K.O.D
No lights please
...Accessing Metahuman Data files...
...Parameters are as follows...
Identification
(insert an image of your character here, preferably non-realistic)
Name: (You may include nicknames but not code names)
Age: (All subjects must be at least 17 years of age.)
Height: (Varies)
Weight: (Varies)
Hair color: (Varies)
Eye color: (Varies)
Distinguishing features: (Any scars,Tattoos, Birthmarks, or abnormalities.)
Designation
Code name: (Can be whatever you want)
Class: (Human soldiers are 3rd Class centurions are 2nd class, And elementals Are 1st class. Classes are irrelevant to rank but are very relevant to what threats the soldier will respond to.)
Rank: (Recruit, Private, Corporal, Sergeant, Staff Sergeant, Lieutenant, Captain, Commander, General. All Elementals begin as Corporals.)
Specialty: (Can be anything from demolitions to medical staff. All elementals are considered Special Operations.)
Combat Details
Abilities: (While normal humans seem to lack special abilities, one can still list any unique skills only they possess like being masters of engineering or stealth experts. Centurions can list their primary focus such as strength or speed being higher than average. the elementals will posses the most obviously inhuman abilities with their elemental and physical prowess being much higher than others.
Skills: (while the elementals may be well trained they have nothing in terms of experience meaning this category will be very low for them, while humans and centurions will have a lot more skills and experience to call upon.)
Combat experience: (One can lost both their confirmed kills the highest of which sits at 2489 held by a record sniper, and their number of tours. Most tours last about 2-3 months allowing for a maximum of between 6 & 4 tours per year, with upwards of 20 years of actual combat with Delta being possible this can allow for over a hundred tours for the best soldiers. Sadly all elementals are on their first tour.)
Weapons: (with the war being so scattered and chaotic standard issue is a lost point, new weapons technologies are spawning all over the world allowing for some truly uniques weapons, especially since swords and melee weapons have come back to prominence due to the high physical abilities of super soldiers making them feasible weapons again.)
Special gear: (things that may not be designated as a weapon but nonetheless are valuable pieces of gear.)
...Parameters are as follows...
Identification
(insert an image of your character here, preferably non-realistic)
Name: (You may include nicknames but not code names)
Age: (All subjects must be at least 17 years of age.)
Height: (Varies)
Weight: (Varies)
Hair color: (Varies)
Eye color: (Varies)
Distinguishing features: (Any scars,Tattoos, Birthmarks, or abnormalities.)
Designation
Code name: (Can be whatever you want)
Class: (Human soldiers are 3rd Class centurions are 2nd class, And elementals Are 1st class. Classes are irrelevant to rank but are very relevant to what threats the soldier will respond to.)
Rank: (Recruit, Private, Corporal, Sergeant, Staff Sergeant, Lieutenant, Captain, Commander, General. All Elementals begin as Corporals.)
Specialty: (Can be anything from demolitions to medical staff. All elementals are considered Special Operations.)
Combat Details
Abilities: (While normal humans seem to lack special abilities, one can still list any unique skills only they possess like being masters of engineering or stealth experts. Centurions can list their primary focus such as strength or speed being higher than average. the elementals will posses the most obviously inhuman abilities with their elemental and physical prowess being much higher than others.
Skills: (while the elementals may be well trained they have nothing in terms of experience meaning this category will be very low for them, while humans and centurions will have a lot more skills and experience to call upon.)
Combat experience: (One can lost both their confirmed kills the highest of which sits at 2489 held by a record sniper, and their number of tours. Most tours last about 2-3 months allowing for a maximum of between 6 & 4 tours per year, with upwards of 20 years of actual combat with Delta being possible this can allow for over a hundred tours for the best soldiers. Sadly all elementals are on their first tour.)
Weapons: (with the war being so scattered and chaotic standard issue is a lost point, new weapons technologies are spawning all over the world allowing for some truly uniques weapons, especially since swords and melee weapons have come back to prominence due to the high physical abilities of super soldiers making them feasible weapons again.)
Special gear: (things that may not be designated as a weapon but nonetheless are valuable pieces of gear.)