RitualDeadlyf
Forget It, Shoot Me
In Character Thread
Introduction
The next day, word spread that a mysterious inn had appeared overnight located at some of the most random places in your world. Underwater, on the tops of large mountains, inside of other buildings, and reportedly in the pants of a giant troll! There was nothing particularly odd about this building other than perhaps it was a tad small. The inn had a nice wooden front with a glazed door and a dimly lit window pane. However, when anyone tried looking into the window, it always appeared pitch black despite the light being reflected from within. Such a strange phenomenon...
Well, who's up for drinks?
No matter how or why you ended up at the Twisted Inn, whether it be curiosity or intuition, you're here. As you enter the building, you're immediately greeted by a small, hideous green pixie. "Welcome to the Twisted Inn! Here's a survey to fill out on how you found this place. OK, thanks!" the fairy squeaked, before rushing off to greet more adventures who seem to be just coming through random doors. The business was bustling with dozens of strange creatures, maybe a human or two, who called themselves adventurers. As you survey your surroundings, you hear a high-pitched curdling scream to your sharp left. There, what looked like to be an orc of sorts was currently being swallowed into the mouth of the...Quest Board? A few rushed to help the orc, grabbing their legs to pull them out. A woman stepped from behind the bar and shouted, "Leave em' be! They lose, they lose. End of story. Or you can join them!" The inn was still bustling with laughter and other noises as if this was such a normal occurrence.
Adventurer, what have you gotten yourself into?
~~-------~~
Welcome to Twisted Adventures! This is a questing, adventure roleplay with light dice functions to keep it simple for everyone. Twisted Adventures was designed to be fairly easy for newer players, while still providing a challenge.
Your character entered a mysterious inn that randomly appeared in your own world. However, now that you stepped through the doors, you can't exactly leave. That kind of sucks, huh? There's a barmaid there who seems to be operating the whole business and tells you that in order to return home, you have to gather a list of ingredients. This list is different for every player but may have matching parts. You can share your list with fellow adventurers but cannot be fulfilled by them. You complete quests through the Quest Board which turns out to be one hungry mimic! Before starting each quest, solo or with others, the mimic may decide to give you one big smooch of ailments! Though, one time, Mimi(mimic) had a crush on this one adventurer and gave them a boon. So, who knows! All quests are randomized through a generator and there's a chance you won't find your ingredients for a few quests.
But, is there more to this than collecting ingredients like some bi%$!? Of course, there is! You can find out why the inn started appearing, investing this so-called barmaid (who does she think she is anyways), maybe defeat the mimic and...maybe release everyone? Or make it worse. You figure it out, I'm sure it'll work out just fine. Keep in mind your actions affect the other players around you!
GM Notes
This is a reboot of my Twisted Adventure series located in some Google Drive files. There is a bit of lore already to the series but I'm looking to make changes as we go to fit with the times. There's a lot that can be done here giving you the freedom to write the path you want without having to be glued to other players, or be a clingy bastard. Just make sure others agree to deal with you.
1. Escape the Inn: Complete quests to acquire items from your given list, only then you may go home. Only if you are alive by that point.
- YC is given a flimsy sheet of paper with a list of "ingredients" to acquire. No two lists are the same.
- Others cannot acquire ingredients for you, but you can share the details of it.
- Grind out quests to acquire your ingredients, solo or with others. Not every quest rewards an ingredient.
- All quests are randomized and take you to completely new worlds.
- Mimic rewards boons and ailments prior to each quest. At times, the mimic may eat an NPC (for the sake of YC) spitting out pieces of cloth or gear that NPC may have had that players can acquire.
- Determine the mimics weakness and find a way to defeat the mimic. However, it won't be easy since there are always eyes on you.
- ???
- There is much to learn about the Barmaid and what she could be up to. You can play it casually or try to romance her, as, she is human after all - right?
- Plead, Manipulate, Aggression, or even work with her. (among doing other things)
- There are no predetermined way to play this path, but luck will not be on your side.
- There are many doors, windows, and other odd holes in the Inn. Unfortunately, the doors do not budge and if you try to fly out the window, you are left with serious head trauma,
- There is a rumor that there is a .000001 chance of being returned to the world you came from through quests. However, it may not be like the world you once knew.
- Recruit other players (or NPCs) to help rally against the barmaid and her goons.
- Cause a scene in the inn or die trying.
While I'm very excited about this RP, I prefer to start it with a Co-GM. As one, all I expect is to help keep things peaceful and keep the story going if need be. That way if I need to take a few days for health, I can without having to worry about things crashing and burning. However, if there's enough interest that isn't too overwhelming, it's no big thing.
While there is a lot of freedom to choose your path and your character, you do have to keep yourself balanced with pros/cons, while realizing there are no gods here. Each Class and/or Race Advantage must be followed by a disadvantage. ( 1 for 1, 2 for 2, etc.)
When you sign-up and your character is approved, you will receive an introductory DM with a few links to help get you started along with your "special list". No one else has the same list as you but you may share some similarities. You can choose to share your list with others or keep it a secret.
As always, respect fellow players.
Name:
Gender:
Age:
Orientation:
- If you plan on adding some sort of romance opportunities, an orientation would help identify your character's interests for others or NPCs. You can try to romance the barmaid, but how far will that really get you?
- This can be anything except "gods" or a "higher form of life". Please add a description of the race to help explain to others. If your race has natural abilities or plans on using their race to an advantage, it must be followed by a disadvantage
- Provide enough detail for other players to be able to have some sort of imagery about your character. You may add images in links, spoilers, or thumbnails. Some things to think about are facial features, type of clothing, scars or deformities, and anything else to help give an accurate idea.
- Not necessarily required if you're listing a "class". However, if you're a plain jane and a deadbeat- more power to you. Better hope the mimic likes you!
- There's some freedom here as it's your world after all. Maybe there's no such thing as mages. However, again, there must be disadvantages with the advantages which can be listed under "skills". Please provide a small description of your class.
- Alright, what's so special about you? What can you do? Humor me. Pros/cons with small descriptions about the skills.
- Be realistic, and limit your carrying capacity. A good idea would be 1 item that's always with you and 2-3 that might be with you. You can aquire one time use items occasionally.
Background:
There are plenty of things you can add to your character list, but I would like to see the above at least. Some other ideas you could add are:
A description of the world you came from.
Hobbies
Fears
Accomplishments
Relationships
Etc.
Coming Soon!
The hideous, green pixie approached the barmaid with some dread, a flimsy paper in hand. "Well, here's the latest new losers." with a slight pause, "Ma'am." The barmaid gave a slight grin before taking the paper from the pixie who lifelessly floated in front of her face. "Shall we have a look then?" She said almost excitedly.
Slime - "Amora" Twist
- "Oh, yeah. That was an awkward encounter. My hand became stuck when I went to hand her the survey. She had some odd n' ends floating in her insides or something." Explained the pixie, as they motioned as if there was still some "ick" on its hand
Chicken Person - Fawke ThAtGuY101
- "Some odd kid. They seemed too boogle eyed over everything to grab much of their attention. They had some chicken that wouldn't stop bawking." The pixie shrugged.
Melanopod - Jane rakshasa
- "I'll be honest, I had no clue what I was looking at. This thing had all these shimmering colors that would change as it moved and it was just like the most amazing light show. Eh, but, seemed friendly." The pixie said excitedly. The barmaid glanced up towards the pixie seeing that it's eyes were dilatated, "What the garnius is wrong with you? Have you been doing some herbs?"
- "I'm not sure the fine details about this person. They just kind of seem "plain". Should we get them out of here?" the pixie asked in concern. "No. I am sure they will be fine as "plain" beings don't just enter mysterious taverns. Surely, they have something up their sleeve." the barmaid said almost intrigued.
- "Ma'am! This person is here for a fight. I can just smell it on them! What do we do!? The stench is driving me insane, let me at him!" the pixie yelled as the fluttered around in circles from hysteria. "Relax, right this instance! Get your crap together. Just keep an eye on them..." the barmaid said sternly.
- "..." the pixie stood there with the survey, staring at the barmaid. " I have mixed feelings about this one."
- "This is the sister to that other hornish looking being. A lot nicer. But something was off about her horn." the pixie was deep in thought. "Well, don't think to hard. Your head will explode..." The barmaid said with disinterest.
Sets of NPC change per round and can be engaged with the players freely. Each have their own quirks and the DM will enact the NPC in most cases.
Q: What happens to the players that disappear?
A: Mimic eats them or there's a rumor going around that there's a .000001 chance that they find their way back home by chance. But, it may not be like what they know.
Q: Will this always be accepting players?
A: As long as there is life, yes.
Q: Why are there no gods?
A: Depending on who you're asking, God's generally given strength through faith. The more people believe in them, the stronger they become. However, if no one knows who they are let alone believes in them- they will surely perish.
Q: Where do the dice come into play?
A: Dice rolls determine what ailment (or boon) you start with before each quest. They also determining the results of combat and certain chance-based situations.
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