Weazel
New Member
Name: Chase Hunter
Origin: Echo
Role: Agent
*Age: 21
*Race: River Otter (Anthropomorphic)
Gender: Male
Personality: Chase used to be something of a snarky and rude child. Though he's mostly grown out of that, flashes of it still appear here and there. He also used to have something of a manipulative streak, which can also come back in the heat of the moment, though afterwards the otter is always left feeling guilty. He's observant, though sometimes something of a wallflower. He'll often keep quiet while everyone around him talks until he's thought of the perfect one liner that breaks the tension and makes people smile. He's caring, protective even, and has a good head on his shoulders, decently able to handle stressful situations to a point, though he can be a bit short tempered around people, occasionally lacking patience, which makes him put his foot in his mouth pretty frequently. He's always quick to apologize after he's had a chance to cool down, though.
Ultimately, Chase struggles with low self esteem, feeling worthless or as if he's an imposter. He can be weak willed and conflict averse. He often prefers to pretend everything's fine and not let people see how badly he might be struggling at any given time. He's depressed, plain and simple. He tends to get stuck in his own head, and struggles with the occasional mood swings. He so desperately seeks companionship and affection he sometimes pairs up with people who don't have his best interest at heart, or gets himself into bad situations trying to connect with others. He tends to not notice a person's negative qualities until it's almost too late, especially when it comes to people he considers friends.
The truth is, Chase went through a pretty traumatic event twelve years ago, when he was a child. While he’s repressed the memories of that time for his own sake, he didn’t come out of the experience alone. Chase is possessed by a strange entity, a simulacra of a person who once lived, which though now dormant, has had a noticeable effect on his personality. Chase is indecisive by nature, and this simulacra often ends up making decisions for him, especially in do or die moments where Chase’s flight or fight reflex has a tendency to freeze up. This entity is also often the root cause of why Chase’s personality sometimes seems to do one-eighties, though some of that is just plain old depression.
Powers, and Abilities: Chase is a normal anthropomorphic otter. Nothing strange about him. Even as far as otters go, he's not exactly what one would call a prime specimen. A good but not great swimmer, capable of holding his breath several times longer than most. He has an eye for detail and tends to notice things, can be decently persuasive when he wants to be, and is generally easy to get along with. Really, he's the kind of guy you want to be friends with, even if he doesn't really stand out from the crowd all that often. He can be pretty savvy around paranormal or otherwise supernatural happenings, and is great with a camera – photo or video.
The entity possessing Chase feeds on, and gains strength from, negative emotions, both Chase's and other's. At its most benign, it can cause audiovisual hallucinations and nightmares. Typically, these hallucinations take the form of tarantulas and other spiders, but it is also capable of mimicking people – both alive and dead – and completely warping someone's perception of reality, playing out entire scenes and scenarios that don't actually happen. It can whisper in people's heads, show people in close proximity completely different things – even when they're looking at the exact same thing – and mess with people's perception of time to make a few seconds of real life feel like minutes or hours. It often likes to appear to others as a doppelganger of Chase, though typically the entity can be distinguished from the real Chase by its lack of his dyed fur goatee and pitch black eyes.
When at its most powerful, the entity becomes far more dangerous. It can extend its possession from just Chase to the people around him, subtly manipulating their personalities to become the most extreme versions of themselves. It can't make someone do something that's completely out of their wheelhouse, but it influences them to become twisted and dark versions of themselves. A protective person might become murderously possessive, or someone with a competitive streak may find every means to lash out and needle the people they see themselves as competing with, or someone with anger issues might explode at the slightest provocation and hurt the people they care about, for example. The area of effect for these powers centers on Chase, and extends outwards the more powerful the entity becomes.
When all the stops need to be pulled – when Chase's life is threatened, for example – the entity can seriously go into overdrive. It can pull from a menagerie of monsters to summon and attack people with, usually formed from their own fears and nightmares. It can fold reality and move places and people around so they see what it wants them to see, go where it wants them to go, and stay trapped where it wants to keep them. This power is highly limited, usually only able of occurring in brief flashes, and exclusively around Chase.
Weaknesses: He's kind of a klutz on land, to be honest. His legs aren't the longest, so he isn't all that quick either. Ironically despite being born and raised in the desert he's actually terrible in heat, and starts overheating very quickly in high temperature situations. He might have a decent swimmer's figure from spending plenty of time in the water, but he's not the greatest at physical exertion that takes place on solid ground. Psychologically speaking, Chase’s happy place is in the water, and going too long without going for a swim tends to worsen his depression, leaving him especially tired, irritable, and moody.
Being the primary target of its possession, Chase is the most frequent victim of the entity. He suffers from sleep paralysis, and frequent nightmares besides. As the entity grows in strength, he is always the first to feel the effects, as the radius of its power literally starts within him and then slowly expands outwards. While the entity needs him alive, it doesn't need him whole, and he's in just as much danger from the creatures it can summon and the ways it can alter perception and reality as anyone else. Chase himself has no superpowers or special abilities, it is always the entity acting through him.
As stated, the entity gains strength from feeding on negativity. Chase’s depression provides it a baseline level of nourishment, but its level of power is directly proportional to how bad the people around him feel. Not only that, but the entity has a much harder time affecting people in a positive state of mind. Quite literally, being happy is the best way to make yourself immune to the entity’s effects – it traffics in traumas and negative emotions. Certain drugs that can temporarily alter a person’s state of mind can temporarily inoculate them to its effects, as well. Of these, cannabis is known to be the most effective. Conversely, alcohol seems to make people more vulnerable.
Bio: It was supposed to be a week back in his hometown for spring break. One last chance for Chase and his friends to reconnect, before they began scattering across the country. It turned out to be a weak spent in his own personal hell, as a fifty year recurring cycle of tension and release snapped. The whole town was plunged into hysteria, and it was all Chase and his friends could do to survive those last nights. Chase had gone home to Echo as a journalism student, and he left a ghost hunter.
Finding the mutliverse, and the UCA, was the best thing to ever happen to the otter since then. Though he isn’t suited for combat, he makes use of his talents as a scout and intelligence operative working under the Administrator Hamaza Honoka. Anyone who knows Chase, however, can tell that this is just a temporarily state of affairs for the otter. Being in the UCA isn’t really a calling for Chase, more a means to an end, allowing him to continue his own personal quest: To find something, or perhaps, someone.
Name: Captain Hamaza Honoka
Origin: BlazBlue
Role: Administrator
*Good(?) version of: Hazama / Yuuki Terumi
*Race: Grimoire
Gender: Male
Personality: Hazama appears to be a courteous, if somewhat weak-willed, man. Though he tries to maintain a sense of professionalism, he’s always ready with a disarming smile and a quip, and is well known for his dry sense of humor. He is driven, and tends to focus on the task at hand, often to the point of seemingly not noticing, or really caring, about the goings on of the world around him. As an intelligence operative, he’ll always be the first to admit that he dislikes, and honestly isn’t very good at, fighting.
Except all of that is a lie. A sadomasochist of the highest degree, Hazama derives great joy from pain – both inflicted by him on others and on him by others. He is dangerously manipulative, and enjoys subtly mocking his friends and foes both. As an artificial lifeform, Hazama struggles with concepts like empathy, or human emotion more generally. It’s an open question if Hazama actually feels anything, or if he’s just that good at faking it.
Despite all this, he seems to happily slot into his position in the chain of command, readily following orders from those above him even as he sends his own subordinates off to their possible deaths with his constant easy grin. Though he’ll be the first to admit that ultimately he’s looking out for the number one person in his life – himself – Hazama is not a fool, nor a maniac, and is well aware that betraying the UCA would not be in his long term best interests. Still, it’s hard to shake the feeling that he’s plotting something behind that unchanging smile.
Powers, and Abilities: Hazama wields the Nox Nyctores – Geminus Anguium: Ouroboros. The eighth in a series of weapons created by the Great Magister Nine, one of the greatest sorceresses of her era, Ouroboros takes the form of a spectral black and green chain, on the end of which is a blade stylized in the shape of a snake’s head. The chain is never ending, and travels between portals Hazama is able to open in midair. By grabbing hold of the chain in motion, Hazama can move quickly around the battlefield, and in combination with his own natural agility, it can make him a difficult target to strike.
Ouroboros is also capable of ensnaring, or otherwise immobilizing, Hazama’s targets, and its chains are notably difficult to escape. By far the most dangerous aspect of Ouroboros, however, is the snake head blade, which is able to attack a person’s mind and soul. Through the power of the Mind Eater, Ouroboros can manipulate its target’s memory, erasing or restoring memories as Hazama wishes. Hazama further modified it with the Hihiirokane, giving it the capability to attack, or even destroy, a person’s soul.
Furthermore, Hazama is a living Grimoire, known as the Blue Grimoire, or simply as BlazBlue. It gives him the ability to utilize Ars Magus, a form of magical science that is the source of his portals. It also holds the Soul Eater Drive, which Hazama is able to use to siphon the life force of those around him to replenish his own. It also greatly increases his physical strength. Finally, Hamaza wields a pair of butterfly knives for personal defense, and often carries smoke bombs and throwing knives, or summons them through his portals.
Weaknesses: Hazama is deathly allergic to cats, including cat people of various descriptions, often trying to avoid them for his own health. He also has a hard time functioning in the cold, usually retreating to the warmest place he can find as soon as the weather turns harsh. He really, actually, truly does hate fighting, and tends to over commit and use his prestigious power to end things quickly, a tendency that can be used against him by particularly intelligent opponents.
More seriously, while Ouroboros is a terrifying weapon, it has its limits. While the chain is seemingly endless, it does have to be retracted before he can extend it again. It can be parried or otherwise deflected, and it does take time to disentangle if it snares the wrong target. Its course cannot be changed mid-flight – barring through the use of more portals – and if dodged Hazama is vulnerable until he’s able to call it back.
While the powers of the Blue Grimoire are likewise great, it too has its limits. At its baseline state, Hazama is typically only able to summon one portal at a time, and his strength is only somewhat enhanced. Its greater powers, including the Soul Eater Drive, must be activated through the use of a special activation call – “Restriction six-six-six released! Dimensional interference force field deployed! Code S-O-L. BlazBlue, activate!” - a lengthy phrase that can be interrupted. The Soul Eater Drive’s area of effect does not extend far beyond melee range, and if a suitable target is not close at hand, it will drain Hazama’s life force instead, thus granting a maximum length of time he can keep it running without putting his own life at risk.
While the Blue Grimoire has many other abilities, it is hampered by two things. For one, it is designed specifically as a counter for the True BlazBlue, also known as the Azure Grimoire. This has resulted in a high degree of overspecialization, to the point that the Azure Grimoire itself was able to counter and overwhelm its supposedly superior rival through the integration of additional power in the form of the Idea Engine. Hazama’s desire to end fights quickly and lack of care in battle also contribute to a general lack of experimentation on his part. The Blue Grimoire is a veritable toolbox, but to Hazama it’s just a hammer, and everything else looks an awful lot like a nail.
Finally, as a Grimoire, Hazama is basically a construct made of pure magic given form. Therefore, things that dampen or even shut down magic not only greatly limit his capabilities – basically every power he has is magical in some way – it’s also physically damaging for him, at worst incapacitating him, and at least rendering him physical ill until he’s able to escape the effect and replenish himself from ambient magical energy, a process which can take some time.
Bio: So this was how it was going to end. He’d had his last taste of true power, and now it was gone. But he was still alive, and they all looked at him with such pity in their eyes. They said they were going to save everybody, and he was part of everybody. But Hazama wasn’t going to be saved. Not by Ragna the Bloodedge, and sure as hell not by Trinity Grassfille. Her eyes he hated especially, and he made especially sure to tell her so. Then he threw himself into the Cauldron, into the Boundary. It wasn’t his finest moment, but, eventually, he emerged again, battered and broken, but still alive, and found a new place in the UCA.
I thought it might be interesting to run characters that are more focused on information gathering, exploration, and the like, rather than out and out combat. Hazama is powerful, but distant as an Administrator and very specialized towards a particular form of fighting, while Chase can't really defend himself and is reliant on the thing possessing him, which can be a double edged sword. If accepted, and people like, they could also have intelligence operatives working for Hazama, I kind of figure it's the thing he specializes in as an Administrator?