SkyGinge
Sad Shroom
The RP has just begun, and therefore we are NOT currently taking new applications. However, should you wish to read along, then please proceed to the threads here...
~~~
They came without warning, without mercy.
Beings of pure darkness, of pure evil. Their soulless faces, their grotesque flesh. The warning bells barely drown out the screams. Too much blood to take in; bodies and buildings alike cut to pieces by this impossible army.
The end has come. The darkness has won. Valia has fallen...
~~~
Magic - the forbidden flame. A gift locked inside the hearts of all humanity, a power with equal potential for creation and destruction.
Since records began, magic was outlawed on the island of Valia. Lacking understanding of its nature, it was feared and therefore hated. In the hands of the wrong person, society could be torn apart and entire villages destroyed; furthermore, in the hands of a commoner, it threatened to overhaul the social hierarchy. Of course, there are those who, by nature, desire to study and make use of the secrets of the world. Many, wishing to use their magical potential, fled from their routine medieval lives to join tribes of magicians scattered across the recesses of the island. These tribes existed outside of society, untroubled by the law so long as they upheld their reclusive ways.
One tribe, however, rebelled against their forced banishment - the Drochiads, an anarchic cult of dark magicians. Under the authority of their leader, the Anarquesse, and the instruction of their dark religion, they would reap havoc as they saw fit, destroying and pillaging peaceful villages. Time and time again, the King and the brave Valiarum Knights would rise up to vanquish this darkness. Yet whilst the other tribes died and faded into myths, there would always be another to take up the title of Anarquesse and reignite the bitter conflict.
Until one young, foolhardy king decided to do the unthinkable. Lifting the ban on magic, King Lyram had his armies and scholars verse themselves in what little was known of magic, forming the most powerful army the island had ever seen. What followed was a long and bloody crusade across the island, uncovering long-hidden Drochiad hideouts and massacring the cultists inside. With the cult completely eradicated and no new Anarquesse emerging, Lyram had won. And with magic at the heart of his victory, what had once been the kingdom's enemy had become its salvation.
For the last forty years, Valia has enjoyed an unprecented era of tranquillity and magical enlightenment. Young villagers unsatisfied with a life of agricultural simplicity can make the pilgramage to the bustling capital of Alsiere to hone their magical potential at the newly established University of Magic. As scholarly attitudes shook high society and uncovered long-buried knowledge, magic was no longer a terrifying unknown. Instead its usage has become commonplace within every aspect of society, its many outstanding mysteries now a source of academic delight. Of course, traditionalists objected to such rapid societal upheaval, but who could object to the rule of the Hero King? And so the kingdom flourished under Lyram's rule, his warm address and iron fist maintaining the peace.
And then Valia fell.
One fateful night, King Lyram was assassinated in his throne room. And then they rose from the shadows, figures formed of pure dark magic encased in mysterious armour. The Shadow Reapers, monsters yet unseen. There was nowhere to run, for they do not tire or grow weary. There was nowhere to hide, for they see all. And there was no chance to fight, for magic and blade alike cannot harm their swirling flesh. And they swept across the kingdom in their droves, turning towns to rubble and slaughtering the entire innocent population, warrior and child alike. Until the screams finally stopped, the kingdom dead. The new Anarquesse had won, and his victory song was the silence of the slaughtered.
A month has passed since that dreadful day. Against the odds, there are a handful of survivors scattered throughout the island's deepest wildernesses, the last remnant of this catastrophic apocalypse. Forced to stay clear of the merchant's road, these young survivors the pursuit of the Anarquesse's menagerie of shadowy creatures, surviving off of what little scraps they can find.
But when all else is lost, hope still remains. These unlikely heroes must be the ones to overthrow Anarquesse and avenge their fallen kingdom. Yet the task seems insurmountable - can they truly defeat a man capable of single-handedly orchestrating a kingdom's demise? And what will they have to sacrifice on their road to vengeance?
~~~
Welcome to my interest check! My name is SkyGinge (you can call me Ginge) and I've recently returned to the site having been very active on here about four years ago. Valiance is an adventure that mixes post-apocalyptic survival with an epic fantasy world. This is a tale I have run a few times in the past to some success, but the recent years have seen me develop as a writer and the narrative and world has also evolved accordingly. I'm really excited to get stuck into crafting this collaborative writing adventure with you all!
With the pitch out of the way, it's time for some more practical information:
- Detail: I'm always looking for quality over quantity, so I don't like to set strict post-length limits. However, I do ask for detail to be fleshed out according to the situation. For example, if you're writing a combat scene or writing about exploring a new village, I would hope for several paragraphs worth of response. However, if all you need to do is reply to something another character has said, a couple of lines will suffice as long as you give the other writer enough to work off of - I don't want two paragraphs of forced filler about how the way Fred said 'hey' to your character brought back traumatic memories of their dead goldfish Clive.
- Activity: Twice a week minimum, more is welcome.
- Content and Tone: Combat is pretty central to this RP, so if you're not into writing combat, this RP probably isn't for you. If you are, I'm excited to see how you use the magic system to fight off the Anarquesse and his monsters! However, it's not just pure combat - there will also be a fair bit of just playing out our character's trying to survive, exploring ruined villages and ancient buildings, facing challenges, solving puzzles and having downtime to reflect and see each character in a different light. Tonally, whilst things are obvious fairly dark, I like to maintain a slightly tongue-in-cheek adventure atmosphere to keep things bantering on.
- World and Structure: I plan on implementing an Act and Chapter Structure that splits up the RP into digestable chunks - this will hopefully improve the longevity of the RP by providing set opportunities for new players to join in, alongside giving us clear objectives to work towards with our characters. As such, I already have set beats and a set direction for much of the RP, especially the latter half. Furthermore, I've already set in stone some of the detail of this world, such as crafting a magic system for it (which I will share with you soon!). HOWEVER: there is a lot of freedom for you to contribute to this world, both in terms of lore and plot, and I would love you to be running your own subplots and contributing majorly to the main plot development to make the narrative as exciting as possible! I want it to feel as if our characters' decisions have direct ramifications upon the plot as it unfolds.
- Characters: Whilst I will be providing some prompts for potential characters, you have total freedom in crafting your character. You are allowed more than one character, and are also allowed to create villain characters.
- Spaces: I'm looking for probably 10 people max, myself included. It won't be first come first served; rather I'll review all the character forms and then choose participants after that. Choices will be made based on the promise of the character (i.e. the scope for interesting interactions and character development), the layeredness of the character and how well they fit into the world.
Last edited: