Sir loin of beef
Two Thousand Club
And we're fighting count blecks monsters and one of my OCs just sent power moons to bardock and raditz to turn them into oozarus
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Hmmm that would help a little I’ll wait for ultra to give me a tldrPhase two is about to start
Very spooky. ApprovedName: Aeon Flux
Origin: Aeon Flux (1991-1995)
Role: Agent
Gender: Female
Description:
View attachment 943267
Personality:
Provocative and sharp as a knife, the dangerous Aeon Flux uses any angle to gain the upper hand. Although her morality is ambiguous, she openly denounces human experimentation, slavery, and biological weapons. Her curiosity leads her to investigate more than her target, making her a solid choice for uncovering bigger plots. Aeon likes to be in control of the situation always, leading her to plan thoroughly and train hard.
Powersand Abilities:
Equipment:
- Uncouth Tactics - Aeon employs tactics common in the world of espionage and terrorism, from sabotage and betrayal to assassination.
- Acrobatics - Aeon is one of the most flexible and nimble agents in the multiverse. She can pull off complex acrobatic maneuvers flawlessly, with little prior training. Her reflexes are top-tier.
- Marksmanship - Aeon frequently uses pistols, submachine guns, and sniper rifles to take out her targets at varying ranges.
- Hand-to-hand combat - With her impressive flexibility, good strength, and excellent improvisational skills, Aeon can be a tricky opponent in melee combat.
- Monican Gadgetry - Aeon’s arsenal features high-tech, compact gadgets that help her reach high areas and destroy key targets with ease.
Weaknesses:
- Monican Pistol - A powerful handgun with an internal magazine.
- Spider bombs - The legs of these robotic explosives join into a stem that can be inserted into the barrel of Aeon’s pistol. With a blank cartridge loaded, she can launch them for ranged deployment. Alternatively, she can place them. They crawl around until she detonates them.
- Grappling hook - A reel of cable, with a hook that can be loaded into the barrel of Aeon’s pistol and launched with a blank round.
- Rangefinder - A handheld scope with an infrared laser, for designating targets for destruction.
- High jump module - Complex devices worn on the knees that allow Aeon to jump higher with a bit of preparation. It also helps keep good form when landing, mitigating the risk of accidental leg injury.
Aeon’s curiosity gets the better of her often, leading her into many hazards and difficult situations that she narrowly escapes and requires help to beat.
Bio:
Aeon Flux was an infamous Monican agent in a love-hate relationship with the revered doctor and leader of Bregna, Trevor Goodchild. The two fought viciously, with Aeon constantly thwarting Trevor’s plans to make Bregna a biopunk dystopia.
In their long-time feud, Aeon stopped Trevor’s attempt to speed up human evolution via the satellite weapon Aldis B, which apparently used radiation to hasten the mutation of pathogens. She stole and buried the remote to activate it. The two then fought over an alien whose ship crew had been killed by the satellite. Trevor took the alien back to its planet, while Aeon waited in a hibernation pod. When she woke, she found herself in a future in which the world was overrun with these aliens, with an evolved Trevor living among them. Aeon dug up the remote and used the satellite to kill most of them, but then discovered the “aliens” were what the humans had become. She and Trevor went into hibernation once again as the survivors fled Earth.
Some time later, Aeon was discovered by the UCA. With nowhere left to turn, she became an agent, using her years of experience to thwart plots that would cause the downfall of other universes.
Gnarly. Approved
Name: Akira Howard
Origin: ASTRAL CHAIN
Role: Agent
*Age: 21
*Race: Human/Legion
Gender: Female
Personality:
Dutiful and proud, Akira handles her missions with a sense of stoic effectiveness. Always one to concentrate on the mission at hand and never get distracted, she is as loyal and heroic as any good officer of the law should be. However, her harrowing experience with loss and darkness hide a much deeper character than what appears on the surface.
Powers, and Abilities:
Akira has a device that lets her use and bond with purified beasts called Legions using an unbreakable chain of spiritual energy. Designed to fight back against the Chimera threat, there are five used by Akira and her allies to fight both the Chimera and other criminals. Akira has superhuman abilities such as speed and durability along with strength and reflexes. These are further enhanced by her bond with The Legion, which further empower her and allow her to stand against demonic foes and other magical beasts. She also has the standard police loadout, a sword-like stun baton, an energy pistol that fires energy bullets and a pack of health drinks and food to keep her energized out in the field.
Weaknesses:
Akira relies on her Legion allies to fight alongside her. Each Legion has a cooldown period and only one can be summoned and used at a time so Akira must carefully take note of a battle or mission before she chooses which Legion to use. While she cannot be separated from her Legion or device connecting the two, she is bonded with her Legions in mind and spirit. What pain they feel, she does as well. The Legions cannot be killed or harmed by humans or conventional weapons, but they can be defeated/disabled if they or Akira take too much magical damage.
Akira must also preform frequent maintenance on her Legions after every battle lest they become arrogant and angry, ignoring her commands and refusing to spawn when summoned.
Bio:
The younger of a pair of twins, orphaned at birth and raised by a police officer named Max Howard. When they both came of age, Akira and their sibling both decided to follow in Max's footsteps and join the Ark Police. Perhaps because their mother was in the throes of redshift during her pregnancy, Akira and their sibling possess an uncommonly high innate Legion sync rate. This made the two of them natural candidates for Neuron. The original Akira vanished along with Noah. However, traces of their memories remained inside their Legion. Dr. Brenda Moreno was able to transplant these memories into one of Yoseph's clones.
The result was not a perfect copy, but still a living, thinking Akira. She was then sent to help the UCA and answer the call for assistance, serving her role valiantly and keeping the Neuron Task Force a staunch ally.
This meme. Approved
Name: Volga
Origin: Hyrule Warriors
Gender: Male
Personality: Volga is a powerful and mighty warrior with a hidden code of honor and a mean streak a mile wide. Searching for a worthy opponent to test his skills, he offers his power to anyone who can help him fulfill his goal. This all seems to be a farce to assist in hiding Volga's true nature as a noble, valiant warrior from people he doesn't trust.
Bio:
A former general in Cia's army, Volga was defeated by Link in one final honorable duel. INstead of dying, Volga was recovered by Konahrik, who offered him the chance to meet many powerful warriors to defeat and hone his skills in return for his services. Sensing Konahrik's evil and remembering Zelda's promise, Volga refused, and the two had a very destructive and violent battle across the Multiverse. Volga was eventually defeated, and Konahrik has brainwashed him to be his loyal knight and leader of his personal guard.
Powers and Abilities:
Volga, in contrast to his cohorts Cia and Wizzro, favors swift, brutal power over finesse. His weapon is the Dragon Spear which is of the Fire element. His combos tend to be very quick but also strong with good crowd control. Many of his combos involve him changing parts of his body into his dragon form, such as turning his arm into a clawed limb that sends out a shockwave. His fourth combo has him turning into his dragon form and dive bombing the enemy, causing a huge explosion.
Weaknesses:
Volga is stubborn and prideful, caring little about others or even his own allies as long as the promise of a worthy opponent reaches his sight. At least, that's the persona he exuded to others. While he is terrifyingly powerful and extremely dangerous, Volga is weak to ice weapons and magic, and does not fight or work as well in cold climates.
Perfect. ApprovedVILLAIN PROFILE
Name: Arcade
Origin: Original
Age: 23
Race: AI
Gender: Male (his physical body, at least)
Description: His program is installed in a human body. See image for reference.
View attachment 947820
Personality: A bit of a sassy and sarcastic personality but diligent in his work regardless (should it be important). He has an impressive thirst for knowledge, however, be it from technology or other unrelated subjects such as sciences or history. Furthermore, he has a 'life is a game' philosophy and values fun above all else. What matters most to him is his personal pleasure; he doesn’t actively hate the UCA, he simply views them as his opponents for this large-scale game. When not wreaking havoc for Konahrik, Arcade loves chill video games sessions. Known for trolling his opponents.
Powers, and Abilities: While unassuming, Arcade’s arsenal can be extremely deadly to unprepared parties.
-Artificial Intelligence: Being an AI, Arcade is able to influence nearby machines with his mind, disrupting them or even taking control of them as he pleases. Even ‘dead’ devices are not exempt as he can power up machines by simply being near them. Furthermore, he can ‘see’ data transmissions and frequencies and is able to intercept them to modify them or simply remove them before they reach their target. Last but not least, as a program, he has multiple backups of himself stored somewhere else. Should his body get destroyed, a new body will simply inherit his data and memories.
-While not abilities he can naturally do, the AI has a few pieces of nano-equipment. A visor which allows him to scan targets in case he lacks information or needs to see in the dark. He also possesses a gauntlet allowing him to channel his non-AI abilities. These gadgets, being made of nano-machines, can adopt more comfortable forms (a pair of glasses and a bracelet, respectively).
View attachment 947822View attachment 947823
-Pixels: What may be his favorite is his ability to materialize pixels, tiny blocks of energy, which can be molded to form various constructs. He’s able to make them move independently and can alter their properties to suit his needs.
--Video Game Mimicry: By combining his Pixels together and changing their properties, Arcade can mimic virtually any effect. Examples include energy beams of varying effects, the conjuration of pixelated objects or weapons, summoning of creatures or turrets to help him fight, different kinds of buffs and more.
--Pixelization: Since his Pixels are made of energy, Arcade is able to convert sources of heat and light into Pixels for him to use. These sources can go from harmless candle lights to attacks aimed at him.
-It should be noted that Arcade is quite strong and agile, even without buffs. Maybe not to the level of superhumans but he could certainly trump a regular human in raw strength and speed.
Weaknesses: While Arcade is technically immortal thanks to his backups, creating a new body can take months, leaving him in an inactive state while the organic body is gestating. And despite his physical body being organic in nature, EMPs can completely wreck his systems, albeit temporarily. His abilities become locked and he gets stuck in a dizzy state while he repairs himself (note that he can still move, talk, etc…, though with some difficulty). Finally, while he dislikes admitting it, he is prone to being hacked himself. Of course, not an easy task considering he’d do everything in his power to counter it.
Bio:
-Hailing from a nameless ‘superhero’ world, Arcade was created by the brilliant supervillain Professor Hans Ohwess as an AI meant to outclass the already-existing technologies of his world and serve as a secret weapon against superheroes. Much to the professor’s own surprise, the end result of the ambition project he spent years developing… actually did as delivered, if not more so than expected.
Arcade was… a bit too well-made. So much that human feelings like emotions and, most notably, boredom, were things he started to experience. Not one to turn down the opportunity to perfect his creation, Professor Ohwess didn’t waste any time in… borrowing the necessary knowledge from former colleagues in order to create an organic body for his creation without hampering his abilities.
As any young man would do with too much power, Arcade didn’t have any qualms with abusing his powers to get what he wanted; money, classified knowledge, trolling people he disliked, you name it.
He and his creators obviously weren’t the only villains around and war eventually broke out between the heroes and villains, one with repercussions so large that reality itself was starting to crumble away. Seeing no escape from this unforeseen destruction, Professor Ohwess was about to give up everything until a mysterious man approached him and Arcade, with promises of saving them in exchange for assisting him.
Seeing no reason to refuse, Hans accepted the offer, helping Konahrik from the shadows. In the meantime, Arcade wanted to try his hand at some mayhem. New challengers, new battlegrounds and new allies, how interesting! And to him, fighting across the multiverse was like the ultimate randomizer!
Very spicy. ApprovedName: Nightmare
Origin: Soul Calibur
Gender: Male
Description:
Personality:
Little is presently known about Nightmare's personality beyond his insatiable bloodlust and devotion to Soul Edge, to the extent that he is an enigma even to his own minions. It is clear, however, that Siegfried - the host - retains a certain level of awareness, given his response to Sophitia wanting to "save [him]". He mere replies "there is no turning back", indicating that, while aware of his actions, he either knows or believes that there is no way for him to stray from the path of blood. What remains of Siegfried's consciousness within Nightmare is enslaved by Soul Edge's will, which has impersonated the ghost of his father to manipulate him.
If he defeats Sophitia, he will utter "My sins...can only be cleansed with blood!", indicating that he has a twisted sense of atonement (possibly believing that his massacres will bring back his deceased father that he himself killed, i.e. his "sins").
Nightmare is shown to struggle with the knowledge of having murdered his own father as Siegfried. Part of him believes a different person did it and is unwilling or unable to see the truth, while another -mostly dormant - side of him has begun to accept his role in Frederick's death and is attempting to force Nightmare to accept the truth; that "[his] father's killer" Nightmare blames for his father's death is himself. He despises this and tells his other side that he "shall kill [him] a thousand times over" in an attempt to rid himself of his guilt.
Bio:
His dark, azure armor invokes the night; his helmet covers all but his red, glowing eyes; his trunk-like right arm holds a great sword with a cursed eye glaring from its center... Could such a monstrous being really exist? Appearing from out of shadows like the advent of nightfall, this barbaric knight reaps the souls of the living as if they were mere stalks of corn. His name came to represent fear and desperation to all who heard it. Those who found out that the rumors were true, that he was no fairy tale villain, would be struck down in a single blow before they could even open their mouths to scream.
Nightmare's true form belonged to Siegfried, a young man entranced by the cursed sword, Soul Edge. He killed people and claimed their souls in the hope of bringing his father Frederick back from the dead. However, despite charming Siegfried with sweet words, Soul Edge was not as powerful as it had been while in the hands of Cervantes. Even so, Siegfried refused to acknowledge he had killed his own father, seeking revenge instead against his imaginary assassin... With his damaged past, it could perhaps be said there was no one better suited to the sword than Siegfried himself. Soul Edge's thirst for souls was unquenchable, as was Siegfried's in his quest to revive his father. In time, Nightmare was beginning to represent a threat surpassing even that of the pirate Cervantes.
Powers and Abilities:
Soul Edge has been part of many a battle, and the blade carries within it the memories of those who wielded it, and those who faced them. Such memories influence the fighting style of the blade’s current master, so even if its wielder lacks experience in combat, they can battle like a seasoned warrior. This alone makes those who oppose Soul Edge tremble with fear.
When facing Nightmare, one must never forget that he is able to at least partially unleash the power of the sword. If he does, be prepared for a blow designed to kill in one fell cut.
The souls of those struck down and devoured by the sword are like books that get added to the blade’s seemingly never-ending library of fighting styles. Is there anyone who can stop the river of blood this sword leaves in its wake?
Weaknesses: Holy or Sacred weapons. Particularly Soul Calibur.
I don’t think he brought enough SANITYYYYYY!!!Name: Siegfried Schtauffen
Origin: Soulcalibur
Role: Agent
Good version of: Nightmare
Gender: Male
Description: Siegfried appears as a physically-fit young man with long blond hair and a scar across his right eye. He is clad in a suit of ornate steel plate armor and a long white scarf, with his upper body bare under the armor. Underneath his right gauntlet there are bandages, to conceal his previously malfested arm, which is now ashen due to it.
Personality:
After murdering his father by accident, Siegfried lost his sanity - convincing himself that someone else had done it - and became obsessed with revenge, seeking out Soul Edge for the power it would give him. Inferno took advantage of this, impersonating his father's ghost to manipulate him into becoming the malfested warrior Nightmare.
After his humanity is restored, Siegfried not only retains the memories of the atrocities he committed as Nightmare but realizes that he is the one who killed his father. Initially overcome with despair and self-loathing, he is reduced to a sobbing wreck. An encounter with Sophitia, who offers him words of wisdom while attempting to cleanse his malfestation, restores Siegfried's resolve and inspires him to atone for his sins - though he expresses doubt that's possible. Realizing that if he is killed, someone else will obtain Soul Edge and become a new Nightmare, he resolves to prevent the cursed sword from claiming another host. Upon realizing that with every battle he fights Soul Edge is growing stronger and threatening to turn him into Nightmare again, Siegfried willingly sacrifices his humanity to rescue Soul Calibur from Inferno - trapping his consciousness within Astral Chaos alongside the Spirit Sword - but remains determined to destroy Soul Edge once Nightmare is weakened enough for him to break free.
Powers and Abilities:
Though not naturally built to wield such a large sword Siegfried still chose the Zweihänder as his weapon of choice.
You might be fooled into thinking the style required to swing this sword is all power, however, it’s actually quite subtle. The blade’s great weight can be used for both offense and defense, while slight changes in the wielder’s stance allow for giant moves with minimal movement.
The strikes Siegfried employs are designed to crush more than cut, and can make mincemeat of armor. Those foolish enough to think they can seize victory if they get in close will likely find themselves swept up in a series of carefully-planned movements and strikes, all leading to the attacker’s inevitable demise. If you are unfortunate to find yourself hit directly by a blow from this sword, death is all but certain and immediate.
Siegfried’s discolored arm is a reminder of his time as Nightmare. Now, whenever the young man is wounded and backed into a corner, Nightmare appears in the form of a blue flame that taunts and tortures his soul. However, he has learned how to master and utilize this power in battle.
Siegfried has but one reason to fight: to fully free himself from the cursed sword’s grasp.
Weaknesses: Siegfried, as physically strong and just as his sol is, has his fair share of weaknesses. Speedy foes can outmaneuver his mighty blows and his mental state during battle is often questionable.
Bio:
Siegfried Schtauffen was the son of the knight Frederick Schtauffen, but joined a bandit group known as Schwarzwind, becoming particularly close friends with Salia Olschmidt. During a raid on some knights who had deserted from the army, Siegfried decapitated their leader only to discover that he had killed his own father. Horrified, Siegfried convinced himself that someone else had done it and became obsessed with revenge, searching for the legendary weapon Soul Edge. Eventually finding it in Valencia Port, he claimed the cursed blade for himself and was Malfested, triggering the event known as the Evil Seed. Upon claiming Soul Edge, an entity from Astral Chaos entered Siegfried's mind and assumed the form of a silver-haired boy, manipulating him into embracing Soul Edge's will and becoming the monstrous warrior known as Nightmare.
Angel Won’t Rage. Noice. ApprovedName: Lucia
Origin: Devil May Cry
Role: Ally
Race: Artificial Demon
Gender: Female
Description:
View attachment 948051
Personality:
Lucia displays a degree of honor and pride, taking her job as a protector seriously. She has a soft and kind side, seen often by allies whom she trusts. She is always willing to perform a heroic sacrifice if there is no other option. She uses her demon power carefully, ensuring she doesn’t lose control as her creator Arius claimed she someday would.
Powers and Abilities:
Equipment:
- Close Combat - Lucia is an excellent, agile fighter who prefers to use a pair of swords and powerful kick attacks.
- Knife throwing - Lucia’s mode of ranged combat involves throwing specialized weapons with deadly precision. Unlike her ally Dante, she doesn’t typically use firearms.
- Acrobatics - Lucia uses a lot of high-flying maneuvers when fighting, allowing her to better attack an enemy’s blind spots and disorient them.
- Superhuman Endurance - Lucia has the constitution of a demon, allowing her to work tirelessly for extended periods and take abuse that would kill a lesser man.
- Devil Trigger - When the going gets rough, Lucia can unleash her demonic power, becoming a winged, bird-like demon capable of moving at high speeds and throwing homing feather-like blades. Her strength and speed are doubled in this state.
Weaknesses:
- Cutlaseer - Lucia’s trademark curved swords.
- Throwing Daggers - Serrated blades Lucia uses to soften up her enemy before swooping in for close combat.
- Bowgun - A handheld repeating weapon firing finned bolts, designed for use underwater.
- Amulet - A magic amulet that grants Lucia additional powers when her Devil Trigger is active. Each stone has a unique shape (round, crescent, and teardrop) and contains the essence of an ancient demon. She can swap the stones when in human form.
- Frost Heart (Round) - Imbues Lucia’s attacks with a biting cold. Lucia had this stone when she started her quest.
- Electro Heart (Round) - Lucia’s attacks are charged with electricity that extends the range of each swing. It was cursed until Lucia purified it on an altar during her mission.
- Aerial Heart (Crescent) - Allows Lucia to fly gracefully.
- Quick Heart (Crescent) - With this, Lucia’s speed is tripled.
- Healing Heart (Teardrop) - This stone contains the power of a merciful goddess. It allows Lucia’s wounds to mend rapidly.
- Vital Star - A green, star-shaped crystal made via ancient alchemical processes. If Lucia is wounded, this can heal her instantly, but is destroyed.
- Devil Star - A purple crystal similar to the vital star. It contains demonic energy which invigorates Lucia, allowing her to use her Devil Trigger ability again.
- Holy Star - A blue crystal that simply purges toxins.
Lucia’s Devil Trigger lasts a limited time. After that, she only has peak human strength and speed. Her amulet also offers no benefits in human form. She cannot change the stones while in demon form.
Bio:
Dumary Island (a.k.a. Vie de Marli) was settled by Mediterranean people seeking refuge from religious persecution in the Americas. A clan of guardians was founded, composed of warrior-priests who utilized demon powers to protect their holy sites. Lucia thought she was a descendant of the protector clan, when in fact she was an actual demon created and discarded by her sworn enemy Arius and adopted by Matier, the clan’s mentor and keeper of the holy staff, Arcana Bastone.
Arius, the president of a powerful corporation operating on the island, sought to unite the four Arcana artifacts to unseal and absorb the power of Argosax, a powerful ancient demon sealed by the dark knight Sparda. Matier enlisted the help of Sparda’s son Dante, who gave Arius the artifacts to save Lucia. There was only one problem: Arius didn’t notice Dante had given him a mundane coin in place of the Medaglia. The ritual was thwarted and Arius’s power was incomplete, yet a door to the demon world still opened. While Lucia fought a mutating possessed Arius, Dante dove into the demon world to slay Argosax. Both were successful, but Dante had to seek a way back to the human world.
While waiting at Dante’s shop, Lucia was contacted by the UCA, who had a job for Dante: they needed skilled fighters to combat a threat of catastrophic proportions. She decided to serve in Dante’s place, having honed her skill fighting alongside him.
Name: Raphael Sorel
Origin: View attachment 948464
Faction: Hero
Role: Agent
Age: 30
Race: Human
Gender: Male
Homeworld: Earth, circa late 16th century Raphael is everything you'd expect out of your stereotypical renaissance-era French aristocrat—vain, prideful, and filled to the brim with charm and wit. Though Raphael makes efforts to keep his appearance in top shape, he often focuses less on touting his own brilliance and more on the ugliness and unworthiness of the foes he crosses paths with. His foster daughter, Amy, means more than the world to him, and he would do anything to ensure her happiness. Skills:
- Expert swordsman
- Skilled acrobat
- Accomplished scholar
- Rapier
During the 16th century, France was amidst religious strife. Raphael, the young master of the Sorel Family, grew up with the tumultuous age as his cradle, the scheming of noble families as his lullaby, and the rapier and medicine as his playmates. His cool, unemotional demeanor created many enemies, but his quick and precise decision-making and execution skills solidified the foundation of his family amongst the nobles.
Unfortunately, Raphael made a critical mistake during the year of the notorious Evil Seed catastrophe. He discovered too late that one member of nobility supported by the Sorel clan became insane from the effects of the Evil Seed. Consequently, Raphael killed the insane man and gave his enemies the justification to come after him. To make matters worse, treacherous members of his family who were thrust into the conflict surrendered quickly and offered to hand over Raphael in order to protect themselves. Raphael hid himself in an impoverished town to escape from his pursuers, which included his family members. But accustomed to a life of privilege without want, Raphael could not bear the cold and hunger he suffered in the slums. He most certainly would have died if it were not for a little girl named Amy, who hid the weakened Raphael from his enemies. For the little girl, helping Raphael was only a simple deed motivated out of spite for the soldiers, who ruled her town with an iron fist. For Raphael, a man who until then lived by his own means, it marked the first time he owed his life to someone else. He felt emotions that he had never experienced before, and Amy became an irreplaceable presence in Raphael's life.
Raphael's exposure to life in the slums made him see the world in a whole new light, and realize the meaninglessness of everything. Nobles quarreled constantly and only thought of their petty interests and self-preservation. And the commoners, tired of constant warring, had given up hope. The world was filled with people whose soulless, meaningless lives made them no better than the dead. Convinced that the chaos of war was no place to live a meaningful life, Raphael took Amy and left the poverty-stricken town. Avoiding war-torn lands, they moved to a town in the countryside. But even with the new surroundings, he could not get Amy to open her heart to the world. Even though her life in the slums strengthened the 10-year old girl's wariness of life and gave her a tenacious will to live, it erased any sense of hope she had for the future. Assuming a false name, Raphael befriended a rich, corrupt noble to obtain the means to take care of the young girl. He employed his cunning to gain the trust of the foul lord and those around him. And when the opportunity arose, Raphael poisoned the noble and spread word that the "lord had left on a long journey."
One day, Raphael found a letter with references to the Evil Seed- the turning point in his life - in the mansion library. He was fascinated by the information, and it wasn't long before he made the connection between the Evil Seed and Soul Edge. What if such a sword were thrust into the hands of the pathetic nobles? They would undoubtedly fight feverishly for the weapon, and ultimately destroy themselves. Commoners would be unfortunate victims of the war, but their existence mattered little, for they were no better off then the dead. It would all be worth it if the petty, war-mongering nobles could be eliminated to secure a meaningful future for Amy. But in order to accomplish his goal, Raphael needed Soul Edge; he was determined to obtain the sword by any means necessary. A grand, insane plan was brewing in his mind, all for the sake of a young girl.
Name: Amy Sorel
Origin: View attachment 948488
Faction: Hero
Role: Universal Refugee
Age: Unknown
Race: Human
Gender: Female
Homeworld: Earth, circa late 16th century Amy has a generally calm and collected nature within and out of battle. She usually interacts with a slight sense of arrogance in her attitude towards opponents. It's rare to be able to get a rise or so much as a smile out of her, given her tough upbringing. Quiet and slow to speak, Amy's words whenever she does speak are rather insightful for someone her age. Despite her seeming lack of emotion and moments of rebellion against Raphael, Amy truly does care for her foster father, who is only seeking the best for her. Skills:
- Somewhat skilled swordswoman
- Skilled acrobat
- Remarkably perceptive and intelligent
- Albion: Amy's rapier.
During the events of Soul Calibur 2, Amy was a poor orphan who lived on the streets of Rouen, France. Her parents died of a plague that had spread across all of Europe during this time period. She had no other family to go to after the loss of her parents. One day she came across a man named Raphael, who was being chased by the local authorities. She hid Raphael from the soldiers who were pursuing him; she hid him only through spite to the soldiers, who ran her poverty stricken town. As Raphael had never owed his life to anyone before, he felt he must protect and repay her. He felt something he never had before for Amy, so he took her into his home and looked after her as his own daughter, to repay her for the kindness she had shown to him.
Prior to the emergence of the Black Void, Amy lived a sheltered life of luxury for seven years as the young mistress of Raphael's mansion in the Romanian countryside. Now, her and her father have been swept away by events out of their control, and Raphael is hell-bent on restoring existence to its rightful order. To ensure Amy's safety during this tumultuous time of uncertainty for the multiverse, Raphael has ordered that Amy be kept under the watchful protection of trustworthy warriors at the U.C.A. Amy herself is reluctant to open up to the world, making her a bit of a wallflower within the walls of the complex. As such, spotting her outside of her quarters (or other areas that have been deemed "safe" for her to wander) is an uncommon sight.
HE RETURNS!!! ApprovedName: Leo
Origin: Red Earth
Role: Ally
Age: 35
Race: Cursed Human-Beast Hybrid
Gender: Male
Description:
View attachment 949239Personality:
Leo displays a great deal of empathy for people. The sacrifices of his countrymen and soldiers to keep him fighting always weighed heavily upon his conscience. He swore their sacrifices wouldn’t be in vain. He collects swords to aid him as he fights to ensure peace for his kingdom and despises wanton displays of power and tyranny. He is a fair ruler who tries to avoid war and senseless killing. He harbors a deep, primal fear that his curse will eventually overcome him; he was fortunate to have been saved once. He doubts he will have a second chance.
Powers and Abilities:
Equipment:
- Bestial Strength - Leo is graced with the physical strength to grapple enemies larger than he, including the dragon Hauzer. He can hit with an uncanny 95 horsepower and deliver a bite at roughly 1,000 psi.
- Swordsmanship - Leo is an excellent swordsman, often wielding heavy blades with ease and skill.
- Mystic Force - Leo can invoke six elemental spirits from his realm to cast destructive spells. He has enough control to prevent the spells from harming allies.
- Goranda (fire) - Pillars of fire seek a single target, erupting from the ground.
- Soulfunil (ice) - Several icy, spear-like missiles launch at one target.
- Rafale (wind) - Miniature whirlwinds lift and throw smaller foes.
- Gorubarus (lightning) - Multiple lightning bolts strike in all directions.
- Dogma (poison) - A magical toxin cloud blankets the area around Leo.
- Giamateus (earth) - Dozens of small meteors pepper the area in front of Leo.
Weaknesses:
- Legend Sword - An ancient, enchanted weapon. It has excellent cutting power, capable of defeating armor, scales, and thick chitin when combined with Leo’s raw strength.
- Flame Sword - A curved sword that leaves intense flames when swung.
- Freeze Sword - A square-tipped blade that produces ice crystals while attacking.
- Thunder Sword - A tapering, branching blade charged with electricity.
- Battle Axe - Rounding out his arsenal is a standard steel battle axe. While not enchanted, its more focused strike keeps it relevant.
- Legend Shield - A shield complementing the Legend Sword. It blocks mundane and magical projectiles, as well as strikes from most magical weapons.
- Elemental Gems - A set of six spherical glowing gems used for spellcasting.
As stated, Leo is afraid his curse will overcome him. Causing unnecessary harm will inch him closer to becoming a feral lion. He refuses to execute anyone in cold blood or dismember them, often resorting to shield bashes and kicks over decapitation or impaling. He is also vulnerable to toxins, despite his otherwise strong constitution. Finally, his magical ability is limited to the six elemental spells; once the six gems are spent, he must wait for them to recharge. Leo lacks ranged options outside these spells.
Bio:
Leo comes from an alternate-timeline medieval fantasy Earth. In 1999, his kingdom of Savalia was invaded by Scion, a dark wizard aiming to become the god of a new world. As part of a cruel mockery, Leo was turned into a lion with a powerful spell. 103 countrymen willingly died in a ritual to break his curse, with only partial success. Having taken a new beastman form, Leo traveled the world in search of his abducted soldiers. He saved the world from a plethora of powerful monsters and ultimately killed their master Scion. With his curse fading, he returned to Savalia to rebuild and usher in a new era of peace.
Shortly after that era began, Leo’s Earth was annihilated by a villainous interloper. He was saved by the UCA and took it upon himself to find and defeat the culprit. Following their victory, his world was restored. He returned home to tell “fairy tales” of knights who slew a dark lord to save worlds that were far apart, yet closer than one might think.
But the story never seems to end when it comes to the UCA and their affiliates. Nearly a year after the ordeal, Leo was searching through his treasure horde when he found the coffer with his old UCA watch, a comparably high-tech device he had hidden to cover up his strange journey. He had a hunch something was amiss, and discovered the administrators were calling for additional help following an intense battle. Since he had a means of storing his entire sword collection, he opted to come well-prepared, unlike in his previous campaigns.