orpheus.
.𝐁𝐞 𝐋𝐢𝐤𝐞 𝐈 𝐀𝐦.
intro
is it really you?
overview.
"Quinn is missing.
I mean, she's there, we can all see her. But, it's like something is walking around in her skin, masquerading as her. It's like she isn't human anymore. We've known her since kindergarten. That's not the only thing, either. I've been having these dreams lately...lucid dreams where I'm someplace familiar, but changed. Bent, honestly, from the shape I know. I can do things that nobody should be able to do. But, you already know what I'm talking about...don't you? I'm not crazy but I've SEEN her in that place, out the corner of my eye and around every turn. I'd know my best friend anywhere. That thing is NOT her."
~
Things aren't as altruistic as they seem in Nowhere's Place, Louisiana. A college town ripe with tourism and locale delights, there is something off about the air already. Now, something sinister lurks in the rafters, targeting a group of not-so-young anymores -- a group of estranged friends must now come together to save one of their own before her body does something she will regret...or worse. And, if they don't make it out of the Dreaming something else will. But, not to worry! They know this place by heart...sorta. Not to mention that as their dreams(and nightmares) bleed into reality, so do the rules and abilities.
roles
roles.
The mind is a powerful thing to keep sharp. Just imagine what it could do with no limitation. To take something and shape it into something else? To connect to another mind just by shear will? A word of caution though: Not all mountains can be moved alone. (psychic manipulation)
Blessed be the way. A connection to the nature of things can come in clutch for those who know what to look for. Pulling strength from the beyond, you notice the strangeness in and out of the Dreaming. Anything you ask for is yours...just be careful what you request. (stripped-down witchcraft)
A stone wall, both emotionally and mentally, you tend to be the one that keeps everyone safe in any situation. Your guard is nearly flawless, and that projects itself in the Dreaming. Your only limit is your belief that this is all wrong. It goes against your values, whether you have them to keep face or you truly believe these abilities to be "wicked". But, will you cast all that aside to defend those you love? (psychic/physical shield)
Your confidence is key, as if you know any of your blows will land true. Be it by hand, sword, or aim, you can't miss--and you pack one hell of a punch. But, concentration is key for you. That and a short fuse can take you out of your element. Don't lose focus or you might end up striking someone with an unintentionally cruel fate. (luck manipulation)
mirror
open
You're exceedingly good at wearing different masks at the appropriate times. You're fluid like water and can take any shape you please as long as you know what form you're taking. Your passion for the cryptid gives you an upper hand...but, be warned: Don't bite off more than you can eat. (shapeshifting)
sing
open
You may be a bit of a wallflower, but it's because you haven't fully bloomed yet. The way you move, the way you speak, is graceful. You could probably convince the darkest of hearts to defend you if you needed it. The one thing to keep in mind is that "beauty is in the eye of the beholder". You're only as good as you perceive yourself to be.(mental compel/physical allure)
A sly trickster at heart, you don't mind getting your hands dirty to get your point across. You have a less-than-regal stature, but there is a hunger within you to get to the top. And your loyalty to your friends is unmatched...but it will be tested when your bloodlust starts to rip at your very soul. Will you have the conviction to hold back? Or, will you suck dry the hearts of everyone you love? (vampiric strength/nature)
know
open
The ink knows the way before it's dried. So to do you know the destination. It comes to you, slow but true. The truth can break a lesser mind, but you're not lesser of mind. You can tell the difference like night and day. But, will they believe you?
Conduit and connection to the waking world...You might have to be armed to the teeth to watch over the others. If they're down the rabbit hole for too long they could get lost. You hold the lantern to lead them back home. But, you have to keep your wits about you. Something waits in the doorway. And, as the saying goes: As above, so too below.
rules
rules.
rule one.
Please abide by site rules. 18+, because there will be mature elements and psychological components including death, mental illness, and graphic depictions.
rule two.
Literate rp, requiring 2-3+ paragraphs in every reply. Characters will experience physical and emotional distress at some points of the rp. If you know you can't commit to being a part of a complex storyline, please leave room for others. I understand that life can get in the way. If you work with me, I can work with you(i.e., Your character gets lost for a while, like Quinn).
rule three.
I will be making a temporary discord to discuss ideas and plot while we create our characters. When the time comes to select those who will be participating, I will message you personally to discuss if and why your character was accepted/dismissed. Please do not take my judgement personally, for I know many of you that can and will create some beautifully complex characters.
intro
roles
rules
This story is a monster...
Drown your
world
genre
horror, mystery
status
accepting
gms
orpheus.
spots open
3/9
deadline
TBD
♡coded by uxie♡
Last edited: