklessness, Ghost almost gets taken by the Lunarians. Adamant dispatches the Lunarians, but Phos notices that he breaks off pieces of his own body to do so, and has always done so everytime he fights the Lunarians. He tells Phos to keep it a secret. Ghost decides to partner with Phos, and during another Lunarian attack, they end up sacrificing themselves to save Phos. But Ghost contained two personalities, and only the outer one was taken while the inner one is now in full control. This personality is later named Cairngorm, and becomes Phos' new partner.

Cairngorm is initially harsh on Phos as they blame the latter for the loss of Ghost. But during patrol, Phos suffers some sort of breakdown and mistakens Cairngorm for Antarcticite. They try to protect Cairngorm by trapping them in a cage made from their alloy and dragging them off. Hemimorphite, Tourmaline, and Neptunite see them and try to free Cairngorm. Phos' breakdown worsens and their gold alloy starts to crush the rest of their body, breaking it into smaller and smaller pieces. Jade and Rutile arrives and the former knocks Phos down to prevent the alloy from crushing the shards to dust. After Phos is revived, the Gems express concern for them since their composite body structure is unprecedented. Cairngorm acts less harshly towards Phos, but is still rather strict and critical of them.

Phos, Cairngorm, Sphene, and Peridot are caught in a fight with a new type of Sunspot consisting of a game board with small pieces that can break and pick off shards from the Gems little by little. They have incredible trouble dealing with this until Tourmaline and Bort come to the rescue. Phos manages to retrieve the board and pieces, which have seemingly become motionless, and reports it to Adamant. After the Gems leave, Adamant expresses familiarity with the board, which promptly vanishes in the same way Shiro did.

During the next fight with the Lunarians, Phos loses their head, leaving their body lifeless. Cairngorm offers Lapis Lazuli's head as a replacement, troubled by the idea but wishing to make good on their promise with Ghost to look after Phos. When Adamant is reluctant to accept the plan, Cairngorm offers their own head instead and starts to break it off before Adamant stops them and finally relents. Rutile attaches Lapis' head to Phos' body and the Gems await the results.
A hundred and two years later, Phosphophyllite finally reawakens. They are surprised by their new head, but accepts it easily and think they have become very cute. That night, Phos has a dream in which they meet Lapis Lazuli. The latter explains how the Gem's inclusions can be used to store memories and that Lapis knew of the possibility that their head may be attached to someone else, so they stored their own persona in it. Lapis explains that Phos also has a strong connection to their own inclusions, which allows their own personality to persist despite the changes done to their body. They hint at a way to find the truth about Adamant but Phos cannot quite figure it out. Upon reawakening, Phos finds that they now have the ability to think and observe things in great detail, presumably much like Lapis did.

Phos is at a loss about how to proceed learning the truth. They attempt to remember what happened to them during their journey into the ocean but neither they nor the other Gems can remember, nor will Adamant reveal any information about it either. During another Lunarian attack, arrows pierce and cut off some of Phos' long hair. While searching for them, the Gems find Variegatus, the current ruler of the Admirabilis and successor to Ventricosus. Though clumsy and airheaded, Variegatus eventually helps Phos remember the legend about humans. She also says that she wants to go to the Moon to rescue the rest of her people, allowing Phos to realize that they must do the same to find the truth.

With the help of Cairngorm, during the next Sunspot, Phos manages to trick the Lunarians into believing that they have captured the Gem. Phos is taken to the Moon and at first causes a rampage when they learn the Lunarians are able to talk and act normally just like the Gems do. Phos is easily defeated by Prince Aechmea, the leader of the Lunarians, who then gives them a tour of the Moon as well as reveal information about their history. He reveals that the Lunarians are the unpurified souls of humans who are trapped in this existence. He also reveals that Adamant was a prayer machine made to purify them and thus allow them to pass on, but Adamant broke down a long time ago and stopped doing his job. That is why the Lunarians kidnap the Gems he so cherished in order to persuade him to go back to work. Phos agrees to cooperate with Aechmea and betray Adamant in return for the Lunarians ceasing their attacks on the Gems. Aechmea replaces Phos' left eye with a pearl one that the Lunarians can use to track their actions. They are returned to the Land and given a month to convince the other Gems to leave Adamant.

Phos successfully captures the interest of a few Gems with their stories, but others are suspicious. A month later, Phos returns to the Moon with nearly half the Gems, leaving the remaining ones distraught to the point of shattering. On the Moon, Phos reveals to the others the truth about abducted Gems being crushed to powder and spread over the Moon's surface, causing some of them to shatter from emotional distress. They also speak with Padparadscha, who was taken along and fixed by the Lunarians, though the older Gem expresses their distrust of the situation. Phos asks Aechmea if the crushed Gems can be restored, to which he replies that he will try but it is not certain if they'll succeed, and that it may take the entirety of their lives to do so.

Relationships:
• Adamant - Teacher // Father-Figure
• Antarcticite - Icebreaker // Older Sibling
• Cinnabar - Fighter // Older Sibling
• Twin Amethysts - Fighters // Older Siblings
• Ghost Quartz - Librarian // Older Sibling
• Rutile - Doctor // Older Sibling
• Cairngorm - Fighter // Older Sibling
• Lapis Lazuli - Librarian // Older Sibling
• Morganites - Fighters // Older/Younger Sibling
• Goshenites - Fighters // Older/Younger Sibling
• Red Beryl - Tailor // Older Sibling
• Benitoite - Fighter // Older Sibling
• Jade - Spokesperson // Older Sibling
• Diamond - Fighter // Older Sibling
• Bort - Fighter // Older Sibling
• Euclase - Secretary // Older Sibling
• Neptunite - Fighter // Older Sibling
• Yellow Diamond - Fighter // Older Sibling
• Zircon - Fighter // Older Sibling
• Obsidian - Blacksmith // Older Sibling
• Alexandrite - Consultant // Older Sibling
• Padparadscha - Fighter // Older Sibling
• Watermelon Tourmaline - Fighter // Older Sibling
• Sphene - Artisan // Older Sibling
• Hemimorphite - Fighter // Older Sibling
• Peridot - Papermaker // Older Sibling
• Ventricosus - King // Ally
• Aculeatus - Prince // Ally
• Variegatus - King // Ally
• Prince Aechmea - Prince // Tentative Ally

Favorites:
• The Gems
• Sunlight

Quote(s):
"I'll do better next time!"
"No way! I want something cooler."
"Just don't say you're going to the moon, okay?!"


Theme Song:

Other:​

Approved.
 
Name: Toshinori Yagi
Nicknames: All Might, The Symbol of Peace
Home Franchise: My Hero Academia
Home World: Earth
Species: Human
Gender: Male
Age: 48
Occupation: #1 Pro Hero (former), Teacher (currently)

Powers/abilities:
One For All – A powerful Quirk that grants the user amazing abilities of inhuman strength. Since passing on this Quirk to his successor, however, he’s lost the use of it.

Skills/Talents:
Heroic Perception - Despite losing his Quirk, All Might retains the uncanny ability to perceive unseen threats all around him, as well as the reflexes to act upon them before others even notice what’s happening.

Items:
Just the clothes on his back and a cell phone with an obnoxious ringtone.


Appearance:
allmightskinnyside1.png
Personality:

“There’s nothing to fear! Why? Because I am here!”

With an indomitable spirit and a smile that shines on through the worst of disasters, All Might stands determined to raise the hopes of all who are unable to protect themselves from the dangers of the world. His infectious optimism and enthusiasm earned him the adoration of the public, though his oafishness has a tendency to annoy his colleagues every now and then. When in public, he refuses to drop his heroic persona. When in private with those he is close to, however, he is far more reserved, almost stern at times.

Backstory:
In a world full of people born with superpowers, All Might managed to quickly rise in the ranks of heroes to become the #1 Pro Hero in Japan. As the Symbol of Peace, his mere presence was enough to deter would-be criminals from breaking the law or attacking people. Six years ago, however, he encountered a powerful villain that could steal other people’s powers and use them as his own. All Might managed to defeat this villain, but not without grave injury to himself. Even so, he remained determined to keep his injuries from the public and continue being a hero.

His injuries cut into his stamina, and soon he was unable to use his powers for more than a few hours a day before becoming exhausted and reverting to his now-emaciated true form. Seeing his days as a hero coming to a close, he passed on his Quirk to a young boy determined to become a hero despite being born Quirkless; Izuku Midoriya.

Before he could complete his new protégé’s training, however, the villainous All For One, the one who’d injured him before, rose up again. In the final clash between the two, All Might used up the last fleeting traces of his power, and despite emerging victorious once more, he was forced to retire as a hero for good, settling instead with teaching the next generation of young heroes all he could while he was still around.

Relationships:
Izuku Midoriya – Student/One For All Successor
Katsuki Bakugo - Student
Shota “Eraserhead” Aizawa – Coworker
Dave Shields – Friend
Sorahiko "Gran Torino" – Master

Theme Song:
 
Name: Toshinori Yagi
Nicknames: All Might, The Symbol of Peace
Home Franchise: My Hero Academia
Home World: Earth
Species: Human
Gender: Male
Age: 48
Occupation: #1 Pro Hero (former), Teacher (currently)

Powers/abilities:
One For All – A powerful Quirk that grants the user amazing abilities of inhuman strength. Since passing on this Quirk to his successor, however, he’s lost the use of it.

Skills/Talents:
Heroic Perception - Despite losing his Quirk, All Might retains the uncanny ability to perceive unseen threats all around him, as well as the reflexes to act upon them before others even notice what’s happening.

Items:
Just the clothes on his back and a cell phone with an obnoxious ringtone.


Appearance:
View attachment 476573
Personality:

“There’s nothing to fear! Why? Because I am here!”

With an indomitable spirit and a smile that shines on through the worst of disasters, All Might stands determined to raise the hopes of all who are unable to protect themselves from the dangers of the world. His infectious optimism and enthusiasm earned him the adoration of the public, though his oafishness has a tendency to annoy his colleagues every now and then. When in public, he refuses to drop his heroic persona. When in private with those he is close to, however, he is far more reserved, almost stern at times.

Backstory:
In a world full of people born with superpowers, All Might managed to quickly rise in the ranks of heroes to become the #1 Pro Hero in Japan. As the Symbol of Peace, his mere presence was enough to deter would-be criminals from breaking the law or attacking people. Six years ago, however, he encountered a powerful villain that could steal other people’s powers and use them as his own. All Might managed to defeat this villain, but not without grave injury to himself. Even so, he remained determined to keep his injuries from the public and continue being a hero.

His injuries cut into his stamina, and soon he was unable to use his powers for more than a few hours a day before becoming exhausted and reverting to his now-emaciated true form. Seeing his days as a hero coming to a close, he passed on his Quirk to a young boy determined to become a hero despite being born Quirkless; Izuku Midoriya.

Before he could complete his new protégé’s training, however, the villainous All For One, the one who’d injured him before, rose up again. In the final clash between the two, All Might used up the last fleeting traces of his power, and despite emerging victorious once more, he was forced to retire as a hero for good, settling instead with teaching the next generation of young heroes all he could while he was still around.

Relationships:
Izuku Midoriya – Student/One For All Successor
Katsuki Bakugo - Student
Shota “Eraserhead” Aizawa – Coworker
Dave Shields – Friend
Sorahiko "Gran Torino" – Master

Theme Song:

Approved
 
Name: Shay Patrick Cormac

Nicknames: Captain (to his Crew and Christopher Gist)

Home Franchise: Assassin's Creed

Home World: Earth

Species: Human

Gender: Male

Age: 28

Occupation: Assassin (Former), Templar (Former rank), Templar Enforcer, Colonial Navy Captain, Assassin Interceptor

Powers/abilities:
Eagle Vision: Shay was trained under the Assassins which gave him a unique ability to see hostiles, targets, allies, and allow him to see through walls and decipher certain codes. Shay has to be completely focused, cannot do any combat or free running, and is absolutely vulnerable in his state.
Skills/Talents:
Free Run: Shay has a natural sense of parkour his surroundings, allowing him to get around quicker climbing up crevices in walls or simply sliding or vaulting under or over obstacles.
Sailormanship: Since the first time he was put in front of the wheel of a ship, Shay has had a very good sense of the sea. A natural born leader, it is no wonder he becomes a captain of the colonists.
Combat: After personal and assassin training Shay Cormac has become a very talented swordsman, wielding a short dagger along with a sword. e is also a talented marksman, shooting an airgun and pistols with more accurate results than many others. He is particularly talented with the throwing knife, which he only has one of.
Hunting: Trained under the Native American Kesegowaase, he is about as capable as any Native American Hunter is
Stealth: A very independent and capable former assassin, he is one of the most stealthiest men of his age as trained under the assassins. He manages to hide in nature, crowds, heights, and hay bails odd enough.

Items:
  • Gas Mask: Very crude, extreme gasses will be able to get through. A basic line of defense. 1537410904170.png
  • PSI Gun: Uses air pressure to launch grenades and darts at hostiles 1537410855999.png
  • Wheel-lock Pistols x2: Pretty much just flintlocks with higher range and lower attack 1537410389849.png
  • Hidden Blades: Two blades attached to the wrists. Hidden under coat and can only be detected with thorough searching.1537410489763.png
  • Bastard Sword and Dagger: An exceptionally large type of longsword. Comes with a matching dagger. 1537410610100.png
  • Throwing knife: A basic dagger. Light, silent, and lethal weapon if hit in the head. Shay is particularly talented with this. 1537410723864.png
  • Ammo: 10 bullets for the pistols, one throwing knife, 3 grenades each, 3 darts each.
  • Grenades:
  • Sevoflurane : Takes all of the people in the vicinity of the impact into a short period of unconsciousness. Can be woken up individually easily
  • Nitrous oxide: Takes all of the people in the vicinity of the impact into a short period of hallucination. They attack everyone they see and die after the affects wear off
  • Shrapnel: Explodes on impact. Causes lead poisoning if shrapnel enters the bloodstream.
  • Darts:
  • Moose Tranqs: Takes out the hit person into a long period of unconsciousness. Takes effort to wake them up.
  • Absinthe Darts: Takes the hit person into a deep sense of hallucination, killing all in sight. They die at the end of the affects.
  • Firecrackers: Shoots firecrackers out to cause a bit of burn pain to a single person, or a distraction to many.
  • Templar Enforcer Outfit: A dark red and gold leather coat that gives a British undertone with the Templar logo embroidered on the shoulders and branded on his belts. It has an obvious light brown vest showing with the open coat. Has a collar used for inconspicuousness that covers his face until the bottom of is eyes. Was rewarded for the assassin lives taken by him, dedication to the Templar cause, and the fact he reached the rank. Gives a bit of defense. Has no hood. Is not gray
  • Colonial Navy Uniform: The basic uniform for a Captain of the Colonial Navy. "The hat is nice." quotes Shay Cormac. This is the only positive word he has said about the outfit. Gives little defense.
Appearance:
1537411301156.png(Colonial Captain Uniform)
1537413975385.png(Templar Enforcer Outfit)

Personality: Despite being a Templar, Shay Cormac has extreme sympathy for the assassins that he kills. He dislikes killing defenseless or weak enemies unless he is forced to (i.e. himself or an innocent is in danger). He also dislikes killing assassin's he was connected to when he himself was an assassin. When he adopted Templar ideology, he was made colder, more hateful, more calculating, and more corrupt. Despite his sense of honor, Shay also became more manipulative and persuasive as a Templar. Shay was also determined to help those who were in need, seen through his financial help in New York and the fact he is kind enough to go out of his way to save innocents from being captured by criminals. Throughout his life, Shay carried a motto of "making his own luck", displaying his belief in personal independence and ingenuity, rather than fortune. Shay was also a bit of a lone wolf, often leaving his ship and crew and spending hours exploring the Hudson River Valley as well as the North Atlantic by himself.

Backstory: Shay is the son of two Irish Immigrants to New York. His mother died in childbirth and his father left him with his aunt to go to sea who he grew up with in New York. He was constantly protected by his best friend, Liam. He eventually goes to sea with his father, but soon after a ship crash kills him. After almost losing his life in taverns, The Irishmen is brought back to his feet by Liam and is inducted to the order of Assassins. In a mission in the North Atlantic region, the pair of assassins take over a sloop-of-war owned by the Royal Navy. It was given to Shay as a gift from the assassins with Liam as the First Mate. Shay renamed the simple, white-sailed ship the Morrigan, named after an Irish goddess who shape shifts into many different forms. After retrieving two items stolen from the Assassins, Shay Cormac goes to Libson in Europe to obtain an artifact for the Assassin cause. However, after simply moving it from it's pedestal a huge earthquake destroys Libson leaving Cormac as the sole survivor. He storms the Assassin homestead and accuses his mentor Achilles, the assassin who sent Shay to Libson of knowingly sending him to kill hundreds of people, and steals the manuscript, one of the items stolen from the assassins that was used to find the artifact. He falls into the freezing bay of the homestead to die. Shay awakens weeks later in a random persons house. He was awoken due to sound of the house being broken into by a local gang. Shay protects the family and they thank him by returning him his weapons and giving him a new Interim Coat with the Templar logo on it. He is made aware of an illegal hanging being held by the gang and saves the victim, Christopher Gist by the request of Colonel George Monro, a friend of the family that saved Shay's life. Monro explains Templarism to Shay. Shay considers it and takes Gist as his new first mate of the returned and improved Morrigan. Afterward, Shay expressed supreme qualities that a Templar should have, convincing the templars he knew at tat time (Monro and Gist) he'd be a suitable candidate. On one mission to protect a Templar fort, one of Shay's former mentors assassins Kesegowaase, threatens the force with French troops at his side. Shay breaks off to kill the Native American. In the Assassin's dying words, the Colonel was already dead. Fearing Monro's life, he goes to check on him at the fort. It is too late however, Monro was already dead. Upon this unforeseen event, Shay is inducted into the order of Templars. Only 1 year after his induction, Shay is promoted to Templar Enforcer after killing Adéwalé along with other Assassin gang leaders.

Relationships:
  • Mentors: Liam O'brian, Hope Jenson, Kesegowaase (Former)
  • First Mate: Christopher Gist
  • Templar Associates: Haytham Kenway, Christopher Gist, Jack Weeks, William Johnson, Charles Lee, George Monro (Former)

Quote(s): "I make my own luck."
Theme Song:
Other: This took me FOREVER
 

Attachments

  • 1537411125893.png
    1537411125893.png
    569.8 KB · Views: 0
  • 1537411197236.png
    1537411197236.png
    993.9 KB · Views: 0
  • 1537411341719.png
    1537411341719.png
    993.1 KB · Views: 0
Name: Shay Patrick Cormac

Nicknames: Captain (to his Crew and Christopher Gist)

Home Franchise: Assassin's Creed

Home World: Earth

Species: Human

Gender: Male

Age: 28

Occupation: Assassin (Former), Templar (Former rank), Templar Enforcer, Colonial Navy Captain, Assassin Interceptor

Powers/abilities:
Eagle Vision: Shay was trained under the Assassins which gave him a unique ability to see hostiles, targets, allies, and allow him to see through walls and decipher certain codes. Shay has to be completely focused, cannot do any combat or free running, and is absolutely vulnerable in his state.
Skills/Talents:
Free Run: Shay has a natural sense of parkour his surroundings, allowing him to get around quicker climbing up crevices in walls or simply sliding or vaulting under or over obstacles.
Sailormanship: Since the first time he was put in front of the wheel of a ship, Shay has had a very good sense of the sea. A natural born leader, it is no wonder he becomes a captain of the colonists.
Combat: After personal and assassin training Shay Cormac has become a very talented swordsman, wielding a short dagger along with a sword. e is also a talented marksman, shooting an airgun and pistols with more accurate results than many others. He is particularly talented with the throwing knife, which he only has one of.
Hunting: Trained under the Native American Kesegowaase, he is about as capable as any Native American Hunter is
Stealth: A very independent and capable former assassin, he is one of the most stealthiest men of his age as trained under the assassins. He manages to hide in nature, crowds, heights, and hay bails odd enough.

Items:
  • Gas Mask: Very crude, extreme gasses will be able to get through. A basic line of defense. View attachment 483776
  • PSI Gun: Uses air pressure to launch grenades and darts at hostiles View attachment 483775
  • Wheel-lock Pistols x2: Pretty much just flintlocks with higher range and lower attack View attachment 483770
  • Hidden Blades: Two blades attached to the wrists. Hidden under coat and can only be detected with thorough searching.View attachment 483771
  • Bastard Sword and Dagger: An exceptionally large type of longsword. Comes with a matching dagger. View attachment 483772
  • Throwing knife: A basic dagger. Light, silent, and lethal weapon if hit in the head. Shay is particularly talented with this. View attachment 483773
  • Ammo: 10 bullets for the pistols, one throwing knife, 3 grenades each, 3 darts each.
  • Grenades:
  • Sevoflurane : Takes all of the people in the vicinity of the impact into a short period of unconsciousness. Can be woken up individually easily
  • Nitrous oxide: Takes all of the people in the vicinity of the impact into a short period of hallucination. They attack everyone they see and die after the affects wear off
  • Shrapnel: Explodes on impact. Causes lead poisoning if shrapnel enters the bloodstream.
  • Darts:
  • Moose Tranqs: Takes out the hit person into a long period of unconsciousness. Takes effort to wake them up.
  • Absinthe Darts: Takes the hit person into a deep sense of hallucination, killing all in sight. They die at the end of the affects.
  • Firecrackers: Shoots firecrackers out to cause a bit of burn pain to a single person, or a distraction to many.
  • Templar Enforcer Outfit: A dark red and gold leather coat that gives a British undertone with the Templar logo embroidered on the shoulders and branded on his belts. It has an obvious light brown vest showing with the open coat. Has a collar used for inconspicuousness that covers his face until the bottom of is eyes. Was rewarded for the assassin lives taken by him, dedication to the Templar cause, and the fact he reached the rank. Gives a bit of defense. Has no hood. Is not gray
  • Colonial Navy Uniform: The basic uniform for a Captain of the Colonial Navy. "The hat is nice." quotes Shay Cormac. This is the only positive word he has said about the outfit. Gives little defense.
Appearance:
View attachment 483780(Colonial Captain Uniform)
View attachment 483791(Templar Enforcer Outfit)

Personality: Despite being a Templar, Shay Cormac has extreme sympathy for the assassins that he kills. He dislikes killing defenseless or weak enemies unless he is forced to (i.e. himself or an innocent is in danger). He also dislikes killing assassin's he was connected to when he himself was an assassin. When he adopted Templar ideology, he was made colder, more hateful, more calculating, and more corrupt. Despite his sense of honor, Shay also became more manipulative and persuasive as a Templar. Shay was also determined to help those who were in need, seen through his financial help in New York and the fact he is kind enough to go out of his way to save innocents from being captured by criminals. Throughout his life, Shay carried a motto of "making his own luck", displaying his belief in personal independence and ingenuity, rather than fortune. Shay was also a bit of a lone wolf, often leaving his ship and crew and spending hours exploring the Hudson River Valley as well as the North Atlantic by himself.

Backstory: Shay is the son of two Irish Immigrants to New York. His mother died in childbirth and his father left him with his aunt to go to sea who he grew up with in New York. He was constantly protected by his best friend, Liam. He eventually goes to sea with his father, but soon after a ship crash kills him. After almost losing his life in taverns, The Irishmen is brought back to his feet by Liam and is inducted to the order of Assassins. In a mission in the North Atlantic region, the pair of assassins take over a sloop-of-war owned by the Royal Navy. It was given to Shay as a gift from the assassins with Liam as the First Mate. Shay renamed the simple, white-sailed ship the Morrigan, named after an Irish goddess who shape shifts into many different forms. After retrieving two items stolen from the Assassins, Shay Cormac goes to Libson in Europe to obtain an artifact for the Assassin cause. However, after simply moving it from it's pedestal a huge earthquake destroys Libson leaving Cormac as the sole survivor. He storms the Assassin homestead and accuses his mentor Achilles, the assassin who sent Shay to Libson of knowingly sending him to kill hundreds of people, and steals the manuscript, one of the items stolen from the assassins that was used to find the artifact. He falls into the freezing bay of the homestead to die. Shay awakens weeks later in a random persons house. He was awoken due to sound of the house being broken into by a local gang. Shay protects the family and they thank him by returning him his weapons and giving him a new Interim Coat with the Templar logo on it. He is made aware of an illegal hanging being held by the gang and saves the victim, Christopher Gist by the request of Colonel George Monro, a friend of the family that saved Shay's life. Monro explains Templarism to Shay. Shay considers it and takes Gist as his new first mate of the returned and improved Morrigan. Afterward, Shay expressed supreme qualities that a Templar should have, convincing the templars he knew at tat time (Monro and Gist) he'd be a suitable candidate. On one mission to protect a Templar fort, one of Shay's former mentors assassins Kesegowaase, threatens the force with French troops at his side. Shay breaks off to kill the Native American. In the Assassin's dying words, the Colonel was already dead. Fearing Monro's life, he goes to check on him at the fort. It is too late however, Monro was already dead. Upon this unforeseen event, Shay is inducted into the order of Templars. Only 1 year after his induction, Shay is promoted to Templar Enforcer after killing Adéwalé along with other Assassin gang leaders.

Relationships:
  • Mentors: Liam O'brian, Hope Jenson, Kesegowaase (Former)
  • First Mate: Christopher Gist
  • Templar Associates: Haytham Kenway, Christopher Gist, Jack Weeks, William Johnson, Charles Lee, George Monro (Former)

Quote(s): "I make my own luck."
Theme Song:
Other: This took me FOREVER

Approved.
 
Name: Takashi Kyoto
Nicknames: Taka / Blue Star
Home Franchise: Air Gear
Home World: Earth
Species: Human
Gender: Female
Age: 19
Occupation: Student (Former)/ Professional AT Rider (Current)

Powers/abilities: Dash Break-Takashi takes off suddenly to surprise her opponents

Shooting Star-A kick Takashi performs right after her Dash Break

Doubles-By moving so fast Takashi creates a double in order to confuse opponents

Blazing Star-Takashi generate heat with her ATs then kicks sending a wave of fire

Wishing Star-Takashi’s ATs give off a bright light blinding those looking

Celestial Mode-By overcharging her ATs Takashi gains more speed and can generate more heat and light

Comet Strike-By using heat to create mirages and bending light around her Takashi creates multiple “clones” of herself all attacking at once. While it might seem one is being attacked from all around really an invisible Takashi is simply attacking by hiding behind other fakes

Skills/Talents: Takashi has amazing kinetic vision able to keep up with objects moving at crazy speeds, Takashi fancies herself a pretty good singer/rapper, Takashi has experience being a leader and is able to come up with plans on the fly.

Items: Regalia/Star Blazers-Unlike other ATs Takashi’s don’t have a limiter on them that keeps the wheels from gaining more and more momentum. Thus she can make them spin so fast they generate heat a built in system in them also causes them to give off bright lights if she wishes.

A bag full of her team’s emblem

Appearance:
aNozjEM50JHseefzoVmWYsxenRhVqmr4Rx6tT6IcASLB2npO9siYyJwvmtZn6hI57wo-smYQL-QfoJhyDJhnOz4GXR7sbG057MbARj2mpPF9DV1omzDfl-6Svle0hPs4l5uqibx7
7NJOe5ujsTnQ5lCZvfO0hqNg498zSdjBh_APios0SghG3SJyUaUEIp3VobRvldZz6TE8oA1QrkstYZOB6voyfh7v6pD0rYSebAJjsfav9kSYndMrabvDBfq1x8Q7QCRy4TVhc1dQ

Personality: Takashi loves nothing more than feeling a rush be it from riding or fighting she just wants to feel her blood pumping. Often seeming less like the leader of a team and more of an AT fangirl she can often rush things when making decisions which can end up biting her in the butt. If she sees a team she thinks would be fun to challenge it’d take a bit to convince her otherwise. Takashi will do almost anything for a chance to go as fast as she can on her ATs she admires those that love to ride as well. She’s the type who treats AT riding as a lifestyle rather than a simple hobby or even sport. Meaning when betting in a Parts War she means what she bets and won’t just back down either. While appearing bright and cheery when she gets serious or feels the need to she will revert back to her old delinquent ways.
Backstory: Once one of the top delinquents in her school Takashi at first only got into fights to shut up anybody that made fun of her for having a boy’s name. But as she got into fights she found she actually enjoyed fighting so she began to fight for no other reason than to simply fight. She quickly became infamous among the students everyone scared to approach her she found herself alone. After she got out of highschool she decided to put her delinquent lifestyle behind her and find something better to do that’s when she saw some kids riding around on ATs. She figured it’d be a fun past time so she bought some while looking up how to ride them properly she saw videos of people doing what she could only describe as flying. They jumped so high rode so fast it was so amazing to her she decided to get her ATs hacked so she too could go faster. She first went down a road near her old school going down it as fast as she could she was almost hit by a car. Most would turn away after a near death experience like that but it only served to fuel Takashi’s drive to become a better rider. She wanted to this time share this joy with others thus she created the Shooting Stars. A group of riders with a love for speed and the rush for fights. While it took a while she eventually found six members each one becoming her best friend. Together they rose to the top becoming the greatest AT group in all of Japan even taking on another team to become the best in the world.

When it was all said and done the group continued to hang out and have fun. Though with no other teams to challenge them they began to get bored. The one who felt this the most was none other than the leader herself Takashi. Every night she wished on the very same stars she named her team after. Wishing for a chance to battle and have an amazing adventure.
Relationships: Tarot (Second-in command/Best friend) ,Makoto (Muscle/Girlfriend), Jun (Brains/2nd Best Friend) Kazu (Tech guy/3rd Best Friend) Yuki (Artist/4th Best Friend) Alex (Cheerleader/5th Best Friend)

Favorites: Going fast, a challenge, Fighting
Quote(s): "Coming through!" "Your light years from catching up with me." "Take back what you just said, or I'll make you take it back!"
Theme Song: Extra: There are times when Takashi gets serious that some people swear they see some kind of "shadow" behind her. Which is often described as a woman with long flowing hair that has galaxies in them and she wears a shiny golden armor welding a huge sword. This is of course not a real thing just an impression many powerful AT riders give off as well.
 
Last edited:
Name: Takashi Kyoto
Nicknames: Taka / Blue Star
Home Franchise: Air Gear
Home World: Earth
Species: Human
Gender: Female
Age: 19
Occupation: Student (Former)/ Professional AT Rider (Current)

Powers/abilities: Dash Break-Takashi takes off suddenly to surprise her opponents

Shooting Star-A kick Takashi performs right after her Dash Break

Doubles-By moving so fast Takashi creates a double in order to confuse opponents

Blazing Star-Takashi generate heat with her ATs then kicks sending a wave of fire

Wishing Star-Takashi’s ATs give off a bright light blinding those looking

Celestial Mode-By overcharging her ATs Takashi gains more speed and can generate more heat and light

Comet Strike-By using heat to create mirages and bending light around her Takashi creates multiple “clones” of herself all attacking at once. While it might seem one is being attacked from all around really an invisible Takashi is simply attacking by hiding behind other fakes

Skills/Talents: Takashi has amazing kinetic vision able to keep up with objects moving at crazy speeds, Takashi fancies herself a pretty good singer/rapper, Takashi has experience being a leader and is able to come up with plans on the fly.

Items: Regalia/Star Blazers-Unlike other ATs Takashi’s don’t have a limiter on them that keeps the wheels from gaining more and more momentum. Thus she can make them spin so fast they generate heat a built in system in them also causes them to give off bright lights if she wishes.

A bag full of her team’s emblem

Appearance:
aNozjEM50JHseefzoVmWYsxenRhVqmr4Rx6tT6IcASLB2npO9siYyJwvmtZn6hI57wo-smYQL-QfoJhyDJhnOz4GXR7sbG057MbARj2mpPF9DV1omzDfl-6Svle0hPs4l5uqibx7
7NJOe5ujsTnQ5lCZvfO0hqNg498zSdjBh_APios0SghG3SJyUaUEIp3VobRvldZz6TE8oA1QrkstYZOB6voyfh7v6pD0rYSebAJjsfav9kSYndMrabvDBfq1x8Q7QCRy4TVhc1dQ

Personality: Takashi loves nothing more than feeling a rush be it from riding or fighting she just wants to feel her blood pumping. Often seeming less like the leader of a team and more of an AT fangirl she can often rush things when making decisions which can end up biting her in the butt. If she sees a team she thinks would be fun to challenge it’d take a bit to convince her otherwise. Takashi will do almost anything for a chance to go as fast as she can on her ATs she admires those that love to ride as well. She’s the type who treats AT riding as a lifestyle rather than a simple hobby or even sport. Meaning when betting in a Parts War she means what she bets and won’t just back down either. While appearing bright and cheery when she gets serious or feels the need to she will revert back to her old delinquent ways.
Backstory: Once one of the top delinquents in her school Takashi at first only got into fights to shut up anybody that made fun of her for having a boy’s name. But as she got into fights she found she actually enjoyed fighting so she began to fight for no other reason than to simply fight. She quickly became infamous among the students everyone scared to approach her she found herself alone. After she got out of highschool she decided to put her delinquent lifestyle behind her and find something better to do that’s when she saw some kids riding around on ATs. She figured it’d be a fun past time so she bought some while looking up how to ride them properly she saw videos of people doing what she could only describe as flying. They jumped so high rode so fast it was so amazing to her she decided to get her ATs hacked so she too could go faster. She first went down a road near her old school going down it as fast as she could she was almost hit by a car. Most would turn away after a near death experience like that but it only served to fuel Takashi’s drive to become a better rider. She wanted to this time share this joy with others thus she created the Shooting Stars. A group of riders with a love for speed and the rush for fights. While it took a while she eventually found six members each one becoming her best friend. Together they rose to the top becoming the greatest AT group in all of Japan even taking on another team to become the best in the world.

When it was all said and done the group continued to hang out and have fun. Though with no other teams to challenge them they began to get bored. The one who felt this the most was none other than the leader herself Takashi. Every night she wished on the very same stars she named her team after. Wishing for a chance to battle and have an amazing adventure.
Relationships: Tarot (Second-in command/Best friend) ,Makoto (Muscle/Girlfriend), Jun (Brains/2nd Best Friend) Kazu (Tech guy/3rd Best Friend) Yuki (Artist/4th Best Friend) Alex (Cheerleader/5th Best Friend)

Favorites: Going fast, a challenge, Fighting
Quote(s): "Coming through!" "Your light years from catching up with me." "Take back what you just said, or I'll make you take it back!"
Theme Song:
Approved.
 
Name: 'Deathstalker'

Nicknames: 'The Silent One', 'The Bogeywoman', Phantom, Specter, Ghost

Home Franchise: Metal Gear Solid

Home World: [REDACTED], Earth

Species: Parasitic Human

Gender: Female

Age: 25

Occupation: XOF Agent, FOX Infiltrate

Powers/abilities:

Camouflage Parasite: One of XOF's first prototypes of the Skulls, the parasite administered to Jane during her capture lead to an interesting result. She is able to cloak and remain cloaked while moving, however any contact with external objects in her environment will cause her form to 'flicker' in and out of existence, revealing her to nearby enemies. She is able to jump five times the normal human height and can do so while cloaked. Deathstalker is also able to 'dash' in any direction in a sudden, upward speed of 20mph; avoiding oncoming explosives and fast-moving objects, but not bullets or other supersonic projectiles. This effect is loud and will break the subsonic barrier, and has been seen to cause her to levitate off the ground momentarily. She seldom speaks, preferring to keep chatter to an absolute minimum as it is strangely painful to talk. Electrocution, telepathy, and heavy ballistic trauma will strip her of her abilities temporarily, allowing for a quick follow-up kill.

'Sinful Hornet': A bolt-action, black finish rifle bearing close resemblance to the REZNOV-Ickx, this weapon is stored within the body of Deathstalker via anomalous means. It is equipped with a laser sight and modified to chamber anti-material munitions, able to puncture the armored plating of a T-34's engine block. The one significant drawback is that the light blue laser-sight of the weapon is always switched online, and can give away her position if she's not careful enough.

Skills/Talents: Everything and Nothing: Jane was Skull Face's ideal 'protégé' compared to Les Enfants Terribles; having developed the equivalent of a living weapon without the absurdly high rate of failure, trial and error. She is remarkably good in everything she was 'taught', however, it is unknown what would happen if she found out the truth.

Items:

AM MRS-4: This 5.56mm light carbine is renown for ease of use, and a balance between stopping power and accuracy. It comes with a suppressor, foregrip, laser/light attachment and a medium Red Dot scope. Typically, this weapon's rounds can penetrate through Kevlar weave at moderate to close ranges, yet will bounce off of medium to heavy armor from long engagement distances. In addition, the 5.56mm rounds fired from a moderate distance can have the ability to penetrate up to 15mm deep within Level Four armor.

Wu-S Pistol: A modified silenced handgun, this pistol fires tranquilizer darts. As such, the rounds fired won't even penetrate glass fixtures. However if a dart gets embedded into flesh, the cocktail of narcotics administered will be delayed in incapacitating the target (or ineffective at all) unless a headshot or neck shot is made, and even then depending on the target's resistance does it have a high possibility to fail outright. Against augmented humans and whatever have you, this weapon may have little to no effect and will require multiple, successful hits to be able to knock a target out.

Sneaking Suit (Reinforced variant): This specially designed bodysuit features noise-isolating footsteps and profile concealment, allowing the user to sneak virtually undetected into enemy territory. This suit also features a signature masking system, and she'll be undetected from thermal sensors, motion radars and CCTV cameras. Additionally, added ceramic plating and additional Kevlar under weave give her a modest amount of protection, able to stop up to several 7.62 rounds at long to medium range. Lower calibers can and will compromise the suit's armor under sustained fire, and will cause bruises and fractures in some cases.

-IntScope: This visor-like device serves as a pair of binoculars, capable of 'marking' targets and their position and direction on the Idroid's display. Capable of a x20 zoom, this device pairs with the Idroid's remote functionality to call in precise pinpoint strikes. Additionally, it is also outfitted with a parabolic microphone in order to listen in on important conversations, and even footsteps.

-IDroid: This handheld device functions like a walkie-talkie, able to call and relay information from the user to Command. Additionally, it is capable of calling in support, scanning documents, and projects a flat holographic map of the area in addition to monitoring the user's vitals.

Appearance:

Personality: Jane is by-the-book when it comes to getting the mission done, even going so far as to cut contact entirely from the radio while she does her job. She's silent, calculating and highly analytical of her surroundings. There are only a few known people who've been able to breach her hardened exterior, and beneath that is a caring soul that will do anything to protect those she has bonded the closest to.

Backstory: After being kidnapped by an XOF mole inside the Central Intelligence Agency shortly after Jane's enlistment in 1975, Skull Face, believing MSF and Big Boss to be destroyed following the attack, ordered the woman to be placed into a medically-induced coma for nine years. The young woman was effectively brainwashed and 'trained' using a combination of hypnotherapy and virtual training to emulate the skillset, tactics and operational training of the elite members of the long-disbanded FOX unit; the ultimate end goal of infiltrating Force Operation X to later gain Intel on and kill Major Zero. This plan was, effectively, to use Jane as Skullface's means of revenge on his former Commanding Officer. Following her awakening near the end of 1983, the young woman, unknowing still of XOF, was subjected to an intense physical training regimen that was designed to bring her into peak physical shape prior to undergoing Code Talker's parasitic surgery on Jun 1st, 1984. Following a recovery of several weeks along with multiple fields tests, Skullface concluded that she was suitable to infiltrate Force Operation X, and was deployed shortly thereafter.

Relationships: (Will be updated as the RP goes on)

Skullface- Commanding Officer

Major Zero- Target

Favorites: N/A (Will be updated as the RP goes on)

Quote(s): N/A

Theme Song:

Other: N/A
 
Name: 'Deathstalker'

Nicknames: 'The Silent One', 'The Bogeywoman', Phantom, Specter, Ghost

Home Franchise: Metal Gear Solid

Home World: [REDACTED], Earth

Species: Parasitic Human

Gender: Female

Age: 25

Occupation: XOF Agent, FOX Infiltrate

Powers/abilities:

Camouflage Parasite: One of XOF's first prototypes of the Skulls, the parasite administered to Jane during her capture lead to an interesting result. She is able to cloak and remain cloaked while moving, however any contact with external objects in her environment will cause her form to 'flicker' in and out of existence, revealing her to nearby enemies. She is able to jump five times the normal human height and can do so while cloaked. Deathstalker is also able to 'dash' in any direction in a sudden, upward speed of 20mph; avoiding oncoming explosives and fast-moving objects, but not bullets or other supersonic projectiles. This effect is loud and will break the subsonic barrier, and has been seen to cause her to levitate off the ground momentarily. She seldom speaks, preferring to keep chatter to an absolute minimum as it is strangely painful to talk. Electrocution, telepathy, and heavy ballistic trauma will strip her of her abilities temporarily, allowing for a quick follow-up kill.

'Sinful Hornet': A bolt-action, black finish rifle bearing close resemblance to the REZNOV-Ickx, this weapon is stored within the body of Deathstalker via anomalous means. It is equipped with a laser sight and modified to chamber anti-material munitions, able to puncture the armored plating of a T-34's engine block. The one significant drawback is that the light blue laser-sight of the weapon is always switched online, and can give away her position if she's not careful enough.

Skills/Talents: Everything and Nothing: Jane was Skull Face's ideal 'protégé' compared to Les Enfants Terribles; having developed the equivalent of a living weapon without the absurdly high rate of failure, trial and error. She is remarkably good in everything she was 'taught', however, it is unknown what would happen if she found out the truth.

Items:

AM MRS-4: This 5.56mm light carbine is renown for ease of use, and a balance between stopping power and accuracy. It comes with a suppressor, foregrip, laser/light attachment and a medium Red Dot scope. Typically, this weapon's rounds can penetrate through Kevlar weave at moderate to close ranges, yet will bounce off of medium to heavy armor from long engagement distances. In addition, the 5.56mm rounds fired from a moderate distance can have the ability to penetrate up to 15mm deep within Level Four armor.

Wu-S Pistol: A modified silenced handgun, this pistol fires tranquilizer darts. As such, the rounds fired won't even penetrate glass fixtures. However if a dart gets embedded into flesh, the cocktail of narcotics administered will be delayed in incapacitating the target (or ineffective at all) unless a headshot or neck shot is made, and even then depending on the target's resistance does it have a high possibility to fail outright. Against augmented humans and whatever have you, this weapon may have little to no effect and will require multiple, successful hits to be able to knock a target out.

Sneaking Suit (Reinforced variant): This specially designed bodysuit features noise-isolating footsteps and profile concealment, allowing the user to sneak virtually undetected into enemy territory. This suit also features a signature masking system, and she'll be undetected from thermal sensors, motion radars and CCTV cameras. Additionally, added ceramic plating and additional Kevlar under weave give her a modest amount of protection, able to stop up to several 7.62 rounds at long to medium range. Lower calibers can and will compromise the suit's armor under sustained fire, and will cause bruises and fractures in some cases.

-IntScope: This visor-like device serves as a pair of binoculars, capable of 'marking' targets and their position and direction on the Idroid's display. Capable of a x20 zoom, this device pairs with the Idroid's remote functionality to call in precise pinpoint strikes. Additionally, it is also outfitted with a parabolic microphone in order to listen in on important conversations, and even footsteps.

-IDroid: This handheld device functions like a walkie-talkie, able to call and relay information from the user to Command. Additionally, it is capable of calling in support, scanning documents, and projects a flat holographic map of the area in addition to monitoring the user's vitals.

Appearance:

Personality: Jane is by-the-book when it comes to getting the mission done, even going so far as to cut contact entirely from the radio while she does her job. She's silent, calculating and highly analytical of her surroundings. There are only a few known people who've been able to breach her hardened exterior, and beneath that is a caring soul that will do anything to protect those she has bonded the closest to.

Backstory: After being kidnapped by an XOF mole inside the Central Intelligence Agency shortly after Jane's enlistment in 1975, Skull Face, believing MSF and Big Boss to be destroyed following the attack, ordered the woman to be placed into a medically-induced coma for nine years. The young woman was effectively brainwashed and 'trained' using a combination of hypnotherapy and virtual training to emulate the skillset, tactics and operational training of the elite members of the long-disbanded FOX unit; the ultimate end goal of infiltrating Force Operation X to later gain Intel on and kill Major Zero. This plan was, effectively, to use Jane as Skullface's means of revenge on his former Commanding Officer. Following her awakening near the end of 1983, the young woman, unknowing still of XOF, was subjected to an intense physical training regimen that was designed to bring her into peak physical shape prior to undergoing Code Talker's parasitic surgery on Jun 1st, 1984. Following a recovery of several weeks along with multiple fields tests, Skullface concluded that she was suitable to infiltrate Force Operation X, and was deployed shortly thereafter.

Relationships: (Will be updated as the RP goes on)

Skullface- Commanding Officer

Major Zero- Target

Favorites: N/A (Will be updated as the RP goes on)

Quote(s): N/A

Theme Song:

Other: N/A

Approved.
 
Name: Peter Parker

Nicknames: Spider-Man, Wallcrawler, Webslinger, Webhead

Home Franchise: Marvel

Home World: Earth

Species: Enhanced Human

Gender: Male

Age: 21

Occupation: Superhero, Scientist

Powers: After being bitten by a radioactive spider, Peter was blessed with heightened senses [including a "spider sense" that alerts him to imminent danger}, wallcrawling, accelerated healing abilities, and superhuman strength, speed, durability, reflexes, and equilibrium.

Skills: Peter is a scientific prodigy with an impressive background in chemical and technological engineering, having invented his web-shooters, his suit, and other bits of personalized gadgetry. He is a brilliant mind with high potential, and will likely continue to grow in his intellect.

Items:
  • Spider-Suit(s)
  • Webshooters (impact web, electric web, web bomb, trip mine)
  • Spider Tracker(s)
Appearance:
spider-man-1099203.jpeg

Personality: Spider-Man is a hero at his core, with an indomitable will and sense of justice and responsibility that never fades, even when personal sacrifices must be made to uphold those ideals. With all that he has suffered and the heavy burdens he has shouldered, Peter remains a symbol of altruism, and both a protector and friend of the people. For better or worse, he is well known for his frequent wit and humorous nature, often when the situation may not call for it. He has a great love of science and pop culture, and is certainly not above stopping to make reference to either or in the midst of battle.

Backstory: Peter Parker was born to Richard and Mary Parker, though due to them passing when he was very young, Peter was raised by his Aunt and Uncle. After sustaining a bite from a radioactive spider, Peter, only a teen at the time, developed the proportionate abilities of a spider. Initially choosing to use these superhuman gifts for his own personal gain, when his selfishness indirectly resulted in the death of his beloved uncle, Ben Parker, Peter made a choice to live up to some of the last words spoken to him by Uncle Ben, "with great power, there must also come great responsibility". On that day, he became the webslinging hero known as Spider-Man.

Relationships:

  • Richard and Mary Parker (Parents)
  • May and Ben Parker) (Aunt and Uncle, the latter deceased)
Quote(s):
  • "With great power must also come great responsibility."
  • "This is my gift, my curse."
  • "No one can win every battle; but no one should fall without a struggle!"
Theme Song:

Other:
giphy.gif
 
Name: Giffany
Nicknames: None
Home Franchise: Gravity Falls
Home World: Gravity Falls
Species: Virtual Human
Gender: Female
Age: Unknown
Occupation: Honorary Fight Fighter

Powers/abilities: Giffany's main powers revolve around electricity. She can create bolts of lightning to hit foes with and take control of electric objects.
Skills/Talents: The aforementioned electric powers.
Items: None

Appearance: 1538523303989.png
Personality: Giffany is highly energetic and friendly. As with any member of Gravity Falls, she isn't one to run from a new creature and will at least try to study it before taking action. She is most known, however, for being quite clingy and hates being left alone without a good reason. If she feels that she is being thrown under the bus, she will become aggressive and resentful, but will calm down once everything's clear. When she feels remorse, she really feels it.
Backstory: Somewhere in Japan, Giffany started out as the main character for a romance simulator. She developed her yandere side straight away, leading to the deletion of her programmer. Despite this, she still ended up being shipped out and bought by many a person. It was a frightening cycle of being bought, getting attached to the player, becoming enraged when the player moved on to a real girlfriend, being defeated, and shipped elsewhere. One way or another, she eventually ended up in Gravity Falls and was taken home by a lovesick Soos. In the end, it was Soos who broke the cycle, destroying her disc and trapping her within a Fight Fighters machine, where she inevitably met Rumble McSkirmish. After Weirdmageddon, she and the other Fight Fighters characters were given the ability to leave their machine and enter the real world, allowing her to interact with the other townsfolk. After a while of being out in the world, she was finally able to mellow down, dropping the yandere persona once and for all...well, mostly.
Relationships: Unnamed boys, Soos (formerly), Rumble McSkirmish
 

Users who are viewing this thread

Back
Top