slim
destroyer
I'm humble owoUh surprisingly, I actually need you to BUFF THE HELL out of this character. As she is now, she couldnt even come close to boxing with another ruler. Remember she is supposed to wield godlike power.
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I'm humble owoUh surprisingly, I actually need you to BUFF THE HELL out of this character. As she is now, she couldnt even come close to boxing with another ruler. Remember she is supposed to wield godlike power.
Stop bein humble and get litI'm humble owo
Let me know when youve decided and ill review it againAight, changed age, reduced rate of regen, and made it so Celebrum suffers from a penalty to his fighting capabilities every time he is hit with a potentially mortal blow. Also may change his Strength trait. I kinda wanted to make him a tank good for fighting large hordes, crowd control, if you will/
Much better. She wont be melting through Rulers but it will certainly burnfire kingdom is lit lmao
“For the fire consumes all but the arsonist.”
Name: Nadian Karim
Age: 832
Gender: Female
Species/Race: Jinn
Kingdom of Origin: Igninuim
Casual Clothes:
Abilities:
*She can change form into any small/medium sized animal and change her human form as well.
*Being a child of fire, she can command and create flames. The flames she produces are normally orange but in battle, they tend to heat up until the flames are blue or even white and melt anything in her path. She is immune to all types of fire.
-She can rain down multiple fireballs in an area and giant pillars of flame. She particularly enjoys heating up earth to cause giant patches of lava that she easily can wade through.
-She can form weapons out of flame that isn't "solid" except in her hands but can melt through any weapon and flesh alike.
-She can create multiple fire elementals to carry out her will.
-She can cause objects to combust from 200 feet away. The explosions rely on how big the object is.
//
*She can communicate to the wyverns even though she isn't their rider.
Personality: Just like the flames she wields, Nadian is an energetic woman and just as lively. She's a free spirit that had to give up her adventuring many years ago. She's not a cruel leader or an unjust one and takes the laws and vows very seriously as her parents did before and so on.
She values honesty and loyalty above all and has trouble restraining herself from enacting revenge if someone has done her wrong. She acts before thinking if left to her own devices which are why her advisors need to be only the best at their job.
She's not as cunning as the rulers before her but she is resourceful and has enough passion to get sparks kindled in people's hearts, which is what gets her battles won.
History/Bio: Nadian was born while the kingdom was still going strong. As soon as Nadian was born, her parents Faded, or extinguished their inner Flame as custom had it for all royal Jinn to do when their heir arrived and moved on to the next phase of their journey. Nadian grew accustomed to the familiar bustling of nannies and servants around her during the day and the cold silence of the gilded halls and giant bedroom she retired to each night and stared at the ceiling. She made sure to say goodnight to the giant portrait of her mother and father every night before she slept, but it wasn't the same as having the real thing. However, like her ancestors before her, she held in her complaints and moved on.
Nadian attended each tutor everyday but managed to find time to wriggle off and cause mischief. She spent most of her time at the Hatchery where the Hatcher would pretend the girl wasn't there as she focused her fire magic around the eggs to warm them.
The young Jinn wasn't the tactician her parents were and would have wanted but she knew how to get herself out of a fix and was one of those people who refused to quit until they had perfected it. Her Tactician Tutor set up predicaments that she got herself out of but in the weirdest way possible that baffled yet amused them. She was a creative spirit and didn't let the monotonous routine of life in the palace get to her.
Years passed pretty uneventfully and Nadian started showing signs of maturity. She had to tend over her kingdom like a sheep herder with one eye open for wolves. Still, to keep herself interested, she tended to volunteer herself for activities. If there was an overpopulation of Bankells, she'd ride out herself and hunt them. She'd often be seen in the City Square helping put up decorations for festivals and such with ink smeared on various parts of her since she escaped the clutches of all the things that needed signing.
Nadian continued watching over her home and maximizing every way to benefit the kingdom. She knows war is on the horizon, and she'll do anything in her power to make sure the Fire Kingdom comes out on top.
Job: Ruler
Alignment: Lawful Neutral
Weapons/Armor:
She carries a whip on her at all times that was passed down from generation to generation, but on the battle field, she uses a double-edged sword and armor forged from dragon breath in the hottest flames available.
Other: she has a small dragon as a companion named Carron. He's only a child in dragon terms and is about the size of a dog.
Call it ballad of bladesWIP
Abilities:
Sun Spheres - Pia is able to create floating orbs of light that mimic the power of the sun. They can be used as what they are, a light source, or as a weapon. Their power and whether or not they are mobile is manipulated by how much mana and focus Pia puts into them and she is able to produce more than one at a time. She doesn’t have to retain her focus once she creates them and they will dissipate over time.
Name TBD - After imbuing her sword with Light magic, Pia is able to create blades of light to slice through ranged targets with concentrated attacks. Upon impact, the blades continue to cut until they exit the target. If the blades hit no target, they will dissipate over time. Upon striking a target that has a high resistance to light magic, the blades shatter instead of cutting.
Transformation - Pia can call upon her demon heritage to transform. Thanks to her grandmother on her father’s side being a weather demon that can assume the appearance of a dragon, Pia can as well. When in dragon form she has the ability to fly and has increased strength and size. She is 7’0” and weighs around 1,000 lbs when in her dragon form, but she cannot speak nor can she breath fire.
Dragon Scales - Pia can partially take her dragon form, covering her body with dragon scales instead of skin to act as armor. Like with her dragon transformation, she doesn’t have to retain focus to maintain the form and she can either revert to her normal Humanoid form or take on her full dragon form from this midpoint.
Sun Eater - Because of her heritage on her father’s side, she is able to absorb light magic used against her without taking damage as long as the attack wouldn’t prove to be otherwise fatal. If the attack would prove fatal, she can still absorb some of the light magic but only to a certain extent before she starts taking damage, likewise she can only absorb so much light from weaker attacks before she reaches her limit.
Sun Scorch - Using her light abilities she can heal, but it’ll hurt. Embracing the power of the sun, Pia is able to heal external wounds but not cure toxins or heal internal damage unless it originated with an external wound, or if she creates an external wound to access the damage.
Bane Fire - Another healing ability that Pia is able to use which also harnesses the power of the sun. Unlike with Sun Scorch, this ability is able to cure toxins, blights, miasmas, and corruptions. It burns in white, gold, and blue hues.
Blade Dancer - Over years of practice with a sword, Pia has become quite skilled in sword play and through grace and agility, has developed it into an art form.Name: Cassiopeia of House Magnares
Age: 136
Gender: Female
Species/Race: Half Demon/Half Human
Job: Royal Botanist
Alignment: Neutral
Kingdom of Origin: Dark Kingdom
Appearance: Pia has long, wavy, rose gold colored hair that reaches to the middle of her back. Her eyes are white with a gray ring around the iris and gray pupils. She has light pink skin that darkens as it gets closer to her fingertips/toes before ultimately becoming dark red. Rather than having fingernails or toenails, she has small claws. All of her markings are light purple and aside from the simple bands around her wrists and middle fingers, she also has similar ones around her ankles, thighs, and the base of her tail which is long, smooth, slender, and tapers at the end. Her tail also darkens as it gets to the tip as well as her ears which are slightly larger than a Human’s and pointed. The large ram horns on her head are gray in color. Her teeth are normal except for her laterals, cuspids, and first bicuspids on the top which are sharp as well as her cuspids and first bicuspids on the bottom.
She is 5’8” and weighs 160 lbs. She has a curvy figure accentuated by her lean muscle and she tends to only wear relatively loose fitting, flowy clothing that is usually semi see-through because she doesn’t like to be hindered by tighter clothes nor inconvenienced by it because of her tail. She likes wearing lighter colored clothing rather than darker and she prefers gold, brass, and steel to other metals.
Weapons/Armor:
Other:
Likes
• Sappy romance novels
• Toasted nuts
• Botany
• Geology
• Dancing
• Games
• Playing the lyre
Dislikes
• Bugs
• Dull people
• Clothes
• Malicious destruction
• Dust
• Cold
• Salt water
Personality: Pia can generally be considered to be a pretty vibrant individual. She isn’t what would be called a wallflower when she is around others, she’s as sociable as the next girl and when she is socializing she could be said to seem to enjoy it but the truth of it is that for her, interacting with others is another form of play. She likes to tease in one form or another and she likes playing actual games as well.
When Pia is alone on the other hand or when she doesn’t have anything that requires immediate attention, she tends to be rather lackadaisical. She has trouble getting motivated to actually do something and would be just as content if not more so, to lay on the swing in the solarium where she grows the more exotic of the plants in her care and gazing at the sky above or admiring the gems in her private stone collection.
However, once she does get motivated to actually do some work or when it is necessary that she work with care she can be extremely focused and dedicated to the task at hand, even expressing some exuberance in her efforts. She tends to be easily distracted at times, but that’s if the item in question does not require detail or she’s just bored. The more detail that she needs to apply or the lengthier the project is, the more interested she becomes.
History/Bio: In progress
Call it ballad of blades
Accepted btw
Ghazzy Crashasmasha
View attachment 342917
Abilities:
Orkish Enginseer- As one of the few orks who survived the Great Collapse, he still remembers the past of new creations, and magic. He harnesses the power of belief within fellow orks and create powerful kuntrapshuns. As one of the last inventors to exist, he holds the power to see new inventions, and how to improve current designs of most anything, orky or not.
Resilience- The average man would normally die from having his legs torn off, or having his chest pulverized, or head decapitated. However, since Ghazzy is a rather large and powerful ork, he can not only survive these injuries with the help of a 'Mad Dok', but usually overcome grievances like these with adding more metal bits to him. Usually however, this just means that the Dok stitches something back together, or seals some sword slash with a few scraps of cloth, a glob of mud, and a flagon of squig beer.
WAAAGH ENERGY: With the collective power of the orks belief in him, his mind is usually filled with the same energy that empowers his brethren. Since he is filled with this energy, he is able to cancel most magicks out when nearby other orks in large numbers, and cannot be mind-controlled, read by a telepath, magically tricked, scared, etc. except by exceptionally powerful magic, or if the user is willing to be overloaded with the same insanity that protects Ghazzy.
Brutish Strength- Able to punch holes into stone and cause a sizable dent into metal, Ghazzy has grown quite strong as time and battles passed, just like most orks do. His strength allows him to wield weapons most men would be unable to carry, let alone many orks would, allowing him to heft his famous great ax as if it were nothing.
Age:
38
Gender:
None, because orks do not have genders.
Species/Race:
Ork
Kingdom of Origin:
Blakkfiah
Personality:
Despite his race's natural warlike manner, clubbing each other and anyone else over the head for as simple as a reason as "Yoo'z gits 'ave shiney bitz." Consciously knowing this, he struggles every day against his instinct to be one of the mindless rabble, and act courtly in the presence of those that are from outside of the Blakkfiah Kingdom. This behavior has easily granted him the job of 'Emissary' (against his will, of course), a glorified ambassador of his kingdom with extra arms, and a larger retinue. Surprisingly, his job has been easily accommodating to his personality, allowing him to see the world outside the constant battleground that is Da Fortruss.
Ghazzy is a very calm soul born into a world of conflict, especially one such as the orks whose very society and bodies thrive on battle. Inquisitive on the cultures that he experiences and the food that he gets to taste as he passes from territory to territory, he loves to learn more about the world around him. When met with conflict, usually he goes about in a rather fixed way. Can the creature talk? Yes, then reason with it as to why it shouldn't be attacking a 9 foot tall, muscle bound green creature and his friends. If it cannot speak or comprehend speech, proceed to step two, scare it off using tried and true tactics. Make yourself bigger (which is easy for him), and make loud noises at it. When all else fails, punch it in the face. Seriously, one punch is what it takes for most to get the message. Boom, right in the face. With arms as thick as kannonz, he feels that he doesn't need to deliver a second blow to their chest when their ribcage would break from the impact of his bare fist, not accounting for the weight of the armor, spiked gloves, or even should he be using a weapon, as he prides himself on being a reasonable fellow, willing to give a chance to those who deserve it.
Other times when he is traveling, or on the road to one kingdom or another, he loves to write his experiences in a journal in common tounge, or orkish glyphs, priding himself on keeping a personal history of his day to day activities. He is fully learned in multiple instruments, including the flute, the harp, and the rare opportunity that he comes across one, the piano, though he only keeps the harp with him via carrier grots.
History/Bio:
Ghazzy grew up within the iron walls of the capital of Blakkfiah Kingdom, Da Fortruss. It was a somewhat easy life for him, as all he needed to do was on the streets for him. Teef from a paying job as one of the Kingdom's future soldiers, entertainment from the orks that constantly battled each other, and food from the banquets that were held every night at the capital's heart, the Hall of Feasts, where food was served to all of the Kingdom's working public. Though usually it was something, dipped in mud and fried on a stick, it was plenty of sustenance for any healthy ork.
Though this wasn't all he was cut out for, as he grew older, he found that the things orks fought each other for were rather... stupid. Or petty. He found himself a stranger to the others around him, who only cared for combat and the likes. So he blended in, became a soldier, learned what little that he didn't know about fighting, and rose through the ranks as one of the elite, a Black Ork. He served the king for some time before his master assigned him to a quest to deliver a message for some reason or another. Since he came back alive, he became the 'emissary', a fancy name for messenger grot, which in all honesty was fine by him.
Since his time away from the capital of Blakkfiah, he learned quite a few things about the world and how it was, like the fact that there was more races out there than he could imagine. Or how the people in it were easily afraid and confused by him and his retinue, who didn't do much to help his case by sneering back at those who peered at them behind shut doors. Unlike his colleagues, he forced himself to learn about the world and catalog it for ork kind, whether they really wanted it or not. And so his secondary quest to the kings was to learn and notate all that he came across, which simply started with the most prevalent race he came across, Humans.
Job:
Emissary of the Blakkfiah Kingdom
Alignment:
Lawful Good
Appearance:
Standing at just about 9 feet tall, this dark green giant boasts a number of scars all over it's body, but none seem to stand out all too much, the most notable thing being the sheer amount of them. A few toes are missing from his left foot, and he sustains a gash on the right of his rib cage that seems to keep opening, although he doesn't seem to mind all too much. His eyebrows aren't thin, nor are they bushy either. His jaw juts out from the amount of teeth that regrow every week after he plucks a few for some cash. His nose has a scar that goes upwards to his forehead, cutting through one of his eyebrows.
Weapons/Armor:
View attachment 343175
A massive ax weighing over 50 pounds and able to cleave a man in half with it's weight alone, this cleaver on a stick is of orkish creation, and has seen many, many battles. Though unwieldy in design, as it is an ax, strikes by Ghazzy are made quick as this giant weapon is swung at incredibly speeds one would not believe possible with a thing of such great size and weight.View attachment 343177
A shield crafted from the bones of an ancient beast, this piece of equipment is incredibly durable, having protected Ghazzy from a number of attacks from much more powerful opponents. Of course, it doesn't do as well as protecting him against magical attacks, but it does particularly well against deflecting fire. This might have something to do with the beast that it came from, but Ghazzy isn't willing to talk about it.
Other:
YESSeems fine u cuck damn
So, everything looks good for the most part. Get some spellchecks in and as for the natur disaster thing, tornadoes and hurricanes are not within Earth kingdom's capability to doName: Xerxes Greenblood
Age: 250 (Appears 30)
Gender: Male
Species/Race: Forest Elf
Kingdom of Origin: Earth Kingdom
Abilities:
Commune: As is custom for Earth Kingdom subjects, and especially ruler alike he can commune with beasts. Xerxes control over the beasts is so potent that almost none of them can resist his control even able to turn the train beasts from another kingdom against their masters with a few simple commands.
Cadence: Xerxes can restore life to people, plants and beasts alike. By whistling or playing a strange tune he can mend the wounds of any organic creature. Things made from stone or metal do not get restored, but living creatures do. The spell can treat nearly any wound, but cannot bypass spells or weapons that negate healing.
Conjure Disaster: With a mastery over nature magic Xerxes can summon natural disasters at a whim. Hurricanes, Earthquakes, Tornadoes and anything in between.
Eldritch Magic: Along with his abilities to conjure disasters he can also use smaller scale abilities such as using vines for ensnarement, creating trees for cover or making a whirlwind of viciously sharp petals that cut like a tornado of steel.
Elven Dexterity: As both a two century old elf, and a master combatant Xerxes has incredibly dexterity and agility. Even if he does not out strength the opponent he can usually out maneuver them to land attacks quickly, and dodge anything they may throw at him.
Elven Biology: Xerxes requires very little food and sleep, and is usually fully fed and rested with only a slice of bread and an hour rest. Because of this he can go on long expeditions with very little drawback.
Personality: Xerces is a very caring ruler. someone that hasn't let his position get to him. To him each member of his kingdom is like family to him, and while he will still uphold the law, he gives all who deserve it a chance. The safety of his Kingdom is incredibly important to him, as is upholding the rights that he has implemented into their way of life. Xerxes cares for living creatures of all kind, but if that creature of person proves that they would kill or destroy for profit he loses all respect and care for it.
On the battlefield Xerxes is a stout defender for his people, and always takes the helm of battle. Xerxes is the kind of person that likes to end a conflict before it starts, and usually leads with his most powerful abilities. Being the confident leader of the Earth Kingdom he had fought with and developed a respect of the other kingdoms, even though he doesn't agree with their methods. Xerxes would prefer not to fight, but he knows he can't be a pacifist in his situation.
History/Bio: Xerxes lived in a time before the Kingdoms had risen to power, when there was chaos widespread and fighting around every corner. He was just a young elf in an insignificant village that kept to itself. He cared deeply for his home, but he knew the fighting would continue on if there was no one to make a difference. He joined a small resistance to fight against the larger scale armies, and what he saw made him sick to his stomach. He saw the land being destroyed, both belonging to the creatures of the wild, and the sentient people. He saw fire spread across the lands, and dead bodies piled in the thousands across each battlefield.
Xerxes fought and bled, but he was not making the difference he wanted. So he decided to start a kingdom, a community devoted to protecting not only their people, but the land itself since Xerxes always had a deep connection with the earth. He recruited the resistance members, and his family and friends, and everyone he could from his village. However there were not enough people fighting for him to make a difference so he used his commune magic to talk with the beasts. With beast and man fighting together they had an army that rivaled the current power play players, and he fought them. A battle to end them all. With victory in hand he solidified his place as king of the now official Earth Kingdom.
Since his ascent into power he changed the way that things were run. He implement laws and rights, he built a strong kingdom with the help of his people. With his status he was able to make a safe place for his friends and family and subjects. Soon other people wanted to join the kingdom, others that were sickened by the imperialistic way other cities and dwellings were run. Numbers were growing, and his territory was expanding naturally. Now he lives in a day and age were other kingdoms have their own rule and vie for power.
Job: King
Alignment: Lawful Good
Appearance:
Weapons/Armor:
Eldritch Green Blade:
This magically imbued weapon has the ability to grow life wherever it cuts. It can restored destroyed forests to full life, grow new plant life and food. However when it is used on a living creature it infects them with poisonous wounds. Soon after the cut is made fungal growths will start to eat away at them. If left untreated it can kill. Immediate effects include fatigue, nausea, dizziness, vomiting, and sores.
Other equipment includes what is in the appearance. The armor and katanas are not magical, but of incredibly high elven grade.
Other: One of the Kingdom Rulers
Much better. Go ahead though, ill be keeping an eye on this Lich King. Remember that he still isnt a match for the rulers. Scale your power accordinglyName: Celebrum Klaivara
Age: 2523
Gender: Male
Species/Race: Human of Salo Slodor, now a Revenant
Kingdom of Origin: Nation of Darkness
AbilitiesPersonality: Celebrum regards his undead servants as tools to grow closer to achieving his greatest goal. He is a cold-hearted being, and regards friendship, love, and most emotions as weaknesses. The only two things one might consider his friends are two lumbering giants known the Executioner and the Slaughterer. He views allies, even his closest ones, as good distractions for his foes.
As one of the few Revenants in the world, Celebrum is a powerful mage and warrior, capable of raising legions of dead in all forms to fight his foes, turning man against man with a flick of his fingers, or hacking down foes with incredible ease.
Curse of the Revenant: The Revenants of the world are cursed to never die and so, when struck down with a typically lethal blow, will keep fighting, albeit not as well as before. His unnatural resilience also inspires fear and terror in those that face him, and awe in those enthralled to him.
The Scourge-Lord: Nameless terrors and unending hordes fight under the name of the Revenant, all bound to his indomitable will. The Revenant draws to him all sorts of creatures touched by the mark of undeath, and grants those around him more skill with their weapon and an unnatural ferocity.
Brushed by Death: The Revenant, though cursed to never die, fear the touch of death, and will do anything to escape it. The Revenant and all near him will regenerate wounds quite slowly, and those under his command will fight all the fiercer.
Undying Strength: Death is a power stronger than any in the world, and infuses it's champions with a portion of it's strength. The Revenant can wield quite a few heavy weapons like they were feathers, and every strike is devastating to his foes.
Sweet and Gold: Regardless if it is through fear, magic, or a combination of both, the Revenant's words seem to be as sweet and invaluable to those who hear it. In addition, many see the Revenant not as a walking tower of bone and steel, but rather as a normal, heavily armored man.
History/Bio: Before he was struck down by a spear to the chest, Celebrum was a petty warlord that commanded a small kingdom tucked away in the mountains of the east, but he was by no means weak. He was well-versed in the lore of the dead and even more so with the use of the sword, and feared in the region for his two towering bodyguards. But this didn't stop an alliance of different powers from marching on his mountainous keep, and defeating him with a great blow to the heart. But even when his corpse was locked away in a stone coffin, and his bodyguards imprisoned in their armor, death had a different plan for him. Nearly 2,000 years after he fell, a twisted parody of life once more entered him, and he burst forth from his prison, ready to destroy those that cast him down.
Yet he found the world had changed greatly since the last time he was alive. New powers had risen in place of those that once existed there, and old enemies were simply legends. But, the chance to gain glory, wealth, and power did not fade. The dead remained a potent tool in domination, and a need for goods and services unavailable through legal means could be easily gained... for a price. So, Celebrum Klaivara set to work, serving the King of the Dark Nation loyally as a facade to his more sinister purposes.
Job: Criminal Warlord
Alignment: Chaotic Evil
Appearance:
Weapons/Armor: Ancient enchanted plate armor, said to be forged with the bone and scale of the greatest dragon of the east and steel from a bygone age. He wields a massive two-handed axe, stained with blood, and a great shield of steel.
Other: WHERE IS KRELL
Nothing to see here. Carry on
Age: 19
Gender: F
Species/Race: Human
Kingdom of Origin: Igninuim
Abilities:
Initiate swordsman: Alex has gone through all of the proper training of the Igninuim army, though she lacks any real combat experience outside of sparing sessions.
Skilled marksman: Alex is very comfortable using a longbow, having extensive experience hunting to help feed her family, she's no expert but she's above average, and will improve with more practice.
Survivalist: Years of living and hunting out in the Akl desert have taught Alex quite a few things about survival, as such she's very skilled at finding food and water in harsh environments, as well as creating a proper shelter in the wild.
Command flame: Like most people of Igninuim, Alex is able to manipulate fire to her will to a small degree, this ability also provides resistance (but not immunity) to non magical fire.
Fireball!: A flickering ball of flame forms in Alex's hand, which she throws at an enemy! The ball explodes wherever it lands spreading flame in a 1 foot radius.
Wyvern tamer: Alex currently does not know she has this ability, it's a long forgotten trait of the Vetani family, a family dedicated to the protection and well being of draconic creatures. She is able to communicate with other wyverns without needing to be their rider. Also, her presence has a soothing effects on near by draconic creatures causing them to trust her more easily.
Personality: Cautious and composed, Alex takes great care in planning ahead, she likes to have a plan for every situation and feels most comfortable when said plan goes off without a hitch. Towards others Alex isn't very talkative, she prefers to listen more than she speaks, mostly because she dislikes talking about herself and feels selfish boasting about her own exploits no matter how small. When alex is coaxed to speak up, usually around closer friends, she can suddenly become very talkative about her interests and hobbies. She likes to keep busy, and takes great care with whatever job she is given, to her a job done right is better than a job done quickly. At the times when she isn't busy though she enjoys reading and music, her most recent hobby is learning to play the lute, a task she struggles in, but enjoys.
Alex takes a great disinterest in politics and the world around her, she works to keep her family fed and herself in good health and will do whatever she feels is best towards that end. Moral or immoral, it doesn't matter to her, she's just trying to make her way in this crazy world that we live in.
History/Bio: Alex was taken in by the Mason family from a fairly young age remembering very little about her previous family. She has hazy memories about stories, stories of dragons and wyverns and a group of people dedicated to their protection, though she remembers very little about this now. One thing she does remember though is her sister.. Solara when their parents had died, Solara had been extremely upset, angry at the world and fearful at the new changes they were about to experience in their lives. She didn't want to live with these new strangers, she wanted to run away and pleaded for Alex to come with her. Alex refused, and so the girl took off on her own. Alex had run out to find the poor girl when she realized she had left but after hours of searching she came up with nothing..
Alex was eventually turned over to the Mason family, good friends of her late parents, the Masons took her in even when they were already struggling to provide for themselves. The Masons were a rather large, poor family of hunters that lived on the outskirts of Hacin. They lived mostly off of the land, hunting animals as their primary source of their food while selling off the excess. It was a rather meager living but Alex got used to it fairly quickly, she took to hunting quickly, eager to provide for the people who had taken her in and cared for her in her time of need. She learned how to survive out in the harsh Akl desert, tracking nearby game and swiftly taking them out with her bow.
She lived like this for the longest time, learning the ropes to the family trade little by little with each trek into the desert, if it were her choice she would have lived this life forever... Her circumstances changed though, when she was approached by the hatchers of Hacin, informing her that she had been chosen by a Wyvern! The news came as a shock to her, Alex had never really thought of herself as special... But, seeing an opportunity to earn more money for her family, she went on to become a scout for the kingdom with her new companion, a red wyvern named Vanic.
Job: Wyvern Rider Scout
Alignment: True Neutral
Appearance:
View attachment 343540
Alexandra, geared for combat with her trademark longbow.
View attachment 343541
Alex's wyvern, Vanic, likes to perch on high places so he can bask in the sun.
Weapons/Armor:
View attachment 343258
Alex's longbow: A simple yet powerful longbow that helped Alex provide for her family during rough times. She kept it with her through training and still uses it to this day.
View attachment 343259
Alex's shortsword: A standard issue sword given to her for her duties, Alex really only uses the thing in dire straits when enemies are closing in, though she's training all the time to improve with it.
Her armor is shown above in her appearance image, a simple breastplate to protect her vitals while still giving her the mobility a wyvern rider needs.
wot?Nothing to see here. Carry on
Welcome to the crewView attachment 343255
View attachment 343271
(WIP yo)
Age: 19
Gender: Female
Species/Race:
Human
Kingdom of Origin:
Igninuim
Abilities:
Personality:
In a few words? Hardworking, determined, and strong willed. Solara is a girl toughened by her upbringing, her story. The childhood she never had, and given circumstances, forced her to mature much faster than any child should have. Shes resourceful and quick witted, always working with what shes got, and improvises with human ingenuity with what she doesnt, developing a tenacity and instinct for survival. The girl is resiliant and self-reliant, only believes that she could get the job done the way she wants it, and no one else.
Though she appears to be distant toward others, Solara possesses a heart full of generosity and a willingness to help others, despite her distaste toward beings other than animals. She has a soft spot for undesirables and the like, just like her. Abandoned, left behind, misfits, broken, the list goes on. Solara enjoyd time alone, and prefers it over spending time with another human being, or any human-like race. However, she is opened minded toward cultures and far-away places, given that shes lived in the same place her whole life. She may seem like stone heart, but the young, childish dreamer never left her, and when she is alone, she spends a lot of time scavenging and dreaming about other parts of the world.
History/Bio:
No child should have to bear the deaths of their parents, and be forced to raise their self at the young age of five. When Solara's parents died her and her twin sister were to be given to another family to be looked after and cared for. Unlike her sister, Solara was distraught with the idea of living with strangers and playing the part as their children. The night before they would stay with the family, the young girl begged her sister to run away with her, but she refused. Heart broken and hurt that her sister would so easily accept the new family, Solara ran away and never saw her again.
For years she slept where she could, in the streets, behind buildings, foraging for food in the bins with the edible remains of the wasteful wealthy. It was no life for a child, but she did what needed to be done to survive. At the age of 11, she found herself wandering the dunes and stumbled upon a horse rancher/breeder in a city beyound Hacin. Je'kal became her new home. The rancher hired her, and offered pay and housing in the remote desert outside of the city. It wasnt much but Solara gladly accepted and began to work right away.
Eight years with horses granted her a lot of knowledge of the creatures. How to read their body language, feel their energy, listen to their whines and winneys, and remember each of their personalities. Igninuim was known for their pedigree horses, they were strong, fast, and built for endurance. The breeder taught her everything she knows, and now is the official trainer of said animals, preparing them for what ever it is the buyer requires. War horses? She teaches them discipline. Race horses? She exercises them extensively, and to be sensitive to the slightest touch. Any horse needed, she can create it.
However Solara feels her lifes purpose is beyond horses. She may have a way with animals, yes, but she knows she was meant for something...bigger. As a child, Solara and her sister were told stories of their family line. A family of dragon and wyvern guardians. The Vetani family, since the beginning of dragons and their kin, were born with the ability to connect with the beasts. Stories of how they could speak to them, how to read them, feel them, and the effect they had on the creatures. They were a medium, a bridge between man and beast, set to protect them from the destructive forces of man, orc, and many otger races. Protect them from enslavement or captivity, to keep them wild and free. Those stories always stuck to Solara, and always brought a twinkle in her eye, a dream that one day she would see one.
But those were just stories.....right?
Job:
-Stable girl
-Apprentices under a horse breeder
-Horse trainer/tamer/breaker
-Scavenger (being a breeder's apprentice
doesnt make much for a living)
Alignment:
Chaotic Good
"A good heart with a free spirit"
Appearance:
I couldnt really find images to really depict what i want her clothing and outfits to be like so i just chose an image of Sheik (from Zelda) and another random image. Her outfit (when shes roaming the desert, traveling between cities, or out scavenging) is something along these lines.....
Weapons/Armor:
No armor (yet) shes poor, cant afford any.
Weapons though.....
She carries a spear that doubles as a staff when she treks through the sand, and protects her from the wild animals that roam the sands. Its nothing special, but it helps with hunting and fending off unwanted company.
On her hilt she carries a broad sword she won in a gambling game one night in the streets of Hacin. She doesnt really know how to use it, just to swing it and hope she does something with it when the time comes. But she hopes to become skillful with it.
And of course her trusty bow. Shes had it for years, and thinks maybe its time for a new one. Its old and worn down, the bow string is beginning to fray and her arrows arent in the best condition either.
Other:
Empty for now
Accepted uwu
Age: 19
Gender: F
Species/Race: Human
Kingdom of Origin: Igninuim
Abilities:
Initiate swordsman: Alex has gone through all of the proper training of the Igninuim army, though she lacks any real combat experience outside of sparing sessions.
Skilled marksman: Alex is very comfortable using a longbow, having extensive experience hunting to help feed her family, she's no expert but she's above average, and will improve with more practice.
Survivalist: Years of living and hunting out in the Akl desert have taught Alex quite a few things about survival, as such she's very skilled at finding food and water in harsh environments, as well as creating a proper shelter in the wild.
Command flame: Like most people of Igninuim, Alex is able to manipulate fire to her will to a small degree, this ability also provides resistance (but not immunity) to non magical fire.
Fireball!: A flickering ball of flame forms in Alex's hand, which she throws at an enemy! The ball explodes wherever it lands spreading flame in a 1 foot radius.
Wyvern tamer: Alex currently does not know she has this ability, it's a long forgotten trait of the Vetani family, a family dedicated to the protection and well being of draconic creatures. She is able to communicate with other wyverns without needing to be their rider. Also, her presence has a soothing effects on near by draconic creatures causing them to trust her more easily.
Personality: Cautious and composed, Alex takes great care in planning ahead, she likes to have a plan for every situation and feels most comfortable when said plan goes off without a hitch. Towards others Alex isn't very talkative, she prefers to listen more than she speaks, mostly because she dislikes talking about herself and feels selfish boasting about her own exploits no matter how small. When alex is coaxed to speak up, usually around closer friends, she can suddenly become very talkative about her interests and hobbies. She likes to keep busy, and takes great care with whatever job she is given, to her a job done right is better than a job done quickly. At the times when she isn't busy though she enjoys reading and music, her most recent hobby is learning to play the lute, a task she struggles in, but enjoys.
Alex takes a great disinterest in politics and the world around her, she works to keep her family fed and herself in good health and will do whatever she feels is best towards that end. Moral or immoral, it doesn't matter to her, she's just trying to make her way in this crazy world that we live in.
History/Bio: Alex was taken in by the Mason family from a fairly young age remembering very little about her previous family. She has hazy memories about stories, stories of dragons and wyverns and a group of people dedicated to their protection, though she remembers very little about this now. One thing she does remember though is her sister.. Solara when their parents had died, Solara had been extremely upset, angry at the world and fearful at the new changes they were about to experience in their lives. She didn't want to live with these new strangers, she wanted to run away and pleaded for Alex to come with her. Alex refused, and so the girl took off on her own. Alex had run out to find the poor girl when she realized she had left but after hours of searching she came up with nothing..
Alex was eventually turned over to the Mason family, good friends of her late parents, the Masons took her in even when they were already struggling to provide for themselves. The Masons were a rather large, poor family of hunters that lived on the outskirts of Hacin. They lived mostly off of the land, hunting animals as their primary source of their food while selling off the excess. It was a rather meager living but Alex got used to it fairly quickly, she took to hunting quickly, eager to provide for the people who had taken her in and cared for her in her time of need. She learned how to survive out in the harsh Akl desert, tracking nearby game and swiftly taking them out with her bow.
She lived like this for the longest time, learning the ropes to the family trade little by little with each trek into the desert, if it were her choice she would have lived this life forever... Her circumstances changed though, when she was approached by the hatchers of Hacin, informing her that she had been chosen by a Wyvern! The news came as a shock to her, Alex had never really thought of herself as special... But, seeing an opportunity to earn more money for her family, she went on to become a scout for the kingdom with her new companion, a red wyvern named Vanic.
Job: Wyvern Rider Scout
Alignment: True Neutral
Appearance:
View attachment 343540
Alexandra, geared for combat with her trademark longbow.
View attachment 343541
Alex's wyvern, Vanic, likes to perch on high places so he can bask in the sun.
Weapons/Armor:
View attachment 343258
Alex's longbow: A simple yet powerful longbow that helped Alex provide for her family during rough times. She kept it with her through training and still uses it to this day.
View attachment 343259
Alex's shortsword: A standard issue sword given to her for her duties, Alex really only uses the thing in dire straits when enemies are closing in, though she's training all the time to improve with it.
Her armor is shown above in her appearance image, a simple breastplate to protect her vitals while still giving her the mobility a wyvern rider needs.
Girl, u dont accept ppl da fuqAccepted uwu
GucciName: Alba Hamilton Une
Age: 26
Gender: Male
Species/Race: Mountain Fae/Human
Kingdom of Origin: Principality of Oceanius
Abilities:
Borean Touch - Focusing his ice magic through his rapier, Hamilton can leave a trail of frost or even freeze items upon touching it. A skill he copied in order to emulate his Mother's Bloodfrost ability. He can also use this ability without his sword by coating his sword hand in ice and thrusting it into his opponent, leaving a distinct plume of frozen blood and gore sticking out of the wound as he rips his hand out.
Whiteout - Unlike his Mother, Hamilton can't turn the landscape into a frozen wasteland or conjure up hailstorms. But he can cause whiteout conditions that blind the enemy and obscure the movement of his own troops. Perfect for assassinations and infiltration.
Frost Arrows - Freezing the ambient water in air, ice shards are formed before being launched at an enemy. The process is accelerated in cold and humid conditions.
Tactician - Hamilton is a fine tactician in the making and has the potential to be even much better than his Mother in that field. His plans, while not as detailed, are a touch more flexible to take unseen developments into account.
Swordsmanship - While not trained by Lord Bors, he is a competent swordsman and can more than hold his own in close combat. Add his use of magic to the mix and he can be a serious threat.
Marksmanship - Hamilton was trained in the use of a bow before he moved onto arbalests for their power. His aim is uncannily good and some of the shots he had made has yet to be matched by anyone. Given his good aim, he can use simple Tempest bolts to disable carriages and even ships from a distance.
Personality:
Seeing as Patricia wanted her children to have a normal childhood, Hamilton wasn't as strictly tutored as she was and this freed up some time for him to follow his interests. A bookish person, Hamilton does a lot of reading and is a bit of an airhead at times. He's also a very easy going and rather lazy at times with the only reason he learned how to ride a Hippogriff and focused on archery is so he could avoid walking long distances. That being said, he does enjoy a challenge and would try to make things complicated to amuse himself.
In regards to his family, he was rather close to his father and his death did affect him, even if he hid it with a smile. He became crueler and enjoys making his enemies suffer. That being said, he is surprisingly protective of his younger sister, seeing her as a morality chain of sorts. The easiest way to get under his skin and make him slip up is to target her but doing so is like poking a sleeping hippogriff: the results are nasty.
History/Bio:
Alba Hamilton Une is the first born son of Crown Princess Alva Patricia Une and Prince Regent David Talver and the next in line for the throne. His childhood days are filled with love and affection given by his parents and was relatively easy going. He had everything he could ask for and all the time to read his books or climb trees or dote on his little sister. Life was all fine and dandy for the young Prince, what more could he ask for? Of course, life can't be that easy so something came and shook up his life.
Word got back that his grandfather had fallen fighting in the 100 Year War and his father had to leave to lead the armies. While Hamilton put on a brave front and secretly hoped that his father would return, he didn't. Even as he quietly comforted his little sister with a smile and soothing whispers, he felt a part of him die at the news. With his mother gone, he acted as a responsible older sibling while demanding that he be trained like his mother did during her childhood. The new regimen helped him cope and he then began plotting. Contingencies for if his mother didn't return and to secure his sister's safety in case of a possible coup. Thankfully, their mother returned safe and sound albeit a changed woman. He endured rumors of his mother being nothing more than a merciless killer or worse, a mad woman out for blood and did his best to make sure his younger sister didn't hear any one of those slanderous words. If anything, he knew of a way to... make these dissenters vanish.
Come age 22, the young Prince came to the court one day and announced that he has found plans for a coup. The culprit? Head Marshal Jonathan Unver, the Head Marshal of the Blackscales himself! He passed judgement on the man and banished him from the Principality before taking up the role of Head Marshal for himself. But little did anyone know, it was a whole scheme between himself and Jonathan. In exchange for this information and power, Hamilton had effectively allowed Jonathan to continue investigating the coup incognito with the only ones knowing this plan to be himself, Hamilton and the Crown Princess herself.
For the next 4 years, Hamilton had busied himself purging the Blackscales and the populous of any potential threats and ensured the safety of his mother's rule. But he still had another plan. One that is known only to himself and could very well spell doom for the target. What is that plan? Who knows? Maybe one day, he'll put it into action and change the Principality and even the World as it is.
Job: Prince of Oceanius and Blackscale Head Marshal
Alignment: Neutral Evil
Appearance:
Weapons/Armor:
Boreas
Arbalest
Other:
Hamilton has interests in poetry and novels, usually spending hours at a time reading in his chambers. He is also surprisingly good at gardening and would occasionally assist in his Mother's flower garden. His mount is a grey/white Hippogriff named Galad.