Draconus297
The Dragon Lord
Now, as a disclaimer: there will be a slight dependence on stats here, but not enough to justify calling this a major numbers-based RP.
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In a world where most of humanity's problems have been solved, there remains one- boredom.
As is a known fact thanks to various works ("The Matrix" being a notable example) perfection bores people, so many of them have gotten involved in the newest online game, Underground, which cites its impossibility to beat as a selling point.
Of course, this hasn't stopped anyone from trying. Everything from absurdly large parties, to bugs in the coding, to attempts at hacking has been tried to do the impossible and beat Underground.
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Your characters will all be players- some new, some preexisting players who were banned and had to start over, but everyone should start on equal footing.
This is actually going to be based on my ill-fated attempt at creating a game, which, like the fictional Underground, was unbeatable. However, it was not so by design, but by a series of stupid glitches I never fixed. As such, there will be tons of stats and things to balance.
EDIT:
I'm going to add all kinds of info about the game part here, so you always have a reference regarding the abilities of the player characters.
All the characters are human, and their game-within-an-RP characters start this way as well.
Startup classes:
Hunter
Stat boosted: Focus
Unique Attack/Ability: Domesticate (random chance of turning a Primal enemy into an ally. Does not work on bosses.)
Unique System: Pelts (basically, an added armor category that provides different bonuses depending on the pelt equipped)
Brute/Amazon
Stat boosted: Damage
Unique Attack/Ability: Backbreaker (rather inaccurate move- however, it's a 1-hit-kill against anything of equal or lesser level to the user)
Unique System: Rage (increased damage output at lower HP)
Sorcerer/Sorceress
Stat boosted: Mana
Unique Attack/Ability: Siphon (low damage output, but restores Mana)
Unique System: Spellbooks (technically not exactly unique to the class, but they get the greatest advantage from it- different books will teach you different spells over time. This class gets to hold up to 3 books at a time as opposed to 1.)
Monk/Nun
Stat boosted: Endurance
Unique Attack/Ability: Pray (absolutely random effect. Could help, could screw you over.); Conversion (The Sentient equivalent of Domesticate. You can hold 1 at a time.)
Thief
Stat boosted: Reflex
Unique Attack/Ability: Pickpocket (take one item from the enemy. You might even disarm them!)
Unique System: Black Market (This allows you to auction off items, or participate in auctions to buy better items)
Prisoner
Stat boosted: Health
Unique System: Gossip (gain knowledge of the enemy's stats); Revolt (Can instantly counterattack if Health is below 50%)
Farmer
Stat boosted: Stamina
Unique Attack/Ability: Shared Food (Food-based restorative items get used by the whole party)
Unique System: Cooking (Food-based restorative items can be combined and upgraded)
Messenger
Stat boosted: Agility
Unique Attack/Ability: Over Here (Calls enemy attention to the Messenger for a turn)
Unique System: Carrying (Can escape with a downed party member)
---------
In a world where most of humanity's problems have been solved, there remains one- boredom.
As is a known fact thanks to various works ("The Matrix" being a notable example) perfection bores people, so many of them have gotten involved in the newest online game, Underground, which cites its impossibility to beat as a selling point.
Of course, this hasn't stopped anyone from trying. Everything from absurdly large parties, to bugs in the coding, to attempts at hacking has been tried to do the impossible and beat Underground.
---------
Your characters will all be players- some new, some preexisting players who were banned and had to start over, but everyone should start on equal footing.
This is actually going to be based on my ill-fated attempt at creating a game, which, like the fictional Underground, was unbeatable. However, it was not so by design, but by a series of stupid glitches I never fixed. As such, there will be tons of stats and things to balance.
EDIT:
I'm going to add all kinds of info about the game part here, so you always have a reference regarding the abilities of the player characters.
All the characters are human, and their game-within-an-RP characters start this way as well.
Startup classes:
Hunter
Stat boosted: Focus
Unique Attack/Ability: Domesticate (random chance of turning a Primal enemy into an ally. Does not work on bosses.)
Unique System: Pelts (basically, an added armor category that provides different bonuses depending on the pelt equipped)
Brute/Amazon
Stat boosted: Damage
Unique Attack/Ability: Backbreaker (rather inaccurate move- however, it's a 1-hit-kill against anything of equal or lesser level to the user)
Unique System: Rage (increased damage output at lower HP)
Sorcerer/Sorceress
Stat boosted: Mana
Unique Attack/Ability: Siphon (low damage output, but restores Mana)
Unique System: Spellbooks (technically not exactly unique to the class, but they get the greatest advantage from it- different books will teach you different spells over time. This class gets to hold up to 3 books at a time as opposed to 1.)
Monk/Nun
Stat boosted: Endurance
Unique Attack/Ability: Pray (absolutely random effect. Could help, could screw you over.); Conversion (The Sentient equivalent of Domesticate. You can hold 1 at a time.)
Thief
Stat boosted: Reflex
Unique Attack/Ability: Pickpocket (take one item from the enemy. You might even disarm them!)
Unique System: Black Market (This allows you to auction off items, or participate in auctions to buy better items)
Prisoner
Stat boosted: Health
Unique System: Gossip (gain knowledge of the enemy's stats); Revolt (Can instantly counterattack if Health is below 50%)
Farmer
Stat boosted: Stamina
Unique Attack/Ability: Shared Food (Food-based restorative items get used by the whole party)
Unique System: Cooking (Food-based restorative items can be combined and upgraded)
Messenger
Stat boosted: Agility
Unique Attack/Ability: Over Here (Calls enemy attention to the Messenger for a turn)
Unique System: Carrying (Can escape with a downed party member)
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