Scaleless
Weewoo weewoo
Voyage To The End
From the depths of the earth, an ethereal abyss has beckoned, a void so vast and unfathomable that it has remained shrouded in mystery since the dawn of time. Its inky depths whisper secrets untold, and within its murky embrace lies a realm of unspeakable power. This is the birthplace of all monsters, a place of unbridled darkness and unending chaos, and its presence has permeated the history of the world since it first manifested in the depths of eternity.
This colossal abyss seemed to defy the laws of the natural universe and loomed ominously over the land like a menacing specter. The people of the land, both blessed and cursed by its presence, soon discovered that the great void was not just a dark abyss but instead an entryway into many other levels. Explorers who dared to venture within the depths of the void discovered that within it lay an array of at least eighty mysterious realms, each with its own distinct laws.
At the heart of this mysterious web of realms lies the source of all magic, the nexus of all existence, the great and powerful Void. Here, all things become one, and all that was, is, and ever will be is made manifest. It is a place of great power and vast potential, a place where the impossible is made possible, and where the boundaries between realms are crossed at will.
It is said that within the depths of the great abyss, all manner of monsters were born: goblins, minotaurs, golems, and more. These creatures were born out of the magical energies that pervaded the void and soon spread across the many levels that the abyss connected—including our own.
In recent times, an expedition has been organized to explore the great abyss and discover its secrets. It is said to be a perilous journey, and all manner of people and creatures have been recruited to join the expedition—from hardened criminals to brave adventurers, from powerful wizards to mysterious creatures.
But what awaits them at the end of the abyss? What mysteries and secrets will they uncover? Only time will tell, but one thing is certain—the great abyss will not give up its secrets easily.
The world of Erebus, otherwise known as Level 1, was born out of the great abyss. It has been shaped and molded by its mysterious power. Here, the boundaries between the physical and the ethereal are often blurred, and it is a place where magic is commonplace.
The citizens of Erebus are well aware of the power of the abyss and have built their lives around it. Magic is a part of daily life, and its influence can be seen in all aspects of the culture—from religion and architecture to art and music.
The dominant country of the world of Erebus is the Kingdom of Arcana, a powerful and prosperous nation that has been at the forefront of technological and magical advancement for centuries. Five decades ago, the kingdom conquered all others, establishing itself as the undisputed ruler of the world. Recently, however, the domain has been losing its grip on the world, and its authority has been diminishing. To combat this, the royal court has launched an ambitious expedition to reclaim its rightful place in the world. Organized by the powerful and wise King, the Arcana Expedition is determined to restore the kingdom's authority and ensure that Arcana will remain the dominant force in the world of Erebus.
The former conqueror responsible for Arcana's rise to power was a powerful and ambitious mage named Kyserias. He was a master of the arcane arts and a master of manipulation, and he used his vast knowledge and skill to unite the disparate nations of Erebus under his banner. Kyserias was a ruthless conqueror, but he was also a benevolent ruler. He used his power and influence to bring stability and order to the world of Erebus and to ensure that the citizens of his kingdom were protected from the dangers of the abyss. Kyserias's legacy lives on in the Kingdom of Arcana, and his name is often invoked when the kingdom's rulers seek to remind their people of the power of the abyss and the importance of the expedition to reclaim its waning authority.
Here are some details to keep in mind if enough people are interested in exploring this:
- When it’s your turn to post, at maximum do not make any partners wait more than a week.
- Be able to write 200+ words in a reply consistently. If you have writer's block or are in a conversation you can forgo this rule. But don’t make it a frequent thing.
- Characters can be decently strong, but there is also a survival aspect. If they spent their whole lives fighting they shouldn’t have experience in many other expertises.