Mistrunner
New Member
VtM: The Heist
Premise Vampire the Masquerade is a story telling system within the World of Darkness universe. In VtM players create super natural characters — vampires. Vampires are distinguished by their clan, generation, and disciplines. Vampire society is divided into three major affiliations, The Camarilla, The Sabbat, and The Independents.
In VtM: The Heist you will assume the role of a vampire belonging to the Camarilla. You will be able to choose from one of the seven original classic clans and the traditional main disciplines. Your character will be no older than 12th generation, with the youngest being 14th.
Your characters will be brought together at the invitation of a prominent member of the Ventrue clan and he will ask that they assist him in pulling off the heist of the century. Your character will have been chosen because of their skills, social status, or prior affiliation with the host. Why your character would have received the invitation is entirely your design. Are they a con-artist? Thrill seeker? Good friend of the Ventrue clan? A case of mistaken identity? Or do they owe him a favor? It’s truly open for you to decide.
It will not be an easy task and it will require teamwork, planning and guts. Those involved can expect drama, intrigue, and action.
Requirements
1. An approved character sheet will be required of all players. Only original characters will be accepted.
2. Due to the nature of the universe no characters embraced as minors will be accepted.
3. No characters older than 12th generation will be accepted to prevent over powered characters. Keep in mind, the most prominent generation during this time period is 13th, their progeny being 14th. Hence, a 14th generation character will be quite green.
4. I will ask that you post at least once per week. If a week has passed and you have not posted AND you have not notified me of your absence we will skip over your turn as a courtesy. If you remain absent for 4 weeks without prior notification then I will assume you no longer wish to play and your character will no longer be a member of the group.
5. This game will be based on trust in one another not to metagame, godmode or act a damn fool. No dice rolls.
Discussion If this is a story you would be interested in being a part of please let me know. If enough interest exists I’ll elaborate more on the setting and provide a character sheet.
Premise Vampire the Masquerade is a story telling system within the World of Darkness universe. In VtM players create super natural characters — vampires. Vampires are distinguished by their clan, generation, and disciplines. Vampire society is divided into three major affiliations, The Camarilla, The Sabbat, and The Independents.
In VtM: The Heist you will assume the role of a vampire belonging to the Camarilla. You will be able to choose from one of the seven original classic clans and the traditional main disciplines. Your character will be no older than 12th generation, with the youngest being 14th.
Your characters will be brought together at the invitation of a prominent member of the Ventrue clan and he will ask that they assist him in pulling off the heist of the century. Your character will have been chosen because of their skills, social status, or prior affiliation with the host. Why your character would have received the invitation is entirely your design. Are they a con-artist? Thrill seeker? Good friend of the Ventrue clan? A case of mistaken identity? Or do they owe him a favor? It’s truly open for you to decide.
It will not be an easy task and it will require teamwork, planning and guts. Those involved can expect drama, intrigue, and action.
Requirements
1. An approved character sheet will be required of all players. Only original characters will be accepted.
2. Due to the nature of the universe no characters embraced as minors will be accepted.
3. No characters older than 12th generation will be accepted to prevent over powered characters. Keep in mind, the most prominent generation during this time period is 13th, their progeny being 14th. Hence, a 14th generation character will be quite green.
4. I will ask that you post at least once per week. If a week has passed and you have not posted AND you have not notified me of your absence we will skip over your turn as a courtesy. If you remain absent for 4 weeks without prior notification then I will assume you no longer wish to play and your character will no longer be a member of the group.
5. This game will be based on trust in one another not to metagame, godmode or act a damn fool. No dice rolls.
Discussion If this is a story you would be interested in being a part of please let me know. If enough interest exists I’ll elaborate more on the setting and provide a character sheet.