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Fantasy Union of the Six CS

shadowz1995

Amoeba of Wisdom
Roleplay Type(s)
If you have any doubts about what kind of character you can create, please dont hesitate to ask.




Name:

Age:

Gender:

Species/Race:

Kingdom of Origin:

Abilities:

Personality:

History/Bio:

Job:

Alignment: (e.g. Chaotic good)

Appearance:

Weapons/Armor:

Other:


Dark Kingdom: 6 (open)
Water Kingdom: 5 (open)
Fire Kingdom: 6(open)
Lightning Kingdom: 7 (open)
Light Kingdom: 7 (open)
Earth Kingdom: 4 (open)




OOC: Union of the Six OOC

CS: Union of the Six CS

Extras: Union of the Six Lore pages

IC: Union of the Six


IMPORTANT.

Read this.

LIMITATIONS: You can't make make characters that are non-sentient. This includes but is not limited to, serpents, plants, dogs, cats, rocks, sticks, dragons, wyverns, phoenixes, golems, ANY inanimate objects, wolves, tigers, bears, leopards, panthers, cougars, Drakes or anything WITHIN the drake family, birds or avians of any kind and more. If you have ANY doubts about what is and is not a sentient being in this roleplay please ask me.

Character's powers are influenced by 4 things. Birth place, parents, race or Gods. It means that if you were born in the water kingdom with water kingdom parents, you will probably have water magic. If you were born in light kingdom with earth kingdom parents, its possible you can get one element or the other. THIS DOES NOT MEAN YOU CAN USE DUAL ELEMENTS.

Racial traits are also a factor. For ex. If daddy was a demon but mommy was a priestess from the light kingdom, you can end up as demon/human hybrid that can use light powers but has demon characteristics. Such as, horns, tail, claws, wings, etc.

Dark kingdom is the only kingdom that doesn't have a place of origin power attached. This is because it is a kingdom made up of monsters and abilities tied to these monsters are entirely genetic.

If you wish to make a demon, be aware there are many different types of demons. Archdemons are the highest caliber. They are the only ones aside from shapeshifting demons such as, Succubi and incubi, that are capable of hiding all of their demonic features. They are also the only ones with a "transformation", also known as, A large spike in power and major change in appearance.

Addition: Whatever elemental ability/ magic your character was born with, they are limited to abilities within that element. This includes but is not limited to, Fire controlling minerals (Earth), Earth controlling fire, Water contrplling rocks, lightning controlling ice, ice controlling polarities (magnetism), Lightning controlling fire, and the list goes on.

This list will be updated as time goes on. If you have

ANY

questions, suspicions, doubts, comments, or concerns

Please. Do not hesitate to ask me, shadowz1995, the creator and gm of this roleplay.

Thank you.
 
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//Deshwitat L. Rubdich//
33265ee7842a67a5002ebef1473ee680_249_1453399227.jpg
Age: 513
Gender: Male
Species/Race: Demon
Kingdom of Origin: Dark Kingdom
Job: Overlord of The Dark Realm
Alignment: Chaotic Good
//Abilites //
14%2B-%2B1
Rule: Deshwitat has full control of shadows and over all darkness. He is capable of forming dark energy, weapons made of shadow, and otherwise full manipulation of the dark.
Abyssal Fire: Being of demonic descent, Desh is capable of controlling a unique, black flame type known as Abyssal fire. It is known to be uncontrollable, even to the king himself and he only uses it when he wishes to completely wipe someone (or something) out. Light powers or very pure elemental energies are capable of warding the demonic flames away
Blood harvesting: Using dark magicks, can use the blood of others (or his own) as a sacrifice to bolster his own abilities. This is how he was able to lead at the front of every battle. In doing so, Desh suffers the draw back of the most painful memory of the victim. They also live on, in part, within him and if they are strong enough, can constantly torment his deepest thoughts. By extension, this can include memories if the victim is will to share them.
Demon Lord's Will: Desh is capable of exerting his will over others, forcing them obey or at the very least stop what they are doing. One must be very strong of will to resist his influence. (players or royals)
Demon Physiology- The lord of darkness has superhuman physical capabilities. He is not so much faster or stronger than someone who specializes in their category but is still capable of matching them, even if he will eventually lose out. ( Beings like Vampires or Lycans that are fully trained for physical combat)
Will of a ruler- Deshwitat's will is like the fires of hell itself, unyielding. He refuses to bow to anyone and it was his will alone, not his power, that won him the war for his people's independence. War Hero- Desh led his own armies into battle countless times and survived, therefore making him a formidable combatant in swordplay and warfare.
//Pesonality//
a6030fd1d973a4ac5d02a96371b95e34.jpg

The demon lord is actually a rather kind man. He can be seen strolling the streets of the kingdom he built and socializing with his citizens, participating in drinking games, and helping with repairs or even playing with the children in the streets. He's a man who has realized his dreams and now fights to keep it alive for as long as he breathes. As kind as he is, he can be equally ruthless and merciless if approached the wrong way. He has no tolerance for injustice and is quick to stamp out any problems that may appear in his domain. He simultaneously rules with an iron fist and a gentle touch. Desh is a natural intellect and did not win a war against the world with force alone. He is cunning and will always plan ahead before making a decision. Though when it comes to personal matters, he is quicker to act than strategize. Desh always puts his people and his loved ones before himself and will often go out of his way to make sure of this. The man is not above using his power and making fatal threats if it is for the good of his kingdom. He is not above waging a war once again.
//History//
Most is told in the kingdom lore but Desh was personally like most other demons. Ridiculed, hated, and attacked on sight. He lost his family at an early age and the few friends he was able to make throughout his life met bitter ends because of what he was. He endured this for centuries and at some point decided that enough was enough. He gathered power in secret and trained himself for decades before finally unleashing his global initiative. The rest is history.
 
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Name
Zevon Von Novez

Age
945

Gender
Yes
Zevon has no actual gender, only whatever gender it chooses to be at the time

Species/Race
Doppelganger

Kingdom of Origin
Dark Kingdom

Abilities

Shapeshifting
Being a Doppelganger, Zevon can assume the appearance of any humanoid it has seen, copying their size, features, and even their clothing and voice

Master Bladesman/woman/thing
With 945 years under your belt, what excuse is there to not perfect your craft?

Regeneration
Kind of self explanatory, isn't it? Unless it is dead, Zevon can regenerate cuts and scrapes almost instantly, larger wounds and gashes could take anywhere to half an hour to multiple hours, depending on the size. Limbs would require a few days.

Minor Telepathy
How else is a creature with no mouth supposed to communicate? Zevon can transfer it's thoughts into other's minds. It can't read their minds though, so the receiver would have to verbally or visually reply. Of course this can also be used to transmit distracting images or noises into a victim's mind.

Chameleon Skin
Zevon is capable of changing the color and texture of it's skin in order to blend in with it's surroundings. Not quite invisibility, but it comes pretty damn close.

Personality
Zevon is what one would call a "problem child". While certainly not a child, Zevon definitely has some problems. It's a kleptomaniac, a bit of an alcoholic, and occasionally a jackass. It loves having fun, even if fun to it is killing. And drinking. And stealing. And drinking. And making jokes at others' expense. An all around great guy...thing. So great that, while money is a preferred payment, it will also accept alcohol, fine art, and romantic dinners in return for it's services. It is a big fan of goofing around. It considers the concept of "goofing around" to be one of it's greatest discoveries. Despite it's normally goofy attitude, it is dead serious when on the job. Usually. It views each job profesionally and refuses to be "bought off" or fail at a job. All in all, Zevon lives in the moment. After all, even if aging isn't really a factor, Zevon truly believes that you only live once and should make the most of your life.

History/Bio
Most of Zevon's life is unknown and secret, what is known is what it deems worthy of sharing. It grew up a lonely grey frog man thing, as most Doppelgangers do, with no knowledge of the parents that spawned it. They were most likely dead anyways. It was a very common occurrence, after all. Growing up, it lived however it wanted to, quickly learning the art of killing, which it used on whomever it wanted, before becoming them and living their life, until it got bored. Eventually, instead of using the name of whomever it was pretending to be at the time, it decided to name itself Zevon Von Novez, a play on the name of Baron Von Ez, whom it was impersonating when it came up with the clever idea. This went on for many years, before it discovered alcohol, something it could only experience when taking the form of a creature with a mouth. Quickly thereafter it discovered the joy of wealth. With a lust for money and alcohol on which to spend the money, it became an assassin for hire, to use it's joy of killing to fulfill it's lust for money, to sate it's thirst for alcohol. Eventually, Zevon was discovered to be the rare and hated creature that it was and was hunted down. Years were spent avoiding persecution. And then there was the rise of the Dark Kingdom. A "safe haven" for monsters like it. Who was Zevon to look a gift horse in the mouth? It fucking took the opportunity! Now living in the Dark Kingdom, it has not killed for years. But it is almost out of money, fine art, and romantic dinner dates. Which is not good. Not good at all.

Job
Assassin

Alignment
Chaotic Neutral
AKA Chaotic Greedy

Appearance
Actual Appearance
In Zevon's true form, it stands at 7 feet tall
60ac881b957a2e52552fb1dd83b8d525.jpg


Preferred Appearance
Zevon's current favorite appearance is that of an assassin that was hired to assassinate them, whom it counter assassinated 50 years ago. It's all very complicated.
Stands at 6 feet tall
f2ba79da8a6f9d2f90129e460321eb9d.jpg


Weapons/Armor
Zevon has 2 of these daggers
80ede7e4a50b77f1899515a726311004--poison-weapons.jpg

And 2 of these slicey short swords
AC1_Short_Blade.png

Zevon wears this armor when in it's preferred form (Because apparently naked humans are socially unacceptable), a mixture of plate and cloth armor, which is actually just an extension of it's own body, but still offers the same protection as the real thing.
1c9c51075d7b7a0c53b244add1bcf095-jpg.102066

Other
Zevon really does accept payment in the form of money, fine art, alcohol, romantic dinner dates, and other bizarre things.
 
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Name
Zevon Von Novez

Age
945

Gender
Yes
Zevon has no actual gender, only whatever gender it chooses to be at the time

Species/Race
Doppelganger

Kingdom of Origin
Dark Kingdom

Abilities

Shapeshifting
Being a Doppelganger, Zevon can assume the appearance of any humanoid it can see, copying their size, features, and even their clothing and voice

Master Bladesman/woman/thing
With 945 years under your belt, what excuse is there to not perfect your craft?

Regeneration
Kind of self explanatory, isn't it? Unless it is dead, Zevon can regenerate cuts and scrapes almost instantly, larger wounds and gashes could take anywhere to half an hour to multiple hours, depending on the size. Limbs would require a few days.

Minor Telepathy
How else is a creature with no mouth supposed to communicate? Zevon can transfer it's thoughts into other's minds. It can't read their minds though, so the receiver would have to verbally or visually reply. Of course this can also be used to transmit distracting images or noises into a victim's mind.

Chameleon Skin
Zevon is capable of changing the color and texture of it's skin in order to blend in with it's surroundings. Not quite invisibility, but it comes pretty damn close.

Personality
Zevon is what one would call a "problem child". While certainly not a child, Zevon definitely has some problems. It's a kleptomaniac, a bit of an alcoholic, and occasionally a jackass. It loves having fun, even if fun to it is killing. And drinking. And stealing. And drinking. And making jokes at others' expense. An all around great guy...thing. So great that, while money is a preferred payment, it will also accept alcohol, fine art, and romantic dinners in return for it's services.

History/Bio
Most of Zevon's life is unknown and secret, what is known is what it deems worthy of sharing. It grew up a lonely grey frog man thing, as most Doppelgangers do, with no knowledge of the parents that spawned it. They were most likely dead anyways. It was a very common occurrence, after all. Growing up, it lived however it wanted to, quickly learning the art of killing, which it used on whomever it wanted, before becoming them and living their life, until it got bored. Eventually, instead of using the name of whomever it was pretending to be at the time, it decided to name itself Zevon Von Novez, a play on the name of Baron Von Ez, whom it was impersonating when it came up with the clever idea. This went on for many years, before it discovered alcohol, something it could only experience when taking the form of a creature with a mouth. Quickly thereafter it discovered the joy of wealth. With a lust for money and alcohol on which to spend the money, it became an assassin for hire, to use it's joy of killing to fulfill it's lust for money, to sate it's thirst for alcohol. Eventually, Zevon was discovered to be the rare and hated creature that it was and was hunted down. Years were spent avoiding persecution. And then there was the rise of the Dark Kingdom. A "safe haven" for monsters like it. Who was Zevon to look a gift horse in the mouth? It fucking took the opportunity! Now living in the Dark Kingdom, it has not killed for years. But it is almost out of money, fine art, and romantic dinner dates. Which is not good. Not good at all.

Job
Assassin

Alignment
Chaotic Neutral
AKA Chaotic Greedy

Appearance
Actual Appearance
In Zevon's true form, it stands at 7 feet tall
60ac881b957a2e52552fb1dd83b8d525.jpg


Preferred Appearance
Zevon's current favorite appearance is that of an assassin that was hired to assassinate them, whom it counter assassinated 50 years ago. It's all very complicated.
Stands at 6 feet tall
f2ba79da8a6f9d2f90129e460321eb9d.jpg


Weapons/Armor
Zevon has 2 of these daggers
80ede7e4a50b77f1899515a726311004--poison-weapons.jpg

And 2 of these slicey short swords
AC1_Short_Blade.png

Zevon wears this armor when in it's preferred form (Because apparently naked humans are socially unacceptable), a mixture of plate and cloth armor, which is actually just an extension of it's own body, but still offers the same protection as the real thing.
1c9c51075d7b7a0c53b244add1bcf095-jpg.102066

Other
Zevon really does accept payment in the form of money, fine art, alcohol, romantic dinner dates, and other bizarre things.
Put a little more for personality plx. After that you are good
 
Name: Emilia Sven

Age: 25

Gender: Female

Species/Race: Human

Kingdom of Origin: Elysium

Abilities:
Aegis of light: Emilia can create a small glowing barrier to protect herself and others, the barrier can take a strong amount of force before breaking and protects anything behind it from physical and magical attacks. The barrier can be made from the size of a buckler to a 5 by 5 foot wall and can be grabbed by the caster to move it at will, hanging in that air when released. She uses this ability in lieu of a shield in order to allow herself to use her longsword with both hands.

Honor the pure: A passive effect, Emilia magically heals her wounds very slowly when under direct sunlight.

Personality:
Strong and determined, Emilia doesn't back down from a challenge! She loves to test her limits and try new things. Though she may be mute, she makes up for it with her rather boisterous and overtly friendly personality. She tends to make friends easily despite her disability as she has a strong instinct on how to act in social situations, always quick with a joke through the clever use of her chalkboard, she finds great joy in making people happy. In her free time Emilia loves to spar, the thrill of a good duel is just something she can't get enough of and as such she's always looking for more competent partners. Though sparing is her main way of relaxing she does enjoy some "lighter hobbies" she greatly enjoys listening to music and finds herself drawn to those with the ability to play, though she's never been able to properly learn an instrument herself. She also loves to draw and often spends time doodling on her little chalkboard when she's bored.

In combat, her normally pleasant and casual demeanor gives way to a more stoic and serious one. Emilia is always the first one in and last to leave a battle, always willing to risk life and limb for another. She's known to be protective of her teammates almost to a fault, taking great personal risks to ensure their safety.

History/Bio:
Emilia's birth was a moment of some celebration, a healthy, bouncing baby girl born Ricard and Alice Sven, to two knights of the dragon guard! An order of knights dedicated to protecting the kingdom of Elysium and it's nearby territories from monsters that would threaten the human populace. The two of them were ecstatic and for a while life went relatively well for the two, Emilia had a great childhood as the two knights made enough money to afford themselves quite a few luxuries. But there was always the pervasive air that something just wasn't right... It would be a few more years before the two knight came to realize that Emilia just.. wasn't speaking. By now she was well past the age where a child would at least say their first words, but despite their efforts the two couldn't coax a single peep from the young child. Worried now, the two took Emilia to a physician where their fears were confirmed, Emilia was simply yet incurably mute. There was a lot of sadness, a lot of uncertainty, after all the Dragon Guard would never be able to accept a new recruit who couldn't speak! Communication was key in their order, they heavily emphasized on group tactics and teamwork to tackle greater foes, how could they take a mute into their ranks? Even if she was a child of two high ranking officers.

The two knights though were not deterred, they were determined to see their daughter among the ranks of the dragon guard, and so the two of them did everything in their power to have her accepted to the guard. They spent money on expensive writing courses to teach the girl how to write as a form of communication, purchasing the girl a small, hand held chalkboard that she could carry with her and use as a form of communication. Though Emilia took slowly to the lessons she slowly came to use the small board to express herself more and more, eventually finding herself able to hold full conversations with the board, though there were some obvious limitations. While this solved the issue partially the dragon guard was still tentative to accept her, she still would have difficulties communicating in the heat of battle. While her peers were apprehensive, she was still accepted into training thanks to no small amount of pleading of her own.

It was then that opinions started to change, the girl worked hard, very hard in order to secure a place within the knights ranks. She fought and trained vigorously true to her family name she was a born natural with a sword. In time she would end up going three to one in the training yard. The guard admired her dedication, and so they finally decided to grant her the honor of working under their order. Today Emilia is a fully fledged knight and a valuable asset to the guard, she works with a small team of knights to tackle any beast that dares harass human kind.

Job: Knight of the Dragon Guard!

Alignment: Lawful Good

Appearance:

In armor +proper face:
Female_fe527d_6226947.jpg

Casual clothing:
Female_c12190_6226947.jpg
Weapons/Armor:

Emilia's longsword:
4019808_orig.jpg

When preparing for a fight, Emilia wears a full suit of plate armor pictured above plus a small range of weapons consisting of a longsword, a silvered shortsword, and a crossbow.
No matter what though she will always be found carrying her trusty longsword, no matter the situation she always keeps her steel by her side!
 
Sergeant Ryalus Dewar (WORK IN PROGRESS)

adriaguez-medieval-soldier3.jpg

Name: "No need to know my name, just call me Sergeant."

Age: "Just turned twenty nine this year."

Gender: "You want to know my gender? Is that even a serious question?!"

Species/Race: "This may come to you as a complete shock to you all, especially since you have seen me in the flesh but I am 100% pure human."

Kingdom of Origin: "I'm from Elysium, the Light Kingdom."

Abilities: Puny Human

1. Experienced Combatant: "You learn a thing or two about fighting when you actually get to do it."

2. Military Culture: "I spent a decade getting paid as a soldier doing various odd jobs."

Personality: Only Sane Man

History/Bio: From Nobody to Cannon Fodder

Job: Army Sergeant in the service of Lord Walter

Alignment: True Neutral

Weapons/Armor:

1. Longsword: "Ah, my weapon of choice when I have to actually have to get up close and personal."

2. Heavy Crossbow: "A bitch to load but it hits hard enough."

3. Rondel Dagger: "The perfect weapon for backstabbing."

4. Surcoat: "Just a piece of cloth that I wrap around my armor to keep the heat off."

5. Hauberk: "Chainmail that covers my torso and the length of my arms."

5. Kettle Hat: "A helmet... that looks like a kettle."

6. Chausses: "Plate armor for the lower legs that reach right up until the knee."

7. Gauntlet: "Armor for the hands, good for punching people."

8. Spaulder: "Plate armor for the shoulders."

Other:
 
WIP

d610f89c1db96b860f3d86020c835e29.jpg
Abilities:
Sun Spheres - Pia is able to create floating orbs of light that mimic the power of the sun. They can be used as what they are, a light source, or as a weapon. Their power and whether or not they are mobile is manipulated by how much mana and focus Pia puts into them and she is able to produce more than one at a time. She doesn’t have to retain her focus once she creates them and they will dissipate over time.

Solar Scythes - After imbuing her sword with Light magic, Pia is able to create blades of light to slice through ranged targets with concentrated attacks. Upon impact, the blades continue to cut until they exit the target. If the blades hit no target, they will dissipate over time. Upon striking a target that has a high resistance to light magic, the blades shatter instead of cutting.

Transformation - Pia can call upon her demon heritage to transform. Thanks to her grandmother on her father’s side being a weather demon that can assume the appearance of a dragon, Pia can as well. When in dragon form she has the ability to fly and has increased strength and size. She is 7’0” and weighs around 1,000 lbs when in her dragon form, but she cannot speak nor can she breathe fire.

52589065aeeef6c54e0cc6409cdceeef.jpg

Dragon Scales - Pia can partially take her dragon form, covering her body with dragon scales instead of skin to act as armor. Like with her dragon transformation, she doesn’t have to retain focus to maintain the form and she can either revert to her normal Humanoid form or take on her full dragon form from this midpoint.

Sun Eater - Because of her heritage on her father’s side, she is able to absorb light magic used against her without taking damage as long as the attack wouldn’t prove to be otherwise fatal. If the attack would prove fatal, she can still absorb some of the light magic but only to a certain extent before she starts taking damage, likewise she can only absorb so much light from weaker attacks before she reaches her limit.

Cauterize - Using her light abilities she can heal, but it’ll hurt. Embracing the power of the sun, Pia is able to heal external wounds but not cure toxins or heal internal damage unless it originated with an external wound, or if she creates an external wound to access the damage.

Bane Fire - Another healing ability that Pia is able to use which also harnesses the power of the sun. Unlike with Sun Scorch, this ability is able to cure toxins, blights, miasmas, and corruptions. It burns in white, gold, and blue hues.

Blade Dancer - Over years of practice with a sword, Pia has become quite skilled in sword play and through grace and agility, has developed it into an art form.
Name: Cassiopeia of House Magnares

Age: 136

Gender: Female

Species/Race: Half Demon/Half Human

Job: Royal Botanist

Alignment: Neutral

Kingdom of Origin: Dark Kingdom

Appearance: Pia has long, wavy, rose gold colored hair that reaches to the middle of her back. Her eyes are white with a gray ring around the iris and gray pupils. She has light pink skin that darkens as it gets closer to her fingertips/toes before ultimately becoming dark red. Rather than having fingernails or toenails, she has small claws. All of her markings are light purple and aside from the simple bands around her wrists and middle fingers, she also has similar ones around her ankles, thighs, and the base of her tail which is long, smooth, slender, and tapers at the end. Her tail also darkens as it gets to the tip as well as her ears which are slightly larger than a Human’s and pointed. The large ram horns on her head are gray in color. Her teeth are normal except for her laterals, cuspids, and first bicuspids on the top which are sharp as well as her cuspids and first bicuspids on the bottom.

She is 5’8” and weighs 160 lbs. She has a curvy figure accentuated by her lean muscle and she tends to only wear relatively loose fitting, flowy clothing that is usually semi see-through because she doesn’t like to be hindered by tighter clothes nor inconvenienced by it because of her tail. She likes wearing lighter colored clothing rather than darker and she prefers gold, brass, and steel to other metals.

Weapons/Armor:
fcebbfcfa9fcc9447f8eb63e5fd1ecd4.jpg

08e088217aec09d820655f198610cf6c.jpg

Other:
Likes
• Sappy romance novels
• Toasted nuts
• Botany
• Geology
• Dancing
• Games
• Playing the lyre

Dislikes
• Bugs
• Dull people
• Clothes
• Malicious destruction
• Dust
• Cold
• Salt water

Personality: Pia can generally be considered to be a pretty vibrant individual. She isn’t what would be called a wallflower when she is around others, she’s as sociable as the next girl and when she is socializing she could be said to seem to enjoy it but the truth of it is that for her, interacting with others is another form of play. She likes to tease in one form or another and she likes playing actual games as well.

When Pia is alone on the other hand or when she doesn’t have anything that requires immediate attention, she tends to be rather lackadaisical. She has trouble getting motivated to actually do something and would be just as content if not more so, to lay on the swing in the solarium where she grows the more exotic of the plants in her care and gazing at the sky above or admiring the gems in her private stone collection.

However, once she does get motivated to actually do some work or when it is necessary that she work with care she can be extremely focused and dedicated to the task at hand, even expressing some exuberance in her efforts. She tends to be easily distracted at times, but that’s if the item in question does not require detail or she’s just bored. The more detail that she needs to apply or the lengthier the project is, the more interested she becomes.

History/Bio: In progress
 
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Name: "I am Sir Lancelot of the Lake."

Fucking liar, he's just Walter.

Age: "Nearing the prime of my manhood, a solid 32 years of age."

Gender: "I'm not just a man, I'm superman."

Male.

Species: "I'm a little mermaid."

Haha, I love this guy already. Walter's human if you were wondering.

Kingdom of Origin: "I'm from the Kingdom where everybody believes the sunshine will make things better, Elysium."

Abilities:

"As you know, I'm an expert swordsman and I'm pretty decent when it comes to other weapons. I'm a good unarmed combatant but I'm not that great since that's not my forte. I'm surprisingly good at throwing stones and I'm super accurate in my throws. I can lead about a 1000 men with little to no problems at all, but when the number starts to get higher my competence decreases dramatically."

Personality:

"I joke a lot most of the time, it helps keeps the stress away. I deal with a lot of shitty people in my time, angry knights, jealous siblings, obnoxious pagans, by-the-book priests, corrupt clergy, to name a few assholes I bump into regularly. I spent days fantasizing about killing them right on the spot, but I'm not allowed to just kill them off like that, so I've got to be creative. That's why I delight in torturing them by mocking them and watching their reactions as I slowly tear them apart with my words alone.

"On the job, I like to kill people, it's my passion. Well, I don't do it all the time, but I do it when I'm excited. I've got to get riled up before I get into a really violent bloodbath, but once I'm in the thick of it I become some sort of a party animal. Few people can match the level of pain I dish out when I'm in the field. This eagerness towards bloodshed has earned me little friends and a whole lot of enemies, but at the end of the day most people would rather have a war freak like me on their side.


"Am I religious? No. I don't believe that the sunshine will make everything better. I keep these beliefs of mine to myself since I'd probably get persecuted the moment I make these statements public. Heretics like me are reviled throughout the Kingdom of Light. Personally, I think they can't just stand other people having a different opinion. Instead of trying to understand who I am and why I believe these things, they'd rather spend their time hunting these heretics down. What a letdown. Kingdom of Light my ass! Everybody's so blindly faithful to the Light that they forget our own humanity sometimes. I don't believe that the Light truly exists. There is no Light, there is only us.

"Do I regret killing so many people? No, I never have and never will regret it. Every man I faced died with dignity. Some fought for themselves. Some fought for their families. Some fought for their kingdoms. But each man that dared face the violent champion of the Elysian army fought with courage. They gave their lives willingly, and I shall treasure the lives I took. If I ever regret taking their lives, I believe I will do them an injustice. Because I will shame their sacrifice when they gave everything they had just to fight me.

"I've always had a passion for war, and I've solved most of my problems with the tip of my sword. People are often shocked that a holy warrior of the Light could be so dependent on violence when they relied on the message of peace. I say that peace does not exist, at least not in this world. Some men fight with swords, some men fight with words, but it's all the same to me. Peace is an illusion and there will always be war. And when evil gets on my doorstep, I'll be ready to kill whatever devilry is in store for me with my sword in hand.

"I'm Lord Walter and I'm gonna kick your ass."

History:


"You want to know who the fuck I am? Go mind your own business, fool."

Well, that was an impolite brush off.

All that's known of Walter is that he is the bastard son of Lord Adamar Falco and that Walter had started the War of Inheritance with his half brother and sisters after they framed him for killing their father. Hundreds of soldiers and innocent civilians were killed before the conflict was resolved when the ruler of the land called for the war to stop. A grand trial was held before all the greatest lords and ladies of the land with Walter as the accused.

What was strange during the trial was that even though the evidence against Walter was overwhelming, the followers of the light believed that Walter was not lying when he said that he did not kill Lord Adamar Falco. The priests of the court had a special magic that allowed them to discern whether the person before them was telling the truth or not. And so, Walter called for a trial of combat, where he would fight the best champion his brothers and sisters could send for his innocence.

If he won the duel, he would be free of all charges and his brothers and sisters would be executed for murder. If he lost the duel, he would have already died in combat. Naturally, his brothers and sisters argued against this but the judge was intrigued and let the duel take place.

When the duel took place, Walter was made to fight an 8-foot tall knight with a giant sword with special magic. Walter's tactic was to charge straight in and go for the legs. It worked, the giant stumbled and fell, and Walter dealt the coup de grace by stabbing the giant in the face.

After the duel, his brother and his sisters were executed for murder and Walter lived to grab his dead father's estates.

The Falco family is notorious for siring famous war heroes such as Lord Aaron Falco, the hero of the Battle of Ochtus, or Lord Zachary Falco, a former leader of the Solari Guard. Nowadays, the Falco family is torn apart with Walter being

Job: "I'd say I have three jobs overall. I'm a busy man, mate. I'm a Lord, which means I'm a fancy ass noble so I've got to run the estates of Paxters, Hamleigh, Castell, Fabor, Knoxford, Danex and Roches. In the Elysian army, I serve as a Captain with my own battalion of foot soldiers, crossbowmen and cavalry; no mages, I hate those bastards. Occasionally, Elysium calls me to act as a Diplomat with the Great Kingdom of Fire since I'm pretty tight with those guys."

Alignment: "Ah, I'd say I'm Chaotic Neutral since I'm a free spirit and all."

That's pretty spot on.

Appearance:

"Beauty is in the eye of the beholder. No, wait, I've got a better one. I'm sexy and that's true!"

ARMORED

"I've got looks that can kill in bed."

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UNARMORED

"Just who is that handsome devil over there? Oh wait, that's me."

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Appearance description/extra details:

"Any significant features? Black hair. Green eyes. A few scars on the side of my face after being sliced by a sword. There's nothing much besides that except if you count a tattoo in the shape of a cross on my chest."


Equipment:

"A full suit of knight's armor. Complete with plate armor, mail armor over most parts of my body and I've got a leather padded jacket underneath all that. Aside from all that, I've got a large dueling shield and a bastard sword as my weapons. I've got more in my armory, but this is my standard set of equipment."

Other:
In Elysium, he is known as Walter the Bastard and his enemies call him Lord of the Wankers to poke fun at him.

*Quote & Theme Song:

"When life sucks, stab life in the face with a bastard sword while laughing like a madman."

-Lord Walter, the best Elysian ever

Medieval Music - Draig Llofrudd (Metal Version)
 
Name: Celebrum Klaivara

Age: 2523

Gender: Male

Species/Race: Human of Salo Slodor, now a Revenant

Kingdom of Origin: Nation of Darkness

Abilities
As one of the few Revenants in the world, Celebrum is a powerful mage and warrior, capable of raising legions of dead in all forms to fight his foes, turning man against man with a flick of his fingers, or hacking down foes with incredible ease.

Curse of the Revenant: The Revenants of the world are cursed to never die and so, when struck down with a typically lethal blow, will keep fighting, albeit not as well as before. His unnatural resilience also inspires fear and terror in those that face him, and awe in those enthralled to him.

The Scourge-Lord: Nameless terrors and unending hordes fight under the name of the Revenant, all bound to his indomitable will. The Revenant draws to him all sorts of creatures touched by the mark of undeath, and grants those around him more skill with their weapon and an unnatural ferocity.

Brushed by Death: The Revenant, though cursed to never die, fear the touch of death, and will do anything to escape it. The Revenant and all near him will regenerate wounds quite slowly, and those under his command will fight all the fiercer.

Undying Strength: Death is a power stronger than any in the world, and infuses it's champions with a portion of it's strength. The Revenant can wield quite a few heavy weapons like they were feathers, and every strike is devastating to his foes.

Sweet and Gold: Regardless if it is through fear, magic, or a combination of both, the Revenant's words seem to be as sweet and invaluable to those who hear it. In addition, many see the Revenant not as a walking tower of bone and steel, but rather as a normal, heavily armored man.

Personality: Celebrum regards his undead servants as tools to grow closer to achieving his greatest goal. He is a cold-hearted being, and regards friendship, love, and most emotions as weaknesses. The only two things one might consider his friends are two lumbering giants known the Executioner and the Slaughterer. He views allies, even his closest ones, as good distractions for his foes.

History/Bio: Before he was struck down by a spear to the chest, Celebrum was a petty warlord that commanded a small kingdom tucked away in the mountains of the east, but he was by no means weak. He was well-versed in the lore of the dead and even more so with the use of the sword, and feared in the region for his two towering bodyguards. But this didn't stop an alliance of different powers from marching on his mountainous keep, and defeating him with a great blow to the heart. But even when his corpse was locked away in a stone coffin, and his bodyguards imprisoned in their armor, death had a different plan for him. Nearly 2,000 years after he fell, a twisted parody of life once more entered him, and he burst forth from his prison, ready to destroy those that cast him down.

Yet he found the world had changed greatly since the last time he was alive. New powers had risen in place of those that once existed there, and old enemies were simply legends. But, the chance to gain glory, wealth, and power did not fade. The dead remained a potent tool in domination, and a need for goods and services unavailable through legal means could be easily gained... for a price. So, Celebrum Klaivara set to work, serving the King of the Dark Nation loyally as a facade to his more sinister purposes.

Job: Criminal Warlord

Alignment: Chaotic Evil

Appearance:
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Weapons/Armor: Ancient enchanted plate armor, said to be forged with the bone and scale of the greatest dragon of the east and steel from a bygone age. He wields a massive two-handed axe, stained with blood, and a great shield of steel.

Other: WHERE IS KRELL
 
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Name
Jokim Breindr

Age
54

Gender
Male

Species/Race
Human

Kingdom of Origin
Elysium

Abilities
Veteran Soldier
Jokim has seen things that would make lesser men wet their armor, fought monsters that would drive any sane man back home to his mother. Jokim has no fear, and spits in the face of death.

Incredible Strength
Due to intense training and magical tattoos spread across his body, Jokim is capable of feats of strength deemed impossible to be achieved by normal humans, even despite his increasing age.

Mending Glow
Through touch, Jokim can heal non fatal wounds that a comrade has over time. Larger wounds take longer and tire Jokim, He can not regenerate limbs through this, but he can close the wound.

Personality
Whilst Jokim is a "muscle bound brute", he does not struggle with words, as some may expect.. He has a tactical mind and outlook on things, but sometimes forsakes tactics for pure carnage. He enjoys training, whether he is training his body, his mind, his skill with halberd and shield, or other soldiers. On the battlefield, he is single-minded and unable to be swayed from his task - occasionally to the dismay of his superiors when they call a retreat. He values good work ethic, integrity, and prowess in combat. Jokim truly believes that your upbringing does not matter, as long as you can prove yourself with your actions. Jokim is infamous for having a short fuse, and is prone to violent outbursts when angered. To him, his comrades in the Dragon Guard are family, and he takes any affront to them as a personal challenge. Despite his normally gruff attitude, he does have a sense of humor and, while not prone to telling jokes, he does enjoy hearing them, unless they are at his comrades' expense.

History/Bio
Jokim was born in the city of Mitis, to a pair of Lumin Wards. Growing up, Jokim was a weak and sickly young boy. It was feared that he would not survive to adulthood. As he grew older, Jokim overcame the sickness, but remained weak. This weakness caused him to be bullied by other children. Jokim was determined to grow strong, so that none of the other children could pick on him. He trained hard under the tutelage of his uncle, a veteran of the Solar Storm. As he grew older and stronger, Jokim was no longer picked on. It wasn't enough though. Jokim believed that he was still not strong enough to properly serve his kingdom, and so he trained harder than any child would think to. Growing older, Jokim never forsake his training. At the age of 18, he joined the Footmen, where he served for 4 years, before being heavily wounded and getting discharged. Jokim spent 2 years with no meaning to his life as he healed. He still wasn't strong enough. He begged the mages of Elysium to make him stronger, and was granted tattoos imbued with magic for his efforts. Fully healed and stronger than ever, Jokim enlisted in the Dragon Guard, where he has served faithfully since, and is determined to keep serving until his body betrays him or he is killed in battle

Job
Dragon Guard

Alignment
Chaotic Good

Appearance
Jokim is a massive brute of a man, standing at almost 7 feet tall, 300 pounds of scar tissue and muscle
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Weapons/Armor
Armor
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Halberd
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Tower Shield
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fire kingdom is lit lmao



“For the fire consumes all but the arsonist.”
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Name: Nadian Karim

Age: 832

Gender: Female

Species/Race: Jinn

Kingdom of Origin: Igninuim
Casual Clothes:
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Abilities:


*She can change form into any small/medium sized animal and change her human form as well.
*Being a child of fire, she can command and create flames. The flames she produces are normally orange but in battle, they tend to heat up until the flames are blue or even white and melt anything in her path. She is immune to all types of fire.
-She can rain down multiple fireballs in an area and giant pillars of flame. She particularly enjoys heating up earth to cause giant patches of lava that she easily can wade through.
-She can form weapons out of flame that isn't "solid" except in her hands but can melt through any weapon and flesh alike.
-She can create multiple fire elementals to carry out her will.
-She can cause objects to combust from 200 feet away. The explosions rely on how big the object is.
//
*She can communicate to the wyverns even though she isn't their rider.




Personality: Just like the flames she wields, Nadian is an energetic woman and just as lively. She's a free spirit that had to give up her adventuring many years ago. She's not a cruel leader or an unjust one and takes the laws and vows very seriously as her parents did before and so on.
She values honesty and loyalty above all and has trouble restraining herself from enacting revenge if someone has done her wrong. She acts before thinking if left to her own devices which are why her advisors need to be only the best at their job.
She's not as cunning as the rulers before her but she is resourceful and has enough passion to get sparks kindled in people's hearts, which is what gets her battles won.

History/Bio: Nadian was born while the kingdom was still going strong. As soon as Nadian was born, her parents Faded, or extinguished their inner Flame as custom had it for all royal Jinn to do when their heir arrived and moved on to the next phase of their journey. Nadian grew accustomed to the familiar bustling of nannies and servants around her during the day and the cold silence of the gilded halls and giant bedroom she retired to each night and stared at the ceiling. She made sure to say goodnight to the giant portrait of her mother and father every night before she slept, but it wasn't the same as having the real thing. However, like her ancestors before her, she held in her complaints and moved on.

Nadian attended each tutor everyday but managed to find time to wriggle off and cause mischief. She spent most of her time at the Hatchery where the Hatcher would pretend the girl wasn't there as she focused her fire magic around the eggs to warm them.

The young Jinn wasn't the tactician her parents were and would have wanted but she knew how to get herself out of a fix and was one of those people who refused to quit until they had perfected it. Her Tactician Tutor set up predicaments that she got herself out of but in the weirdest way possible that baffled yet amused them. She was a creative spirit and didn't let the monotonous routine of life in the palace get to her.

Years passed pretty uneventfully and Nadian started showing signs of maturity. She had to tend over her kingdom like a sheep herder with one eye open for wolves. Still, to keep herself interested, she tended to volunteer herself for activities. If there was an overpopulation of Bankells, she'd ride out herself and hunt them. She'd often be seen in the City Square helping put up decorations for festivals and such with ink smeared on various parts of her since she escaped the clutches of all the things that needed signing.



Nadian continued watching over her home and maximizing every way to benefit the kingdom. She knows war is on the horizon, and she'll do anything in her power to make sure the Fire Kingdom comes out on top.

Job: Ruler

Alignment: Lawful Neutral




Weapons/Armor:
She carries a whip on her at all times that was passed down from generation to generation, but on the battle field, she uses a double-edged sword and armor forged from dragon breath in the hottest flames available.
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Other: she has a small dragon as a companion named Carron. He's only a child in dragon terms and is about the size of a dog.
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Ghazzy Crashasmasha
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Abilities:
Orkish Enginseer- As one of the few orks who survived the Great Collapse, he still remembers the past of new creations, and magic. He harnesses the power of belief within fellow orks and create powerful kuntrapshuns. As one of the last inventors to exist, he holds the power to see new inventions, and how to improve current designs of most anything, orky or not.

Resilience- The average man would normally die from having his legs torn off, or having his chest pulverized, or head decapitated. However, since Ghazzy is a rather large and powerful ork, he can not only survive these injuries with the help of a 'Mad Dok', but usually overcome grievances like these with adding more metal bits to him. Usually however, this just means that the Dok stitches something back together, or seals some sword slash with a few scraps of cloth, a glob of mud, and a flagon of squig beer.

WAAAGH ENERGY: With the collective power of the orks belief in him, his mind is usually filled with the same energy that empowers his brethren. Since he is filled with this energy, he is able to cancel most magicks out when nearby other orks in large numbers, and cannot be mind-controlled, read by a telepath, magically tricked, scared, etc. except by exceptionally powerful magic, or if the user is willing to be overloaded with the same insanity that protects Ghazzy.

Brutish Strength- Able to punch holes into stone and cause a sizable dent into metal, Ghazzy has grown quite strong as time and battles passed, just like most orks do. His strength allows him to wield weapons most men would be unable to carry, let alone many orks would, allowing him to heft his famous great ax as if it were nothing.


Age:
38

Gender:
None, because orks do not have genders.

Species/Race:
Ork

Kingdom of Origin:
Blakkfiah

Personality:
Despite his race's natural warlike manner, clubbing each other and anyone else over the head for as simple as a reason as "Yoo'z gits 'ave shiney bitz." Consciously knowing this, he struggles every day against his instinct to be one of the mindless rabble, and act courtly in the presence of those that are from outside of the Blakkfiah Kingdom. This behavior has easily granted him the job of 'Emissary' (against his will, of course), a glorified ambassador of his kingdom with extra arms, and a larger retinue. Surprisingly, his job has been easily accommodating to his personality, allowing him to see the world outside the constant battleground that is Da Fortruss.

Ghazzy is a very calm soul born into a world of conflict, especially one such as the orks whose very society and bodies thrive on battle. Inquisitive on the cultures that he experiences and the food that he gets to taste as he passes from territory to territory, he loves to learn more about the world around him. When met with conflict, usually he goes about in a rather fixed way. Can the creature talk? Yes, then reason with it as to why it shouldn't be attacking a 9 foot tall, muscle bound green creature and his friends. If it cannot speak or comprehend speech, proceed to step two, scare it off using tried and true tactics. Make yourself bigger (which is easy for him), and make loud noises at it. When all else fails, punch it in the face. Seriously, one punch is what it takes for most to get the message. Boom, right in the face. With arms as thick as kannonz, he feels that he doesn't need to deliver a second blow to their chest when their ribcage would break from the impact of his bare fist, not accounting for the weight of the armor, spiked gloves, or even should he be using a weapon, as he prides himself on being a reasonable fellow, willing to give a chance to those who deserve it. In other words, he likes to take a logical approach to situations that he feels deserve it.

Other times when he is traveling, or on the road to one kingdom or another, he loves to write his experiences in a journal in common tounge, or orkish glyphs, priding himself on keeping a personal history of his day to day activities. He is fully learned in multiple instruments, including the flute, the harp, and the rare opportunity that he comes across one, the piano, though he only keeps the harp with him via carrier grots.

History/Bio:

Ghazzy grew up within the iron walls of the capital of Blakkfiah Kingdom, Da Fortruss. It was a somewhat easy life for him, as all he needed to do was on the streets for him. Teef from a paying job as one of the Kingdom's future soldiers, entertainment from the orks that constantly battled each other, and food from the banquets that were held every night at the capital's heart, the Hall of Feasts, where food was served to all of the Kingdom's working public. Though usually it was something, dipped in mud and fried on a stick, it was plenty of sustenance for any healthy ork.

Though this wasn't all he was cut out for, as he grew older, he found that the things orks fought each other for were rather... stupid. Or petty. He found himself a stranger to the others around him, who only cared for combat and the likes. So he blended in, became a soldier, learned what little that he didn't know about fighting, and rose through the ranks as one of the elite, a Black Ork. He served the king for some time before his master assigned him to a quest to deliver a message for some reason or another. Since he came back alive, he became the 'emissary', a fancy name for messenger grot, which in all honesty was fine by him.

Since his time away from the capital of Blakkfiah, he learned quite a few things about the world and how it was, like the fact that there was more races out there than he could imagine. Or how the people in it were easily afraid and confused by him and his retinue, who didn't do much to help his case by sneering back at those who peered at them behind shut doors. Unlike his colleagues, he forced himself to learn about the world and catalog it for ork kind, whether they really wanted it or not. And so his secondary quest to the kings was to learn and notate all that he came across, which simply started with the most prevalent race he came across, Humans.

Job:
Emissary of the Blakkfiah Kingdom

Blakk Ork, Personal Guard of Da Phoenix
Alignment:
Lawful Good

Appearance:
Standing at just about 9 feet tall, this dark green giant boasts a number of scars all over it's body, but none seem to stand out all too much, the most notable thing being the sheer amount of them. A few toes are missing from his left foot, and he sustains a gash on the right of his rib cage that seems to keep opening, although he doesn't seem to mind all too much. His eyebrows aren't thin, nor are they bushy either. His jaw juts out from the amount of teeth that regrow every week after he plucks a few for some cash. His nose has a scar that goes upwards to his forehead, cutting through one of his eyebrows.

Weapons/Armor:

bigolaxe.jpg
A massive ax weighing over 50 pounds and able to cleave a man in half with it's weight alone, this cleaver on a stick is of orkish creation, and has seen many, many battles. Though unwieldy in design, as it is an ax, strikes by Ghazzy are made quick as this giant weapon is swung at incredibly speeds one would not believe possible with a thing of such great size and weight.
ancientshield.png
A shield crafted from the bones of an ancient beast, this piece of equipment is incredibly durable, having protected Ghazzy from a number of attacks from much more powerful opponents. Of course, it doesn't do as well as protecting him against magical attacks, but it does particularly well against deflecting fire. This might have something to do with the beast that it came from, but Ghazzy isn't willing to talk about it.

Other:
 
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LUMIN WARD DIVISION

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HIT 'EM

Name: Vaurice Kuereus (Vau-rees [U is silent]) // "Vau" (Pronounced like the beginning of Vague)
Age: 34
Gender: Male
Species/Race: Human
Kingdom of Origin: Elysium (Light)
Position: Lumin Ward Elite
Alignment: Chaotic Good
Relationships:
  • Jokim Breinder Daimao Daimao (Distant Acquaintance - Assisted his team of Dragon Knights during a battle with a beast on the field)
  • (TBA during course of RP)
Physiology & Appearance: A lean man with a ruggedly good-looking face but an un-intimidating stature. [5'6"]

Due to his odd penchant for the colour purple, he's often seen adorning robes of different shades of the like, but all give off the scent of lavender. Besides his robes, everything else in his wardrobe varies from sleek grey tones to mellow yellow hues. Vau could be labelled as quite a fashionable fellow -- although he almost always neglects his visage; often allowing his facial hair to grow out of control to the point that morsels left from feasts could be seen nesting in it.

A thin necklace made out of tough but fine thread always rests on his chest; and there hangs a locket in a shape of a griffin's feather. Only he can see what lies within it, for the key to open it is in the essence of his own magic. Those who are curious speculate that it hides the faces of a lover and a child, or a forbidden piece of incantation.

WHERE IT

General Skills:
  • Cat's Feet - He wouldn't have gotten into the Dusk Rangers branch if he hadn't got a natural affinity for being quiet-footed. Not only that, he can land on all fours at an impressive height without breaking a leg; where'd he inherit that trait, he doesn't exactly know.

  • Temporary Memorisation - Almost like photographic memory, however it's really like if he was a student that crammed a multitude of information in one night and remembered for the entirety of the next day -- word by word, action by action, you name it. However it puts a harsh strain on his brain so he refrains from doing this often...and for good reason.

  • Magic Adept - Naturally born but not naturally gifted; his spellcasting skill grew through training, dedication, and time. Learning new tricks is still difficult but he's used to the struggle.

  • (TBA during the course of the RP)

Abilities:

All of the magic he performs take on a purplish hue -- an Elysian magician would explain that a colour of one's magic reflects the colour of one's essence. Symbolic, isn't it? Whether if it's true or not, he's just glad that it takes on his favourite colour.

OFFENSIVE
  • Trigonal Beams - His most favourite spell to perform; three triangular shaped lights appear before his hands and fire off beams of intense light that burns the surfaces it comes into contact with. Only two can be manoeuvred at a time since it requires atleast one hand to move them at particular spots around him. The beams can switch from rapid-fire to a constant stream.

  • Lavender Flash - Just as the name suggests; it's a diversion spell which blinds anyone or anything around his surroundings (including himself, but along with most Elysians he's accustomed to such bright and flashy techniques and so can recover much quicker than most)

  • Homing Triangle - A much weaker and smaller version of Trigonal Beams, but what it lacks in power it makes up in it's numbers. Only available as two triangles and in rapid-fire mode and as the name suggests, it follows its target until it collides with something else.

  • (TBA during course of RP)
HEALING
  • Lilac Sigil - Usually lasts for half a fight or day/night, it's a regenerative spell that appears on the flesh or hide of the patient that he casted it on. As the name says, the mark looks like a bunch of lilacs. It only heals flesh wounds albeit slowly and depending on the severity of the flesh wound, the healing process may be incomplete.

  • Salvia Divinorum - Imagine a pain-killing tablet but in the medium of a spell and considerably stronger; it numbs the patient for a short amount of time, but induces mild hallucinations at the same. Most of the time these hallucinations are plays on cheerful memories, rather than one's paranoia or fear. The spell is in effect if there's spider-webs of light purple veins travelling across one's flesh. Cannot be used to numb the pain experienced during Lumin's Scourge.

  • Lumin's Scourge - A risky hands-on healing treatment but if successful it has a miraculous result. Does not resurrect the dead, but manages to help the fallen stand up again with minor wounds and remove internal damage. The psychological trauma of it is deadly (to be honest, it's probably worse than death), and when performed it leaves the patient's nerves in a wreck, figuratively speaking. It requires both of his hands, intense concentration, and good time.

  • (TBA during course of RP)
DEFENSIVE
  • Lumin Ward - A general spell known by most, if not all of those part of the Lumin Ward division. A solid barrier made of light that surrounds oneself or it's group -- depending on the prowess of the caster, it can extend even further and last longer. An expert defense against magical and elemental attacks but average for physical. It cannot deflect, only defend.

  • Passionate Hand - A spell of his own and can only be activated by his hands and effect himself. Basically a deflective surface initially forms in his palms and travels up his arms to stop at his arm-sockets. Useful for deflecting physical and magical projectiles and parrying close-combat weapons -- but it's a spell that can be broken through immense impact.

  • (TBA during course of RP)
PASSIVE
  • Blink - A teleportation ability, but his limit is only about 15 people at once and to locations that he's already been and areas within his eyesight.

  • Soothing Touch - An important spell taught to him by his dear friend; it can be used to calm and coax those in shock, hyperventilation, panic attacks, and reduce mental stress for a period of time. One would feel a familiar and homely sense of warmth emitted from his fingertips. He usually uses this on himself.


Weapons:
  • None, he never was one for close-combat or individual fights anyway.
  • (TBA during course of RP)

Armour: Light Armour
It almost looks like his casual wear but it actually enhances the effects of his healing spells and provides elemental resistance to fire only, and high resistance to corrosive attacks.
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HURTS

Personality: A nobleman would remark that Vau is a selfish man, strongly driven by his own desire of basking in glory & praise -- a footsoldier or a fellow magician would state otherwise; a soul that thinks of his squad's well-being and safety before his own and having all reap the fruit of victory together: "All for one, and one for all".

Truthfully, one would just need to catch him in particular situations to see if the talk is true.

He wears his heart on his sleeve, often allowing emotion to overthrow whatever professionalism he has. This leads him to hold grudges with an iron grip, and isn't afraid to talk about them behind the backs of others. Aside from that, he's a passionate and quirky man at the core and an expressive individual, especially when it comes to body language.

He harbours the greatest disdain towards those from the Dark Kingdom, as the reason for his "black-outs" (brief moments of loss of consciousness) all began in their land. As for the other Kingdoms he regards them as equally frustrating -- however he's oddly intrigued by the ifrits from the Fire and the seafolk from the Water.

THE MOST . . .


History:
A commoner boy brought to the world by the wife of a needle & thread artisan.
His first years alive were somewhat shaky, as the Kingdom of Light and its people still suffered the scar left by the war that he fortunately had missed.
Besides that, the only things that stood out during his childhood were a few childish scuffles and the accidental discovery of his own light magic. The magic was inherited by his mother who was an impressive devout of Lumin -- unfortunately for her, Vau didn't inherit such an intense love for the Light God.

Vau partook in the two-year military course earlier than his mother had wanted, and because of that he had immensely neglected general studies, as the combat training proved to be more to his liking than scribbling down notes of various subjects he had no particular interest in.

Not only had his magical prowess grew, but so did his name amongst the others in the barracks.
After two years time Vau was a decently known young man, especially for the incident when one of his light projectiles went off-mark and set a siege engine loose.

17 and quite behind his education, Vau returned to pick up where he dropped off.

Time sped by like an arrow flying through a bloodied sky, and the span between his early twenties to mid-twenties were spotted with forgotten memories. During that period he had been part of the Dusk Rangers regime. His squad's operation had somehow been found out by unknown sources in the Dark Kingdom, and he had been unconscious for the entire ferocious and near-death retreat back to the Light Kingdom.

That was when he received the scar on his face, but he cannot remember how it managed to get there. Since then he's suffered through multiple losses of consciousness during missions, each time the span of how long he was unconsciousness for increased. However, with a particular item that a dear companion (whom is now deceased) had crafted and gifted to him, the occurrence of these "black-outs" became limited to situations of unmanageable stress and heightened panic.

The same companion aided him with controlling his composure and relaxing his mind during tense occasions, since Vau was still a part of the military, he was sure to experience even more hellish scenarios.

He was transferred from the Dusk Rangers branch to the Lumin Ward in his late twenties, as the Dusk Ranger's role places too much on stress on his mind then his condition could bear, but he still desired to be in the battlefield. At first he was placed as reserves, usually tending to those who returned from the field, as the higher-ups feared that he would randomly pass out during a fight.

As years passed by he had climbed up the ranks of the L.Ward branch despite his condition,(although it seemed to occur rarely now) with the support and trust of the magicians he regularly spoke and tended to, as well as the performance of his offensive magic...

GOT IT?

THEME:


CODING BY CYCHOTIC


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Name: Emilia Sven

Age: 25

Gender: Female

Species/Race: Human

Kingdom of Origin: Elysium

Abilities:
Aegis of light: Emilia can create a small glowing barrier to protect herself and others, the barrier can take a strong amount of force before breaking and protects anything behind it from physical and magical attacks. The barrier can be made from the size of a buckler to a 5 by 5 foot wall and can be grabbed by the caster to move it at will, hanging in that air when released. She uses this ability in lieu of a shield in order to allow herself to use her longsword with both hands.

Honor the pure: A passive effect, Emilia magically heals her wounds very slowly when under direct sunlight.

Personality:
Strong and determined, Emilia doesn't back down from a challenge! She loves to test her limits and try new things. Though she may be mute, she makes up for it with her rather boisterous and overtly friendly personality. She tends to make friends easily despite her disability as she has a strong instinct on how to act in social situations, always quick with a joke through the clever use of her chalkboard, she finds great joy in making people happy. In her free time Emilia loves to spar, the thrill of a good duel is just something she can't get enough of and as such she's always looking for more competent partners. Though sparing is her main way of relaxing she does enjoy some "lighter hobbies" she greatly enjoys listening to music and finds herself drawn to those with the ability to play, though she's never been able to properly learn an instrument herself. She also loves to draw and often spends time doodling on her little chalkboard when she's bored.

In combat, her normally pleasant and casual demeanor gives way to a more stoic and serious one. Emilia is always the first one in and last to leave a battle, always willing to risk life and limb for another. She's known to be protective of her teammates almost to a fault, taking great personal risks to ensure their safety.

History/Bio:
Emilia's birth was a moment of some celebration, a healthy, bouncing baby girl born Ricard and Alice Sven, to two knights of the dragon guard! An order of knights dedicated to protecting the kingdom of Elysium and it's nearby territories from monsters that would threaten the human populace. The two of them were ecstatic and for a while life went relatively well for the two, Emilia had a great childhood as the two knights made enough money to afford themselves quite a few luxuries. But there was always the pervasive air that something just wasn't right... It would be a few more years before the two knight came to realize that Emilia just.. wasn't speaking. By now she was well past the age where a child would at least say their first words, but despite their efforts the two couldn't coax a single peep from the young child. Worried now, the two took Emilia to a physician where their fears were confirmed, Emilia was simply yet incurably mute. There was a lot of sadness, a lot of uncertainty, after all the Dragon Guard would never be able to accept a new recruit who couldn't speak! Communication was key in their order, they heavily emphasized on group tactics and teamwork to tackle greater foes, how could they take a mute into their ranks? Even if she was a child of two high ranking officers.

The two knights though were not deterred, they were determined to see their daughter among the ranks of the dragon guard, and so the two of them did everything in their power to have her accepted to the guard. They spent money on expensive writing courses to teach the girl how to write as a form of communication, purchasing the girl a small, hand held chalkboard that she could carry with her and use as a form of communication. Though Emilia took slowly to the lessons she slowly came to use the small board to express herself more and more, eventually finding herself able to hold full conversations with the board, though there were some obvious limitations. While this solved the issue partially the dragon guard was still tentative to accept her, she still would have difficulties communicating in the heat of battle. While her peers were apprehensive, she was still accepted into training thanks to no small amount of pleading of her own.

It was then that opinions started to change, the girl worked hard, very hard in order to secure a place within the knights ranks. She fought and trained vigorously true to her family name she was a born natural with a sword. In time she would end up going three to one in the training yard. The guard admired her dedication, and so they finally decided to grant her the honor of working under their order. Today Emilia is a fully fledged knight and a valuable asset to the guard, she works with a small team of knights to tackle any beast that dares harass human kind.

Job: Knight of the Dragon Guard!

Alignment: Lawful Good

Appearance:

In armor +proper face:
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Casual clothing:
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Weapons/Armor:

Emilia's longsword:
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When preparing for a fight, Emilia wears a full suit of plate armor pictured above plus a small range of weapons consisting of a longsword, a silvered shortsword, and a crossbow.
No matter what though she will always be found carrying her trusty longsword, no matter the situation she always keeps her steel by her side!
Emilia is accepted but u knew that lol
 
Name: "I am Sir Lancelot of the Lake."

Fucking liar, he's just Walter.

Age: "Nearing the prime of my manhood, a solid 32 years of age."

Gender: "I'm not just a man, I'm superman."

Male.

Species: "I'm a little mermaid."

Haha, I love this guy already. Walter's human if you were wondering.

Kingdom of Origin: "I'm from the Kingdom where everybody believes the sunshine will make things better, Elysium."

Abilities:

"As you know, I'm an expert swordsman and I'm pretty decent when it comes to other weapons. I'm a good unarmed combatant but I'm not that great since that's not my forte. I'm surprisingly good at throwing stones and I'm super accurate in my throws. I can lead about a 1000 men with little to no problems at all, but when the number starts to get higher my competence decreases dramatically."

Personality:

"I joke a lot most of the time, it helps keeps the stress away. I deal with a lot of shitty people in my time, angry knights, jealous siblings, obnoxious pagans, by-the-book priests, corrupt clergy, to name a few assholes I bump into regularly. I spent days fantasizing about killing them right on the spot, but I'm not allowed to just kill them off like that, so I've got to be creative. That's why I delight in torturing them by mocking them and watching their reactions as I slowly tear them apart with my words alone.

"On the job, I like to kill people, it's my passion. Well, I don't do it all the time, but I do it when I'm excited. I've got to get riled up before I get into a really violent bloodbath, but once I'm in the thick of it I become some sort of a party animal. Few people can match the level of pain I dish out when I'm in the field. This eagerness towards bloodshed has earned me little friends and a whole lot of enemies, but at the end of the day most people would rather have a war freak like me on their side.


"Am I religious? No. I don't believe that the sunshine will make everything better. I keep these beliefs of mine to myself since I'd probably get persecuted the moment I make these statements public. Heretics like me are reviled throughout the Kingdom of Light. Personally, I think they can't just stand other people having a different opinion. Instead of trying to understand who I am and why I believe these things, they'd rather spend their time hunting these heretics down. What a letdown. Kingdom of Light my ass! Everybody's so blindly faithful to the Light that they forget our own humanity sometimes. I don't believe that the Light truly exists. There is no Light, there is only us.

"Do I regret killing so many people? No, I never have and never will regret it. Every man I faced died with dignity. Some fought for themselves. Some fought for their families. Some fought for their kingdoms. But each man that dared face the violent champion of the Elysian army fought with courage. They gave their lives willingly, and I shall treasure the lives I took. If I ever regret taking their lives, I believe I will do them an injustice. Because I will shame their sacrifice when they gave everything they had just to fight me.

"I've always had a passion for war, and I've solved most of my problems with the tip of my sword. People are often shocked that a holy warrior of the Light could be so dependent on violence when they relied on the message of peace. I say that peace does not exist, at least not in this world. Some men fight with swords, some men fight with words, but it's all the same to me. Peace is an illusion and there will always be war. And when evil gets on my doorstep, I'll be ready to kill whatever devilry is in store for me with my sword in hand.

"I'm Lord Walter and I'm gonna kick your ass."

History:


"You want to know who the fuck I am? Go mind your own business, fool."

Well, that was an impolite brush off.

All that's known of Walter is that he is the bastard son of Lord Adamar Falco and that Walter had started the War of Inheritance with his half brother and sisters after they framed him for killing their father. Hundreds of soldiers and innocent civilians were killed before the conflict was resolved when the ruler of the land called for the war to stop. A grand trial was held before all the greatest lords and ladies of the land with Walter as the accused.

What was strange during the trial was that even though the evidence against Walter was overwhelming, the followers of the light believed that Walter was not lying when he said that he did not kill Lord Adamar Falco. The priests of the court had a special magic that allowed them to discern whether the person before them was telling the truth or not. And so, Walter called for a trial of combat, where he would fight the best champion his brothers and sisters could send for his innocence.

If he won the duel, he would be free of all charges and his brothers and sisters would be executed for murder. If he lost the duel, he would have already died in combat. Naturally, his brothers and sisters argued against this but the judge was intrigued and let the duel take place.

When the duel took place, Walter was made to fight an 8-foot tall knight with a giant sword with special magic. Walter's tactic was to charge straight in and go for the legs. It worked, the giant stumbled and fell, and Walter dealt the coup de grace by stabbing the giant in the face.

After the duel, his brother and his sisters were executed for murder and Walter lived to grab his dead father's estates.

The Falco family is notorious for siring famous war heroes such as Lord Aaron Falco, the hero of the Battle of Ochtus, or Lord Zachary Falco, a former leader of the Solari Guard. Nowadays, the Falco family is torn apart with Walter being

Job: "I'd say I have three jobs overall. I'm a busy man, mate. I'm a Lord, which means I'm a fancy ass noble so I've got to run the estates of Paxters, Hamleigh, Castell, Fabor, Knoxford, Danex and Roches. In the Elysian army, I serve as a Captain with my own battalion of foot soldiers, crossbowmen and cavalry; no mages, I hate those bastards. Occasionally, Elysium calls me to act as a Diplomat with the Great Kingdom of Fire since I'm pretty tight with those guys."

Alignment: "Ah, I'd say I'm Chaotic Neutral since I'm a free spirit and all."

That's pretty spot on.

Appearance:

"Beauty is in the eye of the beholder. No, wait, I've got a better one. I'm sexy and that's true!"

ARMORED

"I've got looks that can kill in bed."

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UNARMORED

"Just who is that handsome devil over there? Oh wait, that's me."

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Appearance description/extra details:

"Any significant features? Black hair. Green eyes. A few scars on the side of my face after being sliced by a sword. There's nothing much besides that except if you count a tattoo in the shape of a cross on my chest."

Equipment:

"A full suit of knight's armor. Complete with plate armor, mail armor over most parts of my body and I've got a leather padded jacket underneath all that. Aside from all that, I've got a large dueling shield and a bastard sword as my weapons. I've got more in my armory, but this is my standard set of equipment."

Other:
In Elysium, he is known as Walter the Bastard and his enemies call him Lord of the Wankers to poke fun at him.

*Quote & Theme Song:

"When life sucks, stab life in the face with a bastard sword while laughing like a madman."

-Lord Walter, the best Elysian ever

Medieval Music - Draig Llofrudd (Metal Version)

Walter is good to go
 
Name: Celebrum Klaivara

Age: 4523

Gender: Male

Species/Race: Human of Salo Slodor, now a Revenant

Kingdom of Origin: Nation of Darkness

Abilities
As one of the few Revenants in the world, Celebrum is a powerful mage and warrior, capable of raising legions of dead in all forms to fight his foes, turning man against man with a flick of his fingers, or hacking down foes with incredible ease.

Curse of the Revenant: The Revenants of the world are cursed to never die and so, when struck down with a seemingly mortal blow, will rise once more to make war upon his or her foe until the end of all things. His unnatural resilience also inspires fear and terror in those that face him, and awe in those enthralled to him.

The Scourge-Lord: Nameless terrors and unending hordes fight under the name of the Revenant, all bound to his indomitable will. The Revenant draws to him all sorts of creatures touched by the mark of undeath, and grants those around him more skill with their weapon and an unnatural ferocity.

Brushed by Death: The Revenant, though cursed to never die, fear the touch of death, and will do anything to escape it. The Revenant and all near him will regenerate wounds slowly, and those under his command will fight all the fiercer.

Undying Strength: Death is a power stronger than any in the world, and infuses it's champions with a portion of it's strength. The Revenant can wield the heaviest of weapons like they were feathers, and every strike is devastating against his foes.

Sweet and Gold: Regardless if it is through fear, magic, or a combination of both, the Revenant's words seem to be as sweet and invaluable to those who hear it. In addition, many see the Revenant not as a walking tower of bone and steel, but rather as a normal, heavily armored man

Personality: Celebrum regards his undead servants as tools to grow closer to achieving his greatest goal. He is a cold-hearted being, and regards friendship, love, and most emotions as weaknesses. The only two things one might consider his friends are two lumbering giants known the Executioner and the Slaughterer. He views allies, even his closest ones, as good distractions for his foes.

History/Bio: Before he was struck down by a spear to the chest, Celebrum was a petty warlord that commanded a small kingdom tucked away in the mountains of the east, but he was by no means weak. He was well-versed in the lore of the dead and even more so with the use of the sword, and feared in the region for his two towering bodyguards. But this didn't stop an alliance of different powers from marching on his mountainous keep, and defeating him with a great blow to the heart. But even when his corpse was locked away in a stone coffin, and his bodyguards imprisoned in their armor, death had a different plan for him. Nearly 4,000 years after he fell, a twisted parody of life once more entered him, and he burst forth from his prison, ready to destroy those that cast him down.

Yet he found the world had changed greatly since the last time he was alive. New powers had risen in place of those that once existed there, and old enemies were simply legends. But, the chance to gain glory, wealth, and power did not fade. The dead remained a potent tool in domination, and a need for goods and services unavailable through legal means could be easily gained... for a price. So, Celebrum Klaivara set to work, serving the King of the Dark Nation loyally as a facade to his more sinister purposes

Job: Criminal Warlord

Alignment: Chaotic Evil

Appearance:
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Weapons/Armor: Ancient enchanted plate armor, said to be forged with the bone and scale of the greatest dragon of the east and steel from a bygone age. He wields a massive two-handed axe, stained with blood, and a great shield of steel.

Other: WHERE IS KRELL
While I like the idea behind this character a lot, as it stands the guy is one man army in terms of power. To start, he can't be undying. That's just....obvious. Even the rulers (most powerful beings in this rp) can be struck down permanently. Your character isn't anyone of notable position and needs to be able to fight on even grounds with the other NON-royal characters.

Second is age, the guy is beyond ancient. I dont mind you making someone who is old but 4k + years is pushing the envelope.
 
Name
Jokim Breindr

Age
54

Gender
Male

Species/Race
Human

Kingdom of Origin
Elysium

Abilities
Veteran Soldier
Jokim has seen things that would make lesser men wet their armor, fought monsters that would drive any sane man back home to his mother. Jokim has no fear, and spits in the face of death.

Incredible Strength
Due to intense training and magical tattoos spread across his body, Jokim is capable of feats of strength deemed impossible to be achieved by normal humans, even despite his increasing age.

Mending Glow
Through touch, Jokim can heal non fatal wounds that a comrade has over time. Larger wounds take longer and tire Jokim, He can not regenerate limbs through this, but he can close the wound.

Personality
Whilst Jokim is a "muscle bound brute", he does not struggle with words, as some may expect.. He has a tactical mind and outlook on things, but sometimes forsakes tactics for pure carnage. He enjoys training, whether he is training his body, his mind, his skill with halberd and shield, or other soldiers. On the battlefield, he is single-minded and unable to be swayed from his task - occasionally to the dismay of his superiors when they call a retreat. He values good work ethic, integrity, and prowess in combat. Jokim truly believes that your upbringing does not matter, as long as you can prove yourself with your actions. Jokim is infamous for having a short fuse, and is prone to violent outbursts when angered. To him, his comrades in the Dragon Guard are family, and he takes any affront to them as a personal challenge. Despite his normally gruff attitude, he does have a sense of humor and, while not prone to telling jokes, he does enjoy hearing them, unless they are at his comrades' expense.

History/Bio
Jokim was born in the city of Mitis, to a pair of Lumin Wards. Growing up, Jokim was a weak and sickly young boy. It was feared that he would not survive to adulthood. As he grew older, Jokim overcame the sickness, but remained weak. This weakness caused him to be bullied by other children. Jokim was determined to grow strong, so that none of the other children could pick on him. He trained hard under the tutelage of his uncle, a veteran of the Solar Storm. As he grew older and stronger, Jokim was no longer picked on. It wasn't enough though. Jokim believed that he was still not strong enough to properly serve his kingdom, and so he trained harder than any child would think to. Growing older, Jokim never forsake his training. At the age of 18, he joined the Footmen, where he served for 4 years, before being heavily wounded and getting discharged. Jokim spent 2 years with no meaning to his life as he healed. He still wasn't strong enough. He begged the mages of Elysium to make him stronger, and was granted tattoos imbued with magic for his efforts. Fully healed and stronger than ever, Jokim enlisted in the Dragon Guard, where he has served faithfully since, and is determined to keep serving until his body betrays him or he is killed in battle

Job
Dragon Guard

Alignment
Chaotic Good

Appearance
Jokim is a massive brute of a man, standing at almost 7 feet tall, 300 pounds of scar tissue and muscle
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Weapons/Armor
Armor
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Halberd
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Tower Shield
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Nicely done. Accepted
 
fire kingdom is lit lmao



“For the fire consumes all but the arsonist.”
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Name: Nadian Karim

Age: 832

Gender: Female

Species/Race: Jinn

Kingdom of Origin: Igninuim
Casual Clothes:
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Abilities:
natural Jinn abilities
*She can change form into any small/medium sized animal and change her human form as well.
*Being a child of fire, she can command and create flames. She's also immune to fire.
//
*She can communicate to the wyverns even though she isn't their rider.
*The flames she produces are normally orange but in battle they tend to heat up until the flames are blue or even white and melt anything in her path.


Personality: Just like the flames she wields, Nadian is an energetic woman and just as lively. She's a free spirit that had to give up her adventuring many years ago. She's not a cruel leader or an unjust one and takes the laws and vows very seriously as her parents did before and so on.
She values honesty and loyalty above all and has trouble restraining herself from enacting revenge if someone has done her wrong. She acts before thinking if left to her own devices which are why her advisors need to be only the best at their job.
She's not as cunning as the rulers before her but she is resourceful and has enough passion to get sparks kindled in people's hearts, which is what gets her battles won.

History/Bio: Nadian was born while the kingdom was still going strong. As soon as Nadian was born, her parents Faded, or extinguished their inner Flame as custom had it for all royal Jinn to do when their heir arrived and moved on to the next phase of their journey. Nadian grew accustomed to the familiar bustling of nannies and servants around her during the day and the cold silence of the gilded halls and giant bedroom she retired to each night and stared at the ceiling. She made sure to say goodnight to the giant portrait of her mother and father every night before she slept, but it wasn't the same as having the real thing. However, like her ancestors before her, she held in her complaints and moved on.

Nadian attended each tutor everyday but managed to find time to wriggle off and cause mischief. She spent most of her time at the Hatchery where the Hatcher would pretend the girl wasn't there as she focused her fire magic around the eggs to warm them.

The young Jinn wasn't the tactician her parents were and would have wanted but she knew how to get herself out of a fix and was one of those people who refused to quit until they had perfected it. Her Tactician Tutor set up predicaments that she got herself out of but in the weirdest way possible that baffled yet amused them. She was a creative spirit and didn't let the monotonous routine of life in the palace get to her.

Years passed pretty uneventfully and Nadian started showing signs of maturity. She had to tend over her kingdom like a sheep herder with one eye open for wolves. Still, to keep herself interested, she tended to volunteer herself for activities. If there was an overpopulation of Bankells, she'd ride out herself and hunt them. She'd often be seen in the City Square helping put up decorations for festivals and such with ink smeared on various parts of her since she escaped the clutches of all the things that needed signing.

Nadian continued watching over her home and maximizing every way to benefit the kingdom. She knows war is on the horizon, and she'll do anything in her power to make sure the Fire Kingdom comes out on top.

Job: Ruler

Alignment: Lawful Neutral



Weapons/Armor:
She carries a whip on her at all times that was passed down from generation to generation, but on the battle field, she uses a double-edged sword and armor forged from dragon breath in the hottest flames available.
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Other: she has a small dragon as a companion named Carron. He's only a child in dragon terms and is about the size of a dog.
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Uh surprisingly, I actually need you to BUFF THE HELL out of this character. As she is now, she couldnt even come close to boxing with another ruler. Remember she is supposed to wield godlike power.
 
LUMIN WARD DIVISION

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HIT 'EM

Name: Vaurice Kuereus (Vau-rees [U is silent]) // "Vau" (Pronounced like the beginning of Vague)
Age: 34
Gender: Male
Species/Race: Human
Kingdom of Origin: Elysium (Light)
Position: Lumin Ward Elite
Alignment: Chaotic Good
Relationships:
  • (TBA during course of RP)
Physiology & Appearance: A lean man with a ruggedly good-looking face but an un-intimidating stature. [5'6"]

Due to his odd penchant for the colour purple, he's often seen adorning robes of different shades of the like, but all give off the scent of lavender. Besides his robes, everything else in his wardrobe varies from sleek grey tones to mellow yellow hues. Vau could be labelled as quite a fashionable fellow -- although he almost always neglects his visage; often allowing his facial hair to grow out of control to the point that morsels left from feasts could be seen nesting in it.

A thin necklace made out of tough but fine thread always rests on his chest; and there hangs a locket in a shape of a griffin's feather. Only he can see what lies within it, for the key to open it is in the essence of his own magic. Those who are curious speculate that it hides the faces of a lover and a child, or a forbidden piece of incantation.

WHERE IT

General Skills:
  • Cat's Feet - He wouldn't have gotten into the Dusk Rangers branch if he hadn't got a natural affinity for being quiet-footed. Not only that, he can land on all fours at an impressive height without breaking a leg; where'd he inherit that trait, he doesn't exactly know.

  • Temporary Memorisation - Almost like photographic memory, however it's really like if he was a student that crammed a multitude of information in one night and remembered for the entirety of the next day -- word by word, action by action, you name it. However it puts a harsh strain on his brain so he refrains from doing this often...and for good reason.

  • Magic Adept - Naturally born but not naturally gifted; his spellcasting skill grew through training, dedication, and time. Learning new tricks is still difficult but he's used to the struggle.

  • (TBA during the course of the RP)

Abilities:

All of the magic he performs take on a purplish hue -- an Elysian magician would explain that a colour of one's magic reflects the colour of one's essence. Symbolic, isn't it? Whether if it's true or not, he's just glad that it takes on his favourite colour.

OFFENSIVE
  • Trigonal Beams - His most favourite spell to perform; three triangular shaped lights appear before his hands and fire off beams of intense light that burns the surfaces it comes into contact with. Only two can be manoeuvred at a time since it requires atleast one hand to move them at particular spots around him. The beams can switch from rapid-fire to a constant stream.

  • Lavender Flash - Just as the name suggests; it's a diversion spell which blinds anyone or anything around his surroundings (including himself, but along with most Elysians he's accustomed to such bright and flashy techniques and so can recover much quicker than most)

  • Homing Triangle - A much weaker and smaller version of Trigonal Beams, but what it lacks in power it makes up in it's numbers. Only available as two triangles and in rapid-fire mode and as the name suggests, it follows its target until it collides with something else.

  • (TBA during course of RP)
HEALING
  • Lilac Sigil - Usually lasts for half a fight or day/night, it's a regenerative spell that appears on the flesh or hide of the patient that he casted it on. As the name says, the mark looks like a bunch of lilacs. It only heals flesh wounds albeit slowly and depending on the severity of the flesh wound, the healing process may be incomplete.

  • Salvia Divinorum - Imagine a pain-killing tablet but in the medium of a spell and considerably stronger; it numbs the patient for a short amount of time, but induces mild hallucinations at the same. Most of the time these hallucinations are plays on cheerful memories, rather than one's paranoia or fear. The spell is in effect if there's spider-webs of light purple veins travelling across one's flesh. Cannot be used to numb the pain experienced during Lumin's Scourge.

  • Lumin's Scourge - A risky hands-on healing treatment but if successful it has a miraculous result. Does not resurrect the dead, but manages to help the fallen stand up again with minor wounds and remove internal damage. The psychological trauma of it is deadly (to be honest, it's probably worse than death), and when performed it leaves the patient's nerves in a wreck, figuratively speaking. It requires both of his hands, intense concentration, and good time.

  • (TBA during course of RP)
DEFENSIVE
  • Lumin Ward - A general spell known by most, if not all of those part of the Lumin Ward division. A solid barrier made of light that surrounds oneself or it's group -- depending on the prowess of the caster, it can extend even further and last longer. An expert defense against magical and elemental attacks but average for physical. It cannot deflect, only defend.

  • Passionate Hand - A spell of his own and can only be activated by his hands and effect himself. Basically a deflective surface initially forms in his palms and travels up his arms to stop at his arm-sockets. Useful for deflecting physical and magical projectiles and parrying close-combat weapons -- but it's a spell that can be broken through immense impact.

  • (TBA during course of RP)
PASSIVE
  • Blink - A teleportation ability, but his limit is only about 15 people at once and to locations that he's already been and areas within his eyesight.

  • Soothing Touch - An important spell taught to him by his dear friend; it can be used to calm and coax those in shock, hyperventilation, panic attacks, and reduce mental stress for a period of time. One would feel a familiar and homely sense of warmth emitted from his fingertips. He usually uses this on himself.


Weapons:
  • None, he never was one for close-combat or individual fights anyway.
  • (TBA during course of RP)

Armour: Light Armour
It almost looks like his casual wear but it actually enhances the effects of his healing spells and provides elemental resistance to fire only, and high resistance to corrosive attacks.
4bq6JNs.jpg



HURTS

Personality: A nobleman would remark that Vau is a selfish man, strongly driven by his own desire of basking in glory & praise -- a footsoldier or a fellow magician would state otherwise; a soul that thinks of his squad's well-being and safety before his own and having all reap the fruit of victory together: "All for one, and one for all".

Truthfully, one would just need to catch him in particular situations to see if the talk is true.

He wears his heart on his sleeve, often allowing emotion to overthrow whatever professionalism he has. This leads him to hold grudges with an iron grip, and isn't afraid to talk about them behind the backs of others. Aside from that, he's a passionate and quirky man at the core and an expressive individual, especially when it comes to body language.

He harbours the greatest disdain towards those from the Dark Kingdom, as the reason for his "black-outs" (brief moments of loss of consciousness) all began in their land. As for the other Kingdoms he regards them as equally frustrating -- however he's oddly intrigued by the ifrits from the Fire and the seafolk from the Water.

THE MOST . . .


History:
A commoner boy brought to the world by the wife of a needle & thread artisan.
His first years alive were somewhat shaky, as the Kingdom of Light and its people still suffered the scar left by the war that he fortunately had missed.
Besides that, the only things that stood out during his childhood were a few childish scuffles and the accidental discovery of his own light magic. The magic was inherited by his mother who was an impressive devout of Lumin -- unfortunately for her, Vau didn't inherit such an intense love for the Light God.

Vau partook in the two-year military course earlier than his mother had wanted, and because of that he had immensely neglected general studies, as the combat training proved to be more to his liking than scribbling down notes of various subjects he had no particular interest in.

Not only had his magical prowess grew, but so did his name amongst the others in the barracks.
After two years time Vau was a decently known young man, especially for the incident when one of his light projectiles went off-mark and set a siege engine loose.

17 and quite behind his education, Vau returned to pick up where he dropped off.

Time sped by like an arrow flying through a bloodied sky, and the span between his early twenties to mid-twenties were spotted with forgotten memories. During that period he had been part of the Dusk Rangers regime. His squad's operation had somehow been found out by unknown sources in the Dark Kingdom, and he had been unconscious for the entire ferocious and near-death retreat back to the Light Kingdom.

That was when he received the scar on his face, but he cannot remember how it managed to get there. Since then he's suffered through multiple losses of consciousness during missions, each time the span of how long he was unconsciousness for increased. However, with a particular item that a dear companion (whom is now deceased) had crafted and gifted to him, the occurrence of these "black-outs" became limited to situations of unmanageable stress and heightened panic.

The same companion aided him with controlling his composure and relaxing his mind during tense occasions, since Vau was still a part of the military, he was sure to experience even more hellish scenarios.

He was transferred from the Dusk Rangers branch to the Lumin Ward in his late twenties, as the Dusk Ranger's role places too much on stress on his mind then his condition could bear, but he still desired to be in the battlefield. At first he was placed as reserves, usually tending to those who returned from the field, as the higher-ups feared that he would randomly pass out during a fight.

As years passed by he had climbed up the ranks of the L.Ward branch despite his condition,(although it seemed to occur rarely now) with the support and trust of the magicians he regularly spoke and tended to, as well as the performance of his offensive magic...

GOT IT?

THEME:


CODING BY CYCHOTIC


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If its cool with nogood, then i see no problems power wise. Very good support character
 
Name: Alva Patricia Une

Age: 47 (Part-Mountain Fae can easily live up to 150)

Gender: Female

Species/Race: Mountain Fae/Human

Kingdom of Origin: Principality of Oceanius

Abilities:
Frost Stormcall - A variation of the hurricane spell used by high level water mages. Its destructive power is enhanced by adding hail to the mix while the radius of the storm is extended to about

Frost arrows - Freezing the ambient moisture in the air, sharp ice shards begin forming before being launched at the target. The process is accelerated in humid and cold conditions.

Bloodfrost - Oceanius Royalty have always had the gift of magically freezing items upon touch but Patricia's control takes it furthur. She is able to freeze the water content in someone's blood and freely manipulate it. It gave rise to her moniker as Bloodfrost Maiden.

Snowfall - Any competent Water magus can summon rain or fog and Patricia has been keeping an almost constant snowfall happen around the Royal Castle for almost 10 whole years. During the war, she can literally turn the landscape into a winter wasteland in order to give her troops an advantage.

Water manipulation - Patricia is able to freely control water like an extension of herself. Usually in the form of ice tipped combat tentacles or as a source of water for her frost arrows. Another commonly seen form is using the water to extend the reach of her sword in the form of an ice sword.

Skilled tactician - Having been tutored on tactics since a young age, Patricia is a fine tactician and planner and rarely relies on other proper Tacticians for advice. However her tactics do have a weakness to surprise developments but her backups are left in the hands of her trusted adviser, Rickart.

Expert swordswoman - Having received training from the dreaded Lord Bors while he was still in his prime, she became a skilled swordswoman. Her fighting style has been described as being graceful as dancing while hitting with the force of a warhammer. Other than swords, she can handle a lance as well.

Personality:
Having been raised to be the future Crown Princess, Patricia is a skilled diplomat, tactician, and a loving mother to her children. A firm believer in the Spirit of Orcus, she can be overbearing and headstrong but had the lesson of never being too careful almost literally beaten into her by her Instructor. She also used be a lot more peppy and had problems controlling her laughter but the loss she faced in the war had almost frozen her heart. Her smiles are a rare sight and she's much more prone to bursting out with anger. Sadly, not even her children are exempted but her patience with them is noticeably higher.

Along with a change in her own personal self, she has grown noticeably crueler in retaliating to attacks but has an aversion to entering another war for a few reasons. Firstly, she has seen the devastation left behind and the waste of life in skirmishes. Second reason, the loss of her beloved husband for 14 years was a huge blow to her mental health and acted as a catalyst for the change to her colder personality. Lastly, she doesn't want her children to face the pain she had to endure or deprive them of their surviving parent.

History/Bio:
Princess Alva Patricia Une is the sole child of the previous Crown Prince Aldo Arthur Une, otherwise known as the Mad Prince for the various actions he did during the 100 Year War. With his almost constant absence in her life, Patricia was raised by her sickly mother, Princess Consort Helena Caldwin, and the various caretakers and nannies. On her father's orders, Patricia was tutored in various subjects such as economics and swordsmanship. A model student, she excelled in most of her studies but does slack off on her riding lessons, usually complaining about animal cruelty when hiding the fact that she hated riding since made her rear sore.

During her teenage years, she developed a soft spot of sorts for one of the sailors that served as her own personal guard. His name, David Talver, a human knight from the Capital and a minor noble. The pair would usually meet in secret and enjoy each other's company. Courtship romance right out of a romance novel. Following the age old tradition since the time of Armedeus Une, Patricia chose David as her future husband on her 21st birthday. That point of time would be what Patricia would consider one of the happiest moments in her life. At age 23, they were wed and David was named Prince Consort of Oceanius. They were quickly blessed with a healthy son and then a daughter whom they doted on completely. Unlike her father before her, Patricia wanted her children to enjoy their childhood so she lowered the intensity of their lessons by a little while David wanted it to be reduced a touch further but there was no arguing with Patricia. Sadly, their happy family life soon came to an end.

Word reached the Capital that Prince Aldo Arthur Une had fallen in combat and Patricia was quickly named Crown Princess. With the stress of running the country, David took it upon himself to take up his father in law's sword and lead the Principality's armies. So call it cruel fate or destiny but a scant few months later, word reached the Capital that Prince Consort David Talver had gone down with his ship. With the loss of her father still fresh in her mind, this news devastated Patricia. She swore that she would deliver a painful death to her husband's killers and that her wrath will be unlike any other. In the end, she delivered her promise and proved that the apple doesn't fall far from the tree. Her actions made her as infamous as her father as she became known as the Bloodfrost Maiden after leaving an entire field of corpses impaled on their own frozen blood for all the world to see.

By the time the ceasefire came about, Patricia returned home a changed woman. Her usual smile was replaced by an icy cold glare and she would spend hours burying herself in work. All the while purposely making it snow around the castle. Her own way of expressing the grief and anger she's bottling up inside.

Job: Crown Princess of Oceanius

Alignment: Lawful Evil

Appearance:
131.jpg


Weapons/Armor:
2797de6db8c6ba5562452aaf5ebe4bf6--art-medieval-medieval-armor.jpg


Glacies
Irithyll-Straight-Sword.png

Arkenos
latest

Other:
Has a very beautiful singing voice and would happily hum songs during her happy moments or while tending her flowers. Enjoys freshly baked bread of any kind and keeps a pet dwarf hippogriff named Astolfo.
 
e1d59d9274f78a2fbc4fb2ccab72a547.jpg
Arissa and Felric Camenor

Name: Arissa Carmenor

Age: 136

Gender: Female

Species/Race: Summer Fae

Kingdom of Origin: Elysium

Abilities:
-Radiant grace: Arissa passively emits an aura of warmth and comfort, this aura has a very soothing effect on most people allowing her to convince and talk people down much more easily, giving her the upper hand in conversations.

-Greater radiance: By focusing on her Aura, Arissa can expand it and increase it's strength, those that stand near her will now be overcome by a sweltering heat as if they're standing close to the sun itself! Flammable objects in the area will be incinerated and any metal that isn't heavily enchanted will melt if it touches her.

-Solar flare!: The burning fury of the sun builds up within Arissa, until she releases it in a great explosion! Evaporating weaker units and knocking back everything else.

-Piercing ray: Arissa fires a powerful beam of light from her hand reducing anything in it's path to ash.

-Lumin's guidance: As the embodiment of Lumin himself, Arissa is able to cast a brilliant bright light over a large area illuminating every inch of it. Invisible creatures and objects are revealed by the magical light.

-Sacred flame: A bright, white flame appears in Arissa's hand, this specific flame though does not burn at all, instead anything that the touches the fire will be rapidly healed, almost instantly, as well as removing any ailments one has. This flame does not work on undead creatures, and will instead act like a normal, white hot flame upon touching them.

-Color blur: When this ability is used, Arissa's outline turns into a dazzling yet disorienting Polychromatic blur making it nigh impossible to land a hit on her while she's moving.

-Greater illusion: By bending and warping the light in an area, Arissa is able to create intricate illusions that can span a large distance.

Personality: Friendly, helpful and compassionate would be a few words to describe Arissa. The Queen of Elysium takes great pride in her duties! Arissa can often be found around the capital whenever she's not busy, one of her favorite things to do is watch the griffin riders train. She takes a very hands on approach to her rule and enjoys to hear peoples thoughts on the state of affairs, even the ones laced with expletives. Whenever there's a celebration within the kingdom, one can always expect her to be at the head of it, hosting a grand gathering in the castle for the people of Elysium. And wherever the queen of light is within her kingdom, she takes great joy in leading the people in worship for the extent of her stay.

Arissa is a very kind person, she's always quick to help one in need and tries her best to do good for the kingdom. It's said the queen has a very disarming aura about her. She's well known among the people for her bubbly, playful personality. It's clear to all that she has a very strong love for the true Elysian ideals, and upholds these values wherever possible.

History/Bio:
Arissa was the child of the two former rulers, Myrin and Aired Carmenor, because of this she was born into a life of luxary, everything she ever needed was given to her. In her youth, Arissa grew very accustomed to her parents rather protective nature, they had lost a child before Arissa and as such they kept the princess far from harms way. Whenever her parents were busy or unavailable she was kept within the castles walls for her own protection, and even when they went out Arissa never went anywhere without at least 4 Solari members on all sides. Naturally this caused the child to become annoyed, rebellious even, and so whenever the princess could she crept out through the window, down the castle walls, and out for a night on the town! The princess was never completely successful in this endeavor, and every time she was caught out the royal family added another layer of protection to Arissa's little bubble. And every time, Arissa escaped once again. She got creative with it, if they locked her window she would go up to the roof and climb down, when they posted guards up on the roof, Arissa befriended them, and negotiated her nightly freedom.

This was where she met Felric, who immediately turned her in, his family was a long line of Dusk rangers and knew of the princess and her escape habits. Though he had turned her back to her parents, Arissa had taken a liking to him, all the while when she was returned home the two talked and joked with one another. Felric knew she had hell to pay when she arrived home, so he tried his best to at least lighten the burden. Because of this, on Arissa's following nightly escape she returned to him once again and once again she was nearly immediately returned home. This time though she convinced the boy to come by the castle. Her parents were happy with this planned arrangement, they liked Felric and Arissa promised not to leave the castle if her friend was permitted to stay. Felric visited the castle often in the afternoons after training and the two would chat, play games, explore the castle... it was the most fun the princess had in her life.

During her time with Felric, Arissa became infatuated with the Elysian military. He entertained her with his parents stories, exciting tales of bravery and heroism. Arissa began to wonder when her time would come to serve. Of course her extremely protective parents would never let her do such a thing, and her questions on the matter were always waived and ignored. Instead the princess took matters into her own hands. Against her parents, and even Felric's wishes she joined up with the Elysian military as a Lumin Ward.

Her parents were furious, but there was nothing they could do. If they pulled her out they risked the wrath of the people, who would be angered by the display of unfairness. And so Arissa was allowed to join and continue her training.

With some luck and a few pulled strings Felric was able to get himself onto a griffin rider division that worked closely with Arissa's team. The two fought together, keeping one another safe from harm on the battlefield. This was where the two finally feel in love, they shared their first kiss during a quiet night on patrol, and have been together ever since.

After her two years were up, Arissa wanted to continue her service, but her parents had one final trick to protect their child. They stepped down from the throne, and named Arissa as their heir, forcing her to take the throne early lest someone else take it. Reluctantly Arissa took the throne, and named Felric as her king. The two were married in the Alisette church of Lumin, and took the role of King and Queen, which they hold to this day.

Job: Queen of Elysium, The High Auroran of the Luminosity faith.

Alignment: Lawful good

Appearance:
47c68c5cb55e7ae324be3a13eae2c2b2.jpg

89c4914cdf65a8eff0f1fd5bbfe38f9e.jpg

Weapons/Armor:


aa9543dbed24168933394b5f8276997b.jpg
Arissa does not use a sword in combat, but she always keeps an ornate blade named Uuranor at her side for symbolic and ceremonial purposes.


73e00058783299f5f79e93f32978cbee.jpg
Arissa's armor is less useful for protection, and mostly serves for a display of power, still the garment carries heavy wards of protection on it, making it the perfect armor for a mage who favors mobility.


Name: Felric Carmenor

Age: 157

Gender: Male

Species/Race: Summer Fae

Kingdom of Origin: Elysium

Abilities:
-Light arrows: Felric creates arrows of light for his bow, these arrows fly true for a long distance with no drop, only stopping when something is hit or they fizzle out after 100yds. The arrows can be manipulated in the air to turn and curve, even splitting into two or more arrows allowing Felric to land shots that would be otherwise impossible.

-Bringer of Dusk: Felric lowers the light level around him, allowing him to hide in areas that would normally be completely visible.

Personality: Calm and withdrawn, Felric isn't normally one for conversation. He generally tries to brush formalities aside and get straight to business. Among the few friends he has, his mood lightens up considerably, especially so with his wife who witnesses a part of Felric that nobody else sees. But he's still notorious for his blunt, no-nonsense attitude. It's nigh impossible to tell when the man is joking until he himself gives a laugh because of how rare the occasion is. This makes him the perfect candidate to lead the infamous dusk rangers, who he commands personally.

A military man at heart, Felric is the face that many never want to see. He leaves the diplomacy up to his much more capable wife, meaning his arrival is usually a sign that the kingdom is done negotiating. Felric is a strong tactican who's had personal experience with many of the kingdoms military divisions. He knows their strengths, weaknesses, and employs the best units for each situation. During large battles Felric will even lead the charge himself to bolster his men and ensure victory.

History/Bio: Felric was born to a very well known militant family in Mitis. It was very obvious to most that he'd want to continue the tradition. At a very young age he enlisted with the Elysian military to begin his training, starting as a foot soldier for lack of interest in other divisions. He did as expected of him, completing his training easily with the help and advice of other family members. It was there that he found his talents. Felric was shorter than most of his fellow soldiers, and weaker even with training. But his skill with a bow and his prowess at moving silently was unmatched.

He was a perfect candidate for the Dusk Rangers. And after his two years of training he transferred to their division working with a skilled team to creep behind enemy lines and take out key targets, or sabotage the enemies defenses. It was during his return to the kingdoms capital for briefing that he met the princess, and the rest is history.

Job: King of Elysium, leader of the Elysium military, captain of the Dusk Rangers

Alignment: Neutral Good

Appearance:
44844d0b3d9eb8f6c8171a4386db2dd6-d4y4bcs.jpg

Weapons/Armor:
f458bfc3e09108288bb7fb5d23f8224c.jpg

Felric lends to a battle his expert marksmanship with a bow. His personal favorite being this old family artifact of fae make.

f826b80fd475d68f7836859c5b0348ee.jpg
Felric carries this impressive longsword into battle to defend himself in close quarters. Enchanted against magical wards this sword slices through opponents like a hot knife through butter!

e8672248e8f3ad7fbaa426df72907e5c.jpg
Felric wears a very lightweight set of plate armor into battle, of Fae make, this armor gives the perfect combination of flexibility and protection!
 
Last edited:
View attachment 342993
Arissa and Felric Camenor

Name: Arissa Carmenor

Age: 136

Gender: Female

Species/Race: Summer Fae

Kingdom of Origin: Elysium

Abilities:
-Radiant grace: Arissa passively emits an aura of warmth and comfort, this aura has a very soothing effect on most people allowing her to convince and talk people down much more easily, giving her the upper hand in conversations.

-Greater radiance: By focusing on her Aura, Arissa can expand it and increase it's strength, those that stand near her will now be overcome by a sweltering heat as if they're standing close to the sun itself! Flammable objects in the area will be incinerated and any metal that isn't heavily enchanted will melt if it touches her.

-Solar flare!: The burning fury of the sun builds up within Arissa, until she releases it in a great explosion! Evaporating weaker units and knocking back everything else.

-Piercing ray: Arissa fires a powerful beam of light from her hand reducing anything in it's path to ash.

-Lumin's guidance: As the embodiment of Lumin himself, Arissa is able to cast a brilliant bright light over a large area illuminating every inch of it. Invisible creatures and objects are revealed by the magical light.

-Sacred flame: A bright, white flame appears in Arissa's hand, this specific flame though does not burn at all, instead anything that the touches the fire will be rapidly healed, almost instantly, as well as removing any ailments one has. This flame does not work on undead creatures, and will instead act like a normal, white hot flame upon touching them.

-Color blur: When this ability is used, Arissa's outline turns into a dazzling yet disorienting Polychromatic blur making it nigh impossible to land a hit on her while she's moving.

-Greater illusion: By bending and warping the light in an area, Arissa is able to create intricate illusions that can span a large distance.

Personality: Friendly, helpful and compassionate would be a few words to describe Arissa. The Queen of Elysium takes great pride in her duties! Arissa can often be found around the capital whenever she's not busy, one of her favorite things to do is watch the griffin riders train. She takes a very hands on approach to her rule and enjoys to hear peoples thoughts on the state of affairs, even the ones laced with expletives. Whenever there's a celebration within the kingdom, one can always expect her to be at the head of it, hosting a grand gathering in the castle for the people of Elysium. And wherever the queen of light is within her kingdom, she takes great joy in leading the people in worship for the extent of her stay.

Arissa is a very kind person, she's always quick to help one in need and tries her best to do good for the kingdom. It's said the queen has a very disarming aura about her. She's well known among the people for her bubbly, playful personality. It's clear to all that she has a very strong love for the true Elysian ideals, and upholds these values wherever possible.

History/Bio:
Arissa was the child of the two former rulers, Myrin and Aired Carmenor, because of this she was born into a life of luxary, everything she ever needed was given to her. In her youth, Arissa grew very accustomed to her parents rather protective nature, they had lost a child before Arissa and as such they kept the princess far from harms way. Whenever her parents were busy or unavailable she was kept within the castles walls for her own protection, and even when they went out Arissa never went anywhere without at least 4 Solari members on all sides. Naturally this caused the child to become annoyed, rebellious even, and so whenever the princess could she crept out through the window, down the castle walls, and out for a night on the town! The princess was never completely successful in this endeavor, and every time she was caught out the royal family added another layer of protection to Arissa's little bubble. And every time, Arissa escaped once again. She got creative with it, if they locked her window she would go up to the roof and climb down, when they posted guards up on the roof, Arissa befriended them, and negotiated her nightly freedom.

This was where she met Felric, who immediately turned her in, his family was a long line of Dusk rangers and knew of the princess and her escape habits. Though he had turned her back to her parents, Arissa had taken a liking to him, all the while when she was returned home the two talked and joked with one another. Felric knew she had hell to pay when she arrived home, so he tried his best to at least lighten the burden. Because of this, on Arissa's following nightly escape she returned to him once again and once again she was nearly immediately returned home. This time though she convinced the boy to come by the castle. Her parents were happy with this planned arrangement, they liked Felric and Arissa promised not to leave the castle if her friend was permitted to stay. Felric visited the castle often in the afternoons after training and the two would chat, play games, explore the castle... it was the most fun the princess had in her life.

During her time with Felric, Arissa became infatuated with the Elysian military. He entertained her with his parents stories, exciting tales of bravery and heroism. Arissa began to wonder when her time would come to serve. Of course her extremely protective parents would never let her do such a thing, and her questions on the matter were always waived and ignored. Instead the princess took matters into her own hands. Against her parents, and even Felric's wishes she joined up with the Elysian military as a Lumin Ward.

Her parents were furious, but there was nothing they could do. If they pulled her out they risked the wrath of the people, who would be angered by the display of unfairness. And so Arissa was allowed to join and continue her training.

With some luck and a few pulled strings Felric was able to get himself onto a griffin rider division that worked closely with Arissa's team. The two fought together, keeping one another safe from harm on the battlefield. This was where the two finally feel in love, they shared their first kiss during a quiet night on patrol, and have been together ever since.

After her two years were up, Arissa wanted to continue her service, but her parents had one final trick to protect their child. They stepped down from the throne, and named Arissa as their heir, forcing her to take the throne early lest someone else take it. Reluctantly Arissa took the throne, and named Felric as her king. The two were married in the Alisette church of Lumin, and took the role of King and Queen, which they hold to this day.

Job: Queen of Elysium, The High Auroran of the Luminosity faith.

Alignment: Lawful good

Appearance:
View attachment 342994

View attachment 342985

Weapons/Armor:


View attachment 342995
Arissa does not use a sword in combat, but she always keeps an ornate blade named Uuranor at her side for symbolic and ceremonial purposes.


View attachment 343053
Arissa's armor is less useful for protection, and mostly serves for a display of power, still the garment carries heavy wards of protection on it, making it the perfect armor for a mage who favors mobility.


Name: Felric Carmenor

Age: 157

Gender: Male

Species/Race: Summer Fae

Kingdom of Origin: Elysium

Abilities:
-Light arrows: Felric creates arrows of light for his bow, these arrows fly true for a long distance with no drop, only stopping when something is hit or they fizzle out after 100yds. The arrows can be manipulated in the air to turn and curve, even splitting into two or more arrows allowing Felric to land shots that would be otherwise impossible.

-Bringer of Dusk: Felric lowers the light level around him, allowing him to hide in areas that would normally be completely visible.

Personality: Calm and withdrawn, Felric isn't normally one for conversation. He generally tries to brush formalities aside and get straight to business. Among the few friends he has, his mood lightens up considerably, especially so with his wife who witnesses a part of Felric that nobody else sees. But he's still notorious for his blunt, no-nonsense attitude. It's nigh impossible to tell when the man is joking until he himself gives a laugh because of how rare the occasion is. This makes him the perfect candidate to lead the infamous dusk rangers, who he commands personally.

A military man at heart, Felric is the face that many never want to see. He leaves the diplomacy up to his much more capable wife, meaning his arrival is usually a sign that the kingdom is done negotiating. Felric is a strong tactican who's had personal experience with many of the kingdoms military divisions. He knows their strengths, weaknesses, and employs the best units for each situation. During large battles Felric will even lead the charge himself to bolster his men and ensure victory.

History/Bio: Felric was born to a very well known militant family in Mitis. It was very obvious to most that he'd want to continue the tradition. At a very young age he enlisted with the Elysian military to begin his training, starting as a foot soldier for lack of interest in other divisions. He did as expected of him, completing his training easily with the help and advice of other family members. It was there that he found his talents. Felric was shorter than most of his fellow soldiers, and weaker even with training. But his skill with a bow and his prowess at moving silently was unmatched.

He was a perfect candidate for the Dusk Rangers. And after his two years of training he transferred to their division working with a skilled team to creep behind enemy lines and take out key targets, or sabotage the enemies defenses. It was during his return to the kingdoms capital for briefing that he met the princess, and the rest is history.

Job: King of Elysium, leader of the Elysium military, captain of the Dusk Rangers

Alignment: Neutral Good

Appearance:
View attachment 343005

Weapons/Armor:
View attachment 343045

Felric lends to a battle his expert marksmanship with a bow. His personal favorite being this old family artifact of fae make.

View attachment 343047
Felric carries this impressive longsword into battle to defend himself in close quarters. Enchanted against magical wards this sword slices through opponents like a hot knife through butter!

View attachment 343052
Felric wears a very lightweight set of plate armor into battle, of Fae make, this armor gives the perfect combination of flexibility and protection!
Acceptado
 
Maoyuu+Maou+Yuusha+-+01+-+Large+24.jpg
Name:

Sophia De Lexington

Age:

324

Gender:

Female

Species/Race:

Demon

Kingdom of Origin:
Dark Kingdom

Abilities:

Self Healing - This is what it sounds like, she's able to heal just about anything and everything on herself. Though, some things take longer than others. Broken bones could be a few hours, scrapes or bruises pretty much instantly.

Flamethrower - Anyone would think of a legitamate flamethrower with the name of this ability. But it acts as a flamethrower since Sophia is actually breathing fire like a dragon! Yep, she can breathe fire at will and can cause quite a bit of damage!

Burning Claw - Sophia grows claws which have licks of flames and radiates off heat. With one swipe she can make blood boil. The burn will hurt both inside the wound and out. Depending on the enemy, its possible that this ability wont work. Usually this keeps enemies distracted for her to get the final killing blow.

Fire Nova - Sophia is able to create a ball of fire which she can grow to about the size of a Elephant and cause a massive explosion. She can make small, medium and large (max) Fire novas.

Flame Whip - Sophia is able to summon up a whip of fire which she can use to either whip her enemies or use to capture enemies by their neck or their feet. Usually this would burn the enemy if she wills it to. Which mostly she does.

Telekinesis - She is able to levitate objects and bring them towards her as if she was some sort of witch. Though she mainly uses this for her personal use rather than battling.


Personality:

Sophia is your average attendant, attending to every need of her boss, Desh. She's loyal, respectful and kind. Surprising for her race, right? She is very independant and also very daring. Though she does have a temper when the right buttons are pushed and can get pretty violent due to her demon nature. She loves to tease those close to her and joke with them from time to time. When she isnt attending the ruler, she is off doing her own thing such as visiting her friend Cassiopeia or going into town for a drink at a pub. Sometimes she's sitting in her room reading a book in the castle or relaxing in a bath while using her telekinesis to move things or make them float towards her.

When in town and sees children, she will never hesitate to talk to them or play a little bit of games with them because children and any other small creature were those she had a weakness to. She loves sweets even though she doesnt admit it. Hunting is where Sophia is able to show her true colors, capturing her prey and bringing it back to the castle for her boss while Pia goes on and brings prey to her plant(s). Sophia loves naps and loves sitting outside a balcony, Her feet dangling and her eyes looking out in the distance. Despite being a demon, she loves flowers, bright ones and vibrant ones. Purple, blue, red, all kinds! Give her a bouqet of these and she'd love them forever...Or untill they die that is.

(More will be revealed in the rp because im pretty bad with sticking to these)

History/Bio:
Sophia was a demon who was given life by taking another: Her own mothers. But this is how she came to be, being raised by her father. The man who she loved dearly and always wanted to protect. by the time she was 13, her father had already found a new woman and married her. Two years later, Sophia was told that the woman was with child. At first, Sophia was a little jealous at the fact because the attention wouldnt be on her much anymore. As the months went by, however, she became excited and got over her jealousy. After the nine months had gone by, her sibling was born. A baby brother. Or well, Half-brother. And by rarity, the mother lived. Being a 15 year old, she understood that some demons died, some lived and that it was part of the demon birthing-chain. But what she didnt understand is why she suddenly got shut out. Barely any attention was paid to her, no more fun trips, no more time to spend together, it was all about her baby brother. The happiness that she once had, had vanished and left her feeling unloved, empty. Alone.

How could her father just shut her out the way he did? Sophia couldnt wrap her pretty little head around it and it bothered her to no end. After trying to get back into the picture, she finally gave up when she saw no more home and became basically a ghost in her own home. Finally realising that her little brother had taken her place within the family. Going out and doing what she had to do on her own. Shopping, going on walks, she even hung out with one of her old teachers who knew combat training and taught her a few things. This was where she started to become her own person, keeping herself closed off to almost everyone and working as she needed to. Becoming an Attendant in the process. In becoming an attendant, she was hired to be one for a very rich demon. One of which who did nothing but abuse her and do cruel things. Of course, Sophia managed to use this to her advantage and become stronger. Which is what she did. She may have suffered but long years later, she was found by the Dark King himself and was set free after what he found out about her boss.

This was where she asked the king if she could be his attendant. Serve him with every need and every want. He accepted and Sophia did everything for him. In fact, she still does till this very day.


Job:

Attendant for Deshwitat

Alignment: (e.g. Chaotic good)

Teeters between Good and Evil due to her nature

Appearance:
3d6fc210f2e9168c4e7e5c76ccaa3857--painting-portraits-portrait-art.jpg

maoyuu-maou-yuusha-5140-1.jpg

8425866097_0bd10059c3_b.jpg

50ae1a2cd3adecdaa604eeb236eae768.jpg

maoyuu2.jpg

273976.jpg

459.jpg

maoyuu-maou-yuusha-01-making-a-contract.jpg

Maoyuu-5T-Maou-you-are.png

Weapons/Armor:
bef1ff225a7858d2f94b60299fdd4fbb.jpg

Other:


Dont make her mad.
430f5cf8c860a7ebe142fff692f484ee.jpg

db02eb025f18158cdc2ecf2aa1ff1d5e--dragon-costume-fantasy-dress.jpg
 
Last edited:
Maoyuu+Maou+Yuusha+-+01+-+Large+24.jpg
Name:

Sophia De Lexington

Age:

324

Gender:

Female

Species/Race:

Demon

Kingdom of Origin:
Dark Kingdom

Abilities:

Self Healing - This is what it sounds like, she's able to heal just about anything and everything on herself. Though, some things take longer than others. Broken bones could be a few hours, scrapes or bruises pretty much instantly.

Flamethrower - Anyone would think of a legitamate flamethrower with the name of this ability. But it acts as a flamethrower since Sophia is actually breathing fire like a dragon! Yep, she can breathe fire at will and can cause quite a bit of damage!

Burning Claw - Sophia grows claws which have licks of flames and radiates off heat. With one swipe she can make blood boil. The burn will hurt both inside the wound and out. Depending on the enemy, its possible that this ability wont work. Usually this keeps enemies distracted for her to get the final killing blow.

Fire Nova - Sophia is able to create a ball of fire which she can grow to about the size of a Elephant and cause a massive explosion. She can make small, medium and large (max) Fire novas.

Flame Whip - Sophia is able to summon up a whip of fire which she can use to either whip her enemies or use to capture enemies by their neck or their feet. Usually this would burn the enemy if she wills it to. Which mostly she does.

Telekinesis - She is able to levitate objects and bring them towards her as if she was some sort of witch. Though she mainly uses this for her personal use rather than battling.


Personality:

Sophia is your average attendant, attending to every need of her boss, Desh. She's loyal, respectful and kind. Surprising for her race, right? She is very independant and also very daring. Though she does have a temper when the right buttons are pushed and can get pretty violent due to her demon nature. She loves to tease those close to her and joke with them from time to time. When she isnt attending the ruler, she is off doing her own thing such as visiting her friend Cassiopeia or going into town for a drink at a pub. Sometimes she's sitting in her room reading a book in the castle or relaxing in a bath while using her telekinesis to move things or make them float towards her.

When in town and sees children, she will never hesitate to talk to them or play a little bit of games with them because children and any other small creature were those she had a weakness to. She loves sweets even though she doesnt admit it. Hunting is where Sophia is able to show her true colors, capturing her prey and bringing it back to the castle for her boss while Pia goes on and brings prey to her plant(s). Sophia loves naps and loves sitting outside a balcony, Her feet dangling and her eyes looking out in the distance. Despite being a demon, she loves flowers, bright ones and vibrant ones. Purple, blue, red, all kinds! Give her a bouqet of these and she'd love them forever...Or untill they die that is.

(More will be revealed in the rp because im pretty bad with sticking to these)

History/Bio:
WIP

Job:

Attendant for Desh

Alignment: (e.g. Chaotic good)

Teeters between Good and Evil due to her nature

Appearance:
maoyuu-maou-yuusha-5140-1.jpg

8425866097_0bd10059c3_b.jpg

50ae1a2cd3adecdaa604eeb236eae768.jpg

maoyuu2.jpg

273976.jpg

459.jpg

maoyuu-maou-yuusha-01-making-a-contract.jpg

Weapons/Armor:
bef1ff225a7858d2f94b60299fdd4fbb.jpg

Other:


Dont make her mad. xD
Acceptado, though the Fire Nova's damage is going to subjective. Will work well against WK lackeys but not very well on FK
 

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