Morninglight
New Member
*this is a modofied and experienced character*
Turquoise
Name: Turquoise
Nature: Caregiver
Caste: Twilight
Anima: Sunset on Horizon of Sea
Concept: Raid Survivor
Attributes (4 Bonus)
Strength 3        Intelligence 3      Appearance 3
Dexterity 4        Perception 3       Manipulation 2
Stamina 4         Wits 3           Charisma 3
Caste Abilities: Craft (Cordage) 2, Investigation 1, Lore 2, Medicine 2, Occult 3
Favoured Abilities: Dodge 2, Endurance 2, Martial Arts 5, Survival 3, Thrown 5
Abilities: Athletics 2, Awareness 2, Linguistics 2 (Native: Seatongue, Riverspeak, Old Realm), Performance 2, Presence 1, Resistance 1, Sail 2, Socialise 1, Stealth 1
(32 Exp, 4 Bonus)
Virtues: Compassion 3 Conviction 2 Temperance 2 Valour 3 (3 Bonus)
Flaws: Red Rage of Compassion
Willpower: 6      Initiative: 7       Essence: 3 (7 Bonus)
Personal: 15      Peripheral: 37     Health Levels: -0/-1x2/-2x4/-4/Incap
Backgrounds: Artifact 4 (Cord of Winds, Wave-Stepping Boots, Water Pearl), Influence 1 (Far Central West), Manse 3 (Stone of Aquatic Prowess), Resources 2 (4 Bonus)
Charms: (20 Bonus, 20 Exp)
Body-Mending Meditation, Terrestrial Circle Sorcery, Spirit-Detecting Glance, Spirit-Cutting Attack, Reed in the Wind, Ox-Body Technique, Tireless Traveller’s Stamina, Striking Cobra Technique, Serpentine Evasion, Snake Form, Essence Fangs and Scales Technique, Hardship-Surviving Mendicant Spirit, Precision of the Striking Raptor, Triple-Distance Attack Technique, Cascade of Cutting Terror, Graceful Crane Stance, Sensory Acuity Prana
Spells: (48 Exp)
Emerald Countermagic, Calling the Wind’s Kiss, Death of Obsidian Butterflies, Invulnerable Skin of Bronze, Dance of the Smoke Cobras, Summon Elemental
Merits/Flaws: Past Lives +3; Hidden Manse +2; Common Sense +1
Weapons: (Exalted Power Combat Stats in Brackets)
Exceptional Javelin (Held): Spd 8, Acc 5, Dmg 5L, Def 4 (Spd 8, Acc 5, Dmg 6L, Def 5, Rate 3)
Exceptional Javelin (Thrown): Spd 7, Acc 9, Dmg 7L, Range 40, Rate 2 (Spd 7, Acc 9, Dmg 7L, Range 40, Rate 2)
Punch: Spd 7, Acc 9, Dmg 3B, Def 9 (Spd 7, Acc 10, Dmg 3B, Def 11, Rate 5)
Kick: Spd 4, Acc 8, Dmg 5B, Def 8 (Spd 4, Acc 10, Dmg 6B, Def 6, Rate 3)
History:
Turquoise was born in a tiny fishing community on an equally miniscule island in the Far Central West. Graceful and golden-skinned, she was named for her vivid blue-green eyes and hair by the island’s shaman Gull, who claimed her for his wife when she was fourteen on the long-standing agreement he had shared with her fisherman father. A decade of childbearing and housekeeping followed until her husband fell sick from a curse he’d brought on himself by offending the small god of the island’s only freshwater spring. She convinced Foaming Sapphire not to punish any of the villagers for Gull’s offences and took up the mantle of witch by offering chiminage to the small gods of the island after he finally died; Turquoise was nothing but practical and without affection when it came to her difficult husband. Her six children were given to other families to raise as she focused on her duties to the exclusion of all else, paddling from tiny island to tiny island in a sealskin boat when necessary as her alliances with the spirits and other witches and shamans grew.
But alliances failed to help her when a group of Skullstone pirates arrived on the shores of her island. Replete with zombies and a deathknight, they were more than a match for her little talismans and the desperate courage of the island’s people. Turquoise fought with her husband’s old javelin and flung stones at the invaders as they drove the villagers back towards the hidden water-cave that was the source of the island’s fresh water and the shaman’s place of power. With her back to the cave’s wet stone surface, something snapped in her, and she began to yell words that left her lips bleeding. Brilliant turquoise and golden and scarlet light coruscated around her slender body as a skittering horde of obsidian insects sliced through the mortals and undead, leaving them broken and bleeding on the ground and in the water. The next phrase she uttered conjured a skin of bronze that sheathed her flesh and protected her from the arrows launched by the deathknight, a woman with a bleeding half-dark disk upon her forehead, from her soulsteel powerbow. Assuming the deft speed and grace of a serpent, Turquoise then darted forward and struck her enemy, forcing her to drop the powerbow. When the ensuing brawl was over, the deathknight was dead and the other pirates finished off by the villagers, who were carefully avoiding Turquoise.
Bruised and bleeding, Turquoise stumbled into the water-cave, ancient memories telling her where to find a hidden entrance. She fell unconscious, collapsing on a floor of soft turquoise sand and dreaming of days long ago. When she awoke, Foaming Sapphire was next to her, offering a stone that looked like solid water and a pair of elegant leather sandals that were coloured the blue-green of the sea and studded with turquoise. “These were left to you,â€
Turquoise
Name: Turquoise
Nature: Caregiver
Caste: Twilight
Anima: Sunset on Horizon of Sea
Concept: Raid Survivor
Attributes (4 Bonus)
Strength 3        Intelligence 3      Appearance 3
Dexterity 4        Perception 3       Manipulation 2
Stamina 4         Wits 3           Charisma 3
Caste Abilities: Craft (Cordage) 2, Investigation 1, Lore 2, Medicine 2, Occult 3
Favoured Abilities: Dodge 2, Endurance 2, Martial Arts 5, Survival 3, Thrown 5
Abilities: Athletics 2, Awareness 2, Linguistics 2 (Native: Seatongue, Riverspeak, Old Realm), Performance 2, Presence 1, Resistance 1, Sail 2, Socialise 1, Stealth 1
(32 Exp, 4 Bonus)
Virtues: Compassion 3 Conviction 2 Temperance 2 Valour 3 (3 Bonus)
Flaws: Red Rage of Compassion
Willpower: 6      Initiative: 7       Essence: 3 (7 Bonus)
Personal: 15      Peripheral: 37     Health Levels: -0/-1x2/-2x4/-4/Incap
Backgrounds: Artifact 4 (Cord of Winds, Wave-Stepping Boots, Water Pearl), Influence 1 (Far Central West), Manse 3 (Stone of Aquatic Prowess), Resources 2 (4 Bonus)
Charms: (20 Bonus, 20 Exp)
Body-Mending Meditation, Terrestrial Circle Sorcery, Spirit-Detecting Glance, Spirit-Cutting Attack, Reed in the Wind, Ox-Body Technique, Tireless Traveller’s Stamina, Striking Cobra Technique, Serpentine Evasion, Snake Form, Essence Fangs and Scales Technique, Hardship-Surviving Mendicant Spirit, Precision of the Striking Raptor, Triple-Distance Attack Technique, Cascade of Cutting Terror, Graceful Crane Stance, Sensory Acuity Prana
Spells: (48 Exp)
Emerald Countermagic, Calling the Wind’s Kiss, Death of Obsidian Butterflies, Invulnerable Skin of Bronze, Dance of the Smoke Cobras, Summon Elemental
Merits/Flaws: Past Lives +3; Hidden Manse +2; Common Sense +1
Weapons: (Exalted Power Combat Stats in Brackets)
Exceptional Javelin (Held): Spd 8, Acc 5, Dmg 5L, Def 4 (Spd 8, Acc 5, Dmg 6L, Def 5, Rate 3)
Exceptional Javelin (Thrown): Spd 7, Acc 9, Dmg 7L, Range 40, Rate 2 (Spd 7, Acc 9, Dmg 7L, Range 40, Rate 2)
Punch: Spd 7, Acc 9, Dmg 3B, Def 9 (Spd 7, Acc 10, Dmg 3B, Def 11, Rate 5)
Kick: Spd 4, Acc 8, Dmg 5B, Def 8 (Spd 4, Acc 10, Dmg 6B, Def 6, Rate 3)
History:
Turquoise was born in a tiny fishing community on an equally miniscule island in the Far Central West. Graceful and golden-skinned, she was named for her vivid blue-green eyes and hair by the island’s shaman Gull, who claimed her for his wife when she was fourteen on the long-standing agreement he had shared with her fisherman father. A decade of childbearing and housekeeping followed until her husband fell sick from a curse he’d brought on himself by offending the small god of the island’s only freshwater spring. She convinced Foaming Sapphire not to punish any of the villagers for Gull’s offences and took up the mantle of witch by offering chiminage to the small gods of the island after he finally died; Turquoise was nothing but practical and without affection when it came to her difficult husband. Her six children were given to other families to raise as she focused on her duties to the exclusion of all else, paddling from tiny island to tiny island in a sealskin boat when necessary as her alliances with the spirits and other witches and shamans grew.
But alliances failed to help her when a group of Skullstone pirates arrived on the shores of her island. Replete with zombies and a deathknight, they were more than a match for her little talismans and the desperate courage of the island’s people. Turquoise fought with her husband’s old javelin and flung stones at the invaders as they drove the villagers back towards the hidden water-cave that was the source of the island’s fresh water and the shaman’s place of power. With her back to the cave’s wet stone surface, something snapped in her, and she began to yell words that left her lips bleeding. Brilliant turquoise and golden and scarlet light coruscated around her slender body as a skittering horde of obsidian insects sliced through the mortals and undead, leaving them broken and bleeding on the ground and in the water. The next phrase she uttered conjured a skin of bronze that sheathed her flesh and protected her from the arrows launched by the deathknight, a woman with a bleeding half-dark disk upon her forehead, from her soulsteel powerbow. Assuming the deft speed and grace of a serpent, Turquoise then darted forward and struck her enemy, forcing her to drop the powerbow. When the ensuing brawl was over, the deathknight was dead and the other pirates finished off by the villagers, who were carefully avoiding Turquoise.
Bruised and bleeding, Turquoise stumbled into the water-cave, ancient memories telling her where to find a hidden entrance. She fell unconscious, collapsing on a floor of soft turquoise sand and dreaming of days long ago. When she awoke, Foaming Sapphire was next to her, offering a stone that looked like solid water and a pair of elegant leather sandals that were coloured the blue-green of the sea and studded with turquoise. “These were left to you,â€