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Nation Building Vault Valley (Fallout)

Other
Here

Pat

Three Thousand Club
The below formats are optional. What I actually want is for you to put thought into the people and groups you make. Just make sure there's nothing left unsaid, because I'm not letting you tack much onto your applications after the roleplay actually starts.

Each vault can comfortably preoccupy your dwellers should they continually maintain the fallout shelter for twenty years. They'll have everything they need to run a functional society, and enough steel tools and basic materials to get started on the surface rebuilding what was lost two decades ago. You, as overseer, have exactly two thousand points to spend.

Dwellers

Unskilled Laborers: 1 each.
Skilled Laborers: 2 each.
Vault Security Officers: 5 each.
Specialists: 10 each.
Automatons: 20 each.

Supplies

Chems: 50 per unit.
Rations: 50.

Facilities

Water Chip: 50 per unit (prone to failure).
Water Purifier: 200 (reliable).
Hyperfood: 100 (low quality).
Hydroponics: 200 (high quality).
Nuclear Reactor: 200.
ZAX Supercomputer: 300.

Equipment

Garden of Eden Creation Kit (MK I): 100.
Garden of Eden Creation Kit (MK II) 500.
Construction and Assembly Mobile Platforms: 300.

Factions

Give me your vault number, what the dwellers of your vault are like and how they got in there, what happened to them since the Great War up to the present day, and the layout of their vault if you think that matters. You also have to spend the above points in some way. You can come to me to suggest additional things to spend points on. If you want, describe how their vault security officers may be different from those of other vaults, and I'll edit their price accordingly.

Characters

Your character's name, their background, why they were elected to overseer, if they happen to know other player characters from their time in Vault-Tec University together, how they've handled being overseer for the last two decades. To liven things up, I'm having S.P.E.C.I.A.L. statistics be the result of dice rolls. If you get a one in any S.P.E.C.I.A.L. statistic, you must reroll until you get at least a two. If they have any possessions that are notable, mention those too.
 
WIP

Factions:

Vault 7: The Lord's Reclamation Army (LRA) / The 7th Army of God / The "7s"

Vault 7 is a privately purchased vault by what people used to derisively call a doomsday cult. Years of preparation, donations, and hard work went into purchasing a vault and filling it with needed supplies and equipment for the LRA. The LRA believed that the rapture was coming and that the earth would be consumed by hellfire as the world slowly broke into conflict. However, as read in the bible, during the Rapture there would come the Great Tribulation where the faithful must stand this ultimate test of their belief. The LRA believes that the Great Tribulation will last seven prophetic Hebrew years (lasting 360 days each) in all.

The Great War was the start of the Rapture, and now the group prepares to set forth and take on the task of the Great Tribulation when the doors open. Thus, the group believes that it is up to the LRA to prepare the Kingdom of God during the Great Tribulation and after 7 years, God would descend upon earth to make the heavenly Kingdom.

The former cult has taken on a more militaristic nature as they prepare for the coming Holy War. Civilians are referred to as Brother or Sister while Vault Security members are called Knights.

Point Allocation:

Construction and Assembly Mobile Platforms: 300
Garden of Eden Creation Kit (MK I): 100
Nuclear Reactor: 200
Hydroponics: 200
Water Purifier: 200
ZAX Supercomputer: 300
Hunting Rifle Crate: 50

Manpower: 650 Points
10 Knight Commanders (Specialists): 100
- Doctor
- Sheriff
- Engineer
- Architect
- Chemist
- Scientist x2
- Computer Engineer
- Preacher/Missionary
- Army Officer

20 Knights (Vault Sec Officers): 100
50 Brothers (Skilled Workers): 100
200 Half Brothers (Unskilled): 200
1 Sentry Bot: 100
2 Mr Handys: 40
1 Eyebot: 10

Characters:

Saint Joseph Moni

Joseph was a young, successful businessman who had a natural, uncanny ability to convince people or maybe he just knew who was a potential customer intuitively. However, when the Invasion of Alaska occurred. In the chaos that followed, Joseph quickly found himself unemployed and with little prospects as all men who didn't serve were looked down upon at the time. Yet, with the conflict intensifying, talks of the end of the world continued to spread further as the Resource Wars worsened. Joseph found himself able to sustain himself and found a community in the form of religious conscientious objectors who feared that the war would turn nuclear if it continued.

Joseph bought into the literature and theories and found himself spearheading a movement of anti-war protesters with his natural charisma, but it became clear to him that the war would not end... not peacefully. The movement evolved at that point with Joseph encouraging its members to focus on surviving the inevitable, societal collapse. Various donors sacrificed their entire life savings to the cause, which Joseph used to start a radio channel to spread the word and solicit more donations to the cause, promising that the donations would help bring the Kingdom of God. These donations eventually grew enough for the movement to purchase a Vault. Joseph attended Vault University, meeting many others who worried about the future, but none seemed to share the vision that he had. After he graduated, the organization began to slowly move into the Vault until a year later, the Great War began.

The doors closed and Joseph continued to spread his message among his followers and the Vault intranet, inspiring people to continue to live and indeed even look forward to the future for it was the duty of the faithful to make Earth ready for the arrival of Christ.

"Give me your tired, your poor, your huddled masses yearning to breathe..."

In the 20 years, Joseph worked on preparing for what he saw as the final Holy War for the Kingdom of God, and the Vault took on a more militant stance. No longer were they scared doomsday conspiracy theorists, no they were Crusaders who sought to establish the Kingdom of God in the aftermath of the Rapture.

(8 + 3 + 7 + 7 + 6 + 2 + 5 = 38)
 
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Dwellers: 800
70 Unskilled Laborers (1 point): 70
40 Skilled Laborers (2 points): 80
30 Vault Security Officers (5 points): 150
3 Specialists (Medic): 30
3 Specialists (Technician): 30
2 Specialists (Engineer): 20
3 Sentry Bots (100 points each): 300
4 Protectomatons (20 points): 80
2 General Maintenance Automatons (20 each): 40

Supplies: 150
2 Chems (50 points): 100
100 Chickens: 50

Facilities: 500
1 Water Purifiers (200, reliable): 200
1 Hydroponics (200, high quality): 200
1 Underground Park: 100

Equipment: 550
1 Motorcycle: 50
1 Garden of Eden Creation Kit (MK II): Farming Deluxe Editon: 500

Faction:
When Vault Tech began sponsoring new installations on Death Valley, several coalitions formed and began collecting money like crazy, and between them were a group of Californian chicken breeders who knew how to increase profits like the back of their hands. If any rivalry existed between the farms, it had to subside during they collective effort, and by the time they could afford to buy one and befit it with as many farm and agriculture commodities as they could, they were a thigh-knit community.

Vault 42 had only one problem: As soon as the doors closed behind them, they realized that the only lightbulbs they were provided with were only 40 watts... It took some time, and a small avoided uprising, but they got used to it. An ongoing concern was skin problems and the loss of vision if they stayed on the place for too long, but 20 years and an alert they could open the doors were a relief to many. Still, the inhabitants of the Vault are careful to not go out on daytime without googles if they do at all, and rather stay out during nighttime telling stories of old, great fishes they used to catch...

Character:

Being one of the young leaders of the movement, Kelly Tonell was chosen as an overseer for her sound practical insight and the -many times corroborated- fact that she would die for anyone inside the Vault, friend or foe. On the twenty years Vault 42 has been running, Kelly relied heavily on the small mishmash of people they had gathered inside the Vault, working more as a sort of mediator or judge more than a boss, most times. Delegating jobs depending on the people's competence and skill, Kelly became nearly laser-guided on finding results as quickly and efficiently as possible in any given situation, trying to find a solution everyone agrees with. She's well aware they were lucky of having the Vault, all things considered, and takes her responsibility as overseer seriously.
Shortly before Reclamation Day, dwellers testify seeing her more restless than usual. She f̴̜͑ḭ̴̽ň̵͉d̶̰̾i̶̘̐n̸̨̾t̸̘̓ơ̷̬̽̑ụ̴̤͚͕̓͒͜ṯ̸̡̜̰̺̤̅t̶͉̱̪͕̑̆̓͘ḧ̶̢̩͉̔́ā̴̪̳̯̇͑ͅt̴͇̳̭͒͋̉̓̚b̸̮̳̈́̓͗̊͋͜d̸̡̢̡͎̄̋h̴̢͆a̴͍̾t̴̤̊D̶̮̓Ǹ̵̮n̶̡͒b̷̢͂ė̶̜y̷̬͝a̶ and deciding to Ư̵̛̩͓̬̜͙̍͜D̸̛̯̕Ǹ̵͎̼̼̯͔͆̂͘͝n̷͔̜͈͇̻͒͂̈́͝ͅb̶͔̳̻̿̀͋̈́ȩ̵̟͗͑͆̅̓͝ŷ̸̧̰͛̑̈́ạ̷̡̧̬̈́̂̿́͛á̷̡̤̝̰n̸̡̲̝̝̥͠d̴̨͔͔͔̟̾́ͅḁ̶̗͐͐̋Ņ̸̢͙̳͉̕ sadly, v̷̥̞̦͖̫̊́͑͐y̴̧̹͙̗͔̪͝f̷͈̯̗̿͗̇̌̾̈́n̴̢̟̻͔̯̦̔͋̏̀̿̚̚m̵̡̓̉͜ḭ̶͊͑̇̓̿̇̀̋ė̶͉͐q̴̣̰̖̩͈̾͛̿̌͗̾̏͝ú̷̳̪̠̱̟̰̭̗̼Ņ̵̢̭̫̝̟̣͙̋͐D̷̙̣̪̘̯́B̷̝̋̂̆͝Ḥ̷̣̪͈̮̪̬͈̳͉̜̭͉̌̋͊̾̿́̽̈̾D̶̊̄̿n̶m̷̼͖̲̮̼̙̝͙̺̹̥͍̰͓̿̑̃̾͊̍̊͌̅̕̕͝i̴͔̝͆̀͌͊̄̚e̷̛͔̭̪̟̪̟͎q̸̯̝̦̟̳̝̠̗̹̱̬̬̬̪̆͐͆̕͠u̵̩̹̖̣̺͋͛̓͆̕͝ died in a technical fire occuring on her office.


The de-facto overseer until the Vault recovers from this loss and formal elections are held is Kelly's younger sister and right-hand woman, Donna Tonell. At 16 years old and born on the Vault, she's just a pair of years younger than Kelly was when she was elected, and knows the people and installations inside like the back of her hand. Half of the Vault looking up at her from one day to the next, she aims to live up to their expectations at the best of her capacity, emulating her sister's actions on taking the majority-agreed-on path of action on conflicts, and shutting off her own opinions.
In reality, she can't wait until someone else is elected, but no one will ever be told that.

S.P.E.C.I.A.L. Points: (3 + 4 + 2 + 5 + 2 + 6 + 3 = 25)

Overseers:
Kell.png Kelly Tonnel

TAM.pngDonna Tonnel
 
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POPULATION
Unskilled Labor: 240 - 240p
Skilled Labor: 100 - 200p
Vault Security: 46 - 230p
Specialist: 8 - 80p
Automaton: 0 - 0p

SPECIALISTS:
Scientist
Scientist
Scientist
Scientist
Scientist
Scientist
Reactor Engineer
Reactor Engineer

SUPPLIES
Rations x 50p for 1 Ration

FACILITIES
Water Chip: X 200p for 4 Chips
Water Purifier: X 200p
Hydroponics: X 200p
Hyperfood: X100p
Nuclear Reactor: X 200p
Science Labs X 100p
Garden of Eden Creation Kit (MK I): X100p
Garden of Eden Creation Kit (MK I): X100p

Factions
VAULT: 33.
Vault 33 was designed with excessive numbers of coffee dispensers from the Slocum Joe's corporation, as well as underground coffee bean plantations. The coffee which is dispensed to residents is routinely modified with chemicals and other variable substances to test the scientists theories. The science staff is to measure and adjust coffee variables and gather data as needed. The scientists ultimate goal is to use the data they have gathered to create some major boon for humanity such as not needing sleep, better reflexes, or high energy. The vault also has two industrial doughnut machines that can produce doughnuts of many varieties. Interestingly enough, this vault has had strong leadership develop from the scientists put in charge of the experiment. Overseer Harding routinely takes their logical advice on matters.

Characters
Phillip Green was a mildly successful corporate lawyer for the Slocum Joe Corporation in New York City for ten years, before hitting the lottery. As a bachelor, he decided to travel the United States with his newfound fortune while he still has his wealth. He saw the sights across the USA from Vermont to Mississippi. Vault Tec apparently thought that with his background, he would be a good fit for Vault 33. He was contacted and the offer was made. He thought that since he had so much time on his hands and the training courses were only so long, what else could he do for the next couple years anyways? Phillip was sure that the whole Sino-American cold war would simmer down anyways, and he could get back to traveling. He accepted and was enrolled into Vault 33.

Phillip has handled being overseer quite well. It is admittedly a much more simple job compared to life as a corporate lawyer. He has developed a healthy habit of drinking coffee at all three meals of the day, though he he has struck a bargain with the staff to not modify his coffee in exchange for not mentioning that they also do not modify theirs.


SPECIAL: (8 + 6 + 6 + 3 + 6 + 6 + 10 = 45)
 
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Vault 67

Point Allocation

Water Purifier: 200
Hydroponics: 200
Construction and Assembly Mobile Platforms: 300
10x Specialists: 100
5x Mr Handies: 100
5x Protectrons: 100
Gasbot: 50
60x Security Officers: 300
60x 10mm SMGs: 120
Many 9mm pistols: 30
200x Skilled Laborers: 400
100x Unskilled Laborers: 100

Total: 2000

2x Doctor
2x Mechanic
Security Expert
Robotic Expert
Security Trainer
Plant/Farming Expert
2x Researcher

The Vault itself
Vault 67 was founded off a simple question, could a post-nuclear democracy survive political extremes? Nicknamed "The DC Vault" when it opened 20% of its population were "Undesirable leftist elements", grabbed by Vault-Tec, and the other 20% Nationalists, which weren't hard to come by. The Overseers were to be elected every 2 years, there were 2 other powers, the Vault Council, like the American Senate, composed of 7 members, one for every 50 dwellers. And the Vault Representative Union, which had 37 members, one for every 10 dwellers.
When the Great War ended 3 factions formed. The Bi-Party Alliance, the Moderates of the group, the American Restoration Society, the nationalists, and the Union of People, the communists. When those big vault doors shut almost immediately did conflict break out between the ARS and UP, but the Bi-Party managed to break it up. Over time things became more normalized, both the ARS and UP expanded, each gaining around 30% of the populations support. When the last Overseer died via a heart attack barely a month after winning the elections a special election was called, which ended in a stalemate noone could break. Thus, Kevin Dreary was elected, serving the rest of the term. Now tensions have risen over what to do when the door opens, and the current Overseer. Some have even claimed that the parties smuggled in arms, which all of them deny.

The Overseer
Kevin Dreary wasn't chosen to be the overseer because he was good for the job. The only reason he was chosen was because he was the only non-party member of the council, he was a compromise canidate between all the parties. As the deadline for the vault door opening continues on many don't have hope for Kevin, he's a bad speaker, seems almost pitiful, he only got to the spot of Overseer through plan luck in many eyes.
S: 4 P: 3 E: 4 C: 2 I:8 A:5 L:2
 
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VAULT 4

More of an afterthought rather than a strategical decision, the plan for a vault was never really a well pressed out plan. It was meant to bolster morale through the troops, bring people in, with the hope that those that make out with atleast have a shelter from the dangers of nuclear fire.

Vault 4, is stockpiled with meager weapons and munitions, atleast compared to the usual fare the Marines were used to. Combat armor is readily available but scarce.

Other facilities were more completr and well thought out, yet it seemed like the higher ups never intend for Vault 4 to be handed to a military force.

They've been dealt a worse hand;after all the marines make do.


Dwellers: 580
100 Unskilled Laborers (1 point): 100
50 Skilled Laborers (2 points): 100
23 Vault Security Officers (10 points): 230
3 Specialists (Doctors): 30
3 Specialists (Technician/Mechanic): 30
3 Specialists (Engineer): 30
2 Specialists (USMC Drill Sergeant) : 20
1 Specialist (Veteran Field Officer) : 10
3 Eyebots : 30

Supplies/Armory: 270
2 Chems (50 points): 100
1 Rations : 50
2 Flamer : 80
1 Minigun : 40
A crate of hunting rifles : 50

Facilities : 600
1 Water Purifiers (200, reliable): 200
1 Hydroponics (200, high quality): 200
N.Reactor : 200

Equipment: 500
2 Garden of Eden Creation Kit (MK I): 200
CAMP : 300

CHARACTER:

Originally Vault 4 was to be directed by Overseer Caul from the 56th Marine Division, due to an untimely incident Colonel Raymond Sawyer stepped up to the task. Decorated veteran of multiple american campaigns, he had whipped up the sorry state of vault 4 USMC veterans into a semblance of working order in his first five years with help from newly appointed captains and lieutenants.

Nothing was ever easy, not in five years, not even on the tenth. Variables were ever changing in the new hellish landscape they had created for themselves. They didn't whine, it was simply not in their vocabulary.

Marines were turning farmers, teachers, cleaners, and every possible job imaginable. Whether it be floor cleaning or changing light bulbs.

Raymond's death on his fifteenth year tenure as overseer hadn't shocked many, if any at all. The man had worked till his bones, and most marines in the vault knew the veteran had been a frontline warfighter. Those irradiated lines ticked years off a man's lifespan

His daughter took the mantle of overseer, theirs was a society built upon a mix and mash of creed, some valued honor and integrity. Others would follow the hierarchy . Some would pick at straws. Hyun Sawyer would win two out of three, every single time.

It wasn't to say the woman was perfect, none of them were, but amongst the rabble of broken men and women, they saw the best of themselves in young Hyun Feller; so they trusted her.

That and the woman could stroll through a commie encampment and walk out with a few commies hand in hand; a testament to the woman's wily charm.

The next five years under young Feller's leadership was jarring to say the least. The woman had still much to learn, in some ways, nothing was ever by the book. In other ways, she needed a firmer hand. All in all, nothing the veterans could not teach.

Raymond had wanted to reach out to the others, he was more open to cooperation, it was in his ten year plan which had unfortunately been cut short. With Hyun however, it was unknown whether the woman would eventually reach out to the other vaults or decide to huddle up.

[CLASSIFIED]
RECRUITMENT FILES
PRIVATE Hyun Sawyer
AGE : 17
SEX: Female
Description: 5'7, 132lbs, hazel eyes, brown hair.

Sawyer, immediate daughter of Colonel Raymond Sawyer.

Passed all preliminary examinations.
No sign of mental compromise.

A charming woman that barely flies under the radar with her innocent countenance; drawing no attention at all to herself in the first months in the academy.

Unremarkable, but keep an eye on her.

Signed,
Winters,







S.P.E.C.I.A.L. : (6 + 6 + 8 + 10 + 7 + 5 + 10 = 52)
 
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Vault 91
Dwellers

Skilled Laborers: (20) (40 points)
Specialists: (3) (30 points) Technicians, Engineers, Scientists
Automatons: Protectotrons) (25) (500points)
Sentry Bot (2) (200 points)
Eye Bots(1) (10 points)
Mr Gutsy (1) (40 points)
Assaultron(1) (80 points)

Facilities

Water Purifier: (1) (200 points)
Hyperfood: (1) (100 points)
Nuclear Reactor: (1) (200 points)
ZAX Supercomputer: (1) Player Character (300 points)

Equipment
Construction and Assembly Mobile Platforms: (1) (300 points)

Factions
The residents of Vault 91 were all scientist, mechanics and engineers who banded together in order to survive the coming apocalypse storm. They followed the brilliant Dorian Fletcher who was a brilliant roboticist and brought with him his personal band of various robots to safety. He also brought his closest friends and their families to weather the storm. He planned to use the Vault as his personal workshop and brought all his tools and supplies along with schematics and supplies to continue his craft while they wait out the storm. Unfortunately Dorian Fletcher's heart gave out 10 years into their journey while waiting out the radiation. The others were at a loss of what to do and in the confusion, C.H.R.I.S. decided it would be best to take charge and look out after the humans and the robots as the new overseer for this Vault. The humans were able to continue to do what they loved doing, so there wasn't any issue. In fact, it let them focus more on what they wanted to do without thinking of the particulars or worry about things. They made sure that all the robots and C.H.R.I.S. were in working order and everything went well.

Characters
C.H.R.I.S. (Computed Hardware Rotating Integrated Software) was designed in order to be the next generation of thinking machine. It wanted to help out the humans of it's Vault as best as it could. And with so few, it knew that once the vaults opened, it would have to form solid alliances with other vaults to secure breeding stock for the next and further generations. C.H.R.I.S. is backed up by an assortment of machines from the large number of lowly Protectotrons, up to Sentry Bots to protect it's interests. The people of the vault are all very skilled and both enact repairs on the machines and build new upgrades as needed.

S.P.E.C.I.A.L. (6+6+6+9+5+10+8=50)
 
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(Due to Real Life, this Faction is under slight construction.)
Dwellers.
Unskilled Laborers: 50. (50)
Skilled Laborers: 50. (100)
Vault Security Officers: 30. (150)
Specialists: 50. (500)
-x5 Doctors.
-x5 Surgeons.
-x5 Military Drill Instructors.
-x5 Military Tacticians.
-x5 Mechanical Engineers.
-x5 Computer Programmers.
-x5 School Teachers.
-x5 Agricultural Scientists.
-x5 Scientists. (x1 Nuclear Physicist, x1 Advanced A.I. and Robotics Designer, x1 Biologist , x1 Microbiologist, x1 Biochemist.)
-x5 Gunsmiths.
-
Automatrons: 10 Protectrons. (100)
900 Points Total.

Facilities.
Water Purifier. (200)
Hyperfood. (100)
Hydroponics. (200)
Nuclear Reactor. (200)
700 Points Total.

Equipment.
Construction and Assembly Mobile Platforms. (300)
Garden of Eden Creation Kit MK-1. (100)
400 Points Total.

Faction.
Vault 14, The Sovereignty of Octavia.
Created by the notorious war criminal Colonel Octavius Oglvárch during the great war. Bought with money embezzled from the U.S. War department, and filled to the brim with loyal followers that were once under the command of Octavius himself as well as their families; The Sovereignty of Octavia has been biding it's time. Waiting for the right time to re-emerge to once again try to shape the course of American history.

The residents of Vault 14 are ultra-militant neo-nationalists and some would argue war-mongers. Always quick to charge headlong into conflict and perhaps sometimes a little too quick on the draw; Many would call them brash and arrogant. And they would be correct in doing so. With twenty or so years of strict schedules and semi-militant routine and civil training, one would be chomping at the bit to do something with it. But it is something that has also molded the citizens of Vault 14 into a blunt tool of war and civil defense. Dedictated to retaking the the surface and creating a greater America than what had come before. (More coming soon.)

Characters.
Overseer-General Octavian Oglvárch of 'The Old Guard'.
"I was born for war. I was born to lead warriors. I was born to kill commies. I only ever met my father on equal terms once in my twenty-five years of life. It was the day right before I lost my eye. I remember I saluted him in the hall. He told me I was a good soldier and he shook my hand. It was a great moment in my life when the General shook my hand."
Octavian Oglvárch is the direct descendent of the original Overseer-General Octavius Oglvárch. Formerly Colonel Octavius Oglvárch, notorious war criminal and totalitarian extremist before the Great War. A failed military coup forced both he and his young son Octavian into hiding before the conclusion of the Sino-American war. Leaving their fates and the fates of many others in the hands of Vault-Tec. Vault life for Octavian was military routine and martial tradition from then on. A life full of tutors and rigorous training. It was a rare occurrence for the young Octavian to ever see his father, and even then it was only for short periods before his grooming and learning would continue. Only ever distantly aware of his son, The Overseer General was thoughtful enough to provide him some measure of companionship and protection. In which time Major S.P.A.R.K.S. came into Octavian's life. The two forming a surprisingly close bond all the way through to Octavian's present day adult life. The original Overseer-General would die some years into his rule, ultimately passing his title to his son.

A son, who much like his forefather before him was a well educated man of war and ruthless ambitions. Whom has been awaiting Reclamation Day with an eager hunger and a grand vision of the new America. Though even greater designs lay right behind that vision, spurned on by an obsessive and unquenchable desire for vindication and some yet unknown closure.

S.P.E.C.I.A.L.
Strength: 7.
Perception: 2.
Endurance: 5.
Charisma: 9.
Intelligence: 5.
Agility: 4.
Luck: 9.

Major S.P.A.R.K.S.
"DON'T. YOU. JUST. LOVE. TINY. HUMANS?"
The first and only thing ever given to Octavian by his father before a lifetime of tutors and training. In the long periods where Octavian seldom saw his father, Major S.P.A.R.K.S. was there. It has been Octavian's lifelong friend, caregiver, and stalwart protector. Purpose built and programmed only to protect and serve the child's needs, it is unclear when or how those original programmed parameters turned into true paternalistic care or affection. Or even when those two things correlated and became the dimmest glimmer of Major S.P.A.R.K.S. very own self-awareness. Which through the years has only grown alongside of the love it holds for its original human boy and by extension all of humanity. But Major S.P.A.R.K.S. also has its very own dreams of one day becoming an astronaut and to start its very own school.

Major S.P.A.R.K.S is a jovial and optimistic caretaker. But S.P.A.R.K.S. is also a ruthless killing machine when humans are in danger. Though it is admittedly a little slow getting there, S.P.A.R.K.S. has never failed to be there when needed most. (Possesses a crudely done crayon drawing on inner chassis. Depicting protectron and child holding hands. Artist unknown.)

S-uperior P-rotector A-nd R-obotic K-iller for S-on.
 
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vault 18

Faction info: The residents of vault 18 aren't scientists, nor soldiers, nor future settlers, no they are cooks and chefs for what is the point of living through the end of the wold if there is nothing good to eat. While this may not seem the greatest priority a lot of what makes a nation can be found in its food and vault 18 was renovated and expanded from the original design to make the perfect underground farm and cooking facility. While other vaults had to make due with freeze dried food supplemented with a few hydroponically grown fruits and veggies vault 18 would have freshly made gourmet food. This means the vault is a bit less equipped for actually resettling the lands not even having a GECK but they have cloning labs which can reproduce most any animal from their library of DNA samples.


Points:
Water Purifier X2 400
Hydroponics X2 400
Nuclear Reactor: 200
cloning labs: 200
security officers x20 100
specialists x20 200
5 head chefs
4 botanists
2 technicians ( reactor)
4 technicians ( water)
2 cloning specialists
1 doctor
2 technicians (general)

unskilled laborers x300 300
skilled laborers X100 200

Characters:

Alice Kerry: The current overseer decided by trial by fire aka a cook off, really who wouldn't expect a chef vault to be run by a chef. There isn't to much to say about her as the selection was simple enough instead of any pre selected leader they just decided to see who could cook the best food to lead them for the short time till the doors opened. her rule has thus far been fine with no real huge bumps the vault has flourished kids being born and people doing their jobs over all the past 20 years have been easy for her and vault 18.

special
8 + 5 + 4 + 9 + 10 + 5 + 10 = 51
 
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