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Fantasy Union of the Six CS


WIP
waitin for that lore, u feel me
5b738cd17646ab4b801146b727f8d443.jpg


Name: Ophelia Gualtiero

Age: 13

Gender: Female

Species/Race: Vampire

Kingdom of Origin: Dark

Abilities:
Like all vampires, Ophelia is immortal and has increased strength, speed, endurance, night vision, and excellent senses. She can sense living things by detecting their blood as well, but only at a maximum of 100 feet.

➳When she drains a victim of blood she can drain their life-force as well to empower her own abilities.

Ophelia can manipulate blood to her will, but the effects are much weaker when the blood is still in a living being. In cases such as these, she can usually only make a few people freeze in their steps. However, if the blood is spilled it is easy to manipulate, and she can solidify it to create weapons.

Authority: She can control lesser vampires to do her bidding.

She can teleport short distances rapidly, but she can't teleport to places she hasn't seen yet (like if she's trying to get into a room and has never seen the inside before).

Personality: Although she is a child, she lacks the playfulness of one. She is quiet and observant and seems apathetic towards everyone unless its family or someone else close to her. She always calculates people and is tuned towards a change of emotion and facial expressions. Ophelia is very intelligent for her age, but she still has the gullibility of a child. She tries to keep a low profile even about the castle and prefers teaching herself what she wants to know rather than tutors rambling on and on. She puts pressure on herself to be perfect and often gets frustrated if things don't go well which leads to long periods of anger and embarrassment, even if the mistake was small. Positive feedback is what she thrives off of, and she will often follow those who give it to her like a puppy.

History/Bio:
nRgVPSC.gif

Job: Heir of whatever vampire kingdom fam we gotta wait and see

Alignment: True Neutral

Appearance:
Ophelia looks like any other human child except for her eyes, which are a cloudy gray and makes it appear that she is blind yet still manage to make her look like she's gazing into your soul. Her hair is blonde and reaches the middle of her back and she always keeps it down. She only stands at four feet and eleven inches but makes use of her height since people tend to underestimate her.

Weapons/Armor: The only weapons she wields are the ones she creates and the metal staff she carries everywhere she goes that she relies on if her magic fails her.
As for armor, she doesn't wear it and prefers fancy and elaborate dresses like most girls her age and can fight in them quite well despite their restrictive qualities.
300628d86feeb016eff80faec6b07bff--fantasy-dress-fantasy-clothes.jpg


 
Name: Knanrix Snum
Age: 27
Gender: male like (no real gender)
Species/Race: Grot
Kingdom of Origin: Monarchy of The Blakkfiah

Abilities:
Fighting juice
- Knanrix is a pretty good alchemist in the sense that all his potions have very grand effects but he can never remember the recipes so when a comrade takes one of his potions they might find that their wounds are all healed, or their mind becomes incredibly focused or they might find themselves with a bad case of exploding eyes syndrome.
Magical vomit- Using the power of the Waaaaagh he can vomit a sort of thick purple mist that will poison those that it touches, it also smells like mushrooms
Green Bolt- Again using the power of the Waaaaagh he can shoot green bolts of lighting from his finger tips, while not the most powerful, they are still annoying and they still hurt.
Squiq transform- One of Knanrix's most famous spells, using the power of the waaagh he can attempt to turn his enemy into a squig for a short time, if the spell doesn't work Knanrix himself may turn into a squig for a short time, or a long time, who knows?

Personality:
Knanrix is a very cunning Grot, often outsmarting humans and other races just by his nature as a Grot. He is not very trustworthy but will always obey the orders of the Ork that's in charge of him, always, for fear of a thumping. Knanrix most definitely has small man syndrome, he is always trying to show how powerful he is, which has lead him to become really rather aggressive always wanting to get into the thick of the fight with his brethren, of course he would have died by now if it wasn't for his powers which have also only lead to him becoming more aggressive.

Despite his foul nature, he does care greatly for the Monarchy of The Blakkfiah and will do anything to protect it, well almost anything.

History/Bio:
Knanrix was born into a tribe of Grots on the outskirts of the kingdom and luckily was born a mage, which of course led him to becoming a shaman. He quickly rose to his warbosses favor and would accompany him on any raids he undertook, the two became quite good friends but Knanrix was always jealous of his warbosses status and power, he didn't lead the tribe but he really wanted to, of course Knanrix would have just killed him but he had come to like the warboss and so couldn't bring himself to do it.

However after one raid against another Grot tribe the warboss had become wounded and had asked for one of Knanrix's potions, now luckily his eyes didn't explode however everything else did which was rather annoying because now Knanrix was covered in the remains of his warboss and his friend was now dead, but now Knanrix was the highest ranking Grot in the tribe. Now one would think that he would have a plan once becoming leader of his tribe, but he didn't think that far ahead and simply enjoyed being in charge, that was until a very large Ork came along and muscled him out of power.

Knanrix is pretty sure his tribe is basically dead, so now he wanders the outskirts, looking for fights, no less

Job: Shaman
Alignment: Lawful Evil
Appearance:
962fb5866917eba591d2aa4e13ef0f38--monster-characters-fantasy-characters.jpg
Weapons/Armor:
Staff
- An ornately decorated staff that Knanrix uses to focus and channel the power of the waaaagh, it absorbs the energy of the waaaagh and allows it to be used by the shaman, meaning the more Orks or Grots he's around, the stronger his power will be, and the more unstable.
Jagged Blade- Its a jagged dagger, not much else to it. He normally enjoys to poison the weapon and he sharpens it daily "Got me stickin knife ta stick umies wif"
Shamans outfit- A cloak cobbled together from bits of fabric,bone,metal,teeth, dead Dwarves. Its rather unique to him and its one of the ways he makes himself look important

Other:
Knanrix has some pets that he is rather protective of, He was a pet Squigeon (a winged squig) named "Gret" and a pet Snotling called "Gib".
gib.jpg Gib
gret.jpg Gret
 
Name: Knanrix Snum
Age: 27
Gender: male like (no real gender)
Species/Race: Grot
Kingdom of Origin: Monarchy of The Blakkfiah

Abilities:
Fighting juice
- Knanrix is a pretty good alchemist in the sense that all his potions have very grand effects but he can never remember the recipes so when a comrade takes one of his potions they might find that their wounds are all healed, or their mind becomes incredibly focused or they might find themselves with a bad case of exploding eyes syndrome.
Magical vomit- Using the power of the Waaaaagh he can vomit a sort of thick purple mist that will poison those that it touches, it also smells like mushrooms
Green Bolt- Again using the power of the Waaaaagh he can shoot green bolts of lighting from his finger tips, while not the most powerful, they are still annoying and they still hurt.
Squiq transform- One of Knanrix's most famous spells, using the power of the waaagh he can attempt to turn his enemy into a squig for a short time, if the spell doesn't work Knanrix himself may turn into a squig for a short time, or a long time, who knows?

Personality:
Knanrix is a very cunning Grot, often outsmarting humans and other races just by his nature as a Grot. He is not very trustworthy but will always obey the orders of the Ork that's in charge of him, always, for fear of a thumping. Knanrix most definitely has small man syndrome, he is always trying to show how powerful he is, which has lead him to become really rather aggressive always wanting to get into the thick of the fight with his brethren, of course he would have died by now if it wasn't for his powers which have also only lead to him becoming more aggressive.

Despite his foul nature, he does care greatly for the Monarchy of The Blakkfiah and will do anything to protect it, well almost anything.

History/Bio:
Knanrix was born into a tribe of Grots on the outskirts of the kingdom and luckily was born a mage, which of course led him to becoming a shaman. He quickly rose to his warbosses favor and would accompany him on any raids he undertook, the two became quite good friends but Knanrix was always jealous of his warbosses status and power, he didn't lead the tribe but he really wanted to, of course Knanrix would have just killed him but he had come to like the warboss and so couldn't bring himself to do it.

However after one raid against another Grot tribe the warboss had become wounded and had asked for one of Knanrix's potions, now luckily his eyes didn't explode however everything else did which was rather annoying because now Knanrix was covered in the remains of his warboss and his friend was now dead, but now Knanrix was the highest ranking Grot in the tribe. Now one would think that he would have a plan once becoming leader of his tribe, but he didn't think that far ahead and simply enjoyed being in charge, that was until a very large Ork came along and muscled him out of power.

Knanrix is pretty sure his tribe is basically dead, so now he wanders the outskirts, looking for fights, no less

Job: Shaman
Alignment: Lawful Evil
Appearance:
View attachment 353215
Weapons/Armor:
Staff
- An ornately decorated staff that Knanrix uses to focus and channel the power of the waaaagh, it absorbs the energy of the waaaagh and allows it to be used by the shaman, meaning the more Orks or Grots he's around, the stronger his power will be, and the more unstable.
Jagged Blade- Its a jagged dagger, not much else to it. He normally enjoys to poison the weapon and he sharpens it daily "Got me stickin knife ta stick umies wif"
Shamans outfit- A cloak cobbled together from bits of fabric,bone,metal,teeth, dead Dwarves. Its rather unique to him and its one of the ways he makes himself look important

Other:
Knanrix has some pets that he is rather protective of, He was a pet Squigeon (a winged squig) named "Gret" and a pet Snotling called "Gib".
View attachment 353216 Gib
View attachment 353217 Gret
I think everything sounds good mate.
 
hUM8rR61tx6hMCZYUfTMz0n9z9MD9gdP9FYfoPK1vRyS65rOSKQNWjsTZlyhoIIkegL8GZWTWlr1YEOvV8-IBb5aXqva5lU1mpj7Xv_HOXdjZVNu5gjhBx4YpTmZyZF287o72Gaq

  • Name: Mammon ‘the confused’ Decorva.
    Age: 83
    Gender: Male.
    Species/Race: Demon, Incubus half-cast.
    Kingdom of Origin: Dark kingdom, living in the Principality of Oceanius.
    Occupation: Full time blackscale, part time busker.
    Alignment: Lawful evil.

 
Last edited:
hUM8rR61tx6hMCZYUfTMz0n9z9MD9gdP9FYfoPK1vRyS65rOSKQNWjsTZlyhoIIkegL8GZWTWlr1YEOvV8-IBb5aXqva5lU1mpj7Xv_HOXdjZVNu5gjhBx4YpTmZyZF287o72Gaq

  • Name: Mammon ‘the confused’ Decorva.
    Age: 83
    Gender: Male.
    Species/Race: Demon, Incubus half-cast.
    Kingdom of Origin: Dark kingdom, living in the Principality of Oceanius.
    Occupation: Full time blackscale, part time busker.
    Alignment: Lawful evil.

New abilities are fine so accepted again
 
Name: Edward Barbossa
Age: 78
Gender: Male
Species/Race: Human
Kingdom of Origin: Principality of Oceanius
Abilities:
Sea Legs- Given that Edward has spent many years of his life at sea he has become incredibly stable on boats or any uneven terrain, meaning he can fight with ease in any area
Cutlass fighting- Sixty plus years of piracy means you pick up a few things, he's become a formidable cutlass fighter, even in his old age he can deliver hard and fast strikes although not as effective on armored opponents
Linguist- Edward has sailed to many places and so can understand most, if not all accents and languages
Reputation- Edward, in his "younger" years at least, had gained quite the reputation, his name would strike fear into the hearts of men and regret into the hearts of women, the name "Edward Barbossa" carries a lot of weight
Heave ho, thieves and beggars- Pirates are often made up of the lowly and poor, because of this Edward has many connections to thieves and other low lifes, he will always know a guy who knows a guy
Tough As Old Boots- He may be old and missing a few limbs but hes still and tough old bastard, being able to shrug of certain blows with ease, after all, one should be careful of an old man in a profession where one normally dies young

Personality:
Edward is a bitter old man and has become very apathetic towards the world, but when the world wants you dead, the place you call home is destroyed and all your friends have been killed, you most likely would be affected by it. He's never normally happy and hasn't smiled for the best part of a decade or two, in actuality many of his years had merged into a memory of a life spent on sin and bloodshed, but he wouldn't change the past if he could but the death of his crew haunts him. They say that if you find him you can hear him mumble his woes and great deeds but who would give a drunk criminal the time of day?

History/Bio
:
Edward first set foot on a ship at the age of ten, as a cabin boy he would assist the crew in their daily matters, it was a simple crew of sailors so he wasn't in trouble with the law yet. He got his first taste of piracy when his vessel, now a privateering ship he was cabin boy on, was attacked by pirates, they needed a new cabin boy so gave Edward the choice of death or joining them, now he may have only been twelve but his parents were dead and he had nothing to go back home to anyway, so he took the offer. Life like this was hard at first, the pirates were not nice men and he got a tiny share of their plunder but at least he got something, and truth be told, it was more money then he ever had.

The next few years went on much the same, until he became seventeen and became a normal crew member, now he could finally take part in boarding's, and there was where he shined, he was a monster during the battle, some boys are just gifted with a talent of violence, being ambidextrous he would go into battle with a cutlass in each hand, cutting all his foes to bloody chunks, his skill as a fighter was noticed by the Captain and he quickly rose through the ranks of the crew and became the first mate, he was around eighteen by then. However pirates die young and his captain, who he had become close friends with by now, was killed by the navy during a boarding, this proved to be a grave mistake, the surviving pirates tell that for a moment, Edward was gone and in his place was a rabid, blood thirsty beast that lashed out at all those closest, and after the chaos the only men standing would be the pirates.

Now the pirates may have survived but they had no Captain and only a skeleton crew left, the decision to make Edward the new Captain was instant, now being a captain at twenty meant that he would probably die soon, but that didn't deter him, he managed to sail back to find a new crew, even taking over another pirate crew to add to his own. Now with a new, fully armed crew and himself being full of vengeance and lust for wealth he was ready to become a massive threat to any traders or anyone who dared sail the sea's and life continued like this for a few decades, he had become someone to be feared and rightly so.

He had outlived all pirates before him, his ship, "The Scythe" was a ship that signal doom for whoever it was attacking and to see the jolly roger flying was cause enough to surrender "Aye! i once had the heart of lion, commanding my ship between many a shore, the ole jolly roger a flying!" Throughout the course of his life, he lost a few limbs but it did nothing to impede his abilities, he was still the first one aboard the enemy ship, some thought he was unkillable and he would use this fear, he became the scourge of the ocean, the devil of the seas.

He had acquired riches and wonders of all sorts and had seen the whole world, it all started to seem rather boring, but he came across a map, its unknown how he came across it, some say he stole it from Elysium others say he killed another pirate captain who had written the map, but no one knows apart from him. Either way, it told of great riches, riches that would make kings and queens seem like commoners, he was fast to depart with his crew, its thought that he was in his late 60's at this point. One night into their quest, the ocean was still, the night was quite and then they saw it, movement, and then again. The ship began to sway and rock and just as it died down a massive black tentacle came rushing from the ocean to wrap around the galleon "Kraken!" the crewmen shouted as they rushed for their weapons to hack at the tentacles, but to no avail, The Scythe began to moan as wood splintered and men were dragged to the depths, "Their screams, they still ring in my ears!". The beast had won the ship as it sank but just as its last tentacle cam down onto the ship, Edward threw a spear into the beasts eye when it reared its body, then there was nothing, blackness, the ship, the crew were gone, but not the captain, its unknown how he survived or made it back to shore, but he did.

Now he spends his days in brother and bars, drinking away his sorrow, trying to drown the pain and the screams and the name "Captain Barbossa" has fallen out of recent memory.

Job: Former Pirate Captain, current tavern drunk
Alignment: Chaotic Neutral
Appearance:
EDWARD.jpg
Weapons/Armor:
Cutlass- A standard cutlass, he's owned a lot of cutlasses over the years this is just one of many
Rum- A good pirate should never be more than an arms length away from his rum. in reality Edward can drink rum during a battle to allow him to feel less pain
Peg leg- His peg leg he gained when his real leg was bitten of by a griffin, apparently there's a story behind that one
Hook Hand- His hook hand that he got when his hand was cut off in a fight, this was his first replacement limb. However he still puts it to use, after all, being punched or even hooked under the jaw with it isn't a pleasant thing
Captains attire- A very old outfit, he's worm it for many years, the only thing it offers real protection from is the elements.
Dagger- A small dagger Edward carries around with him a good holdout weapon and all purpose tool

Other:
His jolly roger
THE JOLLY ROGER.jpeg
His ship "The Scythe"
THE SCYTHE.jpg
 
Name: Edward Barbossa
Age: 78
Gender: Male
Species/Race: Human
Kingdom of Origin: Principality of Oceanius
Abilities:
Sea Legs- Given that Edward has spent many years of his life at sea he has become incredibly stable on boats or any uneven terrain, meaning he can fight with ease in any area
Cutlass fighting- Sixty plus years of piracy means you pick up a few things, he's become a formidable cutlass fighter, even in his old age he can deliver hard and fast strikes although not as effective on armored opponents
Linguist- Edward has sailed to many places and so can understand most, if not all accents and languages
Reputation- Edward, in his "younger" years at least, had gained quite the reputation, his name would strike fear into the hearts of men and regret into the hearts of women, the name "Edward Barbossa" carries a lot of weight
Heave ho, thieves and beggars- Pirates are often made up of the lowly and poor, because of this Edward has many connections to thieves and other low lifes, he will always know a guy who knows a guy
Tough As Old Boots- He may be old and missing a few limbs but hes still and tough old bastard, being able to shrug of certain blows with ease, after all, one should be careful of an old man in a profession where one normally dies young

Personality:
Edward is a bitter old man and has become very apathetic towards the world, but when the world wants you dead, the place you call home is destroyed and all your friends have been killed, you most likely would be affected by it. He's never normally happy and hasn't smiled for the best part of a decade or two, in actuality many of his years had merged into a memory of a life spent on sin and bloodshed, but he wouldn't change the past if he could but the death of his crew haunts him. They say that if you find him you can hear him mumble his woes and great deeds but who would give a drunk criminal the time of day?

History/Bio
:
Edward first set foot on a ship at the age of ten, as a cabin boy he would assist the crew in their daily matters, it was a simple crew of sailors so he wasn't in trouble with the law yet. He got his first taste of piracy when his vessel, now a privateering ship he was cabin boy on, was attacked by pirates, they needed a new cabin boy so gave Edward the choice of death or joining them, now he may have only been twelve but his parents were dead and he had nothing to go back home to anyway, so he took the offer. Life like this was hard at first, the pirates were not nice men and he got a tiny share of their plunder but at least he got something, and truth be told, it was more money then he ever had.

The next few years went on much the same, until he became seventeen and became a normal crew member, now he could finally take part in boarding's, and there was where he shined, he was a monster during the battle, some boys are just gifted with a talent of violence, being ambidextrous he would go into battle with a cutlass in each hand, cutting all his foes to bloody chunks, his skill as a fighter was noticed by the Captain and he quickly rose through the ranks of the crew and became the first mate, he was around eighteen by then. However pirates die young and his captain, who he had become close friends with by now, was killed by the navy during a boarding, this proved to be a grave mistake, the surviving pirates tell that for a moment, Edward was gone and in his place was a rabid, blood thirsty beast that lashed out at all those closest, and after the chaos the only men standing would be the pirates.

Now the pirates may have survived but they had no Captain and only a skeleton crew left, the decision to make Edward the new Captain was instant, now being a captain at twenty meant that he would probably die soon, but that didn't deter him, he managed to sail back to find a new crew, even taking over another pirate crew to add to his own. Now with a new, fully armed crew and himself being full of vengeance and lust for wealth he was ready to become a massive threat to any traders or anyone who dared sail the sea's and life continued like this for a few decades, he had become someone to be feared and rightly so.

He had outlived all pirates before him, his ship, "The Scythe" was a ship that signal doom for whoever it was attacking and to see the jolly roger flying was cause enough to surrender "Aye! i once had the heart of lion, commanding my ship between many a shore, the ole jolly roger a flying!" Throughout the course of his life, he lost a few limbs but it did nothing to impede his abilities, he was still the first one aboard the enemy ship, some thought he was unkillable and he would use this fear, he became the scourge of the ocean, the devil of the seas.

He had acquired riches and wonders of all sorts and had seen the whole world, it all started to seem rather boring, but he came across a map, its unknown how he came across it, some say he stole it from Elysium others say he killed another pirate captain who had written the map, but no one knows apart from him. Either way, it told of great riches, riches that would make kings and queens seem like commoners, he was fast to depart with his crew, its thought that he was in his late 60's at this point. One night into their quest, the ocean was still, the night was quite and then they saw it, movement, and then again. The ship began to sway and rock and just as it died down a massive black tentacle came rushing from the ocean to wrap around the galleon "Kraken!" the crewmen shouted as they rushed for their weapons to hack at the tentacles, but to no avail, The Scythe began to moan as wood splintered and men were dragged to the depths, "Their screams, they still ring in my ears!". The beast had won the ship as it sank but just as its last tentacle cam down onto the ship, Edward threw a spear into the beasts eye when it reared its body, then there was nothing, blackness, the ship, the crew were gone, but not the captain, its unknown how he survived or made it back to shore, but he did.

Now he spends his days in brother and bars, drinking away his sorrow, trying to drown the pain and the screams and the name "Captain Barbossa" has fallen out of recent memory.

Job: Former Pirate Captain, current tavern drunk
Alignment: Chaotic Neutral
Appearance:
View attachment 353700
Weapons/Armor:
Cutlass- A standard cutlass, he's owned a lot of cutlasses over the years this is just one of many
Rum- A good pirate should never be more than an arms length away from his rum. in reality Edward can drink rum during a battle to allow him to feel less pain
Peg leg- His peg leg he gained when his real leg was bitten of by a griffin, apparently there's a story behind that one
Hook Hand- His hook hand that he got when his hand was cut off in a fight, this was his first replacement limb. However he still puts it to use, after all, being punched or even hooked under the jaw with it isn't a pleasant thing
Captains attire- A very old outfit, he's worm it for many years, the only thing it offers real protection from is the elements.
Dagger- A small dagger Edward carries around with him a good holdout weapon and all purpose tool

Other:
His jolly roger
View attachment 353698
His ship "The Scythe"
View attachment 353699
So stereotypical and I love it. Its in
 
75b975d30490fa3188e03afbb4916f95.jpg
Amanda Thera

Age: 30

Gender: F

Species/Race: Human

Kingdom of Origin: Oceanius

Abilities:
-Expert marksman: Amanda has spent the better part of her life training with a bow. she's able to land her shots in most situations.

-Skilled swordsman: Amanda is comfortable using her longsword as a backup weapon, though she doesn't stack up with the masters.

-diligent tracker: From wild beasts to other humans Amanda's past experience as a hunter allows her to track all manner of creature with relative ease.

-Trapper: ambushing and trap laying are Amanda's best way of gaining the upper hand in a fight. Because of this she knows a great deal about waylaying opponents with cunning and devious tricks.

-Tinker: Curious and creative, Amanda loves to take things apart and learn just how they tick. This allows her to understand most contraptions just by taking them apart, and also create little clockwork contraptions and gadgets for everyday use.

-Mistify: Amanda is able to cause any body of water to expand into a choking mist, very effective when used with her arrows in order to force enemies to suffer the effects of her poisons. With enough water available she is also able to use her ability to fill a persons lungs, drowning them.

-Blackwater: With some concentration, Amanda is able to corrupt a body of water, turning it into a black, acidic sludge. This sludge eats away at anything put into it, including flesh! Larger bodies of water take greater concentration to corrupt, as well as a certain amount of energy to hold the corruption. When Amanda's concentration breaks the water turns to normal again.

Personality: Patient and kind with a strong sense of justice, Amanda sees herself as a protector of the people! She will go to great lengths in order to avoid the loss of civilian life, even risking her own life in order to protect those around her. Amanda is a joker, and takes a lot of pleasure in seeing others smile and brightening their day. She detests leaving problems unsolved, or being unable to help out a friend and will often obsess over missions gone awry, blaming herself for the harm that comes to her companions. Born with a bow in hand, Amanda loves to be out in the wild, and will often spend her time camping outside of a town instead of staying in the local inn, though she'll never turn down an invitation to stay with a friend.

Amanda's main focus is making the kingdom a better place for it's people, and she does this in the only way she knows how, working among the blackscales and using her talents to help them succeed. Towards this end she is immeasurably loyal to Hamilton and her fellow Blackscales, and would die for them if a mission required it.

History/Bio: Amanda was born to a simple family of hunters in Garvus, she was expected to live a fairly simple life, taking up hunting from her father in order to provide for the family. She was just fine with that, she loved her little home town, had made quite a few friends around town and enjoyed her time out in the woods with her father while she learned the trade. The girl had always had a bit of an inventive imagination, and found a great deal of joy exploring out on her own in the nearby woods. This was where she first met the great Admiral floofs, a wounded falcon out in the woods, she was quick to fetch for her parents who helped nurse the creature back to health. While the family expected the bird to just fly off afterwards, they were shocked to see the falcon return back to the woods once again. After some harsh negotiation Amanda was allowed to keep the beast with the caveat that she feed and care for the thing, a deal she has upheld to this day.

A few years later Amanda began to get into tinkering, she fell in love figuring out just how things worked, finding great joy in taking things apart to see just how they tick, much to the dismay of that items owner. At the same time the young girl became infatuated with the idea of the blackscales. She romanticized the idea of being some secret spy or assassin on the fringe of society, stalking quietly through the woods and urban sprawl, climbing rooftops and ducking through alleyways until finally catching up with her target to strike! then vanish without a trace... The young girl had heard of the some of the groups exploits, the tales of the blackscales keeping the streets of Ocanius clean under the cloak of night. That was when she finally began to dream for a more ambitious future for herself, everything else seemed boring to her in the wake of the thrill of adventure. This sparked quite a few arguments with her parents 'it's too dangerous!' being the paramount argument. Eventually this fighting escalated until Amanda took matters into her own hands, leaving her home of her own accord to make for the big city.

When she first approached the guard requesting to join the blackscales she was laughed out of the building, but Amanda was determined! She was willing to work her way through the ranks if she could get what she wanted, and so she joined up with the Oceanius forces at the ripe age of 18. Over years of grueling training and combat she made progress through the ranks, slow progress, but progress nonetheless using her honed skills with a bow to great advantage. Eventually, at long last she was given the ability to display her usefulness to the leader of the blackscales, finally allowing her to join them. And to this day she still sits within their ranks, carrying out her duty with pride!

Job: Blackscale

Alignment: Lawful Good

Weapons/Armor:

-Collapsible bow:
38fa68dbd60ee922a6d8aa9fadeb428a.jpg
A creation of Amanda's, this bow can collapse up to become smaller and much more concealable.

Leather armor:
9e605d83d0cafd6b7134b27c1608d37c--medieval-assassin-female-leather-armor-female.jpg
Protective, concealing and mobile, these are the traits that blackscales look for in their choice of gear, and their armor is no different. Amanda wears standard blackscale leathers whenever she's on duty.

-Payload arrows
cc69fdb0528a0ca75d8f116fd403a207.jpg
These arrows are made with a small, hollow glass tip in order to shatter on impact with an obstacle or break inside of an enemy and release it's contents. Amanda most commonly uses 3 types of arrows, Water, Serum and Tempest, though other possibilities are available. Water is water, plain and simple, it's useful for putting out torches or delivering water for use with her abilities. Serum is a non lethal poison that incapacitates and renders a target unconscious, used by Oceanius peacekeepers to detain violent criminals. Tempest arrows contain a small bit of tempest oil that ignites on contact. While these three arrow types are her go to for missions she will often create more specialized poisons to accomplish a more specific goal.

-Caltrops:
Caltrop_DRG.jpg
A dastardly little device, Caltrops are made so that a spike is facing upwards no matter their orientation to damage an enemies foot in order to restrict their movements, even through thick boots. Amanda carries a couple small bags of these into combat. One bag contains enough of these little spikes to evenly cover a 5 foot area.

-Tempest Grenades:
72230b31e172c683ef15773032f99df3--smoke-bombs-wall-ideas.jpg
A bomb casing that creates a spark when broken, setting the flammable contents ablaze!

Other:
Amanda owns a pet falcon named "Admiral Floof, the feathered defender", her favorite little compatriot, the two share a very strong bond.​
 
View attachment 355474
Amanda Thera

Age: 30

Gender: F

Species/Race: Human

Kingdom of Origin: Oceanius

Abilities:
-Expert marksman: Amanda has spent the better part of her life training with a bow. she's able to land her shots in most situations.

-Skilled swordsman: Amanda is comfortable using her longsword as a backup weapon, though she doesn't stack up with the masters.

-diligent tracker: From wild beasts to other humans Amanda's past experience as a hunter allows her to track all manner of creature with relative ease.

-Trapper: ambushing and trap laying are Amanda's best way of gaining the upper hand in a fight. Because of this she knows a great deal about waylaying opponents with cunning and devious tricks.

-Tinker: Curious and creative, Amanda loves to take things apart and learn just how they tick. This allows her to understand most contraptions just by taking them apart, and also create little clockwork contraptions and gadgets for everyday use.

-Mistify: Amanda is able to cause any body of water to expand into a choking mist, very effective when used with her arrows in order to force enemies to suffer the effects of her poisons. With enough water available she is also able to use her ability to fill a persons lungs, drowning them.

-Blackwater: With some concentration, Amanda is able to corrupt a body of water, turning it into a black, acidic sludge. This sludge eats away at anything put into it, including flesh! Larger bodies of water take greater concentration to corrupt, as well as a certain amount of energy to hold the corruption. When Amanda's concentration breaks the water turns to normal again.

Personality: Patient and kind with a strong sense of justice, Amanda sees herself as a protector of the people! She will go to great lengths in order to avoid the loss of civilian life, even risking her own life in order to protect those around her. Amanda is a joker, and takes a lot of pleasure in seeing others smile and brightening their day. She detests leaving problems unsolved, or being unable to help out a friend and will often obsess over missions gone awry, blaming herself for the harm that comes to her companions. Born with a bow in hand, Amanda loves to be out in the wild, and will often spend her time camping outside of a town instead of staying in the local inn, though she'll never turn down an invitation to stay with a friend.

Amanda's main focus is making the kingdom a better place for it's people, and she does this in the only way she knows how, working among the blackscales and using her talents to help them succeed. Towards this end she is immeasurably loyal to Hamilton and her fellow Blackscales, and would die for them if a mission required it.

History/Bio: Amanda was born to a simple family of hunters in Garvus, she was expected to live a fairly simple life, taking up hunting from her father in order to provide for the family. She was just fine with that, she loved her little home town, had made quite a few friends around town and enjoyed her time out in the woods with her father while she learned the trade. The girl had always had a bit of an inventive imagination, and found a great deal of joy exploring out on her own in the nearby woods. This was where she first met the great Admiral floofs, a wounded falcon out in the woods, she was quick to fetch for her parents who helped nurse the creature back to health. While the family expected the bird to just fly off afterwards, they were shocked to see the falcon return back to the woods once again. After some harsh negotiation Amanda was allowed to keep the beast with the caveat that she feed and care for the thing, a deal she has upheld to this day.

A few years later Amanda began to get into tinkering, she fell in love figuring out just how things worked, finding great joy in taking things apart to see just how they tick, much to the dismay of that items owner. At the same time the young girl became infatuated with the idea of the blackscales. She romanticized the idea of being some secret spy or assassin on the fringe of society, stalking quietly through the woods and urban sprawl, climbing rooftops and ducking through alleyways until finally catching up with her target to strike! then vanish without a trace... The young girl had heard of the some of the groups exploits, the tales of the blackscales keeping the streets of Ocanius clean under the cloak of night. That was when she finally began to dream for a more ambitious future for herself, everything else seemed boring to her in the wake of the thrill of adventure. This sparked quite a few arguments with her parents 'it's too dangerous!' being the paramount argument. Eventually this fighting escalated until Amanda took matters into her own hands, leaving her home of her own accord to make for the big city.

When she first approached the guard requesting to join the blackscales she was laughed out of the building, but Amanda was determined! She was willing to work her way through the ranks if she could get what she wanted, and so she joined up with the Oceanius forces at the ripe age of 18. Over years of grueling training and combat she made progress through the ranks, slow progress, but progress nonetheless using her honed skills with a bow to great advantage. Eventually, at long last she was given the ability to display her usefulness to the leader of the blackscales, finally allowing her to join them. And to this day she still sits within their ranks, carrying out her duty with pride!

Job: Blackscale

Alignment: Lawful Good

Weapons/Armor:

-Collapsible bow:
View attachment 355476
A creation of Amanda's, this bow can collapse up to become smaller and much more concealable.

Leather armor:
View attachment 355479
Protective, concealing and mobile, these are the traits that blackscales look for in their choice of gear, and their armor is no different. Amanda wears standard blackscale leathers whenever she's on duty.

-Payload arrows
View attachment 355478
These arrows are made with a small, hollow glass tip in order to shatter on impact with an obstacle or break inside of an enemy and release it's contents. Amanda most commonly uses 3 types of arrows, Water, Serum and Tempest, though other possibilities are available. Water is water, plain and simple, it's useful for putting out torches or delivering water for use with her abilities. Serum is a non lethal poison that incapacitates and renders a target unconscious, used by Oceanius peacekeepers to detain violent criminals. Tempest arrows contain a small bit of tempest oil that ignites on contact. While these three arrow types are her go to for missions she will often create more specialized poisons to accomplish a more specific goal.

-Caltrops:
View attachment 355475
A dastardly little device, Caltrops are made so that a spike is facing upwards no matter their orientation to damage an enemies foot in order to restrict their movements, even through thick boots. Amanda carries a couple small bags of these into combat. One bag contains enough of these little spikes to evenly cover a 5 foot area.

-Tempest Grenades:
View attachment 355477
A bomb casing that creates a spark when broken, setting the flammable contents ablaze!

Other:
Amanda owns a pet falcon named "Admiral Floof, the feathered defender", her favorite little compatriot, the two share a very strong bond.​
Sounds good i believe
 
(WIP, phone glitched out and posted it)
Name: Yorimatsu Nagisa

Age: 43

Gender: ?? (Male)

Species/Race: Denki

Kingdom of Origin: Lightning Kingdom

Clan Symbol:
300px-Japanese_Crest_maru_ni_jyuji.svg.png


7cab473366d5a9149136255fe80c810e--tribal-shoulder-tattoos-shoulder-tattoos-for-men.jpg

Abilities:
Lightning Magic - Using Lightning Magic in its natural form without any tools.
Purifying Hand: Charging Lightning magic into his hands, Nagisa can send either less-lethal electric shocks to a target as a palm strike or turn his hand into a dagger by channeling lightning to his fingertips.

Crane's Flight: Sending Lightning Magic into the muscles of his legs, Nagisa can propel himself forward with surprising speed or jump up incredible heights. However, repeated usage may numb, cramp, or even damage the muscles and landing can be awkward or downright deadly if unplanned.

Sword Arts - Application of Lightning Magic to swords, arrows and even certain muscles to deliver a shocking blow to foes.
Bamboo Splitter:

Crane's Dive:

Hawk's Hunt:

Personality:
With his soft spoken and gentle demeanor, its not uncommon for Nagisa to be mistaken for a woman. And even if he was, he'll take it in stride and allow people to refer to him as a woman if it makes them comfortable. His distant and downright cold attitude is due to his turbulent upbringing as the future Head of his Clan. His behavior can even be described as borderline psychopathic with how little he cares about others.

Despite such a behavior, he's a firm believer of honor and will always keep his word. Unarmed women and children are another weakness for him. Unless ordered to by a superior, he would avoid hurting them. Given the chance anyway.

History/Bio:

Job: Royal Guard/Retainer

Alignment: Lawful Neutral

Appearance:
2a093db97053697a299c744553a01390.jpg


Weapons/Armor:
Kumogiri - An Odachi wielded by the heirs of the Yorimatsu clan, loyal retainers of the Royal Family for 7 generations. Has excellent electric conductivity due to the metals used.

Raikou - Nagisa's personal yumi or longbow. He's decent with it, being more of a swordsman than a bowman. Named after an assassin he killed and loved.

Orochi - A poisoned tanto he rarely uses. Its never claimed a life yet, a fact Nagisa wishes to remain.

Armour:
536c58636b340689d0767be9539b4870--samurai-warrior-samurai-armor-fantasy.jpg


Other:
Enjoys the tea ceremony, meditating, and reading. Always comments with the phrase, "Kanashii desu..." Meaning 'How sad...."
 
Last edited:
`Name: Maui

Age: 598

Gender: Male

Species/Race: Demigod

Kingdom of Origin: Principality of Oceanius

Abilities:
-Can transform into any animal
-Extreme strength and agility
-HIS HAIR, HIS BOD

Personality: Maui is a charismatic guy who is reckless above all but tries his best to help others. He can come off as rude but has a heart of gold.

History/Bio:
Ok, ok, I see what's happening here
You're face to face with greatness, and it's strange
You don't even know how you feel
It's adorable!
Well, it's nice to see that humans never change
Open your eyes, let's begin
Yes, it's really me, it's Maui: breathe it in!
I know it's a lot: the hair, the bod!
When you're staring at a demi-god
What can I say except you're welcome
For the tides, the sun, the sky
Hey, it's okay, it's okay
You're welcome
I'm just an ordinary demi-guy
Hey!
What has two thumbs that pulled up the sky
When you were waddling yay high
This guy!
When the nights got cold
Who stole you fire from down below
You're lookin' at him, yo
Oh, also I lassoed the sun
You're welcome!
To stretch the days and bring you fun
Also I harnessed the breeze
You're welcome!
To fill your sails and shake your trees
So what can I say except you're welcome
For the islands I pulled from the sea
There's no need to pray, it's okay
You're welcome!
Ha, I guess it's just my way of being me
You're welcome!
You're welcome!
Well, come to think of it
Kid, honestly I can go on and on
I can explain every natural phenomenon
The tide, the grass, the ground, oh
That was Maui just messing around
I killed an eel
I buried its guts
Sprouted a tree, now you got coconuts
What's the lesson
What is the take-away
Don't mess with Maui when he's on the break-away
And the tapestry here on my skin
Is a map of the victories I win
Look where I've been
I make everything happen
Look at that mini-Maui just tippity-tappin'
Well, anyway let me say you're welcome
For the wonderful world you know
Hey, it's okay, it's okay
You're welcome!
Well, come to think of it, I gotta go
Hey, it's your day to say you're welcome
'Cause I'm gonna need that boat
I'm sailing away, away
You're welcome!
'Cause Maui can do anything but float
You're welcome!
You're welcome!
And thank you!

Job:
protecting mankind
Alignment: Lawful Neutral

Appearance:
cea.jpg


Weapons/Armor:
1024x576.jpeg


Other:
C̶̭̬̩̖Ò̟̣͉̫NS͔̤̗͖̖̫͈I͎͎D̛̪̰É͉͎̻R̶ ̲̬̺̮͙̗͕T̼̖̥̥̝̣͍H̝̖̗͙͍E͈̹̦̫͚̼ ҉̠͈̪̩̻̠̻C̩͕Ò͓͙̯͔͔͉̼CO̱̳̝͍͝NU̧̘T̨̮͇̩̭͖̬̮
 
`Name: Maui

Age: 598

Gender: Male

Species/Race: Demigod

Kingdom of Origin: Principality of Oceanius

Abilities:
-Can transform into any animal
-Extreme strength and agility
-HIS HAIR, HIS BOD

Personality: Maui is a charismatic guy who is reckless above all but tries his best to help others. He can come off as rude but has a heart of gold.

History/Bio:
Ok, ok, I see what's happening here
You're face to face with greatness, and it's strange
You don't even know how you feel
It's adorable!
Well, it's nice to see that humans never change
Open your eyes, let's begin
Yes, it's really me, it's Maui: breathe it in!
I know it's a lot: the hair, the bod!
When you're staring at a demi-god
What can I say except you're welcome
For the tides, the sun, the sky
Hey, it's okay, it's okay
You're welcome
I'm just an ordinary demi-guy
Hey!
What has two thumbs that pulled up the sky
When you were waddling yay high
This guy!
When the nights got cold
Who stole you fire from down below
You're lookin' at him, yo
Oh, also I lassoed the sun
You're welcome!
To stretch the days and bring you fun
Also I harnessed the breeze
You're welcome!
To fill your sails and shake your trees
So what can I say except you're welcome
For the islands I pulled from the sea
There's no need to pray, it's okay
You're welcome!
Ha, I guess it's just my way of being me
You're welcome!
You're welcome!
Well, come to think of it
Kid, honestly I can go on and on
I can explain every natural phenomenon
The tide, the grass, the ground, oh
That was Maui just messing around
I killed an eel
I buried its guts
Sprouted a tree, now you got coconuts
What's the lesson
What is the take-away
Don't mess with Maui when he's on the break-away
And the tapestry here on my skin
Is a map of the victories I win
Look where I've been
I make everything happen
Look at that mini-Maui just tippity-tappin'
Well, anyway let me say you're welcome
For the wonderful world you know
Hey, it's okay, it's okay
You're welcome!
Well, come to think of it, I gotta go
Hey, it's your day to say you're welcome
'Cause I'm gonna need that boat
I'm sailing away, away
You're welcome!
'Cause Maui can do anything but float
You're welcome!
You're welcome!
And thank you!

Job:
protecting mankind
Alignment: Lawful Neutral

Appearance:
cea.jpg


Weapons/Armor:
1024x576.jpeg


Other:
C̶̭̬̩̖Ò̟̣͉̫NS͔̤̗͖̖̫͈I͎͎D̛̪̰É͉͎̻R̶ ̲̬̺̮͙̗͕T̼̖̥̥̝̣͍H̝̖̗͙͍E͈̹̦̫͚̼ ҉̠͈̪̩̻̠̻C̩͕Ò͓͙̯͔͔͉̼CO̱̳̝͍͝NU̧̘T̨̮͇̩̭͖̬̮
Declined. We are not Polynesian.

But dear god this is funny
 
Name:
Rodolfo Albern Hawthorn Sylas Von Rothenburg III
Age:
23
Gender:
Male
Species/Race:
Half-Elf – Death Touched
Kingdom of Origin:
Light Kingdom (Currently in Fire Kingdom)
Abilities:
Reanimate – Using his own pool of magical energies, Rodolfo can reanimate a husk (corpse). Weaving his magic, Rodolfo creates a simulacra of a soul, which in turn fills the targeted husk and gives it function. Reanimated creatures can not act until their reanimator commands them to, once functioning, they will preform any task given to them to the best of their abilities. If the reanimator decides to relinquish control, a reanimated will either lay dormant or, in some rare cases, reenact common actions they did in their past life (this is caused by imprints a passed soul leaves on the corpse). For example, a reanimated farmer, if no commands are given, might begin tilling fields.

A reanimated's new false soul does run out eventually, unless Rodolfo "charges" the magics within somewhat regularly. Because Rodolfo is still learning, he can only reanimate small groups of husks. Or, he can focus a large amount of his magic into one single creature, giving it more power. Larger creatures are harder to reanimate, as their weight requires more magic.

Ebb the Life Blood – Rodolfo can slow or invigorate the cell growth in another. If he choses to slow down cell growth, the target will begin to age rapidly, slowly rotting away in a sense. Depending on how aggressive the casting is, the necromancer can influence the body in subtler ways, causing them to become more susceptible to disease or to develop a terrible plague. When using this spell to invigorate cell growth, targets experience vitality like never before, wounds healing with disturbing speed and the marks of age fading ever so subtly.

Lift the Veil – Communing with the spirits in an area, Rodolfo can discover the secrets of said location.

Cantrip – Like all good wizards, Rodolfo has a basic idea of how to shape or sculpt his magical energies, and thus can perform quite a few fun tricks, such as creating sparkles and making small flashes of light.
Personality:
Roldolfo is a meek boy, one who has become accustomed to a life distant from others. This, incidentally, has made him somewhat sheepish and socially awkward. The young noble enjoys the company of the dead more than he does the living, though deep down he truly does desire acceptance from his peers and the company of something with a pulse.

When first talking to the pale man, you will be hard pressed to get any verbal response from him, but bring up an number of scholarly topics and you'll have a hard time shutting him up. He startles easily, and has a somewhat child like demeanor, which can be easily misinterpreted as simple boyish charm. He's a tall cowardly fellow, and certainly a strange individual.
History/Bio:
It had always been rumored the Rothenburgs dabbled in the darks arts, and though most people never believed such ridiculous tellings, there were a few that remained apprehensive of the family. They were by no means a cruel or malign group – the usual tellings of someone interested in devilish magics – but they were mysterious, often times distant from the world. They were a family as old as any, nobles in many respects, but never did they seek a position of power outside of the ones they were granted.

Rumors. Thats what most thought they were. In all actuality, the Rothenburgs did in fact experiment with some of the more taboo arcane arts, specifically necromancy. It all started a few hundred years ago, when Ser Belmont of the Rothenburg lineage developed an unusual interest in the concept of death. Being a scholarly individual, the man conducted several – somewhat heinous – experiments in which he developed a serum, that if introduced into a fresh corpse's brain, would be able to bring them back from beyond. This, of course, had some fairly disastrous side-effects. Ser Belmont went missing after a few weeks, and when he was eventually found, he was a fairly indistinguishable mass of butchery, smeared along a dark corner of his laboratory amidst ghoulish creatures that I dare not describe.

That would have been the end of Ser Belmont's research, had it not been for his daughter. Following her father's studies, Ser Belmont's daughter began experimenting with death as well, though she learned from he father's mistakes and stepped away from bringing the living back from beyond the grave. Instead, she focused on what might lay beyond the veil, even going as far as to temporarily stop her own heart. Years of experimentation through out the Rothenburg line has lead to distinct mutations, such as silvery hair, lifeless eyes and peculiar necromantic abilities. Generations of the Rothenburg lineage have devoted their life to such research, but not wanting to be labeled heretics, decided to keep such subjects behind closed doors. Sadly, the dead are restless, and such magic is hard to conceal.

It wasn't until well after Rodolfo's birth that his family's dark secret was uncovered by the locals. Barely escaping the ensuing revolt, Rodolfo fled the country, his only companion being his skeleton butler – and first successful reanimation – Geoffrey. Ever since then, Rodolfo has been on the run, moving from place to place, often times just barely scrapping by. He hopes to amount to more than just a vagabond, but most of his life being devoted to the art of necromancy makes such a dream hard.
Job:
Necromancer
Alignment:
Chaotic Good
Appearance:
upload_2017-10-7_21-16-8.png
Weapons/Armor:

None
Other:
Rodolfo does not like to wear shoes. He almost never does.

Meet Geoffrey:
Pristy.jpg
 
Last edited:
Name:
Rodolfo Albern Hawthorn Sylas Von Rothenburg III
Age:
23
Gender:
Male
Species/Race:
Half-Elf – Death Touched
Kingdom of Origin:
Light Kingdom (Currently in Fire Kingdom)
Abilities:
Reanimate – Using his own pool of magical energies, Rodolfo can reanimate a husk (corpse). Weaving his magic, Rodolfo creates a simulacra of a soul, which in turn fills the targeted husk and gives it function. Reanimated creatures can not act until their reanimator commands them to, once functioning, they will preform any task given to them to the best of their abilities. If the reanimator decides to relinquish control, a reanimated will either lay dormant or, in some rare cases, reenact common actions they did in their past life (this is caused by imprints a passed soul leaves on the corpse). For example, a reanimated farmer, if no commands are given, might begin tilling fields.

A reanimated's new false soul does run out eventually, unless Rodolfo "charges" the magics within somewhat regularly. Because Rodolfo is still learning, he can only reanimate small groups of husks. Or, he can focus a large amount of his magic into one single creature, giving it more power. Larger creatures are harder to reanimate, as their weight requires more magic.

Ebb the Life Blood – Rodolfo can slow or invigorate the cell growth in another. If he choses to slow down cell growth, the target will begin to age rapidly, slowly rotting away in a sense. Depending on how aggressive the casting is, the necromancer can influence the body in subtler ways, causing them to become more susceptible to disease or to develop a terrible plague. When using this spell to invigorate cell growth, targets experience vitality like never before, wounds healing with disturbing speed and the marks of age fading ever so subtly.

Lift the Veil – Communing with the spirits in an area, Rodolfo can discover the secrets of said location.

Cantrip – Like all good wizards, Rodolfo has a basic idea of how to shape or sculpt his magical energies, and thus can perform quite a few fun tricks, such as creating sparkles, making small flashes of light or conjuring small gusts of wind, etc.
Personality:
Roldolfo is a meek boy, one who has become accustomed to a life distant from others. This, incidentally, has made him somewhat sheepish and socially awkward. The young noble enjoys the company of the dead more than he does the living, though deep down he truly does desire acceptance from his peers and the company of something with a pulse.

When first talking to the pale man, you will be hard pressed to get any verbal response from him, but bring up an number of scholarly topics and you'll have a hard time shutting him up. He startles easily, and has a somewhat child like demeanor, which can be easily misinterpreted as simple boyish charm. He's a tall cowardly fellow, and certainly a strange individual.
History/Bio:
It had always been rumored the Rothenburgs dabbled in the darks arts, and though most people never believed such ridiculous tellings, there were a few that remained apprehensive of the family. They were by no means a cruel or malign group – the usual tellings of someone interested in devilish magics – but they were mysterious, often times distant from the world. They were a family as old as any, nobles in many respects, but never did they seek a position of power outside of the ones they were granted.

Rumors. Thats what most thought they were. In all actuality, the Rothenburgs did in fact experiment with some of the more taboo arcane arts, specifically necromancy. It all started a few hundred years ago, when Ser Belmont of the Rothenburg lineage developed an unusual interest in the concept of death. Being a scholarly individual, the man conducted several – somewhat heinous – experiments in which he developed a serum, that if introduced into a fresh corpse's brain, would be able to bring them back from beyond. This, of course, had some fairly disastrous side-effects. Ser Belmont went missing after a few weeks, and when he was eventually found, he was a fairly indistinguishable mass of butchery, smeared along a dark corner of his laboratory amidst ghoulish creatures that I dare not describe.

That would have been the end of Ser Belmont's research, had it not been for his daughter. Following her father's studies, Ser Belmont's daughter began experimenting with death as well, though she learned from he father's mistakes and stepped away from bringing the living back from beyond the grave. Instead, she focused on what might lay beyond the veil, even going as far as to temporarily stop her own heart. Years of experimentation through out the Rothenburg line has lead to distinct mutations, such as silvery hair, lifeless eyes and peculiar necromantic abilities. Generations of the Rothenburg lineage have devoted their life to such research, but not wanting to be labeled heretics, decided to keep such subjects behind closed doors. Sadly, the dead are restless, and such magic is hard to conceal.

It wasn't until well after Rodolfo's birth that his family's dark secret was uncovered by the locals. Barely escaping the ensuing revolt, Rodolfo fled the country, his only companion being his skeleton butler – and first successful reanimation – Geoffrey. Ever since then, Rodolfo has been on the run, moving from place to place, often times just barely scrapping by. He hopes to amount to more than just a vagabond, but most of his life being devoted to the art of necromancy makes such a dream hard.
Job:
Necromancer
Alignment:
Chaotic Good
Appearance:
View attachment 358293
Weapons/Armor:

None
Other:
Rodolfo does not like to wear shoes. He almost never does.

Meet Geoffrey:

Soubds great. But keep the magic tricks to sparkles and flashes of light considering your origin. No one can really use wind here
 
Name: Baalog Ur'ull "Blade Singer"

Age: 1,154

Gender: Male

Species/Race: Archdemon

Kingdom of Origin: Dark

Abilities:

Mystical Swordsman: Baalog, atop of being a naturally superb swordsman, controls his array of blades magically. He has been able to link up to five claymores and manipulate them individually

Abyssal Flame: A demonic flame that consumes all. He cannot use this flame as a projectile, and instead has to be directly touching it.

Demonic Form: Like all archdemons, Baalog can control his appearance to appear more human if he likes. His true form does not differ to drastically from his human appearance, only giving him horns, scales, and powerful legs that allow him to dash at great speeds or jump great distances. Not to mention the wicked talons.

Demonic Swordsman:He has been fighting with a sword for closing in on five hundred years now, and he has survived the greatest war anyone had ever seen, his skills with a sword are understandably incredible.

Personality: Baalog, like nearly all archdemons, craves power. However, unlike most other's, he knows his limits. Oh, he'd love to sit upon the throne that Deshwitat built, and he knows he could perhaps beat him in a physical duel. But he knows that his control of magic is inferior to Deshwitat's, and that in the end he'd lose. This would both waste his time and if anything else decrease his power. So he is content to wait, bide his time, strike when it is most opportune and snatch a portion of land away for himself.

He loves nothing more than to exert what power he does have over those weaker than he. He toes the line of slavery, and keeps almost all on his estate in an indentured state. But even then their conditions are poor. Buildings that can barely keep out the wind and rain, food easily confused for pig slop, strict rules and harsh punishment are what the day to day lives of his peasants are like. But he does reward those that serve him particularly well, and as you climb the ranking of servants their conditions steadily get better and better until they are on par with the rest of the citizens of the Dark Kingdom. There are a favored couple that have served Baalog particularly well, and they live in conditions akin to a noble's, though less than Baalog of course.

History/Bio:

Job: Noble

Alignment: Neutral Evil.

Appearance:
e392dee567818e4138df3ab9a08b18f5.jpg


Weapons/Armor:
Sword array: A variety of swords are at his disposal, if he has access to it.
Light plate armor gives him the needed dexterity to effectively wield a sword. Though not nearly as protective as full plate armor, it is often times not even needed. But better safe than sorry.

Other:
 
Name: Ashlyn Kye Stone


Nickname: Ash


Age: 21


Gender: Female


Species/Race: human / demon (succubus)


Kingdom of Origin: Fire Kingdom


Abilities: She can cause her entire body to burst into blue flame, and can make long whips of fire grow from her palms. She can also send a massive wave of smoke and blame out of her body, though it takes a dangerous amount of her energy.


Personality: Ashlyn is a ruthless killer, with a sick sense of humor and an obsession with gore. Bottom line, she’s completely mad. She generally gets along with everyone she meets, but no matter how strong your bond is, if she is betrayed, she will kill you. She is ruthless, but not emotionless. As long as you stay on her good side and don’t sell her out, she’ll treat you fine.


History/Bio: Ashlyn was born in the fire kingdom to a demon from the dark kingdom, and a human woman from the fire kingdom. Her father left them when she was born, and her mother was forced to raise her alone. She wasn’t the best mother and seemed to have impossible expectations for her daughter to be great. She trained her and pushed her to be better constantly, using cruel tactics to get what she wanted out of her twelve years old. If she didn’t exhibit a strong enough power, she would go without food.


Ashlyn practiced combat constantly, pushing herself nonstop to be better and impress her mother. She mastered fire in every way, but no demonic abilities ever developed… No shapeshifting of any kind. Because of this she was labeled a disappointment, and her mother abandoned her at fifteen.


Ash became a street rat, stealing money for food and doing her very best to survive. The solitude of her new life slowly drove her into madness, as the gangs in the city didn’t want to take in a fifteen-year-old demonic child. She was overwhelmed with bitterness and hatred for her parents and used her anger to fuel her ability and make her a formidable killer.


When she turned eighteen she became the leader of a gang herself. The BlackBloods. She had few members since all were partial demons. Even so, they were formidable and feared, traveling between all six kingdoms as thieves and assassins for hire.


Job: Leader of the BlackBloods.


Alignment: Chaotic neutral


Ap
pearance: 32b3d6c13738f94334b08ec1024ef2d2 (1).jpg 2e838587da4a377e03d103ab4f7d4e13 (1).jpg b00235230e374dee511444a4f7762793.jpg


Weapons/Armor: Whips she creates from fire. Daggers hidden in her clothes. One long sword she uses rarely. f54a2365e576acf46cf66feda60d5f39 (1).jpg 1229e295af314a7e31ed03fe0a6d32f6.jpg
 
Name: Ashlyn Kye Stone


Nickname: Ash


Age: 21


Gender: Female


Species/Race: human / demon (succubus)


Kingdom of Origin: Fire Kingdom


Abilities: She can cause her entire body to burst into blue flame, and can make long whips of fire grow from her palms. She can also send a massive wave of smoke and blame out of her body, though it takes a dangerous amount of her energy.


Personality: Ashlyn is a ruthless killer, with a sick sense of humor and an obsession with gore. Bottom line, she’s completely mad. She generally gets along with everyone she meets, but no matter how strong your bond is, if she is betrayed, she will kill you. She is ruthless, but not emotionless. As long as you stay on her good side and don’t sell her out, she’ll treat you fine.


History/Bio: Ashlyn was born in the fire kingdom to a demon from the dark kingdom, and a human woman from the fire kingdom. Her father left them when she was born, and her mother was forced to raise her alone. She wasn’t the best mother and seemed to have impossible expectations for her daughter to be great. She trained her and pushed her to be better constantly, using cruel tactics to get what she wanted out of her twelve years old. If she didn’t exhibit a strong enough power, she would go without food.


Ashlyn practiced combat constantly, pushing herself nonstop to be better and impress her mother. She mastered fire in every way, but no demonic abilities ever developed… No shapeshifting of any kind. Because of this she was labeled a disappointment, and her mother abandoned her at fifteen.


Ash became a street rat, stealing money for food and doing her very best to survive. The solitude of her new life slowly drove her into madness, as the gangs in the city didn’t want to take in a fifteen-year-old demonic child. She was overwhelmed with bitterness and hatred for her parents and used her anger to fuel her ability and make her a formidable killer.


When she turned eighteen she became the leader of a gang herself. The BlackBloods. She had few members since all were partial demons. Even so, they were formidable and feared, traveling between all six kingdoms as thieves and assassins for hire.


Job: Leader of the BlackBloods.


Alignment: Chaotic neutral


Ap

Weapons/Armor: Whips she creates from fire. Daggers hidden in her clothes. One long sword she uses rarely. View attachment 367261 View attachment 367263
Nice CS but wrong location. Please apply for the Hosted RP.
 

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