TrashRabbit
probably from space
Unknown Crisis
update 4/28/18
Please pm trashrabbit with writing samples if you are interested in playing with us. Our team is curently full, however the gm is open to excellent character concepts and stellar rpers.
update 4/28/18
Please pm trashrabbit with writing samples if you are interested in playing with us. Our team is curently full, however the gm is open to excellent character concepts and stellar rpers.
This rp takes place in a future where NASA, independent from interplanetary government, task elite teams of specialists to investigate and mitigate unknown crises that develop at the edge of human technology and exploration. We’ll be playing members of Unknown Crisis Team Nine as they act as first responders to some of the galaxy’s weirdest emergencies--everything from rescuing first contact teams from hostile planets, to curing space plagues, to sorting out exactly how you live on a planet where it rains neon.
Our aim is to take our concept and our mission seriously but create characters that are fun, eccentric, and lovable. We’re looking for characters that are ultimately competent and unquestionably good at their job, but is maybe a weirdo.
Character Creation Thread
OOC
Intermissions
Team Nine
Briefing, Characters and openings
missions are ranked approximately by complexity for players- it is not an in world ranking system. * star is a straight forward mission, ** stars will either have more murder-danger or a harder source of crisis, *** stars is for when you get the mission brief and swear under your breath. These are also the more based on horror/survival scenarios.
1.The Hives of Mars * [complete]Briefing : Debriefing
Intermission 1: Philip
2. The mines of Ferav9V * [complete] Briefing : Debriefing
Intermission 2: Apples and battles
3. The Cyber brains of New Io **[complete] Briefing : Debriefing
Intermission: 3
Intromission: spooky babes
intromission: I can't believe it's NASA
Intermission: Goody's shore leave
Intromission: What's that sound!?
4. The ZooKeepers of Tlao [Current]
Mission prompts in no particular order:
The abductions of Xaeria *
The invisible children of Friejt *
The disappearance of Avalon **
The Quakes of Halcyon5 **
The waters of Ji-09 ***
The rescue of first contact team four ***
The Mechanists of Gilgamesh ***
The Silica Sickness of Neo Troy ***
The dopplegangers of Station nine****
The Jian war crimes of The Novus Fringe****
The distress call of Zed Cluster Black Hole****
Team lead: [Wickedlittlecritta] Cathal Mckay
Security:[Diamao] Miloj Valadomiskotivicht
Auxilary security agents: Fin and Cris [wickedlittlecritta] Elias [celticsol] Zephyr [starmanblue]
hardlight specialist: [nimbus] Ji-Eun Moon
Field Planetologist: [starmanblue] Miranda Menendez
Remote Pilot: [graystone713] Kevin Star
Structural & industrial engineer: [Trashrabbit] Goodwin Jackson
Hacker Prodigy: [Faelinara] Nikki (sheet deleted by idiot gm. To be re-posted soon)
ExenoAnthropologist: [CelticSol]Euphemia Cross
Team lead/Medic: [TrashRabbit] Aleksi Donovan
Survival expert: [Theunderwolf] Ann Mako
Gm played Npcs [TrashRabbit]
Donny: Basically a PC, see character thread.
Dr. Finch; Medical doctor
Amelie; Nurse and counselor
Goody; Industrial safety engineer, auxiliary field agent, Chaya's assistant.
Chaya Hekekiah; Flight Commander
World Building
This world is a midrange scifi, somewhere between the original Star Wars, Firefly and Enterprise. We like to keep our scifi a little gritty but not grimdark--the future is used and imperfect, but still trying. We are also a fan of cyber punk and solarpunk. We are imagining an intergalactic world where humans are highly diverse and spread throughout the stars. We plan for our human culture to be as interesting as our alien ones and encourage players to be creative when making their characters. First contacts have occurred in this setting, however we humans have not yet bloomed on the inter-species playing field. There are very few space faring species so far, and pre-space travel cultures are deemed inappropriate for contact by NASA. This is an age of exploration and wacky hijinks and large alien creatures chasing down scientists.
We also enjoy the idea of humans as terrifying space orcs to other space faring species.
Technology wise we want to go for an analog aesthetic for Nasa. Analogue technology is much more reliable and is used today by nasa and militaries all over the world. This means that NASA is very hard to hack. This does not mean they don’t also have HUDS and halo screens and complex software--it just means that NASA could survive without it. This may be an annoyance to personnel who are not from the ranks of NASA originally.
Robots, cyborgs/robotic prosthetics, Advanced AI ect are all green lit. There are enough Human cultures among the stars to justify many types and models. Things we would like to shy away from at the start is nano machines and sentient AI. These things may come into play later but we would like them to not be a technological norm.
Our starships will be using a generic hyperdrive, shields and laser weaponry.
Our CR exo suits are armored space suits and are highly advanced tech designed by NASA. Feel free to find very cool reference for your space suit.
UC9 STANDARD TECH
CR exo suits- (crisis rescue exoskeleton suits) come in varying models, from skin tight units you can wear under your clothes to full blown armored units. Each offers a collapsible helmet for the wearers convenience. All models are vacuum ready and rely on both re-breathing technology and o2 tanks, which are relatively small and stored on the back. What separates this NASA tech from others' is that CR suits are fully collapsible- meaning that in storage the suits aparea to be small solid boxes that when compressed to the chest expand to fit the user quickly. This is great for suiting up in a hurry. The tech is a joint effort between DSR and Avalon and it mimics Jiian tech in a way many probably are not aware.
Hard light- This technology is the back bone of the federation. Use on everything from space ships to advertizing, what can't hard light do? Any time a semi permeant barrier is required you can count on hard light. Any time you need some sort of flexible mesh to keep things in place, like pears in a box or docked space ships, you can count on a hardlight mesh any day!
Holo screens- Much of the civilized worlds tech uses holographic displays based on hardlight technology. These screen can be more physical, similar to today tablet in that the projection is displayed between two hardlight receptors, when collapsed it looks like two tubes connected side by side. Another popular set up for devices is a wrist mounted and projected over the hand, where one archaically would hold a device. Most heads up displays on helmets do not use hard light, though lay folk may refer to the projection there as a holo screen.
Personal Device- Many personal machines are worn, rings, necklaces, bracelets, even earrings. This has a lot to do with hard light making more physical devices obsolete and fear of integrated computer inserts being used against its user during the Jiian wars. So while having a computer insert is certainly possible it fell out of vogue years ago, it is however the norm on several 2nd alliance worlds. Some cultures still archaically refer to personal devices as Phones, Pcs, laptops, or widgets. However Computer is universally understood. Many computers use hand and eye motion as command, this bio data is collected remotely and does not require an insert.
Sensors and scanners- NASA sensor and scanner tech is the best on the field. As the organization does not research weapons, it has numerous time and resources to afix to scanner. Scanners are usually hand held and fairly small, thought more complex and long range units may be mounted. A scanner can be synced with any personal device and is wireless.
Chemical printers- This is separate from other forms of printing in this world and was perfect mostly by the federation. This is the technology used in Donny's med pack allowing him to print what ever compounds he needs, including adhesives- his med pack is not programmed to print other things, but the technology is certainly capable of producing industrial compounds as well. The printer has limitations and the results are not always perfect especially when dealing with complex organic chemicals. The printer must also be loaded with base elements. It cannot fabricate raw elements nor transmute.
3D printing- At this point there's really nothing that can't be printed, however some assembly may still be acquired. A blue print may call for the use of several kinds of printers and for the parts to be assembled. Types of printers include; plastic, metal, knitting, ceramic and complex compound molding.
Warp drive- Ships use a warp drive. Gonna go with the engines use hydrogen and gold. Jumps requir an astronomical amount of computation and many ships have ships computers larger than the engine to facilitate this. Warp drives are relatively small and long and produce an enormous amount of heat- the vaccum of space itself is used for cooling.
Lasers- Laser weapons are more common on ships than handheld, but handheld blasters were once the trade mark of the frontiersmen and some still hold to it.
Artificial gravity- Definitely works. Yep. Also tractor beams use this tech, which is useful for docking.
Other Tech
Gene editing- At this point is considered more of an art than a science. Whenever humans think they understand genes, something brings them back to the drawing board. So while there are designer creatures and mutant bio-weapons- scientists are still working on gene therapies to help everyday people with serious ailments- altering already mature subjects tends to be more risky and for which finding volunteers for can be difficult. Micro machines that replicate viruses are used to alter mature specimen. This technology is outlawed in the earth conglomerate and in the federation due to its disastrous weaponize during a war between the two almost a hundred years before. The best Gene editors are the Jiian and no one likes to talk about that.
Remote Piloting: A robotic tool operated remotely by syncing a human mind allowing for long distance first person operation of the machine. The robotic tool or mech is often referred to as a Remote Body. This is an experiment technology that involves invasive inserts into the human body to function. The side effects of this technology is poorly recorded though phantom sensations and hacking have been reported by NASA.
AI: Advance sentient AI exist. Though most keep themselves, either living in virtual communes together or operating human passing bodies. This technology was phased out, after the uprising during the Great Wars. New, fully functioning AI persons are extremely rare and usually created by other Ai. Regular AI exist as well, though anthropomorphizing them is in poor taste in many cultures.
Cryfi: Featured briefly on New-Io this tech allows a human brain to be copied without memory onto an silicon based solid crystal. The crystals can also be used to generator a field which can be used as a radio/wifi alternative; this is not a natural property of the material and must be induced. The crystal structures are produced as a natural waste product of silica beetles which are native to New Io. New Ionian technology is actually related to Jiian technology as their generation ship hailed from the jiian home planet and not earth as the originally believed.
Jiian Expansion- the most recent war, where the Jiian empire expanded into frontier colonies formerly known as the alliance(1st Alliance) and then into what is now 2nd Alliance space.
The Great Wars- These took place long before the galactic political landscape that exists today had a twinkling in its eye. The progenitors of the Jiian empire- Ajian republic however were the losers of this war and fled known space. This war also included the uprising of then Earth Aligned AI uprising dramatically.
Apis Aries-Beyonce- A sentient species of Honey Bee bioengineered by the Mr Mark & Mark Co-op on Mars.
Xeno Cannis Inanis- Recently encountered creature who lives in the vacuum of space. It's body is vanta black and its teeth glowing blue.
Poema- An amphibious creature encountered on the Tlao Zoo
Earth and Earth Settlements: Good old earth is still a divided mixing pot of nonsense, but at least they function like a single united nations of earth. So there's that. There are of course countries whose governing bodies migrated to space and settled new worlds.
Sol Conglomerate: the extended planets and settlements of out native Sol system. Many of these ID as "earthlings" and Earth is technically a part of the sol conglomerate but its very much a network of independent bodying systems and a dysfunctional committee of representatives.
Io: Fully automated socialist utopia.Located on Io orbiting Jupiter, this settlement is a member of the sol conglomerate. Everything here is sleek and clean. However it often pushes science farther than other cultures or especially earth think is moral. Much of the known galaxy is descended from ionians as it was one of the first and largest independent off Earth power.
The Federation: an intergalactic oligarchy where citizenship is restricted only to those who are employed to the Federation.
Frontiersmen: Usually of Federation or Ionian descent they are the lay people at the fringe of the known space, especially in federation controlled space who are not, or who are not always citizens of the Federation. They are fierce and matriarchal and prone to wearing punk jackets.
Xaeria: A frontiersman planet with a distinct irish-mexican history.
Jiian Empire: A sprawling Authoritarian government with expansive military goals.
Second Alliance: A coalition of planets along the edge of the Jiian Empire who successfully fought off annexation. They were not as lucky as the First Alliance. They are slowly hoping to convince other settlements and worlds to join them or form their own Alliance against the Jiian Empire and/or the Federation.
New Io- A key members of the second alliance. They are a hyper advanced group of people living on the fringe of 2nd alliance space. They claimed to be the descendants of a very early generation ship- just like most frontiers men and second alliance cultures. However it was recently proven beyond doubt that they were in fact founded by early pre-Jiian empire settlers. They are best known for their cyber brains which the creation of is a guarded secret connected closely with the silica beetles that live on the surface of the small moon they inhabit.
Avalon- A city formed by refugees of transhumanitarian war crimes and mad science. It is a major Allie to NASA and a member of the second alliance.
The followers: A cult known for its dissection of living alien life forms in a twisted attempt to prove intergalactic unity.
see character sheets for more home planets!
NASA is an open source Co-operative and function both as a humanitarian entity well respected in the intergalactic community and as a culture founded by diverse scientists and adventurers. Some people are born into NASA and some people ask to join later in life, and some people are approached by NASA first.
Branches:
Known Crisis Control or KCC
This agency is in charge of intergalactic crisis response. From natural disasters to space wrecks to violent insurgence and large scale refugee relocation.
Unknown Crisis Control or UCC
Deals with, you guessed it, unknown crisis. They are the X-files division, the responder to face melting space parasites and sentient silicon clouds. They are also just as likely to spend four weeks eating granola bars while sitting on boxes of medical equipment while they deal with a quarantine on a newly terraformed planet.
First Contact control or FCC
The agency in charge of first contact with alien races and cultures. Agents of this branch are well trained in multiple alien cultures, politics, and languages, as well as first contact protocol.FCC is the first ont eh ground of any inhabitable planet or planet with life. The UCC often has to rescue the FCC.
Deep Space Research or DSR
There are lots of divisions here but for the most part this is the bulk of NASA. The majority of its resources are still in fact devoted to research.
Mechanics
Since mission two we have added narrative dice to help with our previously unfun combat. The dice mechanics are not intended to be a solid table top by any means and are hacked from apocalypse world. We added dice after all of the current character had been well established and instead of creating classes or playbooks we simply custom made each character, trusting that our ability to forum rp and self moderate would insure balanced play. Feel free to ask many questions. The stats have been added to the bottom of the character skeletons.
Unknown Crisis Engine
As the GM my first job is to make sure everyone is having a good time. If your not having fun, please say so sooner rather than later. Often times the solutions are so simple, easy to accommodate and a relief to everyone in the group once they've been implemented. Our group dynamic is very supportive, queer friendly and tongue and cheek. We are also predominantly in their late twenties with a smattering of older and younger members. please keep this in mind if you intend to join us.
The dice system has been implemented to enrich our narrative and anytime it gets in the way of that I will proudly throw it out the window. This is still a forum based rp and each player is there own mini DM whom I trust to make and commit to their narrative decisions. I don't want to stop anyone from doing something fun, creative or whacky just cause there are a couple dice on the table! I want to get through five missions Okay! we can do it!
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