Here there be characters.
First, no Artifacts or Manses/Hearthstones are going to be allowed with character creation. You are freshly Exalted, and have not had the chance to get your weapons of Creation shattering power. Getting that stuff will be the focal point of your first story arc. New players get 12 dot in Artifacts and 3 dots in Manse. Xp earned so far in the game is 28 points.
Second, the highest you can raise your Essence at start-up is 3. As the game goes on, you'll have the opportunity to raise it up later.
Third, when you get either Sorcery or Necromancy, you get a free spell of that Circle for free.
Fourth, we are going to be using the Hardy Keyword for extra health levels. Here is a quick description of how that Keyword works, and the Charms involved.
New Keyword: HARDY
Each purchase of a Charm bearing this keyword works like a purchase of the Exalt's native version of Ox-Body Technique. This entirely replaces the Charm by that name; players lose those Charms and spend the refunded XP on Charms with the Hardy keyword.
No character may benefit from the Hardy keyword more times than their Essence score. An Essence 5 character with seven Hardy-keyworded Charms only benefits from the equivalent of five purchases of Ox-Body Technique until he raises his Essence score.
No character may receive the benefits of the Hardy keyword from any Charm not considered natural to his kind. Eclipses cannot learn Bruise-Relief Method and thus gain extra health levels, nor can a Malefactor grant extra health levels when bestowing Transcendent Desert Creature upon her followers as a mutation effect.
Charms which gain the Hardy keyword, by type:
SOLARS:
Body-Mending Meditation
Soul-Fire Resurgence
Rising Sun Renewal
Inner Fire Unleashed
Final Ray of Light
Unbreakable Warrior's Mastery
Enduring Mountain Method
Immunity To Everything Technique
Tireless Sentinel Technique
Invincible Essence Reinforcement
Durability of Oak Meditation
Spirit Strengthens the Skin
Iron Skin Concentration
Iron Kettle Body
Adamant Skin Technique
Hardship-Surviving Mendicant Spirit
Element-Resisting Prana
Eternal Elemental Harmony
LUNARS:
Bruise-Relief Method
Halting the Scarlet Flow
Purging the Tarnish Silver
Indestructible Recursive Design
Steadfast Yeddim Meditation
Luna's Fortitude
Unstoppable Juggernaut Incarnation
Scorpion and Toad Absolution
Scorpion and Toad Immunity
Scorpion and Toad Mastery
Hide-Toughening Essence
Frenzied Bear Fortification
Armor-Forming Technique
Weapon-Trapping Body Dominion
Stone Rhino's Skin
Invulnerable Moonsilver Carapace
Native Son's Grace
(Direction) Mastery Technique
External Hide Perfection
As per the Errata, everyone gets starting out 18 Bonus Points, 4 free Specialties, and Willpower starting at 5.
Second, the highest you can raise your Essence at start-up is 3. As the game goes on, you'll have the opportunity to raise it up later.
Third, when you get either Sorcery or Necromancy, you get a free spell of that Circle for free.
Fourth, we are going to be using the Hardy Keyword for extra health levels. Here is a quick description of how that Keyword works, and the Charms involved.
New Keyword: HARDY
Each purchase of a Charm bearing this keyword works like a purchase of the Exalt's native version of Ox-Body Technique. This entirely replaces the Charm by that name; players lose those Charms and spend the refunded XP on Charms with the Hardy keyword.
No character may benefit from the Hardy keyword more times than their Essence score. An Essence 5 character with seven Hardy-keyworded Charms only benefits from the equivalent of five purchases of Ox-Body Technique until he raises his Essence score.
No character may receive the benefits of the Hardy keyword from any Charm not considered natural to his kind. Eclipses cannot learn Bruise-Relief Method and thus gain extra health levels, nor can a Malefactor grant extra health levels when bestowing Transcendent Desert Creature upon her followers as a mutation effect.
Charms which gain the Hardy keyword, by type:
SOLARS:
Body-Mending Meditation
Soul-Fire Resurgence
Rising Sun Renewal
Inner Fire Unleashed
Final Ray of Light
Unbreakable Warrior's Mastery
Enduring Mountain Method
Immunity To Everything Technique
Tireless Sentinel Technique
Invincible Essence Reinforcement
Durability of Oak Meditation
Spirit Strengthens the Skin
Iron Skin Concentration
Iron Kettle Body
Adamant Skin Technique
Hardship-Surviving Mendicant Spirit
Element-Resisting Prana
Eternal Elemental Harmony
LUNARS:
Bruise-Relief Method
Halting the Scarlet Flow
Purging the Tarnish Silver
Indestructible Recursive Design
Steadfast Yeddim Meditation
Luna's Fortitude
Unstoppable Juggernaut Incarnation
Scorpion and Toad Absolution
Scorpion and Toad Immunity
Scorpion and Toad Mastery
Hide-Toughening Essence
Frenzied Bear Fortification
Armor-Forming Technique
Weapon-Trapping Body Dominion
Stone Rhino's Skin
Invulnerable Moonsilver Carapace
Native Son's Grace
(Direction) Mastery Technique
External Hide Perfection
As per the Errata, everyone gets starting out 18 Bonus Points, 4 free Specialties, and Willpower starting at 5.
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