Lux___Wolf
Ends of Eternity
If there's a thread like this, I'm sorry! Any of you game designers? Have you made games before or are in the process of making one? Have you sold one?
I'm Lux___Wolf. I like games but also game design. The difference to me is this: my friend and I play Mario Maker. He detests it with such a passion, for all its simplistic chaos but he keeps replaying because he's addicted to evolving control. Different enemies, different strategies. He hates the whole "concept", I love each function and complication that the designers played with and put in the games that became world famous. I geek that Pokémon Crystal is the first version that introduced the female gender as an option. Breath of the Wild on Switch?? Don't get me started! Easier than Skyrim but not any less stressful! But the designer in me admires the original Zelda's minimalist mythic gameplay.
Smash Brothers! (Kirby ftw)
Final Fantasy series, node system!
And not just video games, also card and board games. Magic the Gathering, with key mechanics and mana specialization? Even their players love to design their own deck of spells. That's why it works.
Thoughts?
- Discuss here, what is great design?
- Ask/reply here, help with skills!
- Trade, hire artists/coders/writers and credit their names in your games and on your website. Collaborate!
- Suggest, don't want to design but want to give input and ideas anyway?
I'm Lux___Wolf. I like games but also game design. The difference to me is this: my friend and I play Mario Maker. He detests it with such a passion, for all its simplistic chaos but he keeps replaying because he's addicted to evolving control. Different enemies, different strategies. He hates the whole "concept", I love each function and complication that the designers played with and put in the games that became world famous. I geek that Pokémon Crystal is the first version that introduced the female gender as an option. Breath of the Wild on Switch?? Don't get me started! Easier than Skyrim but not any less stressful! But the designer in me admires the original Zelda's minimalist mythic gameplay.
Smash Brothers! (Kirby ftw)
Final Fantasy series, node system!
And not just video games, also card and board games. Magic the Gathering, with key mechanics and mana specialization? Even their players love to design their own deck of spells. That's why it works.
Thoughts?