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Dice Trial by Fire - Exalted 2e Characters

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Here there be characters.

First, no Artifacts or Manses/Hearthstones are going to be allowed with character creation. You are freshly Exalted, and have not had the chance to get your weapons of Creation shattering power. Getting that stuff will be the focal point of your first story arc. New players get 12 dot in Artifacts and 3 dots in Manse. Xp earned so far in the game is 28 points.

Second, the highest you can raise your Essence at start-up is 3. As the game goes on, you'll have the opportunity to raise it up later.

Third, when you get either Sorcery or Necromancy, you get a free spell of that Circle for free.

Fourth, we are going to be using the Hardy Keyword for extra health levels. Here is a quick description of how that Keyword works, and the Charms involved.

New Keyword: HARDY
Each purchase of a Charm bearing this keyword works like a purchase of the Exalt's native version of Ox-Body Technique. This entirely replaces the Charm by that name; players lose those Charms and spend the refunded XP on Charms with the Hardy keyword.

No character may benefit from the Hardy keyword more times than their Essence score. An Essence 5 character with seven Hardy-keyworded Charms only benefits from the equivalent of five purchases of Ox-Body Technique until he raises his Essence score.

No character may receive the benefits of the Hardy keyword from any Charm not considered natural to his kind. Eclipses cannot learn Bruise-Relief Method and thus gain extra health levels, nor can a Malefactor grant extra health levels when bestowing Transcendent Desert Creature upon her followers as a mutation effect.

Charms which gain the Hardy keyword, by type:

SOLARS:

Body-Mending Meditation
Soul-Fire Resurgence
Rising Sun Renewal
Inner Fire Unleashed
Final Ray of Light
Unbreakable Warrior's Mastery
Enduring Mountain Method
Immunity To Everything Technique
Tireless Sentinel Technique
Invincible Essence Reinforcement
Durability of Oak Meditation
Spirit Strengthens the Skin
Iron Skin Concentration
Iron Kettle Body
Adamant Skin Technique
Hardship-Surviving Mendicant Spirit
Element-Resisting Prana
Eternal Elemental Harmony

LUNARS:
Bruise-Relief Method
Halting the Scarlet Flow
Purging the Tarnish Silver
Indestructible Recursive Design
Steadfast Yeddim Meditation
Luna's Fortitude
Unstoppable Juggernaut Incarnation
Scorpion and Toad Absolution
Scorpion and Toad Immunity
Scorpion and Toad Mastery
Hide-Toughening Essence
Frenzied Bear Fortification
Armor-Forming Technique
Weapon-Trapping Body Dominion
Stone Rhino's Skin
Invulnerable Moonsilver Carapace
Native Son's Grace
(Direction) Mastery Technique
External Hide Perfection


As per the Errata, everyone gets starting out 18 Bonus Points, 4 free Specialties, and Willpower starting at 5.
 
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  • felicia.jpg Name: Darian Lambert
    Caste: Zenith
    Age: 21

    Attributes
    Str: 3
    Dex: 5
    Sta: 2

    Cha: 4
    Man: 3
    App: 4

    Per: 3
    Int: 2
    Wits: 2

    Abilities
    Archery
    *Martial Arts: 5 - Dreaming Pearl Courtesan Style: 3
    Melee
    Thrown
    War

    *Integrity: 1
    *Performance: 5 - Dance: 2
    *Presence: 3
    *Resistance: 3
    *Survival: 1

    Craft
    Investigation
    Lore: 1
    Medicine
    Occult: 2

    Athletics: 3
    *Awareness: 5 - Listening: 1
    *Dodge: 3
    Larceny
    *Stealth: 2

    Bureaucracy: 2
    Linguistics: 3 - Skytongue (native), Flametongue, Guild Cant, Riverspeak, Old Realm
    Ride
    Sail
    *Socialize: 3

 
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  • 4e145b76bf967c768e147659d89885b9.jpg
    Name: Aredin Lentier
    Caste: Eclipse
    Age: 21 (20 at game start/Exaltation)
    Concept: Merchant Prince
    Motivation: Unite all of creation to build an age of prosperity with Darian.
    Virtue Flaw: Red Rage of Compassion

    Background
    Aredin grew up along the coast of the Inland Sea in Varangia. His father ran a business as a fisherman and merchant, teaching Aredin and his twin brother what he could of business. When the boys were only 8, and still too young to venture at sea, the household was set upon by ravenous Raksha looking for a meal. They came at night, when the sun was deep in slumber, feasting on their very minds in the nights. The two boys heard the sudden screams of their parents and jolted out of bed. Their home was small and hiding space limited. Aredin, threw himself in an old wardrobe, sitting still as the grave. Kuridin his twin, filed himself inside a box in the closet, but was discovered by one of un-earthly horrors crawled up from the ocean floor, assumed by the unforgetable scent they left behind. Aredin is still haunted to this day by the screams and the fear that left him paralyzed and helpless in an old wardrobe.

    Until adulthood, Aredin was left wandering in and out of small jobs to avoid the guild's chains. Often he'd find himself in some well-to-do's home working for naught but old food scraps and a meager allowance to maintain his appearance for the sake of his patron. Eventually, he landed himself with an old caravaner of the guild and made his way back to Yane, picking up what skills he could in trade and salesmanship. His Exaltation nearly cost him his life had the only witness not been assassinated by a new fellow in Rashiid. Rumors still abound of the golden flash of an Anathema in Yane, but thus far he's avoided public scrutiny of his identity.

    Cult
    Aredin's cult now reflects the populace of Gwynnin, and some few he has sponsored from slavery (particularly Orphans).

The Empire

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  • Male Blacksmith Altered smallest.jpg Name: Viktor Zeiss
    Caste: Twilight
    Age: 22
    Concept: Master Blacksmith
    Anima: A giant golden Elephant with tusks of intertwined Adamant and Orichalcum, and glowing sunburst mandalas emblazoned on its ears
    Motivation: Recreate a wonder of Deheleshen to prove himself to Lookshy General Staff
    Virtue Flaw: Deliberate Cruelty

    Character Bio:
    Viktor was born a helot in Lookshy to a loyal soldier and his merchant wife...
    He had an older brother named Adrian, and the four of them were happy with their status in life. Though they were not citizens themselves, they routinely promoted the idea of citizenship through loyal service. Viktor was brought up to believe that with hard work and determination the General Staff would eventually gift him and his brother with citizenship. One night early into his teens years Viktor’s mother was assaulted and killed as she was closing shop. Their father was currently abroad rooting out guerilla resistance cells in the Hundred Kingdoms, and when he arrived home and heard of the events that transpired he fell into a heavy depression.

    By the age of 14 Viktor’s situation looked like a cruel inverted reflection from the happy life he had lived previously. His father became a drunk, spending all his time at the Helot card guilds and leaving his children to fend for themselves. His brother Adrian joined the Seventh Legion as a tactician and soldier, trying to find some purpose in life, and was welcomed with open arms after exalting as an Earth-aspect Terrestrial Exalt. Viktor spent most of his time with his friend Maseo, of Gens Amilar, and latched on to the myths and legends about the Dragon-Bloods that hailed from his friend’s family. At age 17 Viktor’s father was killed on a raid in the outer Threshold, and he was truly alone. Viktor was to become a ward of the state, but due to his friend’s insistence Gens Amilar agreed to sponsor him.

    As a beneficiary of Gens Amilar’s sponsorship, Viktor was able to join Maseo in training to become a sorcerer-engineer’s assistant. He fantasized about exalting as a fabled Dragon-Blooded warrior and joining his brother in the field. He dreamed of building wonderous creations and harnessing ancient magics to fend off Lookshy’s enemies, or his brother at his back against the undead hoards surrounding them. Viktor and Maseo advanced quickly, earning the rank of Haichei within their first two years of service, and under the careful tutelage of Shonai Teresu Mastufa they became very knowledgeable on helping repair artifacts and the many uses of thaumaturgical rites.

    One evening Viktor was doing rudimentary work for Teresu Mastufa as the Shonai was out conducting other business. He was layering alloyed steel with jade to reinforce a cracked daiklave and noticed one of the vats of distilled white jade had a strange yellow hue glowing from within it. Out of curiosity Viktor submerged the broken sword within this yellow-white jade, and suddenly a vision overcame him. He saw himself surrounded by massive arches inside of a workshop that would swallow an entire district of houses. Foreign creatures and elementals flew around him, each working on a different project and bringing them forward for approval. The sounds of metal pinging as hammers struck it rang in his ears, and the faint smell of fire and copper wafted to his nose. His hands were encased in red leather gloves trimmed with a warm gold-like material, and as he reached them towards a massive blade the metal warped and melded to his whim. A prayer was offered up to the sun god of the anathema, and then he swung the blade deftly to slice clear through the outer carapace of a hulking form that reminded Viktor of partially shaped Raksha.

    Blinking, Viktor stepped back and the vision vanished, leaving him standing alone in Shonai Teresu Mastufa’s workshop. Something slipped from his grasp and clattered to the ground, making a loud noise and causing Viktor to jump. Waiting a moment to make sure no one was coming in to check on the sound, he crouched down and looked at the object. The sword that was previously cracked from the pommel up to the tip now looked fresh from the forge and felt lighter than before he handled it. It shined slightly gold, as though light bounced on its surface, and after a second of looking around he realized it was reflecting a half-filled gold disk from his forehead. From his readings on the anathema he had a chilling inclination as to what this meant, so he grabbed a bunch of loose dark fabric and wrapped it around his head. Satisfied that a quick look from a stranger wouldn’t give it away, he made his way to Amilar Maseo’s dormitory and explained to his friend the strange vision and outcome.

    Maseo and Viktor agreed he couldn’t stay in Lookshy or he would be court-martialed for his new status as an anathema and bring shame on Gens Amilar. They decided the damage would be lessened if the General Staff simply thought he had gone AWOL, as it would only injure his personal reputation and not call the Gens into question. Maseo helped secure a transit pass for travel outside the promontory, and then under the cover of night they bid their farewells and Viktor fled.

    Viktor made his way to the inland sea and booked passage on a large freight hauler. He worked as a deck hand for the duration of the trip, earning his passage since he couldn’t afford to pay the entire price outright. He chose to sail to Chiaroscuro, as the Delzhan culture had always fascinated the people of Lookshy and Viktor was no exception. He wanted to see their bold and vibrant lifestyle up-close and indulge in eating many of the spices that his own countryman’s food lacked. On top of this, he knew that the Delzhan nobility were a proud society that indulged in warfare and would most likely represent a stable and affluent client-base for his continued crafting.

    Within a year of arriving in Chiaroscuro, Viktor had managed to attract several affluent clients and used the profits to establish a small but stable weapon/armor craft/repair business. His custom work demand blossomed enough that he decided to take on an apprentice of his own. Though her crafting skills were rudimentary, he settled on a native Chiaroscuroan named Sahlaynah who he felt was trustworthy and loyal enough that she wouldn’t leave the minute he finished training her. As her abilities improved he could leave many of the simpler tasks entirely to her, and this freed him up to tackle more ambitious projects. It was during this time that he met Dehan Sahim, a Delzhan noble looking to expand his merchant house offerings to include exceptional armaments. After inspecting many of Viktor’s prized creations and weeks of haggling they struck a deal. In return for a continuing agreement that Viktor supply Sahim with fresh armaments each season, Viktor would be allowed unfettered access to the merchant-lord’s expansive library.

    In his spare time, Viktor likes tinkering with his creations and imagining new wonders he might one day create. He hopes to eventually craft something so wonderous that he will be allowed to return to Lookshy and present it to the General Staff, earning a pardon and reinstatement to the Seventh Legion as a citizen regardless of his anathema status. He also wanders through Dehan Sahim’s library, reading tomes that help him to better understand his newfound abilities and what it means to be a golden exalt. Along the way he has indoctrinated himself into the Emerald circle of sorcery, sacrificing his traditional Lookshyan isolationism to accept a more free-spirited Delzhan-inspired perspective. As his prowess in the Emerald circle has grown, Viktor has experienced dreams and visions of melding sorcerous acts to crafted wonders and seeks to find a way to make this a reality.

    * Items in Stock publicly available for sale/trade (can be borrowed by approved others, circle-mates can access anytime)
    * Items in Storage not publicly available (known only by Viktor, Koharu, and approved others)
    * Materials and Manuals are assumed in storage but not hidden (circle-mates can access anytime)


VIKTOR'S SUNFORGE

  • ORDER OF PRIORITY
    [1] Exceptional armaments for Durke's soldiers
    [2] Surprise artifact
    [3] Manse/Geomancy project in Rathess (?)
 
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For the time jump of a full year, everyone gets 15 xp.
 
Annika of South Landing

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Office of the Lady Shade

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From all of the great IC posts that everyone have done, I'll give you another 3 xp.
 


  • Name: Seven-Winged Sirocco
    Caste: Full Moon
    Age: 20
    Concept: Defender of the Weak
    Anima: Seven wings stretching
    Motivation: Restore the Dragon-Kings

    Intimacies:
    The raiders who attacked her village (Vengeance)
    K'rr'cheek the Pterok (Gratitude)
    Dragon Kings (Admiration)
    Pale Heaven's Light (Love)
    Flight (Sense of Freedom)
    People from her Village (A desire to bring them to safety)
 

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  • Name: Pale Heaven's Star
    Gender: Male
    Caste: Solar, Twilight
    Anima Banner: A massive bird, wreathed in light blue and red flames.

    Age: 18
    latest


    Motivation: To become a person worthy of the affection of women from one corner of Creation to the other.

    Virtues: Compassion 5, Conviction 1, Temperance 1, Valor 4

    Virtue Flaw:
    The character has the unfortunate tendency to become romantically obsessed at the drop of a hat. When the character's limit breaks, he will fall head-over-heels in love with someone whom he considers attractive, and has met under stressful circumstances.

    Uncontrolled: the results can range from the merely embarrassing, such as spending weeks attempting to court a comely shepherdess rescued from a landslide, to the downright suicidal, such as storming a Deathlord's castle in a desperate attempt to confess undying love to a beautiful deathknight. No matter how unsuitable the object, the character's infatuation knows no bounds. He will be incapable of thinking of anything aside from his beloved, probably spending much of his time composing overwrought poetry and the rest stalking the unfortunate person like a love-struck teenager. He may even go so far as to threaten suicide if anyone tries to deny him his love. The character will come to his senses after a number of days equal to his Compassion score, but until then, not even overt scorn or violence from his beloved will dissuade him.

    Trigger: the character witnesses someone attractive in peril or duress (even if the character himself is the cause of that duress).

    Partial Control: The character will not be forced to place himself in danger to gain his love's attention
    Limit Points: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

    Intimacies:
    Seven-Winged Sirocco(Love)
    Slavers (Hatred)


    (13 Intimacies)
 
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Everyone gets another 3 xp for some great roleplaying. Keep up the great gaming and you'll all hit Essence 5 soon enough.
 
You didn't buy it up to 4 with character creation? Don't forget you got Essence 3 for free.
 
Ah. Well, you are well on your way to your next Essence bump if you want to go that route.
 
For some great role playing, everyone gets another 5 xp. Well done, everyone.
 
I am going to give everyone a free dot of Old Realm or the Dragon Kings' High Holy Speech. You can say that it is something you remember from a past Exaltation, brought to the surface by hearing the Dragon Kings talking. I want to make sure that everyone can communicate.

Also, I'll toss you guys 3 more xp that can be spent anywhere you wish.

MasterDAF MasterDAF Psychie Psychie Rykon Rykon Red Shadow Claws Red Shadow Claws Kalin Scarlet Kalin Scarlet LowRollLyfe LowRollLyfe jaydude jaydude

I think I tagged everyone here.
 
What about the poor soul who knows both? I forgot Sirocco knows Old Realm too.
Can I get Forest-Tongue or whatever the group's main language is?
 
I am going to give everyone a free dot of Old Realm or the Dragon Kings' High Holy Speech. You can say that it is something you remember from a past Exaltation, brought to the surface by hearing the Dragon Kings talking. I want to make sure that everyone can communicate.

Also, I'll toss you guys 3 more xp that can be spent anywhere you wish.

MasterDAF MasterDAF Psychie Psychie Rykon Rykon Red Shadow Claws Red Shadow Claws Kalin Scarlet Kalin Scarlet LowRollLyfe LowRollLyfe jaydude jaydude

I think I tagged everyone here.

I'm gonna go with Holy High Speech.
 

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