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Fantasy Union of the Six CS

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  • Name: Elliel ‘Littlestring’ Cralieth.
    Age: 9.
    Gender: Female.
    Species/Race: Hysh.
    Kingdom of Origin: The city state of Oshus, Elysium.
    Occupation: Apprentice scribe & cultural enthusiast.
    Alignment: True neutral.

 
  • 163d6547e426e4bb20a468560af573eb.jpg
    Name: Masinori

    Age: 189

    Gender: Male

    Species/Race: Denki

    Kingdom of Origin: Raitoningu

    Abilities:
    • Fighting: Masinori has training in all kinds of martial arts and with multiple weapons.
    • Metal Manipulation (Ferrous and Nonferrous metals): Can actually bend and manipulate metal.
    • Electromagnetic Pulse: Released Electro magnetic waves. They space out like ripples in water, but through the air, and the further they get apart the stronger each individual ring gets, as they get bigger with distance. It's like a heavy wave of electricity. When compressed or small or close together, you get shocked. But with the distance and the waves getting bigger it feels like a heavy weight of electricity pushing you back and down while shocking you greatly.
    • Electromagnetic Field: Magnetic fields that can be used as a shield or weapon depending on the amount of energy Masinori uses.
    • Late Bloomer: Can awaken late bloomers abilities and can also take away their powers if needed.

    Personality: Masinori is a very honorable person. He sticks to the laws and traditions of Raitoningu. His Empire is his life and his life is his Empire. His people and family come first before himself not just because of who he is, it's more of the fact that he loves his family and Empire. Even with all the love and honor he has, Masinori is very strict when it comes to honor and tradition. The foundation of his Empire must always be taken seriously. With the help of his advisers and the God Okami, Masinori does what is needed to be done. Weather it is to pay respects to those that deserve it to those that must be punished for their crimes.

    Behind the Emperor curtain Masinori is a loving and caring father to all of his children. He has two sons and many daughters. He even shows true devotion to his wife.

    History/Bio: Masinori grew up with many brother's and sisters. His father had many wives and was considered a great yet harsh ruler. The man was strict with honor and tradition. He was also very unforgiving. He always told his sons that they needed to be strong if they wished to rule Raitoningu. One had to have a heart, but cover it in armor and honor. Masinori looked to the man for some time. Mostly in his younger years. As he got older and chose the path of the Samurai, he started to learn about what the man was hiding.

    On the outside his father had a certain personality, but hidden within his personal circle... Masinori found much darker secrets. His father did not only abuse his wives and some of his lesser children... But he abused his kingdom. While in the light Samurais and Assassins were used to show his people good.... He was sending off Ninjas to take care of his dirty work. Masinori even discovered how his father truly became the next Emperor of Raitoningu. He had conspired with some of his uncles to attack other kingdoms and royal families. He learned that this was not the only thing his father or his uncles have done. They thought Masinori would be easy to control so they made him Emperor.

    Masinori used this to his advantage and soon was able to out smart his uncles. Labeling them as criminals to the Empire and to the crown... He took away their lightning gifts and then banished them from Raitoningu.

    Sometime after that Masinori was able to bring peace to his Kingdom. Since then the Raitoningu Empire has been peaceful and quiet.

    Job: Emperor

    Alignment: Lawful Good

    Weapons/Armor:
    4835cecb641b7d16818bfdb007ceea3e.jpg
    2373769075892afb4ef482d70e11a193.jpg

    d80922f0327b7390a1a989e840404f79.jpg

    Other:
    Kofuku
    af1060a374d31fa178e937a72b553e3b.jpg
    53b3dd2ed737ccc17e38a69225475701.jpg
 
Last edited:
Name: Calvin Veras

Age: 26

Gender: Male

Species/Race: Demon

Kingdom of Origin: Dark Kingdom, later moved to Igninuim

Abilities:
  1. His swordplay is average and can protect him well enough close-ranged, but he is better suited with a bow and arrow. He can attack quickly and precisely thanks to his many years of practice and simple muscle memory.
  2. He and other Hatchers are the only beings able to hatch Wyverns in the Fire Kingdom. Wyverns can communicate with him even if he isn't their rider and can usually sense he is to be respected. Hatchers are able to communicate long distances with Wyverns as well and can "broadcast" messages telepathically to multiple wyverns.
  3. He can create jet-like streams of fire from his hands as well as shoot smaller fireballs. He is immune to fire.
Personality: Calvin is quite patient and level-headed which is needed with a job like his. Despite his unordinary appearance, he has a jovial and charismatic personality that draws people in and sets their worries at ease. He has no problem with striking up conversations with anyone and even starts to ramble when he's nervous and sometimes is unaware of it. He's protective of those he cares about and is close to and even of those he has just met. He can be childish at times due to his young age and the highly respected job title he wears compared to other older, much more experienced Hatchers. He loves his job but still has an adventurous spirit that refuses to be kept up in the underground hatching grounds in Hacin.

History/Bio: Calvin was the product of two demons in the Dark Kingdom. His birth was a constant struggle for his mother as the pregnancy prolonged, and Calvin barely survived his birth. His mother soon passed after Calvin was born and Calvin was left with his heartbroken father. Thankfully, his father didn't hold any hostilities against the child like some fathers did when the child killed the mother, and Calvin had a relatively nice childhood. His father was a knight and trained his son as soon as the boy could walk. Calvin started longing after the bows he saw hunters and others carry around over the small sword his father gifted him when he was 9 and had been training him with, and his father caved to his son's request, as long as he continued sword training as well.

Calvin left when he was 18 to explore like he always wanted, and his father finally allowed him after a lot of debates. He visited all the kingdoms except the Light Kingdom and he visited the Fire Kingdom last and found himself settling down. He didn't notice anything out of the ordinary until he started hearing voices in his head. He thought he lost it and visited a Healer, who was an older gentleman who had, fortunately, came across a person some years ago with the same problem. He sent him to the wyvern hatchery, and Calvin passed out after walking in thanks to the sudden assault of voices in his head. He woke up in a small room with a stern-looking middle-aged woman who explained his predicament. Just like wyverns randomly chose people to be their riders, Hatchers were chosen randomly as well. However, nearly all Hatchers that had come before and the ones now came from the Fire Kingdom. Calvin mentioned that had always been able to wield fire, however, so the weirdness of the situation toned down after he said that. He agreed to train as a Hatcher and she gave him a potion he had to take daily to subdue the voices in his head, which turned out to be the wyverns talking. He started training by doing nothing more than cleaning the nests and feeding the hatchlings since the adults were more aggressive during feeding time. He then progressed to learning how to tune out the wyverns unless he wanted to speak to them and then speaking to individual ones over distances. The last test to become an official Hatcher was actually hatching a wyvern. He became the youngest Hatcher when he was 22 and joined the six others.

Calvin was called to the palace some years later in the Sultana's efforts to open a hatchery in the city along with one other hatcher and has been working there ever since. The Sultana took a liking to him, and he gets to go about the city more often than he did in Hacin.

Job: Hatcher

Alignment: True Neutral

Appearance: (ignore the metal arm)
7283680e2970d5a88c4b4015a6740f01.jpg


Weapons/Armor:
  1. A longbow made of yew wood that is fairly light but can pack quite a hit.
  2. A longsword
    fantasy-longsword-3d-model-low-poly-obj-3ds-fbx-blend-mtl.png
  3. He's not a big fan of heavy metal armor, especially since he has his own natural armor of sorts. Instead, he wears leather armor if he needs to suit up for a fight but usually will go without on regular days.
Other: Other than the apparent wings and horns, he has patched of scales that cover part of his stomach and back and form a natural armor. It takes force to penetrate them and they can grow back in a short period of time.
 
Name: Calvin Veras

Age: 26

Gender: Male

Species/Race: Demon

Kingdom of Origin: Dark Kingdom, later moved to Igninuim

Abilities:
  1. His swordplay is average and can protect him well enough close-ranged, but he is better suited with a bow and arrow. He can attack quickly and precisely thanks to his many years of practice and simple muscle memory.
  2. He and other Hatchers are the only beings able to hatch Wyverns in the Fire Kingdom. Wyverns can communicate with him even if he isn't their rider and can usually sense he is to be respected. Hatchers are able to communicate long distances with Wyverns as well and can "broadcast" messages telepathically to multiple wyverns.
  3. He can create jet-like streams of fire from his hands as well as shoot smaller fireballs. He is immune to fire.
Personality: Calvin is quite patient and level-headed which is needed with a job like his. Despite his unordinary appearance, he has a jovial and charismatic personality that draws people in and sets their worries at ease. He has no problem with striking up conversations with anyone and even starts to ramble when he's nervous and sometimes is unaware of it. He's protective of those he cares about and is close to and even of those he has just met. He can be childish at times due to his young age and the highly respected job title he wears compared to other older, much more experienced Hatchers. He loves his job but still has an adventurous spirit that refuses to be kept up in the underground hatching grounds in Hacin.

History/Bio: Calvin was the product of two demons in the Dark Kingdom. His birth was a constant struggle for his mother as the pregnancy prolonged, and Calvin barely survived his birth. His mother soon passed after Calvin was born and Calvin was left with his heartbroken father. Thankfully, his father didn't hold any hostilities against the child like some fathers did when the child killed the mother, and Calvin had a relatively nice childhood. His father was a knight and trained his son as soon as the boy could walk. Calvin started longing after the bows he saw hunters and others carry around over the small sword his father gifted him when he was 9 and had been training him with, and his father caved to his son's request, as long as he continued sword training as well.

Calvin left when he was 18 to explore like he always wanted, and his father finally allowed him after a lot of debates. He visited all the kingdoms except the Light Kingdom and he visited the Fire Kingdom last and found himself settling down. He didn't notice anything out of the ordinary until he started hearing voices in his head. He thought he lost it and visited a Healer, who was an older gentleman who had, fortunately, came across a person some years ago with the same problem. He sent him to the wyvern hatchery, and Calvin passed out after walking in thanks to the sudden assault of voices in his head. He woke up in a small room with a stern-looking middle-aged woman who explained his predicament. Just like wyverns randomly chose people to be their riders, Hatchers were chosen randomly as well. However, nearly all Hatchers that had come before and the ones now came from the Fire Kingdom. Calvin mentioned that had always been able to wield fire, however, so the weirdness of the situation toned down after he said that. He agreed to train as a Hatcher and she gave him a potion he had to take daily to subdue the voices in his head, which turned out to be the wyverns talking. He started training by doing nothing more than cleaning the nests and feeding the hatchlings since the adults were more aggressive during feeding time. He then progressed to learning how to tune out the wyverns unless he wanted to speak to them and then speaking to individual ones over distances. The last test to become an official Hatcher was actually hatching a wyvern. He became the youngest Hatcher when he was 22 and joined the six others.

Calvin was called to the palace some years later in the Sultana's efforts to open a hatchery in the city along with one other hatcher and has been working there ever since. The Sultana took a liking to him, and he gets to go about the city more often than he did in Hacin.

Job: Hatcher

Alignment: True Neutral

Appearance: (ignore the metal arm)
7283680e2970d5a88c4b4015a6740f01.jpg


Weapons/Armor:
  1. A longbow made of yew wood that is fairly light but can pack quite a hit.
  2. A longsword
    fantasy-longsword-3d-model-low-poly-obj-3ds-fbx-blend-mtl.png
  3. He's not a big fan of heavy metal armor, especially since he has his own natural armor of sorts. Instead, he wears leather armor if he needs to suit up for a fight but usually will go without on regular days.
Other: Other than the apparent wings and horns, he has patched of scales that cover part of his stomach and back and form a natural armor. It takes force to penetrate them and they can grow back in a short period of time.
So a castan for Tera is the picture slim liked so much? Wow.

Accepted either way but be aware he is not immune to fire from beings higher than himself (i.e. the fire queen) or daemon fire, as it is a fundementally different fire. He can be resistant to it but completely immune is something else.
 
So a castan for Tera is the picture slim liked so much? Wow.

Accepted either way but be aware he is not immune to fire from beings higher than himself (i.e. the fire queen) or daemon fire, as it is a fundementally different fire. He can be resistant to it but completely immune is something else.
I understand, thanks.
 
db4jAmCh.jpg

Name:
Oliver Thorn

Age:
14-15

Gender:
"Well, wo' teh fock do I look like to yeh?"
Male

Species/Race:
Fae/Satyr

Kingdom of Origin:
Earth Kingdom

Abilities:
Nature's Communion:
Ollie can talk to Plants and animals, but cannot control them to make them do his bidding.
Shapeshifting:
As of this moment, Oliver can shapeshift into small-medium sized animals. But nothing insane like a Dragon or such.
Nature's Wrath:
The only actual combat ability Oliver has. With this, Oliver will be able to call upon nature to attack and kill his foes, however this only works when he's in a forest. And after this, Oliver is normally tuckered out for quite a bit.

Personality:
Oliver is a mix of personalities. He's quite arrogant, not normally knowing what he's gotten himself into until it actually goes down. But to do this, Oliver also has to be brave. So naturally, he is. He doesn't back down from a fight or challenge, and sees everything through. Even if he loses. Oliver's big weakness is... girls. At his age, he likes girls but he doesn't know exactly what the hell hes supposed to do. If a girl talks to him or even challenges him he's most likely just going to sit on by and try to stay invisible. He has no clue how to deal with them and is terrified of them. One last thing, Oliver has a very strong potty or sailor's mouth. It's just natural for him to curse and explore freedom.

History/Bio:
Oliver grew up in a relatively good home. He had a nice treehouse, some good loving parents, and good friends. He had his best friend, Ben who was a human surprisingly. Oliver guessed his family moved there because it was cheap and it seemed pretty cool to live in a treehouse. He and his friends would get into all kinds of trouble, like stealing some sweets, alcohol, or even sneaking out of their houses to meet in secret. They were pretty close together, nothing could pull them away. Not even their parents trying to get them to stop getting into shit by forbidding each other to see one another. They always found a way. The only problem is, Satyrs enjoy the pleasures of flesh. Like drinking, the 'bedroom dance' and partying in general. Music lifted up their spirits a lot, it was like feeling the sun on your skin after a long rain. Since Oliver was to young to do the 'bedroom dance' and party hard. His parents let him drink. So, whoopty-fuckin'-do, he gets blacked out drunk and wakes up in the middle of nowhere. Scared and alone, he tries his best to get back home. But not even the animals know what the Earth Kingdom is. So now, after a long time of wandering, he finally found a small town to settle down in until asking directions to the Earth Kingdom.

Job:
Freeloader/Child

Alignment: (e.g. Chaotic good)
Chaotic Neutral

Appearance:
Oliver stands at a proud 5'8, sporting a nice lean frame with some muscles to go with it. He doesn't seem to wear a shirt much, but he does wear shorts. His shoulders, face and arms are covered in freckles that he had earned from walking and traveling. With brownish auburn hair, he sports a thick Irish accent. Which combined with his sailor's mouth, almost seems pretty natural. He also sports a small goatee growing on his chin, a good band on his arm, and a golden earring.

Weapons/Armor:
viking_seax_knife_damasteel_damascus_steel_b.jpg

Oliver doesn't carry any armor, but what he does carry is a 9inch long Seax.

Other:
Famous Quotes:
"Who th' fock said tha- oh... I'll uh.. go back ta drinkin'..."
Ollie after a girl insults his tolerance
.
"Tha's bullshi'! I'll fockin' cut yeh open, tie your organs to a tree and make yeh run aroun' it until yeh die!"
Ollie after someone insults him.​
shadowz1995 shadowz1995
 
db4jAmCh.jpg

Name:
Oliver Thorn

Age:
14-15

Gender:
"Well, wo' teh fock do I look like to yeh?"
Male

Species/Race:
Fae/Satyr

Kingdom of Origin:
Earth Kingdom

Abilities:
Nature's Communion:
Ollie can talk to Plants and animals, but cannot control them to make them do his bidding.
Shapeshifting:
As of this moment, Oliver can shapeshift into small-medium sized animals. But nothing insane like a Dragon or such.
Nature's Wrath:
The only actual combat ability Oliver has. With this, Oliver will be able to call upon nature to attack and kill his foes, however this only works when he's in a forest. And after this, Oliver is normally tuckered out for quite a bit.

Personality:
Oliver is a mix of personalities. He's quite arrogant, not normally knowing what he's gotten himself into until it actually goes down. But to do this, Oliver also has to be brave. So naturally, he is. He doesn't back down from a fight or challenge, and sees everything through. Even if he loses. Oliver's big weakness is... girls. At his age, he likes girls but he doesn't know exactly what the hell hes supposed to do. If a girl talks to him or even challenges him he's most likely just going to sit on by and try to stay invisible. He has no clue how to deal with them and is terrified of them. One last thing, Oliver has a very strong potty or sailor's mouth. It's just natural for him to curse and explore freedom.

History/Bio:
Oliver grew up in a relatively good home. He had a nice treehouse, some good loving parents, and good friends. He had his best friend, Ben who was a human surprisingly. Oliver guessed his family moved there because it was cheap and it seemed pretty cool to live in a treehouse. He and his friends would get into all kinds of trouble, like stealing some sweets, alcohol, or even sneaking out of their houses to meet in secret. They were pretty close together, nothing could pull them away. Not even their parents trying to get them to stop getting into shit by forbidding each other to see one another. They always found a way. The only problem is, Satyrs enjoy the pleasures of flesh. Like drinking, the 'bedroom dance' and partying in general. Music lifted up their spirits a lot, it was like feeling the sun on your skin after a long rain. Since Oliver was to young to do the 'bedroom dance' and party hard. His parents let him drink. So, whoopty-fuckin'-do, he gets blacked out drunk and wakes up in the middle of nowhere. Scared and alone, he tries his best to get back home. But not even the animals know what the Earth Kingdom is. So now, after a long time of wandering, he finally found a small town to settle down in until asking directions to the Earth Kingdom.

Job:
Freeloader/Child

Alignment: (e.g. Chaotic good)
Chaotic Neutral

Appearance:
Oliver stands at a proud 5'8, sporting a nice lean frame with some muscles to go with it. He doesn't seem to wear a shirt much, but he does wear shorts. His shoulders, face and arms are covered in freckles that he had earned from walking and traveling. With brownish auburn hair, he sports a thick Irish accent. Which combined with his sailor's mouth, almost seems pretty natural. He also sports a small goatee growing on his chin, a good band on his arm, and a golden earring.

Weapons/Armor:
viking_seax_knife_damasteel_damascus_steel_b.jpg

Oliver doesn't carry any armor, but what he does carry is a 9inch long Seax.

Other:
Famous Quotes:
"Who th' fock said tha- oh... I'll uh.. go back ta drinkin'..."
Ollie after a girl insults his tolerance
.
"Tha's bullshi'! I'll fockin' cut yeh open, tie your organs to a tree and make yeh run aroun' it until yeh die!"
Ollie after someone insults him.​
shadowz1995 shadowz1995
Seems alright. A bit weak but it seems that intentional so its cool
 
Name: Sir Gabriel Uriel Serrell the 2nd
Age: 28
Gender: Male
Species/Race: Human
Kingdom of Origin:The Kingdom of Light

Abilities:
The Flaming Sword- After saying a short prayer, Gabriel can cause his sword to erupt with bright white holy flame around the blade to smite the wicked. The flames burn hot enough to seer through metal and any heretic
Preach His Name- Gabriel will begin to read verses from his holy book, increasing the fortitude and bravery of his comrades
A light Shining In Darkness- When either Gabriel or one of his companions is in their darkest hour, when they are about to die, He may say a prayer that will heal their wounds and restore their energy
Strong Faith And Sword Arm- Gabriel's training has turned him into a formidable fighter, he is a skilled swordsman and is good at holding his own with a shield

Personality:
Gabriel is a kind-hearted and forgiving man, always wanting to see the best in people and helping them to better themselves if he must. However on must not mistake his goodwill for weakness, Gabriel will be stern and strict if he must and he is no stranger to combat and will defend himself and others if the need arises. Since he follows the teachings of Lumin he will always be fair to those he meets and will always challenge any problem, no matter how dire it may seem at first. He will always try to be everything a good citizen of the light kingdom should be.

However given that he feels he has heavy responsibilities if he ever where to do something wrong and receive notice for it, it would surely make him doubt himself.

History/Bio:
Gabriel was taken from basic training at a young age into the Templar order for showing his prowess in combat and his iron hard faith. Much of his training and up bringing has been kept a secret, a tradition the Templar's have kept for quite some time now, but what is known is that he rose through the ranks incredibly quickly and became a full knight at a considerably younger age than most. Now as a Templar he must act as a sort of secret police and military, weeding out heretics within the city and even venturing out of the city with other Templar's to deal with threats before they become a grave threat to the peoples safety.

Given the fact that the Templar's are protectors of the faith they, as a group answer to Arissa Carmenor for orders, and will follow them to the finest detail, but of course Lumin is their true master. As of yet Gabriel has not taken orders directly from the queen, they've always been told to the Grand Templar then to him but one day he hopes to meet the Queen in person. He is known to always complete his missions to best of his abilities which is quickly gaining him notoriety among the Templar's

Job: Templar

Alignment: lawful good

Appearance:
gabriel.jpg
Weapons/Armor: "Lumin protects my soul, steel protects the rest"
Gabriel's sword-"Last Rite" is a fairly standard long sword, of course he would never show off, but the sword itself is of very high quality craftsmanship
gabriels sword.jpg
Gabriel's armor and shield-again, very standard looking steel equipment but of very high quality craftsmanship
gabriels armor.jpg
Traveling coat-this is what Gabriel wears when his missions are more discreet or when its raining and hes taking a long walk to somewhere
gabriels coat.jpg
Other:
He always carries a small sun shaped medal with him, its unknown where he got it from but hes had it since a young age.
gabriels medal.png
 
Name: Sir Gabriel Uriel Serrell the 2nd
Age: 28
Gender: Male
Species/Race: Human
Kingdom of Origin:The Kingdom of Light

Abilities:
The Flaming Sword- After saying a short prayer, Gabriel can cause his sword to erupt with bright white holy flame around the blade to smite the wicked. The flames burn hot enough to seer through metal and any heretic
Preach His Name- Gabriel will begin to read verses from his holy book, increasing the fortitude and bravery of his comrades
A light Shining In Darkness- When either Gabriel or one of his companions is in their darkest hour, when they are about to die, He may say a prayer that will heal their wounds and restore their energy
Strong Faith And Sword Arm- Gabriel's training has turned him into a formidable fighter, he is a skilled swordsman and is good at holding his own with a shield

Personality:
Gabriel is a kind-hearted and forgiving man, always wanting to see the best in people and helping them to better themselves if he must. However on must not mistake his goodwill for weakness, Gabriel will be stern and strict if he must and he is no stranger to combat and will defend himself and others if the need arises. Since he follows the teachings of Lumin he will always be fair to those he meets and will always challenge any problem, no matter how dire it may seem at first. He will always try to be everything a good citizen of the light kingdom should be.

However given that he feels he has heavy responsibilities if he ever where to do something wrong and receive notice for it, it would surely make him doubt himself.

History/Bio:
Gabriel was taken from basic training at a young age into the Templar order for showing his prowess in combat and his iron hard faith. Much of his training and up bringing has been kept a secret, a tradition the Templar's have kept for quite some time now, but what is known is that he rose through the ranks incredibly quickly and became a full knight at a considerably younger age than most. Now as a Templar he must act as a sort of secret police and military, weeding out heretics within the city and even venturing out of the city with other Templar's to deal with threats before they become a grave threat to the peoples safety.

Given the fact that the Templar's are protectors of the faith they, as a group answer to Arissa Carmenor for orders, and will follow them to the finest detail, but of course Lumin is their true master. As of yet Gabriel has not taken orders directly from the queen, they've always been told to the Grand Templar then to him but one day he hopes to meet the Queen in person. He is known to always complete his missions to best of his abilities which is quickly gaining him notoriety among the Templar's

Job: Templar

Alignment: lawful good

Appearance:
View attachment 350396
Weapons/Armor: "Lumin protects my soul, steel protects the rest"
Gabriel's sword-"Last Rite" is a fairly standard long sword, of course he would never show off, but the sword itself is of very high quality craftsmanship
View attachment 350397
Gabriel's armor and shield-again, very standard looking steel equipment but of very high quality craftsmanship
View attachment 350398
Traveling coat-this is what Gabriel wears when his missions are more discreet or when its raining and hes taking a long walk to somewhere
View attachment 350399
Other:
He always carries a small sun shaped medal with him, its unknown where he got it from but hes had it since a young age.
View attachment 350400
Hahahahaha. Nice sunbro medal. Accepted man

Nogoodname Nogoodname
Got another sunbro gorgeous
 
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  • Name: Lilya Carmenor
    Age: 24
    Gender: Female
    Species/Race: Summer Fae
    Kingdom of Origin: Elysium, the kingdom of light.
    Occupation: Princess of Elysium and heir to the throne.
    Alignment: Lawful Neutral.

 
2kjxE4e.jpg


Loreal | 25 | Elf
Earth Kingdom

Occupation: Cartographer

Alignment:
Neutral good

Appearance:
Loreal is lean with muscle and her limbs are long. She stands taller than most humans, but no taller than average for a female elf. Her skin is olive in color, tanned from the sunlight. She has deep green eyes, reflecting the beautiful forest she grew up in, and they contrast against her pale but bright salmon orange hair. Her straight hair tends to fall loosely past her chin, rarely allowing it to grow further than that. She does little to hide her slender frame, finding more comfort in lighter clothing in her tropical-like environment. Belts and a bag keep her equipment on her person, and she wears leather gloves and boots to protect against her most immediate threats.

Personality: It's difficult to see upon very first impression, but the ditzy and giggly Loreal is a very caring and intelligent person. She is infinitely curious, and loves to meet new people. She also thinks it's important to help those who are in need. This sometimes leads her into being gullible and too trusting, but she's quick to think on her feet, tending to escape stickier situations. She has little concept of personal space, and expresses her sympathy through touch, whether it's simply resting her hand over another's shoulder or something much more intimate. On the flip side of this, she is easily affected by rejection to the point of selfishness: being unable to help another person will make her moody and pouty. Still, beyond her childlike emotional intelligence, she is perceptive and observant, rarely missing a single beat--especially at home in the woods.

History: Loreal grew not-so-differently than the rest of the children of the Earth Kingdom. While she always harbored a curiosity for the world beyond, she was still molded by the ideals of peace and coexistence that are rooted so deeply into her culture. However, she did grow further from the Glade than most of the rest of the population, giving her a bit of a country bumpkin outlook on life in the Earth Kingdom. Regardless she went through the typical rituals of bonding with animals and spending months alone in the wilderness.

When she returned after her months alone, Loreal was stronger and more athletic than her siblings before her had been. Where they had relied moreso on fruits and vegetables, she preferred hunting and confronting some of the wild beasts of the Earth Kingdom. The physical activity was more rewarding and fun for her. It was after her time out there that she got her first tattoo: across her back is an ugly boar tattoo, dark brown in color. It represents her first real fight and kill.

Proven as an adult, she was gifted a bow--one she has grown out of since. She wasn't entirely satisfied, however, and her interest in the world around her only grew. So she took to amateur cartography, but even that wasn't enough. By fourteen, she traveled alone to the Glade to find a mentor. It was on this journey that she saved a baby pygmy griffin from a foreign poacher. He was not elven nor human nor fae, so she killed the man. However, so far from the Glade, there was no one to reprimand her for her crime. She gave the foreigner a former burning before continuing on peacefully, with a new companion.

Loreal and Artemis the griffin arrived at the Glade safely, and Loreal found herself a master to take her on as a cartographer. She's spent the last ten years with her, learning the craft. It was also important for her to maintain her strength and power, so she continued to hunt and gather as she traveled about to make maps. This also provided her a means to trade for things that she needed. Loreal was also locally known for her eagerness to help others, even with the simplest of tasks and she got along well with children. However, her master has recently passed. Now with only experience left to teach her, she is traveling away from the Earth Kingdom.

Abilities:
- Melee: she is skilled in swordplay, her style being very quick and dodgy. She sees melee combat as a battle of endurance, and she will rarely strike until she's confident her opponent has worn themselves out trying to take her down.

- Marksmanship: better with a bow than she is with swords, Loreal is an excellent shot with her long bow. She has strong arms and sharp eyes for exactly this purpose.

- Hunting and gathering: While her combat skills are important in conflict, they stay sharp in hunting. She prefers to hunt for meat than gather plants (as she's not as knowledgable in plants as much as the rest of her people tend to be) when it comes to food.

- Excellent sense of direction: tracking, sky reading, map reading (and making), perceptive and critical of her environment. She has goals to map the landscape of the Earth Kingdom and the entirety of the world in her lifetime--which may be long enough for an elf.

- Basic fauna communication: like most elves in the Earth Kingdom, Loreal can communicate with animals to a slight degree. Her skills here are unpolished, but she sees herself as a hunter before a friend to animals.​

Weapons/Armor:
- Two short swords
- A hunting knife
- Long bow & quiver of arrows
- Hard leather gloves for fist-to-fist fighting​

Other:
- She carries a variety of scrolls, maps, a compass, drawing supplies, etc.​

0t6XeTb.png

Artemis the Pygmy Griffin
He grows older in age, but he serves as a wonderful scout and ally to Loreal.​
 
Last edited:
inquisitively
2kjxE4e.jpg


Loreal | 25 | Elf
Earth Kingdom

Occupation: Cartographer

Alignment:
Neutral good

Appearance:
Loreal is lean with muscle and her limbs are long. She stands taller than most humans, but no taller than average for a female elf. Her skin is olive in color, tanned from the sunlight. She has deep green eyes, reflecting the beautiful forest she grew up in, and they contrast against her pale but bright salmon orange hair. Her straight hair tends to fall loosely past her chin, rarely allowing it to grow further than that. She does little to hide her slender frame, finding more comfort in lighter clothing in her tropical-like environment. Belts and a bag keep her equipment on her person, and she wears leather gloves and boots to protect against her most immediate threats.

Personality: It's difficult to see upon very first impression, but the ditzy and giggly Loreal is a very caring and intelligent person. She is infinitely curious, and loves to meet new people. She also thinks it's important to help those who are in need. This sometimes leads her into being gullible and too trusting, but she's quick to think on her feet, tending to escape stickier situations. She has little concept of personal space, and expresses her sympathy through touch, whether it's simply resting her hand over another's shoulder or something much more intimate. On the flip side of this, she is easily affected by rejection to the point of selfishness: being unable to help another person will make her moody and pouty. Still, beyond her childlike emotional intelligence, she is perceptive and observant, rarely missing a single beat--especially at home in the woods.

History: Loreal grew not-so-differently than the rest of the children of the Earth Kingdom. While she always harbored a curiosity for the world beyond, she was still molded by the ideals of peace and coexistence that are rooted so deeply into her culture. However, she did grow further from the Glade than most of the rest of the population, giving her a bit of a country bumpkin outlook on life in the Earth Kingdom. Regardless she went through the typical rituals of bonding with animals and spending months alone in the wilderness.

When she returned after her months alone, Loreal was stronger and more athletic than her siblings before her had been. Where they had relied moreso on fruits and vegetables, she preferred hunting and confronting some of the wild beasts of the Earth Kingdom. The physical activity was more rewarding and fun for her. It was after her time out there that she got her first tattoo: across her back is an ugly boar tattoo, dark brown in color. It represents her first real fight and kill.

Proven as an adult, she was gifted a bow--one she has grown out of since. She wasn't entirely satisfied, however, and her interest in the world around her only grew. So she took to amateur cartography, but even that wasn't enough. By fourteen, she traveled alone to the Glade to find a mentor. It was on this journey that she saved a baby pygmy griffin from a foreign poacher. He was not elven nor human nor fae, so she killed the man. However, so far from the Glade, there was no one to reprimand her for her crime. She gave the foreigner a former burning before continuing on peacefully, with a new companion.

Loreal and Artemis the griffin arrived at the Glade safely, and Loreal found herself a master to take her on as a cartographer. She's spent the last ten years with her, learning the craft. It was also important for her to maintain her strength and power, so she continued to hunt and gather as she traveled about to make maps. This also provided her a means to trade for things that she needed. Loreal was also locally known for her eagerness to help others, even with the simplest of tasks and she got along well with children. However, her master has recently passed. Now with only experience left to teach her, she is traveling away from the Earth Kingdom.

Abilities:
- Melee: she is skilled in swordplay, her style being very quick and dodgy. She sees melee combat as a battle of endurance, and she will rarely strike until she's confident her opponent has worn themselves out trying to take her down.

- Marksmanship: better with a bow than she is with swords, Loreal is an excellent shot with her long bow. She has strong arms and sharp eyes for exactly this purpose.

- Hunting and gathering: While her combat skills are important in conflict, they stay sharp in hunting. She prefers to hunt for meat than gather plants (as she's not as knowledgable in plants as much as the rest of her people tend to be) when it comes to food.

- Excellent sense of direction: tracking, sky reading, map reading (and making), perceptive and critical of her environment. She has goals to map the landscape of the Earth Kingdom and the entirety of the world in her lifetime--which may be long enough for an elf.

- Basic fauna communication: like most elves in the Earth Kingdom, Loreal can communicate with animals to a slight degree. Her skills here are unpolished, but she sees herself as a hunter before a friend to animals.​

Weapons/Armor:
- Two short swords
- A hunting knife
- Long bow & quiver of arrows
- Hard leather gloves for fist-to-fist fighting​

Other:
- She carries a variety of scrolls, maps, a compass, drawing supplies, etc.​

0t6XeTb.png

Artemis the Pygmy Griffin
He grows older in age, but he serves as a wonderful scout and ally to Loreal.​
Accepted and welcome back love. Arent you glad I waited for you to return lmao
 
365c0c04360af99ceb6af4f673f49902.jpg

Name: Akita Wyndael

Age: 19

Gender: F

Species/Race: Half demon

Kingdom of Origin: Dark kingdom (Now resides in Igninuim)

Abilities:

-Duelist: Extensive training with her rapier allows her to cut down most opponents in single combat.

-Demonic resilience: the strength of her kind toughens her skin, making it act like a form of light armor.

-Demonic strength: Akita is naturally physically stronger than your average human.

-Darkvision: Akita can see normally in areas of low light, and can see up to 60 feet in complete darkness.

-Like a cornered animal: When Akita is brought down to her lowest, wounded, trapped, outnumbered or just stricken with fear or rage, demonic instincts begin to take over. Akita ceases to feel pain or fatigue and lashes out with an unnatural strength and speed! This frenzied retaliation comes at a heavy price taking a great toll on her stamina, in some cases she's been known to pass out from pure exhaustion. Multiple uses of this ability without at least 8 hours of continuous rest can lead to more extreme exhaustion and even death.

Personality: Akita is a cold and malicious person towards most, only showing respect towards either those that command a great deal of power or her own kin, towards the rest of the world she sees them as little more than stepping stones in her path. She loves to stay busy, and dislikes not having something to do, though when she does have free time she'll often be found reading or sleeping. Towards people who can stand her enough to become friendly, Akita begins to open up a bit more, she even becomes somewhat playful, displaying a side of her that's rarely been seen since the loss of her father.

History/Bio: Akita was born in Tenebris to a noble family, her mother Giliean served as a soldier in the war while her father Jarek was a trader from the Principality of Oceanius who used his funds and knowledge of the ocean to smuggle goods into Tenebris past the other kingdoms blockades. Together the two were able to afford themselves a comfortable living with the wealth and renown they had earned for their aid in the war efforts, that was when they got the news that they would be having a child, the two were obviously elated and made preparations immediately. Months later Akita was born a healthy human/demon half breed to two loving parents. Unfortunately due to known complications in the nature of demon births Giliean passed away only minutes after, just enough time to say goodbye to her baby girl.

The loss of his wife was difficult on Jarek, the two of them had been fully aware of the risks, but that did little to quell the feeling of loss. Jarek did his best to care for his daughter and overcome his grief for many years, he made sure Akita was literate and taught her to trade, hoping that one day she would join the merchants guild and follow in his footsteps. For years the two lived like this, Jarek maintained his business and tutored his daughter in almost everything, from mercantilism to swordsmanship, and Akita had a relatively care free childhood, she took to her lessons fairly easily and made a few friends around the kingdom. But though the two of them lived a sound life Jarek couldn't help but notice during his travels that demon kind was still shunned in many parts of the world. Jarek himself even got caught up in many arguments due to his position as a sympathizer and aid during the war.

In order to combat this thinking, Jarek came up with an idea, he would show the world that demons were not something to fear and in order to do this the other kingdoms needed to be exposed to pleasant, kind, hard working demons. And so, against all warnings he set out on a plan to integrate demons into The Glade. The Earth Kingdom seemed like a reasonable choice at the time, they were a peaceful nation, very little crime, it seemed like a perfect spot to settle. The initial group of demons found suitable homes and work, but problems quickly arose. As was expected, within the first few weeks tensions grew between the citizens of the earth kingdom and the demons, what wasn't expected was how quickly things escalated, flaring up out of control before peaceful negotiations could be made. The pique of the conflict arose when Jarek Wyndael was found dead in his home, killed in his sleep by an unknown assailant. This sent the demon citizens into a frenzy, accusations were thrown around, fights broke out, it was clear to all that this little experiment was a complete failure. The demons returned to their home in Tenebris the following morning.

After the demons return many people were willing to let the whole situation just fall into obscurity without investigation. Jarek had not gone without warning, he knew the risks of his little experiment, and to investigate into the murder would only further tensions with The Glade, which was not something anyone wanted to do especially after the great war. The investigation dropped, and people went on with their lives. This decision infuriated the young Akita, who was still grieving over the loss of her father when she heard that nothing was to be done about his death. While it was well known that the two had.. different thoughts regarding demons and humans, he was still her father.

Her mothers rapier in hand, blinded by anger at the world the young demon marched up to the castle and called out towards Deshwitat, she called him a coward and challenged him to a duel for his rule over the kingdom, a duel that he was quick to accept. The duel did not last long, not at all, it was very clear for all to see that the young demon, no older than 17 didn't have a shred of hope fighting against the current ruler. To add to her frustration, the king of dark hardly seemed to be taking the fight seriously! He was clearly holding back, even offering helpful remarks on each of her parried blows. Rage welled within the young demon and she began to lash out in a more feral manner, finally forcing Deshwitat to end the fight with a quick blow to the head, knocking her unconscious before she could hurt someone.

When she finally regained consciousness it was clear that she had lost, badly. The young demon left the kingdom that day, packing up her things and taking for the winding road towards Igninuim. There was nothing left for her in Tenebris, so she was determined to start her life somewhere new. Akita took up Mercenary work in her new home, her racial traits making her quite effective at the tougher jobs. Soon after she met up with Naria Alejandro and took up work as a personal guard for her business.

Job: Mercenary for hire, currently serving as a bodyguard for Naria Alejandro Crumbli Crumbli

Alignment: Lawful Evil

Appearance:
54b06eb9491c95734913640f388e78c8.jpg


Weapons/Armor:

Teeth and claws: Due to her heritage Akita bears vicious fangs and retractable claws, she doesn't use these as weapons normally but when instincts take over these natural weapons can cause a great amount of damage.

Wyshell:
mmd_xps__thrusting__blades_by_tokami_fuko-d9z2xpf.png
A finely balanced rapier with a thin but sharp edge, a family heirloom handed down from her mother.

Other:
Her right horn is shorter than the left, it's a real sore spot for her that's better left unmentioned.
 

Name: Akita Wyndael

Age: 19

Gender: F

Species/Race: Half demon

Kingdom of Origin: Dark kingdom (Now resides in Igninuim)

Abilities:

-Duelist: Extensive training with her rapier allows her to cut down most opponents in single combat.

-Demonic resilience: the strength of her kind toughens her skin, making it act like a form of light armor.

-Demonic strength: Akita is naturally physically stronger than your average human.

-Darkvision: Akita can see normally in areas of low light, and can see up to 60 feet in complete darkness.

-Like a cornered animal: When Akita is brought down to her lowest, wounded, trapped, outnumbered or just stricken with fear or rage, demonic instincts begin to take over. Akita ceases to feel pain or fatigue and lashes out with an unnatural strength and speed! This frenzied retaliation comes at a heavy price taking a great toll on her stamina, in some cases she's been known to pass out from pure exhaustion. Multiple uses of this ability without at least 8 hours of continuous rest can lead to more extreme exhaustion and even death.

Personality: Akita is a cold and malicious person towards most, only showing respect towards either those that command a great deal of power or her own kin, towards the rest of the world she sees them as little more than stepping stones in her path. She loves to stay busy, and dislikes not having something to do, though when she does have free time she'll often be found reading or sleeping. Towards people who can stand her enough to become friendly, Akita begins to open up a bit more, she even becomes somewhat playful, displaying a side of her that's rarely been seen since the loss of her father.

History/Bio: Akita was born in Tenebris to a noble family, her mother Giliean served as a soldier in the war while her father Jarek was a trader from the Principality of Oceanius who used his funds and knowledge of the ocean to smuggle goods into Tenebris past the other kingdoms blockades. Together the two were able to afford themselves a comfortable living with the wealth and renown they had earned for their aid in the war efforts, that was when they got the news that they would be having a child, the two were obviously elated and made preparations immediately. Months later Akita was born a healthy human/demon half breed to two loving parents. Unfortunately due to known complications in the nature of demon births Giliean passed away only minutes after, just enough time to say goodbye to her baby girl.

The loss of his wife was difficult on Jarek, the two of them had been fully aware of the risks, but that did little to quell the feeling of loss. Jarek did his best to care for his daughter and overcome his grief for many years, he made sure Akita was literate and taught her to trade, hoping that one day she would join the merchants guild and follow in his footsteps. For years the two lived like this, Jarek maintained his business and tutored his daughter in almost everything, from mercantilism to swordsmanship, and Akita had a relatively care free childhood, she took to her lessons fairly easily and made a few friends around the kingdom. But though the two of them lived a sound life Jarek couldn't help but notice during his travels that demon kind was still shunned in many parts of the world. Jarek himself even got caught up in many arguments due to his position as a sympathizer and aid during the war.

In order to combat this thinking, Jarek came up with an idea, he would show the world that demons were not something to fear and in order to do this the other kingdoms needed to be exposed to pleasant, kind, hard working demons. And so, against all warnings he set out on a plan to integrate demons into The Glade. The Earth Kingdom seemed like a reasonable choice at the time, they were a peaceful nation, very little crime, it seemed like a perfect spot to settle. The initial group of demons found suitable homes and work, but problems quickly arose. As was expected, within the first few weeks tensions grew between the citizens of the earth kingdom and the demons, what wasn't expected was how quickly things escalated, flaring up out of control before peaceful negotiations could be made. The pique of the conflict arose when Jarek Wyndael was found dead in his home, killed in his sleep by an unknown assailant. This sent the demon citizens into a frenzy, accusations were thrown around, fights broke out, it was clear to all that this little experiment was a complete failure. The demons returned to their home in Tenebris the following morning.

After the demons return many people were willing to let the whole situation just fall into obscurity without investigation. Jarek had not gone without warning, he knew the risks of his little experiment, and to investigate into the murder would only further tensions with The Glade, which was not something anyone wanted to do especially after the great war. The investigation dropped, and people went on with their lives. This decision infuriated the young Akita, who was still grieving over the loss of her father when she heard that nothing was to be done about his death. While it was well known that the two had.. different thoughts regarding demons and humans, he was still her father.

Her mothers rapier in hand, blinded by anger at the world the young demon marched up to the castle and called out towards Deshwitat, she called him a coward and challenged him to a duel for his rule over the kingdom, a duel that he was quick to accept. The duel did not last long, not at all, it was very clear for all to see that the young demon, no older than 17 didn't have a shred of hope fighting against the current ruler. To add to her frustration, the king of dark hardly seemed to be taking the fight seriously! He was clearly holding back, even offering helpful remarks on each of her parried blows. Rage welled within the young demon and she began to lash out in a more feral manner, finally forcing Deshwitat to end the fight with a quick blow to the head, knocking her unconscious before she could hurt someone.

When she finally regained consciousness it was clear that she had lost, badly. The young demon left the kingdom that day, packing up her things and taking for the winding road towards Igninuim. There was nothing left for her in Tenebris, so she was determined to start her life somewhere new. Akita took up Mercenary work in her new home, her racial traits making her quite effective at the tougher jobs. Soon after she met up with Naria Alejandro and took up work as a personal guard for her business.

Job: Mercenary for hire, currently serving as a bodyguard for Naria Alejandro Crumbli Crumbli

Alignment: Lawful Evil

Appearance:
View attachment 351218


Weapons/Armor:

Teeth and claws: Due to her heritage Akita bears vicious fangs and retractable claws, she doesn't use these as weapons normally but when instincts take over these natural weapons can cause a great amount of damage.

Wyshell:
View attachment 351229
A finely balanced rapier with a thin but sharp edge, a family heirloom handed down from her mother.

Other:
Her right horn is shorter than the left, it's a real sore spot for her that's better left unmentioned.
Accepted blondie.
 
53ee5bc86f78a7c4eff1d4d3ebbde9d9--alm-fire-emblem-fire-emblem-echoes.jpg


Name:
Ailmar Sigfred

Age:
19

Gender:
Male

Species/Race:
Human

Kingdom of Origin:
Elysium

Abilities:
Skilled Swordsman - Since Ailmar was never gifted with any magical abilities he spent almost all of his free time honing his skill with a blade. His natural skill with a sword makes him a opposing opponent.

Cat-like reflexes - Ailmar seems to have very fast reflexes. Most of it comes natural to him but he has spent time honing and increasing his reflexes.

Physical Prowess - Where Ailmar lacks any magic he makes up for it in strength, stamina, and speed.

Personality:
Ailmar's personality can differ depending on the situation, but most of the time he's a kind, somewhat timid and goofy teenager. He often acts a few years younger than he actually is. He's a complete goofball, always accompanied with a big goofy grin. While Ailmar has some child like traits he has some more honorable ones that are fit for an Elysium warrior. He's chivalrous, pledging to never use his blade on someone who can't defend them self and to offer his blade to protect those in needs. He'll never take an unfair advantage against his opponent. Alimar is always searching for a way to better himself as both a person and a warrior, he always pushes his limits and takes any challenge, no matter how tough they are.

Ailmar is also very sympathetic, he can easily connect with people through their problems. Even if he hasn't experienced what they've gone through. He's also very hard on himself, it's customary for someone who's hell bent on becoming stronger to punish themselves for losing or failing a certain task, and while his punishments aren't severe at all it's easy to tell that they have a negative impact on Ailmar as a whole.

History/Bio:
Ailmar was born in the underground city of Mitis, his father was a soldier of Elysium and his mother helped run her father's small mining company. Growing up Ailmar took after his father, natural skill with a sword and the heart of a warrior. After helping around at the family business Alimar would often practice with his father, taking pointers, and having the occasional spar. At 16 Ailmar became a guard in Mitis, but due to his young age he wasn't tasked with any serious jobs though he would give some of the older guards a run for their money in a duel. Right after turning 19 Ailmar was able to join the military, so after signing up he now leaves his underground hometown to travel to the capital of his nation to one day make a name for himself.

Job:
A Footmen of Elysium
(Hopes to one day become a Solari)

Alignment:
Lawful Good

Appearance:
Ailmar stands at about 5'10 with messy light green hair that parts on the right side of his head and matching set of eyes. His skin is fair with little to no scars. He has broad shoulders fit for a warrior and he has some handsome feature.
fe__alm_by_grouchygutterrat-db5sjaz.png
tumblr_oqnoa4mA1r1vxl950o1_r1_500.png
ceb0eb31374bd647efef48c47b4105cd.gif

Weapons/Armor:
fathers armor - Ailmar wears the armor that was once worn by his father, it has a few scratches and nicks in it from past battles.
DAdIK2OXYAIXudt.jpg
Silver Longsword - A weapon also used by his father, while usually held in both hands Ailmar has become proficient in swinging it with one hand (It's the sword in the first picture).

 
53ee5bc86f78a7c4eff1d4d3ebbde9d9--alm-fire-emblem-fire-emblem-echoes.jpg


Name:
Ailmar Sigfred

Age:
19

Gender:
Male

Species/Race:
Human

Kingdom of Origin:
Elysium

Abilities:
Skilled Swordsman - Since Ailmar was never gifted with any magical abilities he spent almost all of his free time honing his skill with a blade. His natural skill with a sword makes him a opposing opponent.

Cat-like reflexes - Ailmar seems to have very fast reflexes. Most of it comes natural to him but he has spent time honing and increasing his reflexes.

Physical Prowess - Where Ailmar lacks any magic he makes up for it in strength, stamina, and speed.

Personality:
Ailmar's personality can differ depending on the situation, but most of the time he's a kind, somewhat timid and goofy teenager. He often acts a few years younger than he actually is. He's a complete goofball, always accompanied with a big goofy grin. While Ailmar has some child like traits he has some more honorable ones that are fit for an Elysium warrior. He's chivalrous, pledging to never use his blade on someone who can't defend them self and to offer his blade to protect those in needs. He'll never take an unfair advantage against his opponent. Alimar is always searching for a way to better himself as both a person and a warrior, he always pushes his limits and takes any challenge, no matter how tough they are.

Ailmar is also very sympathetic, he can easily connect with people through their problems. Even if he hasn't experienced what they've gone through. He's also very hard on himself, it's customary for someone who's hell bent on becoming stronger to punish themselves for losing or failing a certain task, and while his punishments aren't severe at all it's easy to tell that they have a negative impact on Ailmar as a whole.

History/Bio:
Ailmar was born in the underground city of Mitis, his father was a soldier of Elysium and his mother helped run her father's small mining company. Growing up Ailmar took after his father, natural skill with a sword and the heart of a warrior. After helping around at the family business Alimar would often practice with his father, taking pointers, and having the occasional spar. At 16 Ailmar became a guard in Mitis, but due to his young age he wasn't tasked with any serious jobs though he would give some of the older guards a run for their money in a duel. Right after turning 19 Ailmar was able to join the military, so after signing up he now leaves his underground hometown to travel to the capital of his nation to one day make a name for himself.

Job:
A Footmen of Elysium
(Hopes to one day become a Solari)

Alignment:
Lawful Good

Appearance:
Ailmar stands at about 5'10 with messy light green hair that parts on the right side of his head and matching set of eyes. His skin is fair with little to no scars. He has broad shoulders fit for a warrior and he has some handsome feature.
fe__alm_by_grouchygutterrat-db5sjaz.png
tumblr_oqnoa4mA1r1vxl950o1_r1_500.png
ceb0eb31374bd647efef48c47b4105cd.gif

Weapons/Armor:
fathers armor - Ailmar wears the armor that was once worn by his father, it has a few scratches and nicks in it from past battles.
DAdIK2OXYAIXudt.jpg
Silver Longsword - A weapon also used by his father, while usually held in both hands Ailmar has become proficient in swinging it with one hand (It's the sword in the first picture).

Nice nice. Accepted. Make sure you read all the rules and at least skim through the IC so you know whats going on. We've had some issues in the past so...
 
2f25ac375618d084ecc5fa610718ff33.png




Name: Razha Karim

Age: 17

Gender: Male

Species/Race: Jinn

Kingdom of Origin: Ignium. (Fire Kingdom)

Abilities:

Blade Dancer- Razha knows many dances with ceremonial swords for flashy displays and special events at festivals or similar scenarios. These dances are limited to sword dances but also ceremonial dances with just his body. Much like his mother. Helps attract potential bedmates when you know how to move your hips properly.

Martial Artist- Razha's skill does not lie in swordsmanship, archery, spear work, or... any kind of weapon really. His best weapon is his physical body and the Prince of Ignium knows this. As such, he spent his years drilling his body into a hardened core of trained muscle. He strove to achieve a body that was rippled and toned but maintained the lean size needed for agility and speed. As you can, the looks speak for themselves. A perfect blend of flexibility, speed, and raw strength.

Born God of Fire- As the son of the Queen of flame herself, he retains all of the fiery abilities of his mother and more, albeit on a lower scale. He prefers to mix his divine flame magic in with his elite martial arts to further enhance his close quarters combat but when push comes to shove, he can literally raise fire from the depths or make it rain hellfire from the skies.

Charm- Razha is uncharacteristically charming and he doesn't differentiate between sexes. Men and women are both targets and this helps him greatly when conversing with people. Convincing people to see his side of the arguement. A silver tongued devil in all meaning of the word.

Deceptive Intellect- Though he may act like a flambouyant fool, Razha's wit and intellect are so sharp, they can skewer 10 men and then some. He uses his extrovert personality to have people let their guards down and gather valuable information without people ever knowing he was listening.

Jinn Biology- Being the son of a pair Jinns gives him the powers of one but Razha has yet to tap into these abilities. He can do very minor things but otherwise is a complete amateur where his racial powers are concerned.


Personality: Razha is as cocky as he is charming. He loves to crack jokes, push buttons, and get into a heap of trouble. But he does so in a way that even the guards that even the people that chastise aren't exactly angry with him. They treat him like a very annoying thorn in the side of the city that they are forced to chase down every time he goes to stir up some trouble. While they would like to see him get an earful, they wouldn't curse him or wish ill things upon him. He is best described as....endearing. A trickster in heart, body, and soul. However, just as much as he takes, he gives back. The man is a bleeding heart and cant bring himself to abandon those in need. He has constantly put himself in harm's way so that others (that he likes) may profit from the situation, often making himself out as the happy-go-lucky villain to bring others happiness or to save someone from a dire situation. A charmer and a man with a slick wit and sharp intellect, people severely underestimate this fiery prince of flame.



History/Bio: Nothing much can be said about the conception of Razha Karim. He was conceived through one of the Queen's "adventures" in the bedroom and was destined to either die or live a life without a mother and an unknown mother. Luckily for the small life that was growing within the womb of the Queen of Ignium, she not only decided to keep her child but to also change the age old laws of Ignium so that her child would grow up with a loving mother. As amazing as this was, Razha did spend the first 6 years of his life without much of mother figure. At first, the young prince didn't understand and it angered him, as it would any child. His mother was always busy and the few times she was home, it was only a passing greeting or pat on the head. This caused the child to grow even angrier. It even drove the kid to hatred of the woman who birthed him and the unknown father who assisted in his creation.

It was only at the battle that ended the 100 year war while little Razha was staring off in the direction that he saw it. Even though it was hundreds of miles off, the prince could see the massive flare of white hot flame that lit up the sky in the distance followed by different colored energies. His mother was fighting beings so powerful, he could see them from here. The small prince's eyes shot open and then immediately tears filled up as the skies began to darken in that area and started to bleed red. He had feared the worst....

Alas, his mother came back, albeit, heavily wounded and exhausted but alive. It was the first time since his birth that Razha rushed his mother in tears and embraced her (leg) as if he was never going to see her again. From that day forth, he strove to become someone as powerful and awesome as his mother. As it turned out, he was much, MUCH more like her than he thought.... which only served to bolster the flame of pride within his breast.

Job: Heir of Ignium

Alignment: Neutral Good

Weapons/Armor: Clothing is in the image above and he wields no weapons other than his body.

Other: Its lit
slim slim
 
Last edited:
Name: Caelius Carmenor
Age: eleven
Gender: Male
Species/Race: Summer Fae
Kingdom of Origin: Elysium

Abilities:
Bow Of Light- Caelius can summon a small bow of light that shoots arrows of the same light like energy, this is a trait he no doubt inherited from his father. He too can guide the arrows but he's not that good at it as hes still learning
Light Wisp- Caelius can summon a small,blue, winged light wisp which can travel medium distances and anything the light wisp see's, Caelius can also see, so long as he concentrates on the wisp, he can also make it explode when he no longer needs it
Decent with a sword- Unlike his sister, Caelius has actually had more than two lessons on fighting and has become a decent fighter, although he probably would not last long against a proper opponent
Bringer Of Light- Caelius can also control the light of an area but rather than make the room darker he can make it lighter to the point of being blinding, to his enemies at least
Cherubic wings- Caelius can summon a small pair of wings on his back allowing him flight, albeit not very high levels of flight, be the wings do seem to grow with him so as he gets older the wings grow larger

Personality:
Caelius is a kind hearted and friendly boy albeit very impatient, always wanting to move around, play with his friends or explore the forests of the area, that being one of his favorite things to do. He's incredibly brave, almost to the point of being reckless. Surprisingly Caelius has no interesting in being King, in fact he doesn't really care about any sort of royal matters for he finds them boring and would much rather be "adventuring" though the forest with some of the common boys from the town, he doesn't like the noble children, he thinks they are weird.

He shares his fathers preference of combat and certainly has bravado but he doesn't really care about the kingdoms state when it comes to politics and war, hes much more concerned about what part of the kingdom he's going to explore next. this of course means he knows little about the political state of things and if, for whatever reason some visitor needs to see him, they are often told "The prince is currently playing in the garden". Another interesting thing to note is that the Prince gives little thought to Lumin or the kingdoms religion at all, he acts as though he does but in reality he couldn't really care less.

History/Bio:
Since he was born just as the war was ending hes had little trauma over it meaning hes had a generally happy upbringing. He got to spend a lot of time with his parents and sister, who he loves dearly. Given that hes a royal child, its not like life has been hard on him but hes never felt like a prince or a king, always being around common children and even inviting them into the palace, this has lead to him becoming rather liked by the people as he never looks down his nose at them.

He's a bit of a trouble maker in the sense that he often skips classes so that he can explore and enjoy himself, often to the dismay of his teachers and those that then have to find him. Hes not really a good candidate for any branch of the military apart from perhaps the dusk rangers as he's pretty good at hide and seek, and in fact he has been known to eavesdrop on conversations so he often speculates on what happens around the kingdom that he doesn't know about.

Job: Prince of Elysium and heir to the throne.
Alignment: Chaotic Neutral
Appearance:
the prince.jpg
Weapons/Armor:
Royal Attire- The clothes he must wear when attending important events with his parents, he doesn't like wearing it because it feels to restrictive and will always look for opportunities to wear something else
royal attire.jpg
Green Tunic And Cap- His favorite clothes to wear at anytime of the day, a simple and well made green tunic and cap that are soft and comfortable and allow him to move around as much as he wants
the prince with wisp.jpg (the prince is his green tunic with a wisp)
Practice Sword- A wooden short sword that he uses for practice, while it may be only wood, in the imagination of a child it might as well be a gleaming steel sword
wood gladius.jpg
Other:
He hates being called "cute", like it really embarrasses him, bu he does loves getting his hair ruffled
 
Last edited:
Name: Caelius Carmenor
Age: eleven
Gender: Male
Species/Race: Summer Fae
Kingdom of Origin: Elysium

Abilities:
Bow Of Light- Caelius can summon a small bow of light that shoots arrows of the same light like energy, this is a trait he no doubt inherited from his father. He too can guide the arrows but he's not that good at it as hes still learning
Light Wisp- Caelius can summon a small,blue, winged light wisp which can travel medium distances and anything the light wisp see's, Caelius can also see, so long as he concentrates on the wisp, he can also make it explode when he no longer needs it
Decent with a sword- Unlike his sister, Caelius has actually had more than two lessons on fighting and has become a decent fighter, although he probably would not last long against a proper opponent
Bringer Of Light- Caelius can also control the light of an area but rather than make the room darker he can make it lighter to the point of being blinding, to his enemies at least
Cherubic wings- Caelius can summon a small pair of wings on his back allowing him flight, albeit not very high levels of flight, be the wings do seem to grow with him so as he gets older the wings grow larger

Personality:
Caelius is a kind hearted and friendly boy albeit very impatient, always wanting to move around, play with his friends or explore the forests of the area, that being one of his favorite things to do. He's incredibly brave, almost to the point of being reckless. Surprisingly Caelius has no interesting in being King, in fact he doesn't really care about any sort of royal matters for he finds them boring and would much rather be "adventuring" though the forest with some of the common boys from the town, he doesn't like the noble children, he thinks they are weird.

He shares his fathers preference of combat and certainly has bravado but he doesn't really care about the kingdoms state when it comes to politics and war, hes much more concerned about what part of the kingdom he's going to explore next. this of course means he knows little about the political state of things and if, for whatever reason some visitor needs to see him, they are often told "The prince is currently playing in the garden". Another interesting thing to note is that the Prince gives little thought to Lumin or the kingdoms religion at all, he acts as though he does but in reality he couldn't really care less.

History/Bio:
Since he was born just as the war was ending hes had little trauma over it meaning hes had a generally happy upbringing. He got to spend a lot of time with his parents and sister, who he loves dearly. Given that hes a royal child, its not like life has been hard on him but hes never felt like a prince or a king, always being around common children and even inviting them into the palace, this has lead to him becoming rather liked by the people as he never looks down his nose at them.

He's a bit of a trouble maker in the sense that he often skips classes so that he can explore and enjoy himself, often to the dismay of his teachers and those that then have to find him. Hes not really a good candidate for any branch of the military apart from perhaps the dusk rangers as he's pretty good at hide and seek, and in fact he has been known to eavesdrop on conversations so he often speculates on what happens around the kingdom that he doesn't know about.

Job: Prince of Elysium and heir to the throne.
Alignment: Chaotic Neutral
Appearance:
View attachment 352293
Weapons/Armor:
Royal Attire- The clothes he must wear when attending important events with his parents, he doesn't like wearing it because it feels to restrictive and will always look for opportunities to wear something else
View attachment 352294
Green Tunic And Cap- His favorite clothes to wear at anytime of the day, a simple and well made green tunic and cap that are soft and comfortable and allow him to move around as much as he wants
View attachment 352295 (the prince is his green tunic with a wisp)
Practice Sword- A wooden short sword that he uses for practice, while it may be only wood, in the imagination of a child it might as well be a gleaming steel sword
View attachment 352296
Other:
He hates being called "cute", like it really embarrasses him, bu he does loves getting his hair ruffled
Little "not-link" is perfectly fine. Nogoodname Nogoodname

You have the final say of course
 
Name: Luther Pendragora

Age: 42

Gender: Male

Species/Race: Human

Kingdom of Origin: Elysium (Light Kingdom)

Abilities:
Luminian (Fluent): He must read the holy book so that the common folk may understand it, it only makes sense.
Glaive Mastery: The glaive does not rely on strength as much as some other weapons.
Righteous Zeal: The dedication to his religion, and it's want, nay, need, to overcome obstacles is infectious. This drives his flock to great deeds. From harvesting that extra field, to holding the line and standing strong in the face of the rushing enemy.
Lumin's Teachings: Some fools outright reject the teachings of Lumin. These fools are in need of a harsh lesson. The very air around him begins to heat up as his body surges with renewed vigor, allowing him to summarily beat the lesson into the unwilling students.
Ensnaring Light: Though he doesn't have a natural affinity towards light magic, he can manage one spell. A massive net made of light drops from the sky, tangling in the enemies weapons and forcing them to a crawl. This allows ample time for those extra volleys of arrows.

Personality: The Book of Lumin and his principles are the highest laws of the land. If it is written in the Book, but illegal, well ten that law can be ignored for now. He also knows the strength and influence he has as High Priest, which he has no qualms in using.

History/Bio:
Luther was born and raised in the clergy. Well, he was raised in the clergy, he didn't know who his mom and dad were, he was found on the steps of a chapel, but that didn't bother him. From a young age he was introduced to the teachings of Lumin, and he could speak Luminian almost as soon as he could Common. Soon he was running errands for the monks, and even reading from the holy book, on special occasions, during sermons. He was taught to read and write, and was even tested for magical capabilities. But though they did find magical powers within him, he could do little with it. But they encouraged him to practice anyways, saying that this was just an obstacle Lumin put in his path to test him.

Once he came of age he left the chapel. He wanted to explore the world outside of the small village, but he does send letters every month even to this day. But the war started, and every able bodied man and woman was needed in the war effort. Luther was drafted and placed alongside many other common men and women. The only distinction between him and them was his ability to recite the Book by memory, and he often lead sermons because of this.

This simple skill, one to recite the Book by memory alone, is what promoted him to a slightly higher status. Allowing him slightly better protection and where he was introduced to the glaive instead of the spear, though it was more of a status symbol than anything else as he still used it as a spear at the time. Here he chanted holy hymns during combat, letting those that could hear know that Lumin was watching over them. And that he would be there to greet them if they were to die here.

During one of his later battles, as he chanted a hymn, a net of light fell from the heavens and snared a lance formation that was bearing down upon them. As the horses fell and riders died, the commander began to wonder where the net had come from. He did not have any of the Ward in his small army, so his confusion is understandable. Somehow, someway, though he found out that it had been Luther that had summoned the net.

He was transferred to the Wards almost overnight, his use of magic being the only real deciding factor for the decision. Though his limited ability to use that magic meant that his position in the military changed little, if at all. It wasn't until after the war that he began to climb the social hierarchy.

He became a traveling priest, the military allowing him to keep his glaive for protection as he traveled once the war ended. And his charisma, strong voice, and the atmosphere of his sermons drew more and more to him. People said that Lumin himself could be felt watching Luther preaching, that his voice held truths that they have heard countless times before, yet now they finally knew what it meant. With the donations he brought in, it was only a matter of time until the rest of the clergy forced him to settle down. They even made him found his own chapter.

Job: High Priest of Lumin

Alignment: Lawful Good

Appearance:
9b402baf8d8dbaa013ab1291f4bcedf8.jpg


Weapons/Armor:
d6a8c9394132ccb0c9113c4015417bab.jpg

Luminous Armor: Armor gifted to him by the clergy. It's polish never seems to fade, but otherwise it's just like any other piece of armor.
Glaive: His glaive he has had since he left the military after the last war. It isn't very special, but it holds sentimental value.
Other: His chapter of Luminosity is a more extreme chapter, believing that handouts do not allow people to grow stronger. They will feed you if you cannot feed yourself, so you can have your strength, but that is about it.
 
Last edited:
Name: Arco Swift

Age: 48

Gender: Male

Species/Race: Siren/Human

Kingdom of Origin: Principality of Oceanius

Abilities:
- Water Manipulation: Simple control over water. He's able to freely manipulate water from a distance of 10m and even pull water from clouds.

- Homing Arrows: A short range arrow that is soaked with water. Using Water Manipulation magic, Arco can make the arrow home into weak spots in armour or eyes of flying mounts.

- Hippogriff Flier: Skilled with his hippogriff as made obvious by his status as a Valkyrie Captain. His mount, Atlantes, is less of a mount and more of an extension of himself.

- Veteran Ace: Having fought in the 100 Year War by Patricia's side, he has seen his own fair share of combat. He even developed a sort of gut feeling that is usually correct.

- Marksman: Skilled with multiple forms of ranged weaponry. Arco personally taught Hamilton how to shoot and is leagues ahead of him. His best shot is blinding a wryvern from almost 600m away.

- Dual Swords trained: Despite being a flier and uses a lance and his bolter most of the time. He shows surprising skill with an old Merfolk weapon known as Riptide blades. Users of the blades are more like dancers than actual fighters.

Personality:
A seemingly happy go lucky and laid back person. Arco usually has a dour and almost bored expression on his face during most non-combat situations. He prefers going about his day to day life at his own pace and letting life take control. That is unless he''s dealing with the Royal Siblings. He's usually kind and supportive of their lives, willing to listen to their problems and would try to help out whenever he could.

That being said, he's actually full of self-doubt and lacks initiative. A meek person by nature, he tends to second guess when stressed or surprised. He's even prone to panicking but those few flaws were ironed out during the war but even so, he is still prone to panicking.

History/Bio:
Born as the only child of a human father and a siren mother, Arco has always felt like he doesn't belong despite the fact that halfbreeds are common in the Principality. This was mostly due to his meek and shy personality and his fear of being rejected. In fact, that was how he ended up meeting David Talver. The young Noble noticed how lonely Arco looked and quite literally dragged him along under his wing. After some protests, they became fast friends despite the differences of their station and Arco learned how to be a touch more assertive. Where David was, Arco was not very far behind. This friendship eventually led to them meeting Princess Alva Patricia Une when they both turned 16.

To say that he fell head over heels for the Royal was an understatement. His much meeker side would come out and he would nervously stammer out anything he wanted to say or outright run away in embarrassment with David giving chase and yelling for him to come back. The Princess was very much amused and curious about his behavior and after a few months of trying, they became close friends. An odd sight indeed, an Heir, a Noble, and the lowborn Squire or the inseparable trio as the castle staff called them. They studied together (Arco was allowed to learn after the Princess offered to pay for his tuition fees), trained together and if Arco was lucky, even ate together. Any protests of his presence was shot down by the Princess and his love for her grew. It was also thanks to her encouragement that he joined the Sky Knights as a Squire, finally finding a place that he belongs in. However, he felt that he wasn't worthy of the Princess's charity. That coupled with the revelation that David had also fallen for the Princess made Arco a very conflicted person. While he was happy that his two dearest friends got married, he felt envy. But he did earn a reward out of that. He was named as the Honorary Uncle of his friend's children. A gift that drove him to tears as he carried an infant Hamilton in his arms.


Fast forward to the most hectic part of the War. Arco was promoted to Squadron Lieutenant of the Principality's elite Valkyries and sent to fight the toughest air battles of the War. In the midst of this, he kept close contact with his friends and his 'niece' and 'nephew' via messenger crow. It was also through this channel of communication that he learned the death of his close friend. Grief stricken, he returned to the Capital only to find a revenge driven Patricia immediately ordering him to follow her every command in her quest for revenge. He was shocked and dismayed at how much his friend had changed, even going so far as to say to Patricia that "the real you died with him!".

He was somehow spared any punishment but he wished that Patricia would actually lash out or even kill him. In the end, he devoted himself to making sure the children were raised properly. While Jace went exploring with another family friend, he taught Hamilton the art of marksmanship and even some sword play. He never said it but he felt happy raising the children while feeling a pang of guilt at being the 'replacement'.

As of now, he is the Squadron Captain of the Valkyries while checking in on the Royal siblings once in awhile. He hated what Hamilton had become and felt that he had failed to raise him properly while he worries for Jace's reckless behavior. As for Patricia, the old flame he had for her still burns bright but he would never dare to propose. It would be a betrayal of his best and first friend's memory.


Job: Squadron Captain of the Valkyries, Honorary Uncle to the Royal siblings

Alignment: Neutral Good

Appearance:
c993fa90f06b78d9feb782c1a87a6b7f--dishonored--dishonored-concept-art.jpg


Weapons/Armor:
Valkyrie Uniform
undead_legion_set_small.jpg


Marksman Bolter
sniper_crossbow.png


Rider Lance
Lothric-Knight-Long-Spear.png


Riptides
warden_twinblades.png


Other: Keeps an acorn and rare plant collection from the various places he fought in.
 
Name: Arco Swift

Age: 48

Gender: Male

Species/Race: Siren/Human

Kingdom of Origin: Principality of Oceanius

Abilities:
- Water Manipulation: Simple control over water. He's able to freely manipulate water from a distance of 10m and even pull water from clouds.

- Homing Arrows: A short range arrow that is soaked with water. Using Water Manipulation magic, Arco can make the arrow home into weak spots in armour or eyes of flying mounts.

- Hippogriff Flier: Skilled with his hippogriff as made obvious by his status as a Valkyrie Captain. His mount, Atlantes, is less of a mount and more of an extension of himself.

- Veteran Ace: Having fought in the 100 Year War by Patricia's side, he has seen his own fair share of combat. He even developed a sort of gut feeling that is usually correct.

- Marksman: Skilled with multiple forms of ranged weaponry. Arco personally taught Hamilton how to shoot and is leagues ahead of him. His best shot is blinding a wryvern from almost 600m away.

- Dual Swords trained: Despite being a flier and uses a lance and his bolter most of the time. He shows surprising skill with an old Merfolk weapon known as Riptide blades. Users of the blades are more like dancers than actual fighters.

Personality:
A seemingly happy go lucky and laid back person. Arco usually has a dour and almost bored expression on his face during most non-combat situations. He prefers going about his day to day life at his own pace and letting life take control. That is unless he''s dealing with the Royal Siblings. He's usually kind and supportive of their lives, willing to listen to their problems and would try to help out whenever he could.

That being said, he's actually full of self-doubt and lacks initiative. A meek person by nature, he tends to second guess when stressed or surprised. He's even prone to panicking but those few flaws were ironed out during the war but even so, he is still prone to panicking.

History/Bio:
Born as the only child of a human father and a siren mother, Arco has always felt like he doesn't belong despite the fact that halfbreeds are common in the Principality. This was mostly due to his meek and shy personality and his fear of being rejected. In fact, that was how he ended up meeting David Talver. The young Noble noticed how lonely Arco looked and quite literally dragged him along under his wing. After some protests, they became fast friends despite the differences of their station and Arco learned how to be a touch more assertive. Where David was, Arco was not very far behind. This friendship eventually led to them meeting Princess Alva Patricia Une when they both turned 16.

To say that he fell head over heels for the Royal was an understatement. His much meeker side would come out and he would nervously stammer out anything he wanted to say or outright run away in embarrassment with David giving chase and yelling for him to come back. The Princess was very much amused and curious about his behavior and after a few months of trying, they became close friends. An odd sight indeed, an Heir, a Noble, and the lowborn Squire or the inseparable trio as the castle staff called them. They studied together (Arco was allowed to learn after the Princess offered to pay for his tuition fees), trained together and if Arco was lucky, even ate together. Any protests of his presence was shot down by the Princess and his love for her grew. It was also thanks to her encouragement that he joined the Sky Knights as a Squire, finally finding a place that he belongs in. However, he felt that he wasn't worthy of the Princess's charity. That coupled with the revelation that David had also fallen for the Princess made Arco a very conflicted person. While he was happy that his two dearest friends got married, he felt envy. But he did earn a reward out of that. He was named as the Honorary Uncle of his friend's children. A gift that drove him to tears as he carried an infant Hamilton in his arms.


Fast forward to the most hectic part of the War. Arco was promoted to Squadron Lieutenant of the Principality's elite Valkyries and sent to fight the toughest air battles of the War. In the midst of this, he kept close contact with his friends and his 'niece' and 'nephew' via messenger crow. It was also through this channel of communication that he learned the death of his close friend. Grief stricken, he returned to the Capital only to find a revenge driven Patricia immediately ordering him to follow her every command in her quest for revenge. He was shocked and dismayed at how much his friend had changed, even going so far as to say to Patricia that "the real you died with him!".

He was somehow spared any punishment but he wished that Patricia would actually lash out or even kill him. In the end, he devoted himself to making sure the children were raised properly. While Jace went exploring with another family friend, he taught Hamilton the art of marksmanship and even some sword play. He never said it but he felt happy raising the children while feeling a pang of guilt at being the 'replacement'.

As of now, he is the Squadron Captain of the Valkyries while checking in on the Royal siblings once in awhile. He hated what Hamilton had become and felt that he had failed to raise him properly while he worries for Jace's reckless behavior. As for Patricia, the old flame he had for her still burns bright but he would never dare to propose. It would be a betrayal of his best and first friend's memory.


Job: Squadron Captain of the Valkyries, Honorary Uncle to the Royal siblings

Alignment: Neutral Good

Appearance:
c993fa90f06b78d9feb782c1a87a6b7f--dishonored--dishonored-concept-art.jpg


Weapons/Armor:
Valkyrie Uniform
undead_legion_set_small.jpg


Marksman Bolter
sniper_crossbow.png


Rider Lance
Lothric-Knight-Long-Spear.png


Riptides
warden_twinblades.png


Other: Keeps an acorn and rare plant collection from the various places he fought in.
Accepted. Corvo, full dark soul weaponry lmao
 
The Revenant
ghostrogue.jpg

Age: 192

Gender: Male

Species/Race: Human Ghost

Name: Tyrion Helfang, The Revenant

Kingdom of Origin: Water

Abilities:

Ghostwalk- As a ethereal figure, The Revenant walks through walls and people at will, pursuing those who have wronged others without remorse.

Possession- Due to his ghostly nature, the Revenant can possess those who leave their minds open to him. This means that he can enter the body of a guard for example, and do things such as eat, drink, and kill others. At any point, he can leave the vessel. The vessel will feel a little ill, and have some knowledge of what they might've done while possessed. The Revenant however, leaves his victim stunned for long enough that he can slip away unnoticed.

Ethereal Armor- Being a creature not of material status, most attacks simply pass through him. Though, this does have it's weaknesses. If the weapon is enchanted in any way, it can harm him as if he were material. If the weapon is made of coldsteel (a type of forging method in which the metal, usually a softer type, is banged into the diecast atop an anvil by a hammer, in contrast to hot forging, where the metal is put into a blazing forged, and then put into shape. A coldsteel blade is usually made of silver, tungsten, or other soft metals, and are great for hunting The Revenant), more so. Otherwise, his target will have to resort to magical means of attack.

Fade into Mist- His presence, when he wants to declare it, is usually announced with a mist. While this can be done for dramatic effect, this can also be used in combat to cloak himself from ranged combatants, disorient melee combatants, and disappear without a trace. It takes a second for all the mist to appear, but after that second, it stays until he departs, or he makes it depart.

Merciless- A hundred years of combat will have some effect on his fighting. And another seventy years of having strange abilities might've trained him to be used to them. Overall, The Revenant is good at what he does. And he does it well. Close combat is his specialty, and there are few who can compare to his skill.
Personality:

The Revenant isn't a man that can be easily described by what others have seen. He is known to be a merciless hunter, always stalking his prey, always coming back with the head of his quarry. He, when taking contracts, is purely business, only speaking when necessary, and asking questions if need be. This is all intentional, and he doesn't want to ruin this scary, ghostly image that he has created for himself.

Outside the job however, he is a lonely man. Living for as long as he does, the mortal man can only see so much in a lifetime before one begins to break. Off the job, The Revenant hangs around bars, usually spending his coin on drink, and every once in a while, a girl. He lives the life of a drifter, working, killing, sleeping. In short, he lives a life where he does not live. It is sad, sure, but it is his own choice, and it pays generously. He is usually standoffish, or drunk. How he consumes the alcohol is a long conversation that frankly, he does not like to talk about.

He does need to eat, and sleep, but as a ghost he can do that sparingly. Food becomes withered and almost a sickly sheen of white at his behest, and he is able to consume the food that way. It isn't like he enjoys aging food, or whatever you could call that, but it is what it is. Due to his ghostly form and standoffish nature, he doesn't have many friends, or people that know him other than as The Revenant.

History/Bio:

The mysterious Revenant wasn't always this ghostly figure of murder and judgement. At one point, he was a mere man. A mortal man, a man by the name of Tyrion Hellfang. Tyrion was a mercenary by trade, gambler by night in the Water Kingdom many years ago. He enjoyed games of chance, and by proxy, was a very lucky man. He happened to find his targets where they were most vulnerable, and hit shots that he should've missed. Frequently, he would find himself in messy situations that with a little bit of finesse with his Dancers, would find himself out of. One day, he found that the luck he had would be pushed to the limit by a deal. A gamble, if you will.

An enterprising man, Tyrion had been traveling when he met a strange demon on the road. He greeted the thing, but it did not speak. It instead revealed to him a piece of parchment. It read a place, and a time. Nothing more. He would've asked, but as he looked up from reading, the demon had simply disappeared. He ventured to the cave. A coven was there. They said that they have heard of him and needed him for a bounty. Plenty of money involved. He liked money, and he liked bounty. He was willing to agree to whatever they had in store. And they did have a lot in store.

They sent him to infiltrate one of the most heavily guarded castles of the region. It was full of guards, magical wards, even monsters. But he had one trick up his sleeve. The night before, he was given a sigil, and as they performed a ritual of binding, he became ethereal. Not real. He was a ghostly figure who could walk through walls and live forever, for as long as he held the sigil of the night, which has branded itself into his skin. So he snuck through the castle, undetected, killing those who might see him, and possessing those who won't. Eventually, he made it to his target, whom he made kill himself via a long drop down to a roiling ocean.

And so when he went to collect payment, he sadly found out that the payment was the awesome power of being ethereal, which unfortunately, couldn't be removed. He bid the witches farewell, as did he split their heads from their necks for the curse they had inflicted upon him. Now, he roams the world for the cure to his curse, or another bar to drink in.

Job: Assassin, Lawbringer, Hitman, Mercenary, Bounty Hunter, Judge, Jury, Executioner

Alignment: Lawful Evil

Weapons/Armor:

The Dancers
twinblades.jpg

A twin set of blades designed for both stabbing and slashing, but particularly stabbing. Crafted from a time long ago, when the Dark Kingdom began to rise under the leadership of Deshiwat. These are inexplicably bound to his being, and can be summoned from anywhere to him.

Sigil of the Night
a445786ae40219140bad7a9c4e5c9d15--lilith-tattoo-lilith-symbol.jpg

A small sigil branded onto his back when he made the pact to become ethereal, and expand his hunting for much longer than any man deserves to live for. This sigil is also worn as a small necklace and allows him to interact with the real world. It is his source of power, but he keeps it well hidden on his person (notably, not around his neck). If he were to have this removed from him, he would have great trouble interacting with the material world until he were to have it within contact of him again.

Other:

Truthfully, he's a lonely man. But also a very dangerous one. Watch for the Dancer's shadow.
 
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The Revenant
View attachment 352671

Age: 192

Gender: Male

Species/Race: Human Ghost

Name: Tyrion Helfang, The Revenant

Kingdom of Origin: Water

Abilities:

Ghostwalk- As a ethereal figure, The Revenant walks through walls and people at will, pursuing those who have wronged others without remorse.

Possession- Due to his ghostly nature, the Revenant can possess those who leave their minds open to him. This means that he can enter the body of a guard for example, and do things such as eat, drink, and kill others. At any point, he can leave the vessel. The vessel will feel a little ill, and have some knowledge of what they might've done while possessed. The Revenant however, leaves his victim stunned for long enough that he can slip away unnoticed.

Ethereal Armor- Being a creature not of material status, most attacks simply pass through him. Though, this does have it's weaknesses. If the weapon is enchanted in any way, it can harm him as if he were material. If the weapon is made of coldsteel (a type of forging method in which the metal, usually a softer type, is banged into the diecast atop an anvil by a hammer, in contrast to hot forging, where the metal is put into a blazing forged, and then put into shape. A coldsteel blade is usually made of silver, tungsten, or other soft metals, and are great for hunting The Revenant), more so. Otherwise, his target will have to resort to magical means of attack.

Fade into Mist- His presence, when he wants to declare it, is usually announced with a mist. While this can be done for dramatic effect, this can also be used in combat to cloak himself from ranged combatants, disorient melee combatants, and disappear without a trace. It takes a second for all the mist to appear, but after that second, it stays until he departs, or he makes it depart.

Merciless- A hundred years of combat will have some effect on his fighting. And another seventy years of having strange abilities might've trained him to be used to them. Overall, The Revenant is good at what he does. And he does it well. Close combat is his specialty, and there are few who can compare to his skill.
Personality:

The Revenant isn't a man that can be easily described by what others have seen. He is known to be a merciless hunter, always stalking his prey, always coming back with the head of his quarry. He, when taking contracts, is purely business, only speaking when necessary, and asking questions if need be. This is all intentional, and he doesn't want to ruin this scary, ghostly image that he has created for himself.

Outside the job however, he is a lonely man. Living for as long as he does, the mortal man can only see so much in a lifetime before one begins to break. Off the job, The Revenant hangs around bars, usually spending his coin on drink, and every once in a while, a girl. He lives the life of a drifter, working, killing, sleeping. In short, he lives a life where he does not live. It is sad, sure, but it is his own choice, and it pays generously. He is usually standoffish, or drunk. How he consumes the alcohol is a long conversation that frankly, he does not like to talk about.

He does need to eat, and sleep, but as a ghost he can do that sparingly. Food becomes withered and almost a sickly sheen of white at his behest, and he is able to consume the food that way. It isn't like he enjoys aging food, or whatever you could call that, but it is what it is. Due to his ghostly form and standoffish nature, he doesn't have many friends, or people that know him other than as The Revenant.

History/Bio:

The mysterious Revenant wasn't always this ghostly figure of murder and judgement. At one point, he was a mere man. A mortal man, a man by the name of Tyrion Hellfang. Tyrion was a mercenary by trade, gambler by night in the Water Kingdom many years ago. He enjoyed games of chance, and by proxy, was a very lucky man. He happened to find his targets where they were most vulnerable, and hit shots that he should've missed. Frequently, he would find himself in messy situations that with a little bit of finesse with his Dancers, would find himself out of. One day, he found that the luck he had would be pushed to the limit by a deal. A gamble, if you will.

An enterprising man, Tyrion had been traveling when he met a strange demon on the road. He greeted the thing, but it did not speak. It instead revealed to him a piece of parchment. It read a place, and a time. Nothing more. He would've asked, but as he looked up from reading, the demon had simply disappeared. He ventured to the cave. A coven was there. They said that they have heard of him and needed him for a bounty. Plenty of money involved. He liked money, and he liked bounty. He was willing to agree to whatever they had in store. And they did have a lot in store.

They sent him to infiltrate one of the most heavily guarded castles of the region. It was full of guards, magical wards, even monsters. But he had one trick up his sleeve. The night before, he was given a sigil, and as they performed a ritual of binding, he became ethereal. Not real. He was a ghostly figure who could walk through walls and live forever, for as long as he held the sigil of the night, which has branded itself into his skin. So he snuck through the castle, undetected, killing those who might see him, and possessing those who won't. Eventually, he made it to his target, whom he made kill himself via a long drop down to a roiling ocean.

And so when he went to collect payment, he sadly found out that the payment was the awesome power of being ethereal, which unfortunately, couldn't be removed. He bid the witches farewell, as did he split their heads from their necks for the curse they had inflicted upon him. Now, he roams the world for the cure to his curse, or another bar to drink in.

Job: Assassin, Lawbringer, Hitman, Mercenary, Bounty Hunter, Judge, Jury, Executioner

Alignment: Lawful Evil

Weapons/Armor:

The Dancers
View attachment 352399

A twin set of blades designed for both stabbing and slashing, but particularly stabbing. Crafted from a time long ago, when the Dark Kingdom began to rise under the leadership of Deshiwat. These are inexplicably bound to his being, and can be summoned from anywhere to him.

Sigil of the Night
a445786ae40219140bad7a9c4e5c9d15--lilith-tattoo-lilith-symbol.jpg

A small sigil branded onto his back when he made the pact to become ethereal, and expand his hunting for much longer than any man deserves to live for. This sigil is also worn as a small necklace and allows him to interact with the real world. It is his source of power, but he keeps it well hidden on his person (notably, not around his neck). If he were to have this removed from him, he would have great trouble interacting with the material world until he were to have it within contact of him again.

Other:

Truthfully, he's a lonely man. But also a very dangerous one. Watch for the Dancer's shadow.
Looks fine. Since magic affects him pretty well. Approved
 

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