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Fantasy Valsena Chronicles: Rise of the Hunters CS Page (CLOSED)

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Ya Boi

Who's that guy?
Name:
Nickname/Alias:

Gender:
Age: (No children. 15-18 preferred.)
Orientation: (As in sexual orientation, if you didn't know.)
Appearance: (A photo is required, non-realistic preferred. A description is ok, but does not replace a photo.)

Personality:
Brief Bio:

Weapon Of Choice: (Remember, this is fantasy-land, no guns or any of that stuff.)
Magical Abilities: (Please describe the scope of your powers.)
Strengths:
Weaknesses:
Extra
 
Name: Severynd Whinstek
Nickname/Alias: Sev

Gender: Male
Age: 18
Orientation: Bicurious
Appearance:
Severynd Whinstek.png
Personality: Severynd is very quiet most of the time. He's not very aggressive, but when he is upset, he tends to act over aggressively. On a normal day, Severynd will keep to himself unless something is proposed, he never acts if he doesn't have too. (But if say someone were in danger, he would feel the need to help, but no more)

Brief Bio: Severynd was taken forcefully, and that was a bloodstained fact. He had been targeted because of his height (6'0") and strong, equal build. He had gone as far as to beat a guard until he was tackled to the ground to prevent his removal from his family. He clearly wasn't the type to cooperate. Especially after the experiments. No one really elaborated on the mistakes that were made, but Severynd wasn't exactly normal afterwards. Who was though? He calmed down once they had promised his freedom after the kingdom felt safe, but was still distant. Severynd constantly wears wraps on his face, and no ones exactly sure why, except the royals and the scientists. What stands out the most is his gold eyes. They were piercing, and rarely blinked. When he spoke, he had an occasional stutter that he was deeply self concious about, so he spoke seldom.

Weapon Of Choice: Pitch black bear claws given by his ability, as well as a bow.

Magical Abilities: Shadow manipulation. Severynd can bend shadows to form solid items (within reason). He could summon a sword or dagger within seconds, but a crossbow? No dice. He could form a bow if he had arrows though, or a arrow if he had a bow. Though this might seem nifty, Severynd's ability will exhaust him for the day after a full battle. This is still very new to him.

Strengths: Increased senses: Sight, touch, hearing, etc. And increased strength, he's more of a tank.

Weaknesses: Stamina fighters, speed, water (he's a heavy boi), very bright sudden light, distance fighting, and seducing.

Extra: Touching Severynd's mask is a nono. Don't do it and expect to get away without a fight, it's very secured to his face.
 
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Name: Ezekiel Forrester
Nickname/Alias: Zeke
Gender: Male
Age: 18
Orientation: Straight

Personality: Ezekiel is a bit of a grumpy guy. He usually keeps a calm, somewhat stoic, look on his face. He carries himself in a confident manner that tends to intimidate some people. Ezekiel may look like an edgy douchebag, and that might be true, but he's a thoughtful guy deep down. Get on his good side and you'd have found yourself a strong ally that has your back.

Brief Bio: Ezekiel had always been a bit of a patriot. When the knights came for him, he went willingly. He understood the situation and the sacrifice that he and many others had to pay for the future of humanity. The experiments changed him, though. Far more than he'd liked. Ezekiel was never told of the full ramifications of the procedure. What he did know was that he'd become much more irritable and he'd lash out in anger at people. He felt stronger when he was angry, though. Much stronger.

Weapon Of Choice: War Hammer
Magical Abilities: Red Aura Manipulation
Strengths: Enhanced Physical Abilities, Enhanced Defense, Becomes stronger when he gets angry
Weaknesses: Aura requires a large amount of energy and leaves the user incredibly exhausted, Becomes less coherent and reasonable when he gets angrier.
Extra: Ezekiel is also capable of using a bow and arrow.
 
Name: Maya Misako
Nickname/Alias: Blizzard
Gender: Female
Age:
(No children. 15-18 preferred.) 17
Orientation: (As in sexual orientation, if you didn't know.) Straight
Appearance: images (3).jpeg

Personality: Maya has always been a kind-hearted girl. Her love of peace and happiness was matched only by her enjoyment of ice skating. Even when she is competitive, sportsmanship comes first. She is also quite forgiving and firmly believes there's a good side to anyone that can be brought out.

Brief Bio: Maya had plans to become a professional ice skater, but when she was approached about a risky experiment that would help save people from the overwhelming monster threat, she openly accepted. In her mind, she knew that she'd be better off doing something that would help their world improve. She knew that there would be a bit of pain during the procedures, but it was much more than she had ever experienced in her life. Maya kept trying to think about herself ice skating in the future to get her through things. She felt herself getting lighter, colder, and almost like she was walking on icy clouds. She doesn't know what all has happened to her, but she continues to believe that it's for the good of the people.

Weapon Of Choice: Dual daggers
Magical Abilities: Maya can conjure ice for seconds at a time, but it requires concentration. The colder her environment is, the easier it is for her to use her abilities. However, in hot conditions, she becomes weaker and more vulnerable. She can also draw strength from cold water by freezing it. Additionally, since she's still trying to figure her powers out, she can't create any type of defensive ice item, such as a barrier or a shield.


Strengths: Speed, balance, agility, athleticism, high stamina
Weaknesses: Entrapment-claustrophobia
fire-she's ice-powered
durability-her high-powered offense comes at the price of her lacking defense. Because of this, anything that can slow her down or stop her puts her at a disadvantage, especially against heavy hitters.


Extra: Maya can hold her breath under water for up to eleven minutes.
 

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Name: Evangeline Crescent

Nickname/Alias: The Seeing Eye

Gender: Female

Age: 18

Orientation: Hetero

Appearance:
mage__acceso_lantus_by_arieaesu-d5eclyh.png

Eva is quite the stunning woman. Her hair is long and full, and her skin is smooth and light. Her body is lean, but not from the typical day of work muscle. She keeps a blindfold on at all times, and when others ask to see her eyes, she politely declines with a smile.
Personality:
Eva is not a hard worker. She does not care for dedicating large amounts of time to anything hard, and would rather prefer if everything came her way with a ribbon on top. That said, she is not a push over, and when others try to take advantage of her she does everything in her power to make life miserable for them. She is also not unkind per say, but to her everything has a cost. If someone wants them they should be able to afford it, because her costs are not cheap.
Brief Bio:
Before she was transformed, Eva worked as a local fortune teller. Her readings were extremely accurate, and so she built a large clientele. In truth, she had practiced projection, enchantment, and prediction magic from an early age as her mother was a magic scholar. Despite breaking ties with her mother after some disagreements, Eva started life as a con in a way, telling her city that she had "mystical powers" that were given to her by god. In truth, she combines her three most known magics to gauge the most likely immediate future of her clients. Of course, as only the commoners would be interested in that sort of thing, she was believed.
When the knights came, they came only because of the rumors she had powerful abilities. They trashed her shop when she kicked and screamed, and by the time that the ritual had been completed, Eva swore she'd get them back for whatever it was they did to her. One way or another.
One thing is for sure. Those powers she lied about had finally come.

Weapon Of Choice: Dagger

Magical Abilities: -Eva can use basic enchantment spells (self writing quills, alarms that ring whenever someone crosses a certain threshold, etc)
-Eva is proficient in projection magic (can "summon" images of what she wants. Maps, faces, even gold. The drawback is all of these are fake and can not hold their form without the casters constant influence.)
-Prediction Magic. Before the ritual, Eva could perform a ritual of her own that would allow her to see the most likely event that will occur in a persons life in the far future. These things include something like gold coming in their lives, getting mugged, getting sick.
After the ritual however, her most used magic has evolved into something else, almost like it really is ingrained into her body.

Strengths:
-Predict. Eva can predict immediate futures, such as when an enemy is attacking and from which angle. Furthermore, with focus Eva can see further into the future and see the most likely event that is going to occur. She can focus on seeing which event.
-Dagger. Being on the street after leaving her family, Eva had to protect herself before getting her start. She hung around a lot of the rougher parts and made friends with gangs in order to get some kind of protection. It was there they taught her to use a dagger.
-Persuasive/fabricator. Eva is a con through and through. She didn't get her start by being honest, and had to really sell her acts.

Weaknesses:
-Eva could never overpower someone who has had fighting experience, as she has only dealt with purse snatchers. While the ritual upper her body strength and natural reflexes (more so because of her ability) she could not face someone head on.
-Eva is onset by what is present and what is not. She can not control her visions now, and occasionally can see too far in to the future towards a changing death. Sleep is no comfort either, as her power is heightened in her dreams. During her visions, she gets extraordinarily quiet and will even stop moving, as her mind is literally elsewhere.

Extra
 


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Name: Alyssa Durand
Nickname/Alias: Aly, Lyss, Lyssa
Gender: Female
Age: 17
Orientation: Heterosexual
Appearance: Stands at a whopping 5'4" and has a skinny yet fit build.

Personality: Alyssa likes to often call herself the most mature, flawless person out there as a joke, but she's definitely not. In truth, Alyssa is a free-spirited individual who is rather confident in herself. She usually comes off as upbeat and a little optimistic in some cases, but can be a little moody at times. When not in a fight, she doesn't take things very seriously and as a result is quite playful. She likes to lure out funny reactions from people with snarky, sometimes sassy comments and by occasionally trying to catch people by surprise through doing or saying random and unpredictable things solely for the sake of her own enjoyment. Alyssa can be quite a nuisance at times, but she's also a very protective and caring friend to those she takes a liking of. She is sometimes said to kind of act like a 'younger' sister to some due to the contrast between being annoying yet loving at the same time.

In battle, Alyssa composes herself a bit better than she usually does. She is really good at staying calm in tougher situations, but will sometimes deviate from commands and plans if she personally believes she can do better. Besides being disobedient, Alyssa also tends to overestimate her strength which sometimes ends up putting her and potentially others in a bad spot. She isn't much of a good leader, despite her own beliefs.

Brief Bio: Alyssa was one of the few fortunate to be born with magic. She can still accurately remember the praise she was given at a young age whenever she would bring a withered flower back to life or when she would make tree leaves grow bright green in the Winter. A fortuneteller once spoke of her having a great, beautiful life ahead of her. A life where many would know her name. That prediction, however, did not quite become the truth.

Alyssa's connection to plantlife was, as predicted, rather useful. It was especially to her parents who both worked day and night on their farm. In times of drought or when bugs attacked, Alyssa would be there to save the day. Her mere touch would heal crops almost instantly, making her well known around farmers and gardeners. Life wasn't bad for the farmer's daughter, but Alyssa always dreamt of more.

You see, being a magical farmer was not quite the life Alyssa aspired to live. She wanted to travel, to see further than the boring fields she spent almost every day on. Alyssa felt like she could be more than just a food generator, and apparently, someone else shared that thought.

The young plant whisperer became yet another exception in life, a chosen future member of the hunters. Alyssa resisted at first, ambushing the first knight she saw entering the family's fields by jumping on him from behind. The young girl was no match for the many knights, though, so she would've never won if she had kept fighting. Luckily, she didn't, instead listening to the knights as they explained the situation to her. Though one side of her was sad because she would be forced to leave her family, the other was eager to finally chase after what could become a prosperous life. Perhaps the fortuneteller had spoken the truth after all.

Enthusiasm and excitement, however, weren't enough for Alyssa to get through the experiments unscathed. They were extremely painful, and every experiment would leave her feeling worse than she ever had. Alyssa luckily managed to get through it. It left its marks, but she felt so much stronger afterwards. The plants she used to merely heal would now grow and move at her command. Her connection was better than it ever was, and it felt great.

Weapon Of Choice: Hands, slap 'em all Alyssa fights almost exclusively using her own ability. She uses vines as makeshift whips and elongates thorns of roses and such to use as throwing needles. Has a small shortsword on her for emergency situations and when forced into close combat.

Magical Abilities: Plant manipulation. Though not sounding exactly as the most offensively capable ability, Plant manipulation, often simply dubbed 'plant magic', can be lethal when trained properly. Plant magic allows Alyssa to freely manipulate already existing plants that she is either touching or has touched beforehand within a short timespan. Not only can she somewhat determine the movement of the plants, she can also rapidly accelerate or decelerate/rewind the growth of them. This makes it possible for Alyssa to quickly grow vines to bind someone or make a tree viciously sprout out from below. It requires some creativity to make use of plant magic as a combative tool, but it can be powerful when properly maintained.

Forcing a plant into simple movements (such as commanding around a vine or two to crawl forward) or healing a small flower does not take all too much energy. However, more precise movements, repeatedly accelerating plant growth or accelerating/controlling something big (such as a tree), can quite quickly drain Alyssa's energy and make her increasingly more weak and tired. Overuse will be punished with dizziness, drowsiness, lightheadedness and exhaustion, so it's pretty nice to avoid reckless utilization.

Strengths:
◆Enhanced physical abilities improved senses with an emphasis on agility and speed
◇Alyssa Is at her best in areas such as forests where nature is diverse and healthy, allowing her to focus more on movement and minor accelerations rather than having to flourish her own plants all the time.
Good at impairing a target's movement through binds, blockades etc.
◇Plant manipulation can be very varied in use, allowing it to be decent at handling most situations by picking and choosing what plants to use.

Weaknesses:
Though not a novice at using plant magic and having increased stamina thanks to the experiments, Alyssa still heavily struggles to maintain stamina and actively using her ability for longer time periods.
◇Her magic isn't very useful at very long ranges since she relies on touch to activate her ability. She can throw seeds and then quickly make them bloom, but this is a rather inaccurate and limited technique.
Since she can't conjure plants, Alyssa has to either rely on her surroundings or carry plant seeds with her to use her magic.
◇Very weak defensively due to not wearing heavy armour and not having a very defensive ability. Can take fewer hits than others because of this.

Extra
Alyssa carries around several small bags of plant seeds that she is most definitely too protective over.
◇Can pretty much always be seen with a flower in her hair, which is quite the deadly accessory in her hands.
 
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Name: Lyra Regel

Nickname/Alias: LR

Gender: Female

Age: 15

Orientation: Lesbian/Gay
Appearance:
ffa3c04edf561f8afc4054336c02a8b7.png

(Credit to Ashterism)

Personality: Bubbly, but not too loud. She likes to go crazy around people she knows, but stays reserved around others. She's a very funny person to be around, but its difficult for her to say something before the topic is changed, since she has to think through everything. She's not very adventurous, and usually stays in back if forced to fight.

Brief Bio: Lyra was forcefully taken, due to the possibilities of her power. She tried to fight back against the guards, but to no avail because of her small stature and (lack there of) strength. She was made more flexible and agile during the experiments, which was not a walk in the park. Lyra is trustworthy of those around her, but that doesn't mean that she's trustworthy herself. Lyra will almost always switch to the side that's winning, as long as it means not dying.

Weapon Of Choice: Quarterstaff

Magical Abilities: Nature Manipulation. It isn't just regular nature powers, but the ability to change hers and other's body (if willing) to part of a plant. However, she can only do this when surrounded by nature, like a forest, but in a desert she would only be able to use cacti.

Strengths: Support, Wielding her quarterstaff, Nature, Flexibility and Agileness (??)

Weaknesses: Fire, Head-on attackers, Confrontation, Bow+Arrows.

Extra: Lyra's very short. Don't tease her for it. You'll hurt her feelings.
 
Name: Arlech Zierbax

Nickname/Alias: N/A

Gender: Male

Age: 18

Orientation: It’s a mystery

Appearance:

034E6435-7F93-4242-962C-9EE6BB6F38FF.jpeg

Personality:

Patient, reserved, observant, and thoughtful are the main traits of Arlech’s personality. A good amount of stoicism tops off the combination. Words coming out of his mouth are measured carefully, and nothing he does wastes time or effort. It’s not that he’s a dark, brooding person, but more that he understands the value of silence is greater than that of speech. The way Arlech acts in society mirror how he hunts: taking in every detail and option before fully committing to a decision in a direct and swift manner. Since he’s quite an aloof guy, not many people really pursue him as a friend, but that doesn’t bother him given his preferred company is solitude.

Brief Bio:

From a very young age, Arlech lived with his father in their hunting cabin in the woods. His father taught him many things about hunting and survival outside of civilization, as well as to respect the noble beasts of the wild and the power of nature.

Weapon Of Choice:

Primarily, Arlech uses his recurve bow.
In case of close quarters combat, he also has a shortsword and a hunting knife.

Magical Abilities:

Soul Trace - Arlech can sense the precense and track the movement of people’s souls. Of course after a long time, the souls tracks fade away, so he has to examine the tracks to see how long they’ve decayed in order for them to be useful.

Monster Tracking - Arlech’s power also applies to the dark precense of monsters.

Gift Detection - To a degree, Arlech is able to “read” the Gifts of others, but this power only gives him very vague feelings. For example, if someone could summon fire, their Tracks would be “hot.”

Primal Instincts - Arlech has enhanced senses, as well as a keen intuition about his enemies’ weaknesses.

Strengths:

-Agility and dexterity, able to move swiftly and perform some acrobatic maneuvers.

-Exceptional skill and aim with bows.

-High experience with hunting down prey undetected, and can traverse forests with ease.

Weaknesses:

-Low physical resilience.

-Has difficulty fighting/working with others, and tends to do things himself.

-Relies on the element of surprise, and isn’t the best at head-on confrontations.

Extra:
-Has a pet bonehawk named Tobias

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Name: Maaya Shāpu
Nickname/Alias: Shāpu
Gender: Female
Age: 17
Orientation: Bisexual
Appearance: View attachment save.png
(Sorry it's messy)
Personality: She is very intimidating and can scare people very easily. She has anger issues, and is trying her best to get over them. Deep down however, she is very kind and caring.
Brief Bio:
She grew up in a small town with a poor family. She had no siblings which meant she could get lonely very easily. She learned her magic from her dad, who had erfected it over the many years he has been alive. She, only being 17 has not perfected it yet and cuts herself all the time.
Weapon Of Choice: Her magic or an axe
Magical Abilities: She make make any part of her body into a knife. She can also make sharp knives come out of her body.
Strengths: She is very good at combat and using an axe. If given a sword she can also use that very well.
Weaknesses:
Feeling powerless, she is not good at fighting multiple people at a time.
Extra

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Name: Vijay Kulkarni
Nickname/Alias: Vijay
Gender: Male
Age: 18
Orientation: Bisexual
Appearance:
vijay.jpg

Personality: He is a rather laid back, mature sort of young man. His instinct is to protect and help others, and he is well known for his patience and understanding. People fascinate him, so he will often listen quietly and let others take priority. However, his general demeanor is somewhat misleading, as it obscures his true motives. He appears to give personal information out willingly, but the image he presents is carefully maintained, keeping people at a greater distance than they realize. His tendency to be cautious grows the more vulnerable he feels, making him rather abstruse at times. Behind his gentle eyes lies far more secrets than he is willing to divulge.

Brief Bio: As he is not violent or aggressive in nature, Vijay went quietly when summoned. An opportunity to help protect people was something he found rather appealing, particularly since he’d often hoped to contribute something more meaningful to the world outside his hometown. He did not have much family to speak of, though he was somewhat regretful to leave behind the unrelated brothers and sisters that he lived with, as he enjoyed a rather happy life with them.

He’d always been able to do magic similar to the abilities the enhancement granted him, though on a much smaller, more finicky scale. Vijay felt a strong connection to the earth and minerals, often crafting delicate artworks by piecing together and reshaping stones. Having his abilities manifest on a larger scale has proven significantly more challenging than he might have expected.

Weapon Of Choice: A Katar, also known as a push-dagger
Magical Abilities: Stone and gem manipulation, a skill which allows him to bind together minerals/gems to form items or, on a larger scale, create walls or pits. This ability allows him to shift and combine relevant materials, but not create them. Post enhancement, he has found himself able to move greater amounts of rocks, but most of his constructions are crude as he learns to adapt to the change in his abilities.
Strengths: His endurance has been enhanced, as well as the scope of his magical abilities, allowing him to provide greater defense. Blocking attacks is his specialty, relying on his powers when attacked from a distance and his weapon at a closer range.
Weaknesses: His offensive abilities are somewhat lacking, in large part due to his reluctance to cause harm, but also because his strength - while stronger than ordinary people - lags behind his companions. Additionally, his magic cannot enhance the durability of the rock he chooses to use (for instance, if he created a wall of earth, it would have to be very thick to prevent being broken through or crumbling).
Extra: Vijay is skilled at hand-to-hand combat, and has an affinity for puzzles and art, but he often has to rely on others in regard to causing any meaningful damage. He often must be coaxed into attacking, as his preference is to avoid or defend from danger.
 
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Name:
Colt Lionel
Nickname/Alias:
Cult
Gender:
Male
Age:
18
Orientation:
Straight
Appearance:

6fea1f1dfce02cde41196142c9e48c8e.jpg

Personality:
Colt is always filled with determination and stubbornness, despite his looks. He won’t ever run away from a challenge even if it seems like he’ll lose. He plays by the books, never playing dirty. Colt’s quite the gentleman as well, helping those in need even his enemies. However, wisdom isn’t his strong suit, causing him to be a naive gentleman. Though, that doesn’t mean he isn’t smart; his thought process is pretty quick and understands things quite well. He isn’t known for getting angry as he’s cool headed guy. But, the only time he seems to get angry is in battle or losing a challenge.

Brief Bio: Colt was born in a tough village. People often turn against each other over little, trivial things. Colt had to adapt to this enviornment but opposed being a hot-headed grunt. That didn’t mean he avoided fighting and threatening obstacles. Colt pushed himself through them all with his strength and mind. There was a time where Colt noticed he had a type magic after beating a gang of grunts. For some reason, he was more exhausted than usual. After that experience, he further learned about magic by himself and got used to his newfound ability.

When the knights confronted Colt in the village, he calmly went with them knowing that it’ll just make more trouble if he had turn them down. The experiments didn’t do much to Colt, but it did boost his determination and willpower. But, the procedures were pretty stressful and exhausting. At the end, Colt felt his new power and was determined to use it for the greater good.

Weapon Of Choice:
Iron Gautlets
Magical Abilities:
Draining Power - This type of magic enhances his strength and mind at the cost of Colt’s own energy. He can regain energy by normal means (eating and sleeping). If used too much, the result may be long lasting injuries or death.
Strengths:
To compliment his magic, Colt gained enhanced stamina, enhanced defense, and enhanced strength. He’s great at close combat and brain numbing puzzles. His determination is a great motivation to keep going.
Weaknesses:
Whenever he drains more energy than he can handle, it’s hard for him to do anything at all. Colt’s naive and his gentleman personality can lead him to regrettable choices. So far, Colt knows the basics of magic, not everything about it.
Extra: He carries a canister of water.
 
"Hello! My name is June, it's a honor to meet you."
2c92f93feca4689df10bb77aa7d9d14b.jpg

Name:
June Lunarite

Nickname/Alias:
Juju, Summer, "The Gentle One"

Gender:
Female

Age:
16

Orientation:
Heterosexual

Eye Color:
Brown

Hair Color:
Brown

Height:
156 cm (5' 1½")

Weight:
135 Ibs

Personality:
Kind is a word that sums up June's personality best. She has a upbeat and bubbly personality that seems to follow her where ever she goes. Her personality overall is probably the highlight of her day as she completely fails at everything else. She is very kind and thoughtful towards everyone that she meets, whether friend or foe. However with this kindness also comes with the willingness of trusting too easily, even naive in some cases. This in turn is leading her to having a soft heart as opposed to those who are used to the world around them.

This may cause some trouble as she also doesn't like hurting others without a very good cause as to why. Because of her unwillingness to harm another living being, that puts her at a disadvantage when it comes to fighting. She completely understands that she will eventually get herself killed or even hurt but she also understands that there are other ways than killing and fighting.

Brief Bio:
June can't remember details of her life before she was inducted into the program. She has a severe case of amnesia, to the point where she can't remember certain events that happened 2 minutes ago. She didn't even know what her name was and why she was in some strange room, needlessly the girl freaked out. When the officials told her of the program from the way they explained it, it made her want to do something to help them girl rid of the monsters plaguing their kingdom. The procedures were long and boring, she almost fell asleep at one point.

The experiments were a success as they enhanced her invisibility ability, however it also changed her personality. June is still the kind and friendly girl that she assumes she was before losing her memories, however she is less talkative now more than ever.

Weapon Of Choice:
A magical harp that's rumored to be blessed with a goddess's strains of hair. This harp, when played by a person with a pure heart, will emit pleasant music that will calm any person nearby that can hear the music. The harp can also be played destructively, in the wrong hands, making sound waves of sorrow that will inflict enemies with gruesome vibrations.

Magical Abilities
Heart Seeker: Her powers allows her to see into any living being's hearts, particularly their feelings. There is no way to 'completely' shut off this ability, it is a passive ability after all, she would have to shut down her emotions completely to do so. Her eyes change color to the emotion that she is currently displaying. Mostly her eye color is mostly grey since she tries her hardest to not show her emotions. If June looks at a person, even stays in the room, or animal that stays in a room for too long, her powers will start to affect them.

The ability will start influencing them tell the absolute truth and nothing but the truth. It will take at least 10 minutes of staying in the same room in order for the power to completely overwhelm them. Heart Seeker can be strengthened if she focuses on the person/thing particularly the one that is nearest to her at that time. One of the drawbacks for this power is that June has to constantly separate herself from the group.

Wall Walker: This ability allows her to move through walls with ease. She can move through all types of walls though depending on the materials used, it determines how long she takes to exit to the other side. When not around walls, this ability has the power to instead gift her levitation in the air as long as she isn't near any walls.

Invisibility: June can turn herself invisible for a short period of time, though it varies on how much energy beforehand. Using this ability takes focus and large amount of energy away from her, leaving her often exhausted even after only turning invisible for 1 minute. At max the ability can last up 3 minutes. Anymore usage of this ability then she will start sacrificing her own memories to fill the void of using too much mana.

Strengths:
+ Stealth
+ Distracting
+ Cooking
+ Determination

Weaknesses:
- Combat
- Fighting
- Communicating
- Low Energy
 
Name: Relo
Nickname/Alias:
Gender: male
Age: 18
Orientationstraight
Appearance: Will have a image soon

Personality: Relo is a boy that was recommended to be a Hunter because of his strong physical abilities, including martial arts and combat intuition.

He is usually alone, willing to only socialize if necessary. He can be unemotional.
Brief Bio:

Weapon Of Choice: Sword

Magical Abilities: Can control his sword without touching it
Strengths: Defense, stamina, evasion
Weaknesses: elemental magic
Extra
 
Name: Misako Crost
Nickname/Alias:
Ice Queen
Gender: female
Age: (No children. 15-18 preferred.) 18
Orientation: no preference
Appearance: D2ADAB4F-C974-42B0-BBA4-380DBD97B90D.JPG

Personality:cold, emotionless, no concern for life. Or at least that's how she appears to be. Truthfully she can be quite the caring individual and is loyal to a fault.
Brief Bio:
Misako comes off as cold or emotionless because of the dead look in her eyes, but shes really just blind. She was born this way but due to this shes gained excellent hearing and even the ability to sense auras. But as a child life wasn't exactly the best for her, she mostly lived on her own unless she needed supplies. Yet before everything happened to her she lived a mostly normal life until the small village she lived in was destroyed, the sounds of screams and flesh being torn left her scared. So these days she doesn't speak unless it is important.
Weapon Of Choice: (Remember, this is fantasy-land, no guns or any of that stuff.)
Magical Abilities: As posted in the above photo she uses familiars to fight, those being one of them and the other she uses for more....gruesome tasks. That aside she is adept at curses and warding runes.
Strengths: Her strength is in her ability to put up a strong defense.
Weaknesses: her weakness is the second familiars toll on her physically and if she gets separated from them she is basically defenseless.
Extra

The first familiar bolsters a modest defense while the second is her sword. While strong he can somewhat be a pain to deal with, even though she controls him. Unlike Lily however shilo is always in his larger, humanoid form and is only nice to Misako, usually. Despite how selfish he is shilo would never let another male touch her, even though he is bound to Misako she is his and his alone.
(Below is her second familiar or summon)
Familiar name: Shiki
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1st familiars more compact form is below
Familiar name: Lily
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