DailyRoLord
Founder of Villains & Heroes
Villains & Heroes I: First Struggle
MegaMetro. The city of superhumans. For decades, this city has been a thriving place of business, recreation, and fun. But all good things come to an end. In recent years, the city has seen a rise in crime and superhuman activity. Oh yeah. Did I mention that 45% of the population are humans with superpowers? Some choose to use their gifts for good. Others remain neutral, not helping either side. Then there are the cowards who choose to do nothing. And wherever there is light, there is shadow; a fair amount of superhumans use their power for wealth, and to wreak havoc.
MegaMetro has been through a lot in its day. Rebellions, attacks, invasions, political drama- a lot. Fifteen years ago, the Anti-Villain Department (AVD), a section of the police force devoted solely to stopping villains with powers, announced that they would be creating high-tech weapons for the AVD to use. This was in 2000. Thirteen years later, the prototypes were no longer prototypes. In 2013, the AVD officially released these weapons. AVD officers would use these, and certified regular police could use them too. These weapons were also released to the public, but each individual weapon costed over ten million dollars.
These weapons were rarely used. Just a year after their release, the AVD felt that they didn’t need to use these weapons. They locked them away in a vault at the AVD headquarters. The vault was heavily guarded. The weapons were only to be used in a time of dire need. Most people forgot about these weapons. But not everyone falls under most people.
A man named John Doe had lived in MegaMetro since his birth. He left home at an early age, abandoning his parents. John had recently married to a woman named Jane. Jane had the power to summon objects out of thin air. John wanted to make history, but not in the good way. John wanted everyone to remember him. But John was a normal person; he had no powers. He was extremely intelligent. John once created a robot army. It failed. He tried to trigger a volcano. It failed. He tried to start an earthquake. It failed. John Doe was fed up with failure. He started to form a plan that would not fail.
John sought to steal one of the new devices that the AVD released. In the year 2014, in the month of February, on the day of the 7th, John Doe broke into the AVD headquarters. Using devices that he himself created, Doe dug underneath the AVD headquarters. At the time, the AVD headquarters had very little security. Doe dug up to the vault where the AVD devices where hidden. Right away, he disabled the visual and audio recorders. He then snatched one of the devices. The alarms immediately started blaring, but when guards arrived, Doe was long gone.
It was on the news for days. Doe's theft, the AVD break in. Thing is, they never found out who stole the device until months later. As soon as he secured the stolen device, John Doe- and his poor wife, Jane, who was forced to come with John- left MegaMetro, going as far away as possible. But what was it that John stole, exactly?
Doe stole a genetic modifying device. Doe used this device to give himself powers. He gave himself the ability to possess ANYTHING. For a year, John began to plot his master plan. But Doe couldn’t do this himself.
He came in touch with an ally of his, named Dark Mayhem. Dark Mayhem was in jail, but Doe still managed to contact him. Mayhem pledged his allegiance to Doe, and to help as soon as he was freed. After all, the heroes of MegaMetro hadn’t been seen for years. It would be easy for Doe to conquer the city!
Doe was wrong. The heroes of MegaMetro have returned. He must be stopped. John Doe is returning to MegaMetro very soon. When the heroes confront Doe, all will be right. MegaMetro, the city of action. The balance must be present, the balance between good and bad. But the balance is off right now. And only the heroes can restore it. Will the heroes return?
This roleplay runs on an arc system. We have 7 major arcs. Major arcs have more complex plots, and are longer. In addition, we also have 6 minor arcs. Minor arcs are more simple, and not as long. Questions? Please ask!
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