simj26
Awful, Terrible, No-good Layabout
And William loves that view.
Pfffttt jk he can't see shit.
she could bite him. Very softly. If he likes that.
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And William loves that view.
Pfffttt jk he can't see shit.
It's gettin' real kinky here real fast.she could bite him. Very softly. If he likes that.
Yeah you can say that again I can feel the steam building up.It's gettin' real kinky here real fast.
Teach me your ways wise one. *Bows down*What can i say, im the kinkmaster smutlord
If you go to the first page of this thread, they are explained in the Extras link
i will but not hereTeach me your ways wise one. *Bows down*
Want to be my partner?"Hooman in need of parterner"
Want to be my partner?
Just letting you know that my character will be kind of hyperactive and in your space lolYes, please.
Just letting you know that my character will be kind of hyperactive and in your space lol
Heyo, I see that your Character likes book's and being anti-socalHehe, well maybe they can meet in the library and become friends out of mutual quietness.
I don't add a lot of detail or fluff to my posts. I just like action, plot, and development. Also, just because I don't add detail doesn't mean my post are short.
Sure! She already has a partner and is in a relationship, but bookworms ought to stick together.Heyo, I see that your Character likes book's and being anti-socal
My character Traicere is kinda the same (just a little different) so I was wondering if our characters could be Friends or Partners? QwQ
Honestly arcane/psi is what I know best, it's a pretty classic system.Adding mundane details, and jamming undertones and progress into them, is a major part of writing. Just doing action all day long — it's evil and harmful.
On the other hand, to everyone in particular, what magical-system choice do you think comes off best? Why? And why do you think we should implement it? A small survey, bear with me for a while.
Is the magic system necessary for the CS? I am getting a bit antsy. However talking about the different kinds of magic and elements...Adding mundane details, and jamming undertones and progress into them, is a major part of writing. Just doing action all day long — it's evil and harmful.
On the other hand, to everyone in particular, what magical-system choice do you think comes off best? Why? And why do you think we should implement it? A small survey, bear with me for a while.
Okay, thanks! ^^Sure! She already has a partner and is in a relationship, but bookworms ought to stick together.
Honestly arcane/psi is what I know best, it's a pretty classic system.
No problem! Friendship is always fun.Okay, thanks! ^^
I chose "Arcane and Psi" partly because (if I understand it correctly), the former revolves around Runes and Incantations while the latter is akin to FMA-alchemy, both of which is easy for me to grasp the lore of how they work. Honestly, I have no problems if the drawbacks of Psi also includes the "Equivalent Exchange" rule. It just makes sense.On the other hand, to everyone in particular, what magical-system choice do you think comes off best? Why? And why do you think we should implement it? A small survey, bear with me for a while.
If this is the way I believe it is then arcane vs psi is a very common system, it's what D&D uses. Arcane magic is.. well.. magic, just straight up magic cast with mana, it's your fireballs, your light spells, your turning people into toads and traveling the planes of existence, it's good old fashioned magic. Meanwhile Psi is a bit more of a new aged mental magic, it's your telekinesis and telepathy, creating objects with your mind, changing things with your mind, that sort of thing.Is the magic system necessary for the CS? I am getting a bit antsy. However talking about the different kinds of magic and elements...
I think the Psi system will work very well with the roleplay I used a similar system in another RP I had participated in quite some time ago. The mechanics of the psi powers is very easy to control and is pretty straightforward. If you have a strong mental willpower and are given the ability to perform psi it can be a great asset to the team:
Psi Abilities
As for Arcane... not sure what that's supposed to mean. Arcane literally means mysterious or unknown so I don't see how that really helps with an idea of what it can do.
- Shield- for defensive measures like environmental dangers or holding back a wall of monsters
- Pulse- for offensive/defensive measure allowing the person to push back or send threats flying
- Blast- for offensive straight up knock back or tear-through damage
- Focus- for surveillance/reconnaissance giving the person a greater awareness of the area
- Seismic Shock- for telekinesis, lifting/moving things
However recommendations are more or less the same as above
Arcane Abilities
- Force- Used for deflecting/shielding
- Blast- Straightforward
- Scorch- Turns the ground around the combatant extremely hot
- Summon- Used to summon a mytheral or elemental creature like a Wyrm, or Stone Golum can be used however
- Construct- The manipulation of elements; jutting walls of stone, pryokinesis, changing the state of water, creating a tornado of wind
Elephantom just some ideas.